卑鄙源之助
Male Human (Varisian) antipaladin 4 Archetypes Dread Vanguard,
CE Medium humanoid (human)
Init +1, Senses Perception +0
Aura aura of evil,
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DEFENSE
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AC 16, touch 11, flat-footed 15 (+5 armor, +1 Dex, )
hp 36 ((4d10)+8)
Fort +8, Ref +5, Will +7
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OFFENSE
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Speed 20 ft.
Melee earth breaker +8x (2d6+6/x3)
Special Attacks Channel Negative Energy (2d6, DC 15), Sickened,
Class Spell-Like Abilities detect good (at will)
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TACTICS
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STATISTICS
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Str 19, Dex 12, Con 12, Int 7, Wis 10, Cha 16,
Base Atk +4; CMB +8; CMD 19
Feats Soulless Gaze, Fiendskin(fire)
Skills Acrobatics -3, Acrobatics (When Jumping) -7, Appraise -2, Bluff +10, Craft (Untrained) -2, Diplomacy +8, Disguise +3, Escape Artist -3, Fly -3, Handle Animal +7, Intimidate +7, Perform (Untrained) +3, Ride -3, Stealth -3,
Traits Mock Gladiator,
Languages Common, Varisian
SQ aura of evil, bonus feat, detect good, skilled, smite good,
Combat Gear
Other Gear earth breaker, scale mail, cold-weather outfit, paladin's kit, 49.0 gp
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SPECIAL ABILITIES
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Aura of Evil (Ex)
Bonus Feat Humans select one extra feat at 1st level.
Detect Good (Sp) At will, you can use Detect Good, as the spell. You can, as a move action, concentrate on a single item or individual within 60 feet and determine if it is good, learning the strength of its aura as if having studied it for 3 rounds. While focusing on one individual or object, you do not detect good in any other object or individual within range.
Extremely Fashionable (Diplomacy) Whenever you are wearing clothing and/or jewelry worth at least 150 gp (and not otherwise covered in gore, sewage, or other things that mar your overall look), you gain a +1 trait bonus on Bluff, Diplomacy, and Intimidate checks. One of these skills (your choice) is a class skill for you.
Language Humans begin play speaking Common. Humans with high Intelligence scores can choose any languages they want (except secret languages, such as Druidic).
Mock Gladiator You take no penalty on attack rolls when dealing nonlethal damage with that weapon, and once per day if you score a critical hit with the weapon, you can immediately attempt an Intimidate check to demoralize your target.
No Racial Subtype You have chosen no racial subtype.
Skilled Humans gain an additional skill rank at first level and one additional rank whenever they gain a level.
Smite Good (Su) You can call out to the dark powers to crush the forces of good 1 times per day. As a swift action, you choose one target within sight to smite. If this target is good, you add +3 to your attack rolls and +1 on all damage rolls made against the target of your smite. If the target of Smite Good is an outsider with the good subtype, a good-aligned dragon, or a good creature with levels of cleric or paladin, the bonus to damage on the first successful attack increases to +2. Regardless of the target, Smite Good attacks automatically bypass any DR the creature might possess. In addition, while Smite Good is in effect, you gains a +3 deflection bonus to your AC against attacks made by the target of the smite. If you target a creature that is not good, the smite is wasted with no effect. The Smite Good effect remains until the target of the smite is dead or the next time you rest and regain your uses of this ability.