作者 主题: 【B&B】游戏信息——创建医护角色(p.9-p.11)  (阅读 9813 次)

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【B&B】游戏信息——创建医护角色(p.9-p.11)
« 于: 2020-07-21, 周二 12:36:50 »
游戏信息
虽然受伤和被治疗是第六纪的日常,暗影狂奔规则却在背景中留下了许多在狂奔间隙发生的或者被忽略的细节上,取决于GM和他的团队在整个过程中的兴趣。对于感兴趣的团队,专业医护角色的添加可以提供一些优势和有趣的游戏选项。医护角色可以拓展一个团队的可用角色数目,使更戏剧化的故事讲述变得容易,并允许GM代人更多可能的致命威胁。下述的可选规则在核心暗影狂奔第五版暗影狂奔二十周年版的基础上进行拓展。它们为想要让医药,治疗和以医疗为方向的角色在他们的战役中成为一个更核心主题的团队准备。
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GAME INFORMATION
While receiving wounds and being healed are everyday events in the Sixth World, the Shadowrun rules leave many of the details in the background to occur between runs or otherwise be ignored, depending on how interested the gamemaster and his group might be in the whole process. For groups that are interested, the addition of dedicated medic characters can offer some advantages and interesting gameplay options. Medic characters can expand the available roles on a team, facilitate more dramatic storytelling, and allow the gamemaster to introduce more potentially lethal threats. The following optional rules expand on the core Shadowrun, Fifth Edition and Shadowrun, Twentieth Anniversary Edition rulebooks. They are intended for groups who want to make medicine, healing, and medically oriented characters a more central theme in their campaigns.
创建医护角色 BUILDING A MEDIC CHARACTER
第六纪是一个丰富的设定,为医疗向角色提供了很多选项。在大的市郊,常见的执照医生例如战地医师和街头医生是很平常的,但这些人几乎不是唯一的选项。不太常见的治疗者对于那些知道去哪里找并且有钱支付的人来说很轻松就能找到。举个例子,魔法治疗者,包括接受过正式训练的医疗法师,使用药水的药剂师,甚至最不普遍的特化修士医者,可以以一个合适的价格雇佣。在不太文明的地方,例如荒地,自学的开膛手医生和街头女巫是标准,然而很多传统治疗者可以在部族领地和第六纪的野地中找到。到21世纪70年代,这些人甚至慢慢进入了人口更多的区域。这之中的任意一个都可以成为一个令人兴奋且动态的暗影狂奔角色的基础。接下来的部分会为如何为你的游戏创建这样一个角色提供想法。
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BUILDING A MEDIC CHARACTER
The Sixth World is a rich setting, providing many options for medically oriented characters. In larger sprawls, conventional practitioners such as combat medics and street docs are commonplace, but these are hardly the only options. Less conventional healers are easy to find for those who know where to look and have the nuyen to pay. For example, magical healers, including formally trained medical magicians, potion-wielding apothecaries, and even the less-common specialized healer adepts, can be hired for the right price. In less-civilized places like the Barrens, self-taught ripper docs and street witches are the norm, whereas a variety of traditional healers can be found in tribal lands and wild places throughout the Sixth World. By the 2070s, some of these are even trickling into more populated areas. Any of these can be the basis for a dynamic and exciting Shadowrun character. The following section gives ideas about how to build such a character for your game.
泛形态和属性 METATYPE AND ATTRIBUTES
任何泛形态都可以被用来构造一个医护角色,但有些泛形态提供独特的优势,取决于你对于你角色种类的构想。举个例子,一个经典的一边开火一边冲向他们敌人来拯救自己被抛下队友的战地医师可以从高体质中受益。这方面更坚韧的泛形态种类例如矮人,兽人和巨魔可能是一个好选择。兽人和巨魔常常也有更高的力量,会在一个医师不得不把一个受伤的同僚扛在肩上撤退时变得方便。
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METATYPE AND ATTRIBUTES
Any metatype can be used to build a medic character, but some metatypes offer distinct advantages, depending on the type of character you envision. For example, a classic combat medic charging into enemy fire to rescue his fallen teammates might benefit from a high Body attribute. In this regard one of the sturdier metatypes such as a dwarf, ork, or troll, might be a good option. Orks and trolls also tend to have higher Strength, which comes in handy when a medic has to throw a wounded comrade over his shoulder and bug out.
在任何命悬一线的情况下,不管是你的还是你队友的,有一些额外的极限总是不会错的。事实上,使用极限的能力是泛人类医师超越如医疗箱和自动医生等医疗专家系统的显著优势。人类角色会是一个优秀的全能医生,而他们的极限奖励会是子弹开始飞舞时一个真正的优势。
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In any situation where lives are on the line, whether yours or those of your teammates, you can never go wrong having a little extra Edge. In fact, the ability to use Edge is a distinct advantage the metahuman medic has over a medical expert system like a medkit or autodoc. Human characters make great all-around medics, and their bonus to Edge can be a real advantage when the bullets start flying.
许多将自己投诸于魔法治疗的魔法流派(例如萨满,澳洲原住民,基督教)使用魅力抵抗耗竭。在这方面,精灵是杰出的魔法治疗者。额外的,如果你的GM允许来自第四版RC的可选角色构筑,一个自由精魂或者一个拥有调换儿能力的法师会是一个有趣且有力的的魔法治疗者。
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Many of the magical traditions that lend themselves to magical healing (e.g., Shamanic, Aboriginal, Christian) use Charisma to resist drain. In this regard, elves make excellent magical healers. In addition, if your gamemaster allows the optional character builds from the Runner’s Companion for Fourth Edition, a free spirit or a magician with SURGE abilities can make ,an interesting and powerful magical healer.
对于任何医护角色,逻辑都是一个重要的属性。逻辑不仅仅是生物技术技能组的关联属性,它也是知识技能的关联属性,能够用来在治疗伤口,进行诊断,和治愈疾病时要求奖励骰。高逻辑等级对于法师这样的非常规治疗者也是有利的。
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For any medic character, Logic is a crucial attribute. Not only is Logic the linked attribute for the Biotech skill group, it is also the linked attribute for Knowledge Skills, which can be tapped for bonus dice when healing wounds, making a diagnosis, or treating disease. A high Logic rating can also be beneficial for unconventional healers like magicians.
技能 SKILLS
生物技术技能组里的技能是一个有效医护角色的核心。急救和医疗技能是大部分角色的依靠,特别是那些受过科学医学和对抗医学正式训练的人。甚至连传统或者魔法治疗者都会从对于急救和医疗的扎实理解中受益,并且传统医学被包括在医疗技能的专精之内(见SR4A p.120的专精,改造)。更加专业的角色可能会投资于外科(SR4A)或赛博工艺学技能,取决于角色的背景,训练或团队角色,但这些倾向于在工作外时间或者狂奔间隔最为有用。生物技术评级表给出了每一技能等级相关的医疗训练等级。
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SKILLS
The skills in the Biotech skill group are the core for an effective medic character. The First Aid and Medicine skills are the mainstays for most characters, especially those that have formal training in scientific or allopathic medicine.
Even traditional and magical healers benefit from a solid understanding of First Aid and Medicine, and traditional healing modalities are included as specializations of the Medicine skill (for specialities refer to SR4A, p. 120, Augmentation). More specialized characters might also invest in the Surgery (SR4A) or Cybertechnology skills, depending on the character’s background, training or team role, but these tend to be most useful during downtime and between runs. The Biotech Skill Rating Table gives examples of relative level of medical training for each skill level.
引用
生物技术评级表(SR4A)
技能等级        例子
0 未受训:“我以前见过这个”
1 初学者:有基础CPR/急救证书的普通薪奴
2 新手:医护人员,护士或EMT(紧急医疗救护技术员)学生
3 专业:住院医生,注册护士,或EMT
4 老手:总住院医生,老手护士,护理人员
5 专家:主治医生,同僚(有专精),老手护理人员
6 精英:副专科内科医生(有专精)
7 传奇:在自身领域有名望的专家级内科医生(很可能有专精)
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BIOTECH SKILL RATINGS (SR4A)
SKILL LEVEL EXAMPLE
0 Untrained: “I saw this on the trid once”
1 Beginner: Average wageslave with basic CPR/First Aid Certification
2 Novice: Medical, Nursing, or EMT student
3 Professional: Resident physician, registered nurse, or EMT
4 Veteran: Chief resident, veteran nurse, paramedic
5 Expert: Attending physician, fellow (with specialization), veteran paramedic
6 Elite: Sub-specialist physician (with specialization)
7 Legendary: Expert physician renowned within his field (likely with specialization)
引用
生物技术评级表(SR5)
技能等级       例子
0 未受训:有一些基本的解剖学知识,不过没有更多的了
1 初学者:一个上过CPR课或者在童子军或者什么地方学过急救的人
2 新手:医科学生,医院新护理员
3 有能力:好学生,但还没学到进阶课程
4 熟练:实习医生,注册助理护士
5 娴熟:住院医生,持照实习护士
6 专业:有五年以下工作经验的医生或注册护士
7 老手:有五年以上工作经验的医生或注册护士
8 专家:实习或医院的领导和/或主管
9 超常:得过奖的执业医生,被行业杂志认定是他们领域中最好的一个
10 精英:在精英设施或大学的一流执业医生,被富有的客户追求
11 传奇:新尖端医疗技术的先驱
12-13 顶点:绝对的顶峰——特大公司的CEO互相争抢着拜访这些人。
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BIOTECH SKILL RATINGS (SR5)
SKILL LEVEL EXAMPLE
0 Untrained: Has some basic knowledge of anatomy, but nothing more
1 Beginner: Person who took a CPR course or learned some first aid as a Boy Scout or something
2 Novice: Med student, new hospital orderly
3 Competent: Good student, but not up to advanced coursework yet
4 Proficient: Intern, certified nurse’s assistant
5 Skilled: Resident, licensed practical nurse
6 Professional: Doctor or registered nurse in practice for less than five years
7 Veteran: Doctor or registered nurse in practice for five years or more
8 Expert: Leader and/or supervisor in a practice or hospital
9 Exceptional: Award-winning practitioner, recognized in trade magazines as one of the best in their field
10 Elite: Top-flight practitioner at elite facility or university, sought after by wealthy clientele
11 Legendary: Pioneer of new, cutting-edge medical techniques
12–13 Apex: The absolute tops—CEOs of the megacorps fight each other to see these people
不管一个医师有多么精通治疗艺术,如果他不能接近他的患者,这也对他没有什么好处。在第六纪的穷街陋巷和野地,战斗和物理技能有些时候和医疗技能一样重要。体操(或者SR4A角色的闪避)可以帮助一个暗影狂奔者躲避来袭火力,而且在战斗中使用全防御对于医师来说可能是一项重要的战术。潜行可以帮助一个医师接近一个倒下的队友并在不引起注意的情况下将他们扛到安全的地方。当然,有时最好的防守就是进攻,所以从火器或者近战技能组里拥有至少一些能力总是个好主意。
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No matter how skilled a medic is in the healing arts, it will do him no good if he can’t get to his patients. In the mean streets and wild places of the Sixth World, Combat and Physical skills are sometimes just as important as medical skills. Gymnastics (or Dodge for SR4A characters) can help a shadowrunner avoid incoming fire, and using Full Defense in combat can be an important tactic for medics. Stealth can help a medic reach a fallen teammate and carry them to safety without drawing attention. Of course, sometimes the best defense is a good offense, so it is always a good idea to have at least a little ability in select skills from the Firearms or Close Combat groups.
工艺和载具技能是一个医师主技能组的极好附属并允许医师在他的团队里实现一个更广泛的支援角色。举个例子,来自电子学技能组的技能可以强化医师的知识基础通过SR4A里的数据搜索或者SR5里的计算机,或者用硬件帮助修理和改造医疗设备。他们甚至可能想添加一些骇入技能这样他们就可以在偶尔的制造基于矩阵的恶作剧中提供帮助。化学可以帮助医师分析毒药和合成药物。适当的驾驶技能精通可以在必要时驾驶一辆救护车或者撤离载具。也许更有用的是有远程操纵精通的异种驾驶技能,这将会让医师能通过一个被操控的医疗包或者自动医生来远程治疗病人。
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Technical and Vehicle skills make excellent adjuncts to a medic’s primary skill set and enable the medic to fulfill a broader range of support roles for his team. Skills from the Electronics group, for example, can enhance the medic’s knowledge base via Data Search in SR4A or Computers in SR5, or aid in repairing and modifying medical equipment with Hardware. They even may want to add some hacking skills so they can lend a hand in causing occasional Matrix-based mischief. Chemistry can help the medic analyze poisons and synthesize new drugs. Proficiency in the appropriate Pilot skill can be useful for driving an ambulance or getaway vehicle in a pinch. Perhaps even more useful is the Pilot Exotic Vehicle skill with specialization in Remote Operations, which will allow the medic’s to treat patients remotely through a rigged medkit or autodoc.
魔法治疗者也需要投资到一定的奥秘技能上,取决于他们特定的诊断和治疗方式。这最通常的会包括施法,可以被用来施放一个大范围的生命法术。灵视会是帮助诊断的有力工具(见诊断与魔法,p.15),且附魔可以用来创造治疗护符,药膏和敷料(对SR4A,见SM p.71或Parabotany p.45;SR5玩家应该依靠CRB的炼金部分,p.142)。更专业的魔法治疗者也可能投资在咒术技能组的技能如果他们打算使用精魂帮助治疗,或者反制法术来在法术或阻挡法术成为问题之前清出一条路。
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Magical healers also need to invest in certain arcane skills depending on their particular approach to diagnosis and treatment. Most commonly this will include Spellcasting, which can be used to cast a wide range of Health spells. Assensing can be a powerful tool to aid in diagnosis (see Diagnosis and Magic, p. 15), and Enchanting can be used for the creation of healing charms, poultices and paints (for SR4A, see p. 71, Street Magic, or p. 45, Parabotany; SR5 players should rely on the alchemy section of the core rulebook, p. 142). More specialized magical healers might also invest in skills from the Conjuring group if they intend to utilize spirits to aid in healing, or Counterspelling to help them force their way through spells or block spells before they become a problem.
知识技能对于任何暗影狂奔者都很有用但对一个医师可以特别有价值。除了对任何狂奔者有好处的平常街头,专业和兴趣技能之外,一个医师可以使用医学相关的学术知识和技能强化他诊断疾病和治疗创伤的能力(见生物技术,知识技能和数据搜索,p.13)。这通常使例如解剖学,遗传学,药理学,毒理学和病理学等多种基础科学技能变得必要。魔法治疗者也会从小心选择后的知识技能中受益;4版玩家可能想要确认可选的神秘治疗规则在p.123,改造
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Knowledge skills are useful to any shadowrunner but can be particularly valuable for a medic. In addition to the usual Street, Professional, and Interest-related knowledge skills that benefit any runner, a medic can use medically relevant Academic knowledge skills to enhance his ability to diagnose disease and heal injuries (see Biotech, Knowledge Skills and Data Search, p. 13). This usually entails knowledge of various basic sciences such as Anatomy, Genetics, Pharmacology, Toxicology, and Pathology. Magical healers can also benefit from carefully selected Knowledge skills; Fourth Edition players may want to check out the optional Mystic Healing rules on p. 123, Augmentation.
特质 QUALITIES
即使你可以在没有它的情况下得到一个面面俱到的暗影狂奔角色,特质仍然是充实和使你暗影狂奔角色突出的一个方式,而且有很多适合医护角色的特质。
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QUALITIES
Although you can have a well-rounded Shadowrun character without them, qualities are one of the ways to fully flesh out and distinguish your Shadowrun character, and there are a number of qualities suitable for a medic character.
天资和优越属性特质可以增加一个医师的治疗潜力或在其他领域给他一点极限,例如战斗或运动。医师们有一个危险的工作,而有很多特质可以提高医师的生存能力,包括快速治疗者和强韧。胆量特质对于一个战地医师既有用又能表现角色性格,还有当然,变得幸运永远不会有害(当突破界限时极限在第五版中特别有用)。
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The Aptitude and Exceptional Attribute qualities can increase a medic’s healing potential or give him an edge in some other area, such as combat or athletics. Medics have a dangerous job, and there are a number of qualities to improve the medic’s survivability, including Quick Healer and Toughness. The Guts quality is both useful and characterful for a combat medic, and of course, being Lucky never hurts (Edge can be particularly useful in Fifth Edition when it comes to breaking limits).
四版中的魔法治疗者需要投资到法师,神秘修士和修士特质中;在第五版他们需要确认自己选择了一个给予他们魔法能力的优先级。一旦他们有了魔法能力,治疗者会希望通过能强化他们施放生命法术能力的精魂导师强化他们,例如熊(SR4A p.200或SR5 p.321),伟大母亲(SM p.182),马(SM p.182),太阳(SM p.183)和其他的。
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Magical healers in Fourth Edition need to invest in either the Magician, Mystic Adept, or Adept qualities; in Fifth Edition they need to be sure to select a Priority that gives them magical abilities. Once they have magic abilities, healers may wish to enhance them with mentor spirits that can enhance their ability to cast health spells, such as Bear (p. 200, SR4A, or p. 321, SR5), Great Mother (p. 182, Street Magic), Horse (p. 182, Street Magic), Sun (p. 183, Street Magic) and others.
如果你选择一个修士医者,有很多的修士异能会变得实用,如修士治疗能力表中所列。有些不在CRB里的异能都在四版的SM里并将会在即将出版的五版SG中。
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If you instead opt for a healer adept, there are a number of adept powers that can come in handy, as listed in the Adept Healing Powers table. Some of the powers not in the core book are in Street Magic for Fourth Edition and will be in the upcoming Street Grimoire for Fifth Edition.
这只是一部分可用的有趣选项。核心暗影狂奔规则书(两个版本的)和RC(四版的)包括了广泛的能用来给你角色更多深度或者一个特殊界限的额外正面和负面特质。即将出版的五版RF将会包括一些这些特质。
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These are just some of the interesting options available. The core Shadowrun rulebook (of either edition) and Runner’s Companion (for Fourth Edition) include a wide range of additional positive and negative qualities you can use to give your character more depth or a special edge. The upcoming Run Faster for Fifth Edition will include some of these options.
引用
修士治疗能力表
能力 来源
解析* SM p.174
星界侦查 SR4A p.195或SR5 p.309
共情疗法* SM p.176
强化侦查 SR4A p.195 或SR5 p.309
提升技能 SR4A p.195或SR5 p.309
提升感知 SR4A p.196或SR5 p.310
运气缓伤 SM p.179
快速愈合 SR4A p.197 或SR5 p.311
修士专注(超魔) SM p.53或 SR5 p.325
协调(超魔) SM p.53 
(译注:标*的异能都可以在SG中找到)
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ADEPT HEALING POWERS
POWER REFERENCE
Analytics p. 174, Street Magic
Astral Perception p. 195, SR4A, or p. 309, SR5
Empathic Healing p. 176, Street Magic
Enhanced Perception p. 195, SR4A, or p. 309, SR5
Improved Ability p. 196, SR4A, or p. 309, SR5
Improved Sense p. 196, SR4A, or p. 310, SR5
Pain Relief p. 179, Street Magic
Rapid Healer p. 197, SR4A, or p. 311, SR5
Adept Centering (Metamagic)p. 53, Street Magic, or p. 325, SR5
Attunement (Metamagic) p. 53, Street Magic
装备和其他资源 GEARS AND OTHER RESOURCES
除了任何暗影狂奔者通常都需要的护甲,武器和装备之外,医护角色也需要一系列的特别装备。首先是一个好的医疗包,提供给医师所有向病人和伤者提供治疗需要的工具和补给。像体征检测器和手持成像器这类专门的电子设备会在诊断时有所帮助。一把自动注射器枪和选择过的专用药物可以拓展医师和团队的能力。
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GEAR AND OTHER RESOURCES
In addition to the usual armor, weapons, and equipment any shadowrunner might need, medic characters also require a range of specialized gear. First is a good medkit, which provides all the tools and supplies a medic needs to provide treatment to the sick and wounded. Specialized electronics such as biomonitors or a hand-held imaging device can be helpful for diagnosis. An auto-injector gun and a selection of specialized drugs can expand capabilities of a medic and his team.
法师应当购买他们魔法治疗需要的法术公式,信物和链接物质。虽然很贵,投资到一个施法或者威能法器能够强化一个法师的治疗能力。炼金术士也应当支付附魔装备和专业的试剂以混合他们的制剂。
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Magicians should purchase any spell formulae, fetishes, or binding materials they might need for magical healing. While expensive, investing in a Spellcasting or Power focus can enhance a magician’s healing abilities. Alchemists should also purchase enchanting equipment and specialized reagents to concoct their potions.
诸如赛博殖装,生体殖装,和其他改造的添加可以强化一个医师的战斗和治疗能力。提供主动性奖励的改造,例如跳线反射或者突触强化,可以减少医师在战斗中稳定伤势的时间(见稳定检定,SR4A p.253或SR5 p.209)。一个大脑增幅或者脑部的添加可以增加医师生物技术技能组检定的骰池,通过直接增加逻辑或者强化逻辑相关的技能。
剧透 -   :
The addition of cyberware, bioware, and other augmentations can enhance a medic’s combat and healing abilities. Augmentations that provide initiative bonuses, such as wired reflexes or synaptic boosters, can reduce the amount of time it takes a medic to stabilize wounds during combat (see Stabilization Tests, p. 253, SR4A, or p. 209, SR5). The addition of a cerebral booster or encephalon can increase the medic’s dice pools for Biotech skills, either by increasing Logic directly or enhancing Logic-linked skills.
诸如嗅觉传感器,植入式化学分析器或者超声视觉的传感器升级可以诊断和侦查检定。更专业的赛博殖装,例如有蛇指的赛博手或者有显微视觉的赛博眼,也能强化医师的外科能力。GM和玩家被鼓励去探索大量的可用改造。
剧透 -   :
Sensory enhancements such as an olfactory sensor, implanted chemical analyzer, or ultrasonic vision can aid in diagnostic and perception tests. More specialized cyberware, such as a cyberhand with snake fingers or cybereyes with microscopic vision, can also enhance the medic’s surgical abilities. Gamemasters and players are encouraged to explore the various augmentations available.
« 上次编辑: 2020-07-22, 周三 17:54:55 由 WayneZst »

离线 厄火与葬礼女神

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Re: 【B&B】游戏信息——创建医护角色(p.9-p.11)
« 回帖 #1 于: 2020-07-27, 周一 11:59:26 »
The Many Masks of Magic里有关Aboriginal的片段
引用
Dreamtime
The mythology of the native people of Australia is rich with imagery and ideas for the world of Shadowrun. The aborigines have a culture that dates back tens of thousands of years and includes a great deal of mystical knowledge that has been handed down from generation to generation through oral tradition. In the Sixth World, much of this knowledge likely came from previous Ages of Magic and the aboriginal Dreamtime is a timeless realm of magic and creative power much like the metaplanes of astral space in Shadowrun. Aboriginal shamans would be skilled travelers through the astral world and would have a great deal of knowledge about dealing with the various powers that dwell there.
Australia's current state in 2056 is directly the result of the dying aboriginal culture, which left no one to direct and nurture the power of the Awakened outback, which is now running wild. The work of the few remaining aboriginal shamans to restore the Dreamtime would make an interested adventure or campaign.
Aborigine shamans are touched upon in Bob Charette's Secrets of Power Trilogy and an interesting aborigine shaman is also presented in the Wild Cards anthology series.

离线 WayneZst

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Re: 【B&B】游戏信息——创建医护角色(p.9-p.11)
« 回帖 #2 于: 2020-07-27, 周一 16:05:27 »
The Many Masks of Magic里有关Aboriginal的片段
引用
Dreamtime
The mythology of the native people of Australia is rich with imagery and ideas for the world of Shadowrun. The aborigines have a culture that dates back tens of thousands of years and includes a great deal of mystical knowledge that has been handed down from generation to generation through oral tradition. In the Sixth World, much of this knowledge likely came from previous Ages of Magic and the aboriginal Dreamtime is a timeless realm of magic and creative power much like the metaplanes of astral space in Shadowrun. Aboriginal shamans would be skilled travelers through the astral world and would have a great deal of knowledge about dealing with the various powers that dwell there.
Australia's current state in 2056 is directly the result of the dying aboriginal culture, which left no one to direct and nurture the power of the Awakened outback, which is now running wild. The work of the few remaining aboriginal shamans to restore the Dreamtime would make an interested adventure or campaign.
Aborigine shamans are touched upon in Bob Charette's Secrets of Power Trilogy and an interesting aborigine shaman is also presented in the Wild Cards anthology series.
其实已经解决了,不过还是感谢

线上 阿飘

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Re: 【B&B】游戏信息——创建医护角色(p.9-p.11)
« 回帖 #3 于: 2020-12-16, 周三 21:43:43 »
技能 SKILLS
生物技术技能组里的技能是一个有效医护角色的核心。急救和医学技能是大部分角色的依靠,特别是那些受过科学医学和对抗医学正式训练的人。甚至连传统或者魔法治疗者都会从对于急救和医疗的扎实理解中受益,并且传统医学被包括在医学技能的专精之内(见SR4A p.120的专精,殖装)。更加专业的角色可能会投资于外科(SR4A)或赛博工艺学技能,取决于角色的背景,训练或团队角色,但这些倾向于在工作外时间或者狂奔间隔最为有用。生物技术评级表给出了每一技能等级相关的医疗训练等级。
SKILLS
The skills in the Biotech skill group are the core for an effective medic character. The First Aid and Medicine skills are the mainstays for most characters, especially those that have formal training in scientific or allopathic medicine.
Even traditional and magical healers benefit from a solid understanding of First Aid and Medicine, and traditional healing modalities are included as specializations of the Medicine skill (for specialities refer to SR4A, p. 120, Augmentation). More specialized characters might also invest in the Surgery (SR4A) or Cybertechnology skills, depending on the character’s background, training or team role, but these tend to be most useful during downtime and between runs. The Biotech Skill Rating Table gives examples of relative level of medical training for each skill level.