木乃伊法老R Mummy Pharaoh虽然木乃伊卫士由被牺牲尸体(通常是非自愿的)创造的不死生物,他们只保留了逝者的一些记忆。而木乃伊法老则是残暴的统治者自身故意投身于亡灵法术的结果。从生者转换为不死生物同样是可怕而痛苦的,但是这样的转化是一个强大的人物为了逃避死亡而故意的尝试,它完全接受这个选择带来的亵渎后果,因此木乃伊法老能保留完整的记忆和人格。虽然在大多数情况下,特别堕落的统治者指示他们的祭祀进行复杂的仪式才能将自己转变为木乃伊法老,但是一个充满难以置信的愤怒的统治者可能会自发地变成木乃伊法老,而无需这样的仪式。根据统治者的特性,木乃伊法老可能具备施法能力或职业专长,取代非借机攻击和干扰性能力(disruptive abilities,应该是指绝望灵光)——统治者生前所持有的具体能力能显著地改变或增强这里列出的木乃伊法老的数据(这里的数据仅仅代表这些各不相同的致命不死生物最弱的版本)。
木乃伊法老 9级生物
稀有 守序邪恶 中型 木乃伊 不死察觉 +20; 黑暗视觉
语言 亡灵语, 外加两种古代语言
技能 欺骗+18, 威吓+20, 神秘 +15, 宗教 +20, 隐秘+13
力量+5,
敏捷+2,
体质+4,
智力+0,
感知+5,
魅力+5
物品 +1强击长矛
AC 27;
强韧+19,
反射+15,
意志+20; 对抗正能量效果的所有豁免检定有+1状态加值
HP 165, 负能量治疗;
免疫 死亡效果, 疾病, 麻痹, 毒素, 失去意识;
弱点 火焰 10
高等绝望灵光 Great Despair(灵光, 神术, 情绪, 惑控系, 恐惧, 失能, 心灵) 30尺。类似木乃伊卫士的绝望灵光,除了DC为26,且麻痹持续1d4轮。
复生 Rejuvenation(神术, 死灵系)当木乃伊法老被摧毁时,亡灵能量会1d10天内于其坟墓中重建其尸体。如果正在形成的尸体在此期间内被破坏,这个过程将重新开始。被杀死的木乃伊法老可以通过仪式
祝圣术consecrate 永久摧毁。
不死统御 Undead Mastery(灵光, 神术, 死灵系) 100尺。在灵光内的低于木乃伊法老等级的受其控制或作为盟友的不死生物在攻击检定、伤害检定、AC、豁免和技能检定上获得+1环境加值。
借机攻击 [R] 除了通常的触发条件外,当木乃伊法老触及范围内的生物进行带有专注特征的动作时,它亦可以进行借机攻击。并且只要此次借机攻击命中就能打断该专注动作,无需造成重击。
速度 20尺
近战[A] 拳击 +20(灵巧),
伤害 1d10+11 钝击 外加恶毒腐尸症(insidious mummy rot)
近战[A] 长矛 +21(魔法, 触及10尺),
伤害 2d8+11 穿刺 外加恶毒腐尸症(insidious mummy rot)
引导腐尸症 Channel Rot(神术, 死灵系)木乃伊法老能通过它们持握的任何近战武器施加恶毒腐尸症。
恶毒腐尸症 Insidious Mummy Rot(诅咒, 疾病, 神术, 死灵系); 该疾病和其造成的伤害无法被治疗,除非诅咒被移除。被恶毒腐尸症杀死的生物会变成沙子,并且除了通过7环仪式起死回生resurrect 或类似的魔法手段之外无法复活。 豁免DC 26 强韧; 阶段1 携带但不发病(1 分钟); 阶段2 8d6 负能量伤害和呆滞2(stupefied)(1天)。
沙暴之怒 Sandstorm Wrath [AA](专注, 神术, 塑能系, 火焰)木乃伊法老对60尺锥形范围喷出灼热的砂砾,造成5d6火焰伤害和5d6挥砍伤害(基本反射豁免DC 28)。木乃伊法老在1d4轮内无法再次使用该能力。
劇透 - :
MUMMY PHARAOHCREATURE9
Rare LE Medium Mummy Undead
Senses Perception +20; darkvision
Languages Necril, plus any two ancient languages
Skills Deception +18, Intimidation +20, Occultism +15, Religion +20, Stealth +13
Str +5, Dex +2, Con +4, Int +0, Wis +5, Cha +5
Items +1 Striking longspear
AC 27; Fort +19, Ref +15, Will +20; +1 status to all saves vs. positive
HP 165, negative Healing; Immunities death effects, disease, paralyzed, poison, unconscious; Weaknesses fire 10
Great Despair (aura, divine, emotion, enchantment, fear, incapacitation, mental) 30 feet. As the mummy guardian’s despair, except the DC is 26 and the paralysis lasts 1d4 rounds.
Rejuvenation (divine, necromancy) When a mummy pharaoh is destroyed, necromantic energies rebuild its body in its tomb over 1d10 days. If the re?forming body is destroyed during that time, the process starts anew. A slain mummy pharaoh can be destroyed for good with a consecrate ritual.
Undead Mastery (aura, divine, necromancy) 100 feet. Commanded or allied undead in the aura that have a lower level than the mummy pharaoh gain a +1 circumstance bonus to attack rolls, damage rolls, AC, saves, and skill checks.
Attack of Opportunity [reaction] The mummy pharaoh can use Attack of Opportunity when a creature within its reach uses a concentrate action, in addition to its normal trigger. It can disrupt triggering concentrate actions, and it disrupts actions on any hit, not just a critical hit.
Speed 20 feet
Melee [one-action] fist +20 (agile), Damage 1d10+11 bludgeoning plus insidious mummy rot
Melee [one-action] longspear +21 (magical, reach 10 feet), Damage 2d8+11 piercing plus insidious mummy rot
Channel Rot (divine, necromancy) The mummy pharaoh can deliver insidious mummy rot through melee weapons it wields.
Insidious Mummy Rot (curse, disease, divine, necromancy); This disease and any damage from it can’t be healed until this curse is removed. A creature killed by insidious mummy rot turns to sand and can’t be resurrected except by a 7th-level resurrect ritual or similar magic.; Saving Throw DC 26 Fortitude; Stage 1 carrier with no ill effect (1 minute); Stage 2 8d6 negative damage and stupefied 2 (1 day)
Sandstorm Wrath [two-actions] (concentrate, divine, evocation, fire) The mummy pharaoh exhales a 60-foot cone of superheated sand that deals 5d6 fire and 5d6 slashing damage (DC 28 basic Reflex save). The mummy pharaoh can’t use Sandstorm Wrath again for 1d4 rounds.