作者 主题: 【6E】启蒙(p.166-168)(初稿完成)  (阅读 8249 次)

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【6E】启蒙(p.166-168)(初稿完成)
« 于: 2020-12-27, 周日 20:52:58 »
INITIATION
启蒙


劇透 -   :
As Awakened individuals practice their craft, they not only become more proficient at the basic skills of magic, but they also build a deeper communion with the ways of magic so that they can ascend to new levels of power.
觉醒者在修炼技艺的过程中,不仅会更加熟练地掌握魔法的基本技能,而且会与魔法之道建立更深层次的共融,从而使自己的力量提升到新的层次。

劇透 -   :
This growth does not just happen—rather, it is the result of a dedicated process, an act of meditation and concentration that builds new strength inside you. This process is known as initiation.
这种成长不是偶然发生的--相反,它是一个专注的过程的结果,一种冥想和专注的行为,它在你体内建立起新的力量。这个过程被称为启蒙。

劇透 -   :
Initiation takes many forms. It might mean immersing yourself in old and dusty texts, the kinds that you can’t find in the Matrix. It may mean a vision quest, where you commune with a mentor spirit in order to gain guidance and instruction. It could even involve excruciation, purifying your concentration and discipline through pain.
启蒙有多种形式。这可能意味着让自己沉浸在古老而尘封的文字中,而这些文字是你在矩阵国中找不到的。这可能意味着一种远见探索,在那里你与精魂导师交流,以获得指导和指示。它甚至可能涉及折磨,通过疼痛净化你的注意力和纪律。

劇透 -   :
Whatever the process is, it requires time and Karma but results in significant benefits. The first time you initiate, you receive an Initiate Grade stat that is set, reasonably enough, at 1. It increases by 1 each time you initiate in the future. Your Initiate Grade can never exceed your Magic rating. If something happens to your Magic rating so that it is lower than your Initiate Grade, then your Initiate Grade automatically decreases to equal your Magic, and you lose any associated bonuses.
不管是什么过程,它需要时间和业力,但会带来显著的好处。在你第一次启蒙时,你会获得一个启蒙阶层属性,它被合理地设置为1。以后每次启蒙时,它都会增加1。你的启蒙阶层永远不能超过你的魔法等级。如果你的魔法等级发生了一些变化,以至于低于你的启蒙阶层,那么你的启蒙阶层会自动降低到与你的魔法等级相等,并且你会失去所有相关的奖励。

劇透 -   :
To start initiation, make a [highest Magic skill] + Magic (desired Initiate Grade) Extended test, with an interval of one month and spend (10 + desired Initiate Grade) Karma. Once the threshold has been reached and the Extended test interval is complete, you gain the benefits of initiation, as follows:
要开始启蒙,请进行【最高魔法技能】+魔法(启蒙阶层,1个月)延续检定,并花费(10+启蒙阶层)业力。一旦达到阈值并完成延续检定时间间隔,您就可以获得启蒙的好处,如下所示:

劇透 -   :
Your maximum Magic rank increases. Your maximum Magic rank is 6 + Initiate Grade, so initiation means you have the potential to make it higher. Note that the Magic rank does not increase automatically at initiation—you still must spend Karma to increase it.
你的最高魔法等级增加。你的最高魔法等级是6+启蒙阶层,所以启蒙意味着你有潜力让它更高。请注意,魔法等级在启蒙时不会自动增加-你仍然必须花费业力来增加它。

劇透 -   :
You gain access to the metaplanes. When you reach Initiate Grade 1, you gain the ability to visit other metaplanes if you can astrally project. Metaplanes are the homes of spirits and follow the same general characteristics as their residents.
你可以进入泛位面。当你启蒙阶层达到1时,如果你能星界投影,你将获得访问其他泛位面的能力。位面是精魂的家园,并遵循与其居民相同的一般特征。

劇透 -   :
You learn a metamagic. Metamagics are special processes that enhance the way you interact with magic. Unless otherwise noted, metamagics can only be selected once. Some are designated as being for adepts only, and some would be of very little use to adepts, so choose carefully!
你学会了一个超魔。超魔是一种特殊的过程,可以增强你与魔法的互动方式。除非另有说明,否则超魔只能被选择一次。有些被指定为仅供修士使用,而有些则对修士用处不大,所以请慎重选择!

METAMAGICS
超魔


劇透 -   :
Below is a selection of metamagics Awakened characters can select during initiation.
下面是被觉醒者在启蒙过程中可以选择的超魔。

ADEPT CENTERING (ADEPTS ONLY)
修士专注(仅限修士)


劇透 -   :
Adept centering allows you to overcome possible negatives from adverse conditions, such as poor lighting, challenging environment, or even swirling illusions. By performing a centering action, you retain your focus so that your opponents cannot take advantage of you. When acting against you, opponents cannot gain Edge from advantages due to environmental conditions, or from changes in Attack or Defense Ratings tied to Illusion spells on your turn when you perform a centering action, or their next turn after the action was performed. The centering action can be simple, but it should be obvious to anyone who is paying attention. Maybe it’s singing, chanting, making ritualistic hand gestures, whatever. As long as it aligns mind with body, it’s good. Performing your centering action requires a Minor Action.
修士专注可以让你克服不利条件可能带来的负面影响,比如光线不佳、充满挑战的环境,甚至是旋转的错觉。通过执行专注动作,你可以保持你的注意力,这样你的对手就不会占你的便宜。当对你采取行动时,对手不能从环境条件导致的优势中获得优势,也不能从你执行专注动作的那一轮或动作执行后他们的下一轮与幻象法术挂钩的攻击和防御等级的变化中获得优势。专注动作可以很简单,但对于任何注意它的人来说都应该是十分显眼的。也许是唱歌,吟诵,做仪式性的手势,什么都行。只要它能让心灵和身体保持一致,那就是好的。执行专注动作需要一个次要动作。

CENTERING
专注


劇透 -   :
A magician who learns to center has an easier time resisting drain. By using a mundane activity appropriate to your tradition to quiet your mind and block out distractions, you add a number of dice equal to your Initiate Grade to all your Drain Resistance tests. Centering is a Minor Action. The actual activity you use to center is something you choose for yourself (appropriate to your tradition, of course), and it could be something like chanting in Latin, playing a musical instrument, dancing, singing, making arcane gestures, screaming the names of ancient gods—just about anything that isn’t subtle. If you’re prevented from performing your centering technique of choice (for example, you are manacled and can’t make hand gestures), you can’t use this metamagic.
学会专注的法师更容易抵抗耗竭。通过使用与你的传统相适应的凡俗动作来让你的精神平静下来并阻挡杂念,你在你所有的抵抗耗竭检定中添加了相当于你的启蒙阶层的骰子。专注是一个次要动作。你用来专注的实际动作是你自己选择的(当然,符合你的传统),它可以是像用拉丁语吟诵、演奏乐器、跳舞、唱歌、做出神秘的手势、高呼古代神灵的名字-几乎任何不细微的动作。如果你被阻止执行你选择的专注动作(例如,你戴着手铐,不能做手势),你就不能使用这个超魔。

FIXATION
固定


劇透 -   :
You magically infuse an alchemical preparation with Karma, extending its shelf life. When you create the preparation, spend at least 1 Karma (up to the Potency of the preparation). When the preparation’s Potency starts to decay, instead of losing 1 Potency every [current Potency x 2] hours it loses 1 every day. It also gets a dice pool bonus against Disjoining (p. 153) equal to the amount of Karma you spent on it.
你用魔法的方式将业力注入炼金制剂中以延长其保质期。当你制造炼金制剂的时候,至少要花费1点业力(最高为制剂的最终效力)。当制剂的效力开始耗竭时,它不是每[当前效力x 2]小时失去1点效力,而是每天失去1点效力。它还可以获得与你在其上花费的业力相等的抵抗分解(第153页)的骰池加值。

FLEXIBLE SIGNATURE
灵活印记


劇透 -   :
You can alter your astral signature (p. 159) at will. You can disguise your aura so that it can’t be used to identify you, or you can forge the astral signature of another magician you’ve assensed, or simply reduce the amount of time your astral signature lasts. When someone attempts to assense your faked signature, add your Initiate Grade to the Assensing test threshold—if a Grade 2 initiate leaves a forged astral signature, another magician could read the signature with 3 hits as usual, but at 5 hits would realize the signature is fake and spot the true signature underneath. You can only forge astral signatures you’ve read through assensing (your gamemaster may ask for a Memory test— see p. 67). You can also reduce the longevity of the astral signatures you leave behind by your grade in hours.
你可以随意修改你的星界印记(第159页)。你可以伪装你的灵光,这样它就无法被用来识别你的身份,或者你可以把你的星界印记伪造成你灵视过的另一个法师的,或者简单地减少你的星界印记的持续时间。当有人试图通过灵视探知你的伪装过的印记时,把你的启蒙阶层加到他的灵视检定阈值上--如果一个启蒙阶层2的人留下了一个伪装的星界印记,另一个法师可以像往常一样用3成功中来阅读这个签名,但是在5成功中时他才会意识到这个印记是假的,并辨认出下面的真实印记。你只能伪造出你通过灵视阅读过的星界印记(你的GM可能会要求你进行回忆检定—见第67页)。你也可以减少你留下的星界印记等同于你的阶层的小时数的寿命。

MASKING
伪装


劇透 -   :
You learn to change the appearance of your aura (and astral form). You can make it look mundane or make your Magic rank look higher or lower by up to your Initiate Grade. When someone tries to read your masked aura, the Assensing test becomes opposed by your Magic + Initiate Grade—if they get any net hits, they see both your mask and your real aura. If you can use astral perception, you can even make your aura look like a different type (like a spirit or a focus—great for astral costume parties). You can also use this metamagic to mask the auras or a number of bonded foci equal your Initiate Grade.
你学会了改变你灵光(和星界形体)的外观。你可以让它看起来是凡俗的,或者让你的魔法等级看起来比实际上高出或低出最多等同于启蒙阶层的等级。当有人试阅读你那被伪装的灵光时,你能进行一个对抗对方的灵视检定的检定,魔法+启蒙阶层,如果他们得到了任何净成功,他们会同时看到你的伪装和你的真实灵光。如果你可以使用星体感知,你甚至可以让你的灵光看起来像不同的类型(就像一个精魂或法器-非常适合星界变装派对)。你也可以用该超魔来伪装数量相当于你的启蒙等级的同你联结的法器或灵光。

POWER POINT (ADEPTS ONLY)
能力点(仅限修士)


劇透 -   :
If you’re an adept, you can gain a Power Point instead of a metamagic. You can take this as many times as you like.
如果你是一个修士,你可以获得一点能力点来替换超魔。你愿意选择这个多少次就多少次。

QUICKENING
活化


劇透 -   :
You can manipulate your sustained spells into a sort of loop, so that they sustain themselves instead of relying on you to do it for them. To quicken a spell, take a Major Action and spend Karma while you’re sustaining the spell. You must spend at least 1 Karma but may spend up to the number of hits on the Spellcasting test that generated spell. The spell becomes permanent and gets a dice pool bonus against dispelling (p. 143) equal to the amount of Karma you spent on it.
你可以把你维持的法术操作成一种循环,这样它们就会自我维持,而不是依赖你来维持它们。要活化一个法术,你需要在你维持法术的同时做一个主要动作并花费业力。你必须花费至少1点业力,但可以在施展的法术的施法检定上花费最多的成功。该法术成为永久法术,并在对抗法术解除(第143页)时获得等同于你在其上花费的业力数量的骰池加值。

SPELL SHAPING
法术塑形


劇透 -   :
You can reshape your area spells at the cost of making casting them harder. For every -1 dice pool penalty you take to your Spellcasting test, you may either increase an area spell’s radius by 1 meter, decrease it by 1 meter, or create a one-meter-radius spherical “bubble” within the area of your spell that remains unaffected by it (note that some creatures and metatypes need a larger protective bubble than others). You must declare the use of this metamagic when you cast the area spell. You may not take more dice worth of penalty than your Magic rank. Unlike the Increase Area effect, this has no effect on the spell’s Drain Value.
你可以重塑你的区域法术,代价是增加施法难度。对于你施法检定中每多一个骰池惩罚,你可以将区域法术的半径增加/减少1米,或者在你的法术范围内创造一个半径为1米的球形“空泡”——范围内的事物不受此法术影响(请注意,某些生物和泛形态比其他生物和泛形态需要更大的保护空泡)。你必须在你施放区域法术时宣告使用这个超魔。你不能获得比你的魔法等级更多的骰池惩罚。与增加面积效果不同,这对法术的耗竭值没有影响。

SHIELDING
护卫


劇透 -   :
A character with the shielding metamagic learns to better protect themself and others against hostile spells as they are cast. When the magician declares Boosted Defense (p. 143), they can add additional dice directly to the spell defense pool equal to their Initiate Grade. These additional dice cannot be used for any other use of Counterspelling, including dispelling.
拥有护卫超魔的角色学会在自己施法时更好地保护自己和他人免受敌对法术的影响。当法师宣告增幅防御(第143页)时,他们可以直接在法术防御骰池中添加等于其启蒙的额外骰子。这些额外骰子不能用于的任何其他的法术反制用途,包括解除。
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