作者 主题: 【UM】咒字(Words of Power)  (阅读 129023 次)

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【UM】咒字(Words of Power)
« 于: 2013-05-09, 周四 01:44:30 »
咒字(Words of Power)
传统的施法者穷尽一生精力,学习并掌握其领域内的种种法术,但是这并非唯一的道路。与那些对死记硬背咒语公式再进行施法的传统施法者截然相反,有的人解开了魔法背后蕴藏的力量——魔法的基本组成模块。这些施法者习得了咒字,并通过这种新方式控制魔法蕴含的强大力量,塑造并运用着与众不同的魔法。
尽管与其他施法者能够起的做用大致相同,咒字施法者(或咒字使,他们经常如此自称)在准备以及施放自身的法术时具有强大的灵活性——他们称之为咒字法术。每个咒字使都会习得数个咒字,并能够在某种限制的基础上,将这些咒字联接以创造任何他们能够想到的效果。
咒字是Pathfinder角色扮演游戏中的可选规则。在制作咒字使之前,请先与你的DM沟通,确定她的战役中允许使用该规则。警告:咒字施法是一套复杂的规则,在无法驾驭它的玩家手中可能会降低游戏的速度。不过只要使用恰当,该系统就会给予那些喜好以自由的形式施法的玩家一种有趣、灵活的游戏体验,无论是只用咒字还是同时与标准Pathfinder施法者相结合。

成为咒字施法者(Becoming a Wordcaster)
当一个角色获得某一职业上的施法者等级时,他可以决定成为一名咒字施法者或普通的施法者。一旦决定便无法改。一个选择施放咒字的角色通常无法施放同职业的咒语(但仍然有专长让咒字施法者学习并使用有限的咒语,见咒字专长),但是他仍然能使用咒语触发式魔法物品,如同一般的该职业施法者。

咒字的地位(Words of Power in the World)
咒字代表着古代所使用的原初形态的魔法。因此,在现代使用咒字系统是十分罕见的,其使用者往往倾向于成为秘传知识的大师。所有当代魔法都是顺着咒字组成的根基发展而成的。尽管功能强大,但是咒字系统在很多方面落后于当代魔法。该系统灵活但却缺乏当代魔法的细致,它允许施法者们以之前从未做过的方式塑造魔法,但是却妨碍了自身如同常规施法者所擅长的那样,制作某种难以置信的具体效果。因此大多数魔法机构与中枢将咒字当做一种古典艺术,仅仅在研究其他历史问题时对其进行教学,而不是专门教授这门学问便不足为奇了。那些钻研咒字知识的人往往会发觉,自身被这种只有自己能够理解的古代艺术所迷住。力量存于其中,但是每名咒字使都需要独自探索。

引入咒字(Introducing Words of Power)
如果你是一名DM并且希望以某种受控的方式在你的战役中介绍咒字,则可以考虑将咒字法术的药水,卷轴或魔杖作为奖励提供给PC。这会给予PC一套具体但受限的咒字供他们尝试,而且不用一下子要求他们学会整个咒字系统。将一份物品中所包含咒字的规则提供给玩家能起到一定的帮助,玩家也可以参考一些特定的组合。比如,PC发现了卷轴长者治疗卷轴(scroll of elder cure),那么就给予玩家长者治疗咒字的说明,让他们了解卷轴的作用。
当玩家熟悉系统之后,并且希望尝试使用其他咒字法术时,你便可以允许战役中已有的施法者玩家学习实验型施法者(Experimental Spellcaster)专长,或者开始使用一个新的咒字施法者角色。

目录
学习咒字(Learning Words of Power)
各职业详细规则(Class-Specific Rules)
组合咒字(Arranging Words of Power)
施放咒字法术(Casting Wordspells)
创造魔法物品(Magic Item Creation)
咒字施法者专长(Wordcaster Feats)
效果咒字(Effect Words)
超魔咒字(Meta Words)
目标咒字(Target Words)
各职业咒字列表(Class Word Lists)


注:红色部分是刊误修改过的规则,与PRD有所不同(发布刊误PDF后PRD并没有全部更改,不知为何。所有与PRD有出入的地方都会在译文内标出)。

原文
剧透 -   :
Words of Power
Most spellcasters spend their entire careers learning and mastering the spells that make up their calling, but there is another way. Some turn their backs on the rote memorization and formulae that traditional spellcasters use to create magic, and instead unlock the power behind the spells themselves, the fundamental building blocks of magic. Such a spellcaster learns the words of power, and through them, learns to control the very forces underlying magic, shaping and wielding them like no other.
While they function in much the same way as every other spellcaster, words of power spellcasters (or wordcasters, as they tend to call themselves) have a great deal of flexibility in how they prepare and cast their spells, which they call wordspells. Each wordcaster learns a number of words of power and, with some restrictions, can combine these words to create any effect he can dream up.
Words of power are an optional subsystem for the Pathfinder Roleplaying Game. Before making a wordcaster, check with your GM to make sure her campaign allows them. Warning: Words of power spellcasting is a complicated subsystem that, in the hands of players suffering from bouts of analysis paralysis, may slow down game play. But in the right hands, the system creates a fun, flexible play experience for fans of free-form spellcasting that works either alone or with standard Pathfinder spellcasters.

Becoming a Wordcaster
When a character gains the ability to cast spells from a class, he must decide whether to become a wordcaster or a normal spellcaster in that class. Once made, this choice cannot be changed. A character who elects to be a wordcaster in a spellcasting class typically cannot use the spells of that class (though there are feats that allow a wordcaster to learn and use a limited number of spells; see wordcaster feats), but he can utilize spell trigger and spell completion items just as if he were an ordinary spellcaster of that class.

Words of Power in the World
Words of power represent a primal form of magic used in ages past. As such, use of the words of power system is rare these days, and its practitioners tend to be masters of esoteric lore. Words of power constitute a root system, from which all modern magic descends. Although powerful, this system is more primitive in some ways than modern magic. Flexible, but lacking the refinement of modern spells, this system allows spellcasters to shape magic in ways they never could before, while simultaneously preventing them from producing the same sort of incredibly specific effects that ordinary spellcasters master. It is not surprising that most magical institutions and centers for learning treat words of power as an archaic art, to be studied along with other historical matters, but not actually practiced. Those who delve into the lore of words of power often find themselves lost in an ancient art that they alone might now know. There is power there, but each wordcaster must find it alone.

Introducing Words of Power
If you are a GM and would like to introduce wordspells to your campaign in a limited way, consider providing the PCs with a cache of wordspell potions, scrolls, or wands. This gives the PCs a concrete and limited set of wordspells with which they can experiment, and doesn't require them to learn the entire system at once. It may be helpful to provide a copy of the rules for the words contained in the item so the player can reference that specific combination. For example, if the PCs discover a scroll of elder cure, give the players the text of the elder cure word so they know exactly how the scroll works.
Once the players are familiar with the system, and they want to experiment with using other wordspells, you can allow spellcaster PCs that are already in the campaign to take the Experimental Spellcaster feat, or a player can start a new wordcaster character.
« 上次编辑: 2013-05-09, 周四 03:18:57 由 四月奈奈子 »

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Re: 施工中请勿回复
« 回帖 #1 于: 2013-05-09, 周四 01:45:08 »
学习咒字(Learning Words of Power)
对于一名咒字施法者,学习新的咒字如同解开真实定律的秘密。每个单字代表由咒字施法者掌控的新力量来源。咒字分为三大种类:目标咒字,效果咒字,和超魔咒字。咒字施法者组合这些咒字来施放强大并多种多样的咒语,称为咒字法术。咒字施法者通常会着魔一般地尽其所能学习新的咒字。

无论职业差别,每个咒字施法者在开始时都习得了所有的目标咒字——即使有些对她们来说因为等级太高还不能使用——加上“增强(boost)”超魔咒字。这些咒字都被施法者视为基本知识学习。对于使用法术书,公式簿,或魔宠的奥术施法职业来说,这些基础咒字均没有抄录费用,并且每个咒字占用一页。

除了基础咒字之外,每个咒字施法者在开始时都知道一些效果咒字和超魔咒字,数量等于她们在1级时能够获得的法术数量,并且以正常的速度获得新的咒字。咒字施法者只能从和职业匹配的列表中选择效果咒字。具体指导如下:

炼金术士:炼金术士在开始时获得总数等于2+智力调整值个1级效果咒字或超魔咒字。每当他获得新的炼金术士等级时,他选择一个新的效果或超魔咒字加入他的公式簿中。他仍然可以如常学习新咒字,但是要支付同等的金币和时间,如同抄录同等级的法术一样。

吟游诗人,审判者,先知,术士和召唤师:这些咒字施法者开始时拥有一定量的效果或超魔咒字,其数量等于各自已知法术数量表格上对应等级的数量。当她们获得新的职业等级或该职业的施法者等级时,她们依旧按照同一个表格来决定获得多少新的效果或超魔咒字。她们可以用新的咒字来替换旧的,使用和替换已知法术同样的规则。但是她们不能替换目标咒字。

牧师,德鲁伊,游侠,圣武士:这些施法者拥有所有她们职业列表中的效果和超魔咒字,并且能使用任何她们的法术位可以容纳的咒字来组成咒字法术。

魔战士,女巫,法师魔战士,女巫和法师在开始时拥有所有职业列表中的0级目标和超魔咒字,以及一些1级效果或超魔咒字,数量等于3 + 他们的智力调整值。当魔战士,女巫或法师获得新的职业等级时,她们添加2个额外的,并且等级为她们可以使用的咒字到法术书或魔宠中。她们也可以添加新的效果或超魔咒字到法术书或魔宠中,并支付等同于抄录同等级法术的金币与时间

原文
剧透 -   :
Learning Words of Power
For a wordcaster, learning new words of power is akin to unlocking the secret laws of reality. Each word represents a new source of power that falls under the wordcaster's control. Words of power fall into three categories: target words, effect words, and meta words. Wordcasters arrange these words of power to cast powerful and diverse incantations known as wordspells. It should come as no surprise that most wordcasters obsessively learn as many words of power as their minds can comprehend.

Regardless of class, each wordcaster begins play knowing all of the target words—even those that they cannot yet use due to the level restriction—as well as the boost meta word. These words are learned as part of their most basic training. For arcane casters using a spellbook, formula book, or familiar, these words do not have a cost to scribe and take up one page each.

In addition to the basic allotment, each wordcaster also begins play knowing a number of effect and meta words equal to the number of spells they would normally be allowed to know at 1st level, and gain additional words at the normal rate. Wordcasters select effect words from the word lists associated with their class. For each class, use the following guidelines.

Alchemist: An alchemist begins play knowing a number of 1st-level effect or meta words equal to 2 + the alchemist's Intelligence modifier. Whenever he gains another level of alchemist, he adds one new effect or meta word to his formula book. He may learn new words as normal, adding them to his formula book for the same time and cost as it would take to add a spell of the same level.

Bard, Inquisitors, Oracles, Sorcerers, and Summoners: These spellcasters begin play knowing a number of effect or meta words equal to the number indicated on their respective Spells Known tables. Whenever they gain a level in their respective classes or a level of spellcasting in those classes, they gain new effect or meta words based on the same table. They may exchange words for other words, using the same rules they use for exchanging spells, except that they may not exchange target words.

Clerics, Druids, Rangers, and Paladins: These casters know all of the effect and meta words of power assigned to their respective classes and may arrange wordspells using any words that their spell slots can use.

Magi, Witches, and Wizards: Witches and wizards begin play knowing all 0-level effect and meta words for their respective classes and a number of 1st-level effect or meta words equal to 3 + the witch's or wizard's Intelligence modifier. Magi begin play with a number of 1st-level effect or meta words in their spellbooks equal to 2 + their Intelligence modifier. Whenever witches, wizards, or magi gain another level in their respective classes, they add 2 additional words to their spellbook or familiar, of any level they can cast. They can add new effect or meta words to their spellbooks or familiars for the same time and cost as it would take to add a spell of the same level.
« 上次编辑: 2013-05-09, 周四 22:33:02 由 四月奈奈子 »

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« 回帖 #2 于: 2013-05-09, 周四 01:45:15 »
各职业详细规则(Class-Specific Rules)
有些咒字施法职业使用的规则和其他职业略有不同,例如术士血统和牧师领域。

炼金术士(Alchemist):炼金术士仅能学习到个人(personal)和选择(selected)目标咒字。他使用咒字来制造化合炼成,但是只能以服用者为目标(通常为炼金术士自己)。

牧师(Clerics):牧师如常选择领域,并且必须使用她的领域法术位来准备所选领域的领域法术。她不能使用领域法术位来准备咒字法术。牧师可以自发施放咒字法术,此咒字法术须包括一个种类为治疗群组(Healing group)或伤害群组(Wounding group)的效果咒字,且不能有任何其他效果咒字。若如此做牧师需要牺牲一个已经组合并准备好的,与治疗/伤害咒字同等级咒字法术(不可为领域法术位)。善良牧师可以自发施放治疗咒字,邪恶牧师可以施放伤害咒字,中立牧师则任选其一。当选择决定后边便不可再更改。

德鲁伊(Druids):使用自然联结职业能力来选择一个领域的德鲁伊必须使用她的领域法术位来准备领域法术。德鲁伊可以自发施放咒字法术,此咒字法术须包括一个种类为召唤群组(Summoning word group)的咒字,且不能有任何其他效果咒字。若如此做德鲁伊需要牺牲一个已经组合并准备好的,与召唤咒字同等级的咒字法术(不可为领域法术位)。

先知和术士(Oracles and Sorcerers):先知和术士如同正常的施法者一般分别从他们的启示领域和血统中获得奖励法术,并且除了咒字法术之外,也能用适合的法术位来施展这些一般法术。她们可以依照正常进度替换效果咒字,但不能替换来自启示领域和血统的奖励法术。

女巫(Witches):女巫如常获得奖励魔宠法术,并且能用法术位准备这些法术。这些法术如同女巫的目标和效果咒字一样储存在她的魔宠中。

法师(Wizards):选择奥术学派的法师每个法术等级获得一个额外法术位,用来准备一个该学派的咒字。如此准备的咒字只能包含所选学派的效果咒字。法师必须同时选择两个学派作为对立学派。他能使用这些对立学派的效果咒字来准备咒字法术,但是这样的咒字法术占用两个法术位。

兼职(Multiclassing):兼职咒字施法者必须将她每个职业的咒字分开计算。一个兼职的牧师/法师不能在法师咒字法术中使用牧师的咒字,反过来也一样。

原文
剧透 -   :
Some classes interact with these rules a little differently from the others. From sorcerer bloodlines to cleric domains, each of these specific rules are discussed here.

Alchemist: The alchemist only learns the personal and selected target words. He uses words to create extracts as normal, but they can only target the drinker (in most cases, the alchemist himself).

Clerics: A cleric chooses her domains as normal, and must use her domain spell slot to prepare a domain spell from one of her chosen domains. She cannot use that slot to prepare a wordspell. A cleric can spontaneously cast a wordspell containing an effect word from the Healing group or the Wounding group, but the spell cannot contain any other effect words. She can cast such wordspells by sacrificing an arranged and prepared wordspell (not a domain spell) of a level equal to the level of the spell she wishes to cast. Good clerics can only spontaneously cast wordspells with effect words from the Healing group, whereas evil clerics can only spontaneously cast wordspells with effect words from the Wounding group. Neutral clerics can elect to cast wordspells with either Healing or Wounding effect words, but once they have chosen, they cannot spontaneously cast spells with effect words from the other group, and this choice cannot be changed.

Druids: A druid who selects a domain with the nature bond class feature must prepare a spell from her chosen domain spell list in her domain bonus spell slots. A druid can spontaneously cast a wordspell containing a word from the Summoning word group, but the spell cannot contain any other effect words. A druid can cast such a spell by sacrificing an arranged and prepared wordspell (not a domain spell) of a level equal to the level of the wordspell with the Summoning effect she wishes to cast.

Oracles and Sorcerers: Oracle and sorcerer wordcasters gain bonus spells from their mysteries or bloodlines respectively, just like their spellcasting counterparts, and can cast these spells in addition to their wordspells by using up the appropriate spell slots. They can exchange effect words for new effect words according to their normal progression, but may not exchange their mystery or bloodline bonus spells.

Witches: A witch receives bonus patron spells as normal and can prepare these spells using her spell slots. These spells are stored in her familiar, just like her target and effect words.

Wizards: A wizard who belongs to an arcane school receives an additional spell slot of each level to prepare a wordspell of his chosen school. Such wordspells may only contain effect words from his chosen school. The wizard must also select two other schools to act as his opposition schools. He can prepare word spells using effect words from these schools, but each such spell fills two of his slots as normal.

Multiclassing: Multiclass wordcasters must keep their words separate for each class. A multiclass cleric/wizard cannot use her cleric words with wizard spells, or vice versa.
« 上次编辑: 2013-05-09, 周四 02:25:29 由 四月奈奈子 »

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« 回帖 #3 于: 2013-05-09, 周四 01:45:28 »
组合咒字(Arranging Words of Power)
咒字施法者仍然拥有法术位,但是他用不寻常的方法使用它们。每个法术位可容纳一个咒字法术,或允许咒字施法者将多个咒字组合成一个法术。咒字法术的等级取决于咒字的组合。每个咒字都有一个对应的等级,并且,在一些情况下有关于什么样的其他咒字可以与之组合在一起的限制。一个咒字的等级同时也是能用来将该咒字组合为咒字法术的最低法术位的等级。

如果咒字施法者属于需要提前准备法术的职业,他必须在准备法术时便将咒字组合为法术,提前决定将占据每个法术位的咒字组合,以及最终的产生的咒字法术。如果咒字施法者为自发施法职业,例如术士,他可以在施放咒字法术时组合咒字。

每个咒字法术都为两个或更多咒字的组合,包括一个目标咒字,一个或更多效果咒字,可能还有超魔咒字。

目标咒字(Target Word):目标咒字决定咒字法术的距离,法术如何施展,以及能影响什么对象。如果咒字法术带有影响区域,它影响由目标咒字定义的所有目标。如果它可以选择目标,那么这个法术影响由目标咒字所描述的目标。一个咒字法术只能包含一个目标咒字。

效果咒字(Effect Word):效果咒字决定咒字法术施放后的效果。它也决定咒字的学派,持续时间,豁免以及法术抗力,如果有的话。一个咒字可以包括一个或更多效果咒字,这些咒字可以出自不同的学派。每单个咒字的最高等级取决于法术位的等级,以及组合进法术的效果咒字的数量,参见效果咒字组合表。距离来说,一个5级的咒字法术可能包含一个5级效果咒字,两个3级效果咒字或者三个2级效果咒字。或者,这个咒字法术也可能包括1个4级效果咒字和一个2级效果咒字,或者一个3级效果咒字加上2个1级效果咒字。
每个咒字都和相似的咒字一起分入一个群组(groups)。咒字法术通常不能包括来自同一群组的多个(大于1个)效果咒字,除了一个特例之外。咒字法术能包含超过多个侦测群组(Detection group)效果咒字,但是不能同时拥有一个侦测群组的效果咒字和一个来自其他群组的效果咒字。

超魔咒字(Meta Word):这种咒字从某些方面上改变法术,通常是增加持续时间,距离,或效果。它也能增强某些目标或效果咒字,改变咒字的总体效果。不像其他咒字,一个咒字施法者每天只能使用等于其该咒字施法职业的施法者等级一半的超魔咒字。一个咒字法术并不必须包含超魔咒字。
一个咒字法术能包括多个超魔咒字,但是每个目标和效果咒字只能被一个超魔咒字影响。举例来说,有两个效果咒字的咒字法术最多可以被三个超魔咒字影响,每个超魔咒字分别影响不同的目标和效果咒字

表:效果咒字组合等级
咒字等级  1个效果咒字  2个效果咒字  3个效果咒字
0级0
1级1
2级20/0
3级31/1 或 2/00/0/0
4级42/2 或 3/11/1/1 或 2/0/0
5级53/3 或 4/22/2/2 或 3/1/1
6级64/4 或 5/33/3/3 或 4/2/2
7级75/5 或 6/44/4/4 或 5/3/3
8级86/6 或 7/55/5/5 或 6/4/4
9级97/7 或 8/56/6/6 或 7/5/5

实例:
为了帮助说明这些规则,后述部分包含了数个能够使用咒字系统制作的咒字法术。

爆发火焰冲击(魔战士 3,术士/法师 3)
Burst Fire Blast (magus 3, sorcerer/wizard 3)
这个简单的咒字法术对半径10尺爆发范围内的任何事物造成每施法者等级1d6点(最高10d6)火焰伤害。如果咒字施法者增强目标咒字,这个咒字法术会变得更像火球术(fireball),对半径20尺爆发范围内造成伤害。目标可以进行反射豁免检定使伤害减半。

选择寒冰爆发汲取生命(魔战士 6,术士/法师 6,女巫 6)
Selected Ice Blast Life Leech (magus 6, sorcerer/wizard 6, witch 6)
这个咒字法术致使目标受到10d6点寒冷伤害以及1d4个暂时负向等级,并会受到1d4轮纠缠(entangled)状态。目标能够进行强韧豁免或者反射豁免,由施法者选择。如果豁免成功,目标受到的寒冷伤害减半,不会受到负向等级也不会被纠缠。术士,女巫或法师能够增强目标咒字,使该法术影响数个目标,但是这么做会使法术的总等级增加至9级。

选择阵营护盾附魔形态破亡(牧师 6)
Selected Alignment Shield Enhance Form Grave Bane (cleric 6)
这个咒字法术会赋予目标数个加值。首先,目标在被某种阵营类型(由咒字施法者选择)的生物攻击时,AC与豁免检定获得+2加值。这个咒字法术还会使目标力量,敏捷或体质(由咒字施法者选择)获得+4增强加值。最后,咒字法术会使受术者在对抗死亡法术(death spells)以及死亡魔法效果(death magic effects)时豁免检定额外获得+4神圣加值;在这个咒字法术生效时,受术者不会获得负向等级,并且目标在生命值低于0时自动稳定。由于持续时间选取效果咒字中最短一个,因此所有这些效果持续每等级1轮。请注意阵营护盾仅为1级,可以使用2级效果咒字进行替换而无需改变法术的整体等级。

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Arranging Words of Power
A wordcaster still has spell slots, just like other members of his class, but he uses them differently. Each spell slot holds a wordspell or allows a wordcaster to arrange a number of words of power into one. The level of the wordcaster's wordspell is determined by the arrangement of words. Each word of power has a level associated with it and, in some cases, restrictions on what other words can be arranged in a wordspell with it. The level of a word is also the minimum level of the spell slot that can be used to arrange that word into a wordspell.

If a wordcaster belongs to a class that prepares spells, he must arrange his words of power into wordspells when he prepares his spells, deciding in advance the exact combination of words that will occupy each of his available spell slots and the wordspells that arrangement makes. If a wordcaster belongs to a class that spontaneously casts spells, such as a sorcerer, he can arrange his wordspells as he casts them.

Each wordspell is made up of an arrangement of two or more words of power, including one target word, one or more effect words, and possibly a number of meta words.

Target Word: This word determines the range of a wordspell, how the wordspell manifests, and what it can affect. If the wordspell has an area, it affects every creature in the area defined by the target word. If it has targets, it affects the specific targets described by its word. A wordspell can have only one target word.

Effect Word: Effect words determine what effect a wordspell has when cast. They also determine the schools of the wordspell and its duration, saving throw, and spell resistance, if any. A wordspell can have more than one effect word, even ones from different schools of magic. In this case, the spell counts as both schools of magic. The maximum level of the effect words contained within a wordspell depends on the level of the spell slot used and the number of words arranged in the wordspell, as noted in the Effect Word Combinations table below. For example, a 5th-level wordspell might include one 5th-level effect word, two 3rd-level effect words, or three 2nd-level effect words. Alternatively, the wordspell might include one 4th-level effect word and one 2nd-level effect word, or one 3rd level effect word and two 1st-level effect words.

Effect words are split into groups of similar words. A wordspell typically cannot have more than one effect word from the same group, but there are exceptions. A wordspell can have more than one effect word from the Detection group, but cannot have a wordspell with an effect word from the Detection group and an effect word from any other group.

Meta Word: This word modifies the wordspell in some way, often by increasing either its duration, range, or components. It can also boost certain target or effect words, changing the wordspell's overall effect. Unlike with other words, a wordcaster can only use meta words a number of times per day equal to half his caster level in his wordcasting class (minimum 1). A wordspell does not need to contain a meta word.

A wordspell can have multiple meta words arranged within it so long as each target word and each effect word are modified by only one meta word apiece. For example, a wordspell arranged with two effect words could have up to three meta words, so long as each meta word modifies a different target and effect word.

Examples
To help explain these rules, the following section includes a number of sample wordspells that could be created using the words of power system.

Burst Fire Blast (magus 3, sorcerer/wizard 3): This simple wordspell does 1d6 points of fire damage per caster level (maximum 10d6) to anything caught in a 10-foot-radius burst. If the wordcaster boosts the target word, this wordspell more closely resembles fireball, dealing damage in a 20-foot-radius burst. The targets receive a Reflex saving throw to halve the damage.

Selected Ice Blast Life Leech (magus 6, sorcerer/wizard 6, witch 6): This wordspell causes the target to take 10d6 points of cold damage and 1d4 temporary negative levels, and to become entangled for 1d4 rounds. The target receives either a Fortitude save or a Reflex save, chosen by the caster. If the save is successful, the target takes half the cold damage, takes no negative levels, and is not entangled. A sorcerer, witch, or wizard can boost the target word to make this spell affect multiple targets, but doing so increases the spell's overall level to 9th.

Selected Alignment Shield Enhance Form Grave Bane (cleric 6): This wordspell grants the target a number of bonuses. First, it grants the target a +2 bonus to AC and on saving throws when it is attacked by creatures of one alignment type (chosen by the wordcaster). The wordspell also grants a +4 enhancement bonus to Strength, Dexterity, or Constitution (chosen by the wordcaster). Finally, the wordspell grants an additional +4 sacred bonus on saving throws made against death spells and death magic effects; the subject cannot gain negative levels while this wordspell is in effect, and the target is automatically stabilized if brought below 0 hit points. All of these effects last for 1 round per level, as that is the duration of the effect word with the shortest duration. Note that alignment shield is only 1st level, and could be replaced with a 2nd-level effect word without changing the overall level of the spell.
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Re: 施工中请勿回复
« 回帖 #4 于: 2013-05-09, 周四 01:45:31 »
施放咒字法术(Casting Wordspells)
施放咒字和施放标准法术相同。每个咒字都有材料,动作和语言成分。使用此系统的神术施法者必须使用一件法器来替换材料成分。除非特殊注明,这些材料都是法术材料包中常见的物品。
施放咒字法术需要使用标准动作,除非防御式施法否则会引发借机攻击。专注DC同一般施法。
任何需要豁免检定的效果,其DC计算方法都和一般施法者相同。咒字施法者和其职业标准施法者使用相同的关键属性来决定法术DC。
施放咒字法术和一般法术有两点主要的不同:反击(counterspelling)和学派(schools)

反击咒字法术(Counterspelling Wordspells):如果咒字施法者尝试反击一个咒字法术,她可以做一个法术辨识(Spellcraft)检定来辨识这个咒字法术,并施放一个同样的咒字法术来反击。这意味着反击方必须知道所有的效果咒字,并且准备好了一个同样的咒字法术,或者有一个同等或者更高的可用法术位。如果被反击的咒字包含多种效果咒字,但是反击方只知道其中的一个(或有一个仅包含其中一个效果咒字的法术准备着),反击方仍然可以试着反击这个咒语,但这种方法如同使用解除魔法进行反击,并且不确定成功。反击方必须做一个解除检定来反击这个咒语。她同样必须消耗一个包含至少一个与被反击法术相同的效果咒字的,等级与被反击法术相同或更高的咒字法术。
如果一个咒字施法者试着反击正常施法者的法术,她必须先做一个法术辨识检定来识别正在施放的法术的学派。她可以使用一个等级相同或更高,并且至少包含一个相同学派的效果咒字的咒字法术来反击这个法术。这如同用解除法术来反击咒语,并且咒字施法者必须做一次解除检定来反击。
如果一个正常施法者试着反击咒字施法者的法术,她必须使用一个相同或更高等级,并且其学派与目标咒字法术所包含的一个或多个效果咒字相同的法术来反击。这同样如用使用解除魔法来反击,并且正常施法者必须做解除检定来反击咒字法术。

咒字学派(Wordspell Schools):如果一个咒字法术有超过一个效果咒字,它则属于多于一个学派,但是它从不从基于学派的效果上收益(如法术专攻)多于一次。它可从基于学派的效果上受到惩罚多次;举例来说,如果一个目标在对抗死灵和幻术上都有在豁免上的加值,目标可将两个加值都加在豁免检定上,如果这个咒字法术同时属于这两个学派。 

咒字法术豁免(Wordspell Saving Throws):一个咒字法术要求的豁免由其包含的最高等级,且需要豁免的效果咒字来决定。如果这个豁免成功,它对所有的效果咒字生效,但是每个咒字的结果仍旧基于各自效果而不同。如果豁免失败,目标将受到所有效果咒字的全部效果。豁免DC等于10+咒字法术等级(非效果咒字等级)+咒字施法者的关键属性调整值。举例来说,如果一个5级的咒字法术包括一个2级的,要求反射豁免(通过伤害减半)的效果咒字和一个4级要求意志豁免(通过无效)的咒字,法术的目标需要骰一个意志检定对抗15+属性调整值的DC。如果成功,目标受到2级效果咒字的一半伤害并无视4级咒字的效果。如果豁免失败,目标受到两个效果咒字的全效果。

咒字法术和法术抗力(Wordspells and Spell Resistance):如果咒字施法者使用了多于一个效果咒字,而其中任何一个允许法术抗力,该抗力对所有效果咒字都有效。一个咒字法术只在其所有效果咒字都无视法术抗力的情况下无视法术抗力。

多个效果咒字以及伤害(Multiple Effect Words and Damage):如果多个效果咒字令目标受到伤害,该咒字法术的总计伤害骰数量不可超过施法者等级。施法者可以以任何组合决定哪个骰子属于哪个效果咒字,只要总骰数不超过他的施法者等级,并且单一一个效果咒字下的伤害骰数量不超过它的最大限制。

多个效果咒字以及持续时间(Multiple Effect Words and Duration):如果一个咒字拥有多于一个效果咒字,所有效果咒字的持续时间为最短的效果咒字的持续时间。

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Casting Wordspells
Casting a wordspell is similar to casting a standard spell. Each wordspell is assumed to have a material, somatic, and verbal component. Divine casters using this system must provide a divine focus instead of a material component. Unless otherwise noted, the material component can easily be found in a spell component pouch.

Wordspells take one standard action to cast and provoke attacks of opportunity as normal unless the caster casts the wordspell defensively. The DC for casting a wordspell defensively is the same as it is for a spell of the same level.

The DC for any saving throw called for by the wordspell is calculated the same way as for any other spell of that level. A wordcaster uses the same ability score to determine her wordspell DC as an ordinary spellcaster of her class.

Casting a wordspell is almost exactly the same as casting an ordinary spell. A wordspell can be dispelled and disrupted, and casting one provokes attacks of opportunity, just like any other spell, unless the wordcaster casts the wordspell on the defensive, which also requires a concentration check as normal.

There are two major differences to casting a wordspell: counterspelling and schools.

Counterspelling Wordspells: If a wordcaster is attempting to counter another wordspell, she can make a Spellcraft skill check as normal to identify the wordspell as it is being cast and then cast an identical wordspell to counter it. This means that the opposing wordcaster must know all of the effect words of the wordspell and either have an identical wordspell prepared or have an available spell slot of an equal or higher level. If the wordspell contains multiple effect words, but the opposing caster only knows one of the words (or only has a wordspell with one of the effect words prepared), that caster can still attempt to counter the wordspell, but this functions as if using dispel magic and does not come with the guarantee of success. The opposing caster must make a dispel check to counter the wordspell. She must still expend a spell of the same or higher level containing at least one word of the wordspell to be countered.

If a wordcaster is attempting to counter the spell of a normal spellcaster, she must make a Spellcraft skill check to identify the school of the spell being cast. She can then counter that spell using any wordspell so long as it is of an equal or higher level than the spell being cast and contains at least one effect word of the same school as the spell. This works like a dispel magic counterspell attempt, and the wordcaster must make a dispel check to counter the spell. If a spellcaster attempts to counter a wordspell, she must use a spell of an equal or higher level that is of the same school as one or more of the effect words in the wordspell being cast. This too works like a dispel magic counterspell attempt, and the spellcaster must make a dispel check to counter the wordspell.

Wordspell Schools: If a wordspell has more than one effect word, it can belong to more than one school, although it never benefits from effects based on school (such as Spell Focus) more than once. It can take penalties based on school more than once; for example, if a target has a bonus on saving throws against necromancy and illusion spells, that character would add both bonuses on the saving throw if the wordspell is of both schools.

Wordspell Saving Throws: The type of saving throw for a wordspell is determined by the highest-level effect word used that allows a saving throw. If the save is successful, it applies to both effect words, but the result for each word can vary based on the individual word. If the save fails, the target takes the full effect of both effect words. The save DC is equal to 10 + the wordspell's level (not the effect word's level) + the wordcaster's spellcasting ability score modifier (Intelligence for wizards; Wisdom for clerics, druids, and rangers; and Charisma for bards, paladins, and sorcerers). For example, if a 5th-level wordspell contains a 2nd-level effect word that allows a Reflex save for half and a 4th-level effect word that allows a Will save to negate, targets of the wordspell make a Will save with a DC of 15 + the caster's ability score modifier. If the save is successful, the target takes half the normal effect from the 2nd-level word and negates the 4th-level word. If the save fails, the target takes the full effect of both effect words.

Wordspells and Spell Resistance: If the wordspell uses more than one effect word, and any of those words allow spell resistance, the resistance applies to all of the effect words of the wordspell. A wordspell only ignores spell resistance if all effect words ignore spell resistance.

Multiple Effect Words and Damage: If more than one effect word causes the wordspell to deal damage, the total number of dice of damage the wordspell can deal can be no greater than the wordspell's caster level. The caster can decide which dice belong to which effect word, in any combination, so long as the total number does not exceed his wordcaster level and the number of dice allocated to a specific effect word does not exceed its maximum.

Multiple Effect Words and Duration: If a wordspell has more than one effect word, the shortest of all the effect words' durations is used for all of the effect words.
« 上次编辑: 2013-05-09, 周四 02:27:10 由 四月奈奈子 »

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Re: 施工中请勿回复
« 回帖 #5 于: 2013-05-09, 周四 01:45:33 »
创造魔法物品(Magic Item Creation)
使用咒字系统是可以创造魔法物品的,不过由于咒字施法者无法满足任何法术先决条件,而导致这么做比使用通常方式制造魔法物品更为困难。为了避免所有由于不了解相关法术而受到的相应减值,咒字施法者必须牺牲物品要求的每个法术所对应等级的法术位,并将这作为制造条件的一部分,就如同他准备了相应法术一般。这些法术必须在他的职业法术列表中。最后,咒字施法者以此方式替代的每个法术会使造物的检定DC提高2点。

咒字施法者能够使用咒字法术制造药水(potions),卷轴(scrolls)以及魔杖(wands)。药水使用通常制造药水的规则,并且无法制造高于3级咒字法术的药水。咒字法术必须使用选择(selected)目标咒字——它的目标为药水的饮用者。药水无法使用超魔咒字。

魔杖无法容纳高于4级的咒字法术。而卷轴则可以储存任何等级的咒字法术。请注意卷轴与魔杖均无法使用增强(boost)之外的任何超魔咒字,并且只能使用增强超魔咒字在咒字法术中增加效果咒字的等级。

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Magic Item Creation
It is possible to create magic items using the words of power system, but since the caster meets none of the spell prerequisites, this process is more difficult than the standard method of magic item creation. To avoid all of the penalties associated with not knowing the proper spells, a wordcaster must sacrifice a spell slot of the matching level for each spell required by the item as part of its construction requirements, just as if he were preparing the proper spells. The spells needed must appear on his class's spell list. Finally, the DC of the check needed to create the item increases by +2 for each spell listed in the requirements that the wordcaster must substitute in this way.

A wordcaster can create potions, scrolls, and wands using wordspells. Potions follow the normal rules for potions and cannot contain a wordspell higher than 3rd level. The wordspell must use the selected target word—it targets the drinker of the potion. Potions cannot use meta words.

Wands cannot contain wordspells higher than 4th level. Scrolls can hold wordspells of any level. Note that scrolls and wands cannot use meta words other than boost, and can only use boost if it increases the level of the effect words in the wordspell.
« 上次编辑: 2013-05-09, 周四 02:27:24 由 四月奈奈子 »

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Re: 施工中请勿回复
« 回帖 #6 于: 2013-05-09, 周四 01:45:36 »
咒字施法者专长(Wordcaster Feats)
超魔专长,例如法术强效(Empower Spell)和法术瞬发(Quicken Spell)对咒字法术依旧有效。对于法术等级的提升意味着咒字法术将占用更高的法术位,但是其咒字组合仍旧参照原法术。例如,一个3级咒字法术受到法术强化影响,将占用一个5级法术位,但是不能包括比3级更高的咒字。

实验型施法者(Experimental Spellcaster)
尽管你能够正常施法,仍然对咒字艺术进行了尝试。
先决条件:能够施放法术
好处:选择一个让你能够施法的职业。你能够使用该职业的法术位来施放有限数量的咒字法术。将所有目标咒字,增强超魔咒字和任何一个你能施放的效果咒字加到你的法术列表以及法术书,魔宠,或已知法术中。
特殊:你可以选择此专场多次。之后每次你选择此专长时,将两个效果或超魔咒字加到你的法术书,魔宠或已知法术列表中。

额外咒字(Extra Word)
你发现了新的咒字。
先决条件:施法者等级1级,能够施放咒字法术,见特殊
好处:将一个你职业列表中的效果咒字加到你的已知咒字中。此咒字为你所有正常获得的咒字数量之外的额外咒字。你也可以将两个你的职业列表中的咒字加到已知咒字中,但是它们必须比你在该职业上能施展的最高咒字法术等级低一级。一旦决定无法更改。
特殊:只有当你拥有基于已知法术数量施法的职业(例如诗人,先知,和术士等等),你才能选择该专长。你能够多次选择该专长。

掌握超魔咒字(Meta Word Mastery)
你擅长使用超魔咒字增强你的咒字施法能力。
先决条件:能够施放咒字法术
好处:每天你能使用超魔咒字额外三次。此外,选择一个额外的超魔咒字加到你的法术书,魔宠或已知咒字列表中。

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剧透 -   :
Wordcaster Feats
Metamagic feats, such as Empower Spell and Quicken Spell, work on wordspells just like they would on ordinary spells. The increase to the spell's level means that the spell uses up a higher-level spell slot, but retains the word arrangement of the affected spell. For example, a 3rd-level wordspell modified by the Empower Spell feat would use up a 5th-level spell slot, but could not contain words with a level higher than 3rd.
In addition, wordcasters can take the following feats to augment their casting capabilities.

Experimental Spellcaster
Despite casting spells, you dabble in the art of wordcasting.
Prerequisites: Ability to cast spells.
Benefit: Select one class that grants you the ability to cast spells. You can now use the slots from that class to cast a limited number of words of power spells. Add all of the target words to your spell list and your spellbook, familiar, or list of spells known. In addition, add the boost meta word and one effect word of any level you can cast in the chosen class.
Special: You can take this feat multiple times. Each additional time you select this feat, add two effect or meta words to your spellbook, familiar, or list of spells known.

Extra Word
You have uncovered a new word of power.
Prerequisites: Caster level 1st, ability to cast wordspells, see Special.
Benefit: Add one effect word from your class's word list to your list of words known. This is in addition to the number of words normally gained at each level in your class. You may instead add two words from your class's word list to your list of words known, but both of these words must be at least one level lower than the highest-level wordspell you can cast in that class. Once made, these choices cannot be changed.
Special: You can only take this feat if you possess levels in a class whose spellcasting relies on a limited list of words known, such as the bard, oracle, or sorcerer. You can take this feat multiple times.

Meta Word Mastery
You are skilled at using meta words to enhance your wordcasting ability.
Prerequisites: Ability to cast wordspells.
Benefit: You can use meta words three additional times per day. In addition, select one additional meta word and add it to your spellbook, familiar, or list of words known.
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« 回帖 #7 于: 2013-05-09, 周四 01:45:38 »
效果咒字(Effect Words)
效果咒字用于确立咒字法术的整体效果。咒字法术能够包含多个效果咒字,并且各自的效果可能会相互阻碍。效果咒字使用以下格式。

名称(Name):这是效果咒字的名称。每个咒字都属于一类咒字的群组,群组名称被标记在括号中。除非另有说明,单个咒字法术无法包含两个来自同一群组的效果咒字。
学派(School):此项列出了效果咒字所述的学派。
等级(Level):此项列出了能够学习该效果咒字,以及该咒字对于该职业来说为几级。请注意单个咒字法术无法包含等级高于它的咒字。
持续时间(Duration):此处标明了效果咒字的持续时间。
豁免(Saving Throw):如果效果允许进行豁免,则会将豁免成功后的效果标注于此。
法术抗力(Spell Resistance):如果效果咒字允许法术抗力影响,那么会标注于此。
目标限制(Target Restrictions):部分效果咒字只能在组合咒字法术时与特定的目标咒字进行联结。如果是这种情况,那么这些特定的目标咒字会被标注于此。
描述(Description):这部分描述了咒字被组合进咒字法术中所能产生的效果。
增强(Boost):如果效果咒字能够被增强超魔咒字强化,那么强化后的效果被注明于此。更多的细节请见超魔咒字的部分。

效果咒字群组(Effect Word Types)
酸(Acid Words)
阵营(Alignment Words)
动物(Animal Words)
护甲(Armor Words)
束缚(Binding Words)
身体(Body Words)
改变(Change Words)
寒冷(Cold Words)
命令(Command Words)
隐匿(Concealing Words)
死亡(Death Words)
毁灭(Destruction Words)
侦测(Detection Words)
解除(Dispelling Words)
探知(Divination Words)
电(Electricity Words)
恐惧(Fear Words)
火(Fire Words)
飞行(Flight Words)
力场(Force Words)
引力(Gravity Words)
治疗(Healing Words)
幻觉(Illusion Words)
亮度(Illumination Words)
语言(Language Words)
生命(Life Words)
痛苦(Pain Words)
真言(Power Words)
音波(Sonic Words)
召唤(Summoning Words)
传送(Teleportation Words)
时间(Time Words)
墙壁(Wall Words)
气象(Weather Words)
创伤(Wounding Words)

剧透 -   :
Effect Words
Effect words determine the overall outcome of a wordspell. A wordspell can contain more than one effect word, and it is possible for their effects to counteract one another. Effect words use the following format.
Name: This is the name of the effect word. Each word belongs to a group of similar words, noted in parentheses. Unless otherwise noted, an individual wordspell cannot contain two effect words from the same group.
School: This entry lists the school of magic that the effect word belongs to.
Level: This entry lists the classes that can learn the effect word and what level the word is for members of that class. Note that an individual wordspell can contain no words of a level higher than the wordspell.
Duration: This line lists the duration of the effect word.
Saving Throw: If the effect allows a saving throw, it is noted here along with the effect of a successful save.
Spell Resistance: If the effect word allows spell resistance, it is noted here.
Target Restrictions: Some effect words can only be combined with specific target words when arranging wordspells. If this is the case, the specific target words are noted here.
Description: This paragraph describes the effects of the word when arranged in a wordspell.
Boost: If the effect word can be boosted by the boost meta word, the effects are listed here. See the meta word section for more details.

Effect Word Types
Acid Words
Alignment Words
Animal Words
Armor Words
Binding Words
Body Words
Change Words
Cold Words
Command Words
Concealing Words
Death Words
Destruction Words
Detection Words
Dispelling Words
Divination Words
Electricity Words
Fear Words
Fire Words
Flight Words
Force Words
Gravity Words
Healing Words
Illusion Words
Illumination Words
Language Words
Life Words
Pain Words
Power Words
Sonic Words
Summoning Words
Teleportation Words
Time Words
Wall Words
Weather Words
Wounding Words
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超魔咒字(Meta Words)
这些咒字专门用于调整其他咒字。超魔咒字使用后述格式。

名称(Name):超魔咒字的名称。
等级(Level):这部分注明了包含该超魔咒字的咒字法术的最低等级标准。低于该等级的法术无法应该用此超魔咒字。
描述(Description):这个段落会描述这个超魔咒字调整了什么,并且如何改变咒字法术。

增强(Boost)
等级 0
此超魔咒字使一个效果或目标咒字启用其“增强”的效果。有些“增强”效果会提升效果或目标咒字的等级,并必须能在总咒字法术等级足够高到适用新等级时使用。如果一个咒字有多种增强选择,施法者能选择用哪一个(但不能选则多于一个)。此超魔咒字能对一个咒字法术施加多次 - 一次给目标咒字,一次给每个效果咒字。(不能在一个效果咒字上使用多次 - 译者注)

仔细(Careful)
等级 1
带有此超魔咒字的咒字法术不需要姿势成份。

增远(Distant)
等级 0
此超魔咒字增加咒字法术的距离,取决于其目标咒字。近距成为中距(100尺+10尺/等级)中距成为远距(400尺+40尺/等级)。此咒字对带有短距和中距之外的目标咒字没有效果。

无敌(Irresistible)
等级 5
带有此超魔咒字的咒字法术之目标必须骰两次豁免骰并取较差的结果。此超魔咒字将咒字法术中所有允许豁免的效果咒字之等级提高2级。

延长(Lengthy)
等级 0
带有此超魔咒字的咒字法术持续时间加倍。此超魔咒字对持续时间为立即的效果咒字没有效果。此超魔咒字的效果不会与法术延时(Extend Spell)专长叠加。

实型(Manifestation)
等级 4
此超魔咒字改变咒字法术中效果咒字所用的豁免骰类型。如果某个效果咒字需要意志检定,则改为需要强韧检定。此改变不影响一个成功的检定是否无视,减轻其效果,或受到其他效果;它只改变需要骰的豁免类型。

曲心(Mind Warp)
等级 4
此超魔咒字改变咒字法术中效果咒字所用的豁免骰类型。如果某个效果咒字需要强韧检定,则改为需要意志检定。此改变不影响一个成功的检定是否无视,减轻其效果,或受到其他效果;它只改变需要骰的豁免类型。

穿透(Penetrating)
等级 5
带有此超魔咒字的咒字法术的施法者骰两次来对抗目标带有的任何法术抗力,并取较好的结果。此超魔咒字将咒字法术中所有效果咒字的等级提高1级。此超魔咒字可影响一个目标咒字或一个效果咒字。

安静(Quiet)
等级 1
带有此超魔咒字的咒字法术不需要语言成份。此超魔咒字可影响一个目标或一个效果咒字。

简单(Simple)
等级 1
带有此超魔咒字的咒字法术不需要材料成份。此超魔咒字可影响一个目标或一个效果咒字

剧透 -   :
Meta Words
These words specifically modify other word elements. Meta words use the following format.
Name: This is the name of the meta word.
Level: This line lists the minimum level of a wordspell that can contain this meta word. Spells of a lower level cannot use this meta word.
Description: This paragraph describes what the meta word modifies and how it changes the wordspell.

Boost
Level 0
This meta word allows an effect or target word to use its boosted description. Some boosted descriptions increase the level of the effect word or target word, and can only be used if the wordspell is of a high enough level to accommodate the new level. If a word has more than one boosted description, the caster can choose which to use (but never more than one per word). This meta word can be applied to a spell multiple times—once to the target word and once for each effect word.

Careful
Level 1
A wordspell with this meta word does not require a somatic component.

Distant
Level 0
This word increases a wordspell's range, as determined by its target word. If the word has a close range, it increases to medium (100 ft. + 10 ft./level). If the word has a medium range, it increases to long (400 ft. + 40 ft./level). This word has no effect on target words with a range other than close or medium.

Irresistible
Level 5
Targets of a wordspell with this meta word must roll their saving throws twice and take the worse result. This meta word increases the level of all the effect words in the wordspell that allow a saving throw by two levels.

Lengthy
Level 0
A wordspell with this meta word doubles its duration. This meta word has no affect on effect words with a duration of instantaneous. The effect of this word does not stack with the effect of the Extend Spell feat.

Manifestation
Level 4
This word changes the saving throw type of certain effect words used in this spell. If the effect word requires a Will saving throw, it instead requires a Fortitude saving throw. This change does not affect whether or not a successful save negates the effect, reduces it, or has some other effect; it simply alters the type of saving throw required.

Mind Warp
Level 4
This word changes the saving throw type of certain effect words used in this spell. If the effect word requires a Fortitude saving throw, it instead requires a Will saving throw. This change does not affect whether or not a successful save negates the effect, reduces it, or has some other effect; it simply alters the type of saving throw required.

Penetrating
Level 5
The caster of a wordspell containing this meta word can roll twice to overcome any spell resistance the targets might possess, taking the better result. This meta word increases the level of all of the effect words in the spell that allow for spell resistance by one level. It can modify a target word or an effect word.

Quiet
Level 1
A wordspell with this meta word does not require a verbal component. This meta word can modify a target word or an effect word.

Simple
Level 1
A wordspell with this meta word does not require a material component. This meta word can modify a target word or an effect word.
« 上次编辑: 2013-05-09, 周四 02:28:00 由 四月奈奈子 »

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« 回帖 #9 于: 2013-05-09, 周四 01:45:43 »
目标咒字(Target Words)
目标咒字用于确立法术以何种方式圈定目标。有的效果咒字会限定咒字法术中所能够使用的目标咒字的类型。一个咒字法术只能有一个目标咒字。目标咒字使用后述格式。

名称(Name):这是目标咒字的名称。它被用于组成咒字法术标题的一部分。
等级(Level):这部分注明了包含该目标咒字的咒字法术的最低等级标准。
范围(Range):这部分描述了包含该目标咒字的咒字法术的范围。
目标(Target):本部分描述了咒字法术如何使用这个目标咒字确定其目标或效果的区域。这可能需要通过施法者选择目标,或者选定一片区域受到效果的影响,在这种情况下,所有在区域内的生物自动成为法术的目标。它也能创造没有特定目标的效果,而仅是让将效果咒字占据所列出的位置。
增强(Boost):如果目标咒字能够被增强超魔咒字强化,那么强化的效果被列在这部分。更多的细节请见超魔咒字的部分。

个人(Personal)
等级 0
范围:无
目标:包含此目标咒字的法术仅影响施法者。限制与此目标咒字组合的效果咒字可以和其他效果咒字组合,但是无论是否有其他可能的目标,施法者都是唯一的目标。

选择(Selected)
等级 0
范围:近距(25尺+5尺/2CL)
目标:包含此目标咒字的法术影响范围中的一个单一目标,如果咒字法术造成能量伤害,此咒字产生一道需要远程接触攻击的射线,或是被用作一次近战接触攻击(由施法者在施法时决定)。如果它被用作近战接触攻击并失手,施法者可以保持能量并在下次攻击中再次尝试。
增强:咒字影响最多1个目标每施法者等级,且不能有两个目标之间超过30尺远。距离增加为中距(100尺+10尺/等级)。如果咒字法术造成能量伤害,施法者必须做为每个目标分别做射线攻击(不能作为近战接触)。此增强目标咒字将法术中的所有效果咒字等级提高3级。

墙(Barrier)
等级 3
范围:近距(25尺+5尺/2CL)
目标:包含此目标咒字的的法术制造一个可视的墙体,每施法者等级10尺长,10尺高。接触或穿过墙体的生物受到法术效果的影响。除非特殊注明,墙体不阻挡穿过的生物。在法术施展时占用目标区域的生物受到法术效果的影响。墙体宽1尺,必须和稳固表面连接,且在创造时必须为笔直。
增强:墙体每施法者等级变为20尺长,20尺高。墙体能被塑造为任何形状,但是必须仍然保持垂直表面。

爆发(Burst)
等级 1
范围:近距(25尺+5尺/2CL)
目标:包含此目标咒字的法术影响10尺半径区域中的所有目标。有些使用爆发咒字的效果咒字产生发散物,占用同样的爆发区域。这些效果咒字通常有较长的持续时间,并且在创造后不能移动。他们会被用括号在爆发效果限制后注上“发散”。
增强:法术影响所有20尺半径的爆发区域。距离增加为中距(100尺+10尺/CL)。增强此咒字将它的等级提高2。(爆发是一个1级目标咒字,如此增强后将它的等级增加为3-这不增加咒字法术的整体等级,仅意味着你能将如此增强过的爆发咒字与3级或更高的效果咒字组合。)
增强:法术影响所有40尺半径的爆发区域。距离增加为远距(400尺+40尺/CL)。增强此咒字将它的等级提高4。

锥(Cone)
等级 0
范围:10尺
目标:包含此目标咒字的法术影响所有锥行范围内的生物。
增强:距离增加为20尺。增强此咒字将它的等级提高2。
增强:增强:距离增加为40尺。增强此咒字将它的等级提高4。

线(Line)
等级 1
范围:20尺
目标:包含此目标咒字的法术影响20尺线上的所有目标。
增强:距离增加为60尺。增强此咒字将它的等级提高1。
增强:距离增加为120尺。增强此咒字将它的等级提高2。

剧透 -   :
Target Words
Target words establish the way in which a spell determines its targets. Some effect words restrict the type of target words that can be used in wordspells that contain them. A wordspell contains only one target word. Target words use the following format.

Name: This is the name of the target word. It is used as part of the wordspell's complete title.
Level: This line lists the minimum level for a wordspell containing this target word.
Range: This line describes the range of a wordspell containing this target word.
Target: This paragraph describes how a wordspell using this target word determines its targets or area of effect. This could be a selection of targets by the caster or the creation of an area of effect, in which case all the creatures in the area are automatically targets of the spell. It might also create an effect that has no specific targets, instead just causing the effect word to occupy the listed space.
Boost: If the target word can be boosted by the boost meta word, the effects are listed here. See the meta word section for more details.

Personal
Level 0
Range no range
A wordspell with this target word only affects the caster. Effect words that are restricted to this word can be combined with other effect words, but the caster is the only target, regardless of other target possibilities.

Selected
Level 0
Range close (25 ft. + 5 ft./2 levels)
A wordspell with this target word affects a single target within range. If the wordspell deals energy damage, this word creates a ray that requires a ranged touch attack to hit, or it can be used as a melee touch attack with no range (decided by the wordcaster when the wordspell is cast). If it is used as a melee touch attack and the attack misses, the wordcaster can hold the charge and try again with subsequent attacks.
Boost: Instead of one target, the wordspell affects up to one target per caster level, no two of which can be more than 30 feet apart. The range increases to medium (100 ft. + 10 ft./level). If used with an effect word that deals energy damage, the wordcaster must make multiple ray attacks for each target (they cannot be made as melee touch attacks). This boosted target word increases the level of all the effect words in the spell by 3 levels.

Barrier
Level 3
Range close (25 ft. + 5 ft./2 levels)
A wordspell with this target word creates a visible barrier that is 10 feet long per caster level and 10 feet high. Creatures touching or passing through the barrier are subject to the spell's effect. The barrier does not hinder creatures passing through it unless noted in the spell effect. Creatures occupying the space of the barrier when it forms are subject to the spell's effect. The wall is 1 foot wide and must be anchored on a solid surface. The wall must be straight when formed.
Boost: The wall is 20 feet long per caster level and up to 20 feet high. The wall can take on any shape desired by the caster, but it must remain a vertical surface.

Burst
Level 1
Range close (25 ft. + 5 ft./2 levels)
A wordspell with this target word affects everything it catches in a 10-foot-radius burst. Some effect words that use the burst target word are instead emanations, taking up the same area as the burst. These effect words typically have a longer duration and cannot be moved once created. They are noted by the word “emanation” in parentheses after the burst target restriction.
Boost: The spell affects everything in a 20-foot-radius burst. Its range increases to medium (100 ft. + 10 ft./level). Boosting this target word increases its level by 2.
Boost: The spell affects everything in a 40-foot-radius burst. Its range increases to long (400 ft. + 40 ft./level). Boosting this target word increases its level by 4.

Cone
Level 0
Range 10 ft.
A wordspell with this target word affects everything in a cone-shaped burst.
Boost: The range increases to 20 feet. Boosting this target word increases its level by 2.
Boost: The range increases to 40 feet. Boosting this target word increases its level by 4.

Line
Level 1
Range 20 ft.
A wordspells with this target word affects everything in a 20-foot line.
Boost: The range increases to 60 feet. Boosting this target word increases its level by 1.
Boost: The range increases to 120 feet. Boosting this target word increases its level by 2.
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