作者 主题: CHM制作进度报告  (阅读 22885 次)

副标题: v2.20正在制作

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Re: CHM制作进度报告
« 回帖 #100 于: 2024-03-30, 周六 17:41:35 »
引用
决斗 (Dueling)

灵光:微弱变化系 施法者等级:5

价格:+14000gp

  这项附魔只能附加在近战武器上。决斗武器 (该武器必须符合“武器娴熟”专长的条件) 给予持用者的先攻检定+4增强加值,不过进行先攻检定时该武器必须在手上。持用者的卸武战技和虚招检定+2,对抗卸武的CMD +2,他人对你使用虚招的DC +2。

需求:“制造魔法武器和防具”,‘猫之优雅 (cat's grace)’

成本:+7000gp


在附魔的速查表里变成了10000
引用
特殊
         
卷缚(Prehensile)
 
 +2500 gp
 
 ACG
 鬼祟(Sneaky)
 
 +5000 gp
 
 ACG
 
坚固 (Impervious)
 
 +3000 gp
 
 UE
决斗 (Dueling)
 
 +10000 gp
 

 APG
 
银色的龙儿记录着旅程中收集的故事,细心地收纳于云雾中的巢穴
已经结束的故事在这里沉睡,新的故事正被撰写。

欢迎访问持续维护的枭熊1地图镜像The Trove dnd与coc原文资源镜像站FVTT世界安装包资源站5e不全书在线chm3r全书在线chm3r扩展在线chmPF1大合集在线chm染色器果园角色卡展示生成器MD2BBCODE格式转换器

最新版5e不全书

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Re: CHM制作进度报告
« 回帖 #101 于: 2024-04-01, 周一 18:19:07 »
基于CHM v2.14

科技指南(TG):防护科技 (Protection From Technology)的持续时间不是“立即”,而是Duration 1 minute/level (D)——1分钟/等级(可解消)
极限战斗(UC):共用石肤术(Stoneskin, Communal)的材料成分是granite and diamond dust worth 250 gp per creature affected(价值250gp的花岗岩与钻石粉末/受影响的生物),而非(花岗岩和钻石粉尘,每个受影响生物100GP)

法术-UW-极限荒野
坚固树堡(STURDY TREE FORT)
你所创造的每一座建筑都在墙壁和地板上有百叶窗式的垛口,如果垛口被打开,建筑里的人在面对外来攻击时会有高掩蔽,如果关闭,则为全掩蔽。
应该为:强化掩蔽(improved cover)

UM法术-诅咒之地 (Cursed Earth)

失明 (blinding sickness)、鼠疫 (bubonic plague)、失心疯 (cackle fever)、腐热症 (filth fever)、麻风 (leprosy)、脑热症 (mindfire)、红肿症 (red ache)、发颤症 (the shakes) 或恶心症 (slimy doom)。

应该为:失明症 (blinding sickness)、黑死病 (bubonic plague)、失心热症 (cackle fever)、腐热症 (filth fever)、麻风病 (leprosy)、脑热症 (mindfire)、红肿症 (red ache)、颤栗症 (the shakes) 或胶质症 (slimy doom)。

邪恶特务AoE,法术-腐蚀防护(Caustic Safeguard)
范围:姿势
应该为:
范围:接触
在未整理部分,爱丽奥丝大佬的翻译是对的,但是不知为何,在万法全书的整合,以及玩家伴侣-邪恶特务AoE中,该法术的范围是错的。
应该是整理法术的大佬笔误吧。
« 上次编辑: 2024-05-31, 周五 12:08:11 由 萌新也有滥强的心 »

离线 longman123

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Re: CHM制作进度报告
« 回帖 #102 于: 2024-04-04, 周四 14:51:29 »
魔战士的法术战斗这一段:

he can make all of his attacks with his melee weapon at a –2 penalty
原译文:他可以在-2减值下使用其武器做出所有攻击
建议译文:他可以在-2减值下使用他的近战武器做出所有攻击

(我本来还打算说能不能打远程呢。)

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Re: CHM制作进度报告
« 回帖 #103 于: 2024-04-22, 周一 14:04:45 »
法术-UC-极限战斗
魅力四射
原文:
School enchantment [emotion, mind-affecting]; Level arcanist 2, bard 1, mesmerist 1, psychic 2, skald 1, sorcerer 2, witch 2, wizard 2
翻译:
学派          变化系
环位          吟游诗人 1, 术士/法师 2, 女巫 2
应为:
学派          惑控系 [情绪、影响心灵]
环位          吟游诗人/歌者 1,催眠师 1,异能者 2,术士/法师/奥能师 2,女巫 2

法术-UM-极限魔法
快板演奏
原文:
Duration 1 round/level (D) or until discharged
翻译:
持续时间    1轮/等级或 直至解消
应为:
持续时间    1轮/等级(可解消)或 直至被释放(或 直至能量发散)
在法术章节,dismissable为“可解消”,discharge为“释放”;其他类似的法术例如触发术、爆裂符文中until discharged则译为“直至能量发散”

欢欣鼓舞
原文
劇透 -   :
Joyful Rapture
Source Ultimate Magic pg. 225
School conjuration (healing) [emotion]; Level arcanist 7, bard 5, cleric 6, mesmerist 5, oracle 6, psychic 6, skald 5, sorcerer 7, warpriest 6, wizard 7
Casting
Casting Time 1 standard action
Components V, S
Effect
Range 60 ft.
Area all allies and opponents within a 60-ft.-radius burst centered on you
Duration instantaneous
Saving Throw no; Spell Resistance yes
Description
Your inspired words overwhelm others with transcendental bliss. All allies within the area of effect are freed from any harmful emotion effects. The spell also cures 1d4 points of Intelligence, Wisdom, or Charisma damage (your choice) to all allies in the area
欢欣鼓舞 (Joyful Rapture)
学派          咒法系 (医疗) [情绪]
环位          吟游诗人 5, 牧师/先知 6, 术士/法师 7
施法时间    标准动作
成分          语言, 姿势
范围          60尺
区域          位于以你为中心60尺爆发范围内的所有盟友
持续时间    立即
豁免          无
法术抗力    可
  你的鼓舞让所有人获得了无比的喜悦。
  效果范围内的所有友方都立刻摆脱任何有害的情感情绪效果影响。
  此外,该法术还会为范围内的友方治愈1d61d4点智力、感知或魅力伤害 (由你选择一种)。


法术-战役设定-ISG-内海诸神
夜莺之型
原文:
You take on an aspect of a nightingale. Your voice becomes clear and pleasant. You gain a +2 competence bonus on Perform (sing) checks and a +2 competence bonus on Diplomacy checks. Once per minute, if you are subject to a charm effect that allows a saving throw, you may roll twice and take the more favorable result.
翻译:
你获得夜莺的特质,嗓音婉转而动听。你在表演(歌唱)检定上获得+2表现加值。每分钟一次,当你对一个魅惑效果做出豁免检定时,你可以双骰取高。
应为:
你获得夜莺的特质,嗓音婉转而动听。你在表演(歌唱)和交涉检定上获得+2表现加值。每分钟一次,当你成为你一个允许豁免的魅惑效果的目标时,你可以骰两次,然后选择自己想要的豁免结果。

法术-战役设定-ISI-内海诡道
神来一笔(TRUE SKILL)
原文:
When faced with an important situation, you grant yourself a magical edge to ensure your success. When casting this spell, select one skill for which you can attempt a skill check. The next time you attempt a skill check using the selected skill (before the spell’s duration ends), you gain an insight bonus on the check equal to 1/2 your caster level (minimum 1).
翻译:
当面对一个重要情况时,你能给自己一种确保成功的魔法优势。当施展这种法术时,选择一项你可以尝试技能检定的技能。当下一次你尝试使用所选技能(在法术持续时间结束前)来进行技能检,你将在检定上获得等于你施法者等级1/2的奖励(最低为1)。
应为:
当面对一个重要情况时,你能给自己一种确保成功的魔法优势。当施展这种法术时,选择一项你可以尝试技能检定的技能。当下一次你尝试使用所选技能(在法术持续时间结束前)来进行技能检,你将在检定上获得等于你施法者等级1/2的洞察加值(最低为1)。

法术-玩家伴侣-AA-秘术选集
人性潜力(Human Potential)
原文:
The target shares in humanity’s great potential as encouraged by Aroden. The target chooses one ability score and gains a +2 enhancement bonus to that ability score. The bonus confers the usual benefit to skills and abilities based on the ability enhanced, but does not affect bonus spells or skill ranks.
翻译:
目标激发出人类的巨大潜力,这也正是奥罗登所鼓励的。目标选择一项属性,并在其上获得+2的增强加值。该加值会给基于被强化属性的技能和能力以通常的增益,但不会影响增益法术技能等级
应为:
在奥罗登的激励下,目标被分享了人类的巨大潜力。目标选择一项属性,并在其上获得+2的增强加值。该加值会如常为依赖被强化属性的技能和能力提供好处,但不会影响奖励法术位技能点数

法术-FoP/FoB/FoC-纯善/平衡/堕落信念
步步生华(Trail of the Rose)
原文:
Level bard 2, cleric 2, oracle 2, skald 2, warpriest 2 (Shelyn)
Components V, S
Duration 1 hour/level (D)
翻译:
等级:牧师/先知/战斗祭司 1,审判者 1,圣武士 1
成分:语言,法器
持续:1小时/等级
应为:
等级:吟游诗人/歌者 2,牧师/先知/战斗祭司 2
成分:语言,姿势
持续:1小时/等级(可解消)

法术-玩家伴侣-HftF-缘界英雄
无尽惊奇 (Untold Wonder) 法术环位错误
翻译:
等级:吟游诗人5,催眠师4,圣武士3,异能者5,术士/法师5,牧师/先知5

应为:
等级:吟游诗人/歌者 4,牧师/先知/战斗祭司 5,催眠师4,圣武士3,异能者5,术士/法师/奥能师 5


法术-玩家伴侣-USH-亡灵杀手手册
强效圣水(enpower holy water) 英文名应为 Empower Holy Water

法术-MC-怪物志
鲜肉伪装 Fleshly Facade 英文名应为 Fleshy Facade

未整理-内海神殿-卡莉丝翠安魔法
痛苦启示(Painful Revelatio) 英文名应为 Painful Revelation

法术-玩家伴侣-DTT-阴招战术工具箱
选择性隐形术(Selectice Invisibility) 英文名应为 Selective Invisibility

法术-玩家伴侣-THH-哈罗牌手册
高等哈占卜(Harrowing, Great)  应为 高等哈占卜(Harrowing, Greater)

法术-战役设定-TG-科技指南
高等断接能源 Grater Discharge  英文名应为 Discharge, Greater

离线 群星之弓

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Re: CHM制作进度报告
« 回帖 #104 于: 2024-04-26, 周五 17:59:18 »
再次感谢草野大大整理的CHM,在这里我请求将【Constructs Handbook】构装体手册中的几个构装体模板页收录进CHM里。
在跑冒险之路这类长团的时候要是能制造出一台附加了这些模板的独特构装体,一定会有满满的自豪感。 :em027
附上链接:
先锋构装(COMMANDO CONSTRUCT):https://www.goddessfantasy.net/bbs/index.php?topic=117739.0
注能魔像(ENERGIZED GOLEM):https://www.goddessfantasy.net/bbs/index.php?topic=117731.0
启迪构装(ENLIGHTENED CONSTRUCT):https://www.goddessfantasy.net/bbs/index.php?topic=117644.0
作祟构装(HAUNTED CONSTRUCT):https://www.goddessfantasy.net/bbs/index.php?topic=117628.0
地狱引擎(HELL ENGINE):https://www.goddessfantasy.net/bbs/index.php?topic=117609.0
回收模板(Recycled Construct):https://www.goddessfantasy.net/bbs/index.php?topic=127770.220
符文镀层构装(RUNEPLATED CONSTRUCT):https://www.goddessfantasy.net/bbs/index.php?topic=117755.0
缚魂构装(SOULBOUND CONSTRUCT):https://www.goddessfantasy.net/bbs/index.php?topic=117610.0
蒸汽动力发条生物(STEAM-POWERED CLOCKWORK):https://www.goddessfantasy.net/bbs/index.php?topic=117598.0

离线 草野

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Re: CHM制作进度报告
« 回帖 #105 于: 2024-04-26, 周五 23:23:47 »
再次感谢草野大大整理的CHM,在这里我请求将【Constructs Handbook】构装体手册中的几个构装体模板页收录进CHM里。
在跑冒险之路这类长团的时候要是能制造出一台附加了这些模板的独特构装体,一定会有满满的自豪感。 :em027
附上链接:
先锋构装(COMMANDO CONSTRUCT):https://www.goddessfantasy.net/bbs/index.php?topic=117739.0
注能魔像(ENERGIZED GOLEM):https://www.goddessfantasy.net/bbs/index.php?topic=117731.0
启迪构装(ENLIGHTENED CONSTRUCT):https://www.goddessfantasy.net/bbs/index.php?topic=117644.0
作祟构装(HAUNTED CONSTRUCT):https://www.goddessfantasy.net/bbs/index.php?topic=117628.0
地狱引擎(HELL ENGINE):https://www.goddessfantasy.net/bbs/index.php?topic=117609.0
回收模板(Recycled Construct):https://www.goddessfantasy.net/bbs/index.php?topic=127770.220
符文镀层构装(RUNEPLATED CONSTRUCT):https://www.goddessfantasy.net/bbs/index.php?topic=117755.0
缚魂构装(SOULBOUND CONSTRUCT):https://www.goddessfantasy.net/bbs/index.php?topic=117610.0
蒸汽动力发条生物(STEAM-POWERED CLOCKWORK):https://www.goddessfantasy.net/bbs/index.php?topic=117598.0
实际上CHM是以玩家资源为主,这些我觉得还是放到怪物图鉴那边去比较好?总之感谢你支持*双手合十*

离线 群星之弓

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Re: CHM制作进度报告
« 回帖 #106 于: 2024-04-27, 周六 19:33:54 »
至少这些模板中有些标注了要求的模板是选了制造构装体专长的施法者能添加在自己造的构装体上的
(才不是因为跑团时DM只让用CHM里的资源的说 :em031

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Re: CHM制作进度报告
« 回帖 #107 于: 2024-05-14, 周二 10:22:44 »
未翻译内容渣翻 占楼
UC僧绝学:(所有绝学pfs合法)
在行动前思考(EX)(Action Before Thought):一位具有这项能力的武僧可以在投掷先攻时以自由动作消耗2点气点,进行两次先攻检定,并选择较高的结果。武僧必须至少达到6级才能选择这个气能力。
劇透 -   :
Action Before Thought (Ex) (Martial Arts Handbook pg. 20): A monk with this ability can spend 2 ki points as a free action as part of rolling initiative to roll twice on the initiative check and take the higher result. A monk must be at least 6th level before selecting this ki power.

白刃 (EX)(Bare-Hand Block)::具备这项能力的武僧可以在被人造武器攻击时,以直觉动作消耗1点气点,尝试用徒手对这个武器进行破武战技检定。如果他成功地破坏了武器并使其陷入破损状态,那么攻击就不会造成伤害。他可以在使用这个能力时额外消耗1点气点,以自由动作激破物劲。武僧必须至少达到8级,并且在选择这个气能力之前必须具备破物劲能力。
劇透 -   :
Bare-Hand Block (Ex) (Martial Arts Handbook pg. 20): A monk with this ability can spend 1 ki point as an immediate action when attacked with a manufactured weapon to attempt an unarmed sunder combat maneuver check against it. If he successfully sunders the weapon and grants it the broken condition, the attack deals no damage. He can spend an additional 1 ki point when using this ability to activate ki sunder as a free action. A monk must be at least 8th level and have the ki sunder ki power before selecting this ki power.

破物劲(Ki Sunder (Ex) ):具备这种能力的武僧可以在尝试破武战技检定时,作为自由动作消耗1点气点,在伤害骰上加上他的武僧等级作为奖励。
劇透 -   :
Ki Sunder (Ex) (Martial Arts Handbook pg. 20): A monk with this ability can spend 1 ki point as a free action when attempting a sunder combat maneuver check to add his monk level as a bonus to the damage roll.
林枝行者Branch Runner (Ex, Su):一位具备这种能力的武僧将他的快速移动能力的基础速度加成的一半添加到他的种族攀爬速度上。此外,当他使用电瞬步绝学时,他将电瞬步绝学的基础速度加成添加到他的种族攀爬速度上,持续1轮。武僧在选择林枝行者之前必须拥有电瞬步能力。
劇透 -   :
Branch Runner (Ex, Su) (Blood of the Beast pg. 30): A monk with this ability adds half the base speed bonus from his fast movement ability to his racial climb speed. In addition, when he uses the sudden speed ki power, he adds the base speed bonus from that ki power to his racial climb speed for 1 round. The monk must have the sudden speed ki power before selecting branch runner.

破心印(Breaking-Down Koan (Su) ):具备此能力的武僧可以用迅捷动作消耗1点气点,向30尺内的一个生物提出一个悖论、谜题或复杂问题。生物必须通过意志豁免(豁免 DC = 10 + 1/2 武僧等级 + 他的感知调整值),否则将在1轮内陷入困惑状态。这是一种影响心灵的、依赖语言的效果。武僧必须至少达到8级才能选择这个绝学。

劇透 -   :
Breaking-Down Koan (Su) (Martial Arts Handbook pg. 20): A monk with this ability can spend 1 ki point as a swift action to present a paradox, riddle, or complicated question to a creature within 30 feet. The creature must succeed at a Will save (DC = 10 + 1/2 the monk’s level + his Wisdom modifier) or be confused for 1 round. This is a mind-affecting, language-dependent effect. A monk must be at least 8th level before selecting this ki power.

证心印Building-Up Koan (Su) :具备此能力的武僧可以用迅捷动作消耗2点气点,向自己提出一个心印,并尝试回答。武僧必须进行意志豁免检定(豁免 DC 为15 + 1/2 武僧等级)。如果成功,他将获得在攻击、豁免、技能检定和AC上获得相当于他感知调整值的洞察加值,持续至这轮结束。如果失败,武僧则将陷入1轮的困惑状态作为替代。这是一种影响心灵的、依赖语言的效果。无法陷入困惑态的角色无法从此能力中受益。武僧必须至少达到8级才能选择这个气能力。
 
劇透 -   :
Building-Up Koan (Su) (Martial Arts Handbook pg. 20): A monk with this ability can spend 2 ki points as a swift action to ask himself a koan, which he then tries to answer. The monk must attempt a Will save (DC 15 + 1/2 the monk’s level). If successful, he gains an insight bonus equal to his Wisdom modifier to AC and on attack rolls, saving throws, skill checks and until the end of the round. If he fails, the monk is instead confused for 1 round. This is a mind-affecting, language-dependent effect. A character who can’t become confused can’t benefit from this ability. A monk must be at least 8th level before selecting this ki power.
悬浮呼吸Floating Breath (Su) :具备这个气能力的武僧可以用迅捷动作消耗1点气点,在空中保持平衡,悬停在原地,直到他的下一个回合结束。这个能力并不能让武僧飞行或以其他方式进入空中;他必须跳跃或使用其他能力来到达他的位置。它的其他功能如同法术:凌空而行。武僧必须达到8级才能选择这个能力。
劇透 -   :
Floating Breath (Su) (Wilderness Origins pg. 31): A monk with this ki power can spend 1 point from his ki pool as a swift action to balance on the air, hovering in place, until the end of his next turn. This power does not allow the monk to fly or otherwise move into the air; he must jump or use some other ability to reach his position. This otherwise functions as air walk. A monk must be 8th level before selecting this power.
行动自如Freedom of Movement (Su) :一个具备这个能力的武僧可以用迅捷动作消耗1点气,获得自由行动的效果,持续1轮。武僧必须至少达到8级才能选择这个气能力。
劇透 -   :
Freedom of Movement (Su) (Blood of the Beast pg. 31): A monk with this ability can spend 1 ki point as a swift action to gain the effects of freedom of movement for 1 round. The monk must be at least 8th level before selecting this ki power.
临时武器熟练Improvised Weapon Proficiency (Ex, Su) :具备这种能力的武僧不会因使用临时武器,而在攻击检定上受到惩罚。通过消耗1点气点,武僧可以在1轮内使用破损的武器进行战斗,而不会对攻击检定和伤害上受到任何的惩罚。
劇透 -   :
Improvised Weapon Proficiency (Ex, Su) (Blood of the Beast pg. 31): A monk with this ability does not take a penalty on attack rolls for using an improvised weapon. By spending 1 ki point, the monk can fight with a broken weapon without taking any penalties on attack rolls or damage rolls for 1 round.
气之冥想Ki Meditation (Su):具备这个能力的武僧可以消耗2点气点以一个整轮动作进行冥想,就像使用战斗冥想Combat Meditation一样。或者,他可以消耗4点气,将冥想作为一个移动动作进行。使用这些气点不会计入武僧每日使用战斗冥想的次数,但会给予他通常从冥想特技中获得的好处。武僧在选择这个气能力之前必须拥有战斗冥想专长。
劇透 -   :
Ki Meditation (Su) (Blood of the Beast pg. 31): A monk with this ability can spend 2 ki points to meditate as a full-round action, as if using Combat Meditation. Alternatively, he can spend 4 ki points to meditate as a move action instead. Using these ki points does not count as one of the monk’s daily uses of Combat Meditation, but it grants him the usual benefits he would gain from his meditation feats for doing so. The monk must have the Combat Meditation feat before selecting this ki power.
大师思维心印(Master-Thought Koan (Su) :具备这个能力的武僧在使用破心印(Breaking-Down Koan)或证心印Building-Up Koan)能力时,可以额外消耗2点气。当与大师思维心印结合时,破心印会影响到武僧30尺内数量等于武僧感知调整值的角色。当与大师思维心印相结合时,证心印可以用于对离武僧30尺内的一个盟友使用。武僧在选择这个气能力之前必须至少达到12级,并且必须已经选择了破心印或证心印能力中的一个。
劇透 -   :
Master-Thought Koan (Su) (Martial Arts Handbook pg. 20): A monk with this ability can spend an additional 2 ki points when using either the breaking-down koan or building-up koan ki powers. When combined with master-thought koan, breaking-down koan affects a number of characters of your choice within 30 feet equal to the monk’s wisdom modifier. When combined with master-thought koan, building-up koan can be used on an ally within 30 feet. A monk must be at least 12th level and have either the breaking-down koan or the building-up koan ki power before selecting this ki power.
迅猛激流Racing Current (Su):具备这个气能力的武僧可以制造一道波浪,帮助他在战场上操纵盟友,就像使用了法术“水流术”一样。使用这个能力需要消耗2点气点,并且效果持续1分钟。武僧必须达到6级才能选择这个气能力。
劇透 -   :
Racing Current (Su) (Wilderness Origins pg. 31): A monk with this ki power can create a wave to help him maneuver allies upon the battlefield, as if using the spell slipstream. Using this ability is a move action that costs 2 ki points, and the ability remains in effect for 1 minute. A monk must be 6th level to select this ki power.
混元体(Wholeness of Body (Su) :具备这个气能力的武僧可以用标准动作将自己的伤势治愈。通过消耗2点气,他可以治愈的伤害量为1d8+他的武僧等级。
劇透 -   :
Wholeness of Body (Su) (Pathfinder Unchained pg. 18): A monk with this ki power can heal his own wounds as a standard action. By spending 2 points from his ki pool, he can heal an amount of damage equal to 1d8 + his monk level.
微风之击Zephyr Blow (Su) :具备这个能力的武僧可以用标准动作消耗1点气,干扰风向并制造一股锐利的气流,就像使用了法术“造风术”一样。武僧对于这种效果的施法者等级等同于他的武僧等级。
劇透 -   :
Zephyr Blow (Su) (Wilderness Origins pg. 31): By spending 1 ki point as a standard action, a monk with this power can disrupt the wind and create a sharp blast of air, as if using the spell gust of wind. The monk’s caster level for this effect is equal to his monk level
带团:腐肉王冠ing
一直没团跑。。。又很喜欢战役的扮演模式和剧情。。
如果感觉评论对你有所帮助,可以考虑一下下次开团优先考虑下我qaq

离线 杀菌@深坑未填

  • 人型谷歌翻译润色机
  • 工程組
  • *****
  • 帖子数: 1923
  • 苹果币: 7
  • _(:з」∠)_
Re: CHM制作进度报告
« 回帖 #108 于: 2024-05-16, 周四 10:41:23 »
MAH的翻译全部都没有标注英文原名,搜索会非常困难

离线 杀菌@深坑未填

  • 人型谷歌翻译润色机
  • 工程組
  • *****
  • 帖子数: 1923
  • 苹果币: 7
  • _(:з」∠)_
Re: CHM制作进度报告
« 回帖 #109 于: 2024-05-17, 周五 18:50:47 »
引述: 角斗士凉鞋GLADIATOR’S SANDALS,出自近战战术工具匣RTT
These sand-worn leather sandals are designed to lace around the calf and are favored by pit fighters and those who make careers out of performing in the ring. When the wearer acts during a surprise round and attempts any combat maneuver check, she gains a +4 circumstance bonus on that check. If the check is successful, the wearer can also attempt a performance combat check (Pathfinder RPG Ultimate Combat 153) with a +10 circumstance bonus to affect the crowd’s attitude.
实际效果应为:“若检定成功,穿戴者可以进行一次用于影响观众态度 (Affecting the Crowd's Attitude)的演武 (Performance Combat)检定,并该次演武检定获得+10环境加值。”

引述: 演武大师(Master Combat Performer)UC
Master Combat Performer (Combat)
Source Ultimate Combat pg. 109
You are a master of the techniques and weapons of the arena and the stage.

Prerequisites: Performing Combatant or at least three performance feats, base attack bonus +6.

Benefit: You can make performance combat checks as a free action. You are proficient in all weapons with the performance special quality.
专长效果:你可以用自由动作进行演武检定。你可以像演武武器一样使用所有武器进行演武。你擅长所有带有“演武”武器特性的武器。

引述: 演武武器精通(Performance Weapon Mastery)UC
Performance Weapon Mastery (Combat)
Source Ultimate Combat pg. 112
You wield all your weapons with the flair of a performer.

Benefit: You treat all weapons you are proficient in as if they had the performance weapon quality (page 144).
专长效果:你能将你擅长的任何类型的武器用于演武。你擅长的所有武器均视为带有“演武”武器特性。
« 上次编辑: 2024-05-18, 周六 02:07:45 由 杀菌@深坑未填 »