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本楼层将不定时更新FAQ的翻译。
(理想情况是每天,但我觉得对我这种懒癌晚期而言每周一条就够多了)
实际上是找个理由逼自己读FAQ。
有些(大部分)FAQ可能已有翻译,不过和我无关()
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1.APG
炼金术士,"施法"时的选项:如果我制作了一份有多种选择项的化合炼成(例:防护能量),我是在制作这份炼成的时候决定具体选项还是在喝的时候决定?
在喝的时候决定。
Alchemist, Choices When "Casting": If I makes an extract of a multiple-choice spell (such as protection from energy), do I make that choice when I create the extract, or when I drink it?
You make the choice when you drink it.
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2.APG
变体堆叠与修改:在用以堆叠变体时,什么样的内容算作“调整(Alter)”了一项职业能力?
总的来说,如果一个职业能力拥有很多子能力(subfeatures),那么你可以堆叠两个各自修改了不同子能力的变体。这包括了两个修改或替换不同吟游表演子项的吟游诗人变体(即使“吟游表演”严格来说是一个单一职业能力),或者两个替换了不同等级的武器训练的战士变体(又称为武器训练1、武器训练2、武器训练3和武器训练4).然而,如果某个变体修改了基础能力的作用方式——例如某个使得吟游表演能力完全无声,变成不需要声音成分只需要视觉成分的变体——你就不能把这个变体与任何改变或替换了子能力的变体堆叠起来。这个原则甚至适用于每天增加1轮吟游表演的变体、在奖励专长的可选范围中添加一个选项的变体,增加了一项额外本职技能的变体等。和往常一样,GM应该自由的制定房规,根据具体情况允许小范围的重合与调整,不过由于这些变化组合的不可预测性,我们在这里申明如此基本规则。
Archetype Stacking and Altering: What exactly counts as altering a class feature for the purpose of stacking archetypes?
In general, if a class feature grants multiple subfeatures, it’s OK to take two archetypes that only change two separate subfeatures. This includes two bard archetypes that alter or replace different bardic performances (even though bardic performance is technically a single class feature) or two fighter archetypes that replace the weapon training gained at different levels (sometimes referred to as “weapon training I, II, III, or IV”) even though those all fall under the class feature weapon training. However, if something alters the way the parent class feature works, such as a mime archetype that makes all bardic performances completely silent, with only visual components instead of auditory, you can’t take that archetype with an archetype that alters or replaces any of the sub-features. This even applies for something as small as adding 1 extra round of bardic performance each day, adding an additional bonus feat to the list of bonus feats you can select, or adding an additional class skill to the class. As always, individual GMs should feel free to houserule to allow small overlaps on a case by case basis, but the underlying rule exists due to the unpredictability of combining these changes.
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3.APG
野蛮人的【增强伤害减免】(Increased Damage Reduction):【增强伤害减免】狂暴之力会增加“野蛮人的伤害减免”(barbarian’s damage reduction)能力的数值,这仅仅指代野蛮人的【伤害减免】这一职业能力还是会增强野蛮人任何可能获得的伤害减免?举个例子,坚毅狂暴者变体(invulnerable rager)替换掉了野蛮人的伤害减免职业能力,并获得了一个被称为“刀枪不入(Invulnerability)”的另一个能力,这个能力也是获得伤害减免,但有微妙的不同。这个能力能不能吃到【增强伤害减免】这一狂暴之力的加成?
这个狂暴之力只作用于“伤害减免”这一职业能力,这意味着它不会对刀枪不入提供任何增益效果。
这个变体的描述中推荐了增强伤害减免这一狂暴之力,这是一个错误,并会在下次勘误中修正。
Barbarian Increased Damage Reduction: The increased damage reduction rage power says it increases the “barbarian’s damage reduction”, but does that refer to the barbarian class feature “damage reduction” or to any damage reduction the barbarian might possess. In particular, the invulnerable rager archetype trades away the barbarian’s damage reduction class feature for a new ability called invulnerability that gives a slightly different form of damage reduction, so would the rage power work with that?
The rage power refers to the class feature damage reduction, meaning that it doesn’t help invulnerable ragers’ invulnerability class feature. The suggestion for the archetype to take that rage power in the suggested rage powers is in error and will be removed in the next errata.
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4.APG
武僧的正觉僧(ki mystic)变体:天地炉鼎(Ki Mystic)能力看起来修改了气池能力,但它并没有备注“这个能力修改了气池”(This ability alters ki pool)。这是否意味着天地炉鼎给的气池是一个只能用于此变体后续能力的第二气池,而武僧也会照常获取原版气池?
不。当APG这本书写出来的时候,“这个能力修改了XXX”(this alters)还没有作为术语出现,所以这本书里的正觉僧等变体并没有相关的术语说明,而按照现在的规范用语标准,这句话应该存在。
天地炉鼎能力修改了气池。在3级时,正觉僧获得一个等同于感知调整值大小的气池,并且可以用于此变体的后续能力。在4级起,这个气池将变成一个拥有【1/2武僧等级+感知调整值+2】点气的气池(正觉僧不会获得第二个气池】,并且他可以将其用于正常武僧的气池用途和变体中提到的那些用途。
Monk ki mystic archetype: The ki mystic ability seems like it alters the monk’s ki pool ability, but it doesn’t say “This ability alters ki pool.” Is this because the ki mystic’s ki pool is a separate second pool that can only be used for the powers described in the ki mystic archetype, and the monk then also receives the regular ki pool that works as normal?
No. When Advanced Player’s Guide was written, archetypes were new and the “this alters” language didn’t exist yet, meaning archetypes in this book, including ki mystic, never include it, even when they should by current standards. The ki mystic ability alters ki pool. At 3rd level, a ki mystic gets a ki pool of Wisdom modifier points that can be used for the abilities listed in the archetype. At level 4, this upgrades to a ki pool of 1/2 monk level + Wisdom modifier + 2 points, which is a single ki pool (the ki mystic does not gain two) that can be used in all the usual ways a monk can use ki, plus those mentioned in the archetype.
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5.APG
先知-骸骨秘示域:【唤起死亡】(raise the dead)启示中提到,我可以唤起一个骷髅或僵尸。这个启示怎么运作?我需要有一具尸体(corpse)吗?如果不需要,那我可以召唤任意想要的东西吗?例如泰拉斯奎快速僵尸?
唤起死亡并不需要尸体;你确实是在召唤(summon)一个生物(画风是这个生物从地底钻出)。无论如何,你召唤的是怪物图鉴中记述的基础怪物(普通人类僵尸和普通人类骷髅),再加上启示里的修改(添加额外HD、快速或血腥变种、以及进化模板)。根据GM的判断,一个拥有明显不同肢体或骨骼结构的先知可以凭借此能力召唤一些看起来更像先知自己而不像人类的骷髅或僵尸,但这并不影响他们在游戏中的数值与机制。
Oracle Bones Mystery: What exactly does the raise the dead revelation mean when it says you can summon a skeleton or zombie to serve you? Do I need a corpse? If not, can I just summon whatever I want, like a tarrasque fast zombie?
The raise the dead doesn't require a corpse; you summon the creature (rising up out of the earth is a potential visual for this effect). You summon the base creature from the Bestiary in either case (human skeleton or human zombie) aside from the modifications from the revelation (adding extra HD, fast or bloody, and the advanced template). At the GM's discretion, an oracle with a noticeably different body or bone structure might summon skeletons and zombies with this ability that look cosmetically more similar to the oracle than to a human, but this doesn't affect their game mechanics.
注:corpse指人的尸体,译者认为此处泛指类人生物/人形怪物等拥有类人架构的尸体
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6.APG
保镖:保镖专长说我可以消耗一次借机攻击来进行【援助他人】(Aid Another)行动以提升一名相邻盟友的AC,这是否解除了援助他人的其他限制?特别是,我是否需要威胁那个攻击者?那个攻击者会是否视为引发了我的一次借机攻击?
你仍然需要满足援助他人的所有要求,包括你需要去威胁发动攻击的敌人。保镖仅仅消耗了一次你的借机攻击次数,敌人并没有引发你的借机,你也没有去发起一个借机(这会与双重借机等类似能力有关)。
Bodyguard: The Bodyguard feat says that I can spend one of my attacks of opportunity to aid another the AC of an adjacent ally, but it doesn't say one way or the other whether this removes other restrictions on aid another? Particularly, do I need to threaten the attacking enemy? Also, has that enemy provoked an attack of opportunity from me?
You still need to fulfill all requirements of aid another, including threatening the attacking enemy. Bodyguard uses up one of your attacks of opportunity for the round, but the enemy hasn't provoked an attack of opportunity from you, nor are you making one (which is relevant for abilities like Paired Opportunist).
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7.APG
"不与某某叠加"(Does not stack with)与某些不影响加值的法术之间的相互作用:如果一个法术说他不能和另一个法术或“类似效果”叠加,而其中的某些效果并不是加值,那会意味着什么?
如果你有两个法术,这两个法术都有加值以外的效果,而他们又声明无法叠加,这意味着适用了相同规则成分或情况的效果无法叠加。如果他们对同一规则添加了不同的效果,则以新释放的法术为准。举个例子,“隼之型”写了不会和其他扩大武器重击范围的效果(锐锋术或精通重击)叠加,这意味着隼之型中与修改重击范围相关的效果不会叠加,但并不妨碍一个拥有精通重击专长的人从隼之型中获得攻击加值与感知检定加值。如果一个拥有“精通重击(轻弩)”的人施放了隼之型,他的重击范围会从17-20/x2变为19-20/x3.同样,热情祝福不和加速术叠加,这意味着额外移动速度/额外攻击次数/AC加成/反射豁免加值不会在这两个法术之间叠加,但如果你同时激活了这两个法术,你依旧可以在从加速术获得这些好处的同时选择迅捷起身、应用超魔等热情祝福的选项。
"Does not stack with" and spells with effects other than bonuses: What does it mean if a spell tells me it doesn't stack with another spell or "similar effects" if some of the effects aren't bonuses?
If you have two spells with effects other than bonuses and those spells or effects are called out not to stack, that means that the effects that apply to the same rules component or situation do not stack, so if they apply different non-bonus effects to the same rules component, the most recent spell takes precedent. For example, aspect of the falcon specifically doesn't stack with any other effect that expands the threat range of a weapon, such as Improved Critical or keen. This means that the part of aspect of the falcon that applies to criticals doesn't stack with those effects, but it doesn't prevent someone with Improved Critical from receiving the competence bonuses on attack rolls and Perception checks. If a character with Improved Critical (light crossbow) cast aspect of the falcon, his criticals would change from 17–20/x2 to 19–20/x3. Similarly, blessing of fervor does not stack with haste, which means that the increased speed, extra attack, and attack roll/AC/Reflex save bonuses wouldn't stack between the two spells, but if you had both spells active, you could still get those three benefits from haste while choosing to stand up as a swift action or apply metamagic to a low-level spell.
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8.CRB
替代关键属性的检定(Alternate Ability Score-Based Checks):如果我修改了一个技能检定(或者其他什么检定)的关键属性,例如我把知识技能从需要智力的检定变成了一个需要魅力的检定,它是不是就不再是一个“基于智力的检定”(Intelligence-based check)了?它现在是一个基于魅力的检定吗?
一般来说正是如此。如果你替换了关键属性,那么检定就会基于新的属性值。在这个例子中,知识技能对你来说基于魅力而非智力,这将影响到许多能给“基于某某属性的检定”带来增益的专长、法术和物品(例如劝诱头饰)。然而,如果你在检定中添加了第二个属性调整值(而不是替换),情况就有所不同了。例如,若你在先攻检定中同时加上了敏捷调整值和感知调整值,先攻检定对你来说依旧是一个基于敏捷的检定。另外,这个修改只会在掷骰进行检定的时候生效,所以它不会影响到角色BD时的静态职业能力或选项,如本职技能。举个例子,将“所有基于智力的技能视为本职技能”的职业并不会因此获得额外的本职技能;这是用语不规范的问题。另外,有些效果可能会比较模糊,比如只在特殊情境下修改属性依赖的效果;这也是你只能在一次明确的掷骰时检查新依赖属性的原因。
Alternate Ability Score-Based Checks: If I change the key ability score of a skill (or other check), for example, if I change Knowledge from Intelligence to Charisma, is it no-longer an Intelligence-based check? Is it now a Charisma-based check?
Generally yes—at the time of rolling a check, if you substitute the ability score, the check is now based on the new ability score. In the example, at the time of rolling, Knowledge would now be a Charisma-based skill and not an Intelligence-based skill for you, which would affect things like feats, spells, or items that grant bonuses on checks based on their key ability score (like circlet of persuasion). However, if you are adding a second ability modifier to a check, this is not the case. For instance, when adding both Wisdom and Dexterity on initiative checks, initiative is still a Dexterity check, not a Wisdom check. Also, this changes the check only at the time of rolling, so this does not change static class features or options made during character building such as your class's class skills. Classes that receive “all Intelligence-based skills” as class skills, for instance, are the victim of sloppy writing, and furthermore sometimes effects might muddy the water by only changing the ability dependency sometimes and not others, which is why you check the new dependency only for a specific given roll.
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9.CRB
临时属性增长和怪物能力交互:临时的属性增加会影响怪物与PC所拥有的超自然能力(Su)的DC吗?
虽然临时属性增长那里的文本只写了“影响法术DC”,但那其实是老式规则文本的一些历史遗留问题。临时的属性增长会影响基于该属性的超自然能力的DC,例如美杜莎的凝视攻击和女巫的巫术。
Temporary Ability Score Increases and Monster Abilities: Do these affect the DCs of monster and PC supernatural abilities based on those ability scores?
Although the description of temporarily ability score bonuses just refers to increasing spell DCs, that is a legacy of some older game terminology not being updated as new features were added to the rules. Temporary ability score increases should affect supernatural ability DCs based on those ability scores, such as a medusa's gaze attack or a witch's hexes.
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10.CRB
吟游诗人【博学】能力与取10:原来知识技能是不能取10的吗?知识技能里没说我不能取10,但如果我能的话,那么博学有一半能力是在说废话。
你本来就可以取10.诗人的博学能力应该修改如下:“……允许他为任何知识检定取10,即使在受到威胁(threatened)或者被打扰(distracted)的情况下”。
Lore Master Bard Ability and Taking 10: Can I take 10 on Knowledge checks? The Knowledge skill doesn't say I can't, but if that's true, the first half of the lore master bard ability doesn't do anything.
Yes, you can. The lore master bard ability should add to the end of that first sentence “even when threatened or distracted.”
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11.CRB
圣骑士的侦测邪恶能力:在圣骑士使用一个移动动作来专注在一个生物/一件物品上以侦测邪恶之前,他需要一个标准动作来激活侦测邪恶这一能力吗?
不需要。第一句话与其他能力是分开的,是圣骑士侦测邪恶能力的一个特殊用法。圣骑士可以对单个生物或物品使用移动动作来代替标准动作来激活侦测邪恶。
Paladin's Detect Evil: Does a paladin need to spend a standard action to activate detect evil before spending a move action to concentrate on a single creature or item?
No, the first sentence is discrete from the rest of the ability, and offers an alternative option for using detect evil. A paladin can use the move action on a single creature or item in lieu of the standard action to activate a normal detect evil.
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11.CRB
飞行与魔法飞行:麻痹或震慑的生物能否维持魔法飞行?拥有魔法飞行能力的生物是否会因为没有“天生”(natural)飞行速度而获得飞行检定的加值/减值?飞行会让一个生物免疫措手不及吗?
不行。所有无法行动的生物都会因为没有动作维持飞行而自由坠落,这包括麻痹/晕眩/震慑等情况。魔法飞行也一样,即使在麻痹下也如此——因为麻痹并非一个纯粹的精神状态。敏捷为0的生物无法飞行,而麻痹会使生物的敏捷变成0.尽管飞行技能提到的机动性加值/减值是针对拥有天生飞行速度的生物而言,但它其实适用于所有种类的飞行速度,否则诸如飞行术中提到的“机动性良好”就白写了。最后,“你在飞行时不视为措手不及”只意味着飞行这个行为本身不会让你措手不及,不意味着你不会因为其他原因而措手不及。
Flight and Magical Flight: Can a paralyzed or stunned creature keep flying with magical flight? Does a creature with magical flight not apply bonuses or penalties to Fly checks because it doesn’t have a “natural” fly speed? Does flying make a creature immune to being flat-footed?
No, any creature that loses all actions can’t take an action to attempt a Fly check to hover in place and thus automatically falls. That includes a paralyzed, stunned, or dazed creature. Magical flight doesn’t act any differently, even for paralysis, as it isn’t a purely mental action. A creature with 0 Dexterity can’t fly, and paralysis sets a creature’s Dexterity to 0. Despite the fact that the Fly skill mentions that bonuses and penalties from maneuverability apply to creatures with natural fly speeds, they apply for any fly speed. If they didn’t apply to creatures that gained flight artificially or through magic, then those maneuverabilities (like the listed good maneuverability for the fly spell) would have no game effect. Finally, the statement “You are not considered flat-footed while flying” means that flying (unlike balancing using Acrobatics or climbing) doesn’t automatically make you flat-footed or force you to lose your Dexterity bonus to AC; it doesn’t mean that flying makes you immune to being caught flat-footed.
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12.OA
情绪成分:来自威吓等效果的战栗状态是否能够视为【带有恐惧描述符的效果】从而封锁住拥有情绪成分的法术?
是的。“恐惧效果”和“带有恐惧描述符的效果”是一致的,两者可以相互交换,对于大多数描述符都是如此。比如,一个保护你免受魅惑描述符影响的能力也会从鹰身女妖的歌声能力中保护你(因为那是一个魅惑效果)。
Emotion Components: Does the shaken condition from effects like Intimidate count as “an effect with the fear descriptor” for the purpose of blocking spells with emotion components?
Yes, they do. It should say “fear effect,” and for most descriptors, these wordings are sometimes used interchangeably. For instance, an ability that protects you from effects with the charm descriptor would generally protect you from a harpy's song (which is a charm effect).
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13.CRB
高等虚招专长提到能让目标失去一轮的AC敏捷加值,直到我的下个回合开始。这是仅针对我的攻击还是我的队友也能从中获益?如果只有我的攻击能享受这个好处的话,这个能力估计只有我的下一刀能适用。
高等虚招会使目标在面对任何人的近战攻击时失去AC上的敏捷加值,而不仅仅是你。除非一个虚招能力特别提到了远程攻击(例如远距虚招专长),否则只有近战攻击能够无视敏捷AC加值。
Greater Feint: Greater Feint says the target is denied its Dexterity bonus to AC until the beginning of my next turn in addition to against my next attack. Is that just against my attacks, which probably won't be more than just my next attack until my next turn, or is it against my allies as well?
Greater Feint makes the target lose its Dexterity bonus against all melee attacks by anyone until the start of your next turn, not just you. Unless a feint ability specifically mentions ranged attacks (like the Ranged Feint feat), it always denies Dexterity bonus against melee attacks.
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14.CRB
进阶魔宠:游戏里有许多供非奥术施法者获得魔宠的办法,其中甚至有一些会给予玩家【进阶魔宠】奖励专长,但是技术上来说每个进阶魔宠选项都需要特定的奥术施法者等级才能选取。这是否意味着进阶魔宠专长对非奥术施法角色来说是个无效能力?它是如何生效的?如果真的有效的话,诸如秘学士的“魂缚木偶(Soulbound Puppet)”等类魔宠/变种魔宠能力是否可以应用进阶魔宠?
进阶魔宠这个专长诞生的时候还只有奥术施法者能获得魔宠,并没有考虑到未来的情况。你可以使用你判断魔宠能力时的“有效法师等级”来代替“奥术施法者等级”结算进阶魔宠专长的效果。一般情况,你可以使用进阶魔宠来替换职业赋予的变种魔宠能力,例如萨满的魂兽,但有几个例外:首先,秘学士的魂缚木偶这样的临时魔宠无法适用进阶魔宠专长,并且这类能力也不会让你能够选取进阶魔宠专长。其次,囊肿魔宠作为被塑造成魔宠形状的血肉,也无法成为进阶魔宠。在其他情况下,请把进阶魔宠看作某种魔宠变体来判断是否能与其他魔宠选项叠加;因为进阶魔宠移除了魔宠与同类动物对话的能力,并且不会改变非动物的生物类型,所以你不能将同样替换/取代了这两个能力的魔宠变体与进阶魔宠进行叠加。
Improved Familiars: There are various ways for characters other than arcane spellcasters to gain familiars at this point, and some of those options even grant Improved Familiar as a bonus feat, but technically each Improved Familiar option requires a certain arcane spellcaster level to take it. Does that mean that non-arcane characters with Improved Familiar have a dead feature? How does it work? If it does work, can I take an Improved Familiar as some kind of variant familiar or a temporary familiar like the occultist's soulbound puppet?
The Improved Familiar description was written back when only arcane spellcasters could have familiars, and it wasn't sufficiently future-proofed. To that end, you can always substitute your effective wizard level for the purpose of determining your familiar's abilities for “arcane spellcaster level” to determine the available improved familiars for your character. In general, you can take Improved Familiars for class-granted variant familiars like a shaman's spirit animal, with a few exceptions: First, temporary familiars like the occultist's soulbound puppet can't become Improved Familiars from the Improved Familiar feat, and those class features don't qualify you to take the Improved Familiar feat. Second, tumor familiars, as lumps of flesh in the shape of animals, can't become Improved Familiars. In other cases, treat Improved Familiar as if it was an archetype to see if it stacks with other familiar options: since the two things it alters from a regular familiar are that it removes the ability to speak with animals of its kind and it prevents changing the creature type for non-animals, you couldn't make a familiar that changes the creature type of non-animals or alters or removes speak with animals of its kind anImproved Familiar.
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15.CRB
跳跃:我如果想跳过一个10尺深的坑,DC是10吗,还是更高?因为我其实移动了15尺才到达了非坑方格。
(注:地 人 坑 坑 地 地→地 地 坑 坑 人 地,人移动了三格15尺)
DC是10.你在执行跳跃这个动作时确实移动了15英尺,但其中有一部分距离其实并不要求一定要跳。一种形象化的理解方法是想象成你先从起始格跑了2.5尺到了坑边缘,然后跳了10尺,紧接着又跑了2.5尺来到新方格的中点。
Jumping: If I want to jump over a 10-foot pit, is the DC 10, like the table says, or is it higher, since I need to move a total of 15 feet to reach a non-pit square?
The DC is still 10 to jump over a 10-foot pit. You do move a total of 15 feet when you make that jump, but some of that is not required to be part of the jump. One way to visualize it is to think of it as walking/running the 2–1/2 feet from the center of your original square to the edge of the pit, jumping the pit right to the other edge, and then walking the 2–1/2 feet to the center of the new square.
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16.CRB
超魔:在我计算专注DC/魔战士法术唤回/法力珍珠时,我超魔的法术视作几环?
与施法时需要的环位相同。
例如:强效燃烧之手在专注检定时视作3环,在法术唤回/适用力量珍珠时也视作3环。
一般来说,此类法术会使用(正常的或较低的)法术环级结算效果,并会耗费(较高的)法术位环级,此处以对施法者较不利的判法为准。超魔专长的优势已然写在专长的详细说明之中,而提高法术位等级理应是缺点。
升阶法术是唯一一个能将“使用较高等级的法术位”这件事变成优点的超魔专长。
Metamagic: At what spell level does the spell count for concentration DCs, magus spell recall, or a pearl of power?
The spell counts as the level of the spell slot necessary to cast it.
For example, an empowered burning hands uses a 3rd-level spell slot, counts as a 3rd-level spell for making concentration checks, counts as a 3rd-level spell for a magus's spell recall or a pearl of power.
In general, use the (normal, lower) spell level or the (higher) spell slot level, whichever is more of a disadvantage for the caster. The advantages of the metamagic feat are spelled out in the Benefits section of the feat, and the increased spell slot level is a disadvantage.
Heighten Spell is really the only metamagic feat that makes using a higher-level spell slot an advantage instead of a disadvantage.
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17.CRB
察觉:当我移动动作察觉搜索陷阱或其他隐藏事物时,我可以搜索多大的区域?《核心规则书(CRB)》中没有写,而《极限解放(Unchained)》里写我可以搜索10尺x10尺的区域,但那是写在整合技能(consolidated skills)可选规则里的。
根据《极限诡道(UI)》,游戏中有两种察觉方式。第一种是被动察觉,它会自动激活:某些刺激会自动要求进行一个察觉技能检定,例如使用隐匿技能的生物(会要求进行一个对抗性的察觉检定),或者远处的战斗声或说话声。反之,当玩家主动要求进行察觉检定时,他的角色会有意识地寻找某样东西(一个例子就是使用察觉技能寻找陷阱,除非你有【陷阱嗅觉(trap spotter)】盗贼天赋来使这个检定变成被动检定)。这通常至少需要一个移动动作,但往往需要更长时间。
核心规则并没有特殊规定PC可以主动搜索的区域,但对于特定的察觉检定来说,这个搜索范围不应该大于10英尺x10英尺。如果该区域非常凌乱,则搜索范围通常会更小。例如,在以阴谋为主旋律的游戏中,翻找装满文件的文件柜是很常见的情况;虽然文件柜本身可能只占5尺见方的空间,但文件的数量会导致搜索时间特别长。
不过这并不一定意味着GM或玩家需要在每个10x10的空间内骰一次察觉检定。让GM为每个参与搜索的角色扔几个秘密的察觉检定,然后只在玩家搜索一个切实有东西可找的区域时才让他们主动掷骰,会使游戏顺利得多。
Perception: When I use Perception as a move action to search for traps or other secrets, how wide of an area can I search? The Core Rulebook doesn't say, and Pathfinder Unchained mentions a 10 by 10 area, but it's part of an optional consolidated skills subsystem.
As per Ultimate Intrigue, there are two ways Perception checks happen in the game. The first way is automatic and reactive. Certain stimuli automatically call for a Perception check, such as a creature using Stealth (which calls for an opposed Perception check), or the sounds of combat or talking in the distance. The flip side is when a player actively calls for a Perception check because her PC is intentionally searching for something (this is the relevant type of Perception used to find traps, unless you have the trap spotter rogue talent, which makes it reactive). This always takes at least a move action, but often takes significantly longer.
The core rules don't specify what area a PC can actively search, but for a given Perception check it should be no larger than a 10-foot-by-10-foot area, and often a smaller space if that area is cluttered. For instance, in an intrigue-based game, it is fairly common to look through a filing cabinet full of files. Though the cabinet itself might fill only a 5-foot-by-5-foot area, the number of files present could cause a search to take a particularly long time.
This doesn't necessarily mean that the GM or player needs to roll a Perception check for every 10 foot by 10 foot area, however. It's much smoother to have the GM roll several secret Perception checks for each searching character and then apply each roll only when the PC is searching an area that actually has something to find.
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18.CRB
盾牌大师:盾牌大师专长说“当持用另一把武器时,你使用盾牌的攻击检定不会承受任何减值。”上下文的意思好像是无视双武器战斗的减值,但文本是无视所有减值。该专长到底能够让角色忽略哪些减值?
只能忽略双武器战斗的减值,其余减值如常计算。
Shield Master: When Shield Master says “You do not suffer any penalties on attack rolls made with a shield while you are wielding another weapon” it seems like in context it means you don't take the penalty for Two-Weapon Fighting, but it just says “any penalties” so it isn't clear. Which penalties does the feat let a character ignore?New!
Shield Master allows a character to ignore the Two-Weapon Fighting penalties on attack rolls with a shield while wielding another weapon, but not any other penalties.
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19.CRB
魔法物品,佩戴者和持续时间:如果一件魔法物品能够给佩戴者(Wearer)带来持续若干时长的效果,我可以穿上它激活效果,随后把它脱下,并继续享受激活中的效果吗?
(注:例如一个能给佩戴者3分钟牛之力量效果的腰带,你先穿上激活牛之力量,然后把它脱掉,你的牛之力量还在不在)
不能。当你取下了给予佩戴者某种效果的魔法物品后,你就不再是佩戴者了,所以任何剩余的持续时间都会失效。如果物品会影响持有者(wielder)/拥有者(owner),效果也是一样。如果物品的效果没有特殊声明说是将效果给予佩戴者/拥有者/持有者,那么当物品被移除后效果可以继续保留,除非另有说明。
Magic Items, Wearers, and Durations: If a magic item grants an effect with a duration to the wearer, can I put it on, activate the effect, take it off, and keep the effect active?
No, as soon as you remove an item that grants an effect to the wearer, you are no longer the wearer, so any remaining duration immediately expires. The same is true if the item affects the owner, wielder, and so on. If the item's effect does not specify the recipient as the wearer (or owner, wielder, etc), then unless it says otherwise, it remains when the item is removed.
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20.CRB
魔法远程武器和弹药:当远程武器将自己的增强加值分享给弹药时,这算不算“真正的”增强加值,或者说这只是和高等魔化武器一样的临时增强加值?换句话说,由远程武器共享给弹药的增强加值能否允许箭矢绕过寒铁/精金/阵营DR?
不行。除了核心规则书中指明的情况之外(远程武器有至少+1的话,弹药也视为魔法武器;远程武器是阵营武器的话,弹药也算作阵营武器),远程武器给予弹药的增强加值并不能帮助它们克服其他类型的DR。弓箭手或类似远程人可以通过购买各种弹药或者具有更高增强加值的弹药来克服各种伤害减免。
Magic Ranged Weapons and Ammunition: When a ranged weapon shares its enhancement bonus with its ammunition, does this count as “true” enhancement bonus or more like a temporary bonus like greater magic weapon? In other words, does the shared enhancement bonus allow the arrow to bypass damage reduction as if it was cold iron, silver, adamantine, and aligned?
No, other than the ways indicated in the Core Rulebook (if the ranged weapon is at least +1, they count as magic, and if the ranged weapon is aligned they count as that alignment as well) the enhancement bonus granted to ammunition from the ranged weapon doesn't help them overcome the other types of damage reduction. Archers and other such characters can buy various sorts of ammunition or ammunition with a high enhancement bonus to overcome the various types of damage reduction.
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21.CRB
秘银护甲:秘银护甲里写的“在考虑'其他限制'时视作轻一级的护甲”究竟是什么意思?
这意味着,当穿戴者自身的职业特性或特殊能力要求他穿戴较轻的护甲时,秘银护甲允许穿戴者使用此类能力。换句话说,穿戴者受到的限制更少。举个例子,一个吟游诗人可以穿戴秘银胸甲施法而不吃奥术失败率;野蛮人可以穿着秘银全身甲并使用快速移动能力;游侠可以穿着秘银全身甲使用战斗流派专长;拳师、游荡剑客和枪手可以在穿着秘银胸甲的同时保留他们的机敏AC加值;盗贼在秘银胸甲下保留反射闪避;拳师可以穿着秘银胸甲连打;没有坚忍专长的角色可以在穿着秘银胸甲时睡觉而不疲乏;等等。这并不会改变盔甲的实际种类,也就是说你依旧可以将一个大一级体型的生物隐藏在拥有存贮附魔(hosteling)的秘银全身甲中,并且仅供轻甲使用的附魔并不能用来强化秘银胸甲,比如喧哗附魔(尽管你可以用适用于中甲的其他附魔强化秘银胸甲),等等。
(注:拳师没有机敏职业能力,这里说的应该是AC加值职业能力)
Mithral armor: What exactly does it mean when it says mithral armor is counted as one category lighter for “other limitations?”
This means that mithral armor allows its wearer to use it when her own class features or special abilities demand her to wear lighter armor; in other words, the character wearing the armor is less limited. For example, a bard can cast spells in mithral breastplate without arcane spell failure, a barbarian can use her fast movement in mithral fullplate, a ranger can use his combat style in mithral fullplate, brawlers, swashbucklers, and gunslingers can keep their nimble bonus in mithral breastplate, rogues keep evasion in mithral breastplate, a brawler can flurry in mithral breastplate, characters without Endurance can sleep in mithral breastplate without becoming fatigued, and so on. It does not change the armor's actual category, which means that you can still store a creature one size category larger in a hosteling mithral fullplate, and you can't enhance a mithral breastplate with special abilities that require it to be light armor, like brawling (though you could enhance it with special abilities that require it to be medium armor), and so on.
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22.CRB
当我使用隐形戒指或者易容帽一类的魔法物品时,我可以激活它们以获得某个法术的效果。这个“如同某个法术”的措辞是否包含法术的持续时间?
是的,这类物品的效果的确有持续时间,这取决于法术本身的持续时间和物品的CL。不过,如果该物品没有每日使用次数限制,你可以随时再次激活该物品以重置持续时间。
When I use a magic item like ring of invisibility or hat of disguise that can be activated to gain the effects of a spell, does the wording "as the spell" also include the spell's duration?
Yes, such items' effects have a duration, as indicated by the spell's duration and the item's caster level. If the item has no daily use limit, however, you can simply use the item again to reset the duration.
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23.CRB
精金:精金条目说精金可以忽略低于20的硬度,但硬度条目又说精金可以忽略20及以下的硬度。哪个是对的?
使用精金条目中的“忽略低于20的硬度”。硬度为20的精金本身就足以抵御精金(这也是为什么精金护甲提供DR/-而非DR/精金)。
Adamantine: Adamantine says it bypasses hardness less than 20, but hardness says adamantine bypasses hardness of 20 or less. Which one should I use?
Use “less than 20” from the adamantine entry. Adamantine, which has 20 hardness, is strong enough to stand against adamantine (this is also why adamantine armor provides DR/— rather than DR/adamantine).