作者 主题: 【HHH】唤魂师变体-痛苦之源(Scourges)  (阅读 4351 次)

副标题: 宗库山的恩泽,连死后都没法轻易摆脱

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【HHH】唤魂师变体-痛苦之源(Scourges)
« 于: 2017-03-07, 周二 01:27:54 »
引述:闹鬼英雄手册《Haunted Heroes Handbook》

唤魂师变体-痛苦之源(Scourges)

『你们想象中的痛苦不过是某种阴影,而真正的苦痛是有面孔的,先生们,请容我向你们介绍,我,即,痛苦』
                                                                                                                                      ——钉子头,《猛鬼追魂4,血统》


痛苦之源醉心学习苦痛,而且和饱受折磨以及蹂躏的灵魂建立了罕见的联系。大部分痛苦之源的崇拜对象都是宗库山,但相较其暗夜领主的身份而言则更关注其作为痛苦之神的一面。结果,痛苦之源不仅仅只出现在奈多,在切利亚斯盖布伊利森等地也时有分布。午夜领主的忠实信徒经常宣称每个紧缚在痛苦之源身上的受虐灵魂都曾向宗库山乞求些许恩赐,于是他们都得到了至死无休的折磨——作为他们的奖励而非惩罚。痛苦之源希望向周围一切分享其魅影所受的苦难,并把灵魂的痛苦作为武器。痛苦之源的魅影深受蹂躏,支离破碎,其身上幽魂般的灵质外表满布骇人伤口,恐怖疤痕,怪异畸变,和褴褛衣衫,无声地诉说着其生涯中经受的种种折磨。

苦难扰法(Spell Scourge,Su):4级时,当痛苦之源的魅影成功给目标造成伤害时,同时也会为目标带来极大的痛楚。目标在在释放法术,类法术能力和任何需要专注的能力时,都必须通过DC=20+施法者等级的专注检定才能正常施放,该效果持续1轮。魅影在进行借机攻击时在攻击和伤害上得到+2加值。任何处于痛苦之源魅影威胁范围内的生物在专注检定上都必须承受-2减值。这项能力替代魅影加护。

忍受折磨(Endure Torment,Ex):6级时,痛苦之源的魅影对痛苦(pain)效果免疫,并且在对抗会导致其恍惚或震慑的效果豁免上获得+4加值。这项能力替代魅影能力的忠诚。

强加痛苦(Inflict Pain,Sp):7级时,痛苦之源每天能以类法术能力释放一次苦痛刑罚(inflict pain,OA),并且每天可用次数在7级后的每4个职业等级额外+1。如果其魅影完全显形,魅影同样也能使用该能力,然而这样做需要花费魅影一个整轮动作,而且仍然要把该次使用算入痛苦之源的每天可用次数当中。这项能力替代安灵法。

灵肉横飞(Ectoplasmic Swarm,Su):12级时,当其魅影处于灵质态显形时,痛苦之源能以一个标准动作命令魅影让其痛苦地四分五裂,并转变成一团阴森可怖的灵质器官内脏微型集群。此时魅影得到集群亚种特性,而集群攻击的伤害则使用未修正过的挥击伤害骰进行结算。其扰乱心神(Distraction)能力的DC等同于10+1/2魅影HD+其体质修正。该形态下,魅影无法使用苦痛刑罚(inflict pain,OA)或者其他任何需要情绪集中的能力,包括被动能力。这项能力替代高等魅影加护。


劇透 -  原文:
Scourges(Spiritualist Archetype)
Scourges are students of pain and have a rare connection to tormented and wracked spirits. Most are worshipers of Zon-Kuthon who are more attracted to his mastery of pain than his lordship over darkness. As a result, scourges are found not only in Nidal, but also in Cheliax, Geb, and Irrisen. Faithful of the Midnight Lord often claim the spirits bound to scourges are tortured souls who begged to be given some boon by their deity, and that having their torment extend into death is a reward, rather than a punishment. Scourges seek to share their phantoms’ miseries with all around them, using the spirit’s pain as a weapon. A scourge’s phantom is a broken and wretched creature, and the torments it suffered in life are reflected in its ghostly or ectoplasmic appearance as wounds, scars, grotesque malformations, and tattered garments.

Spell Scourge (Su): At 4th level, when a scourge’s phantom damages a creature, it causes severe pain, requiring that creature to succeed at a concentration check (DC = 20 + spell level) to use spells, spell-like abilities, and other abilities that require concentration for 1 round.  The phantom gains a +2 bonus on attack and damage rolls when making attacks of opportunity. Any creature threatened by the scourge’s phantom takes a –2 penalty on concentration checks. This ability replaces spiritual interference.

Endure Torment (Ex): At 6th level, a scourge’s phantom gains immunity to pain effects and gains a +4 bonus on saving throws against effects that could cause it to become staggered or stunned. This ability replaces devotion.

Inflict Pain (Sp): At 7th level, a scourge can use inflict pain OA as a spell-like ability once per day, plus one additional use per day for every 4 spiritualist levels beyond 7th. If her phantom is fully manifested, it can also use this ability, though doing so takes the phantom a full-round action, and it still counts against the scourge’s daily uses of this ability. This ability replaces calm spirit.

Ectoplasmic Swarm (Su): At 12th level, as a standard action, a scourge with a phantom manifested in ectoplasmic form can command it to break apart in a gruesome display of gore and agony, transforming it into a swarm of Diminutive ectoplasmic organs and viscera. The phantom gains the swarm subtype, dealing its unmodified slam damage die as damage for its swarm attack. Its distraction DC is equal to 10 + 1/2 the phantom’s Hit Dice + its Constitution modifier. In this form, the phantom is too diffuse to use inflict pain OA  or any of its abilities from emotional focus (even passive abilities). This ability replaces greater spiritual interference.