Clothing
According to the worshipers of Abadar, “Clothing is what separates the civilized from the savage.”
Cleats
Source Ultimate Equipment pg. 89, Adventurer's Armory pg. 19, Advanced Player's Guide pg. 185, Pathfinder #51: The Hungry Storm pg. 67
Price 5 gp; Weight 2 lbs.
Category Clothing
Description
Cleats reduce the penalty for walking over slick surfaces by 50%. For example, walking across ice normally costs 2 squares of movement (1 square plus a 1 square penalty) for every square of movement, but with cleats it costs only 1.5 squares for every square. Cleats cause damage to any type of finished flooring. They may supplement another outfit.
Furs
Source Ultimate Equipment pg. 89, Pathfinder #51: The Hungry Storm pg. 67, Advanced Player's Guide pg. 185, Adventurer's Armory pg. 19
Price 12 gp; Weight 5 lbs.
Category Clothing
Description
The most basic of cold-weather gear, animal furs serve to keep their wearers warm. Wearing enough fur to cover the body provides a +2 bonus on Fortitude saves to resist cold weather. This does not stack with any bonuses gained from the Survival skill. Furs may supplement another outfit.
Hats
Source Ultimate Equipment pg. 89, Pirates of the Inner Sea pg. 21, Adventurer's Armory pg. 19
Price 1 sp–50 gp; Weight 1/2 lb.–2 lbs.
Category Clothing
Description
Hats of various styles appear in all cultures. Ranging from the turban to the tricorne to the furred cap, a hat can be a simple covering for the head. Particular hats are sometimes mandatory for social or religious sects. A utilitarian hat such as a tricorne typically costs 2 sp.
Hot weather outfit
Source Ultimate Equipment pg. 89, Adventurer's Armory pg. 19, Advanced Player's Guide pg. 185
Price 8 gp; Weight 4 lbs.
Category Clothing
Description
Covering your body from head to foot in light, airy cloth keeps you cooler than baring your skin to the sun. This outfit typically consists of a loose linen robe and either a turban or loose head covering and veil. The outfit provides a +2 bonus on Fortitude saves to resist warm or hot weather. This does not stack with any bonuses gained from the Survival skill.
Jewelry
Source Ultimate Equipment pg. 89, Adventurer's Armory pg. 19
Price Varies; Weight Varies
Category Clothing
Description
The price of jewelry varies wildly by its quality. Many cultures, particularly nomads, consciously use jewelry as a form of portable wealth, most notably with belts and bangles made from coins. A commoner’s ornaments may only be worth a few copper pieces, an artisan’s a few silver pieces, and a merchant’s a few gold pieces, while nobles rarely wear jewelry worth less than 100 gp.
Mask
Source Ultimate Equipment pg. 89, Adventurer's Armory pg. 19
Price 1 sp–50 gp; Weight 1 lb.
Category Clothing
Description
The gala events of decadent nobles are where one might see the most outlandish and stylish of masks, but simpler masks might be found wherever local customs permit. They range from small bits of fabric that cover only a portion of the face to elaborate constructions that cover the entire face or head.
Pickpocket's outfit
Source Ultimate Equipment pg. 89, Adventurer's Armory pg. 19
Price 5 gp; Weight 3 lbs.
Category Clothing
Description
Outfitted with concealed pockets, this clothing gives you a +2 bonus when hiding small objects on your person.
Scarf
Source Ultimate Equipment pg. 89, Adventurer's Armory pg. 19, Varisia, Birthplace of Legends pg. 15
Price 1 sp–5 gp; Weight 1/2 lb.
Category Clothing
Description
Entertainers often employ seductive garb and entrancing props in their performances. Scarves of colorful cloth or transparent silk, often embroidered with elaborate scenes or motifs, are favorite accessories.

Scarf
Source Ultimate Equipment pg. 89, Varisia, Birthplace of Legends pg. 15, Adventurer's Armory pg. 19, Pathfinder Campaign Setting pg. 213, Curse of the Crimson Throne Player's Guide pg. 12, Rise of the Runelords Player's Guide pg. 11
Price 8 gp (pocketed), 10 gp (reinforced); Weight 1/2 lb. (pocketed), 1 lb. (reinforced)
Description
An elaborate design disguises several small pockets on one side of this scarf. This scarf grants you a +4 bonus on Sleight of Hand checks made to hide objects on your body. This bonus does not stack with the bonus wearing heavy clothing provides but does stack with bonuses for attempting to hide small objects.One side of this 8-foot-long scarf is reinforced with chain links and metal plates. While not enough to provide a benefit to Armor Class, these versatile scarves can be used like a length of chain to climb short distances or bind an enemy. A reinforced scarf has hardness 10 and 4 hit points. It can be burst with a successful DC 24 Strength check.

Snowshoes
Source Ultimate Equipment pg. 89, Pathfinder #51: The Hungry Storm pg. 67, Adventurer's Armory pg. 19, Advanced Player's Guide pg. 185
Price 5 gp; Weight 4 lbs.
Category Clothing
Description
These high-tension nets of rope or sinew in wooden frames are lashed to the feet to spread your weight across the snow, making you much less likely to break through the crust and rendering walking much easier. Snowshoes reduce the penalty for walking through heavy snow by 50%; for example, if moving through snow normally costs you 2 squares of movement (1 square plus a 1 square penalty) per square traveled, snowshoes reduce this cost to 1.5 squares per square traveled. Snowshoes may supplement another outfit.
Tear-away clothing
Source Ultimate Equipment pg. 89, Adventurer's Armory pg. 19
Price +5 gp; Weight —
Category Clothing
Description
Sneaks and thieves know the value of a good disguise. The ability to remove that disguise in a hurry, thus revealing the next layer of disguise, is nearly as valuable. Tear-away clothing is generally loose fitting and allows another layer of clothing to be worn underneath. The seams on this clothing are designed to break easily, making it a simple matter (a standard action) to remove these items and walk away with none the wiser. Any outfit can be crafted as tear-away clothing for an additional price.
Vest
Source Adventurer's Armory pg. 19
Price 1 sp-50 gp; Weight 1/2 lb.
Category Clothing
Description
Much like hats, vests appear in almost all cultures. Though the basic design remains the same, they vary wildly in cut, color, and function. The difference between the court vests of Taldor and the dancing vests of Varisia is quite striking.
Wig
Source Ultimate Equipment pg. 89, Adventurer's Armory pg. 19
Price 5 gp–500 gp; Weight 1/2 lb.–4 lbs.
Category Clothing
Description
False hair comes in many forms, from the severe coif of a judge to the towering confection adorning a noble to the simple curls worn by a housewife whose hair is thinning. Wigs can be found for sale in any major city and can be special-ordered in most towns. As they are usually made of hair, the available colors are likely limited by the locally predominant hair color, but others can be obtained by applying dye.


