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离线 心流

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【PF1】有趣的build/boss合集
« 于: 2023-07-07, 周五 20:52:30 »
RT,主要记录玩法、画风、选取专长路线和期望,还有最重要的脑洞。
·基础为全扩(冷偏资源特别标注)
·要求在10级左右或之前成型(不超过13级)
·可以向上或向下兼容【大象房规】(没有减税专长也能玩,有减税专长更好)
·资源契合画风(不使用特定的例如轮回者前世秘术作为核心BD,除非真的想玩蓝皮人。)
·可能包含很多判法问题,尽量引述靠谱的设计师问答orFaq。
·还有什么之后再想
« 上次编辑: 2023-07-24, 周一 10:42:41 由 心流 »

离线 心流

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对他使用炎拳吧
« 回帖 #1 于: 2023-07-24, 周一 10:36:39 »
炎拳

种族:半兽人
购点(25buy):16/14/15+2(种族)+3(升级)+6(狂暴士气)/8/10/14
最终属性:16+6(狂暴士气)/14/15+2(种族)+3(升级)+6(狂暴士气)/8/10/14
信仰:火神(Sezelrian),视判定可选其他“火神”
构筑:
劇透 -   :
1级 休盎提烧灼骑手——专长:顽强
                           坚忍(种族)
2级 休盎提烧灼骑手——狂暴之力:次级天界图腾
3级 休盎提烧灼骑手——狂暴活性(Raging Vitality)
4级 休盎提烧灼骑手——
5级 休盎提烧灼骑手——火神祝福(Fire God’s Blessing)无限燃烧:点燃自身,每回合受到1d6点火焰伤害,治疗1+角色等级=6,恢复一轮狂暴
6级 混血术士(不死鸟血统+异怪血统-混血魔宠)——法术:爆燃之触(Touch of Combustion)
7级 休盎提烧灼骑手——异变疖体(Aberrant Tumor) 狂暴之力:活力重生
8级 休盎提烧灼骑手——
9级 休盎提烧灼骑手——快速自疗(Fast Healer)
10级 休盎提烧灼骑手——
11级 休盎提烧灼骑手——任意(额外狂暴之力)
12级 休盎提烧灼骑手——
13级 休盎提烧灼骑手——不死狂暴
燃烧再生:
劇透 -  火神祝福:
引用
火神祝福(Fire God’s Blessing)【战斗】
火神赐予你用火焰杀死敌人的力量。
先决条件:半兽人或兽人,火神的崇拜者
效果:在战斗中,如果你对敌人造成火焰伤害,你将恢复 1 点生命值。每轮你只能从这种治疗中受益一次。导致目标着火(catch on fire)的攻击在目标受到火焰伤害的每一轮都会治愈你。
Fire God’s Blessing
The Fire God rewards you for killing enemies with flame.
Prerequisite: Half-orc or orc, worshiper of a god of fire
Benefit: When in combat, if you deal fire damage to an enemy, you heal 1 hit point. You can only benefit from this healing once per round. Attacks that cause a target to catch on fire heal you each round the target takes fire damage.[/quote]

核心思路:利用休盎提烧灼骑手的5级能力,每回合燃烧自己来维持无限的狂暴和再生,狂暴活性来保证失去意识后依然处于狂暴状态。

BOSS的定位:点燃自己之后和之前可以设定成一邪一正的“双重身份”。在没有点燃时可以作为PC团队的一员,一个友好的骑士型npc。点燃自己后则变成被幕后反派影响(作为道中boss)的黑化人格,或由异变疖体魔宠来控制。
战斗中需要解决的难点并不是如何灌伤害“击杀”该角色,而是如何阻止该角色“继续燃烧”。无论是用水魔法灭火,还是盗取/破武该角色身上的能持续提供燃烧伤害的装备,或是拔除该角色身上的异变魔宠,都是解题的一环。在“灭火”后,往日与PC并肩作战的老好人和杀人不眨眼的火焰恶魔就会重合,该角色真实身份的暴露也会成为一个有趣的反转。

休盎提烧灼骑手(野蛮人变体)
Shoanti Burn Rider (Barbarian Archetype)
居住在灰烬之地(Cinderlands;瓦瑞西安东部地区)休盎提(Shoanti)部落已经将肆虐在这片地区的灰烬风暴转化成为一种成人仪式。少数参与过仪式的幸存者开始变得喜爱这种在火风暴边缘舞动的刺激与愉悦。这些寻求刺激的人被称作烧灼骑手,他们的事迹为休盎提人所颂扬。焰行者明白,只有速度与闪电般的反应才是避免被困在变化无常的灰烬风暴内的基本因素。他们对火焰有着一种神秘的认知力,而且能够在烟雾中读取风暴的流向。

热情疾奔(Flame Runner,Ex):1级起,每次狂暴时可以使用1次,烧灼骑手能够刺激她的坐骑,使其爆发出难以置信的速度。坐骑在直至烧灼骑手的回合结束之前速度增加10尺。这个速度的加值在9级以及15级时会再增加10尺。该能力取代快速移动(Fast Movement)。

灰烬视域(Cinder Sight,Ex):2级起,休盎提烧灼骑手能够看穿火焰(fire),云雾(fog)以及烟雾(smoke),且只要光线足够她正常视物就不会承受任何惩罚。该能力取代直觉闪避(Uncanny Dodge)。

灰烬之舞(Cinder Dance,Ex):3级起,当烧灼骑手成功通过避免火焰伤害的反射豁免时,她能够以直觉动作移动,距离至多为她速度的一半。若烧灼骑手在效果区域外结束此次移动,则不会由于该效果而受到伤害。在这次突发的移动后,烧灼骑手会在她的下个回合结束之前恍惚(staggered)。若烧灼骑手正在骑乘,则可以让她的坐骑进行移动来作为替代,而这会使烧灼骑手和坐骑两者在直至烧灼骑手的下个回合结束之前恍惚。该能力取代陷阱感知(Trap Sense)。

坐骑(Mount):4级起,烧灼骑手获得一匹忠诚的坐骑。该能力的功能如同德鲁伊的动物伙伴能力(就如同自然纽带职业能力中的描述一般),不过烧灼骑手只能选择马(horse)或矮种马(pony),通过DM的允许,她也可以获得其他额外选项,烧灼骑手的有效德鲁伊等级为烧灼骑手等级-3。该能力取代4级、8级、12级与16级获得的狂暴之力(rage powers)。

火与激情(Give Me Fire,Ex):5级起,若休盎提烧灼骑手在狂暴时受到火焰伤害,她就能够恢复1轮狂暴轮数。只有在火焰伤害穿透或超过任何能量抗力以及其他有效的保护时,烧灼骑手才能恢复狂暴轮数。烧灼骑手每轮只能恢复1轮的狂暴轮数。该能力取代精通直觉闪避(Improved Uncanny Dodge)。

推荐狂暴之力(Rage Powers):元素之怒APG(elemental rage),能量抵抗APG(energy resistance),狂暴坐骑APG(ferocious mount),凶猛践踏APG(ferocious trample),增强伤害减免(increased damage reduction),昏暗视觉(low-light vision),夜之视觉(night vision),重生之力(renewed vigor),灵敏嗅觉(scent),骏马精神APG(spirit steed),奋力冲刺UC(sprint)以及迅足(swift foot)。

原文
劇透 -   :
Shoanti Burn Rider (Barbarian Archetype)
The Shoanti tribes who live in the Cinderlands have turned the deadly emberstorms that plague the region into a rite of passage. A few who survive the experience begin to embrace the adrenaline and surge of joy that comes from dancing along the edge of a whirling firestorm. These thrill-seekers are known as burn riders, and their exploits are celebrated by all Shoanti. Burn riders learn early on that speed and lightning-quick reactions are essential to avoid becoming trapped by the fickle whims of a raging emberstorm. They have an uncanny understanding of fire and can read the currents in the smoke.
Flame Runner (Ex): At 1st level, once per rage, a burn rider can goad her mount into a burst of incredible speed. The mount’s speed increases by 10 feet until the end of the burn rider’s turn. This bonus to speed increases by 10 feet at 9th level and again at 15th level. This ability replaces fast movement.
Cinder Sight (Ex): At 2nd level, a Shoanti burn rider can see through fire, fog, and smoke without penalty as long as the light is sufficient to allow her to see normally. This ability replaces uncanny dodge.
Cinder Dance (Ex): At 3rd level, when a burn rider succeeds at a Reflex save to avoid fire damage, she can spend an immediate action to move up to half her speed. If the burn rider ends this movement outside the area of effect, she takes no damage from the effect. After this sudden movement, the burn rider is staggered until the end of her next turn. If the burn rider is mounted, her mount makes the movement instead, and both the mount and the burn rider are staggered until the end of the burn rider’s next turn. This ability replaces trap sense.
Mount: At 4th level, a burn rider gains a loyal mount. This ability functions like the druid’s animal companion ability (as described in the nature bond class feature), except that the burn rider always gains a horse or pony (though she can gain additional options at the GM’s discretion) and her effective druid level is equal to her Shoanti burn rider level – 3. This ability replaces the rage powers gained at 4th, 8th, 12th, and 16th level.
Give Me Fire (Ex): At 5th level, if a Shoanti burn rider takes fire damage while raging, she regains 1 round of rage. The burn rider regains the round of rage only if the fire damage bypasses or exceeds any energy resistance or other protections in effect. The burn rider can only regain 1 round of rage per round. This ability replaces improved uncanny dodge.
Rage Powers: The following rage powers complement the Shoanti burn rider archetype: elemental rageAPG, energy resistanceAPG, ferocious mountAPG, ferocious trampleAPG, increased damage reduction, low-light vision, night vision, renewed vigor, scent, spirit steedAPG, sprintUC, and swift foot.
« 上次编辑: 2023-07-25, 周二 12:21:40 由 心流 »

离线 誓约推倒之剑

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Re: 【PF1】有趣的build/boss合集
« 回帖 #2 于: 2023-07-24, 周一 11:09:35 »
点燃自己维持无限狂暴挺有意思的,但是将自己视为“敌人”多少要看DM的慈悲了。
拿异变疖体的目的是啥?如果是戍卫魔宠好像不行?按照异变疖体的描述,魔宠等效等级只有1哦……

(只是无责任讨论评价,如果冒犯还请恕罪 :em031
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离线 longman123

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Re: 【PF1】有趣的build/boss合集
« 回帖 #3 于: 2023-07-24, 周一 15:10:21 »
是烧自己回血回狂暴啊,我最近也在构思这个。既然有了无限狂暴轮,应该考虑怎么快速消耗和利用。

离线 心流

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Re: 【PF1】有趣的build/boss合集
« 回帖 #4 于: 2023-07-25, 周二 11:56:40 »
点燃自己维持无限狂暴挺有意思的,但是将自己视为“敌人”多少要看DM的慈悲了。
拿异变疖体的目的是啥?如果是戍卫魔宠好像不行?按照异变疖体的描述,魔宠等效等级只有1哦……

(只是无责任讨论评价,如果冒犯还请恕罪 :em031
主要是用来救自己。不死狂暴只能延后一轮死亡,如果负血太多是会死的,但是有魔宠带医疗挎包,就可以一直让它准备动作急救,只需要通过dc20的医疗检定,无论负多少血都可以救回到0,救回到0后就可以用燃烧自疗来拉到正血量进入下一次不死狂暴。
关于能否触发火神祝福这一点,就算不能其实不影响整个bd,只是回复力从常驻变成了每回合对别人造成伤害时回复,本身还是可以靠烧自己来无限狂暴。有快速自疗的狂暴之力(拿到取消疲乏能力开关)和不死鸟血脉的回合自疗(虽然“点燃”并不能算法术造成火焰伤害,但是爆燃之触提供的对周围生物的1d4反射豁免伤害是法术本身的伤害,可以给魔宠点燃,让他烧自己)。
也可以一直捏着Siccatite武器或护甲对自己每回合造成一点火焰伤害维持狂暴。
劇透 -  医疗挎包:
引用
医疗挎包HEALER'S SATCHEL
Healer's Satchel
Source Healer's Handbook pg. 28
Aura faint conjuration; CL 3rd
Slot none; Price 1,500 gp (PFS Legal Normal), 3,000 gp (PFS Legal Specialized); Weight 1 lb.
Description
This well-worn physician’s bag can be slung over one shoulder or carried easily in one hand. It contains a collection of continually renewing bandages, medicines, and herbs. This acts as a healer’s kit, except spent uses are renewed every day, so the wielder can expend up to 10 uses in any 24-hour period. When the wielder expends 2 uses from a healer’s satchel to treat deadly wounds with the Heal skill, she adds her Wisdom bonus to the amount of hit points restored, and if she exceeds the DC by 5 or more, she adds 2 × her Wisdom bonus to the amount restored. The wielder also gains a +4 circumstance bonus on Heal checks when she expends uses of the healer’s satchel to treat poisons and provide first aid (this does not stack with the normal +2 circumstance bonus granted for using a healer’s kit).

In addition to the benefits described above, a specialized healer’s satchel comes with enchantments and equipment to further aid in certain medical situations.

Diagnosis: The specialized healer’s satchel contains a wide variety of magical tools for diagnosing illness and injury. When attempting a Heal check while expending one or more uses of the satchel, the user is automatically aware if the check failed. Additionally, the user can spend 1 minute scrutinizing a patient to increase the circumstance bonus granted by the specialized healer’s satchel by 2. This scrutiny can be performed only once per Heal check attempted.

First Aid: The specialized healer’s satchel contains self-binding tourniquets, enchanted smelling salts, and other magical tools to help a dying patient recover. The wielder can expend two uses of the specialized healer’s satchel when performing first aid to heal a character at negative hit points to 0 hit points with a successful DC 20 Heal check.

Long-Term Care: The specialized healer’s satchel contains expanding gurneys, enchanted sleep aids, and other magical tools to assist patients’ recovery. Each day, the wielder can expend two uses of the satchel per patient when providing long-term care. This either doubles the benefits of long-term care or restores 1 point of ability drain with a full day of complete rest (the wielder can choose which effect applies to each patient).

Treatment: The specialized healer’s satchel contains alchemical blood cleansers, specialized antitoxins, and other magical tools to aid patients suffering from disease or poison. The wielder can expend two uses of the satchel when using the Heal skill to treat poison or disease to use her Heal check result in place of the creature’s next Fortitude saving throw against the poison or disease. If the Heal check result doesn’t equal or exceed the DC of the disease or poison, she still adds a +4 competence bonus to the creature’s next saving throw against the disease or poison.
Construction
Requirements Craft Wondrous Item, cure light wounds, lesser restoration, creator must have 5 ranks in Heal; Cost 750 gp (Normal), 1,500 gp (Specialized)
« 上次编辑: 2023-07-25, 周二 12:23:56 由 心流 »

离线 longman123

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Re: 【PF1】有趣的build/boss合集
« 回帖 #5 于: 2023-12-04, 周一 22:53:54 »
可能还有一种回狂暴的方式,可能更适合PC:
元素斗士3级,元素之怒(Elemental Fury, Ex):3级时,当元素斗士狂暴时一次性受到一种数值不小于他野蛮人等级的元素伤害时,他当日狂暴总轮数增加1轮。在6级,及之后每3级时,每次受元素伤害增加轮数的数值再加1,最高为18级时+6轮每次受伤。该能力取代陷阱感知。

买个 战斗火球(Battle poi) 1d4火焰(中型),对自己打非致命,然后用蛇油回非致命。当然有其他治疗更快更好了。

蛇油(Snake Oil)
价格:20 gp;重量:—
这种温和的毒素在涂抹后能够让肌肉麻木,而且可以缓解伤痛。尽管此种酊剂确实具有毒性,但是摄入者如果能承受住毒素带来的副作用,就可以用来治愈较轻的瘀伤。

蛇油(Snake Oil)
类型:毒素(接触);豁免:强韧DC 12
潜伏期:1轮;发作频率:每分钟1次,持续5分钟
效果:豁免失败时,蛇油会造成1点非致命伤害;然而在豁免成功时,它可以治愈1d6点非致命伤害
治愈:1次豁免

离线 LC01

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Re: 【PF1】有趣的build/boss合集
« 回帖 #6 于: 2025-04-16, 周三 01:38:46 »
煞克斯Shax的颂教仪典2在你承受流血伤害时提供快速医疗,每日一次直到满血为止,诅咒物品献祭披风可以让自己始终受火焰伤害,而ha提供了制造诅咒物品规则
劇透 -   :
引用
Exalted
Source Book of the Damned pg. 88
1: Killer’s Finesse (Sp) true strike 3/day, invisibility 2/day, or keen edge 1/day
2: Life in Blood (Su) When your veins are opened, you revel in the glorious pain and exalt in the knowledge that you are closer to your unholy patron. Such wounds do not imperil your life but instead invigorate you. You treat bleed effects as fast healing. For example, if you suffer an effect that causes bleed 5, you take no damage from the effect and instead gain fast healing 5. This ability activates automatically the first time each day you suffer a bleed effect, and it continues until you are fully healed. After that point, the ability ceases to function and does not work for 24 hours, during which time bleed effects affect you normally. If you are affected by multiple bleed effects during the time in which this ability is active, you always gain fast healing equal to the most powerful bleed effect.
3: Murderer’s Wrath (Ex) Your training and worship has honed your bloodletting skill with knives, axes, and other cutting implements. If you don’t already have the sneak attack ability, you gain sneak attack +5d6. Whenever you deal sneak attack damage with a slashing weapon, you deal 2 additional points of damage per sneak attack die.

劇透 -   :
献祭披风Cloak of immolation
灵光:强烈塑能系,施法者等级12
装备位置:肩部,重量1磅
  这件魔法披风制作精良并且散发着防护法术的灵光,如果以正常的手段检测和携带它也不会发现任何异常,但是只要有生物穿上这件披风,他就会立刻被卷入一团烈焰中烧起来,披风会对它的穿戴者每轮造成1d6火焰伤害并且无法脱下(除非移除诅咒)。往穿戴者身上浇水或者其他灭火的物质可以暂缓火焰,但是一旦披风良好的接触空气它就会重新燃烧不止。防护性法术如“抵抗能量伤害”和“防护能量伤害”也可以暂时性的保护受害者。
正常物品:任意魔法披风

劇透 -   :
制造诅咒物品(crafting cursed items)
一个生物可以蓄意制造一个被诅咒的物品——除了特殊的被诅咒物品和具有相反效果的物品——在大多数方面和与它相似的魔法物品制造方式相同。制作诅咒物品有着与普通物品相同的要求和技能检定,再加上蓄意的“降咒”或者“强效诅咒”(major curse,um).制作破坏正常物品的诅咒物品通常与全功能版本的成本相同,但以下情况除外。然而,与所有奇物的价格指南一样,以下折扣仅应作为确定受诅咒物品最终价格的起点,特定情况的细节可能需要在以下建议之外进行特别调整。