作者 主题: 【自用】每日一条FAQ(每日不了一点)  (阅读 293 次)

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Re: 【自用】每日一条FAQ(每日不了一点)
« 回帖 #10 于: 2024-09-20, 周五 21:45:30 »
10.CRB
吟游诗人【博学】能力与取10:原来知识技能是不能取10的吗?知识技能里没说我不能取10,但如果我能的话,那么博学有一半能力是在说废话。

你本来就可以取10.诗人的博学能力应该修改如下:“……允许他为任何知识检定取10,即使在受到威胁(threatened)或者被打扰(distracted)的情况下”。

劇透 -   :
Lore Master Bard Ability and Taking 10: Can I take 10 on Knowledge checks? The Knowledge skill doesn't say I can't, but if that's true, the first half of the lore master bard ability doesn't do anything.

Yes, you can. The lore master bard ability should add to the end of that first sentence “even when threatened or distracted.”



严于律己,宽以待人。

GMing:
钢铁巨神1st(5/6)
钢铁巨神2nd(2/6)
PCing:
颅骨与镣铐(6/6)clear!
木乃伊的面具(0/6)
拥王者PF2(85%)
沙尖七灾PF2(40%)

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Re: 【自用】每日一条FAQ(每日不了一点)
« 回帖 #11 于: 2024-09-20, 周五 21:52:57 »
11.CRB
圣骑士的侦测邪恶能力:在圣骑士使用一个移动动作来专注在一个生物/一件物品上以侦测邪恶之前,他需要一个标准动作来激活侦测邪恶这一能力吗?

不需要。第一句话与其他能力是分开的,是圣骑士侦测邪恶能力的一个特殊用法。圣骑士可以对单个生物或物品使用移动动作来代替标准动作来激活侦测邪恶。

劇透 -   :
Paladin's Detect Evil: Does a paladin need to spend a standard action to activate detect evil before spending a move action to concentrate on a single creature or item?
No, the first sentence is discrete from the rest of the ability, and offers an alternative option for using detect evil. A paladin can use the move action on a single creature or item in lieu of the standard action to activate a normal detect evil.
严于律己,宽以待人。

GMing:
钢铁巨神1st(5/6)
钢铁巨神2nd(2/6)
PCing:
颅骨与镣铐(6/6)clear!
木乃伊的面具(0/6)
拥王者PF2(85%)
沙尖七灾PF2(40%)

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Re: 【自用】每日一条FAQ(每日不了一点)
« 回帖 #12 于: 2024-09-20, 周五 22:09:08 »
11.CRB
飞行与魔法飞行:麻痹或震慑的生物能否维持魔法飞行?拥有魔法飞行能力的生物是否会因为没有“天生”(natural)飞行速度而获得飞行检定的加值/减值?飞行会让一个生物免疫措手不及吗?

不行。所有无法行动的生物都会因为没有动作维持飞行而自由坠落,这包括麻痹/晕眩/震慑等情况。魔法飞行也一样,即使在麻痹下也如此——因为麻痹并非一个纯粹的精神状态。敏捷为0的生物无法飞行,而麻痹会使生物的敏捷变成0.尽管飞行技能提到的机动性加值/减值是针对拥有天生飞行速度的生物而言,但它其实适用于所有种类的飞行速度,否则诸如飞行术中提到的“机动性良好”就白写了。最后,“你在飞行时不视为措手不及”只意味着飞行这个行为本身不会让你措手不及,不意味着你不会因为其他原因而措手不及。

劇透 -   :
Flight and Magical Flight: Can a paralyzed or stunned creature keep flying with magical flight? Does a creature with magical flight not apply bonuses or penalties to Fly checks because it doesn’t have a “natural” fly speed? Does flying make a creature immune to being flat-footed?
No, any creature that loses all actions can’t take an action to attempt a Fly check to hover in place and thus automatically falls. That includes a paralyzed, stunned, or dazed creature. Magical flight doesn’t act any differently, even for paralysis, as it isn’t a purely mental action. A creature with 0 Dexterity can’t fly, and paralysis sets a creature’s Dexterity to 0. Despite the fact that the Fly skill mentions that bonuses and penalties from maneuverability apply to creatures with natural fly speeds, they apply for any fly speed. If they didn’t apply to creatures that gained flight artificially or through magic, then those maneuverabilities (like the listed good maneuverability for the fly spell) would have no game effect. Finally, the statement “You are not considered flat-footed while flying” means that flying (unlike balancing using Acrobatics or climbing) doesn’t automatically make you flat-footed or force you to lose your Dexterity bonus to AC; it doesn’t mean that flying makes you immune to being caught flat-footed.
严于律己,宽以待人。

GMing:
钢铁巨神1st(5/6)
钢铁巨神2nd(2/6)
PCing:
颅骨与镣铐(6/6)clear!
木乃伊的面具(0/6)
拥王者PF2(85%)
沙尖七灾PF2(40%)

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Re: 【自用】每日一条FAQ(每日不了一点)
« 回帖 #13 于: 2024-09-21, 周六 20:44:33 »
12.OA
情绪成分:来自威吓等效果的战栗状态是否能够视为【带有恐惧描述符的效果】从而封锁住拥有情绪成分的法术?

是的。“恐惧效果”和“带有恐惧描述符的效果”是一致的,两者可以相互交换,对于大多数描述符都是如此。比如,一个保护你免受魅惑描述符影响的能力也会从鹰身女妖的歌声能力中保护你(因为那是一个魅惑效果)。

劇透 -   :
Emotion Components: Does the shaken condition from effects like Intimidate count as “an effect with the fear descriptor” for the purpose of blocking spells with emotion components?

Yes, they do. It should say “fear effect,” and for most descriptors, these wordings are sometimes used interchangeably. For instance, an ability that protects you from effects with the charm descriptor would generally protect you from a harpy's song (which is a charm effect).
严于律己,宽以待人。

GMing:
钢铁巨神1st(5/6)
钢铁巨神2nd(2/6)
PCing:
颅骨与镣铐(6/6)clear!
木乃伊的面具(0/6)
拥王者PF2(85%)
沙尖七灾PF2(40%)

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Re: 【自用】每日一条FAQ(每日不了一点)
« 回帖 #14 于: 2024-09-22, 周日 00:55:46 »
13.CRB
高等虚招专长提到能让目标失去一轮的AC敏捷加值,直到我的下个回合开始。这是仅针对我的攻击还是我的队友也能从中获益?如果只有我的攻击能享受这个好处的话,这个能力估计只有我的下一刀能适用。

高等虚招会使目标在面对任何人的近战攻击时失去AC上的敏捷加值,而不仅仅是你。除非一个虚招能力特别提到了远程攻击(例如远距虚招专长),否则只有近战攻击能够无视敏捷AC加值。

劇透 -   :
Greater Feint: Greater Feint says the target is denied its Dexterity bonus to AC until the beginning of my next turn in addition to against my next attack. Is that just against my attacks, which probably won't be more than just my next attack until my next turn, or is it against my allies as well?

Greater Feint makes the target lose its Dexterity bonus against all melee attacks by anyone until the start of your next turn, not just you. Unless a feint ability specifically mentions ranged attacks (like the Ranged Feint feat), it always denies Dexterity bonus against melee attacks.



严于律己,宽以待人。

GMing:
钢铁巨神1st(5/6)
钢铁巨神2nd(2/6)
PCing:
颅骨与镣铐(6/6)clear!
木乃伊的面具(0/6)
拥王者PF2(85%)
沙尖七灾PF2(40%)

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Re: 【自用】每日一条FAQ(每日不了一点)
« 回帖 #15 于: 2024-12-09, 周一 17:22:41 »
14.CRB
进阶魔宠:游戏里有许多供非奥术施法者获得魔宠的办法,其中甚至有一些会给予玩家【进阶魔宠】奖励专长,但是技术上来说每个进阶魔宠选项都需要特定的奥术施法者等级才能选取。这是否意味着进阶魔宠专长对非奥术施法角色来说是个无效能力?它是如何生效的?如果真的有效的话,诸如秘学士的“魂缚木偶(Soulbound Puppet)”等类魔宠/变种魔宠能力是否可以应用进阶魔宠?

进阶魔宠这个专长诞生的时候还只有奥术施法者能获得魔宠,并没有考虑到未来的情况。你可以使用你判断魔宠能力时的“有效法师等级”来代替“奥术施法者等级”结算进阶魔宠专长的效果。一般情况,你可以使用进阶魔宠来替换职业赋予的变种魔宠能力,例如萨满的魂兽,但有几个例外:首先,秘学士的魂缚木偶这样的临时魔宠无法适用进阶魔宠专长,并且这类能力也不会让你能够选取进阶魔宠专长。其次,囊肿魔宠作为被塑造成魔宠形状的血肉,也无法成为进阶魔宠。在其他情况下,请把进阶魔宠看作某种魔宠变体来判断是否能与其他魔宠选项叠加;因为进阶魔宠移除了魔宠与同类动物对话的能力,并且不会改变非动物的生物类型,所以你不能将同样替换/取代了这两个能力的魔宠变体与进阶魔宠进行叠加。

劇透 -   :
Improved Familiars: There are various ways for characters other than arcane spellcasters to gain familiars at this point, and some of those options even grant Improved Familiar as a bonus feat, but technically each Improved Familiar option requires a certain arcane spellcaster level to take it. Does that mean that non-arcane characters with Improved Familiar have a dead feature? How does it work? If it does work, can I take an Improved Familiar as some kind of variant familiar or a temporary familiar like the occultist's soulbound puppet?

The Improved Familiar description was written back when only arcane spellcasters could have familiars, and it wasn't sufficiently future-proofed. To that end, you can always substitute your effective wizard level for the purpose of determining your familiar's abilities for “arcane spellcaster level” to determine the available improved familiars for your character. In general, you can take Improved Familiars for class-granted variant familiars like a shaman's spirit animal, with a few exceptions: First, temporary familiars like the occultist's soulbound puppet can't become Improved Familiars from the Improved Familiar feat, and those class features don't qualify you to take the Improved Familiar feat. Second, tumor familiars, as lumps of flesh in the shape of animals, can't become Improved Familiars. In other cases, treat Improved Familiar as if it was an archetype to see if it stacks with other familiar options: since the two things it alters from a regular familiar are that it removes the ability to speak with animals of its kind and it prevents changing the creature type for non-animals, you couldn't make a familiar that changes the creature type of non-animals or alters or removes speak with animals of its kind anImproved Familiar.
严于律己,宽以待人。

GMing:
钢铁巨神1st(5/6)
钢铁巨神2nd(2/6)
PCing:
颅骨与镣铐(6/6)clear!
木乃伊的面具(0/6)
拥王者PF2(85%)
沙尖七灾PF2(40%)

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Re: 【自用】每日一条FAQ(每日不了一点)
« 回帖 #16 于: 2024-12-09, 周一 17:29:56 »
15.CRB
跳跃:我如果想跳过一个10尺深的坑,DC是10吗,还是更高?因为我其实移动了15尺才到达了非坑方格。
(注:地 坑 坑 地 地→地 地 坑 坑 地,人移动了三格15尺)

DC是10.你在执行跳跃这个动作时确实移动了15英尺,但其中有一部分距离其实并不要求一定要跳。一种形象化的理解方法是想象成你先从起始格跑了2.5尺到了坑边缘,然后跳了10尺,紧接着又跑了2.5尺来到新方格的中点。

劇透 -   :
Jumping: If I want to jump over a 10-foot pit, is the DC 10, like the table says, or is it higher, since I need to move a total of 15 feet to reach a non-pit square?

The DC is still 10 to jump over a 10-foot pit. You do move a total of 15 feet when you make that jump, but some of that is not required to be part of the jump. One way to visualize it is to think of it as walking/running the 2–1/2 feet from the center of your original square to the edge of the pit, jumping the pit right to the other edge, and then walking the 2–1/2 feet to the center of the new square.
« 上次编辑: 2025-01-22, 周三 18:51:56 由 unspeakable »
严于律己,宽以待人。

GMing:
钢铁巨神1st(5/6)
钢铁巨神2nd(2/6)
PCing:
颅骨与镣铐(6/6)clear!
木乃伊的面具(0/6)
拥王者PF2(85%)
沙尖七灾PF2(40%)

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Re: 【自用】每日一条FAQ(每日不了一点)
« 回帖 #17 于: 2024-12-09, 周一 17:41:33 »
16.CRB
超魔:在我计算专注DC/魔战士法术唤回/法力珍珠时,我超魔的法术视作几环?

与施法时需要的环位相同。
例如:强效燃烧之手在专注检定时视作3环,在法术唤回/适用力量珍珠时也视作3环。
一般来说,此类法术会使用(正常的或较低的)法术环级结算效果,并会耗费(较高的)法术位环级,此处以对施法者较不利的判法为准。超魔专长的优势已然写在专长的详细说明之中,而提高法术位等级理应是缺点。
升阶法术是唯一一个能将“使用较高等级的法术位”这件事变成优点的超魔专长。

劇透 -   :
Metamagic: At what spell level does the spell count for concentration DCs, magus spell recall, or a pearl of power?

The spell counts as the level of the spell slot necessary to cast it.

For example, an empowered burning hands uses a 3rd-level spell slot, counts as a 3rd-level spell for making concentration checks, counts as a 3rd-level spell for a magus's spell recall or a pearl of power.

In general, use the (normal, lower) spell level or the (higher) spell slot level, whichever is more of a disadvantage for the caster. The advantages of the metamagic feat are spelled out in the Benefits section of the feat, and the increased spell slot level is a disadvantage.

Heighten Spell is really the only metamagic feat that makes using a higher-level spell slot an advantage instead of a disadvantage.
严于律己,宽以待人。

GMing:
钢铁巨神1st(5/6)
钢铁巨神2nd(2/6)
PCing:
颅骨与镣铐(6/6)clear!
木乃伊的面具(0/6)
拥王者PF2(85%)
沙尖七灾PF2(40%)

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Re: 【自用】每日一条FAQ(每日不了一点)
« 回帖 #18 于: 2024-12-09, 周一 17:57:55 »
17.CRB
察觉:当我移动动作察觉搜索陷阱或其他隐藏事物时,我可以搜索多大的区域?《核心规则书(CRB)》中没有写,而《极限解放(Unchained)》里写我可以搜索10尺x10尺的区域,但那是写在整合技能(consolidated skills)可选规则里的。

根据《极限诡道(UI)》,游戏中有两种察觉方式。第一种是被动察觉,它会自动激活:某些刺激会自动要求进行一个察觉技能检定,例如使用隐匿技能的生物(会要求进行一个对抗性的察觉检定),或者远处的战斗声或说话声。反之,当玩家主动要求进行察觉检定时,他的角色会有意识地寻找某样东西(一个例子就是使用察觉技能寻找陷阱,除非你有【陷阱嗅觉(trap spotter)】盗贼天赋来使这个检定变成被动检定)。这通常至少需要一个移动动作,但往往需要更长时间。

核心规则并没有特殊规定PC可以主动搜索的区域,但对于特定的察觉检定来说,这个搜索范围不应该大于10英尺x10英尺。如果该区域非常凌乱,则搜索范围通常会更小。例如,在以阴谋为主旋律的游戏中,翻找装满文件的文件柜是很常见的情况;虽然文件柜本身可能只占5尺见方的空间,但文件的数量会导致搜索时间特别长。
不过这并不一定意味着GM或玩家需要在每个10x10的空间内骰一次察觉检定。让GM为每个参与搜索的角色扔几个秘密的察觉检定,然后只在玩家搜索一个切实有东西可找的区域时才让他们主动掷骰,会使游戏顺利得多。

劇透 -   :
Perception: When I use Perception as a move action to search for traps or other secrets, how wide of an area can I search? The Core Rulebook doesn't say, and Pathfinder Unchained mentions a 10 by 10 area, but it's part of an optional consolidated skills subsystem.

As per Ultimate Intrigue, there are two ways Perception checks happen in the game. The first way is automatic and reactive. Certain stimuli automatically call for a Perception check, such as a creature using Stealth (which calls for an opposed Perception check), or the sounds of combat or talking in the distance. The flip side is when a player actively calls for a Perception check because her PC is intentionally searching for something (this is the relevant type of Perception used to find traps, unless you have the trap spotter rogue talent, which makes it reactive). This always takes at least a move action, but often takes significantly longer.

The core rules don't specify what area a PC can actively search, but for a given Perception check it should be no larger than a 10-foot-by-10-foot area, and often a smaller space if that area is cluttered. For instance, in an intrigue-based game, it is fairly common to look through a filing cabinet full of files. Though the cabinet itself might fill only a 5-foot-by-5-foot area, the number of files present could cause a search to take a particularly long time.

This doesn't necessarily mean that the GM or player needs to roll a Perception check for every 10 foot by 10 foot area, however. It's much smoother to have the GM roll several secret Perception checks for each searching character and then apply each roll only when the PC is searching an area that actually has something to find.
« 上次编辑: 2024-12-09, 周一 18:00:47 由 unspeakable »
严于律己,宽以待人。

GMing:
钢铁巨神1st(5/6)
钢铁巨神2nd(2/6)
PCing:
颅骨与镣铐(6/6)clear!
木乃伊的面具(0/6)
拥王者PF2(85%)
沙尖七灾PF2(40%)

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Re: 【自用】每日一条FAQ(每日不了一点)
« 回帖 #19 于: 2024-12-09, 周一 18:07:07 »
18.CRB
盾牌大师:盾牌大师专长说“当持用另一把武器时,你使用盾牌的攻击检定不会承受任何减值。”上下文的意思好像是无视双武器战斗的减值,但文本是无视所有减值。该专长到底能够让角色忽略哪些减值?

只能忽略双武器战斗的减值,其余减值如常计算。

劇透 -   :
Shield Master: When Shield Master says “You do not suffer any penalties on attack rolls made with a shield while you are wielding another weapon” it seems like in context it means you don't take the penalty for Two-Weapon Fighting, but it just says “any penalties” so it isn't clear. Which penalties does the feat let a character ignore?New!

Shield Master allows a character to ignore the Two-Weapon Fighting penalties on attack rolls with a shield while wielding another weapon, but not any other penalties.
严于律己,宽以待人。

GMing:
钢铁巨神1st(5/6)
钢铁巨神2nd(2/6)
PCing:
颅骨与镣铐(6/6)clear!
木乃伊的面具(0/6)
拥王者PF2(85%)
沙尖七灾PF2(40%)