伊诺希娅(Enocia), Lv6 Wizard/Invoker, 种族阿斯莫,身高5英尺9英寸,体重142磅,中体型,速度6,正常视觉,信仰福利密斯,语言:雷尔夫语、天界语
种族特性:
属性值:+2智力,+2感知
技能加值:+2神秘,+2宗教
危险感知:获得+2的先攻检定加值
意志之力:获得+1的意志防御加值和+2魅惑效果的豁免检定加值。
意念转移:你能每遭遇使用一次意念转移。
每遭遇1次,你可以对失败的震慑豁免重投1次。
hybrid wizard class feature: Cantrips
hybrid invoker class feature: Covenant Manifestation: When you use a divine
encounter or daily attack power on your turn, you can
slide an ally within 10 squares of you 1 square.
Stats: 8, 13, 10, 20, 18, 10
Str: 8
Con: 13
Dex: 10
Int: 17 + 2(racial) +1 (Lv4) = 20
Wis: 15 + 2(racial) +1 (Lv4) = 18
Cha: 10
HP: 43 Bloodied: 21 HS Value: 10 HS: 7/7
Init: 5 Speed: 6
Attack: +11 Damage: +7
AC/Fort/Ref/Will: 22/17/20/21
AC: 10+3lvl+5int+2armor+2enh=22
Fort: 10+3lvl+1con+2enh+1class=17
Ref: 10+3lvl+5int+2enh=20
Will: 10+3lvl+4wis+2enh+1class+1racial=21
Feats:
Hybrid Talent (Arcane Implement Mastery - Orb), Armor Proficiency (Leather), Implement Expertise (Orb), POWER OF THE MOON [DOMAIN]
Powers: (2/2/2/2)
【At-Will】
Thunderwave Wizard Attack 1
At-Will · Arcane, Implement, Thunder
Standard Action Close blast 3
Target: Each creature in blast
Attack: Intelligence vs. Fortitude
Hit: 1d6 + Intelligence modifier thunder damage, and you
push the target a number of squares equal to your Wisdom
modifier.
Increase damage to 2d6 + Intelligence modifier at 21st level.
Hand of Radiance Invoker At tac k 1
Tendrils of radiance streak from your fingertips across the
battlefield. The beams strike vour enemies, raining sparks of
light on impact.
A t - W i l l · Divine, I m p l e m e n t , Radiant
Standard A c t i o n Ranged 10
Target: One, t w o , or three creatures
Level 27: Target an additional creature.
A t t a c k : W i s d om vs. Reflex
Hit: 1 d 4 + W i s d om modifier radiant damage.
【Encounter】
意念转移 阿斯莫 种族威能
你用你的意念将你或者你的盟友投掷到一个安全的位置
遭遇威能 移动动作 射程[10]
目标:你或一个队友
效果:目标能最多飞行5格。如果这个威能的目标是你的盟友,他必须始终在你的视线中。
Whispers of Defeat Invoker Attack 1
Encounter · Divine, Fear, Implement, Psychic
Standard Action Close burst 5
Target Each enemy in burst
Attack: Wisdom vs. Will
Hit: Until the end of your next turn, the target takes a -2
penalty to attack rolls, and whenever the target misses
with an attack, it takes 5 psychic damage.
Covenant of Malediction: Add your W i s d om modifier to
the psychic damage.
Maze of Mirrors Wizard Attack 3
Encounter · Arcane, Illusion, Implement
Standard Action Area burst 1 within 10 squares
Target: Each creature in burst
Attack: Intelligence vs. Will
Hit: Until the end of your next turn, The target is immobilized and takes a penalty to attack rolls equal to your Intelligence modifier.
【Daily】
Sleep Wizard Attack 1
Daily · Arcane, Implement, Sleep
Standard Action Area burst 2 within 20 squares
Target: Each creature in burst
Attack: Intelligence vs. Will
Hit: The target is slowed (save ends). If the target fails its
first saving throw against this power, the target becomes
unconscious (save ends).
Miss: The target is slowed (save ends).
Silent Malediction Invoker Attack 1
Daily · Divine, Implement, Thunder
Standard Action Close blast 3
Target: Each creature in blast
Attack: Wisdom vs. Fortitude
Hit: 2d6 +Wisdom modifier thunder damage, and the
target is stunned (save ends).
Miss: Half damage, and t he target is dazed until t he end of
your next turn.
Effect: You are dazed until t he end of your next turn.
【Utility】
Encouraging Chant Invoker Utility 2
Encounter · Divine, Zone
Minor Action Close burst 2
Effect: The burst creates a zone of hope that lasts until the
end of your next turn. While within the zone, you and
any allies gain a power bonus to saving throws equal to
your Intelligence modifier.
Dispel Magic Wizard Utility 6
Daily · Arcane, Implement
Standard Action Ranged 10
Target: One conjuration or zone
Attack: Intelligence vs. the Will defense of the creator of the
conjuration or the zone
Hit: The conjuration or the zone is destroyed. All its effects
end, including those that normally last until a target saves.
Key Skill Ability Trained Bonus
Acrobatics Dex 3
Arcana Int Y 15(+2 racial)
Athletics Str 2
Bluff Cha 3
Diplomacy Cha 3
Dungeoneering Wis Y 12
Endurance Con 4
Heal Wis 7
History Int 8
Insight Wis 7
Intimidate Cha 3
Nature Wis Y 12
Perception Wis 8(+1 feat)
Religion Int 10(+2 racial)
Stealth Dex 3
Streetwise Cha 3
Thievery Dex 3
Gear:
hand1: Orb of Mental Dominion +2 =1800
hand2: -
armor: Irrefutable Armor +2 =2600
neck: Amulet of Protection +2 =1800
hands: -
head: -
arms: -
feet: -
belt: -
ring1: -
ring2: -
misc: Potion of Healing =50
携带:Standard adventurer's kit,Spellbook,蜡烛x10,扁瓶x10,粉笔x10,缝衣针,哨子,匕首,灯油x2,火把x2,空麻袋x2,肥皂1磅,盐1磅,钢面小镜
结余:150
---------装备属性的分割线-----------
Orb of Mental Dominion Level 6+
Lvl 6 +2 1,800 gp Lvl 21 +5 225,000 gp
Lvl 11 +3 9,000 gp Lvl 26 +6 1,125,000 gp
Lvl 16 +4 45,000 gp
Implement (Orb)
Enhancement: Attack rolls and damage rolls
Critical: None
Power (Daily): Free Action. Use this power when an attack
with this orb succeeds against the target’s Will defense.
When the target makes a saving throw against an effect
from that attack, the target must roll twice and take the
lower result.
Irrefutable Armor Level 7+
Lvl 7 +2 2,600 gp Lvl 22 +5 325,000 gp
Lvl 12 +3 13,000 gp Lvl 27 +6 1,625,000 gp
Lvl 17 +4 65,000 gp
Armor: Any
Enhancement: AC
Power (Daily): Free Action. Use this power when you miss
with an attack that targets Will defense. Reroll your
attack with a power bonus equal to the enhancement
bonus of this armor.
Amulet of Protection Level 1+
Lvl 1 +1 360 gp Lvl 16 +4 45,000 gp
Lvl 6 +2 1,800 gp Lvl 21 +5 225,000 gp
Lvl 11 +3 9,000 gp Lvl 26 +6 1,125,000 gp
Item Slot: Neck
Enhancement: Fortitude, Reflex, and Will