作者 主题: 【暗影狂奔第五版核心规则书翻译】魔法 – 魔法装备(试剂REAGENTS,法器FOCI)316-320  (阅读 10406 次)

副标题: 主译:giligilipony;以方便速查,1L为每种魔法装备的购表,并且包含了CRB,魔法装备p.416的翻译,正文从2L开始

离线 马非鱼

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魔法装备MAGICAL EQUIPMENT
魔法补给和法术公式在魔法章节(p.316)有描述。
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Magical Supplies and Spell Formulae are described in Magic, p. 316

译注1:法术公式的相关详述其实是在p.299
译注2:以下表格为一系列相关表格的整合,如有需要请配合原文食用


离线 马非鱼

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试剂REAGENTS
法力在这个世界穿流而过,并像海床上的沉积物一样聚集在物体上。如同魔法世界本身,在这些物体里面的法力像月亮一样有时满盈有时亏缺。如果这类物体在一个合适的时间被一个经验丰富的人找到并收集起来,那么它们就会成为试剂。和星界一样,试剂对于污染和情感十分敏感,这使得在很多地区本来就不容易采集的试剂变得更加难以取得。试剂拥有较高的天然法力浓度。
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Mana flows through the world and collects on objects like sediment on a seabed. Like the magical world itself, the mana in these objects waxes and wanes. If such objects are found and harvested at the right time by a skilled person, they become reagents. Reagents are sensitive to pollution and emotion, just like the astral plane, which makes the challenging task of harvesting reagents even more difficult in many areas. Reagents have a higher inherent concentration.

相较于普通的物体,试剂具有更高的天然法力浓度,但在其他方面它们和物质界的普通物体并没有什么两样。试剂的能量由奥利哈钢(orichalcum)的重量(以打兰为单位)来衡量,或者简单的以打兰来衡量,用奥利哈钢的重量来比较魔法材料所含有能量不是很精确,但十分有用。奥利哈钢被认为是最为纯净的试剂,这种金属是完美的法力导体。一个拥有等同于一打兰奥利哈刚拥有能量的试剂通常都会重于1.77克,但它们也不会太大,重量一般也小于5克(也就是小于一颗手枪子弹的重量)。这意味着一个只有25克重的物体却可能是一个5打兰的试剂。
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Reagents have a higher inherent concentration of mana than normal substances, but they are otherwise identical to their mundane counterparts. The power of a set of reagents is measured in drams of orichalcum, or simply drams, an imprecise but useful comparison to the power in the magical material known as orichalcum. Orichalcum is the purest reagent known, chunks of metal that are perfect mana conduits. A reagent that is worth a single dram of orichalcum usually weighs more than the traditional 1.77 grams, but is usually still fairly small and tends to weigh less than 5 grams (less than the weight of a pistol bullet). This means that a single object as light as 25 grams can be worth 5 drams of reagents.

试剂可以是任何形态的。奥利哈钢可以通过炼金被制造出来,但这是一个漫长的过程,我们会在一本单独的书里面详细描述。自然,不同的流派有各自制造试剂的方法。赫尔墨斯学派的施法者偏好矿物、纯净元素、老旧饰品,以及原石(virgin ores)。萨满们则喜欢动植物的部位、被自然抛光的石头,还有小而精制的手工制品。一个拉斯塔法利教徒很有可能在来自于街头音乐家的盒子的一枚硬币中找到魔强度量,而一个专精法师会去寻找那些在特定月相时被采集的自然物体。
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Reagents come in all types and forms. Orichalcum can be created through Alchemy, but it’s a lengthy process that will be covered in a separate book. Naturally occurring reagents vary by tradition. Hermetic magicians prefer minerals, pure elements, old trinkets, and virgin ores. Shamans favor parts of plants and animals, naturally polished rocks, and small, intricately crafted handmade items. A Rastafarian might be able to find magic in a coin from a street musician’s instrument case, while an aspected magician might seek natural items that are harvested under a certain moon.

试剂出乎意料的普遍,但并不是所有的试剂都能被每个流派所使用。对于赫尔墨斯流派的施法者而言,一块丹砂可以说是十分珍贵,而在一个萨满的眼中它一钱不值。同样的,萨满的一束羽毛也很难引起其他施法者的兴趣。总的来说,一个流派的试剂在其他流派的施法者手中只能发挥出一半的功效。所以对于那些不精通魔法物品买卖这项精妙艺术的人来说,交易试剂成了一个十分棘手的问题。
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Reagents are surprisingly common, but not all reagents can be used by every tradition. The cube of cinnabar that the hermetic magician values is useless to a shaman, just as the shaman’s bundle of feathers is of little interest to the magician. Generally speaking, the reagents from one tradition only work at half strength to magicians of other traditions. This makes trading in reagents a tricky proposition to anyone not versed in the fine art of talismongering.

试剂几乎和法力本身一样多样化。当你消耗一个试剂时,储存在其中的法力也会消散,这意味着即使它的物理形态还保留完整,它也将不再是一个试剂。以下是试剂多种用途的一些简要描述。
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Reagents are almost as versatile as mana itself. When you spend a reagent, the mana it stores dissipates, which means it ceases to be a reagent, even if its physical form remains intact. Here’s a quick rundown of the many uses of reagents.

炼金制剂Alchemical Preparations:在制作制剂时,你可以使用试剂来决定炼金的上限。被消耗试剂的打兰量将会代替法术的强度成为制剂的上限。
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Alchemical Preparations: You can spend reagents to set the limit for Alchemy when making a preparation. Rather than the spell’s Force, the limit becomes the number of drams spent on the limit.

炼成Artificing:你需要使用试剂来制造法器。
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Artificing: You need to spend reagents to create foci.

驱散Banishing:你可以消耗试剂来决定驱散的上限。被消耗试剂的打兰将会代替你的星界极限成为驱散的上限。你可以消耗试剂去改变驱散的上限。
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Banishing: You can spend reagents to set the limit for Banishing. Rather than your Astral limit, the limit becomes the number of drams of reagents spent. You can spend reagents to change the limit for Banishing.

束缚Binding:你必须要使用试剂去束缚一个精魂。
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Binding: You have to spend reagents in order to bind a spirit.

法术反制Counterspelling:你可以消耗试剂来决定法术反制的上限。被消耗试剂的打兰将会代替你的星界极限成为法术反制的上限。
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Counterspelling: You can spend reagents to set the limit for Counterspelling. Rather than your Astral limit, the limit becomes the number of drams of reagents spent.

分解Disjoining:你可以消耗试剂来决定炼金分解的上限。被消耗试剂的打兰将会代替你的星界极限成为炼金分解的上限。
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Disjoining: You can spend reagents to set the limit for disjoining. Rather than your Astral limit, the limit becomes the number of drams of reagents spent.

仪式施法Ritual Spellcasting:作为仪式施法必需的一部分,你可以消耗试剂来抵消在仪式施法中出现的耗竭(参见仪式施法,p.295)。
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Ritual Spellcasting: As part of the offering step, you can spend reagents to offset Drain in Ritual Spellcasting (see Ritual Spellcasting, p. 295).

施法Spellcasting:如果必要,你可以消耗试剂来决定你法术施法的上限。被消耗试剂的打兰将会代替法术的强度成为法术施法的上限。
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Spellcasting: In a pinch, you can spend reagents to set the limit for Spellcasting. Rather than using the spell’s Force as the limit, use the number of drams of reagents spent.

召唤Summoning:你可以消耗试剂来决定召唤的上限。被消耗试剂将代替精魂的强度成为召唤的上限。
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Summoning: You can spend reagents to set the limit for Summoning. Rather than the spirit’s Force, the limit becomes the number of drams of reagents spent.

临时魔法帐篷Temporary Magical Lodge:你可以通过消耗打兰数等同于帐篷强度的试剂来建造一个临时魔法帐篷。这个帐篷的建造将会消耗掉每强度等级一小时的时间。这个帐篷在建成之后将保持效力,直到下一次到来的日出或者日落。
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Temporary Magical Lodge: You can create a temporary magical lodge by spending a number of drams of reagents equal to Force of the lodge. The lodge takes one hour per point of Force to create and thereafter lasts until sunrise or sunset, whichever comes first.


采集试剂HARVESTING REAGENTS
想要获取属于你流派的试剂,最简单的方式便是花钱去买。你可以在当地的魔法小贩以每打兰20星元的价格买到试剂。如果你精通炼金,你就可以跳过中间商直接去采集试剂——以下就是怎么做的。
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The easiest way to get reagents of your own tradition is to buy them. Your local talismonger can sell them to you at 20 nuyen per dram. If you are versed in Alchemy, you can collect them yourself and cut out the middleman—here’s how.

首先,你最好处在和你流派相合的环境中;这样的环境已经在你的流派介绍中列出。当然你也不是必须要到正确的环境去采集试剂,但这会让你的工作变得简单一些。接下来,你必须一边使用星界感知去观察法力的流动,一边还要和物质界保持互动。在你用一整个小时去寻找试剂后,作一个 炼金+魔法[精神]检定。如果你处在和你流派相合的环境中,上述检定中每2成功就能收集到1打兰的试剂;如果你并未处在这样的环境中,那么每4成功才能收集到1打兰的试剂。
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First, it’s best if you’re in an environment suited to your tradition; such environments are listed in the description of your tradition. It is not necessary to be in the right place to gather reagents, but it makes the job easier. Next, you must be using Astral Perception to watch the flow of mana while still interacting with the physical world. After you have spent a full hour searching for reagents, make an Alchemy + Magic [Mental] test. You gather one dram of reagents for every 2 hits on this test if you’re working in an area suited to your tradition, one dram every 4 hits if you’re not.

也有这样的情况,一次暗影狂奔行动给你提供了一个收集试剂的环境——打个比方说,在杀了一条龙以后——你可以试着去收集你所能收集的。如同普通的收集过程一样,你仍然需要消耗一小时(在龙的胆里面寻找,如果我们还在我刚提到的例子里面)来看看还有什么是能够被利用的,然后做一个炼金+魔法[精神]检定,收割成果。
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If there is an occasion where shadowrunning leaves you in the position to gather reagents—after, say, killing a dragon—you can try to gather what you can. You still have to spend an hour, same as normal (rummaging around in the dragon’s guts, if we’re staying with the example) to see what can be salvaged, then make the Alchemy + Magic [Mental] test and harvest what you can.

采集试剂之后,在一段时间内你无法再次在该地区进行采集。每采集一打兰的试剂就能使一片区域(大约一公顷)在两天之内不能再被用于采集试剂。这可以成为一个非常严重的问题,施法者和魔法小贩将会为了一块草皮而大打出手。
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Gathering reagents taps out a location for a period of time. For every dram of reagents harvested, it takes two days for the area (roughly a hectare) to be viable for harvesting reagents again. This can be particularly problematic when magicians and talismongers fight over the same turf.

离线 马非鱼

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魔法 – 魔法装备(试剂REAGENTS)边栏 317-318
« 回帖 #2 于: 2017-03-05, 周日 20:33:09 »
引用
泛位面THE METAPLANES
泛位面——也被称之为上层,下层,外层,或者直接就是“位面”——如同居住在其中的精魂一样难以理解。泛位面的形貌如同法师们的流派一样多样化。一些认为那只有一个巨大的位面,像是具有不同区域的星界位面一样。其他认为其实是有着无数的泛位面,每一个都如同想出它们的法师那般独一无二。无论如何,对于泛人类所知道的每一种精魂,都有只要一个泛位面是与其相关联的。
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The metaplanes, also known as upper, lower, outer, or simply “the planes” are as enigmatic as the spirits that reside there. The envisioned appearance of the metaplanes is as diverse as the traditions of magicians. Some say there’s just one large plane, like the astral plane with different regions. Others say there’s an infinite number of metaplanes, each as unique as the magician who thought of it. In any case, for each type of spirit known to metahumanity, there is at least one metaplane associated with it.

去泛位面游历就是进入了那些与我们现实截然不同的界域,它们的规则和统治者通常都是无人性,不可预知,和古怪的。星界旅者以及记录了成千上万的泛位面界域(metaplanar realms),但是每年都会有新的发现。如果玩家被派往了一个泛位面探索(metaplanar quest),GM可以使位面以一个古怪并且令人不安的方式,谲异于现实。像是不遵循物理法则的古怪环境,与有着迥异欲求和动机的非人类居民。泛位面应该是出乎所料,让玩家不知所措,但是依然具有乐趣的。
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Travel to the metaplanes involves entering realms very different from our own reality, with rules and rulers who are inhuman, unpredictable, and eccentric. Astral travelers have documented a myriad of metaplanar realms, and more are discovered with each passing year. If they send their players on a metaplanar quest, gamemasters should feel free to make the planes different than reality in odd and disturbing ways. The surroundings are odd and not bound by normal physical laws, and the populations of the metaplanes are not human and are not bound by normal human desires and motivations. The metaplanes should be surprising, keeping players off-balance but entertained.

门之住民DWELLER ON THE THRESHOLD
在星界-界域与泛位面之间,存在着被称之为门之住民的实体。门之住民,根据某些说法,只是法师的潜意识罢了,等着挑战他对自我的认知(如果你喜欢的话,你也可以称之为自我完善)。其他人则认为门之住民是一个远超法师所探明的高等精魂,它守护着泛位面和凡界(material plane)的边界。在很多情况中,门之住民都会对想要在泛位面旅行的法师提出精神上或者肉体上的挑战。GM应该安排一次考验玩家强项和弱点的挑战,这可以是一场简单直接的战斗,也可以是一次漫长而复杂的探求(quest)。
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Between the Astral realm and the metaplanes exists the entity known as The Dweller on the Threshold. The Dweller on the Threshold, according to some, is nothing more than the subconscious of the magician, waiting to challenge him in his understanding of himself (a self-evaluation, if you will). Others contend that the Dweller is a greater spirit than any magician has ever fathomed who guards the divide between the metaplanes and the material plane. In any case, the Dweller challenges any magician who wishes to travel the metaplanes with some mental or physical challenge. The gamemaster should devise a challenge, which can be as simple as an immediate combat or as complicated as a long quest, that tests the players’ strengths and weaknesses.

引用
摧毁法力屏障:直断其源BREAKING MANA BARRIERS: GOING TO THE SOURCE
另一个破坏魔力屏障的暴力选项是破坏屏障的基础。魔法帐篷可以被破坏或者烧毁,仪式锚(ritual anchors)可以被撕毁或者移走,甚至维持着法力屏障的施法者都可以被作倒。无论如何,屏障的制作者都能感受到屏障被破坏了(尤其是当你直接做掉那个法师的时候)
译注:哈,哈,哈(棒读
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Another violent option for breaking through mana barriers is to destroy the basis for the barrier. Magical lodges can be broken up or burned, ritual anchors can be torn up or moved, and spellcasters who are sustaining a mana barrier spell can be whacked. In these cases, the barrier’s creator feels the barrier going down (especially true in the case of geeking a magician).

引用
案例EXAMPLE
艾比·尤基纳在老铁路边采集着试剂。她找到了那么一小块地方,那里刚好没有被新铺的沥青复盖,裸露出了铁轨边上的砂石,法力欢快的从其上流淌而过。她的魔法属性为5,炼金技能为5,并且她的精神界限为7。她骰出了3个成功;这意味着在一个小时后,她顶多只能找到一个一块破石头是可以被当做试剂的。如果她想找更多的话,那就只能等到两天后再回来了。
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Abbi Kadabra is doing a little shopping for reagents along an old railway. She finds a spot where
the newer asphalt ends, exposing the old gravel near the rails and mana flows smoothly. Her Magic Rating is 5, her Alchemy skill is 5, and she has a Mental limit of 7. She rolls three successes; this means that after an hour, she unfortunately finds only 1 worn stone that has become useful as a reagent. She’ll have to come back in 2 days to try and find some more.

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法器FOCI
法器可不是那些因为沾染上了些许法力而获得奇特效力的凡物(译注,这是在和试剂以及炼金品比较)。当法器被激活时,它那被特别设计的星界结构能够聚集魔法能量,这使得与该法器联结的法师能够利用它来完成与魔法相关的特定工作。法器的实体形态各不相同——手镯,护身符,皮带,魔杖,手杖,棍棒,杯子,瓶盖,匕首,帽子,扁酒壶,钢笔等等,尽管大部分时候这些法器的实体形态不过是反映了它们制造者的习惯罢了。法器有着一个强度等级来计算他们所蕴含的能量。
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Foci (singular: focus) are more than mundane items with a dusting of mana to give them potency. They are astral constructs embedded within physical objects. When active the design of the astral construct pools mana energy so that the magician it is bonded to can draw upon it for a specific magical task. The physical form of a focus varies—bracelets, amulets, belts, wands, walking sticks, staves, cups, bottle caps, daggers, hats, hip flasks, pens, and so on and so forth—although most of the time a focus reflects the tradition of its maker. Foci have a Force rating that measures their power.

在你与法器联结之前,你都不能使用它(当然如果你不是觉醒者的话,你甚至连与法器联结都无法做到)。联结所耗的业力(karma)对于每一种法器都是不同的,如表。与一个法器联结将会消耗你每强度等级一小时的时间,这些时间将用于对着法器冥想并且同步你和法器的星界印记(astral signature)。只要你耗费了所需的时间和业力,你就可以使用法器中的能量。一个法器同时只能与一个人联结——同调的过程会破坏法器和前任拥有者之间的联系(如果它有前拥有者的话)。
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You can’t use a focus unless you’ve bonded it to yourself (and you can’t bond foci unless you’re Awakened). The amount of Karma required to bond a focus is different for each focus, listed on the Focus Table. Bonding a focus takes an hour per Force of the focus, spent contemplating the object and synchronizing its astral signature to yours. Once you’ve spent the Karma and the time, the focus’s power is available to you. A focus can only be bound to one person at a time—the bonding process breaks the bond with the focus’s previous owner (if it had one).

每种法器都有自己独有的能力(详述在下文的法器种类中)。你必须激活法器才能使用它们的能力。激活法器是一个简单动作(Simple Action)。为了使一个法器保持激活状态,这个法器必须为施法者所有(被穿着、被携带着、被手握或者是被装在口袋里等等)。同样的,当你失去意识的时候,你的法器也会随之失效。当你失去对法器的所有权时,它将会自动失效,并且在你重新拿回法器且激活它之前,你会失去该法器带给你的所有好处。你可以在任何时候冻结你法器的效果。
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Each focus has a specific power (described under Focus Types) and must be active for you to use it. Activating a focus is a Simple Action. For a focus to remain active, it must be in the possession of the magician (worn, carried, hand-held, in a pocket or pouch, etc). Likewise, if you lose consciousness your foci deactivate. If you lose possession of a focus, it automatically deactivates and you lose all its benefits until you recover it and activate it again. You can deactivate a focus at any time.

所有法器都具有星界可见的灵光,并带有你的星界印记。当激活时,它也会具有自己的星界形态。如果你使用了星界投影,你也会带着你所拥有全部已激活法器的星界形态。假如你在你投影时冻结你的法器,该法器的星界形态将会消失,你必须回到你的身体中才能重新激活它。
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All foci have auras that are visible from astral space and carry your astral signature (p. 312). While activated, a focus also has an astral form. If you use astral projection, you also carry the astral form of any active foci you have. If you deactivate a focus while you’re projecting, its astral form disappears and you’ll need to go back to your body to reactivate it.

与你联结的法器数量不能超过你的魔法属性,并且所有与你联结的法器的最大强度不能超过你魔法×5。无论你与多少法器联结,同时只有一个法器能添加他的强度值到检定骰池中。
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You can’t bond more foci than your Magic attribute, and the maximum Force of all your bonded foci can’t exceed your Magic x 5. Regardless of the number of bonded foci you have, only one focus may add its Force to a dice pool for any given test.

引用
法器成瘾FOCUS ADDICTION
如果你太依靠法器所给予的力量,你可以会对他们形成精神上乃至灵魂上的依赖(滥用物质和成瘾,p. 413)。通常而言,它不会真的那么危险,只要同时激活的法器总强度不要高于你的魔法属性。如果你真的被迷住了,你可以发现你需要联结更多更强劲的法器,或者难以将它们冻结。在更严重的情况中,离开法器可以会使你从心理上无法使用魔法。
(译注:这相当于是从RP上限制法器的使用,也是需要遵从的RP之一,不要不服)
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If you rely too much on the power granted by foci, you might form a mental and spiritual dependence on them (Substance Abuse and Addiction p. 413). Typically, it’s not a danger as long
as the total Force of your active foci isn’t greater than your Magic rating. If you do get hooked, you might find you need to bond more powerful foci, or have trouble deactivating them. In more severe cases, you might become psychologically unable to practice magic without a focus.

离线 马非鱼

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法器种类FOCUS TYPES
一共有七种类型的法器:炼术、超魔、威能、气、法术、精魂和武装。同类型的法器具有相同的消耗,但他们不一定有相同的效果。
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There are seven categories of foci: Enchanting, Metamagic, Power, Qi, Spell, Spirit, and Weapon. Foci have the same cost as other foci in their category, but they don’t all have the same effect.


炼术法器Enchanting foci
炼金法器Alchemical focus:炼金法器能将个数等同于自己强度的骰子加入任何炼金检定的骰池。
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Alchemical focus: An alchemical focus adds its Force in dice to any Alchemical skill tests.

分解法器Disenchanting focus:当分解法器和其他奇物接触时,施法者可以将个数等同于分解法器强度的骰子加入分解检定的骰池。
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Disenchanting focus: When a disenchanting focus is in contact with another artifact, the magician can add dice equal to its Force to the Disenchanting Test.

超魔法器Metamagic foci
超魔法器属于高等法器,它能为启蒙者(initiates)与他们所习得的高阶魔法提供支持。在使用特定的超魔时,超魔法器添加它们的强度等级到法师的启蒙等级上。
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Metamagic foci are advanced type foci designed to support initiates and the higher forms of magic they’ve learned. Metamagic foci add their force to the magician’s initiate grade when using specific metamagics.

专注法器Centering focus:当使用专注-超魔在耗竭抵抗检定时,专注法器将他的强度加到法师的启蒙等级上。
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Centering focus: A centering focus adds its Force to the magician’s initiate grade when he uses the centering metamagic on Drain Resistance Tests.

灵活印记法器Flexible signature focus:当提高观察者的灵视检定阈值时,灵活印记法器能将自己的强度加到你的启蒙等级上。
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Flexible signature focus: A flexible signature focus adds its Force to your grade when increasing the threshold of observers’ Assensing Tests.

伪装法器Masking focus:在对抗其他人的灵视检定时,伪装法器能将个数等同于自己强度等级的骰子加入你的骰池。它不能增加你可以伪装的同调法器数量。
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Masking focus: When resisting someone else’s Assensing Test, add the Force of this focus to your dice pool. It does not increase the number of bonded foci you can mask.

塑法法器Spell shaping focus:在决定你法术的可塑性时,你的魔法等级会被视同获得了等同于此法器强度的提升。
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Spell shaping focus: Treat your Magic rating as if it was increased by the Force of this focus when determining how much you can shape your spells.

威能法器Power foci
威能法器正如它的名字,是一种可以暂时提升你有效魔法等级的强力法器。这意味着它能增加你巫术、咒术、炼术的检定骰池,甚至是其他任何其他与魔法关联的检定骰池。威能法器的实体形态可以是任意的,但出于某种原因,戒指和护身符的形态特别受欢迎。
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Power foci live up to their name. They are very powerful foci that temporarily increase your effective Magic rating. That means they add to your Sorcery, Conjuring, and Enchanting dice pools, along with any other test where Magic is involved. Power foci can take any form, but for some reason, rings and amulets are quite popular.

气-法器Qi foci
气-法器只能被修士所使用。它们能引导法力进入到你的异能能力(adept powers)中。气-法器可以是一件物品,就像其他的法器一样,但它也可以作为人体改造(body modification)来发挥作用,比如纹身、仪式性伤口或者穿孔。每个法器都对应着一个特定等级的特定异能,当法器被激活时,你可以获得其中所蕴含的异能;如果你已经拥有此异能,那么在你的原有异能等级上增加该法器的等级(这是如果该异能有等级的话;如果没有,你将得不到任何好处)。法器的强度相当于其蕴含异能所消耗的能力点(power point)×4。即是说,一个等级1的能力提升(徒手打击)气-法器是一个强度2的法器;而一个等级1的反射增强法器为强度6,如果你点这个异能的话。如果你点了,那么就是强度4。
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Qi (pronounced “chee”) foci only work for adepts. They channel mana into your adept powers. A qi focus can be an object, like other foci, but it can also be worked into a body modification, like tattoos, ritual scarring, and piercings. Each focus is specific to a single adept power at a specific level. While the focus is active, you get the power contained in it, or if you already have the power the focus’s levels are added to your own (if it’s a power with levels, that is; otherwise there’s no benefit for you). The Force of the focus must be four times the Power Point cost of the power it holds, so a Level 1 Improved Ability (Unarmed Combat) qi focus is a Force 2 focus, while a Level 1 Improved Reflexes focus is Force 6 if you do not have Power Point of your own in the power, or Force 4 if you already have levels of your own.

引述: 边栏
气-法器:扬特拉纹身QI FOCI: YANTRA TATTOOS
这里是一些气-法器的例子,它们来自谭崔流派。这些扬特拉纹身在年轻修士(adepts)中相当流行,一方面是因为它们很有效果,一方面也因为它们很难被移除,不过更多的是因为它们看起来很叼。
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Here are a few examples of qi foci from the Tantric tradition. These yantra tattoos are quite popular among young adepts, partly because they’re effective, partly because it’s hard to remove, but mostly because they look pretty badass.

五相焚天Panchamukhee (five Deva faces):那五张脸组成一个圈以护其主,抵御疾病和危险。这使此法器相当合适自然免疫。
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Panchamukhee (five Deva faces): The five faces are arranged in a circle to ward off illness and danger, making this focus perfect for Natural Immunity.

五条经文Ha Taew (five rows):这个增强精度法器通常会被纹在左肩胛的对应位置。每条经文都带着各自对成功和运势的祝福。
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Ha Taew (five rows): This Enhanced Accuracy focus is usually tattooed on the left shoulder blade. Each of the five lines relates to a different blessing for success and good luck.

九塔大经Kao yord (nine spires):这个提升体质的气-法器通常会被纹于背部两肩之间。体积和复杂度都会有所不同。
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Kao yord (nine spires): This Improved Physical Attribute (Body) qi focus is typically tattooed on the center top of the back in various sizes and levels of complexity.

八尖图Paed Tidt (eight points):表示着守卫的八尖图纹,以示宇宙的八个维度。它的整体为一个轮形,通常纹在背部中心,并且运作着异能-法术抵抗。
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Paed Tidt (eight points): Represents protection in an eight-pointed figure denoting the eight directions of the universe. It is round in shape, typically tattooed on the center of the back, and used for the Spell Resistance power.

十尖图Sip Tidt (eight points):十尖版本的八尖图,以示着从十个维度提供保护。通常用于秘法护甲。
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Sip Tidt (ten points): A ten-pointed version of Paed Tidt that protects in ten directions instead of eight. Often used for Mystic Armor

Suea (tiger):杀戮之手法器会绘制成老虎,双虎更为常见,它们会被一些经文环绕着。
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Suea (tiger): This Killing Hands focus depicts a tiger, or more often twin tigers, surrounded by script.

塔冠yord Mongkut (spired crown):这个轮状的 战斗感知 法器通常会被纹于头顶。
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yord Mongkut (spired crown): This round Combat Sense qi focus is usually tattooed on the top of the head

译注1:感兴趣的去查查呗,纹身的确挺酷酷的
译注2:留意了一下谭崔是印度的,纹身是泰国的。大概是蠢萌SR编辑,傻傻分不清吧。


离线 马非鱼

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法术法器Spell foci
法术法器能够增强你的巫术技能能力。每个法术法器在制作时被调整成五种法术或仪式类别之一(战斗、侦测、幻术、治疗和控制),而且制作完成后就不能被改变。一共有四种法术法器。
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Spell foci empower Sorcery skills. Each spell focus is attuned to one of the five category of spells or rituals (Combat, Detection, Illusion, Healing, and Manipulation) when it is created and cannot be changed. There are four types of spell foci.

法术反制Counterspelling:只要被反制的法术和法术反制法器属于同一个类别,法术反制法器就能添加等同于它强度的骰子到任何反制法术的尝试中。它也添加它的强度到你的法术防御检定的骰池上。
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Counterspelling: Counterspelling foci add dice equal to their Force to any Counterspelling attempt, as long as the countered spell is in the same category as the focus. It also adds its Force to your spell defense pool.

仪式施法Ritual Spellcasting:仪式法器能添加等同于它强度的骰子到检定骰池中(无论你是仪式主持还是参与者)。即使该仪式并非是法术仪式(spell),这个法器也能被使用,但如果这个法术仪式与该法器不属于同一类别,那么它就不能被使用。
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Ritual Spellcasting: A ritual spellcasting focus adds its Force in dice to your Ritual Spellcasting Tests (whether you’re the leader or a participant). If the ritual isn’t a spell ritual, this focus can be used, but if it’s a spell ritual of a different category than the focus, it can’t.

施法Spellcasting:只要法术和法术施法法器属于同一个类别,施法法器就能把个数等同于自己强度的骰子加入施法检定骰池中。
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Spellcasting: Spellcasting foci add their force to your Spellcasting dice pool as long as the spell is in the same category as the focus.

储法Sustaining:当你通过储法法器施放法术时,储法法器能帮你维持这个法术,让你免受维持法术带来的骰池惩罚。被储法法器所维持的法术的强度等级不能超过该法器,并且该法术必须和储法法器属于同一流派。如果一个被延时法器维持的法术被打断了,那么该法术结束,但储法法器仍然保持激活状态(以及仍然和它的拥有者保持同调),它只是没有在维持法术罢了。储法法器不能被用来维持一个法术仪式。
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Sustaining: When you cast a spell through a sustaining focus, it sustains the spell for you, letting you avoid the dice pool penalty for sustaining a spell. A spell sustained by a sustaining focus cannot have a Force greater than that of the focus, and the spell’s category must match the focus’s category. If a spell sustained by a focus is disrupted, it ends, but the focus is still active (and still bound to its owner), it’s just not sustaining a spell at the moment. A sustaining focus can’t be used to sustain a spell ritual.

精魂法器Spirit foci
精魂法器能够增强施法者的咒术能力。每个精魂法器必须适应于一个特定种类的精魂。
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Spirit foci empower a magician’s conjuring skills. Each spirit focus must be attuned to a specific type of spirit.

召唤Summoning:只要目标精魂和召唤法器的种类相同,召唤法器就能把个数等同于自己强度的骰子加入召唤检定骰池中。
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Summoning: A summoning focus adds dice equal to its Force to summoning attempts as long as the targeted spirit is in the same category as the focus.

驱散Banishing:只要目标精魂和召唤法器的种类相同,驱散法器就能把个数等同于自己强度的骰子加入驱散检定骰池中。
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Banishing: The banishing focus adds its Force to the limit of a magician’s Banishing Test as long as the target spirit is in the same category as the focus.

束缚Binding:束缚法器可以帮助施法者与精魂链接。只要目标精魂和束缚法器的类别相同,束缚法器就能把个数等同于自己强度的骰子加入法师的束缚检定中。
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Binding: A binding focus helps a magician tie a spirit to him. The focus adds its Force in dice to a magician’s Binding Test as long as the spirit is in the same category as the focus.

武装法器weapon foci
并不意外地,武装法器总有一个近战武器的形态。在你使用它时,它能使你的近战攻击被附上魔法的效果。当在物理战斗中被使用时,你的近战攻击检定能获得等同于它强度的骰池加值。当然,在战斗中,你仍然需要依赖于你的物理属性和战斗技巧,武装法器只是让你变得更有效率罢了。
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A weapon focus always has, unsurprisingly, the form of a melee weapon. It adds magical power to the melee attacks you make with it. When used in physical combat, it gives you its Force as a dice pool bonus on your melee Attack Test. You still rely on your Physical Attributes and skills in combat; the weapon focus merely makes you more effective.

武装法器同样对星界存在有效,无论你是在使用星界投影或者星界侦测。在你使用它时,你的星界战斗检定能获得等同于它强度的骰池加值,并且当你星界投影时,你也能带上它。星界战斗中,它的武器伤害于凡界(physical world)保持一致,除了你可以决定做成晕眩伤害还是物理伤害。
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A weapon focus is effective against astral forms too, whether you’re using astral perception or projection. It adds its Force to your Astral Combat Tests when you’re using it, and you can take it along while astrally projecting. The damage of the weapon in astral combat is the same as it is in the physical world, except that you can decide between Stun or Physical damage (Astral Combat, p. 315).