作者 主题: 堆了奇怪的东西  (阅读 49387 次)

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堆了奇怪的东西
« 于: 2018-02-13, 周二 22:47:04 »

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Re: 堆了奇怪的东西
« 回帖 #1 于: 2018-02-13, 周二 22:54:37 »
强弩披风(Arbalest Cloak)
出处Into the Shattered Continent 第73页
价格:9000gp
位置:肩膀 CL:9th 重量:8磅
灵光:中等变化系
描述:  这件披风由弩箭花纹装饰,可以十分合身地盖在防具或笨重的衣服外。穿戴者能以迅捷动作激活披风,使它向外张开1轮,在穿戴者的周身斗篷锯齿状的衣摆突出坚硬且锐利的尖端。在斗篷被激活时,穿戴者被视为擅长并穿着精制甲刺,同时还可以在空中行走(就像使用了凌空而行air walk)。如果她骑着坐骑,那么凌空而行则影响坐骑,并且坐骑就算没有受过在空中行走的训练也可以在物品的帮助下无碍移动。如果穿戴者(或者她的坐骑)在回合结束时没有站在地面上,那么就会掉落并受到正常的坠落伤害。
  此外,在斗篷激活期间,她的第一次成功冲锋会增加1d6(小体型1d4)穿刺伤害,每20尺直线增加1d6(小体型1d4),最多3d6。
  这件披风每天可以激活3次。但每分钟只能激活1次。
制造花费:4500gp
制造需求:制造奇物、凌空而行、牛之力量



劇透 -  原文:
ARBALEST CLOAK
PRICE:9000 GP
SLOT:shoulders CL:9th WEIGHT:8 lbs
AURA:moderate transmutation
  Images of ballistae ornament this metallic cloak, which fits easily over armor and other bulky clothing. The wearer can activate this cloak as a swift action, causing the garment to splay outward for 1 round, its jagged hem protruding around the wearer in stiff, sharp points. While the cloak is active, the wearer counts as wearing masterwork armor spikes with which she is proficient, and she can walk on air (as though using the air walk spell). If she’s riding a mount, the air walk effect instead affects the mount while the cloak is active, and the mount can move with the item’s help even if it’s not specially trained to move with the aid of air walk. If the wearer (or her mount) isn’t standing on a solid surface by the end of the round, she immediately falls, taking any applicable falling damage.
  In addition, on her first successful charge attack during the round the cloak is active, the wearer deals an additional 1d6 points of piercing damage (1d4 if she is Small), plus another 1d6 (or 1d4 if she is Small) for every 20 feet the wearer traveled in a straight line during the charge (maximum 3d6).
  This cloak can be activated up to three times per day, but not more often than once per minute.
CONSTRUCTION REQUIREMENTS COST 4,500 GP
Craft Wondrous Item, air walk, bull’s strength
« 上次编辑: 2018-03-02, 周五 09:56:53 由 妖の猫 »

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Re: 堆了奇怪的东西
« 回帖 #2 于: 2018-02-14, 周三 10:19:00 »
艾恩科技(IOUN TECHNOLOGY)
寻路仪和door locks(查了半天不知是啥黑科技)不是古老阿兹兰特遗留下来的唯一可以使用艾恩石的物品。这款手套就是这种类型的艾恩科技的其他范例。

艾恩手套(Ioun Gauntlet)
出处Into the Shattered Continent 第23页
价格:1600gp
位置:手部 CL:5th 重量:5磅
灵光:微弱预言系和塑能系
描述:  就像寻路仪一样,艾恩手套会根据镶嵌在其凹槽的艾恩石类型来增强或给予全新的能力。平时,一只艾恩手套可以给予穿戴者每天1次的侦测魔法能力。在侦测魔法激活期间,手套还会在这侦测魔法的范围(60尺锥形)中,散发出如同光亮术的光照。
  艾恩手套的特点,就是在手背部分有个凹槽,能镶嵌进一颗艾恩石。当以标准动作放入一颗艾恩石时,穿戴者就会获得艾恩石的相关加值以及基于其形状的额外加值,如下所列。一名生物可以戴两只艾恩手套,但是只能从一只中获得额外加值。
单面凸起(Cabochon):特技获得+1增强加值。
圆盘形(Disk):语言学获得+1增强加值。
椭圆形(Ellipsoid):知识(奥秘)获得+1增强加值。
鳞状(Nodule):知识(地理)获得+1增强加值。
五芒星形(Pentacle):知识(宗教)获得+1增强加值。
棱柱形(Prism):察觉获得+1增强加值。
金字塔形(Pyramid):估价获得+1增强加值。
菱形(Rhomboid):隐匿获得+1增强加值。
球形(Sphere):察言观色获得+1增强加值。
纽扣形(Spindle):获得底栖魔鱼语。
星形(Star):知识(贵族)获得+1增强加值。
三角形(Trillian):唬骗获得+1增强加值。
制造花费:800gp
制造需求:制造奇物、侦测魔法、光亮术



劇透 -  原文:
IOUN TECHNOLOGY
Wayfinders and door locks aren’t the only items the ancient Azlanti created that can accept ioun stones. The gauntlet presented here is another example of this type of ioun technology.

IOUN GAUNTLET
PRICE:1600 GP
SLOT:hand CL:5th WEIGHT:5 lbs
AURA:faint divination and evocation
  Much like wayfinders, an ioun gauntlet grants enhanced or altogether new abilities depending on the type of ioun stone inserted into its matrix. In its base form, an ioun gauntlet grants its wearer the ability to cast detect magic as a spell-like ability once per day. When the detect magic effect is active, the gauntlet also sheds illumination as light in the 60- foot cone of the detect magic effect.
  An ioun gauntlet features a single matrix in the back of the hand, suitable for one ioun stone. When an ioun stone is inserted into the matrix as a standard action, the wearer gains the associated bonus from the ioun stone as well an additional effect based on the shape of the ioun stone inserted, as listed below. While a creature can put on two ioun gauntlets, the wearer gains the additional benefit from only one inserted ioun stone.
Cabochon: +1 enhancement bonus on Acrobatics checks.
Disk: +1 enhancement bonus on Linguistics checks.
Ellipsoid: +1 enhancement bonus on Knowledge (arcana) checks.
Nodule: +1 enhancement bonus on Knowledge (geography) checks.
Pentacle: +1 enhancement bonus on Knowledge (religion) checks.
Prism: +1 enhancement bonus on Perception checks.
Pyramid: +1 enhancement bonus on Appraise checks.
Rhomboid: +1 enhancement bonus on Stealth checks.
Sphere: +1 enhancement bonus on Sense Motive checks.
Spindle: Bonus language (Aboleth).
Star: +1 enhancement bonus on Knowledge (nobility) checks.
Trillian: +1 enhancement bonus on Bluff checks.
CONSTRUCTION REQUIREMENTS COST 800 GP
Craft Wondrous Item, detect magic, light
« 上次编辑: 2018-03-02, 周五 09:58:43 由 妖の猫 »

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Re: 堆了奇怪的东西
« 回帖 #3 于: 2018-02-14, 周三 12:11:47 »
波之竖琴(Wave Harp)
出处Into the Shattered Continent 第79页
价格:7500gp
位置:无 CL:3rd 重量:8磅
灵光:微弱塑能系
描述:  波之竖琴是一种过去在阿兹兰特流行的不同寻常的乐器。三根细细的秘银棒从厚实的底板中伸出,发出不可见的短距领域,用不同的音调与音色来响应特定的动作。拨动秘银棒间的空气可产生特殊的音调,一名娴熟的演奏者则可以通过它演奏出复杂的旋律。
  波之竖琴的音色通常又细又高,在接近底板演奏低音也是如此。波之竖琴通常放在椅子或者桌上接近演奏者腰部的高度,但是也可以像行军鼓般用一条合适的带子挂在身前。由于演奏这像风琴和古筝合体乐器所必需的是手指,演奏者可以通过表演(键盘)或表演(弦乐)来使用一把波之竖琴,如果在这两个技能上没有技能等级,则会有-4减值。
  波之竖琴可以作为普通乐器弹奏且没有时间限制,但是它还有2个额外的魔法效果,每天3次,可以被任何弹奏这把乐器的人以标准动作启动。首先,演奏者可以召唤出一对由音波能量构成的幽灵般双手,来帮助弹奏1分钟;这双手自动帮助弹奏者进行表演鉴定,协助期间表演鉴定获得+2加值。这些手还可以吸收那些会对表演产生不当影响的噪音,给演奏者提供音波抗力10。其次,演奏者可以使用波之竖琴发出扭曲的哀号。通过DC15的表演鉴定;一旦成功,30尺内除演奏者外的所有生物在1轮中对于音波效果的豁免受到-2减值,DC每超过5点,多持续1轮。
制造花费:3750gp
制造需求:制造奇物、弱效幻影、音鸣爆



劇透 -  原文:
WAVE HARP
PRICE:7500 GP
SLOT:none CL:3rd WEIGHT:8 lbs
AURA:faint evocation
The wave harp is an unusual musical instrument that was popular in ancient Azlant. Three thin mithral rods extend from a thick plate, emitting invisible, short-range fields that respond to specific movements with notes of different pitches and timbres. Plucking the air between the mithral rods creates a variety of tones that a skilled musician can work into complicated chords and melodies.
  The music of a wave harp is usually thin and high pitched, even when the lower notes are played closest to the plate. A wave harp is generally placed upon a stool or table at waist height to the musician, but it can be fitted with a strap to hang in front of the musician like a marching drum. As the necessary finger-motions are something between playing an organ and a zither, a musician can use either Perform (keyboard) or Perform (strings) to play a wave harp, although a musician without ranks in both skills takes a –4 penalty on his Perform checks.
  There is no limit to the time a wave harp can be played as a mundane instrument, but the device has two additional magical effects that can be activated by anyone playing the wave harp as a standard action three times per day. First, the musician can conjure a pair of ghostly hands made of sonic energy to assist in plucking the air for 1 minute; the hands automatically assist the wearer with Perform checks, providing a +2 bonus on Perform checks with the instrument for 1 minute. These hands also absorb errant noises that would impact the performance, providing the musician with sonic resistance 10. Second, the musician can cause the wave harp to emit a discordant wail. The musician attempts a DC 15 Perform check with the wave harp; on a success, all creatures within 30 feet other than the musician take a –2 penalty on saving throws against sonic effects for 1 round, plus 1 additional round for every 5 points by which the Perform check result exceeds the DC.
CONSTRUCTION REQUIREMENTS COST 3750 GP
Craft Wondrous Item, minor image, sound burst
« 上次编辑: 2018-03-02, 周五 09:55:29 由 妖の猫 »

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Re: 堆了奇怪的东西
« 回帖 #4 于: 2018-02-14, 周三 18:21:36 »
洞悉卷轴匣(Insightful scroll case)
出处The Flooded Cathedral 第34页
价格:5000gp
位置:无 CL:5th 重量:2磅
灵光:微弱预言系
描述:当把魔法卷轴储存在这琥珀金色的卷轴匣中,在匣表面上会浮现出蓝色的符文,来标明卷轴中储存着什么法术。如果使用者的法术表里有该法术,那么她可以在拿着卷轴匣的情况下阅读符文来施放这个法术,就如同卷轴在她手上一样。从卷轴匣上使用卷轴和普通一样,并且里面的卷轴也会消耗。卷轴匣最多可容纳5张魔法卷轴,并且它可以保护里面的卷轴防止受到火、水等其他伤害。
制造花费:2500gp
制造需求:制造奇物、秘法视力、抵抗能量伤害



劇透 -  原文:
INSIGHTFUL SCROLL CASE
PRICE:5000 GP
SLOT:none CL:5th WEIGHT:2 lbs
AURA:faint divination
When magic scrolls are stored inside this electrum scroll case, glowing blue runes appear on the surface of the tube, indicating what spells are on the scrolls currently stored within. If the user has the spells on her spell list, she can read the runes while holding the scroll case in hand to cast spells from a scroll within the case as though it were in her hand. Casting spells from the scrolls in the case otherwise works as normal, and the scrolls inside the case are depleted as normal. The scroll case holds a maximum of five magic scrolls, and scrolls stored within are protected against fire, water, and other damage.
Craft Wondrous Item, arcane sight, resist energy
« 上次编辑: 2018-05-15, 周二 21:34:23 由 德拉卡 »

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Re: 堆了奇怪的东西
« 回帖 #5 于: 2018-02-14, 周三 19:58:36 »
少女的承诺(Maiden’s Promise)
出处冒险者指南(Adventurer's Guide)第87页
价格:500gp(一对)
位置:颈部 CL:3th 重量:-
灵光:微弱预言系
描述:  一件来自科瓦萨城堡财宝的首饰被分为两部分,制作成了这对项坠盒。当被2人穿戴时,项坠盒的魔法增强了她们彼此间的奉献精神。在女王艾廖莎统治的最后一天里,许多军队中的前"灰姑娘"成员紧紧地握着这些吊坠盒,象征着她们姐妹般的身份。
          当佩戴这对少女的承诺的两人间不超过30尺时,每人都将在意志豁免上获得+1士气加值,来缓和任何会损害她对另一方忠诚的影响。如果其中一位佩戴者陷入了无助状态,则另一人对所有威胁这名无助佩戴者的生物的攻击骰上获得+1士气加值。如果一名佩戴者死亡,则另一人必须通过DC16的意志豁免,不然将会陷入极度绝望(Crushing Despair)1分钟。
制造花费:250gp(一对)
制造需求:制造奇物、提升抗力、关照术


劇透 -  原文:
MAIDEN’S PROMISE
PRICE:500 GP (pair)
SLOT:neck CL:3rd WEIGHT:—
AURA:faint divination
  Each pair of these lockets is made from a piece of jewelry from Castle Korvosa’s treasury that was split into two parts,
each of which was fashioned into a necklace. When worn by two individuals, the lockets' magic enhances their devotion to each other.
Many former Gray Maidens cling to these lockets, distributed among Queen Ileosa’s forces during the final days of her reign,
as a symbol of their sisterhood.
  When the wearers of linked maiden’s promise lockets are within 30 feet of each other,each gains a +1 morale bonus on Will saves against any effect that would compromise her loyalty to the other.
If one wearer becomes helpless, the other gains a +1 morale bonus on attack rolls against any creature threatening the helpless wearer.
If one wearer dies, the other must succeed at a DC 16 Will save or suffer the effects of crushing despair for 1 minute.
CONSTRUCTION REQUIREMENTS COST 250 GP (pair)
Craft Wondrous Item, resistance, status

神圣之火披风(Cloak Of Heavenly Fire)
出处冒险者指南(Adventurer's Guide)第16页
价格:6000gp
位置:肩部 CL:5th 重量:1磅
灵光:微弱咒法系
描述:这件白色的丝绸披风闪闪发光,散发着神圣的能量。每天一次,神圣之火披风的穿戴者能以直觉动作使碰触或者近战攻击自己的生物被火焰灼伤,造成1d8+5的火焰伤害。如果被火焰灼伤的生物是邪恶的,散发着金色光芒的火焰将会额外再造成1d8+5的火焰伤害---这些额外伤害本质上是神圣的,并且不受到抵抗能量和免疫的影响。目标可以通过一个DC15的反射豁免来使伤害减半。每天一次,披风的穿戴者能以一个标准动作使用治疗中伤来治疗伤口,恢复2d8+5的生命值。
制造花费:3000gp
制造需求:制造奇物、治疗中度伤、火焰护盾




劇透 -  原文:
CLOAK OF HEAVENLY FIRE
PRICE 6,000 GP
SLOT shoulders CL 5th WEIGHT 1 lb.
AURA faint conjuration
  This white silk cloak shimmers with divine energy. Once per day as an immediate action, the wearer of a cloak of heavenly fire can cause it to flash with flames as another creature touches the wearer or strikes the wearer with a melee attack. These flames deal 1d8+5 points of fire damage to the creature that touched the wearer. If the creature subjected to this damage is evil, it takes an additional 1d8+5 points of damage as the fire glows with golden light—this additional damage is divine in nature and not subject to energy resistance or immunity. A target that succeeds at a DC 15 Reflex save takes half the total damage. Once per day as a standard action, the wearer of a cloak of heavenly fire can also use the magic to cure wounds, restoring 2d8+5 hit points to a touched creature.
CONSTRUCTION REQUIREMENTS COST 3,000 GP
Craft Wondrous Item, cure moderate wounds, fire shield

解放者之钥(Liberator’s Key)
出处冒险者指南(Adventurer's Guide)第45页
价格:2000gp
位置:无 CL:5th 重量:-
灵光:微弱变化系
描述:这把小巧且不起眼的银钥匙几乎可以打开所有类型的枷锁。以一个标准动作,把银钥匙插入锁住的腿铐,手铐或者镣铐的锁眼中,任何解除装置DC低于30的锁都能被打开。任何解除装置DC低于15的镣铐将立刻静静地分成碎块。解放者之钥可以使用10次,之后便会粉碎。
制造花费:1000gp
制造需求:制造奇物、敲击术、粉碎音波





劇透 -  原文:
LIBERATOR’S KEY
PRICE 2,000 GP
SLOT none CL 5th WEIGHT —
AURA faint transmutation
This tiny, unremarkable silver key can open nearly any set of shackles. When the key is inserted as a standard action into the keyhole of locked leg irons, manacles, or shackles, the lock unlocks provided that its Disable Device DC is 30 or lower. Shackles whose lock has a Disable Device DC of 15 or lower are instantly and silently broken into fragments. A liberator’s key can be used 10 times, after which it crumbles to dust.
CONSTRUCTION REQUIREMENTS COST 1,000 GP
Craft Wondrous Item, knock, shatter

骑马?不存在的,骑马没人权
抗力马鞍(Caparison of resistance)
出处冒险者指南(Adventurer's Guide)第16页
价格:+1-2700gp +2-10800gp +3-24300gp +4-43200gp +5-67500gp
位置:肩部 CL:5th 重量:4磅
灵光:微弱防护系
描述:这种服装是为马或类似的四足动物而设计的,但它可以改变自身的尺寸和形状,以适应任何四足生物的体型。
穿着时,抗力效果为穿戴者提供魔法保护,在所有豁免(强韧,反射和意志)上得到+1到+5抗力加值。
这些豁免检定上的加值也适用于这个生物上的单个骑手(在多个骑手的情况下,抗力加值不能共享,只适用于坐骑)。
制造花费:+1-1350gp +2-5400gp +3-12150gp +4-21600gp +5-33750gp
制造需求:制造奇物、提升抗力、制造者的施法者职业等级必须至少是披风加值的三倍


劇透 -  原文:


This garment is intended for a horse or similar quadruped, but it can change size and shape to fit any four-legged creature ranging from Small to Huge in size.
When worn, a caparison of resistance offers the wearer magic protection in the form of a +1 to +5 resistance bonus on all saving throws (Fortitude, Reflex, and Will).
This bonus on saving throws also applies to a single rider who is mounted on the creature (in the case of multiple riders, the resistance bonus is not shared at all and applies only to the mount).
« 上次编辑: 2018-03-02, 周五 09:42:40 由 妖の猫 »

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Re: 堆了奇怪的东西
« 回帖 #6 于: 2018-02-14, 周三 19:58:48 »
燃烧流沙(Burning Sands)出自 冒险者指南(Adventurer's Guide)
学派:咒法系(创造)[土,火]
等级:德鲁伊 1,游侠 1,萨满 1,术士/法师 1,女巫 1
施法时间:1个标准动作
成分:语言,姿势,材料(一把沙子/法器)
射程:中距(100尺+10尺/等级)
范围:20尺半径
持续:1轮/等级
豁免:无
法术抗力:无
你使一大片炙热的沙子覆盖在地表上。这些沙子深1英尺,并且不断地变化翻滚使该区域变为困难地形。这些熊熊燃烧的沙子虽然不能点燃物体,但是会对在效果区域中任何与地面接触的生物造成1d4的火焰伤害。法术效果结束后,沙子会消失,不会有遗留效果(除了受到的伤害)。


劇透 -  原文:
BURNING SANDS
School conjuration (creation) [earth, fire];
Level druid 1, ranger 1, shaman 1, sorcerer/wizard 1, witch 1
Casting Time 1 standard action
Components V, S, M (a handful of sand)/DF
Range medium (100 ft. + 10 ft./level)
Area 20-ft. radius
Duration 1 round/level
Saving Throw none; Spell Resistance no
  You cause sheets of hot sand to spread over the ground in the area of effect. This layer of sand is 1 foot deep and constantly shifts and churns, transforming the ground in the area into difficult terrain.
The sand itself burns, and periodic flames rise from the grit. While these flames cannot ignite objects, they deal 1d4 points of fire damage to any creature that ends its turn in contact with the ground within the area of effect.
At the end of the duration, the sand vanishes, leaving no aftereffects (other than damage dealt).

奥多里迅捷咒(Aldori Alacrity)出自 冒险者指南(Adventurer's Guide)
学派:变化系
等级:炼金术士 2,吟游诗人 2,魔战士 2
施法时间:1个标准动作
成分:语言,姿势,材料(姜根片)
射程:个人
目标:自己
持续:1分钟/等级
这个法术的能量加快了你的步伐,允许做出花哨的走位。你在速度上获得了10尺的增强加值,并且AC获得了+1闪避加值。这些加值不会与加速术等类似法术叠加。在奥多里迅捷咒的影响下,你可以在困难地形上使用5尺快步。

劇透 -  原文:
ALDORI ALACRITY
School transmutation;
Level alchemist 2, bard 2, magus 2
Casting Time 1 standard action
Components V, S, M (ginger root shavings)
Range personal
Target you
Duration 1 minute/level
This spell’s energy quickens your steps, allowing fancy footwork. You gain a +10-foot enhancement bonus to your speed and a +1 dodge bonus to your AC. These bonuses do not stack with those granted by haste or similar effects. While under the effects of Aldori alacrity, you can take 5-foot steps in difficult terrain.

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Re: 堆了奇怪的东西
« 回帖 #7 于: 2018-02-14, 周三 19:59:26 »
害兽驯服者(Vermin Tamer)出自:幽暗地域英雄(Heroes of the Darklands)第17页
分类:职业-骑士变体
  由于地形奇特,阳光缺乏以及诸多其他危险,在幽暗之地照顾传统坐骑可以说是非常困难的。本地骑将通常选择驯服本土生物代替。那些能克服对塞卡米納奇特生物感到厌恶和不信任的人发现,这种与本土生物的伙伴关系既有利于骑手,也有利于坐骑。虽然这些坐骑可能比经典的坐骑更难控制,但是它们的多功能性和适应性是不可或缺的。

幽暗之地坐骑Darklands Mount (Ex):1级时,害兽驯服者可以选择一只原生于幽暗之地的生物作为他的坐骑。他可以选择巨甲虫(giant beetle),巨蜈蚣(giant centipede),巨壁虎(giant gecko)(Pathfinder RPG Bestiary 3 186),巨蛞蝓(giant slug)或巨蜘蛛(giant spider)作为坐骑。这些坐骑(除了巨壁虎)和其他毒虫伙伴的规则详见“极限魔法”第36页(page 36 of Pathfinder RPG Ultimate Magic)。
坐骑被视为受过战斗训练。在骑乘其坐骑时在骑术检定上不受防具减值。如果一开始的坐骑体型足够让害兽驯服者乘骑,坐骑则获得「擅长轻甲」作为奖励专长。如果不够大,那么害兽驯服者则获得「小型坐骑」(Undersized Mount)作为奖励专长(Pathfinder RPG Advanced Class Guide 159)。这一能力调整了坐骑

黏在鞍上Stuck in the Saddle (Ex):一名熟练的害兽驯服者,即使在特殊的情势下也能在鞍上保持平稳。4级时,当坐骑爬墙或飞行时,他的骑术鉴定获得+4的环境加值来稳定身形。8级时,这一加值提高到+8,并且昏迷时也不会掉下坐骑。这一能力取代驯兽专家

迷惑挑战Disorienting Challenge (Ex):12级时,每当害兽驯服者发动挑战时,他和坐骑可以用奇怪的动作迷惑目标。当回合开始时,他和坐骑爬或飞在比挑战目标高的位置时,目标AC-2。这一能力取代威迫挑战


*速查-「小型坐骑」:你可以骑乘体型等同于你的坐骑生物,但它可能会因此而获得额外的负重或类似限制。


劇透 -  原文:
Vermin Tamer
Source Heroes of the Darklands pg. 17
Due to the strange terrain, the lack of sunlight, and numerous other hazards, keeping a traditional mount in the Darklands can prove difficult. Cavaliers native to or traveling the region may choose to tame local creatures instead. Those who can overcome their revulsion and distrust of Sekamina’s strange fauna often find that such partnerships with native creatures serve both rider and mount well. While these mounts may be harder to handle than typical mounts, their versatility and adaptations prove indispensable.

Darklands Mount (Ex): At 1st level, a vermin tamer chooses a creature native to the Darklands as his mount. This functions as a cavalier’s mount. He can choose a giant beetle, giant centipede, giant gecko (Pathfinder RPG Bestiary 3 186), giant slug, or giant spider as his mount. These mounts (except the giant gecko) and the rules for vermin companions are detailed on page 36 of Pathfinder RPG Ultimate Magic.

The selected mount is combat trained. The vermin trainer does not take an armor check penalty on Ride checks while riding his mount. If the vermin tamer’s starting mount is large enough to act as a mount, it gains Light Armor Proficiency as a bonus feat. If the selected animal companion is too small to act as a proper mount, then the vermin tamer gains Undersized Mount (Pathfinder RPG Advanced Class Guide 159) as a bonus feat.
This ability alters mount.

Stuck in the Saddle (Ex): A practiced vermin tamer can remain steady in the saddle even in unconventional situations. At 4th level, he gains a +4 circumstance bonus on any checks to stay in the saddle when his mount is climbing walls or flying. At 8th level, this bonus increases to +8, and he never falls off his mount when he is rendered unconscious.
This replaces expert training.

Disorienting Challenge (Ex): At 12th level, whenever a vermin tamer declares a challenge, he can confound his target with the erratic movements of his mount. As long as the vermin tamer begins his turn mounted, with his mount climbing or flying at a higher location than his target, the target of his challenge takes a –2 penalty to its AC.
This replaces demanding challenge.
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Re: 堆了奇怪的东西
« 回帖 #8 于: 2018-02-14, 周三 19:59:51 »
阿尼萨恩特骑士(Knight of Arnisant) 出自:护甲大师(Armor Master's Handbook)第5页
分类:职业-骑将变体
  被称为阿尼萨恩特骑士的骑将们敬仰着这位著名的将军,他在击败强大的巫师之王--“默语暴君”时起到了至关重要的作用。阿尼萨恩特骑士呼唤阿尼萨恩特保护他们免受邪恶魔法的伤害,就像奥罗登之盾保护他一样。很多骑将为了更进一步地模仿他而加入了圣盾骑士团。大多数的阿尼萨恩特骑士都服役于这一行为的发源地--终焉之墙,但从将军的家乡--塔尔多到世界之伤的前线,你都能找到他们的踪迹。

盾牌专精(Shield Expertise):1级时,阿尼萨恩特骑士获得「盾牌专攻」(Shield Focus)作为奖励专长。在满足先决条件包含「盾牌专攻」的专长时,其骑将等级视作战士等级。这一能力取代战术

*速查「盾牌专攻」:由盾牌获得的AC加值+1。

偏斜盾Deflective Shield (Ex):4级时,一名阿尼萨恩特骑士擅长使用盾牌来偏转攻击。他在接触AC和CMD上获得加值,数值等同于其AC中的盾牌加值,最高不超过他骑将等级的一半。在这个计算中不包括他从魔法盾中获得的增强加值。这一能力取代驯兽专家

纹章旗帜Heraldic Banner (Ex):5级时,阿尼萨恩特骑士把他的盾牌当做旗帜,不过只影响30尺内的盟友。这一能力调整了旗帜

*速查-「旗帜」:5级时,骑将的旗帜会成为盟军和伙伴的振奋之源。只要骑将的旗帜能够被清晰的看见,60尺内的所有友军在对抗恐惧效果的豁免检定中获得+2士气加值,冲锋的攻击检定获得+1士气加值。10级时,以及之后每5级,这些加值再+1。

灵魂盾Soul Shield (Su):9级时,只要拿着盾牌,阿尼萨恩特骑士在对抗诅咒法术和效果的所有豁免检定上获得获得加值,数值相当于其AC中的盾牌加值,最高不超过他骑将等级的一半。 在这个计算中,不包括魔法盾的增强加值。这一能力取代高等战术

防御挑战Defensive Challenge (Ex):12级时,当阿尼萨恩特骑士发动挑战时,他的目标就必须特别注意他。只要目标处于阿尼萨恩骑士的威胁范围内,他在攻击骑将以外的人时,攻击骰受到-2减值。这一能力取代威迫挑战

心之盾Heart Shield (Su):17级时,只要拿着盾牌,阿尼萨恩特骑士在对抗死亡法术和效果的所有豁免检定上获得获得加值,数值相当于其AC中的盾牌加值,最高不超过他骑将等级的一半。 在这个计算中,不包括魔法盾的增强加值。这一能力取代旗帜高扬




劇透 -  原文:
Knight of Arnisant
Source Armor Master's Handbook pg. 5
The cavaliers known as knights of Arnisant revere the famous general who was crucial in the defeat of the Whispering Tyrant, the powerful wizard-king. Knights of Arnisant call upon Arnisant to grant them protection from evil magic, just as the Shield of Aroden protected him. Many of these cavaliers further emulate him by joining the order of the shield. Most knights of Arnisant serve at Lastwall, where the movement originated, but they can be found everywhere from the general’s homeland of Taldor to the front lines of the Worldwound.

Shield Expertise: At 1st level, a knight of Arnisant gains the Shield Focus feat as a bonus feat. His cavalier levels count as fighter levels for the purpose of qualifying for all feats that list the Shield Focus feat as a prerequisite.
This ability replaces tactician.

Deflective Shield (Ex): At 4th level, a knight of Arnisant specializes in using his shield to deflect attacks. He adds a bonus equal to his shield bonus to AC to his touch AC and his CMD, up to a maximum of half his cavalier level. He does not include any enhancement bonus he has from a magic shield in this calculation.
This ability replaces expert trainer.

Heraldic Banner (Ex): At 5th level, a knight of Arnisant uses his shield as a banner, though its benefits apply only to allies within 30 feet.
This ability alters banner.

Soul Shield (Su): At 9th level, when carrying a shield, a knight of Arnisant adds a bonus equal to his shield bonus to AC on all saving throws against curse spells and effects, up to a maximum of half his cavalier level. He does not include any enhancement bonus from a magic shield in this calculation.
This ability replaces greater tactician.

Defensive Challenge (Ex): At 12th level, whenever a knight of Arnisant declares a challenge, his target must pay particular attention to him. As long as the target is within the threatened area of the cavalier, it takes a –2 penalty on attack rolls against anyone other than the knight of Arnisant.
This ability replaces demanding challenge.

Heart Shield (Su): At 17th level, when carrying a shield, a knight of Arnisant adds a bonus equal to his shield bonus to AC on saving throws against death spells and magical death effects, up to a maximum of half his cavalier level. He does not include any enhancement bonus from a magic shield in this calculation.
This ability replaces greater tactician.
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Re: 堆了奇怪的东西
« 回帖 #9 于: 2018-02-14, 周三 20:04:03 »
决斗(PSFG) Dueling (PSFG)
出处探索者协会外勤指南(Pathfinder Society Field Guide)第50页
分类:近战武器附魔
灵光:中等变化系 CL:7
位置:无 价格:+1 重量:-
描述:决斗武器具有魔法增强效果,其效果显著表现在使用某些战技上。当用决斗武器施展那些只使用武器进行的战技时(见下文),在CMB上获得幸运加值,其数值等于武器增强加值的两倍。这些幸运加值同时也可以应用在同样类型的战技防御(CMD)上。战技包括:卸武和摔绊,但是不包括冲撞,擒抱或闯越。如果使用进阶玩家手册(Advanced Player's Guide)中的额外战技,那么还可应用于任何使用武器施展的阴招,以及移位,但不包括拖拽和盗取。这些幸运加值和武器的增强加值可叠加。
制造需求:制造魔法武器和防具,猫之优雅 (cat's grace)


劇透 -  原文:
Dueling (PSFG)
Source Pathfinder Society Field Guide pg. 50
Aura moderate transmutation CL 7th
Slot none; Price +1 bonus; Weight —
Description
A dueling weapon bears magical enhancements that makes it particularly effective at performing certain combat maneuvers. When a dueling weapon is used to perform a combat maneuver that utilizes the weapon only (see below), it grants a luck bonus equal to twice its enhancement bonus on the CMB check made to carry out the maneuver. The dueling weapon also grants this same luck bonus to the wielder’s CMD score against these types of combat maneuvers. These combat maneuvers include disarm and trip maneuvers, but not bull rush, grapple, or overrun maneuvers. If you’re using the additional combat maneuvers in the Advanced Player’s Guide, this also includes any dirty trick maneuvers that utilize the weapon, as well as reposition combat maneuvers, but not drag or steal combat maneuvers. Note that this luck bonus stacks with the weapon’s enhancement bonus, which in and of itself adds to CMB checks normally.
Construction
Requirements Craft Magic Arms and Armor, cat’s grace; Price —
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