作者 主题: 【第二章】异能者精神境界——狂野(Ferocity)  (阅读 9467 次)

副标题: 我们法系的天生就是要当狂战士!

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精神境界(Psychic Disciplines)

狂野(Ferocity)
出自《极限荒野 pg. 92》
你与潜意识中最原始的部分联系起来。你的训练让您解放动物般的感官和力量。

精神力池属性(Phrenic Pool Ability):感知

奖励法术(Bonus Spells):预知危险(anticipate peril)(1级),牛之力量(Bull's Strength)(4级),英雄气概(Heroism)(6级),行动自如(Freedom of Movement)(8级),石肤术(Stoneskin)(10级),转变术(Transformation)(12级),高等秘法视力(Arcane Sight, Greater)(14级),心灵屏障(Mind Blank)(16级),预警术(Foresight)(18级)

境界之力(Discipline Powers):透过你的精神训练,你能释放出潜意识中最兽性的一面,来增强你的感官和身体机能。

增强感官(Enhanced Senses,Ex):你的思维能够以极高的效率处理感官刺激,令你在大多类人生物都无法理解的世界中觉醒。你获得通用怪物规则(Universal Monster Rules)中的灵敏嗅觉(Scent)能力。以一个标准动作,你能从精神力池中花费1点精神力来增幅你的嗅觉,获得持续1分钟的盲感30尺。11级时,你的盲感持久生效,而且你能以一个标准动作,你能从精神力池中花费1点精神力来获得持续1分钟的盲视30尺。

生存本能(Survival Instinct,Ex):通过纯粹的意志力,你在到达极限后还能保持身体运作下去。你在决定死亡的体质属性的负值,以及稳定或恢复意识(regain consciousness)的体质检定中加上你的感知调整值。

凶猛(Ferocity,Ex):5级起,你的求生欲变得越发凶猛。你获得通用怪物规则(Universal Monster Rules)中的凶猛(Ferocity)能力。当你的hp为0或负数时,你的力量和敏捷获得+4士气加值,以及强韧豁免获得+2士气加值。8级起,你的hp为0或负数时不会陷入恍惚状态,并在hp为0负数时自动稳定。

原始狂怒(Primal Fury ,Ex):13级起,以一个自由动作,你能释放出自己更为原始的形态。除了以下方面,此功能如同转变术(Transformation)。你能使用此能力的轮数等同你的异能者等级。这些轮数不需要连贯使用。你能以一个自由动作结束此效果。在使用此能力后,你陷入疲乏(Fatigued),持续的轮数等同使用原始狂怒的轮数的2倍。你不能在陷入疲乏(Fatigued)或力竭(Exhausted)状态时启动新一次原始狂怒。若你失去意识(fall unconscious),你的原始狂怒将立即中止。

剧透 -   :
Ferocity
Source Ultimate Wilderness pg. 92
You are in touch with the most primal part of your subconscious. Your training allows you to unlock animalistic senses and powers.

Phrenic Pool Ability: Wisdom

Bonus Spells: anticipate peril (1st), bull's strength (4th), heroism (6th), freedom of movement (8th), stoneskin (10th), transformation (12th), greater arcane sight (14th), mind blank (16th), foresight (18th).

Discipline Powers: Through your psychic training, you can unleash the most animalistic portions of your subconscious, enhancing your senses and physical capabilities.

Enhanced Senses (Ex): Your mind can process sensory stimuli with exceptional efficiency, awakening you to a world most humanoids cannot comprehend. You gain scent as per the universal monster rule. You can spend 1 point from your phrenic pool as a standard action to amplify your sense of smell, gaining blindsense with a range of 30 feet for 1 minute. At 11th level, your blindsense is continuously active, and you can spend 1 point from your phrenic pool as a standard action to gain blindsight with a range of 30 feet for 1 minute.

Survival Instinct (Ex): Through sheer willpower, you can keep your body going longer than should be possible. You add your Wisdom bonus (minimum +1) to your Constitution score to determine the negative hit point total at which you die, and as a bonus on Constitution checks to become stable or regain consciousness.

Ferocity (Ex): At 5th level, you cling to life with increasing ferocity. You gain ferocity as per the universal monster rule. Whenever you have 0 hit points or negative hit points, you gain a +4 morale bonus to your Strength and Dexterity, as well as a +2 morale bonus on Fortitude saves. At 8th level, you are not staggered when you have 0 hit points or negative hit points, and you automatically stabilize when you have negative hit points.

Primal Fury (Su): At 13th level, you can unleash a more primal version of yourself as a free action. This functions as transformation, with the following exceptions. You can use this ability for a number of rounds per day equal to your psychic level. These rounds do not need to be consecutive. You can end the effect as a free action. After using this ability, you are fatigued for a number of rounds equal to twice the number of rounds spent in primal fury. You cannot enter a new primal fury while fatigued or exhausted. If you fall unconscious, your primal fury immediately ends.
« 上次编辑: 2020-10-22, 周四 11:38:42 由 沉沦 »

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