Zarskia Galembar
XP 9,600
CR 10
Female human alchemist 11 (Pathfinder RPG Advanced Player’s Guide 26) LE Medium humanoid (human) Init +5; Senses Perception +15
DEFENSE
AC 26, touch 15, flat-footed 21 (+5 armor, +5 Dex, +6 natural) hp 90 (11d8++37) Fort +10, Ref +14, Will +6 DR 10/adamantine; Immune poison
OFFENSE
Speed 30 ft.
Melee mwk butterfly sword** +12/+7 (1d4/19–20 plus poison) and mwk butterfly sword** +12/+7 (1d4/19–20 plus poison) Ranged bomb +14/+9 (6d6+3 fire) Special Attacks bomb 14/day (6d6+3 fire and catch fire, DC 18, 10 ft. radius) Alchemist Extracts Prepared (CL 11th) 4th— greater invisibility, stoneskin 3rd— cure serious wounds, displacement, fly, haste, protection from energy 2nd—barkskin, bear’s endurance, false life, fire breath* (DC 15), see invisibility 1st—bomber’s eye*, crafter’s fortune*, cure light wounds (2), disguise self, expeditious retreat
TACTICS
Before Combat Zarskia drinks an extract of false life every day and consumes her mutagen and extracts of barkskin and stoneskin as soon as she becomes aware of visitors or trouble at the apothecary. If she knows intruders are close, she drinks extracts of fly, protection from energy (fire), expeditious retreat, and bear’s endurance before a confrontation (not included in her stats).
During Combat Zarskia drinks an extract of greater invisibility, followed by extracts of bomber’s eye and haste at the beginning of combat. She throws force bombs against fire-resistant foes or to knock swift enemies prone. If cornered or if she runs out of bombs, Zarskia drinks her extract of displacement and poisons her swords using her swift poisoning ability. Morale Zarskia is fully aware that espionage carries a painful death sentence in the Shackles, so unless it’s possible to successfully flee, she fights to the last breath.
Base Statistics Without her extracts and mutagen, Zarskia’s statistics are Init +3; AC 18, touch 13, flat-footed 15; hp 75; Ref +12, Will +7; Melee mwk butterfly sword** +10/+5 (1d4/19–20 plus poison) and mwk butterfly sword** +10/+5 (1d4/19–20 plus poison); Ranged bomb +12/+7 (6d6+3 fire); Dex 17, Wis 14; CMD 21; Skills Acrobatics +14, Disable Device +14, Fly +11, Perception +16, Sense Motive +11.
STATISTICS
Str 10, Dex 21, Con 12, Int 17, Wis 12, Cha 8 Base Atk +8; CMB +8; CMD 23
Feats Brew Potion, Cosmopolitan* (Bluff, Sense Motive), Improved Two-Weapon Fighting, Martial Weapon Proficiency (butterfly sword**), Point-Blank Shot, Precise Shot, Throw Anything, Two-Weapon Fighting, Weapon Finesse Skills Acrobatics +16, Bluff +13, Craft (alchemy) +17, Craft (traps) +17, Disable Device +16, Fly +13, Knowledge (arcana) +12, Knowledge (nature) +11, Perception +15, Sense Motive +10, Spellcraft +11 Languages Abyssal, Aklo, Common, Infernal, Osiriani, Polyglot SQ alchemy (alchemy crafting +11, identify potions), mutagen (+4/–2, +2 natural, 110 minutes), discoveries (concentrate poison, explosive bomb, fast bombs, force bomb [6d4+3 force plus knock prone], sticky poison [3 strikes]), poison use, swift alchemy, swift poisoning Combat Gear Large scorpion venom (2 doses), purple worm poison (2 doses), shadow essence (2 doses); Other Gear +1 mithral chain shirt, masterwork butterfly swords** (2), cloak of resistance +2, headband of vast intelligence +2 (Acrobatics), alchemist’s kit, masterwork thieves’ tools, tindertwigs (3), keys to all locks in the apothecary, formula book (contains all prepared extracts plus alchemical allocation*, alter self, discern lies, dragon’s breath*, invisibility, keen senses*, perceive clues*, shield, spider climb, undetectable alignment, and water breathing), diamond dust worth 500 gp * See Advanced Player’s Guide.
** See Ultimate Combat.