作者 主题: 防止忘掉的奇怪资源  (阅读 5978 次)

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离线 拨弦者暗月

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防止忘掉的奇怪资源
« 于: 2018-10-27, 周六 18:06:44 »
表演大师Master Performer
来源:Faction Guide PG.57
描述:懒
先决条件:吟游表演,额外表演,基萨洛迪安学院 15 荣誉(TPA鬼知道是啥拉,具体还没有翻译emmm :em032
效果:任何提供加值的吟游表演的加值+1。
PS:(应该是指激发勇气,提振技能,提振战力(攻击检定可能加吧))

高等表演大师Grand Master Performer
来源:Faction Guide PG.56
描述:懒
先决条件:吟游表演,额外表演,诗人等级8,表演大师,基萨洛迪安学院 20 荣誉
效果:任何提供加值的吟游表演的加值+1。(与表演大师叠加)

鹰文
劇透 -   :
Master Performer (Faction)
Source Faction Guide pg. 57 (Amazon)
When using your bardic performance abilities, you grant your allies greater bonuses.

Prerequisites: Bardic performance class feature, Extra Performance, Kitharodian Academy 15 TPA.

Benefit: When any of your bardic performance abilities grant your allies a bonus, that bonus is increased by +1.



Grand Master Performer (Faction)
Source Faction Guide pg. 56 (Amazon)
You grant your allies even greater bonuses when using your bardic performance abilities.

Prerequisites: Bardic performance class feature, Extra Performance, Master Performer, bard level 8th, Kitharodian Academy 20 TPA.

Benefit: When any of your bardic performance abilities grant your allies a bonus, that bonus increases by +1. This bonus stacks with the bonus from the Master Performer feat.


离线 拨弦者暗月

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Re: 防止忘掉的奇怪资源
« 回帖 #1 于: 2018-10-27, 周六 19:12:28 »
渐强钟鸣(Magnifying Chime)
学派:变化系[音波]
等级:吟游诗人 6
施法时间:10分钟
成分:语言,姿势
范围:接触
效果:破坏性地震动
目标:一个无主物体 或 一个你随身携带的物体
持续时间:1轮/等级
豁免:强韧,通过则减半(见后文)
法术抗力:可
你让被接触到的物体开始震动,并且每轮会释放出一次音波能量,它的表现形式为一声嘹亮却又危险的钟声。这股声响会随着时间的流逝而越来越强。当你施放该法术后的下一轮,进行到你的回合时,钟声会对距离目标5尺范围内的所有生物造成1d6点音波伤害。在此之后的每一轮,这个伤害都会增加1d6点,范围向所有方向延伸5尺。成功的强韧豁免仅能使那一轮造成的伤害减半。

离线 拨弦者暗月

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Re: 防止忘掉的奇怪资源
« 回帖 #2 于: 2018-10-31, 周三 16:38:21 »
歌铁
一把用歌铁制作的武器在所有作用上都被当做是炼银,包括用歌铁时伤害骰的-1减值。大部分用歌铁制作的盔甲都被视为轻一级(重甲被视为中甲,中甲被视为轻甲,轻甲仍被视为轻甲。)盔甲和盾牌的奥术失败率降低5%,最大敏捷加值提升1,护甲检定罚值降低1(最低降低到0)。
当握持一把歌铁武器或盾牌,或最少5磅重的物品,或者穿着一件歌铁中甲或重甲,握持者和穿戴者可以敲击歌铁作为吟游表演的一部分。如果握持者正常可以用标准动作开始一个吟游表演,他可以用一个移动动作开启。如果握持者正常可以用移动动作开始一个吟游表演,那么他可以用一个迅捷动作开启。这个能力在沉默术或类似效果的区域内不会生效。当用这种方式使用歌铁后,这些歌铁必须被仔细的刷洗来移除持续的震动,这一过程需要持续10分钟。
歌铁总是精制品,这个花费已经包含在价格之中。每英寸厚的歌铁有20HP和10点硬度。尽管是秘银的组成部分,但歌铁制成物有着正常的重量。
歌铁物品类型-歌铁物品价格调整
轻甲 +750 gp
中甲 +9,000 gp
重甲 +12,000 gp
盾牌 +7,000 gp
武器 +6,000 gp
其他物品 +600 gp/磅

原文:
劇透 -   :
This lustrous golden metal emits beautiful bell-like tones
when struck. An alloy of gold and mithral, singing steel
was originally created by the elves of Jinin, although the
secrets of working singing steel have spread to Hwanggot,
Minkai, and Tianjing. Instruments made of this metal are
especially popular among bards and other performers who
worship the goddess Shelyn.
A weapon made of singing steel counts as alchemical
silver for all purposes, including the –1 penalty on damage
rolls with singing steel weapons. Most armor made of
singing steel is treated as one category lighter (heavy armors
are treated as medium, and medium armors are treated as
light, but light armors are still treated as light). The armor
or shield’s arcane spell failure chance is reduced by 5%, its
maximum Dexterity bonus is increased by 1, and its armor
check penalty is reduced by 1 (to a minimum of 0).
When wielding a singing steel weapon, shield, or item
weighing at least 5 pounds, or wearing medium or heavy singing
steel armor, the wielder or wearer can strike the singing steel
as part of beginning a bardic performance. If the wielder can
normally start a bardic performance as a standard action, he
can do so as a move action instead. If the wielder can normally
start a bardic performance as a move action, he can do so as a
swift action instead. This ability does not function in the area
of a silence spell or similar effect. After using the singing steel in
this fashion, the steel must be carefully brushed to remove any
lingering vibrations, a process that takes 10 minutes.
Singing steel items are always masterwork; this cost is
included in the price. Singing steel has 20 hp per inch
of thickness and hardness 10. Although formed partially
from mithral, singing steel items weigh as much as their
normal counterparts.
Type of Singing-Steel Item Item Price Modifier
Light armor +750 gp
Medium armor +9,000 gp
Heavy armor +12,000 gp
Shield +7,000 gp
Weapon +6,000 gp
Other items +600 gp/lb.