决斗匕首(Dueling dagger)|12gp|1d3|1d4|19-20/x2|10尺|1磅|挥砍或穿刺|见下文
出自《冒险家的武器库2 pg. 8》
类型:军用轻型武器
武器组:轻刃
这柄匕首一般用副手握持以格挡攻击。手持决斗匕首使用防御式战斗或者寓守于攻时,使用者获得的AC加值额外增加1。这项加值即使在使用者没有以决斗匕首进行攻击时也能生效。如果使用者不擅长决斗匕首,则其在手中则如同普通的匕首一样,不会享受任何特殊的好处。任何适用于匕首的效果都适用于决斗匕首。
Dueling dagger
Source Adventurer's Armory 2 pg. 8
Statistics
Cost 12 gp Weight 1 lb.
Damage 1d3 (small), 1d4 (medium); Critical 19-20/x2; Range 10 ft.; Type P or S; Special see text
Category Light; Proficiency Martial
Weapon Groups Blades, Light; Thrown
Description
This dagger is used in the off hand to block attacks. When you fight defensively or use Combat Expertise while wielding a dueling dagger, your bonus to AC increases by 1. This benefit applies even if you did not attack with the dueling dagger. If you aren’t proficient with a dueling dagger, you treat it as a dagger and gain no special benefits. Any effects that apply to daggers apply to dueling daggers.
斩矛(Fauchard)|14gp|1d8|1d10|18-20/x2|—|10磅|挥砍|长武,绊摔
出自《冒险家的武器库2 pg. 8,再探經典恐怖 pg. 8》
类型:异种双手武器
武器组:长兵器
就和大砍刀一样,斩矛也是一根末端有着弧形刀刃的长杆武器。然而,和短镰或巨镰一样,其锋刃处于凹进去的一侧。
Fauchard
Source Adventurer's Armory 2 pg. 8, Classic Horrors Revisited pg. 8
Statistics
Cost 14 gp Weight 10 lbs.
Damage 1d8 (small), 1d10 (medium); Critical 18-20/x2; Range —; Type S; Special reach,trip
Category Two-Handed; Proficiency Exotic
Weapon Groups Polearms
Description
Like a glaive, the fauchard is a curved blade at the end of a pole. However, the cutting edge of a fauchard is along the concave side, like that of a sickle or scythe.
兽人角弓 HORNBOW, ORC
价钱:130gp
类型:异种
兽人角弓通常以巨兽的坚角所打造,体积甚至超过了长弓。尽管射程上比起其他弓来稍稍逊色,但兽人角弓因其毁灭性的破坏力而广受兽人和其亲族的青睐。所有角弓都属于复合弓,因此其和别的复合弓一样可以在制造时进行调整以在高力量修正上获益。任何能同时适用于长弓和短弓的效果同样适用于角弓。
Larger even than a longbow, these bows are often made from the horns of great beasts. Though they have a shorter range than other bows, their greater destructive power is highly favored by orcs and their kin. All hornbows are composite bows and can be modified to benefit from high Strength scores in the same way as other composite bows. Any effect that applies to both longbows and shortbows also applies to hornbows.
侏儒链锯大砍刀 RIPSAW GLAIVE, GNOME
价钱:30gp
类型:异种
这把大砍刀的锋刃被替换成了用一副转轴驱动的带刃的链条,这个转轴上链接着一条厚重的拉索。如果拉索被(以一个移动动作)拉动,这锯刃就会开始保持飞旋相当于你的力量调整值的轮数,这时武器可以造成额外+2伤害;若非如此,则它相当于普通的大砍刀。
The blade of this glaive is serrated and mounted on an axle, around which a heavy cord is wrapped. When the cord is pulled as a move action, the blade spins rapidly for a number of rounds equal to your Strength bonus. While the blade is spinning, you gain a +2 bonus on damage rolls with the weapon. When the blade is not spinning, treat this weapon as a glaive.
镰把剑 SICKLE-SWORD
价钱:20gp
类型:异种
这柄异种武器广为依莉森那些没有巫术天赋的居民所喜爱,其奇特的刀刃在1/2到3英尺的地方有着数处弯曲。镰把剑的柄部长且弯弧,刃部中间有着一个小的次要握把,使用者能通过空着的一只手以出乎意料的方式迅速扭转剑身。当使用者单手握持镰把剑且另一只手空着时,他能通过一次迅捷动作以在本回合结束前的下一次攻击上获得+2加值。
Favored by those residents of Irrisen with no talent for witchcraft, this exotic blade curves multiple times along its 3-1/2 feet. The sickle-sword’s hilt is long and curved, and its blade bears a small secondary grip partway up its length. These allow a wielder with a free hand to rapidly twist the sword in unpredictable ways. When wielding a sickle-sword in one hand and nothing in the other, you can spend a swift action to gain a +2 bonus on your next attack roll before the end of your turn.
折叠巨镰 SWITCHSCYTHE
价钱:18gp
类型:异种
这种巨镰其装载有机簧的刃部能折叠并收纳入武器的柄部。展开折叠巨镰的刃部是一个迅捷动作,将其重新收纳起来则需要一个标准动作。使用者能通过唬骗或者巧手技能来把收纳状态下折叠巨镰隐藏起来,并视作隐藏武器。利用这种装置进行伪装需要1分钟时间,且相关检定上会获得+5加值。而武器一旦展开,伪装则宣告失败,需要将其再次折叠收纳才能重新隐藏。任何适用于巨镰的效果同样适用于折叠巨镰。
This scythe has a spring-loaded blade that folds down into the weapon’s handle. Opening the scythe blade is a swift action, and closing it again is a standard action. You can use Bluff or Sleight of Hand to treat a closed switchscythe as a hidden weapon; the apparatus can be disguised with 1 minute of work, which grants a +5 bonus on such checks. This disguise is ruined when the weapon is opened and must be reapplied to hide the weapon again. Any effects that apply to a scythe also apply to a switchscythe.
涛澜刀 WAVEBLADE
价钱:5gp
类型:异种
这种武器因其尾刺般的独特形状也以“蝎尾”闻名,其短小,双弧型的刀身柄部被一个弓形护指所取代。使用者在对抗意图卸除手中涛澜刀的卸武CMD上获得+2加值。
Also known as a “scorpion’s tail” due to its unique, stinger-like shape, this short, double-curved blade has no hilt but features a knuckle guard. You gain a +2 bonus to your CMD against disarm attempts made to disarm you of a waveblade.
[/quote]
矮人战盾 | | | 50gp | | | +1 | | | - | | | -1 | | | 20% | | | - | | | - | | | 8磅 |
矮人战盾 WAR-SHIELD, DWARVEN
价钱:50gp
护甲加值:+1
矮人战盾其参差不齐的盾沿被打磨得锋利异常。矮人散兵经常在战斗中用手上的成对战盾凶残地把对手剁成碎片,同时一些矮人恶棍也钟爱其威风的外观以及易于上手的特性。如果使用者有双武器格斗专长,并同时双持两面矮人战盾,其两面盾牌中最高的那个盾牌加值额外增加1。若使用者以其中一面或者两面盾牌进行盾击,则他会在该轮内失去这个好处(除非使用者有精通盾击专长或类似好处)。持有矮人战盾的持盾手不能再拿用其他物品。矮人战盾也无法在盾刺上获得任何好处。
This shield’s sides are cut into jagged angles and honed to razor sharpness. Dwarven skirmishers often wield these shields in pairs, savagely hacking opponents to pieces, while some dwarven scoundrels enjoy the shields’ imposing appearance and ease of use. If you have the Two-Weapon Fighting feat and are wielding two dwarven war-shields, increase the higher of the two shield bonuses by 1. You lose this benefit for 1 round when you make a shield bash with one or both dwarven war-shields (unless you have the Improved Shield Bash feat or a similar benefit). A hand holding a dwarven war- shield can’t be used for anything else. A dwarven war-shield gains no benefit from shield spikes.
武器改造
变通(Versatile design)
价格:+500 G;重量:—
变通武器对于受训使用其他武器组的人来说更容易上手。
进行变通改造时,选择一个战士武器组。变通武器在判断效果时视为处于选定的武器组内(如战士的武器训练)。
近战武器不能视为远程类武器组的变通武器,反之亦然。
Versatile design
Cost +500 gp Weight —
Description
A weapon with the versatile design modification is easier to wield for those skilled with other weapon groups. When versatile design is added to a weapon, choose a fighter weapon group. The modified weapon is considered to be a weapon of that weapon group (such as for the fighter’s weapon training class feature). A melee weapon cannot be considered part of a weapon group for ranged weapons, and vice versa.
盔甲改造
并非所有的冒险者都满足于现成的装甲。娴熟的匠人可以将盔甲改造,为满足用户的需要。虽然这些修改增加了改造后的盔甲的价格(往往还伴随着重量的增减),但这些定制的改造盔甲会在战场上证明它的价值。改造成本在下表中列出。修改魔法盔甲需要额外支付50%的费用。一套盔甲通常只能改造一次。
盔甲改造除了会造成额外的花费和重量负担之外,还会附带有一个缺陷(Drawback)。如果该缺陷降低了穿戴者的移动速度,那么矮人的种族特性:慢而稳(slow and steady)允许穿戴者忽略改造盔甲造成的速度的降低。盔甲适应专长(见下)允许你忽略盔甲改造造成的缺陷。
Not all adventurers settle for off-the-shelf armor. Master smiths can modify armor, tailoring it to its user’s needs. While these modifications add to the price (and often the weight) of the modified armor, customized gear can prove its worth on the battlefield. These modifications are added to mundane armor after creation at the listed cost. Modifying magical armor increases the listed cost of modifications by 50%. A suit of armor can bear only one modification.
In addition to altering the price and weight of the modified armor, each armor modification has a drawback. In cases where the drawback reduces the wearer’s speed, the slow and steady dwarf racial trait allows the wearer to ignore the speed reduction. The Armor Adept feat (see page 11) allows a skilled wearer to ignore penalties imposed by armor-modification drawbacks.
甲刺(Armor spikes)
价格:+50 G;重量:+10磅
你可以在护甲上加装尖刺,利用它们在你成功的进行擒抱战技攻击时造成额外伤害(见军用武器部分的“甲刺”)。甲刺被视为军用武器,如果你不擅长甲刺,你在使用它们进行攻击时会在攻击检定上承受-4减值。你也可以使用甲刺进行一次正常近战(或副手)攻击,并且甲刺视为轻型武器(你无法在进行过一次副手武器攻击后再用甲刺发动额外的攻击,反之亦然)。一套护甲的增强加值无法影响其上安装的甲刺,不过甲刺本身可以作为武器进行单独的附魔增强。
Armor spikes
Cost +50 gp Weight +10 lbs.
Description
You can have spikes added to your armor, which allow you to deal extra piercing damage on a successful grapple attack (see “spiked armor” on Table 1–5: Martial Weapons). The spikes count as a martial weapon. If you are not proficient with them, you take a –4 penalty on grapple checks when you try to use them. You can also make a regular melee attack (or off-hand attack) with the spikes, and they count as a light weapon in this case. (You can’t also make an attack with armor spikes if you have already made an attack with another off-hand weapon, and vice versa.) An enhancement bonus to a suit of armor does not improve the spikes’ effectiveness, but the spikes can be made into magic weapons in their own right.
抛光(Burnished)
价格:+500 G;重量:+5磅
金属材质的护甲可以进行抛光处理,用于反射光线去直射敌人的眼睛。在强光(Bright light)下,30尺内看得见你的敌人必须通过一个意志豁免(DC=10+你的BAB),否则将陷入目眩状态一轮。无论豁免成功与否,该效果24小时内对同一单位只生效一次。
缺陷:在常光或强光环境下,抛光盔甲会使隐匿检定受到-10罚值。
Burnished
Statistics
Cost +500 gp Weight +5 lbs.
Description
Metal armor can be polished to reflect light in your enemies’ eyes. In areas of bright light, all enemies within 30 feet that can see you must succeed at a Will saving throw (DC = 10 + your base attack bonus) or be dazzled for 1 round. Regardless of the result of its saving throw, a target may only be affected by this armor modification once per day.
Drawback
Polished armor imparts a –10 penalty to Stealth checks made in areas of bright or normal light.
偏移(Deflecting)
价格:+1000 G;重量:+10磅
一件高超的盔甲在设计时不但能提供防护,还能在对方失手的同时创造攻击机会。当攻击你的钝击或者挥砍武器失手至少5点时,直到你的下一轮结束前你对对方的第一次近战攻击获得额外的+1表现加值。
缺陷:偏移改造会使你的移动速度减少五尺。(译注:没有提是什么速度)
Deflecting
Statistics
Cost +1,000 gp Weight +10 lbs.
Description
The artistry of a piece of armor’s design lies not just in the protection it provides but also in its ability to deflect blows, creating momentary windows of opportunity when an opponent’s attack is rebuffed. When an opponent attacks you with a bludgeoning or slashing melee weapon and misses by 5 or fewer, you gain a +1 circumstance bonus on your first melee attack roll against that opponent during your next turn.
Drawback
Deflecting armor reduces your speed by 5 feet.
灵巧(Nimble)
价格:+1000 G;重量:+5磅
灵巧护甲设计以提高灵活性和易用性,即便这样会损失一部分的防护性能。灵巧护甲的最大敏捷加值+2,且防具检定减值-1。
缺陷:灵巧护甲的护甲加值减少1点。
Nimble
Statistics
Cost +1,000 gp Weight +5 lbs.
Description
Nimble armor is designed for flexibility and ease of use, although this compromises its protective qualities. Nimble armor’s maximum Dexterity bonus is increased by 2, and its armor check penalty is reduced by 1 (minimum 0).
Drawback
Nimble armor’s armor bonus is reduced by 1.
锋边(Razored)
价格:+1350 G;重量:+10磅
锋边护甲会用无处不在的锋利边缘惩罚那些靠的太近的人。锋边改造如同精制品甲刺;如果该护甲已有甲刺或精制甲刺,则改造时减少相应的费用。当对手以一个近战接触攻击命中你或对你使用擒抱战技成功时,他必须通过一个反射检定(DC=10+你的BAB)否则会受到1D6再加上等同护甲增强加值数值的穿刺伤害。
缺陷:锋边改造会使你的移动速度减少五尺,而且穿脱锋边护甲的耗时翻倍。
Razored
Statistics
Cost +1,350 gp Weight +10 lbs.
Description
With every plate sharpened to a cutting edge, razored armor punishes those who get too close. Armor with the razored modification counts as having masterwork armor spikes; if the armor already had armor spikes or masterwork armor spikes, decrease the cost of the razored modification by the cost of the existing armor spikes. Whenever an opponent hits you with a melee touch attack or succeeds at a combat maneuver check to grapple, she must succeed at a Reflex saving throw (DC = 10 + your base attack bonus) or take an amount of piercing damage equal to 1d6 plus the armor’s enhancement bonus.
Drawback
Razored armor reduces your speed by 5 feet. In addition, razored armor takes twice as long to don or remove.
盾刺(Shield spikes)
价格:+10 G;重量:+5磅
有一些盾牌的表面加装了足以致人死命的锐利尖刺或刀刃。安装了盾刺的盾牌将变成一件造成穿刺伤害的军用武器,并会令盾牌造成的伤害如体型增大一级般提高(见军用武器中的<带刺重盾>和<带刺轻盾>)。你无法在小圆盾和塔盾上装置盾刺,并且你使用盾刺攻击相当于你使用这面盾牌进行盾击。
对盾牌本身的增强附魔无法应用到盾刺攻击的效果上,但盾刺本身可以作为武器单独进行武器附魔。
Shield spikes
Statistics
Cost +10 gp Weight +5 lbs.
Description
Deadly spikes and bladed projections extend from some shields, transforming such pieces of armor into weapon in their own right. Shield spikes turn a shield into a martial piercing weapon and increase the damage dealt by a shield bash as if the shield were designed for a creature one size category larger (see “spiked light shield” and “spiked heavy shield” on Table 1–5: Martial Weapons). You can’t put spikes on a buckler or a tower shield. Otherwise, attacking with a spiked shield is like making a shield bash attack.
An enhancement bonus on a spiked shield does not improve the effectiveness of a shield bash made with it, but a spiked shield can be made into a magic weapon in its own right.
安眠(Slumbering)
价格:+500 G;重量:+5磅
战场上的士兵和地城中的冒险家都会认为安眠护甲是极棒的发明,以为它的多层柔软内衬可以使穿戴者在穿着护甲的时候依然能舒适地入睡。安眠改造在睡觉时视为分类降低一阶的护甲(重型,中型或轻型)。你可以身着安眠中甲睡觉而不需要承受通常的惩罚;有坚忍专长的角色可以身着安眠重甲睡觉而不承受惩罚。
缺陷:安眠护甲的防具检定减值增加1点。此加值在计算材质和精制的效果之后再并入计算。
Slumbering
Statistics
Cost +500 gp Weight +5 lbs.
Description
Soldiers in the field and adventurers in the dungeon both find slumbering armor to be a boon, as its layers of downy internal padding allow the wearer to rest comfortably while armored. Slumbering armor is considered to be one category lighter for the purpose of sleeping in the armor. This allows you to sleep in medium armor without penalty, and if you have the Endurance feat (or another method of sleeping in medium armor) you can sleep in heavy slumbering armor without penalty.
Drawback
Slumbering armor’s armor check penalty is increased by 1. This increase is applied after reductions for armor material and masterwork armor.
快掷(Throwing shield)
价格:+50 G;重量:-
快掷盾专为投掷而设计,并配有专门配套使用的皮带。因此当你将盾牌作为投掷武器使用时,可以以一个自由动作卸除装备中的快掷盾。塔盾不能进行快掷改造。盾牌的AC增强加值或其上加装的甲刺都不能添加到这次攻击骰和伤害骰上。
Throwing shield
Statistics
Cost +50 gp Weight —
Description
This shield is designed for throwing and comes with specially designed straps allowing you to unclasp and throw it as a free action. Tower shields cannot be throwing shields. Neither a shield’s enhancement bonus to AC nor its shield spikes apply to your attack or damage rolls.
护手绷带(Handwraps)|1sp|-|-|-|-|-|-|见下文
Martial Arts Handbook p.30
类型:简易轻型武器
许多徒手斗士用布条缠绕他们的手来使拳头损伤最小化。一些格斗大师也会在他们的护手绷带里加入一些小硬币或者金属条,来添加一些特殊的材质特效。护手绷带不会改变角色的徒手伤害。但是,精制的护手绷带可以和武器一样被附魔,来使角色的徒手攻击附带一些增益效果。一个角色在同一次攻击中无法同时从护手绷带和其他可以提供增强加值或者武器特殊能力的道具获得增益(如重拳护符)。
Handwraps
Source Martial Arts Handbook pg. 30
Statistics
Cost 1 sp Weight —
Damage — (small), — (medium); Critical —; Range —; Type —; Special See text
Category Light; Proficiency Simple
Description
Many unarmed fighters wrap their hands in cloth to minimize injuries to their fists. Some martial artists also weave small coins or metal bars into their handwraps, adding special material effects as well. Handwraps don’t alter the damage a character’s unarmed attacks deal. However, masterwork handwraps can be enchanted as weapons, providing their benefits on unarmed attacks the character makes with her hands. A character can’t benefit from both handwraps and other items that provide enhancement bonuses or weapon special abilities (such as an amulet of mighty fists) on the same attack.
裂刃剑(Split-Blade Sword)|200gp|1d10|2d6|x2|-|25磅|挥砍|卸武,摔拌,见下文
Martial Arts Handbook p.30
类型:异种单手武器
武器组:重刃
镌刻着挥舞炙热刀刃的Sarenite天使,裂刃剑是一种神圣的象征同时也是一把难用但也给力的武器。裂刃剑像是一把靠近剑尖三分之二的剑刃都一分为二的大型弯刀。如果你的敏捷数值小于15,那么你会在使用裂刃剑进行攻击的时候承受-2的罚值,因为你不能挥舞它那异常的刀刃。
Split-blade sword
Source Martial Arts Handbook pg. 30
Statistics
Cost 200 gp Weight 8 lbs
Damage 1d10 (small), 2d6 (medium); Critical x2; Range —; Type S; Special Disarm, trip, see text
Category One-Handed; Proficiency Exotic
Weapon Groups Blades, Heavy
Description
Patterned after the fiery blades masterfully wielded by Sarenite angels, the split-blade sword is both a holy symbol and a difficult-yet-effective weapon. A split-blade sword resembles a large scimitar whose blade splits into two about two-thirds of the way toward the tip. If your Dexterity score is less than 15, you take a –2 penalty on attacks rolls with a split-blade sword, as you’re unable to maneuver its unusual blade.
亮银(Silversheen) 出自《卡蒂亚,通往东方之门 Qadira, Gateway to the East》
类型:特殊材料
价格:+750gp
效果:使用此特殊材料制成的刃器(Blades)相当于炼银武器(注:用于穿透伤害减免)并且免疫锈蚀效果,这包括锈蚀怪的特殊能力、锈蚀爪法术和其他类似的效果。亮银武器总是视为精制品——常见的亮银武器一般是弯刀或长剑。列出价格中已经包含了精制品部分。
Silversheen
Source Qadira, Gateway to the East pg. 25
Blades made of this special metal count as alchemical silver weapons and are immune to rust, including that of rust monsters, the rusting grasp spell, and so on. They are always masterwork weapons—most often scimitars or longswords; the listed price includes the cost of the masterwork bonus.
No aura (nonmagical property); CL —; Craft (alchemy) 5 ranks, Craft (weaponsmithing) 5 ranks; Price +750 gp.
心智点Mental Focus 出自护甲大师手册 p. 26(Armor master’s Handbook)
灵光:塑能系 CL:5
价格:+3000gp
效果:具有心智点特殊能力的防具会使得穿戴者在专注检定上获得+2增强加值。如果穿戴者拥有心智点OA秘学士职业特性,每天一次他还能花一小时与防具同调,以获得额外1点的心智点。该心智点在护甲被移除时也会失去。心智点能力只能附加在中甲上。
成本:1500gp
需求:制造魔法武器与防具,灵器触发术(Talismanic Implement)OA
https://www.aonprd.com/MagicArmorDisplay.aspx?ItemName=Mental%20Focus
灵绊(Spirit-bonded)
出自《Armor Master's Handbook pg. 26》
灵光:中等咒法系
CL:9
位置:—
价格:+6000gp
重量:—
擁有灵绊特殊附魔的盔甲给予其穿戴者在对抗源于虚体生物的异能法术和效果时的豁免检定+1加值。此外,其穿戴者有通靈者的英靈同調OA职业特性,其英靈同調提升1点。此灵绊附魔只能應用于中型盔甲上。
制作条件:制造魔法武器与防具,呼喚魂魄(Call Spirit)OA
制作成本:3000gp
https://www.aonprd.com/MagicArmorDisplay.aspx?ItemName=Spirit-bonded
虚空玻璃 (Voidglass) 出自《玩家伴侣:护甲大师手册 (Pathfinder Player Companion: Armor Master's Handbook)》与PFS特许模组《龙之欲 (The Dragon's Demand)》 非PFS合法资源
类型:特殊材料
价格:武器 +1000gp; 轻甲 +1000gp; 中甲 +2000gp; 盾牌 +3000gp; 重甲 +4500gp
描述:虚空玻璃发源于葛拉利昂之外的某个未知世界,格里欧斯 (http://www.goddessfantasy.net/bbs/index.php?topic=86666.0)(Bestiary 5,一个具有心灵异能的外星种族)将少量的虚空玻璃带到此地。虚空玻璃与生物的心智产生共鸣,增强其思维与心灵的抵抗力。任何能使用金属材料正常打造的护甲都能使用虚空玻璃打造。用虚空玻璃制成的轻甲或盾牌为所有影响心灵的魔法效果的豁免检定提供+1抗力加值,中型护甲的加值增加到+2而重型护甲+3。用虚空玻璃制成的穿刺或挥砍武器击中时造成1点额外伤害;钝击武器没有任何特殊效果。
每寸虚空玻璃有30点HP和10点硬度。一磅未经处理的虚空玻璃生矿价值100gp。用虚空玻璃制作武器和护甲的额外支出已在上方给出(不包含精制品的价格)。
Voidglass
Source Armor Master's Handbook pg. 31, The Dragon's Demand pg. 35
Voidglass originates on an unknown world beyond Golarion. It is brought to Golarion in small quantities by grioths (Pathfinder RPG Bestiary 5 137), a race of psychic extraterrestrials. Voidglass resonates with a creature’s mind, bolstering thought and mental defenses. Any suit of armor normally made from metal can be made of voidglass. A suit of light voidglass armor or a voidglass shield grants a +1 resistance bonus on all saving throws against mind-affecting magic. This bonus increases to +2 for medium voidglass armor, and to +3 for heavy voidglass armor. A voidglass piercing or slashing weapon deals 1 additional point of damage on a hit; bludgeoning weapons gain no benefit.
Voidglass has 30 hit points per inch of thickness and hardness 10. A pound of raw, unworked voidglass is worth 100 gp. Light armor made from voidglass costs an additional 1,000 gp, medium armor costs an additional 2,000 gp, heavy armor costs an additional 4,500 gp, and shields cost an additional 3,000 gp. Weapons made from voidglass cost an additional 1,000 gp.
虚空玻璃 (Voidglass) 出自《玩家伴侣:护甲大师手册 (Pathfinder Player Companion: Armor Master's Handbook)》与PFS特许模组《龙之欲 (The Dragon's Demand)》 非PFS合法资源
类型:特殊材料
价格:武器 +1000gp; 轻甲 +1000gp; 中甲 +2000gp; 盾牌 +3000gp; 重甲 +4500gp
描述:虚空玻璃发源于葛拉利昂之外的某个未知世界,格里欧斯 (http://www.goddessfantasy.net/bbs/index.php?topic=86666.0)(Bestiary 5,一个具有心灵异能的外星种族)将少量的虚空玻璃带到此地。虚空玻璃与生物的心智产生共鸣,增强其思维与心灵的抵抗力。任何能使用金属材料正常打造的护甲都能使用虚空玻璃打造。用虚空玻璃制成的轻甲或盾牌为所有影响心灵的魔法效果的豁免检定提供+1抗力加值,中型护甲的加值增加到+2而重型护甲+3。用虚空玻璃制成的穿刺或挥砍武器击中时造成1点额外伤害;钝击武器没有任何特殊效果。
每寸虚空玻璃有30点HP和10点硬度。一磅未经处理的虚空玻璃生矿价值100gp。用虚空玻璃制作武器和护甲的额外支出已在上方给出(不包含精制品的价格)。
Voidglass
Source Armor Master's Handbook pg. 31, The Dragon's Demand pg. 35
Voidglass originates on an unknown world beyond Golarion. It is brought to Golarion in small quantities by grioths (Pathfinder RPG Bestiary 5 137), a race of psychic extraterrestrials. Voidglass resonates with a creature’s mind, bolstering thought and mental defenses. Any suit of armor normally made from metal can be made of voidglass. A suit of light voidglass armor or a voidglass shield grants a +1 resistance bonus on all saving throws against mind-affecting magic. This bonus increases to +2 for medium voidglass armor, and to +3 for heavy voidglass armor. A voidglass piercing or slashing weapon deals 1 additional point of damage on a hit; bludgeoning weapons gain no benefit.
Voidglass has 30 hit points per inch of thickness and hardness 10. A pound of raw, unworked voidglass is worth 100 gp. Light armor made from voidglass costs an additional 1,000 gp, medium armor costs an additional 2,000 gp, heavy armor costs an additional 4,500 gp, and shields cost an additional 3,000 gp. Weapons made from voidglass cost an additional 1,000 gp.