beta, level 9
Human, Wizard
Build: Control Wizard
Arcane Implement Mastery: Staff of Defense
FINAL ABILITY SCORES
Str 8, Con 13, Dex 10, Int 22, Wis 14, Cha 10.
STARTING ABILITY SCORES
Str 8, Con 11, Dex 10, Int 18, Wis 14, Cha 10.
AC: 26 Fort: 18 Reflex: 24 Will: 21
HP: 60 Surges: 7 Surge Value: 15
TRAINED SKILLS
Insight +11, Arcana +15, History +15, Dungeoneering +11, Religion +15
UNTRAINED SKILLS
Acrobatics +5, Bluff +4, Diplomacy +4, Endurance +7, Heal +6, Intimidate +4, Nature +6, Perception +6, Stealth +4, Streetwise +4, Thievery +4, Athletics +3
FEATS
Wizard: Ritual Caster
Human: Unarmored Agility
Level 1: Superior Implement Training (Accurate staff)
Level 2: Implement Expertise (Staff)
Level 4: Hafted Defense
Level 6: Initiate of the Faith
Level 8: Toughness
POWERS
Bonus At-Will Power: Cloud of Daggers
Wizard at-will 1: Scorching Burst
Wizard at-will 1: Magic Missile
Wizard encounter 1: Force Orb
Wizard daily 1: Sleep
Wizard daily 1 Spellbook: Acid Arrow
Wizard utility 2: Shield
Wizard utility 2 Spellbook: Faith Healing
Wizard encounter 3: Color Spray
Wizard daily 5: Bigby's Icy Grasp
Wizard daily 5 Spellbook: Stinking Cloud
Wizard utility 6: Dimension Door
Wizard utility 6 Spellbook: Wall of Fog
Wizard encounter 7: Fire Burst
Wizard daily 9: Wall of Fire
Wizard daily 9 Spellbook: Ice Storm
ITEMS
Spellbook, Adventurer's Kit, Staff Implement, Dagger, Cloth Armor (Basic Clothing), Potion of Healing (heroic tier), Accurate staff of Resilience +2, Cloak of Survival +2, Agile Resolve Vestments Cloth Armor (Basic Clothing) +2, Gloves of Piercing (heroic tier), Acrobat Boots (heroic tier)
RITUALS
Comprehend Language, Tenser's Floating Disk, Make Whole