作者 主题: 【Bestiary 1】【BoD】死墓骑士(Graveknight)  (阅读 18604 次)

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【Bestiary 1】【BoD】死墓骑士(Graveknight)
« 于: 2020-11-28, 周六 15:49:58 »
死墓骑士(Graveknight)
死墓骑士是由被诅咒的铠甲赋予不死身的亡灵战士。

创造死墓骑士(Creating Graveknight)
你能通过后述步骤将现成的活物转化为死墓骑士。从头开始构筑一名死墓骑士是最好的方式,但如果你没有充足时间的话,也可以简单应用此模板。在被转化为死墓骑士之前,该生物的等级必须至少达到5级。
将生物的等级增加1级,并按照后述内容改变其数据。
  • 该生物的攻击检定、AC、豁免检定、察觉以及技能增加1点,其生命值增加5点,打击伤害增加1点。

死墓骑士能力(Graveknight Abilities)
死墓骑士获得不死特征,其阵营通常会被调整至邪恶。他会失去由于身为活物而获得的任何能力以及代表其生前的任意特征,比如人类和类人。
黑暗视觉 略
负能量治疗 略
复生神术 死灵 当死墓骑士被摧毁时,其护甲会在1d10天内重塑身体——若护甲被活着的宿主穿戴则会更加迅速(见后文中的死墓骑士护甲)。若身体在此之前被破坏,重塑过程将重新开始。只有摧毁护甲(比如使用解离术)、把死墓骑士传送至正能量位面、或者丢进火山之中才能够永久摧毁死墓骑士。
免疫 死亡效果,疾病,麻痹,毒素,精准*,失去意识外加1种能量类型(与后文中破灭武器的选择相同)。
亵渎灵光防护 灵光 神术 邪恶 30尺。当有生物在灵光范围内使用正能量法术或能力时,死墓骑士会自动按照此能力条目下列出的反制调整值尝试反制它。
毁灭爆震双动(奥术 塑能 死墓骑士释放出30尺锥形能量。区域内的生物受到1d12点伤害,外加每2个死墓骑士等级额外1d12点(基础反射豁免)。死墓骑士每1d4轮只能使用1次该能力。该能量伤害与其破灭武器的能量类型相同(见后文);毁灭爆震获得与其相关能量类型的特征。
魅影坐骑三动(奥术 咒法 召唤 死墓骑士召唤出1匹超自然坐骑,就如同魅影驹(phantom steed)一般,该法术会升阶至的法术环级等同于死墓骑士等级的一半。与魅影驹不同的是,坐骑的AC和豁免检定加值均比死墓骑士的数值低4点,坐骑的生命值为死墓骑士生命值的三分之一(向下取整)。若坐骑被摧毁,死墓骑士必须等待1小时才能再次使用该能力。
破灭武器 在死墓骑士被创造时,他要从后述能量类型中选择与其生前或死亡息息相关的一种:酸、寒冷、电击或火焰。死墓骑士所持用的任意武器均会获得酸蚀(corrosive)、冻寒(frost)、电击(shock)或炽焰(flaming)武器符文,外加+1强击(striking)武器符文。若死墓骑士的等级为14或更高的话,其武器会获得上述同种符文的高等版本(greater versions)作为替代。
武器大师 死墓骑士无论持用何种武器,均可以使用该武器的重击专精效果。
*译者注:此处标注了免疫精准,但是怪物能力里未标注,官方勘误之前不清楚是哪个错了

替换用死墓骑士能力(Alternate Graveknight Abilities)
上文列出了标准死墓骑士的能力,不过你也能通过使用后述能力之一替换上述某个能力(除了复生能力之外)来创建更为独特的死墓骑士。
被辜负者 死墓骑士死于深重的背叛。取代死墓骑士对于某类能量伤害的免疫,他变得免疫心灵伤害,其武器会造成1d6点额外心灵伤害,毁灭爆震能力也会造成心灵伤害,并使用意志豁免替代反射豁免。
创造死墓侍从 死墓骑士能将自身的护甲碎片赠予自愿的盟友,后者会成为他的死墓侍从。死墓骑士可以在任意距离与侍从通过心灵感应进行沟通,通过侍从的感官观察,能通过心灵感应链接以神术内在法术随意对其施放暗示术(suggestion);侍从会将其豁免成功度视为更差的1阶。若死墓骑士的主护甲被摧毁,侍从的护甲碎片会在1d10后复盖他的身体,在此之后这便成为了死墓骑士的新身体。死墓骑士在同一时间只能具有1名侍从,若他想创造1名新侍从,则必须先回收先前赠予的护甲碎片。
暗之救赎 死墓骑士具有等同于其等级的正能量抗力。

死墓骑士护甲(Graveknight Armor)
穿戴死墓骑士护甲是极为危险的事情,因为死墓骑士的精华会迅速寄生在新穿戴者身上,加速死墓骑士的复生。这种痛苦的变形必然会杀死宿主,将其血肉转化为死墓骑士的新身体。移除这个诅咒能让穿戴者脱下护甲,但是若他再次穿戴护甲,诅咒还会再次降下。若穿戴者在穿戴护甲时由于其他原因死亡,或者死墓骑士的复生在穿戴者因诅咒死亡之前已经完成,那么穿戴者会立即进入阶段3。
死墓骑士诅咒奥术 诅咒 死灵 诅咒会影响任何穿戴死墓骑士的护甲超过1小时以上的生物。豁免检定 意志豁免;潜伏期 1小时;阶段1 毁灭1并且无法脱下护甲(1日);阶段2 毁灭2、hampered 10*、且无法脱下护甲(1日);阶段3 死亡并转化为护甲的死墓骑士
*译注:原文如此,核心及APG并无此状态。

引述: 边栏:关联生物
恶名死墓骑士(INFAMOUS GRAVEKNIGHTS)
格拉利昂有几名声名狼藉的反派是死墓骑士。后文中的例子是这个世界中最知名的死墓骑士,你可以将其作为自身游戏中的引子或反派使用。
执棒官沙克尼尔(Lictor Shokneir) 曾经是地狱骑士团中臭名昭著的十字架骑士团首领,执棒官沙克尼尔因为拒绝执行皇室下达的解散他的屠夫军队的圣令而被贬谪。其他地狱骑士团包围并夷平了他的城堡——基斯迪诺堡垒(Citadel Gheisteno)。然而沙克尼尔的执念支撑起了他如今的不死形态,现在他与效忠于他的不死军团重建了这座曾经使他荣耀的城堡。
黑王子(The Black Prince) 尽管在数百年前在众所周知的艾奥梅黛11奇功中,人们只了解到名为黑王子的死墓骑士得到了救赎,但据说黑王子的护甲仍然完好无损——邪恶势力妄图寻回它。若这件护甲被黑王子的后代穿上,整个内海(Inner Sea)都将由于这名可怕的反派而陷入危机。



死墓骑士(Graveknight)    生物 10
LE 中型 不死  
察觉 +19;黑暗视觉(darkvision)
语言 通用语,死灵语
技能 运动+23,威吓+22,宗教+19,战争学识+20
力量 +7,敏捷 +4,体质 +4,智力 +2,感知 +3,魅力 +5
物品 复合长弓(20支箭),+1抗力全身甲,巨剑

AC 31;强韧 +21,反射 +19,意志 +18
HP 175,负能量治疗,复生;免疫 寒冷,死亡效果,疾病,麻痹,毒素,失去意识
亵渎灵光防护 灵光 神术 邪恶) 30尺。+17
借机攻击反应

速度 25尺
近战单动 冻寒巨剑+24(寒冷,魔法,多用P),伤害 2d12+10挥砍 外加 1d6寒冷
近战单动 拳头+23(灵巧,寒冷),伤害 2d6+10钝击 外加 1d6寒冷
远程单动 冻寒复合长弓+21(寒冷,致命1d10,魔法,100尺射程增量,装填0,远射30尺),伤害 2d8+6穿刺 外加 1d6寒冷
毁灭爆震双动(奥术 寒冷 塑能) 6d12寒冷,DC 29
死墓骑士诅咒 DC 33
魅影坐骑三动(奥术 咒法 召唤) HP 58;AC 27,强韧+17,反射+15,意志+14
武器大师 略



原文
剧透 -  原文:
Graveknight
Graveknights are undead warriors granted unlife by a cursed suit of armor.

Creating Graveknights
You can turn an existing, living creature into a graveknight by completing the following steps. It’s best to build a graveknight from scratch, but if you don’t have the time, simply apply the template. A creature should be at least level 5 before being converted to a graveknight.
Increase the creature’s level by 1 and change its statistics as follows.
· Increase its attack rolls, AC, saving throws, Perception, and skills by 1, its HP by 5, and its Strike damage by 1.

Graveknight Abilities
A graveknight gains the undead and graveknight traits, and its alignment is usually adjusted to evil. It loses any abilities that come from it being a living creature and any traits that represent its life, such as human and humanoid.
Darkvision
Negative Healing
Rejuvenation (divine, necromancy) When a graveknight is destroyed, its armor rebuilds its body over the course of 1d10 days—or more quickly if the armor is worn by a living host (see Graveknight Armor, below). If the body is destroyed before then, the process restarts. A graveknight can only be permanently destroyed by obliterating its armor (such as with disintegrate), transporting it to the Positive Energy Plane, or throwing it into the heart of a volcano.
Immunities death effects, disease, paralyzed, poison, precision, unconscious, plus one energy type (the same chosen for ruinous weapons below).
Sacrilegious Aura (abjuration, aura, divine, evil) 30 feet. When a creature in the aura uses a positive spell or ability, the graveknight automatically attempts to counteract it, with the listed counteract modifier.
Devastating Blast [two-actions] (arcane, evocation) The graveknight unleashes a 30-foot cone of energy. Creatures in the area take 1d12 damage, plus an additional 1d12 damage for every two levels the graveknight has (basic Reflex save). The graveknight can use this ability once every 1d4 rounds. This energy damage is of the same type as that of its ruinous weapons (see below); Devastating Blast gains the associated energy trait.
Phantom Mount [three-actions] (arcane, conjuration, summon) The graveknight summons a supernatural mount as per phantom steed, heightened to a level equal to half the graveknight’s level. Unlike phantom steed, the steed’s AC and saving throw bonuses are all 4 lower than the graveknight’s, and the steed has one-third the graveknight’s Hit Points (rounded down). If the steed is destroyed, the graveknight must wait 1 hour before using this ability again.
Ruinous Weapons At the time of its creation, a graveknight chooses one of the following energy types that was relevant to its life or death: acid, cold, electricity, or fire. Any weapon the graveknight wields gains the effects of the caustic, frost, shock, or flaming weapon rune, respectively, in addition to a +1 striking weapon rune. If the graveknight is 14th level or higher, its weapons instead gain the effects of the greater versions of both of these runes.
Weapon Master The graveknight has access to the critical specialization effects of any weapons it wields.

Alternate Graveknight Abilities
Although the abilities listed above are standard for a graveknight, you can create a more unusual graveknight by substituting one of the aforementioned abilities (except for its rejuvenation ability) with one of the following.
Betrayed Revivification The graveknight died after being deeply betrayed. Instead of being immune to a type of energy damage, it is immune to mental damage, its weapons deal 1d6 additional mental damage, and its Devastating Blast deals mental damage with a Will saving throw instead of Reflex.
Create Grave Squire The graveknight can gift a piece of its armor to a willing ally, which becomes its grave squire. The graveknight can communicate telepathically with its squire at any distance, see through the squire’s senses, and cast suggestion as a divine innate spell through the telepathic link at will; the squire treats its degree of success as one step worse. If the graveknight’s main armor is destroyed, the squire’s piece expands to cover the squire’s body over 1d10 days, after which point it becomes the graveknight’s new body. The graveknight can have only one squire at a time, and must recover the gifted piece of armor if it wishes to create a new squire.
Dark Deliverance The graveknight has positive resistance equal to its level.

Graveknight Armor
Wearing graveknight armor is very risky, for the graveknight’s essence rapidly parasitizes the new wearer, accelerating the graveknight’s rejuvenation. This agonizing transformation inevitably kills the host, transforming their flesh into the graveknight’s new body. Removing the curse allows a character to remove the armor, but if it ever wears the armor again, the curse returns. If the wearer dies from another cause while wearing the armor, or if the graveknight’s rejuvenation completes before the wearer dies from the curse, the wearer immediately progresses to stage 3.
Graveknight’s Curse (arcane, curse, necromancy) This curse affects anyone who wears a graveknight’s armor for at least 1 hour. Saving Throw Will save; Onset 1 hour; Stage 1 doomed 1 and cannot remove the armor (1 day); Stage 2 doomed 2, hampered 10, and cannot remove the armor (1 day); Stage 3 dies and transforms into the armor’s graveknight.

INFAMOUS GRAVEKNIGHTS
Several of Golarion’s most notorious villains are graveknights. The following examples are among the world’s most infamous graveknights at large, and may inspire or serve as villains in your own games.
Lictor Shokneir: Once the Hellknight leader of the notorious Order of the Crux, Lictor Shokneir was disgraced when he refused a royal order to disband his army of butchers. The other Hellknights surrounded him and razed his castle, Citadel Gheisteno, to the ground. However, Shokneir’s determination sustains his now-undead form, and he and his undead legions have rebuilt the citadel in all its haunting glory.
The Black Prince: Although the graveknight known simply as the Black Prince was redeemed centuries ago as part of Iomedae’s 11 Acts, it is said that the prince’s armor remains intact—and that vile forces conspire to reclaim it. If the armor is donned by one of the Black Prince’s descendants, the Inner Sea will be beset by a terrible villain indeed.

GRAVEKNIGHT LEVEL 10
LE MEDIUM UNDEAD
Perception +19; darkvision
Languages Common, Necril
Skills Athletics +23, Intimidation +22, Religion +19, Warfare Lore +20
Str +7, Dex +4, Con +4, Int +2, Wis? +3, Cha?+5
Items composite longbow (20 arrows), +1 resilient full plate, greatsword
AC 31; Fort +21, Ref +19, Will +18
HP 175, negative healing, rejuvenation; Immunities cold, death, disease, paralyzed, poison, unconscious
Sacrilegious Aura 30 feet. +17
Attack of Opportunity [reaction]
Speed 25 feet
Melee [one-action] frost greatsword +24 (cold, magical, versatile P), Damage 2d12+10 slashing plus 1d6 cold
Melee [one-action] fist +23 (agile, cold), Damage 2d6+10 bludgeoning plus 1d6 cold
Ranged [one-action] frost composite longbow +21 (cold, deadly 1d10, magical, range increment 100 feet, reload 0, volley 30 feet), Damage 2d8+6 piercing plus 1d6 cold
Devastating Blast[two-actions] (arcane, cold, evocation) 6d12 cold, DC 29
Graveknight’s Curse DC 33
Phantom Mount[three-actions] (arcane, conjuration) HP 58; AC 27, Fort +17, Ref +15, Will +14.
Weapon Master
« 上次编辑: 2022-06-04, 周六 06:34:00 由 璀璨星炬 »
没有团,为什么还要翻译规则呢?
当然是为了友情了

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Re: 【Bestiary 1】死墓骑士(Graveknight)
« 回帖 #1 于: 2020-11-28, 周六 16:52:42 »
补图
理想的译法是这样的:先把原文看懂,照原文译出来,看看念不念得下去,试删掉几个不一定用得着的字,看看是否有损文义和文气。如果有损,再补回来。试把不可少的字加进去,看看是否超出原文范围,增减以后和原文再校对一次。有些地方是否译错,语气的轻重是否恰如其分,原文的弦外之音译文是找不找得到?原文的意思要消化;译文的文字要推敲。有经验的译者可能一下笔就译好了,不过还是要推敲的时候多。

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Re: 【Bestiary 1】死墓骑士(Graveknight)
« 回帖 #2 于: 2020-11-30, 周一 01:42:38 »
内有支配亡灵的能力了啊

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Re: 【Bestiary 1】死墓骑士(Graveknight)
« 回帖 #3 于: 2020-11-30, 周一 07:51:51 »
内有支配亡灵的能力了啊
好像还真是
理想的译法是这样的:先把原文看懂,照原文译出来,看看念不念得下去,试删掉几个不一定用得着的字,看看是否有损文义和文气。如果有损,再补回来。试把不可少的字加进去,看看是否超出原文范围,增减以后和原文再校对一次。有些地方是否译错,语气的轻重是否恰如其分,原文的弦外之音译文是找不找得到?原文的意思要消化;译文的文字要推敲。有经验的译者可能一下笔就译好了,不过还是要推敲的时候多。

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Re: 【Bestiary 1】【BoD】死墓骑士(Graveknight)
« 回帖 #4 于: 2022-06-04, 周六 06:44:13 »
引用
以下内容源自《死者之书》;以盖布为第一人称。

死墓骑士,忤逆死亡的勇士
Graveknights, Warriors Beyond Death


  死墓骑士们是一群融合了多用性和耐用性的超级士兵,令他们成为我最有用的亡灵仆人之一。死墓骑士被称为最强战士并非浪得虚名:它们的不死之躯撑起了惊人的力量,还有着能在毁灭后再度复生的能力。只要死墓骑士的一丁点铠甲碎片还存留——不需要护甲下的躯体的任何部分——它就能在几天内重建自己。但是,死墓骑士最大的优点是它们对战斗和征服的意愿,这种欲望是如此强烈,以至于它们拒绝了死亡。
  从外貌上看,死墓骑士是一个骨头脆弱、血肉干燥如革、全副武装的形象。活化它们的精华渗透的不是肉体而是铠甲,这副铠甲是一个强大诅咒的容器,正是这诅咒将死墓骑士的邪恶灵魂锚定在这个世界。它们的有机部分不过是一种防卫器官或者后天产生的东西,对这些肉体的损害不足以长时间妨碍一名死墓骑士。
  虽然它们被成为“骑士”,但幸运的是,死墓骑士完全没有任何过时的骑士准则或狭隘的道德准则观念,其他骑士团则把这些当做他们的标志。死墓骑士没有公平竞争的意识:没有什么不光彩的策略,没有什么该禁止的战术,更没有什么神圣不可侵犯的交战规则。

剧透 -   :
Graveknights meld utility and durability into a superior soldier, making them among the most useful of my undead servants. Superlatives are wholly warranted for these creatures who possess remarkable strength of arms bolstered by undeath and an ability to rejuvenate even from destruction. So long as a scrap of a graveknight’s armor remains—no fragment whatsoever of the body is required—it can rebuild itself anew in a matter of days. But the greatest advantage of a graveknight servitor is their will to fight and conquer, a desire so powerful they rejected death itself.

A graveknight appears as an armor-clad figure of brittle bone and leathery flesh. The animating essence permeates not the body but the armor, and this armor serves as a receptacle for the potent curses that anchor the graveknight’s malevolent soul to the world. Their organic material is often not much more than an armature or afterthought, its injury insufficient to deter a graveknight for long.

Though called “knights,” graveknights fortunately possess none of the outdated chivalrous codes or narrow-minded morals that mark many knightly orders. Graveknights possess no sense of fair play; no ploy is too ignoble, no tactic off-limits, no rule of engagement sacrosanct.


复生 Rejuvenation
  死墓骑士和巫妖有着一个明显的相似之处。当巫妖被摧毁后,它们从自己的命匣(soul cage)里重建身躯,组成它们的物质会在一到十天内凭空出现,直到巫妖再次完整。死墓骑士也会在相似的时间跨度内完成重建,(不过)它们的身体是由幸存下来最大的一块铠甲碎片形成的。你可以通过在护甲上束缚一个活体宿主来加快重建过程。完全摧毁一个巫妖的命匣可以阻止它的回归,而一个死墓骑士的复生只有在每一块被诅咒的盔甲碎片都被摧毁的情况下才会被阻止。
  然而,仅仅把死墓骑士看作是一个“战士型巫妖”是一个严重的错误,因为二者的差异十分显著且具有说明性。巫妖诞生自主观意图和学习:巫妖转化仪式是一名施法者为实现个人的深远目标而追求的东西。但没有哪个死墓骑士会把亡灵之躯当做通向永恒力量的途径。这意味着它们缺乏目标感。死墓骑士们遵循随诅咒而生的征服和杀戮的欲望。这使得它们成为难以驾驭的伙伴,除非被赋予了某种使命,比如指挥一个次级军团。

剧透 -   :
Rejuvenation
There is an obvious analog between graveknights and liches. Liches rebuild bodies from their soul cages when destroyed, their substance simply materializing out of nothing over a period of one to ten days until the lich is whole once more. Graveknights also rebuild over a similar span of time, their bodies materializing from the largest surviving scrap of their armor. One can expedite the rebuilding process by binding a living host to the armor. Wholly destroying a lich’s soul cage can prevent their return, and a graveknight’s return is prevented only if every piece of cursed armor is obliterated.

Yet to consider graveknights merely “warrior liches” is a gross error, as the differences between the two undead are significant and illustrative. Liches are born out of intent and study: the ritual is something a spellcaster pursues for their own far-reaching goals. No graveknights plan their undead existence as a route to immortal power. This means they lack a sense of purpose. They follow their curse-born urge to conquer and slaughter. This makes them fractious associates unless they are granted a purpose, such as command over a lesser legion.


诅咒铠甲 Cursed Armor
  在创造死墓骑士时,仔细挑选铠甲是一个重要的步骤,因为铠甲既能保护它们又能无限重生它们。虽然一个人能被锚定于任何铠甲上,但是更耐用的铠甲,如板条甲(splint mail)或全身甲(full plate),能造出更耐用的死墓骑士。如果盔甲可以用特殊的材料制成,比如秘银(mithral)或精金(adamantine),那就更好了。死墓骑士的铠甲会随着生物的新外观或变节而改变,显现出头骨和尖刺以表露残忍,善神的圣徽会扭曲为异端标记或完全焚毁。
  在创造死墓骑士时,最简单的方法就是将(作为转化目标的)这个战士和那副与他一同战斗、伴他流血、随他战死的铠甲束缚到一起。那些对于未来的死墓骑士而言十分重要的铠甲,如曾被受人爱戴的先祖或圣洁的前辈穿戴过的铠甲,甚至更加容易附上必备的锚定灵魂的魔法。但我的试验表明,这些选择并非严格的要求。你可以制作一套崭新的铠甲,精心制作以容纳一名战士的战斗精神/之魂,然后用它包裹一名垂死的战士,使其成为死墓骑士的永恒外壳。

剧透 -   :
Cursed Armor
Carefully considering armor is an important step when creating a graveknight, since it both protects and endlessly regenerates them. Although one might be anchored to any armor, the more durable types, such as splint mail or full plate, make for more durable graveknights. If the armor can be fashioned from special materials such as mithral or adamantine, all the better.A graveknight’s armor shifts to match the creature’s new outlook or apostasy, with skulls and spikes appearing to demonstrate cruelty and symbols of good gods warping into heretical markings or burning away entirely.

It is simplest to bind a graveknight to the same suit of armor in which the warrior fought, bled, and died. Armor that was important to the prospective graveknight, such as that worn by a beloved ancestor or a saintly predecessor, is even easier to enchant with the requisite soul anchor. Yet my experiments have shown this isn’t a strict requirement. One can create a new suit of armor, carefully crafted to house the warrior’s fierce fighting spirit, and encase a dying warrior within it so it becomes the graveknight’s enduring shell.


痛苦回响 Echoes of Pain
  每个死墓骑士起源的最基本事实——一件每位死墓骑士都想掩盖或遗忘的事——它们诞生于失败。活着的战士可能会取得非凡的胜利,收获无尽的荣誉,但他们不会成为死墓骑士,直到他们的生命在突然到来的暴力、困惑和痛苦中结束。所有潜在的死墓骑士在死亡的那一刻都坚信是他们正处于力量的顶峰。
  每位死墓骑士都与酸液、寒冷、电击或火焰相连,这些能量充斥于它们的物理攻击和内在抗力。一名死墓骑士关联的能量源于它们在死亡时所感到的绝望。一位在死亡时看到决定性的胜利从手边溜走的战争领袖可能会从失落中体会到侵蚀感,从而获得对酸液的亲和。一位对它的死无比愤怒的斗士/神卫可能会选用火焰。一名死墓骑士在死亡时的情绪会被固锁于不死之中并,讽刺地,成为它们唯一能感受到的情绪。通过微调一位潜在的死墓骑士的罪孽和绝望,他们的亲和元素可以被预测并控制。
  除了四种常见的能量形式,最难以捉摸的是由突然的背叛带来的罕见而短暂的痛苦“能量”。这种亲和是最难复制的,值得进一步研究。

剧透 -   :
Echoes of Pain
The fundamental truth of every graveknight’s origin—one which all graveknights seek to obscure or forget—is that they are born of failure. Living warriors might achieve remarkable triumphs and receive endless accolades, but they don’t become graveknights until their lives end with sudden violence, confusion, and pain. Each potential graveknight must believe they are the pinnacle of might at the instant of death.

Each graveknight is tied to acid, cold, electricity, or fire, and this energy suffuses their physical attacks and inherent resistances. A graveknight’s associated energy stems from their feelings of despair at death. A war leader who sees an ultimate victory slip away from their grasp at the time of death might feel a corrosive sense of loss, gaining an affinity for acid. A champion with an all-consuming rage at their death might adopt fire. A graveknight’s emotions during death become locked in undeath and remain, ironically, the only vestiges of emotions they can ever feel. By fine-tuning a potential graveknight’s sin and despair, their affinity might be predicted and thus controlled.

Apart from the four usual forms, the most elusive of all is the rare and ephemeral “energy” of anguish brought about by sudden betrayal. This affinity is hardest to replicate and warrants further study.


破碎的远征军 Broken Crusaders
  当然,我应该阐述一下我自己创造的死墓骑士。在花了很大精力完善我的方法后,我为它们感到骄傲。最终成果说明了一切:我的死墓骑士比在其他地方发现的要好的多得多。
  我是在无意中踏上了掌握创造死墓骑士的道路的。奥泽姆骑士团(The Knights of Ozem),在囚禁了默语暴君(Whispering Tyrant)后因不劳而获的正义感而自高自大,他们开始寻找另一个目标。作为他们傲慢的缩影,他们派了七名精心挑选的远征军作为间谍进入我的城市,准备对我的国家进行“二次远征”(Second Crusade)。这些圣武士们是群糟糕的间谍。我很快识别并抓获了全部七人。我给予他们的并非折磨,而是无与伦比的放纵,向他们未能充分成长的恶习煽风点火,使其熟成为堕落、羞耻和自恨。信奉的神祇对自己避之不及,因此他们时而乞求侍奉我,时而恳求一死了之。我将二者都赐予了他们,打算让他们复活成为不死的战争领袖。令我吃惊的是,他们身为高贵神卫的扭曲认同感已经深深地印刻于心,令他们的灵魂如同血迹一般黏在了铠甲上。一个接一个,他们复活为了死墓骑士。但除了我的间谍总管(spymaster)塞尔德格•贝德利斯(Seldeg Bheldis;第四章《盖布》一节这家伙的名字又拼成了Seldeg Bhedlis),全部七名放荡者理事会(Council Libertine)成员都被奥泽姆骑士团或阿拉兹尼(Arazni)的爪牙摧毁了。
  放荡者理事会(Council Libertine)终结了,但是我已经学会了如何将崇善勇敢的人腐化为死墓骑士。堕落的罪孽加剧了他们在死亡时体会到的失败感。每过一年,我的手艺都得到了进一步的磨练,我新组建的战帅理事会(Warmaster Council)中的死墓骑士的数量也在稳步增长。我的军队已经获得了无可比拟、坚不可摧的领袖。

剧透 -   :
Broken Crusaders
I should, of course, expound on the graveknights of my own creation. I take pride in them, having gone to great lengths to refine my methods. The results speak for themselves: my graveknights are far superior to those found elsewhere.

I was set on the path to my mastery of graveknight creation unintentionally. The Knights of Ozem, puffed up with an unearned sense of righteousness after imprisoning the Whispering Tyrant, sought another target. The epitome of hubris, they sent seven hand-picked crusaders as spies into my cities to prepare their “Second Crusade” against my nation. Paladins make atrocious spies. I swiftly identified and captured all seven. I offered them not torture but unparalleled indulgences, stoking their stunted vices into full-blown depravity, shame, and self-hatred. Shunned by their gods, they alternately begged to serve me and pleaded for the release of death. I gave them both, planning to bring them back as undead war leaders. To my surprise, their twisted identification as noble champions had been so imprinted into them that their souls clung to their armor like bloodstains. One after another, they arose as graveknights. Yet with the exception of my spymaster Seldeg Bheldis, all seven of my Council Libertine met their destruction at the hands of the Knights of Ozem or by cat’s-paws of Arazni.

The Council Libertine was ended, but I had learned how to corrupt the virtuous and valorous into graveknights. Sins of decadence stoke the failures they feel at death. I hone my craft further with each passing year, and the graveknights on my new Warmaster Council grow steadily in number. My armies have gained the unparalleled, indestructible leaders they deserve.
« 上次编辑: 2023-03-21, 周二 04:42:35 由 璀璨星炬 »
理想的译法是这样的:先把原文看懂,照原文译出来,看看念不念得下去,试删掉几个不一定用得着的字,看看是否有损文义和文气。如果有损,再补回来。试把不可少的字加进去,看看是否超出原文范围,增减以后和原文再校对一次。有些地方是否译错,语气的轻重是否恰如其分,原文的弦外之音译文是找不找得到?原文的意思要消化;译文的文字要推敲。有经验的译者可能一下笔就译好了,不过还是要推敲的时候多。

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Re: 【Bestiary 1】【BoD】死墓骑士(Graveknight)
« 回帖 #5 于: 2022-06-04, 周六 06:45:51 »
死墓骑士 Graveknight

死墓骑士是被一副受诅咒的铠甲赋予不死之身的亡灵勇士。除非铠甲被完全摧毁,否则它能使死墓骑士再度重生。创建死墓骑士和死墓骑士护甲的规则见上(B1)

替换用死墓骑士能力 Alternate Graveknight Abilities
你能通过将原有的能力之一(除了黑暗视觉,负能量治疗,复生,免疫)替换为下列的能力来创造一个更独特的死墓骑士。更多的替换能力在《怪物图鉴1》(见上)
  • 缠结护甲 Clutching Armor [R]奥术,变化系)  触发 一个生物尝试离开死墓骑士;效果 死墓骑士的护甲活化并尝试攫抓(Grab)触发的生物。它进行一次用于擒拿(Grapple)的运动检定,使用死墓骑士的运动加值-2作为调整值。护甲可以如常继续擒拿该生物。因为是护甲在抓着该生物,所以死墓骑士不需要空出一只手来使用此能力。
  • 渴求战斗 Eager for Battle幸运)  当死墓骑士骰先攻时,它骰两次并取较好的骰点。在骰先攻后的第一轮,死墓骑士获得迅捷(quickened)状态,并可用额外行动来快步、行走、打击。
  • 只余尘土 Empty Save for Dust 在死墓骑士护甲包裹下的只是一些飞扬的尘土,它们从这副铠甲的关节处漫出。接触或被死墓骑士接触的生物(包括被死墓骑士的拳头打击命中的生物)必须成功通过反射豁免,否则会被灰尘污染。被污染的生物获得呆滞(stupefied) 1,并获得对死墓骑士的能量的弱点,弱点数值等于死墓骑士等级一半。在1分钟后或当生物被水浸湿时,污染结束,以先发生的为准。
  • 死墓骑士盾牌 Graveknight's Shield奥术,死灵系)  死墓骑士的诅咒延伸至它们的盾牌上,或者死墓骑士护甲用自己的一部分来制造一面盾牌。死墓骑士有一面盾牌,其使用等级不高于死墓骑士等级-1的百炼盾的数据。盾牌准独立于死墓骑士,并会自动保护死墓骑士不受伤害。当这面盾牌被举起时,它会自动使用盾牌格挡(Shield Block)来减少每轮第一次对死墓骑士的攻击造成的伤害,死墓骑士无需为这次格挡花费反应动作[R]。盾牌会自动和死墓骑士的剩余部分一起复生,想要摧毁它必须用和摧毁死墓骑士护甲同样的方式。
  • 不详怒视 Portentous Glare灵光,神术,情绪,惑控系,恐惧,心灵,视觉)  30尺。死墓骑士的面容带来了势不可挡的骇人气氛。当一个生物在灵光范围内结束回合时,他必须进行一次意志豁免。豁免失败的生物获得毁灭(doomed) 1(大失败获得毁灭(doomed) 1和惊惧(frightened) 2)。死墓骑士可以通过一个交互动作(Interact action)开关头盔面罩进而开关此能力。

(译注:“缠结护甲”和“死墓骑士盾牌”最早出现于AP《传承之力 4/6 神殿都市之秘》,其中还有一个能力“引导魔法”未选入本书;GM在魔改时自行参考是否应用)

原文

引述: 额外学识
 战争的艺术 Arts of War
死墓骑士并非复活自普通士兵而是来自赢得无数战役的伟大战术家。通常,他们曾是这片土地上最强大的将军或受嘉奖最多的战争英雄。这意味着它们不会仓促展开一场肉搏战。它们会研究这片区域(通常带着只有不死生物才能有的经验丰富和无情的视角)精心安排部队调动、土方工程和陷阱以确保胜利。它们通常还会准备一支随时部署的增援部队和冗余的应急措施。正如伟大的战略家们所认为的那样,在第一击打出前,一场战斗的结局就已经决定了,和一名死墓骑士战斗就如同呆在一个快速闭合的老虎钳下一样绝望。
引述: 建议与规则
 战马改修 Steed Adaptations
对于一些死墓骑士来说,它们的坐骑远不只是它们想在战场上快速移动的愿望的具象化。死墓骑士的魅影坐骑可能具有骑士生前喜欢的坐骑的外观、抗力、或移动方式,比如一匹梦魇战马(nightmare)的火焰抗力,或者天马(Pegasus)的飞行速度。
« 上次编辑: 2022-06-11, 周六 05:21:09 由 璀璨星炬 »
理想的译法是这样的:先把原文看懂,照原文译出来,看看念不念得下去,试删掉几个不一定用得着的字,看看是否有损文义和文气。如果有损,再补回来。试把不可少的字加进去,看看是否超出原文范围,增减以后和原文再校对一次。有些地方是否译错,语气的轻重是否恰如其分,原文的弦外之音译文是找不找得到?原文的意思要消化;译文的文字要推敲。有经验的译者可能一下笔就译好了,不过还是要推敲的时候多。

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Re: 【BoD】死墓骑士(Graveknight)
« 回帖 #6 于: 2022-06-04, 周六 06:46:24 »
死墓骑士战帅 Graveknight Warmaster

作为不朽暴力的典范,死墓骑士战帅在战场上是一股毁灭性的力量,它能刺激盟友,让他们的暴力程度更上一层楼。

原文

死墓骑士战帅 Graveknight Warmaster         生物 14

罕见 守序邪恶 中型 不死
察觉 +26;黑暗视觉
语言 通用语,死灵语
技能 运动 +28,欺骗 +26,威吓 +28,宗教 +24,社群 +25,战争学识(Warfare Lore) +27
力量 +8,敏捷 +4,体质 +5,智力 +3,感知 +4,魅力 +6
物品 +1 抗力 全身甲,重弩(20支箭),战用连枷


AC 38;强韧 +27,反射 +24,意志 +24
HP 255,负能量治疗,复生
免疫 死亡效果,疾病,电,麻痹,毒素,失去意识
饥饿护甲 Hungry Armor 用近战武器对死墓骑士进行打击的生物必须成功通过DC 31反射豁免,否则用于打击的武器将被卸武(disarmed)。若该生物豁免大失败,则这把武器会掉落至死墓骑士占据的空间;用无武装(unramed)攻击命中死墓骑士的生物必须成功通过DC 31反射豁免,否则会被死墓骑士擒抱(grabbed),直至该生物的下个回合结束、该生物逃脱(Escape)、或死墓骑士移动,以先发生的为准。
复生 Rejuvenation神术,死灵系)  当死墓骑士被摧毁时,其护甲会在1d10天内重塑身体——若护甲被活着的宿主穿戴则会更加迅速(见上面帖子中的死墓骑士护甲)。若身体在此之前被破坏,重塑过程将重新开始。只有摧毁护甲(比如使用法术解离术)、把死墓骑士传送至正能量位面、或者丢进火山之中才能够永久摧毁死墓骑士。
渎圣灵光 Sacrilegious Aura防护系,灵光,神术,邪恶)  30尺。灵光范围内的生物使用(带有)正能量(positive)(特征的)法术或能力时,死墓骑士会自动尝试反制(counteract)它,反制调整值 +23。
借机攻击 [R]


速度 25尺
近战 [A] 战用连枷 +29(缴械,电,魔法,横扫,摔绊),伤害 3d10+14 钝击 加 1d6 电击
近战 [A] 拳头 +29(灵巧,电,魔法),伤害 3d6+14 钝击 加 1d6 电击
远程 [A] 重弩 +25(电,魔法,射程增量 120尺,装填 2),伤害 3d10+6 穿刺 加 1d6 电击
毁灭爆震 Devastating Blast [AA]奥术,电,塑能)  死墓骑士释放出30尺锥形闪电。区域内的生物受到8d12电击伤害(DC 34基础反射豁免)。死墓骑士在1d4轮无法再次使用此能力。
暴力典范 Exemplar of Violence [AA]视觉)  频率 每轮一次;效果 死墓骑士进行一次打击,同时它的铠甲闪烁着邪恶的光芒,刺激盟友实施暴力。在打击结束后,所有能看到死墓骑士的盟友都可以使用一个反应动作[R]进行一次快步(Step)或行走(Stride),但它们必须要在一个邻接敌人的空间内结束移动。死墓骑士的一位盟友可以使用该动作打击而非移动。
死墓骑士诅咒 Graveknight's Curse奥术,诅咒,死灵系* 诅咒会影响任何穿戴死墓骑士的护甲超过1小时以上的生物。
 豁免骰 DC 24意志豁免;潜伏期 1小时;

  • 阶段1 毁灭1并且无法脱下护甲(1日);
  • 阶段2 毁灭2、hampered 10*、且无法脱下护甲(1日);
  • 阶段3 死亡并转化为护甲对应的死墓骑士。
魅影坐骑 Phantom Mount [AAA]奥术,咒法系(召唤)**) 死墓骑士召唤出1匹超自然坐骑,就如同升阶至7环的法术 魅影驹 一般。这匹战马数据为:AC 34,强韧 +23,反射 +20,意志 +20,HP 85。若坐骑被摧毁,死墓骑士必须等待1小时才能再次使用该能力。
破灭武器 Ruinous Weapons 死墓骑士所持用的任意武器或无武装攻击均获得+1高等强击(greater striking)和高等电击(greater shock)武器符文。
武器大师 Weapon Mastor 死墓骑士无论持用何种武器,均可以使用该武器的重击专精效果。


* 诅咒能力原文如此,PF2e迄今为止并无此状态。
** 根据B1,魅影坐骑能力应该有“召唤”特征,但此处没有。

« 上次编辑: 2022-12-21, 周三 00:00:49 由 璀璨星炬 »
理想的译法是这样的:先把原文看懂,照原文译出来,看看念不念得下去,试删掉几个不一定用得着的字,看看是否有损文义和文气。如果有损,再补回来。试把不可少的字加进去,看看是否超出原文范围,增减以后和原文再校对一次。有些地方是否译错,语气的轻重是否恰如其分,原文的弦外之音译文是找不找得到?原文的意思要消化;译文的文字要推敲。有经验的译者可能一下笔就译好了,不过还是要推敲的时候多。

离线 苍月溟

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Re: 【Bestiary 1】【BoD】死墓骑士(Graveknight)
« 回帖 #7 于: 2022-06-15, 周三 10:55:23 »
过去强力帅气的黑暗角色再次登场,搭配邪恶神卫服用口味更佳…
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离线 璀璨星炬

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Re: 【Bestiary 1】【BoD】死墓骑士(Graveknight)
« 回帖 #8 于: 2022-06-15, 周三 22:57:18 »
过去强力帅气的黑暗角色再次登场,搭配邪恶神卫服用口味更佳…

AP里还真有个死墓骑士神卫
理想的译法是这样的:先把原文看懂,照原文译出来,看看念不念得下去,试删掉几个不一定用得着的字,看看是否有损文义和文气。如果有损,再补回来。试把不可少的字加进去,看看是否超出原文范围,增减以后和原文再校对一次。有些地方是否译错,语气的轻重是否恰如其分,原文的弦外之音译文是找不找得到?原文的意思要消化;译文的文字要推敲。有经验的译者可能一下笔就译好了,不过还是要推敲的时候多。

离线 原子能青蛙

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Re: 【Bestiary 1】【BoD】死墓骑士(Graveknight)
« 回帖 #9 于: 2022-06-16, 周四 09:56:34 »
hampered应该是PLAYTSET里的束缚,束缚后面跟数值表示减少移动速度XX尺。
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