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[Starfinder CRB] 仿生人(Android)
« 于: 2017-08-08, 周二 22:13:12 »
仿生人(Android)
+2敏捷 +2智力 -2魅力 4HP注1

这种复杂的科技创造物被创造的类似于人类,仿生人最初是一种作为仆人的种族,但他们已经挣脱并形成了自己的社会。不像普通的机器人(robot)或太空船AI,仿生人不是简单地根据他们的程式来做反应; 相反地,他们有着独立的意识,并由灵魂所驱动着 - 一个关键的区别,他们普遍能接受的地位是作为人而不是财产。

体型与类型(SIZE AND TYPE)
仿生人为中体型类人生物,仿生人亚种。

构装者(CONSTRUCTED)
对于需要判断生物种类的效果,仿生人同时视作人类和构装体(依效果最差者计)。仿生人在对抗疾病、影响心灵效果、毒素与睡眠的豁免检定上获得+2种族加值,除非这些效果专门针对构装体。此外,仿生人不用呼吸也不用遭受在真空中的正常环境影响。

超常视觉(EXCEPTIONAL VISION)
仿生人拥有昏暗视觉和黑暗视觉。因此他们在昏暗下视物时如同在常光下,在无光源下他们可以看到60尺远,但只有黑白两色。请参阅第264页和第263页的昏暗视觉与黑暗视觉。

情感平淡(FLAT AFFECT)
仿生人发现情绪令人困惑,让他们闷在心里。他们在察言观色上遭受-2减值,但在尝试针对他们的察言观色检定的DC上增加2点。

升级插槽(UPGRADE SLOT)
仿生人的身体中有一个盔甲升级插槽(armor upgrade slot)。无论仿生人是否穿着实体盔甲,他们都可以使用此插槽来安装任何可以安装在轻甲上的盔甲升级。

扮演一名仿生人(PLAYING AN ANDROID)
你可能…
理性,快速思考,细心的计划者,总是注意著潜在的逃生路线。
不信任权威,并假设别人想要利用你。
对机器有着天生的了解,并尊重它们。
通过如何对待动物、仿生人和仆人来判断他人。

其他种族可能…
很难理解你的情绪, 或者假设你根本没有情绪。
嫉妒你的构装身体与不会老化。
用劣于纯粹的生物生命形态的角度看待你。
觉得要跟上你快速且复杂的逻辑思考很困难。

体貌描述
仿生人是在称为工厂的科技托儿所中创造的生物力学构装体。虽然第一名仿生人被认为几乎是生物,很难从他们生活周遭的人类中区分开来,但现代的设计则更加多样化,许多人偏爱于金属骨架和处理器来支持合成器官和活生生的肉体。几乎所有的仿生人都具有类人的身体形状和像纹身般的电路,在全力运作的情况下会透过皮肤发光,但在这些共同点之外,身体外观的变化反映了仿生人的设计、角色和个性。有些人痛苦地融入人类社会,而其他人则故意展现自己的机械性质。虽然一些仿生人被创造成或将自己定制成看起来像其他种族,这些人算是相对罕见的。由于他们的生物构成部分,仿生人需要吃饭和睡觉,但是作为构装的存在,他们不会以人类的方式来繁殖,并且从生物学角度,他们不需要性别 - 有些人强烈地认定为男性或女性,而其他人则不定地改变或完全忽略,还有一些人以哲学理由积极地拒绝性别,作为他们以前奴隶制的遗物。

尽管仿生人的身体是使用称为奈米机械(nanites)的微型机器进行组装,但它们复杂的神经系统以与有机生物相同的方式吸引和整合灵魂。大多数仿生人在出生时即完全成长,而且技术上可以通过不断的修复而长生不老,尽管大多数仿生人在一个世纪之后会自愿释放自己的身体,以便让新的灵魂重新进入 – 一个被称为重生的过程,比起自杀更像是传后。

起源世界
Pact Worlds注2,3中的仿生人科技通常被认为是在发生Gap注2,4之前的格拉力昂上发展起来的,尽管有很明显的迹象表明,第一个仿生人实际上是来自遥远星系的旅行者。在现代,整个Pact Worlds星系中的各个公司揭开了创造仿生人的秘密,并开始大规模生产仿生人作为廉价且熟练的劳工,完美的适合于危险工作。这种做法一直持续到大约150年前,当Thyst Rebellion和随后的仿生人在整个星系中反抗时,加上现在被称为传奇演讲,仿生人革命者Serphaeus-6 的“Automatic's Polemic”,导致全星系的政府正式地认可所有的仿生人作为独立公民。然而,这项裁定没有完全阻止在星系中较少被控管到的黑心公司制造非法仿生人奴隶,或强迫新生儿仿生人“工作”来偿还生产他们的费用。尽管Pact Worlds中的任何地方都可以找到仿生人,但许多人倾向于待在国际艾巴萨罗姆太空站(Absalom Station),machine cities of Aballon注2和the freedom of the Diaspora注2

社会与阵营
仿生人的社会往往是孤立的。尽管在大多数定居点,特别是艾巴萨罗姆太空站,仿生人得到公平的对待,但许多仿生人并没有忘记自己的人民被奴役著,并仍然敏锐地意识到来自其他种族的偏见, 基于他们的 "不自然"的起源,或嫉妒仿生人不会老化。这导致大多数仿生人都能感觉到与同类的亲属感,并互相帮助,尽管他们也可能与其他善待仿生人的种族保持良好。尽管人们普遍认为,仿生人令人印象深刻的演绎推理能力并没有排除了情绪,大多数仿生人都敏锐地感受到情绪 - 他们只是无法好好表达,并且不同的个体在处理和传达特定的感觉时可能会有麻烦。一般仿生人的阵营是一种实践的中立; 他们专注于自己和他们的朋友的福利。

关系
在陌生人周围常常小心翼翼的,仿生人与人类的关系最为紧张,人类以自身的形象创造了仿生人,但仍然是仿生人们最常见的压迫者。他们觉得与shirrens注2最为接近, 因为shirrens也了解被奴役和误解的感觉,他们尊重卡萨达人(kasathas)的自给自足。仿生人通常不喜欢vesk注2,因为在他们眼里是奴隶商人,并只能够勉强地忍受ysoki注2的滑稽。

冒险
仿生人进行冒险的原因有很多:谋生、追踪他们种族的起源,或者拯救仿生人和其他被奴役的生物。他们在战斗下的快速思维使他们成为天生的operatives注2soldiers注2,而他们对机器的亲和力使他们成为优秀的mechanics注2technomancers注2

姓名
仿生人没有单一的命名惯例。 许多人从他们第一次醒来时身处的文化,或从他们喜欢的媒体中取名字。有些则接受基于外观,个性或功绩,类似名字般的呼号(call sign)。还有一些人用数字来故意提醒他们的机械本性,或是姓名与数字的组合,表示他们灵魂所栖息的身体已经重生了多少次。一些仿生人的范例名字包括阿莎(Asha)、蓝-17(Blue-17) 、埃默呢-3(Emene-3)、弗利克(Flick)、加罗(Garro)、伊谢芙(Iseph)、旋律(Melody)、那伽(Naga)、奥拉斯(Olas)、斯金格(Stringer)、二十(Twenty)和Yose注5

注1:hp: 这是你在等级一时从种族获得的额外生命值。有关详细讯息,请参见第22页。
注2:此处暂不翻译,等待公认译名。
注3:以前格拉力昂所在的星系现在被称为Pact Worlds星系(Pact Worlds system),Pact Worlds是此星系中类似联合国的联邦。
注4:Gap是一种现象也是一个曾经发生的事件,多元宇宙中的所有人(包括神)与所有记载,其中关于格拉力昂星球的所有记忆与记录都消失了,格拉力昂星球也消失惹。
注5:查了一下,Yose在日文里有官子,收官的意思,也有这样的意思,「寄席(よせ、yose)」是指表演落语、浪曲、讲谈、漫才等艺能的表演场。我不知道在这到底想代表啥...我觉得可能是后者吧?


剧透 -   :
仿生人(Android)
+2敏捷 +2智力 -2魅力 4HP注1

Complex technological creations crafted to resemble humans, androids were originally a servitor race, but they have since broken free to form their own society. Unlike ordinary robots or ship AIs, androids do not simply respond according to their programming; rather, they have independent consciousnesses and are animated by souls—a distinction crucial to their generally accepted status as people rather than property.

SIZE AND TYPE
Androids are Medium humanoids with the android subtype.

CONSTRUCTED
For effects targeting creatures by type, androids count as both humanoids and constructs (whichever effect is worse). They receive a +2 racial bonus to saving throws against disease, mind-affecting effects, poison, and sleep, unless those effects specifically target constructs. In addition, androids do not breathe or suffer the normal environmental effects of being in a vacuum.

EXCEPTIONAL VISION
Androids have low-light vision and darkvision. As a result, they can see in dim light as if it were normal light, and they can see with no light source at all to a range of 60 feet in black and white only. See low-light vision and darkvision on pages 264 and 263.

FLAT AFFECT
Androids find emotions confusing and keep them bottled up. They take a –2 penalty to Sense Motive checks, but the DCs of Sense Motive checks attempted against them increase by 2.

UPGRADE SLOT
Androids have a single armor upgrade slot in their bodies. Regardless of whether androids are wearing physical armor, they can use this slot to install any one armor upgrade that could be installed into light armor.

PLAYING AN ANDROID
YOU LIKELY...
Are rational, quick-thinking, and a careful planner, always mindful of potential escape routes.
Distrust authority and assume others want to take advantage of you.
Have a natural understanding of machines and respect them.
Judge people by how they treat animals, robots, and servants.

OTHER RACES PROBABLY...
Have trouble reading your emotions or assume you don’t have them.
Are jealous of your constructed body and lack of aging.
See you as somehow inferior to purely biological life-forms.
Experience difficulty following your quick, complex logical processes.

PHYSICAL DESCRIPTION
Androids are biomechanical constructs created in technological crèches called foundries. While the first androids are believed to have been mostly biological, difficult to distinguish from the humans they lived among, modern designs are more varied, and many favor metal skeletons and processors that support synthetic organs and living flesh. Nearly all androids feature a humanoid body shape and tattoo-like circuits that glow through their skin when operating at full power, but beyond this commonality, variations in physical appearance reflect an android’s design, role, and personality. Some take pains to blend into human society, while others deliberately display their mechanical nature. Though some androids are constructed or customize themselves to look like other races, such models are relatively rare. Due to their biological components, androids need to eat and sleep, but as constructed beings they do not reproduce in the human fashion and have no biological need for gender—some identify strongly as male or female, while others shift fluidly or ignore it altogether, and still others actively reject it on philosophical grounds as a relic of their former slavery.
Though android bodies are assembled using tiny machines called nanites, their complex nervous systems attract and integrate souls in the same way organic creatures do. Most androids are fully grown at the time of their birth, and can technically live forever through constant repair, though most androids voluntarily release their bodies after a century or so to allow new souls to inhabit them—a process called renewal that’s viewed more as procreation than suicide.

HOME WORLD
Android technology in the Pact Worlds is generally believed to have developed on Golarion in the time before the Gap, though there are strong indications that the first androids there were actually travelers from a distant star system. In the modern era, various corporations throughout the Pact Worlds system unraveled the secret to android creation and began mass-producing androids as cheap, skilled labor perfect for hazardous work. This practice lasted until about 150 years ago, when the Thyst Rebellion and subsequent android revolts across the system, combined with the now legendary speech known as “The Automaton’s Polemic” by android revolutionary Serphaeus-6, led governments system-wide to officially recognize all androids as independent citizens. This ruling, however, has not completely stopped unscrupulous corporations in less regulated parts of the system from crafting illegal android slaves or forcing newborn androids to “work off” the expense of their creation. Though androids can be found anywhere in the Pact Worlds, many gravitate toward cosmopolitan Absalom Station, the machine cities of Aballon, and the freedom of the Diaspora.

SOCIETY AND ALIGNMENT
Android society tends to be insular. While androids are treated equitably in most settlements, especially Absalom Station, many androids have not forgotten their people’s bondage and remain keenly aware of prejudice from other races based on their “unnatural” origin or jealousy over the androids’ freedom from aging. This leads most androids to feel a sense of kinship with others of their kind and to go out of their way to help each other, though they may also bond with members of other races who treat them well. Despite popular belief, androids’ impressive deductive reasoning abilities do not preclude sentiment, and most androids feel emotions keenly—they simply don’t always express them well, and different individuals may have trouble processing and communicating particular feelings. The average android alignment is a practical neutrality; they are focused on their own welfare and that of their friends.

RELATIONS
Often cautious around strangers, androids have the most strained relationship with humanity, which built them in its image and remains their most frequent oppressor. They feel closest to shirrens, who also know what it is to be enslaved and misunderstood, and respect kasathas’ self-sufficiency. They generally dislike vesk, whom they see as slavers, and only grudgingly tolerate ysoki’s antics.

ADVENTURES
Androids adventure for many reasons: to earn a living, trace the origins of their race, or rescue androids and other creatures from servitude. Their quick thinking under fire makes them natural operatives and soldiers, while their affinity for machines makes them excellent mechanics and technomancers.

NAMES
Androids have no single naming convention. Many take names from the cultures in which they first awoke, or from media they enjoy. Some accept call sign–like names based on appearance, personality, or exploits. Still others go by numbers as a deliberate reminder of their mechanical nature, or a combination of name and number denoting how many times the body their soul inhabits has been renewed. Some sample android names include Asha, Blue-17, Emene-3, Flick, Garro, Iseph, Melody, Naga, Olas, Stringer, Twenty, and Yose.

注1:Hit Points: These are the additional Hit Points you get from your race at 1st level. See page 22 for more information.


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Re: [Starfinder CRB] 仿生人(Android)
« 回帖 #1 于: 2017-08-08, 周二 22:55:05 »
Pathfinder中的仿生人介绍可见此篇文章
雅各之塔(Jacob's Tower) 个人翻译的Pathfinder RPG非官方长篇系列冒险模组,一系列13个模组共17万字,每个模组皆可独立抽出使用。(已出版,商品页面) 全彩地图素材包
[PF]魔战士变体大全
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Re: [Starfinder CRB] 仿生人(Android)
« 回帖 #2 于: 2017-08-10, 周四 17:42:18 »
第一个出场的是仿生人呢 :em009

While you live, shine
have no grief at all
life exists only for a short while
and Time demands his due

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Re: [Starfinder CRB] 仿生人(Android)
« 回帖 #3 于: 2017-08-11, 周五 02:49:17 »
构装者(CONSTRUCTED)
对于需要判断生物种类的效果,仿生人同时视作人类和构装体(依效果最差者计)。

这有点MDZZ

别告诉偶 这货无法奶
« 上次编辑: 2017-08-11, 周五 03:12:38 由 星踪幻影 »
你是光,我是影。光照耀着影,影守护着光。我们是最疏离的双生子,我们是最亲密的陌生人...

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Re: [Starfinder CRB] 仿生人(Android)
« 回帖 #4 于: 2017-08-11, 周五 21:20:36 »
引述: PF版
被创造者(Constructed,Ex): 在成为基于生物种类的效果的目标时(例如破敌武器或游侠的宿敌能力);仿生人同时视作人类和构装体。仿生人在对抗影响心灵的效果、麻痺、毒素以及震慑的所有豁免检定上获得+4种族加值,不会疲乏或力竭,并且免疫疾病和睡眠效果。仿生人永远不能获得士气加值,并免疫恐惧效果和任何基于情感的效果。

可以补吧,毕竟生物种类是类人生物不是构装体,那句的意思应该和PF版的差不多。
雅各之塔(Jacob's Tower) 个人翻译的Pathfinder RPG非官方长篇系列冒险模组,一系列13个模组共17万字,每个模组皆可独立抽出使用。(已出版,商品页面) 全彩地图素材包
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Re: [Starfinder CRB] 仿生人(Android)
« 回帖 #5 于: 2017-08-12, 周六 00:22:32 »
引述: PF版
被创造者(Constructed,Ex): 在成为基于生物种类的效果的目标时(例如破敌武器或游侠的宿敌能力);仿生人同时视作人类和构装体。仿生人在对抗影响心灵的效果、麻痺、毒素以及震慑的所有豁免检定上获得+4种族加值,不会疲乏或力竭,并且免疫疾病和睡眠效果。仿生人永远不能获得士气加值,并免疫恐惧效果和任何基于情感的效果。

可以补吧,毕竟生物种类是类人生物不是构装体,那句的意思应该和PF版的差不多。
是说 吃魅惑人类不吃人类变巨,还有不可点人类专长?
你是光,我是影。光照耀着影,影守护着光。我们是最疏离的双生子,我们是最亲密的陌生人...

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Re: [Starfinder CRB] 仿生人(Android)
« 回帖 #6 于: 2017-08-12, 周六 07:23:15 »
我想应该理解成:对于只对人类有效或是只对构装体有效的能力,对于仿生人都可以生效,
但是当某一种能力对人类和对构装体都有效,但是两者效果不同的时候,选择较差的那个。

比较了两边的资料后,旧版的还有奈米能力可用呢,还免疫睡眠和疾病和恐惧之类的心灵效果。
新版的优势是不用呼吸和可以拿士气加值这样而已。
« 上次编辑: 2017-08-12, 周六 07:29:30 由 ASdimitri »

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Re: [Starfinder CRB] 仿生人(Android)
« 回帖 #7 于: 2017-08-12, 周六 12:49:52 »
我目前的读书心得是SF的设计不太有烂强成分也不希望有(应该吧

卡萨达的四只手在SF里面也是削弱,不会提供额外攻击次数。

举个例子,属性的购点法无法负购点,有个选用规则是你可以为了扮演负购点,但依然不会获得额外点数,彻底的消灭了37党。除了购点法,还有提供数列法和骰点法,但全部的方法都把最高属性上限锁死在18,还是经过种族与theme的修正后,例如骰出18再+2种族,但+2种族会被无视(。
雅各之塔(Jacob's Tower) 个人翻译的Pathfinder RPG非官方长篇系列冒险模组,一系列13个模组共17万字,每个模组皆可独立抽出使用。(已出版,商品页面) 全彩地图素材包
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Re: [Starfinder CRB] 仿生人(Android)
« 回帖 #8 于: 2017-08-12, 周六 17:22:16 »
我想应该理解成:对于只对人类有效或是只对构装体有效的能力,对于仿生人都可以生效,
但是当某一种能力对人类和对构装体都有效,但是两者效果不同的时候,选择较差的那个。

比较了两边的资料后,旧版的还有奈米能力可用呢,还免疫睡眠和疾病和恐惧之类的心灵效果。
新版的优势是不用呼吸和可以拿士气加值这样而已。
括号里那句略迷,很“缺陷”特性
你是光,我是影。光照耀着影,影守护着光。我们是最疏离的双生子,我们是最亲密的陌生人...

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Re: [Starfinder CRB] 仿生人(Android)
« 回帖 #9 于: 2017-08-12, 周六 22:02:13 »
好的全没你的份,坏的通通有奖。
何止是缺陷而已,简直是恶意。