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引述: Harlu 于 2012-07-24, 周二 11:28:10引述: 新人小丁丁 于 2012-07-24, 周二 07:00:08主要是coc里的魔法,不是代价太小完全可以作为bug.就是代价太大,连学都不值记得似乎又一个附魔祭刀的法术,可以通过杀人加意志,随着意志的提高,是否能提升理智呢?意志决定初始san这个值不是现有值也不是最大值,之后意志就只和检定有关提高意志不会提高现有san的。所以你看掉san不跟着掉意志是有原因的,反之亦然
引述: 新人小丁丁 于 2012-07-24, 周二 07:00:08主要是coc里的魔法,不是代价太小完全可以作为bug.就是代价太大,连学都不值记得似乎又一个附魔祭刀的法术,可以通过杀人加意志,随着意志的提高,是否能提升理智呢?
主要是coc里的魔法,不是代价太小完全可以作为bug.就是代价太大,连学都不值
procedures exist in the Magic chapter for increasing investigator POW. This is a rare accomplishment, but if POW rises, so does the SAN charncteristic, which always equals POW x 5. Remember to check increases against maximum Sanity points.
I) 1) Characteristic SAN. It is equal to the character's POW x5. This number rarely changes. 2) Maximum Sanity point5. This amount equals 99 minus pre· sent Cthulhu Mythos points. Maximum Sanity points may be more than, equal to, or less than characteristic SAN. Maximum Sanity is a cap amount, indicating the highest possible number of current Sanity points. This number occasionally changes. 3) Current Sanity Point. This is the most important amount to keep track of, The following paragraphs discuss it. This number often changes.
A character may regain Sanity points, and even increase his or her maximum Sanitypoints if POW increases. An increase in the Cthulhu Mythos skill always lowers the char-acter's maximum Sanity points by the same amount.
Characteristic SAN does not change.
Increasing Power increases the SAN characteristic, but does not increase current Sanity points.
引述: Harlu 于 2012-07-23, 周一 23:40:02求教正统是指?非常有原作的FU,每逢神话生物战必出人命而且全程没疯的寥寥无几
求教正统是指?
引述: helseed 于 2012-07-23, 周一 23:52:36引述: Harlu 于 2012-07-23, 周一 23:40:02求教正统是指?非常有原作的FU,每逢神话生物战必出人命而且全程没疯的寥寥无几我认为这样理解太肤浅了……虽然COC的外壳看起来就是一个血浆故事但原作中还是有很多形上的东西的,另外,关于掉理智而“疯狂”的解读,并不单单就是疯人院病人一样的发疯、大喊大叫、喃喃自语,更确切地是指由于目睹/知晓了超越常规的存在、思维/思想/言论在“正常人”看来“犹如发神经一般”。