作者 主题: 【暗影狂奔第五版核心规则书翻译】打断矩阵的脊柱——设备与化身、矩阵侦察、识别码 p. 235-237  (阅读 6225 次)

副标题: 翻译:天命君,校对:marfish;拖了好久(望天

离线 马非鱼

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设备与化身 DEVICES AND PERSONAS
设备和化身们是矩阵中的掌权者。实际上,它们才是矩阵中负责工作的部分(主机则是在自己的内部工作,所以不算在内;但让我们先专注于主题)。此二者的区别在于,设备通常是在现实世界里工作的,而化身则在矩阵里完成自己的一切事项。
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Devices and personas are the movers and shakers in the Matrix. They’re the only icons that actually do things (except hosts, which do things internally, but let’s stay focused). The difference between the two is that devices usually do things in the real world, while personas do their thing in the Matrix.
设备DEVICES
任何一台现实中具有无线功能的设备都是一个矩阵中的设备。烤箱,电动工具,载具,枪械,消防栓,街灯,耳机,价格标签和盘存标签,门与锁,通讯链,宠物项圈,办公用品,扫雪机,恒温箱,无人机……只要它的体积放得下一块芯片,就能容纳足以使其成为一台设备的运算能力。而如果它成为了一台设备,它就已经处于矩阵之中。
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A device in the Matrix is any wireless device in the real world. Toasters, power tools, vehicles, firearms, fire hydrants, street lights, ear phones, sales and inventory tags, doors and locks, commlinks, pet collars, office equipment, snow blowers, thermostats, drones ... if it’s big enough for a microchip, it’s big enough to house enough computing power to be a device. And if it’s a device, it’s in the Matrix.
设备在矩阵中的图标规格比一个人稍小一些。它们同时具有三项等级:设备等级,和两项矩阵属性:档案处理与防火墙。对于大多数设备而言,其矩阵属性等同于其设备等级。
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Devices have a smaller-than-person-sized icon in the Matrix. They also have three ratings: a Device Rating and two of the Matrix attributes, Data Processing and Firewall. For most devices, the Matrix attributes are the same as the Device Rating.
何时设备将不再是设备?当它成为化身的时候!
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When is a device not a device? When it’s a persona!
化身 PERSONA
化身是矩阵中的“人”们。有些化身确实是现实中的人,比如连接到矩阵中并利用它的用户和黑客们。当一个人使用一台设备连接到矩阵时,设备的图标被包纳在化身的图标之内,因此直到化身跳出矩阵为止,设备的图标基本上从矩阵中消失了。同一时刻你只能运行一个化身;切换化身需要你重启你正在使用的设备和你希望令化身切换到的目标设备。
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Personas are the “people” of the Matrix. Some personas are actually people, users and hackers who are connected to and using the Matrix. When a person uses a device to connect to the Matrix, the device’s icon is subsumed by the persona’s icon, so it’s basically gone from the Matrix until the persona jacks out. You can only run one persona at a time; switching requires you to reboot both the device you’re currently on and the device to which you want to shift your persona.
有些化身是代理,它们代表自己的主人们执行着各种任务。在设备上运行的代理如同活人用户一样取代设备的图标。如果你同时运行一个代理以及你自己的化身,代理会以自己单独的化身形象出现,即使你使用的设备是同一台也是如此。
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Some personas are agents, performing tasks on behalf of their owners. Agents running alone on a device replace the device icon the same way a living user does. If you’re running an agent along with your persona, it appears with its own separate persona, even though you’re using the same device.
每个IC程序都有自己的化身。IC程序并不与设备相关联,因为它们只出现在主机内部(谢天谢地)。
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Each IC program has its own persona. IC programs are not connected to devices because they’re only found in hosts (thankfully).
超链者拥有的活体化身不与任何一台设备相关联。超链者只要意识清醒,他们的化身就在矩阵里存在,除非他们故意跳出矩阵。如果超链者编码了一个网精,那么网精也拥有自己独立的化身。
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Technomancers have a living persona not attached to any device. A technomancer’s persona exists in the Matrix as long as they’re awake, unless they deliberately jack out. When a technomancer compiles a sprite, the sprite has its own persona, too.
矩阵侦察MATRIX PERCEPTION
矩阵中有数不清的东西。汽车,搅拌机,灯光开关,广告用RFID,主机,以及一切的无线设备和/或电子产品。在你能够影响其中的某个目标之前,你必须得在图标的银河中找到你的目标;依此法找到目标的过程被称作辨识(spotting)。幸运的是,矩阵很乐意帮你找到点什么东西。
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The Matrix has a lot of stuff in it. Cars, blenders, light switches, advertising RFIDs, hosts, and everything wireless and/or electronic. You need to be able to find your target in the galaxy of icons before you can start affecting it; finding an icon this way is called spotting it. Lucky for you, the Matrix is very helpful in finding things for you.
你可以自动辨识出位于你物理位置周围100米范围内、且未静默运行的图标。无论你在矩阵内的何处位置,你的通讯链或碟板(或者活体化身)是唯一的无线信号发射源。因此这个距离是由你的物理定位决定的,而不是你正处于矩阵中的位置。超出这个距离,你就必须通过一个矩阵侦察检定(241页)来发现某个特定的图标。
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You can automatically spot the icons of devices that are not running silent within 100 meters of your physical location. No matter where you are in the Matrix, your commlink or deck (or your living persona) only has its own antenna for wireless signals, so this distance is measured from your physical location no matter where you are in the Matrix. Beyond this distance, you need to make a Matrix Perception Test (p. 241) to find a specific icon.
实际上,矩阵中的主机对于你而言是没有物理距离的。你总是可以辨识到地球上的任何一个主机而不需任何检定,除非该主机正在静默运行。
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For all intents and purposes, there is no “physical” distance to any host in the Matrix. You can always spot a host from anywhere on the planet without a test, assuming the host isn’t running silent.
你总是能掌握自己MARK的所在。所以辨识你拥有MARK的图标也不需要检定,无论你们之间的距离有多远。(校注:这只是在说你有目标的矩阵地址而已;如果你想找到对方的物理位置,你需要用〈追踪图标〉矩阵动作。)
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You can always keep track of your marks, so you can spot an icon you have a mark on without a test, no matter the distance.
辨识的有效期 SPOTTING DURATION
一旦你在矩阵中辨识了一个图标,你就可以一直辨识到它,即使它开始静默运行也一样。有两种方法可以让你失去对一个图标的辨识。如果该图标使用〈隐藏〉矩阵动作对抗你并胜出,你便失去了它的踪迹,需要再次尝试辨识到它。如果目标重启或者弹出,你同样失去其踪迹。
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Once you’ve spotted an icon in the Matrix, you continue to spot it even if it initiates silent running. There are two ways you can lose an icon. If the icon successfully uses a Hide action against you, you lose it and need to try to spot it again. If the target reboots or jacks out, you also lose the icon.
引用
边栏P.235:矩阵侦察
当你使用〈矩阵侦察〉动作时,每个成功数可以揭示一个你向GM要求的答案。以下是一份〈矩阵侦察〉可获得信息的列表。这份列表并非详尽无遗,但可以让你清晰地认识到〈矩阵侦察〉的使用方法。
• 目标的通讯码
• 目标设备的设备等级
• 文件的最近一次修改时间
• 目标所受矩阵伤害的数量
• 文件中是否存在数据炸弹
• 辨识到你正在寻找的目标图标
• 目标化身、设备或主机所使用的网域
• 目标的一项矩阵属性(攻击性,隐匿性,数据处理,防火墙)的等级
• 目标图标的种类(主机,化身,设备,文件),这种用途常见于该图标正在使用与标准不同甚至非法的外观的情况下。(译注:正常的四种类型的矩阵对象都应该使用自己相应的外观,不正常或非法的图标类似于将化身的造型伪装成主机之类)
• 目标文件是否被保护(protected),保护的等级为何
• 如果你在主机内,获知主机内是否有静默运行的图标。
• 如果你在网域中,获知是否在100米内有静默运行的图标。
• 如果你获知了一个正在静默运行的图标的至少一个特征,你可以辨识到该图标(见〖静默运行〗)
• 目标图标上一次执行的矩阵动作类型,及其具体时间
• 得知目标图标上的MARK,但不能得知MARK的所有者。
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MATRIX PERCEPTION
When you take a Matrix Perception action, each hit can reveal one piece of information you ask of your gamemaster. Here’s a list of some of the things Matrix Perception can tell you. It’s not an exhaustive list, but it should give you a pretty good idea about how to use Matrix Perception:
• Spot a target icon you’re looking for.
• The most recent edit date of a file.
• The number of boxes of Matrix damage on the target’s Condition Monitor.
• The presence of a data bomb on a file.
• The programs being run by a persona.
• The target’s device rating.
• The target’s commode.
• The rating of one of the target’s Matrix attributes.
• The type of icon (host, persona, device, file), if it is using anon-standard (or even illegal) look.
• Whether a file is protected, and at what rating.
• The grid a persona, device, or host is using.
• If you’re out on the grid, whether there is an icon running silent within 100 meters.
• If you’re in a host, whether there is an icon running silent in the host.
• If you know at least one feature of an icon running silent, you can spot the icon (Running Silent, below).
• The last Matrix action an icon performed, and when.
• The marks on an icon, but not their owners.
静默运行RUNNING SILENT
你可以将自己的通讯链、碟板、其它设备或化身(包括超链者的活体化身)设置成静默运行的状态。这会减少该设备与矩阵之间的信息交互,但这种交流并不会被完全停止。静默运行的设备更容易逃过侦测,但同时也更难以利用矩阵。
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You can switch your commlink, deck, other device, or persona (including your living persona, technomancers) to silent running. This reduces your traffic to and from the Matrix, but it doesn’t stop it entirely. Running silent makes it easier to avoid detection, but harder to use the Matrix as a whole.
切换静默运行是一个简单动作。静默运行会令你的所有矩阵动作承-2骰池罚值,因为设备需要分散出运算力来掩盖你的踪迹。
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Switching to silent running is a Simple Action. Running silent imposes a –2 dice pool modifier to all of your Matrix actions due to the processing power needed to cover your tracks.
如果你试图发现一个正在静默运行的图标(或者你在静默运行,而有个家伙在找你),首先要做的事情是意识到那里有个隐藏着的图标。你可以通过在〈矩阵侦察〉中取得1个成功、并询问附近(100米半径内或同一主机内)是否存在静默运行的设备的方法来获知这一点。
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If you’re trying to find an icon that’s running silent (or if you’re running silent and someone’s looking for you), the first thing you need to do is have some idea that a hidden icon is out there. You can do this with a hit from a Matrix Perception Test; asking if there are icons running silent in the vicinity (either in the same host or within 100 meters) can be a piece of information you learn with a hit.
一旦获悉附近存在静默运行的设备,下一步就是确确实实地将它找出来。进行一个对抗检定, 计算机+直觉【档案处理】v. 逻辑+隐匿性。如果你获得的成功较多,则你如寻常一般侦察到该图标。若是平局或防御者的成功较多,则该图标保持隐匿,无法接触到。
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Once you know a silent running icon is in the vicinity, the next step is to actually find it. This is done through an Opposed Computer + Intuition [Data Processing] v. Logic + Sleaze Test. If you get more hits, you perceive the icon as normal; on a tie or more hits by the defender, it stays hidden and out of reach.
注意,如果范围内有多台静默运行的设备,你将必须随机决定在对抗检定中发现的是哪一台。
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Note that if there are multiple silent running icons in the vicinity, you have to pick randomly which one you’re going to look at through the Opposed Test.
MARK们并不能无声运行,因为它们已经藏得很严密了。而其他所有的矩阵实体都可以被其所有者切换到静默运行模式。
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Marks can’t run silent because they’re already pretty hidden, but all other Matrix objects can be switched to silent running by their owners.
察觉黑客NOTICING HACKERS
如果你对一个图标或者主机进行攻击类或隐匿类矩阵动作,它们可能会侦测到你的存在。它们侦测到你的具体方法取决于你对它们所做的事情。
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An icon or host might detect you if you perform an Attack or Sleaze action on it. The exact way they can detect you depends on what you’re doing to it.
如果你成功地执行了一个攻击类动作,你的目标会意识到它正在被另一个图标攻击。但它并不能自动地辨识到你。更大的可能性是,它会用自己的下一个动作主动搜索你的存在。然而,它总是会将此次攻击警告给它的所有者,并且(如果是主机的话)运行IC,取决于其所有者的偏好和GM的裁断。如果你在攻击类动作中失败,你不会被注意到,因为你没根本能影响到你的对手(但是注意被拒绝的编码会把伤害效果弹回到你身上,见非法行动,231页)。
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If you succeed with an Attack action, your target becomes aware that it is under attack by another icon, but it doesn’t automatically spot you. It will most likely actively search for you on its next action, although it will almost always alert its owner to the attack and (if it’s a host) launch IC, depending on the owner’s preferences and the gamemaster’s judgment. If you fail with an Attack action, you are not noticed, because you failed to affect your opponent (though note the damage effects of rejected code coming back to you, Illegal Actions, p. 231).
另一方面,如果你成功地执行了一个隐匿类动作,你的存在不会暴露。然而如果你在隐匿类动作中失败,你的目标立刻无条件得到一个你的MARK(如果目标是设备的话,其拥有者得到你的MARK)。这意味着它会立刻辨识到你,还带着警告持有者、运行IC那一整套服务。
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On the other hand, if you succeed in a Sleaze action, you do not increase your visibility. If you fail a Sleaze action, however, your target immediately gets one free mark on you (or its owner does if your target is a device). This means it spots you right away, along with the whole owner-alerting and IC-launching thing.
认证秘钥RECOGNITION KEYS
想进入一家已经交过入场费的酒吧?给看门的那家伙看看你手背上的纹章吧。想去国外转转?给国境守卫看看你虚拟护照上的签证钢印好了。
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Want to get into a club where you’ve already paid the cover charge? Show the guy at the door the stamp on the back of your hand. Want to get into a foreign country? Show the border guards the visa stamp on your virtual passport.
矩阵也如同这些东西一般运作。如果你能让一台设备或主机或其他的什么玩意知道你拥有正确的权限,你就能畅通无阻。在矩阵俗语里,“MARK”是“矩阵认证秘钥”(Matrix Authentication Recognition Key)的首字母缩写,是设备、化身、文件、网域、主机等等用来认证合法用户的协议的一部分。只有化身才能在图标上留下MARK。
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The Matrix works the same way. If you can show a device or host or whatever that you have the right mark, you can go where you want to go. In Matrix lingo, “mark” is an acronym for Matrix authentication recognition key, which is part of the protocol that devices, personas, files, grids, hosts, and so on uses to identify legitimate users. Only personas may mark icons.
当你骇入什么东西时,将你的MARK留在其上会令该目标倾向于把你当做合法用户。这并不是一张包票——正如一个眼尖的国境守卫可以揪出你的伪造签证一般,主机有些时候也不会被你的骇入MARK所蒙骗。但你在矩阵里给目标打上的MARK越多,它就越倾向于将你认为是一个正常的用户,甚至管理者级别的用户。不过,注重安全的矩阵操作员会经常派遣代理甚至安全蜘蛛使用〈矩阵侦察〉来检查关键图标上是否存在未认证的MARK(而且正如物理世界的保安一样,当暗影狂奔者光临,它们是最先被清理出去的目标)。
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When you’re hacking things, putting your mark on it encourages that thing to recognize you as legit. It’s no guarantee—just as a sharp-eyed border guard can nail your visa for being fake, and hosts are sometimes not fooled by your hacked mark—but the more marks you get on something in the Matrix, the more likely it is that you’ll be accepted as a viable user, or even an administrator. Still, security-minded Matrix operators will often have agents or even spiders constantly using Matrix Perception to look for unauthorized marks on sensitive icons (and like security guards in the meat world, these are the people who tend to get taken out first when shadowrunners come calling).
有三种办法可以在一个图标上留下MARK。第一是合法的途径:该图标邀请你添加一个MARK。举例而言,在你支付了“但丁地狱”的入场费之后,它的主机会发送给你在其上添加MARK的邀请,这样你就能进去享受派对了。另外两条途径则是通过黑客手段,它们都是矩阵动作:〈暴力破解〉(显眼的方式)或者〈后台入侵〉(鬼祟的方式)。
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There are three ways to get a mark on an icon. The first is the legitimate way: the icon invites you to add a mark. For example, when you pay the cover to get into the host of Dante’s Inferno, the host sends you an invite to mark it so you can enter and join the party. The other two ways are by hacking, both Matrix actions: Brute Force (the loud way) or Hack on the Fly (the sneaky way).
在矩阵里,无论AR或VR,放置一个MARK都如同其字面意思一样。你接近目标图标,然后把你个性化的MARK印章拍上去。大部分的路人不会看到你的MARK;只有通过〈矩阵侦察〉检定才能看得这么仔细。当你在某物上放置MARK之后,你的MARK出现在目标设备之上。你的MARK仅对你自己可见(不必进行前叙的〈矩阵侦察〉便可看到)。你可以自定义其外观,只要它与你自己的化身图标外观相符合便可(这是由于矩阵协议所限)。如果你的图标是一只家鼠,你的MARK可能看上去像一个小爪印。如果你在矩阵里的形态是一个忍者,你的MARK则会像是一个插进目标里的手里剑。
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In the Matrix, whether in AR or VR, putting a mark on something is usually a very literal action. You approach the icon of your target and slap your personalized mark on the thing. Most passers-by won’t see your mark; it takes a Matrix Perception Test to see that kind of detail. When you put a mark on something, your mark appears on the target icon. Your mark is only visible to you (without the aforementioned Matrix Perception Test). You can choose its look, as long as it meshes with your own persona icon (per Matrix protocols). For example, if your icon is a house cat, your mark might look like a small paw print. If you appear as a ninja in the Matrix, your mark might look like a shuriken buried into your target.
你可以在单个图标上放置多个MARK,最多达到3个(除非你是其所有者,见下文)。不同的矩阵动作需要你在你的目标上放置了足够多的MARK。
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You can put multiple marks on a single icon, up to a maximum of three (unless you’re an owner; see below). Different Matrix actions require different numbers of marks on your target.
MARK们只会在同一个矩阵会话中存在,当你重启时会它们被全部删除。这对于大部分设备而言都不是问题,因为它们几乎永不需要重启,而且即使它们重启,主机和其他设备通常都会有持续性的MARK邀请,所以重新在它们上放置MARK用不了几秒。黑客们,作为对比,为了避免来自GOD和次级GOD的探测而经常重启,而且他们的MARK大部分都不是用于得到去某个地方的许可的。如果次级GOD们合围了一个黑客(忘了这个想法吧),在这个过程中它们会清除掉该名黑客放置的所有MARK。
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Marks only last a single Matrix session and are deleted when you reboot. This is rarely an issue for most devices because they almost never need to reboot, and when they do the hosts and other services usually have a standing offer, so re-marking them takes seconds. Hackers, by contrast, reboot regularly to avoid detection by GOD and the demiGODs, and they don’t exactly get permission to place most of their marks. If the demi-GODs converge on a hacker (perish the thought), they erase all of the hacker’s marks in the process.
你的MARK是独特的,并且与你的化身以及被放置MARK的对象直接连接。所以你不能随便把它们放到别的地方去,或是转交给另外的人。你可以使用〈授权MARK〉动作(见240页)来允许其他的化身在你所拥有的设备上留下MARK。
Your marks are specific and connected to your persona and whatever you’ve marked, so you can’t just give them out for others to place or transfer them to other people. You can give other personas permission to mark devices you own with the Invite Mark action (p. 240).

所有者OWNERS
每个设备、化身、主机和文件均拥有一个所有者。这是一种提供特殊权限的特殊关系。每个矩阵实体最多只能拥有一个所有者,但你可以拥有任意多数量的矩阵实体。设备、主机、化身或文件的所有者总是能在矩阵中自动辨识到它们。从一切意义上来说,拥有一个图标等同于在其上放置了4个MARK。
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Every device, persona, host, and file has an owner. This is a special relationship that offers special privileges. Each Matrix object can only have one owner, but you can own as many Matrix objects as you like. The owner of a device, host, persona, or file can always spot it in the Matrix. For all intents and purposes, owning an icon is the same as having four marks on it.
拥有一台设备并不等同于成为其所有者,尽管这二者经常一同出现。所有权,至少在矩阵上来说,是一种同时登记在设备(或图标)和网域里的东西,所以不仅仅是贴上一个“____的财产”的标签这样的关系。当一台通讯链躺在商店或者仓库里时,它的所有者是其生产商(尽管有时商店会在顾客购买之前取得它的所有权)。当你买下那个通讯链,商店或者生产商将其所有权让渡给你。
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Owning a device and being its owner aren’t necessarily the same thing, although they usually go together. Ownership, at least in the Matrix, is something that is registered with both the device (or other icons) and the grids, so it’s a bit more involved than just putting a “Property of [blank]” sticker on it. When a commlink is at the store or in a warehouse, the commlink’s owner is its manufacturer (although sometimes stores get ownership of their goods before the buyer does). When you buy that commlink, the store or manufacturer transfers ownership to you.
企业和政府使用这个注册系统来追踪它们的装备。一个保安的武器可能插在她的枪套里,但其所有者其实是雇佣她的企业。这使得追踪小偷、强盗,以及夺走战利品的狂奔者更为容易一些——至少追踪那些不懂得黑掉他们偷来的东西的家伙们会容易点。
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Corporations and governments use this registration system to keep track of their equipment. A security guard’s weapon might be in her holster, but its owner is the corp that employs her. This makes it relatively simple to track down thieves, deserters, and looters—at least, the ones who can’t hack what they steal.
一个图标的所有者可以通过完成一个大约1分钟的过程,主动将所有权移交给另一个化身。如果你偷来一把智能枪,而没有移交所有权,那把枪会表现得像是它的所有者依然是被你扒窃的那个人一般(这意味着失主来找回它的时候你会遇到一些麻烦)。这个例子说明,偷到具有无线功能的道具后,更改其所有权是一项优先度极高的工作。你可以进行延续检定,硬件+逻辑【精神】(24,1小时),用硬件工具箱来非法篡改一台设备的所有者。如果在检定中失误,该设备会向权威机构(the authorities)发送报告。
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The owner of an icon can intentionally transfer ownership to another persona in a process that takes about a minute. If you steal a smartgun without transferring the ownership, the gun will still behave as though its owner is the guy you stole it from (which can lead to complications if the owner comes looking for it). That means changing ownership is a high-priority action any time you steal a wireless-enabled item. You can illegally change a device’s owner with a Hardware toolkit and an Extended Hardware + Logic [Mental] (24, 1 hour) test. A glitch on that test results in the item sending a report to the authorities.
改变文档的所有者稍微容易一点。你最好的办法是使用〈文件编辑〉来复制一份(复制品的所有者是你),然后删掉原文档,依然是通过〈文件编辑〉动作。
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Changing ownership of a file is somewhat easier. Your best bet is to use Edit File to copy it (the copy’s owner is you) and then delete the original, again with the Edit File action.
记住,你不能改变化身/主机的所有者。非常抱歉,伙计——你不能仅凭短时间的几下黑客操作就把整个杂货铺(Stuffer Shack)偷到手。
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Note that you can’t change the owner of a persona or a host. So sorry, chummer—you can’t steal an entire Stuffer Shack with a quick hack.