作者 主题: 【Bestiary 3】吸血鬼,诺斯费拉图 Vampire, Nosferatu  (阅读 29693 次)

副标题: 诺斯费拉图血奴,诺斯费拉图奸宄(gui四声)、诺斯费拉图霸主

线上 璀璨星炬

  • 版主
  • *
  • 帖子数: 2809
  • 苹果币: 1
吸血鬼,诺斯费拉图  Vampire, Nosferatu
诺斯费拉图是吸血鬼中最古老的一类,它们是远古大瘟疫中丧生的凡人的扭曲残余。或许是因为它们的年龄,诺斯费拉图无法再创造更多的同类。但它们依旧潜伏于活人之中,操纵猎物心灵和思想,(猎物们)要么被赐予超越自然生命的极限(寿命)来为它们服务,要么像之前的许多人一样成为诺斯费拉图的食物。

吸血鬼
相关类别:
吸血鬼是以活物的鲜血维生的不死生物。

创建一只诺斯费拉图(Nosferatu)
你可以通过下列步骤将一个现有的活物转化为诺斯费拉图。等级低于8的生物不太符合成为诺斯费拉图的资格,他更适合成为一个普通的吸血鬼
将生物的等级加1并按照下列更改它的数据。

  • 它获得不死和吸血鬼特征,阵营变为邪恶
  • 将它们的AC攻击加值DC豁免加值技能调整值+1
  • 将它的速度增加5尺或增至30尺,取高的为准。
  • 打击(Strike)或其他攻击能力的伤害加1。如果一个能力只能短时间使用(例如龙的吐息武器)则其伤害增加2。
  • 将它的HP按下表减少。
  • 诺斯费拉图获得如下表所示的快速愈合和物理伤害抗力(魔法木头造成的除外)。这也是为什么诺斯费拉图的HP比原来要少。
起始等级HP减少快速愈合/抗力
8-14
-40
10
15+
-60
15
剧透 -  原文:
Vampire, Nosferatu
Source Bestiary 3 pg. 282
Among the most ancient of vampires are the nosferatus, twisted remnants of mortals who died in great plagues of old. Perhaps because of their age, nosferatus can no longer create more of their kind. Yet they still lurk among the living, manipulating the hearts and minds of their prey to either serve them beyond the limits of natural life or to become sustenance for the nosferatu like so many others before.
Vampire
Related Groups Vampire, Vampire, Vrykolakas
Vampires are undead creatures that feed on the blood of the living.
Creating a Nosferatu
You can turn an existing living creature into a nosferatu using the following steps. A creature below 8th level isn't significant enough to be a nosferatu and should likely be a regular vampire instead.

Increase the creature's level by 1 and change its statistics as follows.
It gains the undead and vampire traits, and it becomes evil.
Increase AC, attack bonuses, DCs, saving throws, and skill modifiers by 1.
Increase Speed by 5 feet or to 30 feet, whichever results in a higher Speed.
Increase damage with Strikes and other offensive abilities by 1. If an ability can be used only a small number of times (such as a dragon's Breath Weapon),crease the damage by 2 instead.
Reduce HP by the amount listed on the table.
The nosferatu gains fast healing and resistance to physical damage (except magical wood) as indicated in the table. These abilities are the reason the nosferatu has fewer HP.

Starting Level   HP Decrease   Fast Healing/Resistance
8-14   10
15+   15


基础诺斯费拉图(Nosferatu)能力

如果基底生物在成为诺斯费拉图的时候有任何因其是活物而获得的能力,它将失去它们。它也失去了任何可以表现其为有生命的活物的特征,如人类和类人生物。你可能还需要调整与诺斯费拉图的主题冲突的能力。
所有诺斯费拉图都获得以下能力。

  • 黑暗视觉
  • 负能量治疗
  • 免疫 死亡效果, 疾病, 麻痹, 毒素, 睡眠
  • 诺斯费拉图弱点 诺斯费拉图都有以下弱点
    • 厌恶Revulsion:诺斯费拉图不能主动接近一个被挥舞着的大蒜或是非邪恶神祇的圣徽10尺以内。生物必须以一个交互动作挥舞大蒜或者圣徽,并且起效一轮(类似举起盾牌Raising a Shield)。如果诺斯费拉图非自愿地来到了厌恶对象的10尺范围内,它获得逃跑(fleeing)状态,逃离至其厌恶对象的10尺以外。在暴露于其厌恶之物下一轮之后,吸血鬼可以花费一个拥有专注(concentrate)特征的动作尝试一次DC25的意志检定。一旦成功,它能在1d6轮内克服其厌恶(如果大成功则改为1小时)。
    • 木桩Stake:一根刺穿诺斯费拉图心脏的魔法木桩(例如一个受武器潜力符文、魔化武器或类似魔法影响的木桩)能够将它的HP降至0点,并且阻止其在0HP时受到的治疗效果,就算它躺在棺木中也是如此。用木桩刺穿诺斯费拉图需要花费三动作,并且仅能在吸血鬼昏迷的时候才能如此做。如果将木桩拔出,并且它还在自己的棺木中休息了1小时以后,那么诺斯费拉图便能够再次恢复至0HP以上。如果在诺斯费拉图被木桩钉穿时将其脑袋砍下后再涂上圣水,便能彻底摧毁它。
    • 阳光Sunlight:如果暴露于阳光直射下,诺斯费拉图将立刻获得缓慢(slowed) 1。每当它在阳光下结束其回合,缓慢值都将增加1点,如果它不再处于阳光照射下,此条件结束。如果诺斯费拉图因此失去了其所有动作,它被摧毁。
  • 寝于疫土之棺Plagued Coffin Restoration神术,死灵系,负能量 与其他不死生物不同,诺斯费拉图不会在HP为0时被摧毁。取而代的是,它的身体崩解成大量的老鼠,这群各自独立的老鼠朝着各个方向逃跑,以期能返回它们的棺材。哪怕只有一只老鼠抵达棺材,诺斯费拉图也能开始恢复。诺斯费拉图通过在死于疫病之人的墓土中休息来恢复它们的力量。如果它的身体在填满了土的棺木中休息1小时,则诺斯费拉图将获得1点生命值,紧接着它的快速愈合能力开始正常生效。但如果棺材里没有装着疫亡者的墓土的话,它就需要在棺木里休息1天才会获得1点生命值并重获它的快速愈合能力。
  • 改变形体Change Shape[A](专注,神术,变形,变化系 诺斯费拉图变成一群浅灰色的老鼠。它们获得30尺陆地速度和10尺攀爬速度,体型变为大型。位于集群内部的敌人受到2d10穿刺伤害,且必须进行一个基础反射豁免,DC取该生物等级对应的强DC(High DC)GMG。豁免失败的生物会暴露在远古瘟疫中(见下)。
  • 控制血奴Command Thrall[F](听觉,神术,心灵 需求 一位诺斯费拉图的血奴在场并能听到诺斯费拉图;效果 诺斯费拉图向它的血奴下达一个命令,血奴会在他(收到命令后)的下个回合内竭尽全力去完成命令。
  • 神术内在法术 诺斯费拉图每天能以神术内在法术的形式释放3次念动移物(环级提升至其等级的一半),它使用它的的等级对应的强DC(High DC)GMG
  • 远古瘟疫Plague of Ancients疾病,恶性 豁免骰 强韧(用诺斯费拉图的等级对应的强DC(High DC)GMG);潜伏期 1日;阶段1 流失(drained)1(1日);阶段2 流失(drained)2 和 力竭(enfeebled)2(1日);阶段3 毁灭(doomed)1,流失(drained)3,力竭(enfeebled)3(1日);阶段4 毁灭(doomed)2,流失(drained)3,力竭(enfeebled)3(1日);阶段5 失去意识(1日);阶段6 死亡
  • 支配Dominate[AA](神术,惑控系,失能,心灵,视觉 :诺斯费拉图将支配术作为可随意施展的神术内在法术。因为诺斯费拉图需要凝视目标的眼睛来施放此法术,所以此法术带有视觉特征。豁免DC使用诺斯费拉图的等级对应的强DC(High DC)GMG),豁免成功的生物在24小时内免疫它的的支配能力。完全摧毁诺斯费拉图可以终止其支配,但是仅仅将它的HP降低到0点则不足以破坏此法术。
  • 吸血Drink Blood[A](神术,死灵系 需求 诺斯费拉图的最后一个动作是一次成功的尖牙打击;效果 诺斯费拉图将尖牙刺入那个生物的体内来吸他的血。它需要进行一次运动技能鉴定对抗那个生物的强韧DC。成功后那个生物获得流失(drain)1,诺斯费拉图恢复数量等同于它最大HP10%的HP(译注:原文未说明有小数时如何处理),任何溢出的生命值都变成临时生命。从一个已经流失(drain)的生物身上吸血不会让诺斯费拉图获得生命值,但是会让这个生物的流失(drain)值加1。诺斯费拉图同样可以饮下保存于容器中的血来维生,但是它不会从中恢复HP。
    受害者的流失(drain)值每周减少1点。在拥有足够的血液或是一名献血者的情况下,可以通过一次DC20的医疗检定进行一次输血,并在10分钟后减少1点流失(drain)值。
剧透 -  原文:
Basic Nosferatu Abilities
If the base creature becoming a nosferatu has any abilities that specifically come from it being a living creature, it loses them. It also loses any traits that represented its life as a living creature, such as human and humanoid. You might also need to adjust abilities that conflict with the nosferatu's theme.

All nosferatus gain the following abilities.

Darkvision

Negative Healing (page 305)

Immunities death effects, disease, paralyze, poison, sleep

Nosferatu Vulnerabilities • Revulsion A nosferatu can't voluntarily come within 10 feet of brandished garlic or a brandished religious symbol of a non-evil deity. To brandish garlic or a religious symbol, a creature must Interact to do so for 1 round (similar to Raising a Shield). If the nosferatu involuntarily comes within 10 feet of an object of their revulsion, they gain the fleeing condition, running from the object of their revulsion until they end an action beyond 10 feet. After 1 round of being exposed to the subject of their revulsion, a nosferatu can attempt a DC 25 Will save as a single action, which has the concentrate trait. On a success, they overcome their revulsions for 1d6 rounds (or 1 hour on a critical success). • Stake A magical wooden stake (such as one affected by a weapon potency rune, magic weapon, or similar magic) driven through the nosferatu's heart drops the nosferatu to 0 HP and prevents them from healing above 0 HP, even in their coffin. Staking a nosferatu requires 3 actions and works only if the nosferatu is unconscious. If the stake is removed, the nosferatu can heal above 0 HP again, and if they're in their coffin, the 1-hour rest period begins once the stake is removed. If the nosferatu's head is severed and anointed with holy water while the stake is in place, the nosferatu is destroyed. • Sunlight If exposed to direct sunlight, a nosferatu immediately becomes slowed 1. The slowed value increases by 1 each time the nosferatu ends their turn in sunlight, and the condition ends when they're no longer in sunlight. If the nosferatu loses all their actions in this way, they're destroyed.

Plagued Coffin Restoration (divine, necromancy, negative) Unlike other undead, a nosferatu isn't destroyed at 0 HP. Instead, they disperse into an immense number of individual rats heading in every direction in an attempt to return to their coffin. If even a single rat reaches the coffin, the nosferatu can recover. A nosferatu regains their strength through resting in earth taken from the grave of a creature who died of plague. If their body rests in their earth-filled coffin for 1 hour, the nosferatu gains 1 HP, after which their fast healing begins to function normally. If the coffin doesn't contain this plagued grave dirt, they instead need to rest in their coffin for 1 day before they gain 1 HP and regain their fast healing.

Change Shape Single Action (concentrate, divine, polymorph, transmutation) The nosferatu transforms into a swarm of pale-gray rats. They gain a land Speed of 30 feet and a climb Speed of 10 feet, and they become Large. Each enemy in the swarm's space takes 2d10 piercing damage and must attempt a basic Reflex save with a high DC for the creature's level. A creature that fails its save is exposed to plague of ancients (see below).

Command Thrall [free-action] (auditory, divine, mental) Requirements One of the nosferatu's thralls is present and can hear the nosferatu; Effect The nosferatu gives a single command to one of their thralls, which the thrall follows to the best of its ability during its next turn.

Divine Innate Spells The nosferatu can cast telekinetic haul (heightened to half their level rounded up) three times per day as a divine innate spell. They use a high DC for their level.

Plague of Ancients (disease, virulent) Saving Throw Fortitude (use a high DC for the nosferatu's level); Onset 1 day; Stage 1 drained 1 (1 day); Stage 2 drained 2 and enfeebled 2 (1 day); Stage 3 doomed 1, drained 3, and enfeebled 3 (1 day); Stage 4 doomed 2, drained 3, and enfeebled 3 (1 day); Stage 5 unconscious (1 day); Stage 6 death

Dominate Two Actions (divine, enchantment, incapacitation, mental, visual) The nosferatu can cast dominate at will as a divine innate spell. Casting it requires staring into the target's eyes, giving the spell the visual trait. The save DC uses a high DC for the nosferatu's level, and a creature that succeeds is temporarily immune to that nosferatu's Dominate for 24 hours. Fully destroying the nosferatu ends the domination, but merely reducing the nosferatu to 0 HP is insufficient to break the spell.

Drink Blood Single Action (divine, necromancy) Requirements The nosferatu's last action was a successful fangs Strike; Effect The nosferatu sinks their fangs into the targeted creature to drink its blood. This requires an Athletics check against the creature's Fortitude DC. On a success, the creature becomes drained 1, and the nosferatu regains HP equal to 10% of their maximum HP, gaining any excess HP as temporary Hit Points. Drinking Blood from a creature that's already drained doesn't restore any HP to the nosferatu, but increases the creature's drained condition value by 1. A nosferatu can also consume blood that's been emptied into a vessel for sustenance, but they gain no HP from doing so.
The target creature's drained condition value decreases by 1 per week. A blood transfusion, which requires a successful DC 20 Medicine check and sufficient blood or a blood donor, reduces the drained value by 1 after 10 minutes.


诺斯费拉图霸主(Nosferatu Overlord)能力

一个真正原始的诺斯费拉图能获得远超敌人的非凡力量。要成为诺斯费拉图霸主,它必须活过几千年并有着14及以上的等级。
  • 呕逆瘴气Air of Sickness灵光30尺。 在此灵光内开始他们的回合的生物必须进行强韧豁免,DC使用诺斯费拉图的等级对应的适中DC(moderate DC)。豁免失败的生物获得恶心(sicken)1且在1小时内抵抗疾病和移除恶心的骰点获得-2状态减值。
  • 神术内在法术 如同诺斯费拉图,但霸主们还能将血族驱命以神术内在法术释放,每日两次。
  • 惊惶爪Paralytic Fear[AA](神术,情绪,恐惧,失能,心灵 需求 诺斯费拉图霸主最后一个动作是成功的利爪打击;效果 诺斯费拉图将打击的目标拉近,用恐惧冻结他的心智。目标必须进行意志豁免,DC使用诺斯费拉图的等级对应的适中DC(moderate DC)。
    大成功 此目标不受影响。
    成功 此目标因恐惧而禁足(immobilized)直至诺斯费拉图的下个回合结束。
    失败 此目标被束缚(restrained)且在抵抗诺斯费拉图的吸血Drink Blood的强韧豁免DC-2,直至诺斯费拉图下个回合结束。
    大失败 如同失败,目标还获得惊惧(frightened)2
剧透 -  原文:
Nosferatu Overlord Abilities
A truly primeval nosferatu can gain extraordinary powers over their foes. Creatures must have lived for millennia and be 14th level or higher to become a nosferatu overlord.

Air of Sickness (aura) 30 feet. A creature entering or starting its turn in the aura must attempt a Fortitude save with a moderate DC for the nosferatu's level. On a failure, the creature is sickened 1 and takes a –2 status penalty to saves made to resist diseases and remove the sickened condition for 1 hour.

Divine Innate Spells As nosferatu, but they can also cast vampiric exsanguination twice per day as a divine innate spell.

Paralytic Fear [one-action] (divine, emotion, fear, incapacitation, mental) Requirements The nosferatu overlord's last action was a successful claw Strike; Effect The nosferatu drags the target of the Strike close and freezes its mind in terror. The target must attempt a Will save with a moderate DC for the nosferatu's level.
Critical Success The target is unaffected.
Success The target is immobilized by fear until the end of the nosferatu's next turn.
Failure The target is restrained and takes a –2 circumstance penalty to its Fortitude DC against the nosferatu's Drink Blood ability until the end of the nosferatu's next turn.
Critical Failure As failure, and the target is frightened 2.


诺斯费拉图血奴(Nosferatu Thrall)能力

任何被诺斯费拉图奴役的生物获得以下能力。
  • 快速愈合Fast Healing 斯费拉图血奴通过他们主子的血液获得并维持快速愈合5。
  • 弱点  被控制所带来的压力折磨着诺斯费拉图血奴的心灵,使他们获得心灵伤害弱点10。
  • 心灵束缚Mind Bound神术,惑控系 诺斯费拉图主人对它们的血奴的思维进行了有效的控制。如果奴隶主之外的人将血奴选做了一个会给予他们被控制(controlled)状态的效果的目标时,血奴的主人在骰反制(counteract)鉴定对抗时的反制(counteract)鉴定调整值为支配(Dominate)DC-10
  • 人肉护盾Mortal Shield[R] 触发 血奴的主人将要受到打击或法术攻击的伤害,并且位与于血奴相邻的方格;效果 血奴扑向主人的身前,承受一半的伤害(分摊的伤害量采用原始造伤数值计算,分摊时不计任何弱点或抗性),血奴的主人承受任何剩下的伤害,(接下来)如常应用任何弱点和抗性。
  • 集结Rally[R] 触发 血奴在结束回合时距离它们的主人超过30尺;效果 血奴向它们的主人行走至多等同于他速度的距离。
剧透 -  原文:
Nosferatu Thrall Abilities
Any creature under a nosferatu's thrall gains the following abilities.

Fast Healing A nosferatu thrall gains fast healing 5 from being sustained by their master's blood.

Weaknesses The strain of being controlled wears on the nosferatu thrall's mind, giving them weakness 10 to mental damage.

Mindbound (divine, enchantment) A nosferatu master exerts a fierce hold over their thrall's mind. If any creature other than the thrall's master targets them with an effect that would give them the controlled condition, the thrall's master rolls a counteract check against it using their Dominate DC - 10 as the counteract check modifier.

Mortal Shield Reaction Trigger The thrall's master would take damage from a Strike or spell attack and is in an adjacent square; Effect The thrall throws themself in front of their master, taking half the damage of the attack (before applying any weaknesses or resistances). The thrall's master takes the remaining damage, applying any weaknesses or resistances as normal.

Rally Reaction Trigger The thrall ends their turn more than 30 feet away from their master; Effect The thrall Strides up to their Speed toward their master.

引用
匿于活物
虽然外表骇人,但诺斯费拉图通常生活在活人之中。它们可能住在一个依偎于安静社区的破旧庄园里。他们也可能占领一个废弃的城堡,捕食那些把它们的巢穴当成恶劣天气的避难所的疲惫旅者。
剧透 -  原文:
Sidebar - Additional   Lore Among the Living
Though terrifying in appearance, nosferatus typically dwell among mortals. They might reside in a decrepit manor nestled in a quiet neighborhood. They may also occupy an abandoned castle, preying on weary travelers who mistake their lair as a haven from the elements.

引用
创建一只诺斯费拉图
尽管诺斯费拉图无法再创造出更多的同类,这类古老的吸血鬼有很多潜伏于世界各地的阴影中,有着各种各样的类型。如果你有空闲,用标准怪物创建规则(standard monster creation rules)从头创建一只诺斯费拉图会更有效,就如下列的诺斯费拉图血奴、诺斯费拉图奸宄、诺斯费拉图霸主。但你也可以使用创造诺斯费拉图下列的参考来将一只现有的生物转化为诺斯费拉图,根据你的要求调整它的数据。不论选用哪种方式,像负能量治疗、侵蚀野兽(Feral Corruption)(此能力非诺斯费拉图而是维克拉卡斯所有;这句边栏是照搬的B2维克拉卡斯的边栏原文,我看的还是修订版,这么大BUG没找出)和吸血等能力的运作是相同的。
剧透 -  原文:
Sidebar - Advice and Rules   Building a Nosferatu
Though nosferatus can't create more of their kind, many of these ancient vampires lurk in the world's various shadows, taking a variety of forms. If you have time, it's more effective to build a new nosferatu from the ground up using the standard monster creation rules, which were used to create the nosferatu thrall, nosferatu malefactor, and nosferatu overlord, but you can also use the guidelines presented under Creating a Nosferatu to turn an existing creature into a nosferatu, adjusting the monster as you see fit. In either case, specific nosferatu abilities like negative healing, Feral Corruption, and Drink Blood work the same.

引用
创建一个诺斯费拉图血奴
尽管诺斯费拉图无法把一个生物变成另一只诺斯费拉图,但他们可以通过一天的仪式创造一个血奴。它们最多能控制数量等同于它们魅力调整值的血奴;超出这个数量后再创造血奴会将更早奴役的血奴自侍奉中解放。你可以通过增加诺斯费拉图血奴能力并把他们的等级增加1来将任何无心智的生物转化为血奴。对于心灵效果免疫的生物不能成为血奴。你也可以使用标准怪物创建规则(standard monster creation rules)从头创建一只诺斯费拉图血奴并加上上述修改。
剧透 -  原文:
Sidebar - Advice and Rules   Building a Nosferatu Thrall
While a nosferatu can't turn a living creature into another nosferatu, they can create a thrall through a 1-day ritual. They can maintain a number of thralls up to their Charisma modifier; creating new thralls beyond this limit releases earlier thralls from service. You can convert any non-mindless living creature into a nosferatu thrall by applying the nosferatu thrall abilities and increasing its level by 1. A creature that's immune to mental effects can't become a nosferatu thrall. You can also build a nosferatu thrall from scratch using the monster creation rules in the Gamemastery Guide and applying the above modifications.

引用
怪物的相关传说
“诺斯费拉图”这个词自18世纪中叶就开始出现在印刷品中,西欧人认为它是罗马尼亚语中表示吸血鬼的一个词,这激发了一些最优秀的恐怖小说作家的创作灵感。它没有明确的词源,虽然不知道这个词是否来源于罗马尼亚,但吸血鬼本身是罗马尼亚民间传说中一个经久不衰的元素。
剧透 -  原文:
Sidebar - Related Creatures   Monster of Legend
The word nosferatu has appeared in print since the mid-18th century, purported by Western Europeans to be a Romanian word for vampire, inspiring some of horror fiction's best writers. No clear etymology exists, and while it's unknown whether the word's roots are actually Romanian, the vampire itself is an enduring element of Romanian folklore.
« 上次编辑: 2022-08-03, 周三 23:39:23 由 璀璨星炬 »
理想的译法是这样的:先把原文看懂,照原文译出来,看看念不念得下去,试删掉几个不一定用得着的字,看看是否有损文义和文气。如果有损,再补回来。试把不可少的字加进去,看看是否超出原文范围,增减以后和原文再校对一次。有些地方是否译错,语气的轻重是否恰如其分,原文的弦外之音译文是找不找得到?原文的意思要消化;译文的文字要推敲。有经验的译者可能一下笔就译好了,不过还是要推敲的时候多。

线上 璀璨星炬

  • 版主
  • *
  • 帖子数: 2809
  • 苹果币: 1
Re: 【Bestiary 3】吸血鬼,诺斯费拉图 Vampire, Nosferatu
« 回帖 #1 于: 2021-05-03, 周一 23:12:03 »
诺斯费拉图血奴 Nosferatu Thrall
诺斯费拉图血奴是那些受缚于诺斯费拉图意志的凡人,虽然血奴不是不死生物,但它们通过非自然的方式生存:以他们主人的血液为食。

诺斯费拉图血奴 Nosferatu Thrall             生物 8

罕见 中立邪恶 中型 人类 类人

察觉 +16
技能 特技 +13,运动 +14,欺骗 +15,宗教 +14
语言 通用语
力量 +4, 敏捷 +3, 体质 +2, 智力 +2, 感知 +2, 魅力 +1
物品 +1强击巨木棒

AC 27; 强韧 +16,反射 +17,意志 +14
HP 135,快速愈合5;弱点 心灵10
心灵束缚Mind Bound(神术,惑控系

剧透 -   :
诺斯费拉图主人对它们的血奴的思维进行了有效的控制。如果奴隶主之外的人将血奴选做了一个会给予他们被控制(controlled)状态的效果的目标时,血奴的主人在骰反制(counteract)鉴定对抗时的反制(counteract)鉴定调整值为支配(Dominate)DC-10
人肉护盾Mortal Shield[R]
剧透 -   :
触发 血奴的主人将要受到打击或法术攻击的伤害,并且位与于血奴相邻的方格;效果 血奴扑向主人的身前,承受一半的伤害(分摊的伤害量采用原始造伤数值计算,分摊时不计任何弱点或抗性),血奴的主人承受任何剩下的伤害,(接下来)如常应用任何弱点和抗性。
集结Rally[R]
剧透 -   :
触发 血奴在结束回合时距离它们的主人超过30尺;效果 血奴向它们的主人行进至多等同于他速度的距离。

速度 25尺
近战[A] 巨木棒 +19(回摆,魔法,猛推), 伤害 2d10+10 钝击
近战[A] 拳头 +18(灵巧,非致命), 伤害 2d6+10 钝击
回摆Swing Back[A] 频率 每轮一次;需求 诺斯费拉图血奴最后的动作是一次失手的巨木棒打击;效果 诺斯费拉图血奴进行针对同一个目标的另一次巨木棒打击,使用上次(失手的)打击的多重攻击减值。




剧透 -  原文:
Nosferatu Thrall
Nosferatu thralls are mortals bound to a nosferatu's will. While thralls aren't undead, they stay alive through unnatural means: feeding on the blood of their masters.

Nosferatu Thrall      Creature 8
UncommonNEMediumHumanHumanoid
Source Bestiary 3 pg. 284
Perception +16
Languages Common
Skills Acrobatics +13, Athletics +14, Deception +15, Religion +14
Str +4, Dex +3, Con +2, Int +2, Wis +2, Cha +1
Items +1 striking greatclub
AC 27; Fort +16, Ref +17, Will +14
HP 135 (fast healing 5fast healing 5); Weaknesses mental 10
Mindbound
Mortal Shield Reaction
Rally Reaction
Speed 25 feet
Melee Single Action greatclub +19 [+14/+9] (backswing, magical, shove), Damage 2d10+10 bludgeoning
Melee Single Action fist +18 [+14/+10] (agile, nonlethal), Damage 2d6+10 bludgeoning
Swing Back Single Action Frequency once per round; Requirements The nosferatu thrall's last action was a greatclub Strike that missed; Effect The nosferatu thrall makes another greatclub Strike against the same target, using the previous Strike's multiple attack penalty
« 上次编辑: 2022-03-30, 周三 06:08:41 由 璀璨星炬 »
理想的译法是这样的:先把原文看懂,照原文译出来,看看念不念得下去,试删掉几个不一定用得着的字,看看是否有损文义和文气。如果有损,再补回来。试把不可少的字加进去,看看是否超出原文范围,增减以后和原文再校对一次。有些地方是否译错,语气的轻重是否恰如其分,原文的弦外之音译文是找不找得到?原文的意思要消化;译文的文字要推敲。有经验的译者可能一下笔就译好了,不过还是要推敲的时候多。

线上 璀璨星炬

  • 版主
  • *
  • 帖子数: 2809
  • 苹果币: 1
Re: 【Bestiary 3】吸血鬼,诺斯费拉图 Vampire, Nosferatu
« 回帖 #2 于: 2021-05-03, 周一 23:12:41 »
诺斯费拉图奸宄 Nosferatu Malefactor
因年龄和永恒的饥渴而扭曲,诺斯费拉图奸宄在它苏醒时播撒瘟疫并渴求活物的鲜血。



诺斯费拉图奸宄 Nosferatu Malefactor             生物 10

罕见 中立邪恶 中型 不死 吸血鬼

察觉 +19;黑暗视觉
技能 特技 +21,奥法 +21,运动 +19,欺骗 +17,威吓 +19,隐秘 +23
语言 邪灵语,通用语,死灵语;心灵感应telepathy 60尺
力量 +5, 敏捷 +7, 体质 +3, 智力 +7, 感知 +5, 魅力 +3

AC 30; 强韧 +17,反射 +21,意志 +19
HP 135,快速愈合10,负能量治疗,寝于疫土之棺Plagued Coffin Restoration;
免疫 死亡效果, 疾病, 麻痹, 毒素, 睡眠;抗力 物理10(除了魔法木头)
诺斯费拉图弱点

剧透 -   :
  • 厌恶Revulsion:诺斯费拉图不能主动接近一个被挥舞着的大蒜或是非邪恶神祇的圣徽10尺以内。生物必须以一个交互动作挥舞大蒜或者圣徽,并且起效一轮(类似举起盾牌Raising a Shield)。如果诺斯费拉图非自愿地来到了厌恶对象的10尺范围内,它获得逃避(fleeing)状态,逃离至其厌恶对象的10尺以外。在暴露于其厌恶之物下一轮之后,吸血鬼可以花费一个拥有专注(concentrate)特征的动作尝试一次DC25的意志检定。一旦成功,它能在1d6轮内克服其厌恶(如果大成功则改为1小时)。
  • 木桩Stake:一根刺穿诺斯费拉图心脏的魔法木桩(例如一个受武器潜力符文、魔化武器或类似魔法影响的木桩)能够将它的HP降至0点,并且阻止其在0HP时受到的治疗效果,就算它躺在棺木中也是如此。用木桩刺穿诺斯费拉图需要花费三动作,并且仅能在吸血鬼失去意识的时候才能如此做。如果将木桩拔出,并且它还在自己的棺木中休息了1小时以后,那么诺斯费拉图便能够再次恢复至0HP以上。如果在诺斯费拉图被木桩钉穿时将其脑袋砍下后再涂上圣水,便能彻底摧毁它。
  • 阳光Sunlight:如果暴露于阳光直射下,诺斯费拉图将立刻获得迟缓(slowed) 1。每当它在阳光下结束其回合,迟缓值都将增加1点,如果它不再处于阳光照射下,此条件结束。如果诺斯费拉图因此失去了其所有动作,它被摧毁。

速度 30尺, 攀爬 25尺
近战[A] 尖牙 +23(娴熟), 伤害 2d12+11 穿刺 加 吸血
近战[A] 利爪 +23(灵巧,娴熟), 伤害 2d10+11 挥砍 加 远古瘟疫Plague of Ancient
神术内在法术 DC 29;5环 念动移物(×3);
改变形体Change Shape[A](专注、神术、变形、变化系 DC 29

剧透 -   :
诺斯费拉图变成一群浅灰色的老鼠。它们获得30尺陆地速度和10尺攀爬速度,体型变为大型。位于集群内部的敌人受到2d10穿刺伤害,且必须进行一个基础反射豁免,DC取该生物等级对应的强DC(High DC)(译注:对应表格源于GMG)。豁免失败的生物会暴露在远古瘟疫
控制血奴Command Thrall[F](听觉,神术,心灵
剧透 -   :
需求 一位诺斯费拉图的血奴在场并能听到诺斯费拉图;效果 诺斯费拉图向它的血奴下达一个命令,血奴会在他(收到命令后)的下个回合内竭尽全力去完成命令。
支配Dominate[AA](神术,惑控系,失能,心灵,视觉 DC 29
剧透 -   :
诺斯费拉图将支配术作为可随意施展的神术内在法术。因为诺斯费拉图需要凝视目标的眼睛来施放此法术,所以此法术带有视觉特征。豁免DC使用诺斯费拉图的等级对应的高DC(High DC)(GMG 66),豁免成功的生物在24小时内免疫它的的支配能力。完全摧毁诺斯费拉图可以终止其支配,但是仅仅将它的HP降低到0点则不足以破坏此法术。
吸血Drink Blood[A](神术,死灵系 吸血时诺斯费拉图获得13HP。
远古瘟疫Plague of Ancient(疾病,恶性 DC 29

剧透 -   :
豁免骰 强韧(用诺斯费拉图的等级对应的高DC(High DC) [GMG 66]);
潜伏期 1日;
阶段1 流失(drained)1(1日);
阶段2 流失(drained)2 和 力竭(enfeebled)2(1日);
阶段3 毁灭(doomed)1,流失(drained)3,力竭(enfeebled)3(1日);
阶段4 毁灭(doomed)2,流失(drained)3,力竭(enfeebled)3(1日);
阶段5 失去意识(1日);
阶段6 死亡。



剧透 -  原文:
Nosferatu Malefactor
Twisted by age and eternal hunger, nosferatu malefactors spread plague in their wake and yearn for mortal blood.

Nosferatu MalefactorCreature 10
UncommonNEMediumUndeadVampire
Source Bestiary 3 pg. 284
Perception +19; darkvision
Languages Aklo, Common, Necril; telepathy 60 feet
Skills Acrobatics +21, Arcana +21, Athletics +19, Deception +17, Intimidation +19, Stealth +23
Str +5, Dex +7, Con +3, Int +7, Wis +5, Cha +3
AC 30; Fort +17, Ref +21, Will +19
HP 135 (fast healing 10, negative healing, plagued coffin restoration); Immunities death effects, disease, paralyzed, poison, sleep; Resistances physical 10 (except magical wood)
Nosferatu Vulnerabilities
Speed 30 feet, climb 25 feet
Melee Single Action fangs +23 [+18/+13] (finesse), Damage 2d12+11 piercing plus Drink Blood
Melee Single Action claw +23 [+19/+15] (agile, finesse), Damage 2d10+11 piercing plus plague of ancients
Divine Innate Spells DC 29; 5th telekinetic haul (×3)
Change Shape Single Action (concentrate, divine, polymorph, transmutation) DC 29
Command Thrall Free Action (auditory, divine, mental)
Dominate Two Actions (divine, enchantment, incapacitation, mental, visual) DC 29
Drink Blood Single Action (divine, necromancy) When Drinking Blood, the nosferatu malefactor regains 13 HP.
Plague of Ancients (disease, virulent) DC 29
« 上次编辑: 2022-07-08, 周五 00:51:36 由 璀璨星炬 »
理想的译法是这样的:先把原文看懂,照原文译出来,看看念不念得下去,试删掉几个不一定用得着的字,看看是否有损文义和文气。如果有损,再补回来。试把不可少的字加进去,看看是否超出原文范围,增减以后和原文再校对一次。有些地方是否译错,语气的轻重是否恰如其分,原文的弦外之音译文是找不找得到?原文的意思要消化;译文的文字要推敲。有经验的译者可能一下笔就译好了,不过还是要推敲的时候多。

线上 璀璨星炬

  • 版主
  • *
  • 帖子数: 2809
  • 苹果币: 1
Re: 【Bestiary 3】吸血鬼,诺斯费拉图 Vampire, Nosferatu
« 回帖 #3 于: 2021-05-03, 周一 23:13:12 »
诺斯费拉图霸主 Nosferatu Overlord
历经千年对活物的吸食能将最强大的诺斯费拉图变为行于人间、有着不屈意志的恐怖之物。


诺斯费拉图霸主 Nosferatu Overlord             生物 15

稀有 中立邪恶 中型 不死 吸血鬼

察觉 +27;黑暗视觉
技能 特技 +29,奥法 +31,运动 +27,欺骗 +25,威吓 +27,隐秘 +31
语言 邪灵语,通用语,死灵语;心灵感应telepathy 60尺
力量 +6, 敏捷 +8, 体质 +4, 智力 +8, 感知 +6, 魅力 +4

AC 37; 强韧 +23,反射 +27,意志 +29
HP 216,快速愈合15,负能量治疗,寝于疫土之棺Plagued Coffin Restoration;
免疫 死亡效果, 疾病, 麻痹, 毒素, 睡眠;抗力 物理15(除了魔法木头)
呕逆瘴气Air of Sickness(灵光 30尺,DC 33

剧透 -   :
在此灵光内开始他们的回合的生物必须进行强韧豁免,DC使用诺斯费拉图的等级对应的适中DC(moderate DC)。豁免失败的生物获得恶心(sicken)1且在1小时内抵抗疾病和移除恶心的骰点获得-2状态减值。
诺斯费拉图弱点
剧透 -   :
  • 厌恶Revulsion:诺斯费拉图不能主动接近一个被挥舞着的大蒜或是非邪恶神祇的圣徽10尺以内。生物必须以一个交互动作挥舞大蒜或者圣徽,并且起效一轮(类似举起盾牌Raising a Shield)。如果诺斯费拉图非自愿地来到了厌恶对象的10尺范围内,它获得逃避(fleeing)状态,逃离至其厌恶对象的10尺以外。在暴露于其厌恶之物下一轮之后,吸血鬼可以花费一个拥有专注(concentrate)特征的动作尝试一次DC25的意志检定。一旦成功,它能在1d6轮内克服其厌恶(如果大成功则改为1小时)。
  • 木桩Stake:一根刺穿诺斯费拉图心脏的魔法木桩(例如一个受武器潜力符文、魔化武器或类似魔法影响的木桩)能够将它的HP降至0点,并且阻止其在0HP时受到的治疗效果,就算它躺在棺木中也是如此。用木桩刺穿诺斯费拉图需要花费三动作,并且仅能在吸血鬼失去意识的时候才能如此做。如果将木桩拔出,并且它还在自己的棺木中休息了1小时以后,那么诺斯费拉图便能够再次恢复至0HP以上。如果在诺斯费拉图被木桩钉穿时将其脑袋砍下后再涂上圣水,便能彻底摧毁它。
  • 阳光Sunlight:如果暴露于阳光直射下,诺斯费拉图将立刻获得迟缓(slowed) 1。每当它在阳光下结束其回合,迟缓值都将增加1点,如果它不再处于阳光照射下,此条件结束。如果诺斯费拉图因此失去了其所有动作,它被摧毁。

速度 30尺, 攀爬 25尺
近战[A] 尖牙 +30(娴熟), 伤害 3d12+12 穿刺 加 吸血
近战[A] 利爪 +27(灵巧,娴熟), 伤害 3d10+12 挥砍 加 远古瘟疫Plague of Ancient
神术内在法术 DC 33;8环 念动移物(×3),血族驱命(×2);
改变形体Change Shape[A](专注、神术、变形、变化系 DC 36

剧透 -   :
诺斯费拉图变成一群浅灰色的老鼠。它们获得30尺陆地速度和10尺攀爬速度,体型变为大型。位于集群内部的敌人受到2d10穿刺伤害,且必须进行一个基础反射豁免,DC取该生物等级对应的强DC(High DC)。豁免失败的生物会暴露在远古瘟疫
控制血奴Command Thrall[F](听觉,神术,心灵
剧透 -   :
需求 一位诺斯费拉图的血奴在场并能听到诺斯费拉图;效果 诺斯费拉图向它的血奴下达一个命令,血奴会在他(收到命令后)的下个回合内竭尽全力去完成命令。
支配Dominate[AA](神术,惑控系,失能,心灵,视觉 DC 36
剧透 -   :
诺斯费拉图将支配术作为可随意施展的神术内在法术。因为诺斯费拉图需要凝视目标的眼睛来施放此法术,所以此法术带有视觉特征。豁免DC使用诺斯费拉图的等级对应的强DC(High DC)(GMG),豁免成功的生物在24小时内免疫它的的支配能力。完全摧毁诺斯费拉图可以终止其支配,但是仅仅将它的HP降低到0点则不足以破坏此法术。
吸血Drink Blood[A](神术,死灵系 吸血时诺斯费拉图获得21HP。
惊惶爪Paralytic Fear [AA](神术,失能,心灵 DC33 (相较于上文规则少了情绪emotion和恐惧fear特征,疑似漏印)

剧透 -   :
需求 诺斯费拉图霸主最后一个动作是成功的利爪打击;效果 诺斯费拉图将打击的目标拉近,用恐惧冻结他的心智。目标必须进行意志豁免,DC使用诺斯费拉图的等级对应的适中DC(moderate DC)。
大成功 此目标不受影响。
成功 此目标因恐惧而禁足(immobilized)直至诺斯费拉图的下个回合结束。
失败 此目标被束缚(restrained)且在抵抗诺斯费拉图的吸血Drink Blood的强韧豁免DC-2,直至诺斯费拉图下个回合结束。
大失败 如同失败,目标还获得惊惧(frightened)2
远古瘟疫Plague of Ancient(疾病,恶性 DC 36
剧透 -   :
豁免骰 强韧(用诺斯费拉图的等级对应的强DC(High DC) [GMG]);
潜伏期 1日;
阶段1 流失(drained)1(1日);
阶段2 流失(drained)2 和 力竭(enfeebled)2(1日);
阶段3 毁灭(doomed)1,流失(drained)3,力竭(enfeebled)3(1日);
阶段4 毁灭(doomed)2,流失(drained)3,力竭(enfeebled)3(1日);
阶段5 失去意识(1日);
阶段6 死亡



剧透 -  原文:
Nosferatu Overlord
Millennia of feeding on the living can turn the most powerful nosferatus into creatures of indomitable will and walking terror.

Nosferatu OverlordCreature 15
RareNEMediumUndeadVampire
Source Bestiary 3 pg. 285
Perception +27; darkvision
Languages Aklo, Common, Necril; telepathy 60 feet
Skills Acrobatics +29, Arcana +31, Athletics +27, Deception +25, Intimidation +27, Stealth +31
Str +6, Dex +8, Con +4, Int +8, Wis +6, Cha +4
AC 37; Fort +23, Ref +27, Will +29
HP 216 (fast healing 15, negative healing, plagued coffin restoration); Immunities death effects, disease, paralyzed, poison, sleep; Resistances physical 15 (except magical wood)
Air of Sickness (aura) 30 feet, DC 33
Nosferatu Vulnerabilities
Speed 30 feet, climb 25 feet
Melee Single Action fangs +30 [+25/+20] (finesse), Damage 3d12+12 piercing plus Drink Blood
Melee Single Action claw +30 [+26/+22] (agile, finesse), Damage 3d10+12 piercing plus plague of ancients
Divine Innate Spells DC 36; 8th telekinetic haul (×3), vampiric exsanguination (×2)
Change Shape Single Action (concentrate, divine, polymorph, transmutation) DC 36
Command Thrall Free Action (auditory, divine, mental)
Dominate Two Actions (divine, enchantment, incapacitation, mental, visual) DC 36
Drink Blood Single Action (divine, necromancy) When Drinking Blood, the nosferatu regains 21 HP.
Paralytic Fear (divine, incapacitation, mental) DC 33
Plague of Ancients (disease, virulent) DC 36
« 上次编辑: 2022-07-08, 周五 00:51:10 由 璀璨星炬 »
理想的译法是这样的:先把原文看懂,照原文译出来,看看念不念得下去,试删掉几个不一定用得着的字,看看是否有损文义和文气。如果有损,再补回来。试把不可少的字加进去,看看是否超出原文范围,增减以后和原文再校对一次。有些地方是否译错,语气的轻重是否恰如其分,原文的弦外之音译文是找不找得到?原文的意思要消化;译文的文字要推敲。有经验的译者可能一下笔就译好了,不过还是要推敲的时候多。

离线 原子能青蛙

  • 版主
  • *
  • 帖子数: 4250
  • 苹果币: 3
Re: 【Bestiary 3】吸血鬼,诺斯费拉图 Vampire, Nosferatu
« 回帖 #4 于: 2021-05-04, 周二 10:52:07 »
为什么边栏里面会出现现实世界的tips……很迷
剧透 -  签名折叠:

线上 Xtoril

  • Hero
  • ****
  • 帖子数: 691
  • 苹果币: 0
Re: 【Bestiary 3】吸血鬼,诺斯费拉图 Vampire, Nosferatu
« 回帖 #5 于: 2021-05-04, 周二 15:18:59 »
为什么边栏里面会出现现实世界的tips……很迷
方便GM去理解原典,进行参考吧?

线上 璀璨星炬

  • 版主
  • *
  • 帖子数: 2809
  • 苹果币: 1
Re: 【Bestiary 3】吸血鬼,诺斯费拉图 Vampire, Nosferatu
« 回帖 #6 于: 2021-05-04, 周二 15:34:37 »
为什么边栏里面会出现现实世界的tips……很迷
其实B2的维克拉卡斯也出现了,我有理由相信未来可能会出的PF1里的心灵吸血鬼和僵尸也会有
理想的译法是这样的:先把原文看懂,照原文译出来,看看念不念得下去,试删掉几个不一定用得着的字,看看是否有损文义和文气。如果有损,再补回来。试把不可少的字加进去,看看是否超出原文范围,增减以后和原文再校对一次。有些地方是否译错,语气的轻重是否恰如其分,原文的弦外之音译文是找不找得到?原文的意思要消化;译文的文字要推敲。有经验的译者可能一下笔就译好了,不过还是要推敲的时候多。

线上 璀璨星炬

  • 版主
  • *
  • 帖子数: 2809
  • 苹果币: 1
Re: 【Bestiary 3】吸血鬼,诺斯费拉图 Vampire, Nosferatu
« 回帖 #7 于: 2021-05-04, 周二 23:50:38 »
霸主的Paralytic Fear、Air of Sickness 和 血奴的Rally的翻译我还不是很满意,有更好的主意的欢迎回帖。
« 上次编辑: 2021-12-04, 周六 22:07:16 由 璀璨星炬 »
理想的译法是这样的:先把原文看懂,照原文译出来,看看念不念得下去,试删掉几个不一定用得着的字,看看是否有损文义和文气。如果有损,再补回来。试把不可少的字加进去,看看是否超出原文范围,增减以后和原文再校对一次。有些地方是否译错,语气的轻重是否恰如其分,原文的弦外之音译文是找不找得到?原文的意思要消化;译文的文字要推敲。有经验的译者可能一下笔就译好了,不过还是要推敲的时候多。

线上 月伶

  • Chivary
  • *****
  • 帖子数: 1808
  • 苹果币: 2
Re: 【Bestiary 3】吸血鬼,诺斯费拉图 Vampire, Nosferatu
« 回帖 #8 于: 2021-05-07, 周五 15:16:30 »
Air of Sickness 呕逆瘴气
Paralytic Fear 惊惶爪
Rally 救驾
« 上次编辑: 2021-12-04, 周六 22:07:25 由 璀璨星炬 »

线上 璀璨星炬

  • 版主
  • *
  • 帖子数: 2809
  • 苹果币: 1
Re: 【Bestiary 3】吸血鬼,诺斯费拉图 Vampire, Nosferatu
« 回帖 #9 于: 2021-05-07, 周五 19:38:02 »
Air of Sickness 呕逆瘴气
Paralytc Fear 惊惶爪
Rally 救驾
呕逆瘴气可以
理想的译法是这样的:先把原文看懂,照原文译出来,看看念不念得下去,试删掉几个不一定用得着的字,看看是否有损文义和文气。如果有损,再补回来。试把不可少的字加进去,看看是否超出原文范围,增减以后和原文再校对一次。有些地方是否译错,语气的轻重是否恰如其分,原文的弦外之音译文是找不找得到?原文的意思要消化;译文的文字要推敲。有经验的译者可能一下笔就译好了,不过还是要推敲的时候多。