1 能吸血。能量吸取是挥击的一项效果,因此随着挥击一同失去。
2 没有体质,因为它依然是不死生物。Alternate Form不改变HP。
3 Ploymorph给予一整晚休息的回复HP效果,即“With a full night's rest (8 hours of sleep or more), you recover 1 hit point per character level.”顺便,按照errata,Wild Shape已经不基于Polymorph了,因此也没有这个效果。
4 Wild Shape的最重要修正属于errata:
Wild Shape
Player’s Handbook, page 37
Replace sentence 3 of this class feature with the
following text:
This ability functions like the alternate form special
ability (see the Monster Manual), except as noted here.
Add the following sentence to the end of paragraph 1:
Each time you use wild shape, you regain lost hit points
as if you had rested for a night.
Add this new paragraph after the current paragraph 1:
Any gear worn or carried by the druid melds into the new
form and becomes nonfunctional. When the druid reverts
to her true form, any objects previously melded into the
new form reappear in the same location on her body that
they previously occupied and are once again functional.
Any new items worn in the assumed form fall off and
land at the druid's feet.
这里又牵涉到Alternate Form,它也有重要的errata:
Alternate Form (Page 305)
Make the following changes.
Delete the second sentence of the entry.
Add the following text to the body of the ability
description:
A true seeing spell or ability reveals the creature’s
natural form. A creature using alternate form reverts to
its natural form when killed, but separated body parts
retain their shape. A creature cannot use alternate form
to take the form of a creature with a template.
Add the following text to Line 1 of the changes:
If the new form has the aquatic subtype, the creature
gains that subtype as well.
Replace Line 2 of the changes with the following text:
—The creature loses the natural weapons, natural
armor, and movement modes of its original form, as
well as any extraordinary special attacks of its original
form not derived from class levels (such as the
barbarian’s rage class feature).
Add the following text to the end of Line 6 of the
changes:
Apply any changed physical ability score modifiers in
all appropriate areas with one exception: the creature
retains the hit points of its original form despite any
change to its Constitution.
Replace Line 7 of the changes with the following text:
— Except as described elsewhere, the creature retains
all other game statistics of its original form, including
(but not necessarily limited to) HD, hit points, skill
ranks, feats, base attack bonus, and base save bonuses.
Add the following text to the end of the entry.
—Any gear worn or carried by the creature that can’t be
worn or carried in its new form instead falls to the
ground in its space. If the creature changes size, any
gear it wears or carries that can be worn or carried in its
new form changes size to match the new size.
(Nonhumanoid-shaped creatures can’t wear armor
designed for humanoid-shaped creatures, and viceversa.)
Gear returns to normal size if dropped.
万律中的Alternate Form,我自己没有拿来比对过。在此作为参考——
ALTERNATE FORM
A creature that has this special quality has the ability to assume
one or more specifi c alternate forms. Assuming an alternate
form results in the following changes to the creature.
• The creature retains the type and subtype of its natural
form. It gains the size of its assumed form.
• The creature loses the natural weapons, natural armor,
and movement modes of its natural form, as well as any
extraordinary special attacks of its natural form not
derived from class levels.
• The creature gains the natural weapons, natural armor,
movement modes, and extraordinary special attacks of
its assumed form.
• The creature retains the special qualities of its natural form.
It doesn’t gain any special qualities of its assumed form.
• The creature retains the spell-like abilities and supernatural
attacks of its old form, except for breath weapons
and gaze attacks. It doesn’t gain the spell-like abilities or
supernatural attacks of its assumed form.
• The creature gains the physical ability scores (Strength,
Dexterity, Constitution) of its assumed form. It retains the
mental ability scores (Intelligence, Wisdom, Charisma) of
its natural form.
• The creature retains its Hit Dice, hit points, base attack
bonus, and base save bonuses, although some of these
numbers might change based on its new ability scores.
• The creature retains any spellcasting ability it had in
its natural form, although it must be able to speak intelligibly
to cast spells that have verbal components, and
it must have humanlike hands to cast spells that have
somatic components.
• The creature is effectively camoufl aged as a creature of
its assumed form, and it gains a +10 bonus on Disguise
checks if it uses this ability to create a disguise.
• Any gear worn or carried by the creature that can’t be
worn or carried in its assumed form instead falls to the
ground in its space. If the creature changes size, any
gear it wears or carries that can be worn or carried in its
assumed form changes size to match the new size. (Nonhumanoid-
shaped creatures can’t wear armor designed
for humanoid-shaped creatures, and vice versa.) Gear
returns to normal size if dropped.