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這名憔悴的老年男性─未曾清潔、衣冠不整並穿著襤褸的長褲以及撕扯破碎的外套大衣,有著細絲狀的灰髮以及黃色的皮膚─站著,約8呎高。在他破碎的衣服下方,他的血肉懸掛在骨架上,內臟處露出無以計數的蟲子。
阿巴雅取(Arbeyach) CR 21
XP 409600
守序邪惡 大體型 異界生物(魔鬼[devil]、邪惡、異位面生物[extraplanar]、守序)
先攻 +8 緩慢反應 ;感官 全域視野(all-around vision)、盲視 120呎(blindsight)、黑暗視覺 120呎、偵測混亂、偵測善良;察覺 +33
靈光 劇毒(120 呎;DC 32);不潔靈光(DC 27)
防禦
AC 41,接觸 30,措手不及 33 (+4偏斜、+8敏捷、+11天生、+9褻瀆、-1體型)
HP 363 (22d10+242);再生 20 (史詩和善良)
強韌 +22、反射 +27、意志 +27
DR 15/史詩和善良;免疫 疾病、火、毒素;抗性 酸液 10、寒冷 10;SR 32
攻擊
速度 40呎、掘地 20呎、攀爬 40呎、飛行 80呎 (善良)
近戰 噬咬 +31 (2d8+10,附加阿巴雅取的腐朽)、2爪抓 +31 (4d6+10/19-20,附加毒素)
空間 10呎、觸及 10呎
特殊攻擊 阿巴雅取的腐朽 (DC 32)、噴吐武器 (120呎直線;傷害22d6,附加阿巴雅取的腐朽與毒素;反射 DC 32,通過傷害減半;1d4輪後才能再次使用)、
毒素 (DC 32)、撕扯 (2爪抓;4d6+15)
類法術能力 (CL 20;專注 +29)
永久保持─偵測混亂、偵測善良、不潔靈光 (DC 27)
任意─瀆神之語(blasphemy,DC 26)、(blindflies,DC 22)、漫天蟲蝕(Creeping Doom,DC 26)、(enemy within,DC 24)、巨蟲術(Giant Vermin)、高等解除魔法(greater dispel magic)、高等傳送術(greater teleport,自身+總共50磅重的物體)、疫病蟲群(Insect Plague)、反混亂法陣(Magic Circle against Chaos)、反善良法陣(Magic Circle against Good)
3/天─瞬發疫病蟲群(quickened insect plague)、瞬發漫天蟲蝕(quickened creeping doom,DC 26)、召喚(7環,2-5個阿巴雅取之集群或1-3個黃泉蜂群[hellwasp swarms],100%)
1/天─形體變化(shapechange,限害蟲)
屬性
力量 31、敏捷 27、體質 32、智力 23、感知 26、魅力 28
BAB +22;CMB +33;CMD 64
專長 戰鬥反射、致跛重擊、重擊專攻、飛越攻擊、精通重擊 (爪抓)、鋼鐵意志、閃電反射、猛力攻擊、瞬法類法術能力 (漫天蟲蝕)、瞬發類法術能力 (疫病蟲群)、恍惚重擊
技能 特技 +30 (跳躍 +38)、唬騙 +34、攀爬 +18、飛行 +35、威嚇 +34、知識 (奧秘、地城、自然、位面) +31、察覺 +33、察言觀色 +33、法術辨識 +28、隱匿 +29
語言 深淵語、天界語、通用語、龍語、煉獄語;氣味交流
SQ 蟲群王子
生態
環境 任意 (地獄)
組織 獨身 (獨一無二)
財富 雙倍
特殊能力
阿巴雅取的腐朽(Arbeyach’s Rot,Su):詛咒與疾病:噬咬或噴吐武器─受傷;豁免 強韌 DC 32;發作 立即;頻率 1/天;效果 1d6體質,1d6點魅力,此生物所受的任何毒素影響將永不能靠豁免來痊癒(因此,毒素的持續時間能完整發揮,除非被像是中和毒素[neutralize poison]等魔法治癒),而不受控制的害蟲會攻擊出現在其視線範圍內的此生物,直到阿巴雅取的腐朽痊癒為止;治療 ─
阿巴雅取的腐朽既是詛咒也是疾病,唯有詛咒率先移除,此時以魔法手段移除疾病,才能痊癒。就算阿巴雅取的腐朽的詛咒因子被解除了,此生物仍不能靠著時間流逝來自然恢復。任何對承受此腐朽苦難的人施展咒法系(醫療)法術的角色,必須通過DC 32的施法者等級檢定,不然此法術除了被浪費外,治療也不會有任何效果。任何死於阿巴雅取的腐朽的人,會立即被轉化成害蟲集群(從阿巴雅取的噴吐武器中能創造的集群類型裡,隨機選擇一種轉化)。此豁免DC基於體質屬性。
劇毒靈光(Aura of Virulence,Su):那些一般能免疫疾病以及/或毒素的生物,當位在阿巴雅取120呎內時,都會失去他們的免疫能力(這也包含處於像是延緩疾病[delay disease]或是延緩毒發[delay poison]法術的效果)。而其餘所有位在阿巴雅取120呎內的生物們,會在對抗疾病以及毒素效果時,於豁免檢定上承受-2罰值。阿巴雅取能一個自由動作中止或恢復此靈光。
噴吐武器(Breath Weapon,Su):每1d4輪,阿巴雅取能吐出撕皮裂肉的害蟲狂潮,範圍至多120呎直線。此豁免DC基於體質屬性。任何因為阿巴雅取的噴吐武器受傷的生物,也會暴露於阿巴雅取的腐朽以及毒素。此外,只要阿巴雅取動念,軍隊蟻、蜈蚣、蟑螂、蝗蟲、蚊子、腐蛆、蜘蛛、蜱蟲或黃蜂集群會在直線內受傷的生物處噴湧而出。這些集群會存留最長2分鐘,或是直到阿巴雅取以一個自由動作解散牠們。在同一時間,這些集群所能存在的總HD不能超過阿巴雅取的HD。
毒素(Poison,Ex):噴吐武器或爪抓─受傷;豁免 強韌 DC 32;頻率 1次/輪 持續6輪;效果 1d6點力量或1d6點敏捷或1d6點體質;治癒 連續三次豁免。此豁免DC基於體質屬性。阿巴雅取能以一個迅捷動作,讓他的毒素要傷害力量、敏捷或是體質。
氣味交流(Scent Communication,Ex):阿巴雅取能透過激素,與60呎內的阿巴雅取之集群和害蟲進行交流,這包含害蟲集群以及巨大害蟲。這是種無聲且立即的交流方式,唯有阿巴雅取、阿巴雅取之集群以及害蟲能夠了解。害蟲會與阿巴雅取合作,並且永遠不會攻擊他,除非受到魔法控制。
緩慢反應(Slow Reaction,Ex):如果阿巴雅取被突襲了,攻擊他的人能將突襲輪視為正常輪,就是說能夠在阿巴雅取行動前,採取標準動作以及移動動作。
蟲群王子(Swarm Prince,Su):阿巴雅取免疫集群傷害以及其他集群造成的效果(像是干擾)。以一個迅捷動作,他可以指揮120呎內的任何集群的行動。
蟲群王子是緩慢匍匐的腐敗;他是以生與死為食的蠕蟲與蝗蟲。他也鎮壓那些膽敢直言反對蜂巢習俗的聲音。即使在地獄頑固的住民裡,阿巴雅取也是特別刻板的那一位。他因混亂而痛苦,因不服從而憤怒。他的巢穴以及手下們,追隨著蜂巢的結構,每一位成員都擁有特定的功能。
阿巴雅取由謊言與蒼蠅之主:別西卜(Beelzebub),再向外噴吐出害蟲雲霧,毀滅第一位抵達地獄的凡俗靈魂時所造。但是,這害蟲之雲與地獄的邪惡本質混合交融,成了獨一無二的存在:這便是阿巴雅取,一個擁有恐怖力量的存有。這位自稱為蟲群王子的存在對凡塵並無太多興趣,並不視凡俗世界為靈魂的來源地,反而是一處混亂,急需清理的地方。
當數劫流逝,阿巴雅取的興趣以及野心與周圍的的地獄領主們越加分道揚鑣。他越來越頑固,甚至異常,但他的力量卻衰弱下來。那些強於以及弱於他的存在最終群起攻之,時間以及習慣削弱了他。他曾經與大公(Archdukes)一般強而有力,但現在他僅比深淵煉魔強大而以。有些人說許多他的敵人僅僅在等待著一個機會,一舉將他徹底摧毀。
在南國地域,類昆蟲的蟲人(tosculi)仍崇拜著阿巴雅取,而牠們的蜂巢則反映出阿巴雅取那規定功能以及頑固命令的哲學。儘管阿巴雅取對他的崇拜者以及懇求漠不關心,但蟲人仍是他的追隨者以及力量的主要來源。
阿巴雅取邪教
阿巴雅取的人類與豺狼人追隨者們,比起追隨此位大魔鬼(archdevil)的蟲人來說要少得多,但的確存在。因為他們敲詐以及威脅的行為,所以通常被稱呼為「蝗蟲呼喚者」。阿巴雅取的邪教徒,通常會在收穫前,前往一個村莊或小鎮,威脅他們如果不立刻交付黃金,就要呼喚蟲災瘟疫。通常這些村莊沒得選擇,要不交錢,要不就餓死。在收穫後,這些邪教徒常會被遊俠或著德魯伊追捕,他們視這種敲詐為對自然的輕蔑。
原文
This gaunt old man—unwashed, disheveled, and clad in ragged
pants and a tattered overcoat, with stringy gray hair and yellow
skin—stands nearly eight feet tall. Beneath his shredded clothing,
his flesh hangs stripped from bone, revealing innards swarming
with uncountable insects.
Arbeyach CR 21
XP 409,600
LE Large outsider (devil, evil, extraplanar, lawful)
Init +8, slow reaction; Senses all-around vision, blindsight
120 ft., darkvision 120 ft., detect chaos, detect good;
Perception +33
Aura virulence (120 ft; DC 32), unholy aura (DC 27)
DEFENSE
AC 41, touch 30, flat-footed 33 (+4 deflection, +8 Dex, +11
natural, +9 profane, −1 size)
hp 363 (22d10+242); regeneration 20 (epic and good)
Fort +22, Ref +27, Will +27
DR 15/epic and good; Immune disease, fire, poison;
Resist acid 10, cold 10; SR 32
OFFENSE
Speed 40 ft., burrow 20 ft., climb 40 ft., fly 80 ft. (good)
Melee bite +31 (2d8+10 plus Arbeyach’s rot), 2 claws
+31 (4d6+10/19-20 plus poison)
Space 10 ft. Reach 10 ft.
Special Attacks Arbeyach’s rot (DC 32), breath weapon
(120-ft. line, 22d6 damage plus Arbeyach’s rot and
poison, Reflex DC 32 half, usable every 1d4 rounds),
poison (DC 32), rend (2 claws, 4d6+15)
Spell-Like Abilities (CL 20th; concentration +29)
Constant—detect chaos, detect good, unholy aura (DC 27)
At will—blasphemy (DC 26), blindfliesDM (DC 22), creeping
doom (DC 26), enemy withinDM (DC 24), giant vermin,
greater dispel magic, greater teleport (self plus 50 lbs. of
objects only), insect plague, magic circle against chaos,
magic circle against good
3/day—quickened insect plague, quickened creeping doom
(DC 26), summon (level 7, 2–5 spawn of Arbeyach or 1–3
hellwasp swarms, 100%)
1/day—shapechange (vermin only)
STATISTICS
Str 31, Dex 27, Con 32, Int 23, Wis 26, Cha 28
Base Atk +22; CMB +33; CMD 64
Feats Combat Reflexes, Crippling Critical, Critical Focus,
Flyby Attack, Improved Critical (claw), Iron Will, Lightning
Reflexes, Power Attack, Quicken Spell-Like Ability
(creeping doom), Quicken Spell-Like Ability (insect plague),
Staggering Critical
Skills Acrobatics +30 (+38 to jump), Bluff +34, Climb +18,
Fly +35, Intimidate +34, Knowledge (arcana, dungeoneering,
nature, planes) +31, Perception +33, Sense Motive +33,
Spellcraft +28, Stealth +29
Languages Abyssal, Celestial, Common, Draconic,
Infernal; scent communication
SQ swarm prince
ECOLOGY
Environment any (Hell)
Organization solitary (unique)
Treasure double
SPECIAL ABILITIES
Arbeyach’s Rot (Su) Curse and disease: Bite or breath
weapon—injury; save Fort DC 32; onset immediate;
frequency 1/day; effect 1d6 Con, 1d6 Cha, any poisons
affecting the creature cannot be cured prematurely by
making cure saving throws (thus, poisons run their full
duration unless cured with magic, such as neutralize
poison), and uncontrolled vermin attack the creature on
sight until Arbeyach’s rot is cured; cure —.
Arbeyach’s rot is both a curse and disease and can only
be cured if the curse is first removed, at which point the
disease can be magically removed. Even after the curse
element of Arbeyach’s rot is lifted, a creature suffering
from it cannot recover naturally over time. Anyone
casting a conjuration (healing) spell on the afflicted
creature must succeed on a DC 32 caster level check, or
the spell is wasted and the healing has no effect. Anyone
who dies from Arbeyach’s rot immediately transforms
into a vermin swarm (choose randomly from the types
of swarms that can be created by Arbeyach’s breath
weapon). The save DC is Constitution-based.
Aura of Virulence (Su) Creatures that would normally
be immune to disease and/or poison, including those
under the effects of spells such as delay disease or delay
poison, lose their immunity while within 120 ft. of
Arbeyach. All other creatures within 120 ft. of Arbeyach
take a –2 penalty on saving throws against disease and
poison effects. Arbeyach can cease or resume this aura as
a free action.
Breath Weapon (Su) Once every 1d4 rounds, Arbeyach
can breathe out a flesh-scouring blast of vermin in a line
up to 120 ft. long. The save DC is Constitution-based.
Any creature damaged by Arbeyach’s breath weapon is
also exposed to Arbeyach’s rot and poison. In addition,
a swarm of army ants, centipedes, cockroaches, locusts,
mosquitoes, rot grubs, spiders, ticks, or wasps—at
Arbeyach’s whim—erupts from the line as though
summoned at any or all points at which a creature was
damaged. These swarms remain for up to 2 min. or until
Arbeyach dismisses them as a free action. The total HD
of such swarms that can exist at any one time cannot
exceed Arbeyach’s HD.
Poison (Ex) Breath weapon or claw—injury; save Fort DC
32; frequency 1/round for 6 rounds; effect 1d6 Str or 1d6
Dex or 1d6 Con; cure 3 consecutive saves. The save DC
is Constitution-based. Arbeyach can change his poison
to deal Strength, Dexterity, or Constitution damage as a
swift action.
Scent Communication (Ex) Arbeyach can communicate
with spawn of Arbeyach and vermin, including vermin
swarms and giant vermin, within 60 ft. via pheromone
transmission. In a hive, this range extends to cover the
entire hive. This is a silent and instantaneous mode of
communication that only Arbeyach, spawn of Arbeyach,
and vermin can understand. Vermin cooperate with
Arbeyach, and never attack him unless magically
controlled to do so.
Slow Reaction (Ex) If Arbeyach is ever caught by surprise,
his attackers treat the surprise round as a normal round,
and are thus able to take both a standard and a move
action before Arbeyach can act.
Swarm Prince (Su) Arbeyach is immune to swarm damage
and other swarm effects (such as distraction). As a swift
action, he can direct the movement of any swarm within
120 ft.
The Prince of Swarms is the slow creep of decay; he is the
worm and the locust that feeds on life and death alike. He
stamps out all voices that dare speak against the customs of
the hive. Even among the unyielding denizens of the Hells,
Arbeyach is exceptionally rigid. He finds disorder painful,
disobedience enraging. His lairs and his minions follow the
model of the hive, with each and every member possessing
a specific function.
Arbeyach was created by Beelzebub when the Lord of Lies
and Flies spat forth a cloud of vermin that would consume
the first mortal soul to arrive in the Hells. However, the
vermin cloud melded with the evil essence of the Hells and
became something unique: Arbeyach, a being of terrible
power. The self-styled Prince of Swarms holds little interest
in mortals, viewing the mortal world not as a source of
souls but as a chaos to be wiped clean.
As the eons have passed, Arbeyach’s interests and
ambitions have deviated further from the Hellish lords
surrounding him. He grows ever more unyielding, ever
more alien, but he weakens in power. Those below and
above him finally moved against him, and so have time and
habit have weakened him. He was once nearly as powerful
as the Archdukes, but now he is scarcely greater than the
pit fiends. Some say that his many foes merely wait for an
opportune moment to destroy him forever.
In the Southlands, the insectoid tosculi still revere
Arbeyach, and their hives reflect their patron’s philosophy
of prescribed functionality and unyielding order. While
Arbeyach is indifferent to their prayers and pleas, the
tosculi nevertheless remain a significant source of his
following and strength.
Arbeyach’s Cult
The human and gnoll followers of Arbeyach are much
fewer in number than the archdevil’s tosculi followers,
but they certainly exist. They are often called “locust
callers” by those they extort and threaten. A cult of
Arbeyach sometimes approaches a village or small
town before harvest time, threatening to call down a
plague of vermin unless they are paid, at once and in
gold. The village often has little choice, and pays or
starves as a result. After the harvest, the cult is often
hunted down by rangers and druids who see this
extortion as an affront against nature.