未翻译的硬核赌博
Tsadok’s wants to see how much talent and luck the PCs possess in his second test. A small table is set up on the aft deck of the PCs’ ship, and one of the PCs must gamble against Tsadok in a card game called Bastard’s Fool. Bastard’s Fool is a popular game on pirate ships, and is played using a deck cobbled together from several partial decks. Even a down-on-his-luck sailor who doesn’t even have a full deck of cards can play Bastard’s Fool, as each player brings whatever cards she has, and combines them with other players’ cards to create a new deck. Bastard’s Fool is a bluffing game similar to poker, but Tsadok adds an additional “Port Peril” rule to the game: the winner of each hand must drink a ration cup of Gutburn rum.
Each player starts with a stake of 100 platinum pieces. The PCs must supply their own stake; Tsadok has brought along a moneychanger to exchange currency or plunder if needed. Each hand, gamblers receive a starting hand and place their initial bets. They may then discard some of their cards and draw more to improve their hand, and bet again. Once all bets are matched, the gamblers reveal their cards and the best hand wins. Rather than play out every hand, you can ask the competing player to describe his or her basic strategy, make several checks as described below), and then give a quick narrative describing how the game initially progresses.
To simulate an actual game of Bastard’s Fool, each player rolls dice, trying to get a score as close to 20 as possible without going over. At the beginning of the hand, each player pays an ante of 1 pp and secretly rolls a d20, representing her starting hand. A round of betting ensues (minimum bet is 1 pp; maximum bet is a player’s entire stake, called “all in”). To represent the discard and draw, each player may then secretly roll another die of her choice (d4, d6, d8, d10, d12, or d20) to improve her score (the larger the die, the more cards drawn). This is followed by another round of betting. A player can fold at any time instead of betting—in this case, the opposing player wins the hand. If the total of both dice is 20 or less, that is the gambler’s score. If the total is over 20, the gambler’s score is only the highest number on a single die (representing a poor draw). The highest score wins the hand. On a tie, no one wins. The pot remains on the table, and a new hand begins, with bets added to the existing pot.
Participants may improve their position using expertise, insight, misdirection, or even legerdemain. A gambler can make one of the following checks each hand (all DC 15): Bluff, Profession (gambler), or Sense Motive. A successful check adds +1 to the gambler’s score, with an additional +1 for every 5 points over the DC (even if this pushes the gambler’s final score over 20). A failed check reduces the gambler’s score by 1, with an additional –1 for every 5 points under the DC.
The gambling PC can also make a DC 20 Sleight of Hand check to cheat and increase her score by 4 points, but failing this check means Tsadok notices the attempt. The first failure costs the PC her stake for that hand. If the PC is caught cheating a second time, the game ends and the PC fails the entire test.
Each time the PC wins a hand, she must a drink a shot of rum. Each drink after the first requires a DC 10 Fortitude save (the DC increases by +1 for each additional drink). The PC takes a –1 penalty on all skill checks for each failed saving throw. Once the PC has consumed a number of drinks equal to 1 plus double her Constitution modifier, she is sickened (taking an additional –2 penalty on skill checks) for 1 hour for each drink beyond this maximum. Tsadok drinks when he wins as well, but the alcohol seems to have almost no effect except to increase his toothy sneer.
The poop deck is empty except for the dealer, Tsadok, and the participating PC, limiting the assistance other PCs can provide. The dealer announces the revealed cards and wagers to the crowd who cheer and shout advice. Tsadok sits with his back to the harbor, making it difficult to spy on his cards, but creative PCs might be able to find a way to observe Tsadok’s cards and relay that information to the gambling PC. If you’re playing out each hand, this allows the PC to know Tsadok’s score before betting. Alternatively, or for faster play, you can simply subtract 4 points from Tsadok’s
score to represent this foreknowledge.
Tsadok bets small for the first dozen hands, folding if the stakes rise too high (over 5 pp), hoping that multiple drinks of rum will start to affect his opponent. Tsadok is a solid but unimaginative gambler; he doesn’t bother making skill checks to increase his score, and only rolls a second die with a maximum number that won’t put him over 20.
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