作者 主题: 【自用】每日一条FAQ(每日不了一点)  (阅读 294 次)

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【自用】每日一条FAQ(每日不了一点)
« 于: 2024-09-19, 周四 23:08:18 »
本楼层将不定时更新FAQ的翻译。
(理想情况是每天,但我觉得对我这种懒癌晚期而言每周一条就够多了)
实际上是找个理由逼自己读FAQ。
有些(大部分)FAQ可能已有翻译,不过和我无关()
« 上次编辑: 2024-09-19, 周四 23:44:50 由 unspeakable »
严于律己,宽以待人。

GMing:
钢铁巨神1st(5/6)
钢铁巨神2nd(2/6)
PCing:
颅骨与镣铐(6/6)clear!
木乃伊的面具(0/6)
拥王者PF2(85%)
沙尖七灾PF2(40%)

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Re: 【自用】每日一条FAQ
« 回帖 #1 于: 2024-09-19, 周四 23:11:38 »
1.APG
炼金术士,"施法"时的选项:如果我制作了一份有多种选择项的化合炼成(例:防护能量),我是在制作这份炼成的时候决定具体选项还是在喝的时候决定?

在喝的时候决定。

劇透 -   :
Alchemist, Choices When "Casting": If I makes an extract of a multiple-choice spell (such as protection from energy), do I make that choice when I create the extract, or when I drink it?
You make the choice when you drink it.
« 上次编辑: 2024-09-20, 周五 18:00:38 由 unspeakable »
严于律己,宽以待人。

GMing:
钢铁巨神1st(5/6)
钢铁巨神2nd(2/6)
PCing:
颅骨与镣铐(6/6)clear!
木乃伊的面具(0/6)
拥王者PF2(85%)
沙尖七灾PF2(40%)

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Re: 【自用】每日一条FAQ
« 回帖 #2 于: 2024-09-19, 周四 23:23:15 »
2.APG
变体堆叠与修改:在用以堆叠变体时,什么样的内容算作“调整(Alter)”了一项职业能力?

总的来说,如果一个职业能力拥有很多子能力(subfeatures),那么你可以堆叠两个各自修改了不同子能力的变体。这包括了两个修改或替换不同吟游表演子项的吟游诗人变体(即使“吟游表演”严格来说是一个单一职业能力),或者两个替换了不同等级的武器训练的战士变体(又称为武器训练1、武器训练2、武器训练3和武器训练4).然而,如果某个变体修改了基础能力的作用方式——例如某个使得吟游表演能力完全无声,变成不需要声音成分只需要视觉成分的变体——你就不能把这个变体与任何改变或替换了子能力的变体堆叠起来。这个原则甚至适用于每天增加1轮吟游表演的变体、在奖励专长的可选范围中添加一个选项的变体,增加了一项额外本职技能的变体等。和往常一样,GM应该自由的制定房规,根据具体情况允许小范围的重合与调整,不过由于这些变化组合的不可预测性,我们在这里申明如此基本规则。

劇透 -   :
Archetype Stacking and Altering: What exactly counts as altering a class feature for the purpose of stacking archetypes?
In general, if a class feature grants multiple subfeatures, it’s OK to take two archetypes that only change two separate subfeatures. This includes two bard archetypes that alter or replace different bardic performances (even though bardic performance is technically a single class feature) or two fighter archetypes that replace the weapon training gained at different levels (sometimes referred to as “weapon training I, II, III, or IV”) even though those all fall under the class feature weapon training. However, if something alters the way the parent class feature works, such as a mime archetype that makes all bardic performances completely silent, with only visual components instead of auditory, you can’t take that archetype with an archetype that alters or replaces any of the sub-features. This even applies for something as small as adding 1 extra round of bardic performance each day, adding an additional bonus feat to the list of bonus feats you can select, or adding an additional class skill to the class. As always, individual GMs should feel free to houserule to allow small overlaps on a case by case basis, but the underlying rule exists due to the unpredictability of combining these changes.

« 上次编辑: 2024-09-20, 周五 18:00:47 由 unspeakable »
严于律己,宽以待人。

GMing:
钢铁巨神1st(5/6)
钢铁巨神2nd(2/6)
PCing:
颅骨与镣铐(6/6)clear!
木乃伊的面具(0/6)
拥王者PF2(85%)
沙尖七灾PF2(40%)

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Re: 【自用】每日一条FAQ
« 回帖 #3 于: 2024-09-19, 周四 23:30:53 »
3.APG
野蛮人的【增强伤害减免】(Increased Damage Reduction):【增强伤害减免】狂暴之力会增加“野蛮人的伤害减免”(barbarian’s damage reduction)能力的数值,这仅仅指代野蛮人的【伤害减免】这一职业能力还是会增强野蛮人任何可能获得的伤害减免?举个例子,坚毅狂暴者变体(invulnerable rager)替换掉了野蛮人的伤害减免职业能力,并获得了一个被称为“刀枪不入(Invulnerability)”的另一个能力,这个能力也是获得伤害减免,但有微妙的不同。这个能力能不能吃到【增强伤害减免】这一狂暴之力的加成?

这个狂暴之力只作用于“伤害减免”这一职业能力,这意味着它不会对刀枪不入提供任何增益效果。
这个变体的描述中推荐了增强伤害减免这一狂暴之力,这是一个错误,并会在下次勘误中修正。

劇透 -   :
Barbarian Increased Damage Reduction: The increased damage reduction rage power says it increases the “barbarian’s damage reduction”, but does that refer to the barbarian class feature “damage reduction” or to any damage reduction the barbarian might possess. In particular, the invulnerable rager archetype trades away the barbarian’s damage reduction class feature for a new ability called invulnerability that gives a slightly different form of damage reduction, so would the rage power work with that?
The rage power refers to the class feature damage reduction, meaning that it doesn’t help invulnerable ragers’ invulnerability class feature. The suggestion for the archetype to take that rage power in the suggested rage powers is in error and will be removed in the next errata.
« 上次编辑: 2024-09-20, 周五 18:00:56 由 unspeakable »
严于律己,宽以待人。

GMing:
钢铁巨神1st(5/6)
钢铁巨神2nd(2/6)
PCing:
颅骨与镣铐(6/6)clear!
木乃伊的面具(0/6)
拥王者PF2(85%)
沙尖七灾PF2(40%)

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Re: 【自用】每日一条FAQ
« 回帖 #4 于: 2024-09-19, 周四 23:41:15 »
4.APG
武僧的正觉僧(ki mystic)变体:天地炉鼎(Ki Mystic)能力看起来修改了气池能力,但它并没有备注“这个能力修改了气池”(This ability alters ki pool)。这是否意味着天地炉鼎给的气池是一个只能用于此变体后续能力的第二气池,而武僧也会照常获取原版气池?

不。当APG这本书写出来的时候,“这个能力修改了XXX”(this alters)还没有作为术语出现,所以这本书里的正觉僧等变体并没有相关的术语说明,而按照现在的规范用语标准,这句话应该存在。
天地炉鼎能力修改了气池。在3级时,正觉僧获得一个等同于感知调整值大小的气池,并且可以用于此变体的后续能力。在4级起,这个气池将变成一个拥有【1/2武僧等级+感知调整值+2】点气的气池(正觉僧不会获得第二个气池】,并且他可以将其用于正常武僧的气池用途和变体中提到的那些用途。

劇透 -   :
Monk ki mystic archetype: The ki mystic ability seems like it alters the monk’s ki pool ability, but it doesn’t say “This ability alters ki pool.” Is this because the ki mystic’s ki pool is a separate second pool that can only be used for the powers described in the ki mystic archetype, and the monk then also receives the regular ki pool that works as normal?
No. When Advanced Player’s Guide was written, archetypes were new and the “this alters” language didn’t exist yet, meaning archetypes in this book, including ki mystic, never include it, even when they should by current standards. The ki mystic ability alters ki pool. At 3rd level, a ki mystic gets a ki pool of Wisdom modifier points that can be used for the abilities listed in the archetype. At level 4, this upgrades to a ki pool of 1/2 monk level + Wisdom modifier + 2 points, which is a single ki pool (the ki mystic does not gain two) that can be used in all the usual ways a monk can use ki, plus those mentioned in the archetype.
« 上次编辑: 2024-09-20, 周五 18:01:05 由 unspeakable »
严于律己,宽以待人。

GMing:
钢铁巨神1st(5/6)
钢铁巨神2nd(2/6)
PCing:
颅骨与镣铐(6/6)clear!
木乃伊的面具(0/6)
拥王者PF2(85%)
沙尖七灾PF2(40%)

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Re: 【自用】每日一条FAQ(每日不了一点)
« 回帖 #5 于: 2024-09-20, 周五 12:58:39 »
5.APG
先知-骸骨秘示域:【唤起死亡】(raise the dead)启示中提到,我可以唤起一个骷髅或僵尸。这个启示怎么运作?我需要有一具尸体(corpse)吗?如果不需要,那我可以召唤任意想要的东西吗?例如泰拉斯奎快速僵尸?

唤起死亡并不需要尸体;你确实是在召唤(summon)一个生物(画风是这个生物从地底钻出)。无论如何,你召唤的是怪物图鉴中记述的基础怪物(普通人类僵尸和普通人类骷髅),再加上启示里的修改(添加额外HD、快速或血腥变种、以及进化模板)。根据GM的判断,一个拥有明显不同肢体或骨骼结构的先知可以凭借此能力召唤一些看起来更像先知自己而不像人类的骷髅或僵尸,但这并不影响他们在游戏中的数值与机制。


劇透 -   :
Oracle Bones Mystery: What exactly does the raise the dead revelation mean when it says you can summon a skeleton or zombie to serve you? Do I need a corpse? If not, can I just summon whatever I want, like a tarrasque fast zombie?
The raise the dead doesn't require a corpse; you summon the creature (rising up out of the earth is a potential visual for this effect). You summon the base creature from the Bestiary in either case (human skeleton or human zombie) aside from the modifications from the revelation (adding extra HD, fast or bloody, and the advanced template). At the GM's discretion, an oracle with a noticeably different body or bone structure might summon skeletons and zombies with this ability that look cosmetically more similar to the oracle than to a human, but this doesn't affect their game mechanics.

注:corpse指人的尸体,译者认为此处泛指类人生物/人形怪物等拥有类人架构的尸体
« 上次编辑: 2024-09-20, 周五 19:04:08 由 unspeakable »
严于律己,宽以待人。

GMing:
钢铁巨神1st(5/6)
钢铁巨神2nd(2/6)
PCing:
颅骨与镣铐(6/6)clear!
木乃伊的面具(0/6)
拥王者PF2(85%)
沙尖七灾PF2(40%)

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Re: 【自用】每日一条FAQ(每日不了一点)
« 回帖 #6 于: 2024-09-20, 周五 18:07:57 »
6.APG
保镖:保镖专长说我可以消耗一次借机攻击来进行【援助他人】(Aid Another)行动以提升一名相邻盟友的AC,这是否解除了援助他人的其他限制?特别是,我是否需要威胁那个攻击者?那个攻击者会是否视为引发了我的一次借机攻击?

你仍然需要满足援助他人的所有要求,包括你需要去威胁发动攻击的敌人。保镖仅仅消耗了一次你的借机攻击次数,敌人并没有引发你的借机,你也没有去发起一个借机(这会与双重借机等类似能力有关)。

劇透 -   :
Bodyguard: The Bodyguard feat says that I can spend one of my attacks of opportunity to aid another the AC of an adjacent ally, but it doesn't say one way or the other whether this removes other restrictions on aid another? Particularly, do I need to threaten the attacking enemy? Also, has that enemy provoked an attack of opportunity from me?
You still need to fulfill all requirements of aid another, including threatening the attacking enemy. Bodyguard uses up one of your attacks of opportunity for the round, but the enemy hasn't provoked an attack of opportunity from you, nor are you making one (which is relevant for abilities like Paired Opportunist).

« 上次编辑: 2024-09-20, 周五 18:10:08 由 unspeakable »
严于律己,宽以待人。

GMing:
钢铁巨神1st(5/6)
钢铁巨神2nd(2/6)
PCing:
颅骨与镣铐(6/6)clear!
木乃伊的面具(0/6)
拥王者PF2(85%)
沙尖七灾PF2(40%)

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Re: 【自用】每日一条FAQ(每日不了一点)
« 回帖 #7 于: 2024-09-20, 周五 18:48:06 »
7.APG
"不与某某叠加"(Does not stack with)与某些不影响加值的法术之间的相互作用:如果一个法术说他不能和另一个法术或“类似效果”叠加,而其中的某些效果并不是加值,那会意味着什么?

如果你有两个法术,这两个法术都有加值以外的效果,而他们又声明无法叠加,这意味着适用了相同规则成分或情况的效果无法叠加。如果他们对同一规则添加了不同的效果,则以新释放的法术为准。举个例子,“隼之型”写了不会和其他扩大武器重击范围的效果(锐锋术或精通重击)叠加,这意味着隼之型中与修改重击范围相关的效果不会叠加,但并不妨碍一个拥有精通重击专长的人从隼之型中获得攻击加值与感知检定加值。如果一个拥有“精通重击(轻弩)”的人施放了隼之型,他的重击范围会从17-20/x2变为19-20/x3.同样,热情祝福不和加速术叠加,这意味着额外移动速度/额外攻击次数/AC加成/反射豁免加值不会在这两个法术之间叠加,但如果你同时激活了这两个法术,你依旧可以在从加速术获得这些好处的同时选择迅捷起身、应用超魔等热情祝福的选项。

劇透 -   :
"Does not stack with" and spells with effects other than bonuses: What does it mean if a spell tells me it doesn't stack with another spell or "similar effects" if some of the effects aren't bonuses?
If you have two spells with effects other than bonuses and those spells or effects are called out not to stack, that means that the effects that apply to the same rules component or situation do not stack, so if they apply different non-bonus effects to the same rules component, the most recent spell takes precedent. For example, aspect of the falcon specifically doesn't stack with any other effect that expands the threat range of a weapon, such as Improved Critical or keen. This means that the part of aspect of the falcon that applies to criticals doesn't stack with those effects, but it doesn't prevent someone with Improved Critical from receiving the competence bonuses on attack rolls and Perception checks. If a character with Improved Critical (light crossbow) cast aspect of the falcon, his criticals would change from 17–20/x2 to 19–20/x3. Similarly, blessing of fervor does not stack with haste, which means that the increased speed, extra attack, and attack roll/AC/Reflex save bonuses wouldn't stack between the two spells, but if you had both spells active, you could still get those three benefits from haste while choosing to stand up as a swift action or apply metamagic to a low-level spell.
严于律己,宽以待人。

GMing:
钢铁巨神1st(5/6)
钢铁巨神2nd(2/6)
PCing:
颅骨与镣铐(6/6)clear!
木乃伊的面具(0/6)
拥王者PF2(85%)
沙尖七灾PF2(40%)

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Re: 【自用】每日一条FAQ(每日不了一点)
« 回帖 #8 于: 2024-09-20, 周五 19:01:02 »
8.CRB
替代关键属性的检定(Alternate Ability Score-Based Checks):如果我修改了一个技能检定(或者其他什么检定)的关键属性,例如我把知识技能从需要智力的检定变成了一个需要魅力的检定,它是不是就不再是一个“基于智力的检定”(Intelligence-based check)了?它现在是一个基于魅力的检定吗?

一般来说正是如此。如果你替换了关键属性,那么检定就会基于新的属性值。在这个例子中,知识技能对你来说基于魅力而非智力,这将影响到许多能给“基于某某属性的检定”带来增益的专长、法术和物品(例如劝诱头饰)。然而,如果你在检定中添加了第二个属性调整值(而不是替换),情况就有所不同了。例如,若你在先攻检定中同时加上了敏捷调整值和感知调整值,先攻检定对你来说依旧是一个基于敏捷的检定。另外,这个修改只会在掷骰进行检定的时候生效,所以它不会影响到角色BD时的静态职业能力或选项,如本职技能。举个例子,将“所有基于智力的技能视为本职技能”的职业并不会因此获得额外的本职技能;这是用语不规范的问题。另外,有些效果可能会比较模糊,比如只在特殊情境下修改属性依赖的效果;这也是你只能在一次明确的掷骰时检查新依赖属性的原因。

劇透 -   :
Alternate Ability Score-Based Checks: If I change the key ability score of a skill (or other check), for example, if I change Knowledge from Intelligence to Charisma, is it no-longer an Intelligence-based check? Is it now a Charisma-based check?
Generally yes—at the time of rolling a check, if you substitute the ability score, the check is now based on the new ability score. In the example, at the time of rolling, Knowledge would now be a Charisma-based skill and not an Intelligence-based skill for you, which would affect things like feats, spells, or items that grant bonuses on checks based on their key ability score (like circlet of persuasion). However, if you are adding a second ability modifier to a check, this is not the case. For instance, when adding both Wisdom and Dexterity on initiative checks, initiative is still a Dexterity check, not a Wisdom check. Also, this changes the check only at the time of rolling, so this does not change static class features or options made during character building such as your class's class skills. Classes that receive “all Intelligence-based skills” as class skills, for instance, are the victim of sloppy writing, and furthermore sometimes effects might muddy the water by only changing the ability dependency sometimes and not others, which is why you check the new dependency only for a specific given roll.
« 上次编辑: 2024-09-20, 周五 19:03:45 由 unspeakable »
严于律己,宽以待人。

GMing:
钢铁巨神1st(5/6)
钢铁巨神2nd(2/6)
PCing:
颅骨与镣铐(6/6)clear!
木乃伊的面具(0/6)
拥王者PF2(85%)
沙尖七灾PF2(40%)

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Re: 【自用】每日一条FAQ(每日不了一点)
« 回帖 #9 于: 2024-09-20, 周五 21:37:25 »
9.CRB
临时属性增长和怪物能力交互:临时的属性增加会影响怪物与PC所拥有的超自然能力(Su)的DC吗?

虽然临时属性增长那里的文本只写了“影响法术DC”,但那其实是老式规则文本的一些历史遗留问题。临时的属性增长会影响基于该属性的超自然能力的DC,例如美杜莎的凝视攻击和女巫的巫术。


劇透 -   :
Temporary Ability Score Increases and Monster Abilities: Do these affect the DCs of monster and PC supernatural abilities based on those ability scores?
Although the description of temporarily ability score bonuses just refers to increasing spell DCs, that is a legacy of some older game terminology not being updated as new features were added to the rules. Temporary ability score increases should affect supernatural ability DCs based on those ability scores, such as a medusa's gaze attack or a witch's hexes.
严于律己,宽以待人。

GMing:
钢铁巨神1st(5/6)
钢铁巨神2nd(2/6)
PCing:
颅骨与镣铐(6/6)clear!
木乃伊的面具(0/6)
拥王者PF2(85%)
沙尖七灾PF2(40%)