Human Wiz 3/Clr 3/MyT 7; Medium humanoid; HD 3d4+3d8+7d4+26; hp 68; Init +1; Spd 30 ft.; AC 11, touch 11, flat-footed 10; Base Atk +6; Grp +5; Atk +5 melee (1d4-1/19–20, Dagger) or +7 ranged (1d6-1/*3, light crossbow); Full Atk +5/+0 melee (1d4-1/19–20, Dagger) or +7/+2 ranged (1d6-1/*3, light crossbow); SA Summon Familiar (Weasel), Domain: Luck & Travel; AL TN; SV Fort +11, Ref +10, Will +17; Str 8, Dex 12, Con 14, Int 26, Wis 16, Cha 8.
Skills and Feats: Concentration +18, Craft (Weaponsmithing) 24, Knowledge (arcana) +24, Knowledge (dungeoneering) +17, Knowledge (nature) +17, Knowledge (plane) +18, Knowledge (religion) +24, Spellcraft +26; Scribe Scroll, Improved Counterspell, Spell Penetration, Greater Spell Penetration, Widen Spell, Silent Spell, Still Spell
Wizard Spells (4/6/6/5/5/3; save DC 18 + spell level);
Cleric Spells (6/5+1/5+1/4+1/3+1/2+1; save DC 18 + spell level);
Spellbook: 0 - All; 1st - Mage Armor, Shield, Magic Missle, Cause Fear, Ray of Enfeeblement, Grease, Feather Fall, True Strike, Comprehend Languages, Color Spray; 2nd - Glitterdust, False Life, Invisibility, Scorching Ray, Nybor's Gentle Reminder, Blindness/Deafness, Web, Hideous Laughter, Blindsight.
Possessions: Long sword, Short bow, 20 arrows, 2 potion of cure light wounds, 2 Haunspeir, 1 Panaeolo, 2 scroll of comprehend languages, 2 scroll of true strike, 2 expdiou retreat, 2 scroll of see invisibility, 2 scroll of invisibility, 2 scroll of resist energy, scrolls of protection from arrow, scroll of darkness, 2 scroll of blindsight.
27500 Tome of Clear Thought +1
9,000 Cloak of Resistance +3
CLR 0: Create Water, Detect Magic, Detect Magic, Guidance, Read Magic
CLR 1: Shield of Faith, Shield of Faith, Shield of Faith, Comprehend Languages, Doom, Protection from Evil, Entropic Shield*.
CLR 2: Consecrate, Hold Person, Shatter, Shatter, Summon Monster II, Aid*
CLR 3: Daylight, Dispel Magic, Invisibility Purge, Summon Monster III, Fly*
CLR 4: Dimensional Anchor, Dismissal, Freedom of Movement, Freedom of Movement*
CLR 5: Spell Resistance, True Seeing, Teleport*
WIZ 0: Light, Light, Detect Magic, Read Magic
WIZ 1: Protection from Chaos, Grease, Grease, Mage Armor, Shield, Feather Fall
WIZ 2: Fog Cloud, Glitterdust, Glitterdust, Scorching Ray, Scorching Ray, Invisiblity
WIZ 3: Stinking Cloud, Fireball, Fireball, Fly, Haste
WIZ 4: Dimension Anchor, Solid Fog, Black Tentacles, Ice Storm
WIZ 5: Dominate Person, Wall of Force, Nightmare, Cone of Cold