作者 主题: 我又出现了!请问战役书应该写什么  (阅读 4977 次)

副标题: 尤其是物价系统....

离线 BENXU49

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Re: 我又出现了!请问战役书应该写什么
« 回帖 #10 于: 2019-08-18, 周日 19:09:08 »
好的,我找到我手头上有的实体书
DND3.5(的玩家手册)和PF
看到全身板甲都是1500GP。。。。。

但是依然没看见房子的(10000金币在DND3.5这边可以买条长船了....)
(之后一个银币可以维持生活(粗糙食物一天份))
正在写高机动感TRPG中
目前尝试运用在近自由枪骑兵、皇牌空战的空战中
目前的目录导航....规则书肯定要重写
http://45.79.87.129/bbs/index.php?topic=148733.0
https://zhuanlan.zhihu.com/p/688971357

离线 荒宅劣绅@提不起劲

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Re: 我又出现了!请问战役书应该写什么
« 回帖 #11 于: 2019-08-19, 周一 02:07:40 »
我想我需要指出,不动产也有不同档次的。
一座由著名设计师设计的,上百人历经数代人的时间建立的,内部陈设无数艺术品的大理石城堡的价格显然不会和一个人十天就能搭起来单间泥瓦屋等同。
另外我认为想要算价格很简单,把材料费和人工费加起来即可。
什么你不知道材料的价格……那就计算一下开采材料的人工费和运输费用吧。
加油!
GURPS火不起来是怎么回事呢?GURPS相信大家都很熟悉,但是GURPS火不起来是怎么回事呢,下面就让小编带大家一起了解吧。
GURPS火不起来,其实就是没人玩,大家可能会很惊讶GURPS怎么会火不起来呢?但事实就是这样,小编也感到非常惊讶。
这就是关于GURPS火不起来的事情了,大家有什么想法呢,欢迎在评论区告诉小编一起讨论哦!

GURPS速成课

除了你自己,没人在乎你的故事。

离线 ACID67

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Re: 我又出现了!请问战役书应该写什么
« 回帖 #12 于: 2019-08-19, 周一 09:54:22 »
3R,DMG,101页

Table 3–27: Buildings
Item Cost
Simple house 1,000 gp
Grand house 5,000 gp
Mansion 100,000 gp
Tower 50,000 gp
Keep 150,000 gp
Castle 500,000 gp
Huge castle 1,000,000 gp
Moat with bridge 50,000 gp
Simple House: This one- to three-room house is made of wood and
has a thatched roof.
Grand House: This four- to ten-room house is made of wood and has
a thatched roof.
Mansion: This ten- to twenty-room residence has two or three stories
and is made of wood and brick. It has a slate roof.
Tower: This round or square, three-level tower is made of stone.
Keep: This fortified stone building has fifteen to twenty-five rooms.
Castle: A castle is a keep surrounded by a 15-foot stone wall with four
towers. The wall is 10 feet thick.
Huge Castle: A huge castle is a particularly large keep with numerous
associated buildings (stables, forge, granaries, and so on) and an
elaborate 20-foot-high wall that creates bailey and courtyard areas.
The wall has six towers and is 10 feet thick.
Moat with Bridge: The moat is 15 feet deep and 30 feet wide. The
bridge may be a wooden drawbridge or a permanent stone structure.

不要和病人计较

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Re: 我又出现了!请问战役书应该写什么
« 回帖 #13 于: 2019-08-20, 周二 20:02:10 »
我想我需要指出,不动产也有不同档次的。
一座由著名设计师设计的,上百人历经数代人的时间建立的,内部陈设无数艺术品的大理石城堡的价格显然不会和一个人十天就能搭起来单间泥瓦屋等同。
另外我认为想要算价格很简单,把材料费和人工费加起来即可。
什么你不知道材料的价格……那就计算一下开采材料的人工费和运输费用吧。
加油!
这是第三次...前2次被吃
我就是不知道原材料成本我才要拿人工费用(设定粮食价格,之后利用恩格尔系数推算出工人单位时间工资,之后得到工作时间.....有对建筑业了解的大佬给我建筑成本6分支1是工人成本的经验....利用这些算价格)
最后才考虑艺术品啊设计师水平的BUFF
正在写高机动感TRPG中
目前尝试运用在近自由枪骑兵、皇牌空战的空战中
目前的目录导航....规则书肯定要重写
http://45.79.87.129/bbs/index.php?topic=148733.0
https://zhuanlan.zhihu.com/p/688971357

离线 BENXU49

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Re: 我又出现了!请问战役书应该写什么
« 回帖 #14 于: 2019-08-20, 周二 20:32:37 »
3R,DMG,101页

Table 3–27: Buildings
Item Cost
Simple house 1,000 gp
Grand house 5,000 gp
Mansion 100,000 gp
Tower 50,000 gp
Keep 150,000 gp
Castle 500,000 gp
Huge castle 1,000,000 gp
Moat with bridge 50,000 gp
Simple House: This one- to three-room house is made of wood and
has a thatched roof.
Grand House: This four- to ten-room house is made of wood and has
a thatched roof.
Mansion: This ten- to twenty-room residence has two or three stories
and is made of wood and brick. It has a slate roof.
Tower: This round or square, three-level tower is made of stone.
Keep: This fortified stone building has fifteen to twenty-five rooms.
Castle: A castle is a keep surrounded by a 15-foot stone wall with four
towers. The wall is 10 feet thick.
Huge Castle: A huge castle is a particularly large keep with numerous
associated buildings (stables, forge, granaries, and so on) and an
elaborate 20-foot-high wall that creates bailey and courtyard areas.
The wall has six towers and is 10 feet thick.
Moat with Bridge: The moat is 15 feet deep and 30 feet wide. The
bridge may be a wooden drawbridge or a permanent stone structure.

不要和病人计较


这个是DND的?
传说中1500金币可以买一个全身甲,可以功一个人在外面吃香喝辣75年(一天吃香喝辣5银币,一年400天,多出来的算节假日额外开销。)......
的DND的数据?
正在写高机动感TRPG中
目前尝试运用在近自由枪骑兵、皇牌空战的空战中
目前的目录导航....规则书肯定要重写
http://45.79.87.129/bbs/index.php?topic=148733.0
https://zhuanlan.zhihu.com/p/688971357

离线 依久煌菘

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Re: 我又出现了!请问战役书应该写什么
« 回帖 #15 于: 2019-08-21, 周三 10:53:01 »
3R,DMG,101页

Table 3–27: Buildings
Item Cost
Simple house 1,000 gp
Grand house 5,000 gp
Mansion 100,000 gp
Tower 50,000 gp
Keep 150,000 gp
Castle 500,000 gp
Huge castle 1,000,000 gp
Moat with bridge 50,000 gp
Simple House: This one- to three-room house is made of wood and
has a thatched roof.
Grand House: This four- to ten-room house is made of wood and has
a thatched roof.
Mansion: This ten- to twenty-room residence has two or three stories
and is made of wood and brick. It has a slate roof.
Tower: This round or square, three-level tower is made of stone.
Keep: This fortified stone building has fifteen to twenty-five rooms.
Castle: A castle is a keep surrounded by a 15-foot stone wall with four
towers. The wall is 10 feet thick.
Huge Castle: A huge castle is a particularly large keep with numerous
associated buildings (stables, forge, granaries, and so on) and an
elaborate 20-foot-high wall that creates bailey and courtyard areas.
The wall has six towers and is 10 feet thick.
Moat with Bridge: The moat is 15 feet deep and 30 feet wide. The
bridge may be a wooden drawbridge or a permanent stone structure.

不要和病人计较


这个是DND的?
传说中1500金币可以买一个全身甲,可以功一个人在外面吃香喝辣75年(一天吃香喝辣5银币,一年400天,多出来的算节假日额外开销。)......
的DND的数据?
是的,3R版本的数据。
我不知道阁下对于吃香喝辣的理解是怎样的,我平常玩3R版本也是看的中文SRD而不是PHB,不过容我摘录其中一部分的价格表。

酒筵(Banquet)(每人花费) 10 金币
食物(每天)(Meals)
上等 5 银币
酒(Wine)
一罐普通的酒 2 银币 6磅
一瓶佳酿 10 金币 1-1/2磅
 
食物(Meals):粗劣的饭食包括了面包、烤甘蓝、洋葱以及水。普通的饭食则是面包、鸡肉、胡罗卜、掺水的麦酒或者葡萄酒。而上等的食物则会包括面包、馅饼、牛肉、麦酒或者是葡萄酒。

我手上的SRD没有关于酒筵和一瓶佳酿的具体描述,并且,或者说再考虑到阁下仅凭传言就能下判断,以及……

引用
这个是DND的?
传说中1500金币可以买一个全身甲,可以功一个人在外面吃香喝辣75年(一天吃香喝辣5银币,一年400天,多出来的算节假日额外开销。)......
的DND的数据?
引用
钱币(COINS)
最常见的钱币是金币(gp),一个金币相当于10个银币(sp),一个银币相当于10个铜币(cp)。除了以上的钱币之外,还有一种钱币是白金币(pp),每个值10个金币。每个标准的货币重量是1/3盎司(1/50磅)。
1gp=10sp
1500gp=15000sp
15000sp÷5sp/day(5银币一天份的上等伙食)=3000day
3000day÷400day/year(阁下折算的一年有四百天)=7.5year

我的数学老实说并不算很好,所以吧,我觉得阁下说它自相矛盾价格体系崩坏也没问题。 :em021
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Re: 我又出现了!请问战役书应该写什么
« 回帖 #16 于: 2019-08-21, 周三 21:05:20 »
3R,DMG,101页

Table 3–27: Buildings
Item Cost
Simple house 1,000 gp
Grand house 5,000 gp
Mansion 100,000 gp
Tower 50,000 gp
Keep 150,000 gp
Castle 500,000 gp
Huge castle 1,000,000 gp
Moat with bridge 50,000 gp
Simple House: This one- to three-room house is made of wood and
has a thatched roof.
Grand House: This four- to ten-room house is made of wood and has
a thatched roof.
Mansion: This ten- to twenty-room residence has two or three stories
and is made of wood and brick. It has a slate roof.
Tower: This round or square, three-level tower is made of stone.
Keep: This fortified stone building has fifteen to twenty-five rooms.
Castle: A castle is a keep surrounded by a 15-foot stone wall with four
towers. The wall is 10 feet thick.
Huge Castle: A huge castle is a particularly large keep with numerous
associated buildings (stables, forge, granaries, and so on) and an
elaborate 20-foot-high wall that creates bailey and courtyard areas.
The wall has six towers and is 10 feet thick.
Moat with Bridge: The moat is 15 feet deep and 30 feet wide. The
bridge may be a wooden drawbridge or a permanent stone structure.

不要和病人计较


这个是DND的?
传说中1500金币可以买一个全身甲,可以功一个人在外面吃香喝辣75年(一天吃香喝辣5银币,一年400天,多出来的算节假日额外开销。)......
的DND的数据?
是的,3R版本的数据。
我不知道阁下对于吃香喝辣的理解是怎样的,我平常玩3R版本也是看的中文SRD而不是PHB,不过容我摘录其中一部分的价格表。

酒筵(Banquet)(每人花费) 10 金币
食物(每天)(Meals)
上等 5 银币
酒(Wine)
一罐普通的酒 2 银币 6磅
一瓶佳酿 10 金币 1-1/2磅
 
食物(Meals):粗劣的饭食包括了面包、烤甘蓝、洋葱以及水。普通的饭食则是面包、鸡肉、胡罗卜、掺水的麦酒或者葡萄酒。而上等的食物则会包括面包、馅饼、牛肉、麦酒或者是葡萄酒。

我手上的SRD没有关于酒筵和一瓶佳酿的具体描述,并且,或者说再考虑到阁下仅凭传言就能下判断,以及……

引用
这个是DND的?
传说中1500金币可以买一个全身甲,可以功一个人在外面吃香喝辣75年(一天吃香喝辣5银币,一年400天,多出来的算节假日额外开销。)......
的DND的数据?
引用
钱币(COINS)
最常见的钱币是金币(gp),一个金币相当于10个银币(sp),一个银币相当于10个铜币(cp)。除了以上的钱币之外,还有一种钱币是白金币(pp),每个值10个金币。每个标准的货币重量是1/3盎司(1/50磅)。
1gp=10sp
1500gp=15000sp
15000sp÷5sp/day(5银币一天份的上等伙食)=3000day
3000day÷400day/year(阁下折算的一年有四百天)=7.5year

我的数学老实说并不算很好,所以吧,我觉得阁下说它自相矛盾价格体系崩坏也没问题。 :em021


.........感谢!
我记成了WOW的数据,如果是百进制是75年没错,如果是10进制.........7.5年吃香喝辣(出去吃,上等)倒是还是可以接受。
(但是一把双手剑...也就是巨剑只要50天吃香喝辣就能买到.............这个倒是有一点违背数据直觉)

(这里我把吃香喝辣定义成“出去吃,上等”....如果是“自己做”,价格只有2分1(相对不是那某重火重调料...差不多就是忽略燃料和调料)到3分2(中国式重火重调料应该是3分2)....也就是2银5铜到3银4铜)

关键是,我还是很难建立起地产(在类似中世纪环境最靠谱低风险的“钱生钱”方式,对于以金钱为目的的冒险者来说这是一个退休目标)、装备、日常开销(也就是雇佣兵价格)之间的比例关系....
我去按照10进制重新评估一下。

不过DND的这个雇佣服务....的价格还是不对劲(也就是DND的物价体系是个笑话的地方)。假设按照自己做和出去吃的价格比例是2:1来计算。(而且更正之后按照DND的10进制)
书里给出的一天未经训练1银币....不符合预期(或者描述不准确,这个价格仅仅能供养的起2个人在家吃劣等饮食的钱....这个价格是可以,前提是给工人包吃OR这是学徒工(但是学徒工通常还有包居!)。)(而且不对劲,长期吃劣等这个营养有效的干体力活?而且穷人除了食物成本之外还有税收啊衣服钱什么的。我的推测是1银币(劣等伙食)/2(在家吃)*2(一家人,考虑到这种家庭夫妻和有劳动能力的儿童都会出来工作,以及偶尔吃好一点)*3/4(恩格尔系数)...2银5铜到3银之间)(而且厨师视作“未经训练”???厨房帮手未经训练没问题,但是厨师绝对是受训的!)
之后给出的受训雇佣“最低”是一天3银币........这个非常不符合预期(我的预期是,3银币(中等伙食)/2(在家做饭)*4(供养一家人吃饭...这个数字我觉得应该是6才对)*2(恩格尔系数....)....应该是1金2银。当然,学徒工、新人应该不是这个价,更低没错)
(而且!这个只是从食物价格、供养人数、恩格尔系数教的出发!还没考虑房租、税收、宗教!)
(基于这个数字,一个雇佣兵....3.5规则书里面说的受训雇佣,按照我的估算....一个雇佣兵3年多(不吃不喝不嫖不赌,也没战利品和奖金)的工资可以拿下一套全身板甲(1500金).............这....职业部队罐头化要找一些其他理由,不然就真的罐头化不可避。)
« 上次编辑: 2019-08-21, 周三 21:12:40 由 BENXU49 »
正在写高机动感TRPG中
目前尝试运用在近自由枪骑兵、皇牌空战的空战中
目前的目录导航....规则书肯定要重写
http://45.79.87.129/bbs/index.php?topic=148733.0
https://zhuanlan.zhihu.com/p/688971357

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Re: 我又出现了!请问战役书应该写什么
« 回帖 #17 于: 2019-08-21, 周三 21:30:47 »
引用
而且!这个只是从食物价格、供养人数、恩格尔系数教的出发!还没考虑房租、税收、宗教!

3R DMG的130页,加粗是我加的。

VARIANT: UPKEEP
Instead of worrying about meal prices, lodging, replacing torn clothing, and other miscellaneous costs, as well as to represent the kinds of costs that turn up in daily life that aren’t reflected on the tables in Chapter 7 of the Player’s Handbook, you can require each player to pay a monthly upkeep cost based on the lifestyle of the character.
The upkeep can be assumed to take into consideration every expense except the cost of specific adventuring equipment—even taxes. Ultimately, each player should choose the level of upkeep she’s willing to pay.
From most modest to priciest, the levels of upkeep are self-sufficient, meager, poor, common, good, and extravagant.
Self-Sufficient: Cost 2 gp per month. Even if you own your home (or live with someone else), raise your own food, make your own clothes, and so on, you occasionally need to purchase a new pair of shoes, pay a road toll, or buy staples such as salt. Common laborers earn about 3 gp per month, so they usually have to be self-sufficient just to survive.
Meager: Cost 5 gp per month. A meager upkeep assumes that you eat little (or hunt and gather a fair amount of your food in the wild) and sleep in flophouses and occasionally in the street or in the wild.
Poor: Cost 12 gp per month. Poor upkeep means providing for yourself from the most basic of travelers’ accommodations, which are nevertheless better than living on the street or in the woods.
Common: Cost 45 gp per month. You live in inns and eat tavern meals every day, a practice that quickly grows to be moderately expensive. This level of upkeep assumes the occasional night drinking in the tavern or a nice glass of wine with dinner.
Good: Cost 100 gp per month. You always stay in your own room at inns, and you eat healthy, solid meals with a glass of wine. You maintain a jaunty style with your clothing and try to keep yourself supplied with the good things in life.
Extravagant: Cost 200 gp per month. You buy and use only the best. You take the finest rooms in the finest inns, eat lavish meals with the best wines, attend and throw stunning parties, have regal clothing, and make flamboyant gestures through large expenditures. You may even own your own impressive home with servants.

不要和病人计较×2

离线 BENXU49

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Re: 我又出现了!请问战役书应该写什么
« 回帖 #18 于: 2019-08-22, 周四 00:05:03 »
引用
而且!这个只是从食物价格、供养人数、恩格尔系数教的出发!还没考虑房租、税收、宗教!

3R DMG的130页,加粗是我加的。

VARIANT: UPKEEP
Instead of worrying about meal prices, lodging, replacing torn clothing, and other miscellaneous costs, as well as to represent the kinds of costs that turn up in daily life that aren’t reflected on the tables in Chapter 7 of the Player’s Handbook, you can require each player to pay a monthly upkeep cost based on the lifestyle of the character.
The upkeep can be assumed to take into consideration every expense except the cost of specific adventuring equipment—even taxes. Ultimately, each player should choose the level of upkeep she’s willing to pay.
From most modest to priciest, the levels of upkeep are self-sufficient, meager, poor, common, good, and extravagant.
Self-Sufficient: Cost 2 gp per month. Even if you own your home (or live with someone else), raise your own food, make your own clothes, and so on, you occasionally need to purchase a new pair of shoes, pay a road toll, or buy staples such as salt. Common laborers earn about 3 gp per month, so they usually have to be self-sufficient just to survive.
Meager: Cost 5 gp per month. A meager upkeep assumes that you eat little (or hunt and gather a fair amount of your food in the wild) and sleep in flophouses and occasionally in the street or in the wild.
Poor: Cost 12 gp per month. Poor upkeep means providing for yourself from the most basic of travelers’ accommodations, which are nevertheless better than living on the street or in the woods.
Common: Cost 45 gp per month. You live in inns and eat tavern meals every day, a practice that quickly grows to be moderately expensive. This level of upkeep assumes the occasional night drinking in the tavern or a nice glass of wine with dinner.
Good: Cost 100 gp per month. You always stay in your own room at inns, and you eat healthy, solid meals with a glass of wine. You maintain a jaunty style with your clothing and try to keep yourself supplied with the good things in life.
Extravagant: Cost 200 gp per month. You buy and use only the best. You take the finest rooms in the finest inns, eat lavish meals with the best wines, attend and throw stunning parties, have regal clothing, and make flamboyant gestures through large expenditures. You may even own your own impressive home with servants.

不要和病人计较×2

抱歉,我就是要计较
以及质疑。

尤其是通常的“受训雇佣”者应该是一个家庭正常情况下唯一的收入来源,按照理想的一个家庭4个人(2个孩子,老婆是家庭主妇....虽然这个理想应该是现代人给出的,但是DND本身也是是对于中世纪的现代化想象的话....)计算的话......要不然老婆也出来打工,要不然受训雇佣的价格....明显玩家手册给出的3银币一天的“最低值”不靠谱(要不然是这个数字不靠谱,要不然是这个雇佣过来的人不靠谱(没结婚、缺乏经验)....我自己去看看城主手册是怎么描述的)
以及如果按照“Self-Sufficient: Cost 2 gp per month. Even if you own your home (or live with someone else), raise your own food, make your own clothes, and so on, you occasionally need to purchase a new pair of shoes, pay a road toll, or buy staples such as salt. Common laborers earn about 3 gp per month, so they usually have to be self-sufficient just to survive.”的描述,玩家手册提供的劣等食物1银币1天应该是“外出就餐”的成本
以及除了自给自足之外,其他的全部都是“冒险者经济”,并不是民用的。我现在的困境就是无法把民用(伙食开销....伙食开支/恩格尔系数=日工资)、冒险者经济(装备)、富人经济(不动产)联系起来....
(为什么强调冒险者?因为居民的伙食开支比起冒险者起码可以砍掉一半到3分支1(而且食品品质并没有下降!),居住成本可以砍掉)
正在写高机动感TRPG中
目前尝试运用在近自由枪骑兵、皇牌空战的空战中
目前的目录导航....规则书肯定要重写
http://45.79.87.129/bbs/index.php?topic=148733.0
https://zhuanlan.zhihu.com/p/688971357

离线 亿吨

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Re: 我又出现了!请问战役书应该写什么
« 回帖 #19 于: 2019-08-22, 周四 00:54:15 »
写个战役还需要资产定价这么复杂的事情吗……
让一个失业农民卖命的价格……
那不就是城镇居民年人均可支配收入嘛
至于要丢命的行当……
参考一下用那年人均可支配收入能够买得起的最高的寿险,它的偿付金额是多少
现在你就得到了两个金额作为基点,一个是“劳动力的价格”,一个是“人命的价格”
可以粗略的设定一下其他物品的价格了
考虑到古代人命不值钱把人命的价格扣减一个比例就好,该比例可以用古代人均寿命与现代人均寿命对比得出
在你的战役里,人们愿意用多少条人命来换一套全身甲?
假如人均可支配收入是20000,寿险的偿付金额是1200000。那么可以认为卖命是卖劳力的60倍。
若将平民甲的年收入定为10金币,那么开出600金币的价码(或作为抚恤金)以后,他可能就会接受命令执行非常危险的任务
那么,在你的世界里,老爷们愿意用几条人命来换一件全身甲呢?
« 上次编辑: 2019-08-22, 周四 01:04:16 由 万物皆神 »
http://45.79.87.129/bbs/index.php?topic=153994.msg1321490#msg1321490
万物永不坑团!
http://pan.baidu.com/s/1nuKnGP7
3R玩家手册中英文附带城主手册以后看到新人问问题甩他一脸这个吧
https://pan.baidu.com/s/1pL62xsf
暴打狒狒的3R模组