MM3
Cave Fisher line Spiker level 4 Minion Artillery
Medium ndturdl he" , t
XP 44
HP 1; a missed attack never damages a minion.
Initiative +5
AC 16, Fortitude 14, Renex 16, Will 15
Perception +9
Speed 6, climb 5 (spider climb)
Darkvision
.. Pincers +At·WlII
Attack: Melee 1 (one creature); +9 vs. AC
Hit: 4 damage. ®Slowing Spike +At·WIIi Attack: Ranged 10 (one creature); +7 vs. Reflex Hit: 4 damage, and the target is slowed until the end of the
spiker's next turn. ;Y Toppling Spike +Encounter
Attack: Ranged 10 (one creature); +7 vs. Reflex
Hit: 6 damage, and the target falls prone.
Str 13 (+3) Dex 17 (+5) Wis 14 (+4) Con 13 (+3) Int 2 (-2) ebB 5 (-1) Alignment unaligned Languages
MM3
Spiderling Level 4 Minion Skirmisher
Small natural hea,' ('pidpl) XP 44 HP 1; a missed attack never damages a minion. Initiative +6 AC 18, Fortitude 14, Reflex 16, WililS Perception +3 Speed 6, climb 6 (spider climb) Tremorsense 5
"lWI!lffiJ!IjWQ<D Bite (polson) • At·WIII
Attack: Melee 1 (one creature); +9 vs. AC
Hit: 2 poison damage, and the target gains vulnerable S poison
until the end of the spiderling's next turn. If the target already
has vulnerability to poison damage, increase the vulnerability
by2. Skills Acrobatks +9 Str 11 (+2) Dex 15 (+4) W1s 12(+3) Con 10 (+2) Int 4 (-1) Cha 7(+0) Alignment unaligned Languages -
MM3
Chitine Grunt LevelS Minion Brute
Mf'diUlll natural hUIl1,llloid (spider) XP 50 HP 1; a missed attack never damages a minion. Initiative +4 AC 17, Fortitude 17, Reflex 17, Will 16 Perception + 3 Speed 6, climb 6 (spider climb) Darkvision
. ....
~
<D Daggen (_pon) +At-Will
Effect: The grunt makes the following attack twice.
Attack: Melee 1 (one creature); +10 vs. AC
Hit: 4 damage. ®Flying Dagers (weapon) +At-Will
Attack: Ranged 5/10 (one creature); +10 vs. AC
Hit: 5 damage.
Web Une +Encounter
Requirement: The grunt must be climbing.
Effect: The grunt flies 5 squares.
DyIngShriek Tri88er: The grunt drops to 0 hit points.
Effect (Immediate Interrupt): Each enemy adjacent to the grunt
takes a -2 penalty to all defenses until the end of its next turn. Str 15 (+4) Dex 14 (+4) Wis 12 (+3) Con 10(+2) Int8(+1) Cha 9 (+1) Alignment chaotic evil Languages Common, Elven Equipment 4 daggers
MM3
Fire Lord Cultist LevelS Minion Brute
Medium natural humanoiu. human
xr 50
HP 1; a missed attack never damages a minion.
Initiative +3
AC 16, Fortitude 17, Reflex 16, Will 15
Perception +1
Speed 6
',1I., ••"'J'i1'1l"iY.'
CD Club +At-Will
Attack: Melee 1 (one creature); +10 vs. AC
Hit: 6 damage, or 10 while the cultist is adjacent to any ally.
+Ignite (fire) + Encounter Attack: Melee 1 (one creature); +8 vs. Reflex Hit: Ongoing 5 fire damage (save ends).
Str 15 (+4) Dex 13 (+3) Wis 8 (+1) Con 10(+2) Int9(+1) Chil10(+2)
Alignment chaotic evil Languages Common
Equipment club