純美蘋果園

TRPG討論區 => 研討區 => 3版 討論區 => 主题作者是: sleepinglord 于 2011-03-08, 周二 19:51:59

主题: 关于吸血鬼的变形的问题
作者: sleepinglord2011-03-08, 周二 19:51:59
引用
转变形态(超自然):以一个标准动作,吸血鬼可以变成蝙蝠,凶暴蝙蝠,狼或凶暴形态.当处在转变形态时,吸血鬼将失去挥击攻击和支配能力,但它将得到新形态所提供的天生武器和特殊攻击.它将保留在该形态知道变成一个新的形态或下一次日出.(若基础生物不是陆生的,此能力也允许其他形态.)
引用
改变形态(Su): 鬼王可以变成任意的动物形态,如同一个12级德鲁依的Wild Shape能力。鬼王可以以一个类移动动作完成变身。他不用回到人类形态就可以在各种动物形态之间切换。

请问:
1.当吸血鬼变成动物形态时,能不能吸血?能不能能量吸取?
2.当吸血鬼变为动物形态时,会不会有体质?如果有那么HP如何算?
3.德鲁伊的wild shape说明提到和polymorph一样,而polymorph说,获得如同休息一整晚的效果,由于吸血鬼有快速医疗,一整晚足以治好所有伤害了,大概不应该是这样的吧?
4.求wild shape规则的详细说明和FAQ,越详细越好!谢谢!
主题: Re: 关于吸血鬼的变形的问题
作者: mimir2011-03-08, 周二 20:27:48
1 能吸血。能量吸取是挥击的一项效果,因此随着挥击一同失去。
2 没有体质,因为它依然是不死生物。Alternate Form不改变HP。
3 Ploymorph给予一整晚休息的回复HP效果,即“With a full night's rest (8 hours of sleep or more), you recover 1 hit point per character level.”顺便,按照errata,Wild Shape已经不基于Polymorph了,因此也没有这个效果。
4 Wild Shape的最重要修正属于errata:

Wild Shape
Player’s Handbook, page 37
Replace sentence 3 of this class feature with the
following text:
This ability functions like the alternate form special
ability (see the Monster Manual), except as noted here.
Add the following sentence to the end of paragraph 1:
Each time you use wild shape, you regain lost hit points
as if you had rested for a night.
Add this new paragraph after the current paragraph 1:
Any gear worn or carried by the druid melds into the new
form and becomes nonfunctional. When the druid reverts
to her true form, any objects previously melded into the
new form reappear in the same location on her body that
they previously occupied and are once again functional.
Any new items worn in the assumed form fall off and
land at the druid's feet.

这里又牵涉到Alternate Form,它也有重要的errata:

Alternate Form (Page 305)
Make the following changes.
Delete the second sentence of the entry.
Add the following text to the body of the ability
description:
A true seeing spell or ability reveals the creature’s
natural form. A creature using alternate form reverts to
its natural form when killed, but separated body parts
retain their shape. A creature cannot use alternate form
to take the form of a creature with a template.
Add the following text to Line 1 of the changes:
If the new form has the aquatic subtype, the creature
gains that subtype as well.
Replace Line 2 of the changes with the following text:
—The creature loses the natural weapons, natural
armor, and movement modes of its original form, as
well as any extraordinary special attacks of its original
form not derived from class levels (such as the
barbarian’s rage class feature).
Add the following text to the end of Line 6 of the
changes:
Apply any changed physical ability score modifiers in
all appropriate areas with one exception: the creature
retains the hit points of its original form despite any
change to its Constitution.
Replace Line 7 of the changes with the following text:
— Except as described elsewhere, the creature retains
all other game statistics of its original form, including
(but not necessarily limited to) HD, hit points, skill
ranks, feats, base attack bonus, and base save bonuses.
Add the following text to the end of the entry.
—Any gear worn or carried by the creature that can’t be
worn or carried in its new form instead falls to the
ground in its space. If the creature changes size, any
gear it wears or carries that can be worn or carried in its
new form changes size to match the new size.
(Nonhumanoid-shaped creatures can’t wear armor
designed for humanoid-shaped creatures, and viceversa.)
Gear returns to normal size if dropped.

万律中的Alternate Form,我自己没有拿来比对过。在此作为参考——

ALTERNATE FORM
A creature that has this special quality has the ability to assume
one or more specifi c alternate forms. Assuming an alternate
form results in the following changes to the creature.
• The creature retains the type and subtype of its natural
form. It gains the size of its assumed form.
• The creature loses the natural weapons, natural armor,
and movement modes of its natural form, as well as any
extraordinary special attacks of its natural form not
derived from class levels.
• The creature gains the natural weapons, natural armor,
movement modes, and extraordinary special attacks of
its assumed form.
• The creature retains the special qualities of its natural form.
It doesn’t gain any special qualities of its assumed form.
• The creature retains the spell-like abilities and supernatural
attacks of its old form, except for breath weapons
and gaze attacks. It doesn’t gain the spell-like abilities or
supernatural attacks of its assumed form.
• The creature gains the physical ability scores (Strength,
Dexterity, Constitution) of its assumed form. It retains the
mental ability scores (Intelligence, Wisdom, Charisma) of
its natural form.
• The creature retains its Hit Dice, hit points, base attack
bonus, and base save bonuses, although some of these
numbers might change based on its new ability scores.
• The creature retains any spellcasting ability it had in
its natural form, although it must be able to speak intelligibly
to cast spells that have verbal components, and
it must have humanlike hands to cast spells that have
somatic components.
• The creature is effectively camoufl aged as a creature of
its assumed form, and it gains a +10 bonus on Disguise
checks if it uses this ability to create a disguise.
• Any gear worn or carried by the creature that can’t be
worn or carried in its assumed form instead falls to the
ground in its space. If the creature changes size, any
gear it wears or carries that can be worn or carried in its
assumed form changes size to match the new size. (Nonhumanoid-
shaped creatures can’t wear armor designed
for humanoid-shaped creatures, and vice versa.) Gear
returns to normal size if dropped.
主题: Re: 关于吸血鬼的变形的问题
作者: sleepinglord2011-03-08, 周二 21:10:55
引用
攻击:吸血鬼保留所有基础生物的攻击方式,如果其中没有挥击,则它获得挥击攻击.如果基本生物可以使用武器,则吸血鬼保留这些能力.拥有天生武器的生物保留其天生武器.没有武器的吸血鬼使用挥击或原本的天生武器攻击(如果有的话). 拥有武器的吸血鬼则使用武器或挥击,随它的便.
……
能量吸取(超自然):被吸血鬼的挥击(或其他吸血鬼拥有的天生武器)命中的活物得到两个负向等级.每以此法吸取一个等级,吸血衍体得到5点临时生命值.吸血鬼每轮可以使用一次能量吸取.

非常感谢!!!
顺便,能量吸取不是挥击的效果而是单独的超自然能力。因此应该还是有的。
主题: Re: 关于吸血鬼的变形的问题
作者: mimir2011-03-08, 周二 21:17:34
恩,我上面说错了,能量吸取还是有的。任何天武都可以打出能量吸取。
主题: Re: 关于吸血鬼的变形的问题
作者: aland2011-03-09, 周三 04:46:08
引用
转变形态(超自然):以一个标准动作,吸血鬼可以变成蝙蝠,凶暴蝙蝠,狼或凶暴形态.当处在转变形态时,吸血鬼将失去挥击攻击和支配能力,但它将得到新形态所提供的天生武器和特殊攻击.它将保留在该形态知道变成一个新的形态或下一次日出.(若基础生物不是陆生的,此能力也允许其他形态.)
引用
改变形态(Su): 鬼王可以变成任意的动物形态,如同一个12级德鲁依的Wild Shape能力。鬼王可以以一个类移动动作完成变身。他不用回到人类形态就可以在各种动物形态之间切换。

请问:
1.当吸血鬼变成动物形态时,能不能吸血?能不能能量吸取?
2.当吸血鬼变为动物形态时,会不会有体质?如果有那么HP如何算?
3.德鲁伊的wild shape说明提到和polymorph一样,而polymorph说,获得如同休息一整晚的效果,由于吸血鬼有快速医疗,一整晚足以治好所有伤害了,大概不应该是这样的吧?
4.求wild shape规则的详细说明和FAQ,越详细越好!谢谢!

可以Drain Blood和Energy Drain (Living creatures hit by a vampire’s slam attack (or any other natural weapon the vampire might possess))

但FAQ也有这么一句:
Please note that a vampire monk
using its unarmed strike ability is not using its slam attack and
cannot drain energy.
鉴于和尚的拳头可算天武, 所以具体怎么判请询问DM.

不会有体质, HP不变.
Wildshape已经改了, 不是Polymorph.
简单来说就是变身除了属性/天武/装备大部分东西都不变...
主题: Re: 关于吸血鬼的变形的问题
作者: sleepinglord2011-03-09, 周三 07:56:55
和尚的天武应该不能再拿到了吧,因为变身以前的天武都失去了,但是因为获得了变身以后的天武,而Energy Drain只是要求天武。因此仍然可以用后来的天武进行Energy Drain.

我的理解……
主题: Re: 关于吸血鬼的变形的问题
作者: poorlunch2011-03-09, 周三 09:03:07
我记得和尚的徒手攻击只有在“考虑法术或者专长的强化作用”时才能同时视为天武跟人工武器,所以不能拿来drain还是比较正常的?