————废土居民————
穿越荒凉废土的人们常会为这片地区仍有生灵定居而诧异,而在这些地方安家的居民则必须学会适应由废土的气候、危险野生生物和自然灾害所带来的致命威胁,并从中求生。虽然废土上的环境总是会迅速而剧烈地发生变化,然而当地人却不肯放弃自己的故土。其中某些人是为了延续其文化和传承而留下,而另一些则是因为无能为力。尽管如此,仍有部分人是为了废土的自由(或与世隔绝)才留在了这里。在大部分这样的地方,人人都仅为自己负责,并因此得以按照各自的价值观生活。
废土种族尽管能在废土上竭力求生的生物种类多得惊人,但仍有一些长期暴露在严酷环境中的物种已经尤为适应废土上的生活。下列每个种族都包括一个背景特性。其类别和获得条件已经在括号中标出。更多关于背景特性的信息可以在《探索者RPG进阶玩家手册》第326页找到。
灰烬巨人(Ash Giant)这些畸形巨人的起源通常与魔法以及罕见的科技灾难密不可分。灰烬巨人的畸变并没有妨碍其在废土中求生,恰恰相反,这些突变有利于其在致命地区中站稳脚跟。免疫疾病的灰烬巨人能在许多其他物种无法生存的地方找到食物。除了通过狩猎和掠劫获得的鲜肉外,这些巨人也能咽下其他在废土领地上漫游时获得的腐肉和其他腐烂食物。由于灰烬巨人和虫类走得很近,他们倾向于跟从这些无脑野兽的感官和生存直觉,深信能藉此找到食物来源(无论这些食物会有多么恶心)。
灰烬巨人有着某种黑色幽默,它们的笑话几乎都是围绕食物展开。如果某个同伴被意外杀害,即使它是死于某个过火的致命恶作剧,这位身亡的同伴也会被当做好人一样赞颂,然后就会迅速被同伴作为鲜肉大快朵颐。灰烬巨人对于吃掉同类或是作为守卫和坐骑的虫类伙伴毫无愧疚。
灰烬死敌(地区,废土):你对于灰烬巨人及其虫类守卫所携带的疾病产生了抵抗力。你在对抗灰烬巨人及虫类生物疾病能力的强韧豁免上获得+2背景加值。此外,你在对虫类的近战攻击骰上获得+1背景加值。
劇透 - 原文:
Ash giants
The genesis of these deformed giants is commonly tied to calamities both magical and, in rarer cases, technological. Ash giants’ deformities do not hinder their ability to live in wastelands, however; rather, these mutations help them thrive in hostile regions. Ash giants are immune to disease and are able to find meals in a variety of places where other races can scarcely survive. Besides the fresh meat they acquire by hunting and raiding, ash giants gladly devour carrion or any rotten food they come across while roaming their wasteland territories. Given their close association with vermin, ash giants tend to follow the mindless creatures’ senses and survival instincts, trusting them to find sources of food (however disgusting that food might be).
Ash giants have a dark sense of humor, and their jokes nearly always center on food. If one of their kind is accidentally killed, even as a result of a misguided prank turned deadly, the fallen comrade is praised for being a good sport before being quickly devoured as a fresh meal. Ash giants have no compunction about eating their own kind or the vermin that they keep as guardians and mounts.
Ash Bane (Regional, Wastelands): You have built up a resistance to the diseases that ash giants and their vermin guardians carry. You gain a +2 trait bonus on Fortitude saving throws to resist the disease abilities of ash giants and creatures with the vermin type. In addition, you gain a +1 trait bonus on melee attack rolls against vermin.
矮人(Dwarves)许多废土上都有着矮人的身影,他们可能是商队的守卫或行商,亦可能是寻觅新家园的迁徙移民。人迹罕至的废土以及其上大量未经开发、前景无限的自然资源对这个种族有着强大的吸引力。矮人并不将废土上的艰苦生活视作是某种负担,相反,他们崇尚辛劳度日与勤勉不息。矮人那接受现实的倾向帮助他们在别的种族难以定居的环境中得以兴盛。
生活在废土的矮人们尤为重视自己一族的格言:“坚如磐石”,他们以无比的坚毅与固执来解决每日遇到的艰难险阻。多数长居于废土的矮人都会遵从托拉格的教诲,为可能发生的意外尽心地规划与准备。这对生活在这片危险土地上的他们来说相当有用。毕竟在这里,粗心大意——甚至是某次失算——都可能直接关乎生死,或者导致更糟糕的下场。
尽管生活恶劣,废土上的矮人群体却总是不论远近地与周边进行贸易。通常,他们会以矮人的护甲、蜂蜜酒以及武器来换取农产品和织物。在大部分废土矮人的社群中都有着这一族特有的传统,有时候,他们甚至会更严格地遵从这些传统,将其作为维持与遥远亲族联系的一种方式。因为矮人在废土的大部分定居点都是由神职人员所领导,因此,奥术魔法遭受怀疑(甚至是憎恨)的情况屡见不鲜。在许多居住在法力废土的矮人眼中,奥术能量只有负面效果,从原能魔法区那无可预料的天候到施放在自己身上法术所带来的痛苦皆是如此。因此,这些矮人尤为讨厌施行奥术技艺的家伙。
奥法憎恶(种族,矮人):你把奥术魔法视作是定时炸弹,因此难以对其报以信任。你在对抗所有奥术施法者的攻击检定上获得+1背景加值。
劇透 - 原文:
Dwarves
Dwarves can be found in many wastelands serving as caravan guards, trading their wares, or migrating in search of new lands to settle. The solitude of the wastelands often attracts them, as does the prospect of untapped natural resources in these areas. Dwarves do not see the difficulty of living in wastelands as a burden but instead regard the hard life and strenuous work as virtuous. Dwarves’ tendency to accept the world as it is helps them to thrive in environments that other races deem inhospitable.
The dwarven aphorism “stone endures” is taken seriously by dwarves living in wastelands, where they bring fortitude and a stubborn resolve to a life filled with daily hardships. Most dwarves living in the wastes follow the tenets of Torag, dutifully planning and preparing for any eventuality. This serves them well in dangerous lands where carelessness or even a single miscalculation can mean the difference between life and death—or a worse fate.
Despite the harsh conditions, dwarven communities in wastelands tend to engage in trade with their neighbors, no matter the distance. Typically, they trade dwarven armor, mead, and weapons for agricultural products and textiles. Dwarven traditionalism can be found in most of their wasteland societies, and in some cases, they follow those traditions even more strictly as a way to maintain a connection with their distant kin. With priests leading most of these wasteland settlements, it is not uncommon for arcane magic to be viewed with suspicion (or even hatred). Many dwarves living in the Mana Wastes see only the negative effects of arcane energy, such as unpredictable weather in primal magic zones or the pain caused by spells cast upon them. As a result, these dwarves have a particular dislike for practitioners of the arcane arts.
Spellcaster’s Anathema (Race, Dwarf): You see arcane magic as untrustworthy and its use as a calamity waiting to happen. You gain a +1 trait bonus on attack rolls against arcane spellcasters.
半蝎人(Girtablilus)半蝎人乃是半人半蝎子的大型生物,通常筑巢于灼热的废土——特别是那些狂风呼啸、水源缺乏的地方。虽然大部分生物无法在这种恶劣的环境里生存太久,但半蝎人却能在此繁衍生息。这部分归功于半蝎人是机会主义的掠食者,它们的主要食物是昆虫,但也能吃下任何能宰杀的生物。某些邪恶的半蝎人部落甚至热衷于猎取并分食智能类人生物。
除此以外,半蝎人也进化出了一些能有助于其在废土里生存的特殊适应力。其中一种适应力是能高效地从猎物的血肉和脏器甚至骨骼和甲壳中提取水分,以此补充体液。半蝎人也具有在缺乏食物来源时减缓新陈代谢的能力,而这样做会使其行动以及谈吐变得缓慢无力。但一旦发现了可供捕杀的猎物,他们能在眨眼间回到原来的状态。此外,半蝎人那表面光洁致密的坚硬外骨骼也能减少因蒸发而损失的水分。
最后,半蝎人有着能注入速效猛毒的蛰刺,它们能藉此彻底杀死猎物,或是将其麻痹以便食用。然而半蝎人一般喜欢直接用暴力杀死猎物,把毒液留待自卫时使用。与半蝎人为邻的生物都能敏锐地意识到这些生物尾巴展现出来的危险,而半蝎人利用这份畏惧所带来的优势去威吓或者在其他种族的心中种下恐惧。
毒液抗性(战斗):你在半蝎人和其他有毒生物横行的荒芜废土上待过很长一段时间,因此你产生了对毒液的抗力。你在对抗毒素的强韧豁免上获得+2背景加值。此外每天一次,当你在进行对抗半蝎人毒素的豁免时双骰取高。
劇透 - 原文:
Girtablilus
Girtablilus are large, part-humanoid, part-scorpion creatures that make their nests in scorching wastelands, particularly where harsh winds blow and water is scarce. Most creatures cannot survive for long in such inhospitable environments, but girtablilus seem to thrive. This is partly because they are opportunistic predators; their diet consists mainly of insects, but they consume nearly any creature they can manage to slay. Some evil tribes of girtablilus even enjoy hunting and consuming intelligent humanoids.
Girtablilus also have a number of specialized adaptations that help them survive in wastelands. One such adaptation is their ability to hydrate themselves by efficiently extracting moisture not only from their prey’s flesh and organs but also from their victims’ bones and carapaces. Girtablilus also have the ability to slow their metabolism when food is scarce. While doing so, their movements and speech patterns are slow and exaggerated. If prey becomes available, they can spring back into action in the blink of an eye. Additionally, girtablilus have a tough exoskeleton with a waxy surface that limits the moisture they lose through evaporation.
Finally, girtablilus have stingers that can deliver potent, fast-acting venom, which they can use to outright kill prey or to paralyze it for later consumption, though they usually prefer to kill quarry with brute force, saving their venom for defensive purposes. Creatures that live near girtablilus are keenly aware of the danger that the creatures’ tails present, and girtablilus take advantage of this fear to intimidate and induce fear in other species and races.
Venom Resistance (Combat): You have spent considerable time in arid wastelands where girtablilus and other venomous creatures are common, and you have built up a resistance to poison. You gain a +2 trait bonus on Fortitude saving throws against poison, and once per day when attempting a saving throw to resist girtablilu poison, you can roll twice and take the higher result.
豺狼人(Gnolls)豺狼人通常见于喀斯马隆和奥斯利昂那灼热的沙漠废土,但这些狡诈残忍的生物一度在如今被称作法力废土的地方有着大量人口,后来这片凋零地区的异变将其赶出此地,唯有那些突变得最为严重的家伙留了下来。留下来的豺狼人部落认为这片土地乃是天赐神授的应许之地,因此会猎杀任何敢于踏足他们圣地的家伙。豺狼人的食腐野性使其将废土中的腐肉与地方病一并清除,这也允许豺狼人在缺少食物的地区繁衍生息,并通过从猎物周围吓跑弱小掠食者的手段获取食物。
豺狼人能在这些环境里得以繁育,与其机会主义的天性密不可分,包括能咽下其他废土生物无法食用东西的能力,比如骨骸、皮革、或者腐烂物质等等。除此之外,豺狼人会以小队的形式进行狩猎,并通过战术策略来分割兽群,将弱小的成员孤立出来以便捕捉。尽管豺狼人对猎物残忍异常,但它们彼此之间却会互相扶持,因此废土中豺狼人的数量一直在增长。
豺狼人能很好地利用其优秀的感官让自己果腹:通过视觉、听觉和嗅觉找出活着的猎物以及腐肉。它们也会追踪其他的食腐动物以寻找遥远的烂肉大餐。然而,通过偷窃和拾荒获得的腐肉仅仅是废土豺狼人食物中的一小部分,它们更喜欢啃食新鲜猎杀的鸟类、蜥蜴、蛇以及其他类人生物。豺狼人通常会马上杀死并吃掉小型的猎物,但如果抓到了大家伙,它们通常会在猎物还有气的时候将其活活吃掉。
豺群熟络(社会):你学会了赢得地区里豺狼人尊敬的方法,同时对这些家伙的社会结构略有知晓。你在和豺狼人打交道时,基于魅力的技能检定获得+3背景加值。
劇透 - 原文:
Gnolls
Gnolls are commonly found in the hot desert wastelands of Casmaron and Osirion, and though there was once a large population of these hyenic creatures in what is now the Mana Wastes, the transformation of that blighted area drove out all but the most mutated gnolls. These remaining tribes consider these lands their god-given and promised lands, and typically hunt any and all who dare to tread upon these sacred regions. Gnolls’ animalistic scavenging cleans wastelands of rancid carrion and tends to keep such areas free of endemic disease. This also allows gnolls to thrive in food-scarce regions, where they can scare lesser predators away from their kills to acquire food.
Gnolls’ success in these environments is directly related to their opportunistic nature, including ingesting things other wasteland creatures might not find edible, such as bones, hides, or decaying matter. Additionally, gnolls hunt in small packs and use tactics designed to split herds apart, isolating weaker members for easy capture. However vicious they are against their prey, though, gnolls support one another and continue to increase their numbers in these regions.
Gnolls make good use of their exceptional senses to keep themselves fed, finding both live prey and carrion by sight, hearing, and smell. They also track other scavengers to find more distant meals of carrion. However, stolen or scrounged carrion is only a small portion of the wasteland gnolls’ diet. They prefer eating fresh kills of birds, lizards, and snakes, as well as other humanoids. Gnolls typically kill and then immediately devour small prey, but with larger quarry, they often begin to eat while the creature is still alive.
Pack Savvy (Social): You have learned how to gain the respect of gnolls in your region, and you know something of their social structure. You gain a +3 trait bonus on Charisma- based skill checks when dealing with gnolls.
人类(Humans)人类曾一度称霸格拉里昂,即使在最为荒凉的废土上也能发现这个种族的踪迹。而人类其中一个最为优秀的长处在于其社会群体的凝聚力,而这使其能互相分享经验知识,并保证这些生存技能可以一直通过社会传承给子孙后代。因此,人类得以适应各种前所未见的形势、环境与危机。在社会层面上的快速适应很有好处,保证了农业、建筑、社会正义以及技术的进步。而人类的适应性不单单使他们能在废土严酷的气候上生存下去,同时其也有助于他们在新的地区上扩张殖民。无论是在灼热的荒漠,寒冷的冻土,腐败的沼泽,潮湿的丛林,还是火山活动生成的平原或者满盈深渊力量的废土,在各种环境里都能发现人类的身影。
人类的另一个超越其他许多种族的长处是他们能坚持改变和重塑生活的环境,使其变得更为适宜居住,增强个体的生产力与社区的安全和稳定,而这一点是其他具有极高智慧的种族也比不上的。文化以及技术的变革乃是人类对奇特自然世界的适应中最为综合的体现。
废土流民(社会):你花费了大半生研究如何在废土上求生的方法,因此表面上缺乏常规生存资源的环境也无法对你造成困扰。当你获得该背景特性时,从下列废土类型中选择其一:荒疫、深渊、荒漠、洪灾。当身处该类废土地形中时,你在生存检定上获得+2背景加值。(由GM来决定该地形是否属于所选废土的类别)。在你选择了某一废土类别以获得其中好处后,你就无法再次更改。
劇透 - 原文:
Humans
Humans are Golarion’s predominant race and can be found even in the most desolate wastelands. One of humans’ strongest assets is the coherence of their social groups. This socialization increases the sharing of knowledge and ensures that survival skills are passed along through societies and to future generations. Because of this, humans are able to adjust to new situations, environments, and crises. Being quick to adapt on a societal level is often for the best, allowing advances in agriculture, architecture, social justice, and technology. Humans’ ability to adapt not only allows them to survive the inhospitable climates of wastelands but also helps them to colonize new regions. Humans can be found in virtually every environment, from searing deserts, frigid tundras, and tainted swamps to steamy jungles, volcanic plains, and Abyssal wastelands.
Another advantage humans have over many other creatures, even those of reasonable intelligence, is that they are constantly innovating and redesigning their environment to make it more hospitable, improving both the productivity of individuals and the security and well- being of communities. Cultural and technological changes stand out as humans’ most complex adaptations to the vagaries of the natural world.
Wasteland Vagrant (Social): You have spent most of your life learning how to survive in wastelands, and a lack of normal survival resources apparent in the environment is not a problem for you. When you gain this trait, pick one type of wasteland from the following list: blighted, Abyssal, desert, or waterlogged. You gain a +2 trait bonus on Survival checks in that type of wasteland terrain. (The GM determines whether terrain falls into the chosen type of wasteland.) Once you choose a type of wasteland terrain to gain this benefit in, you cannot change it later.
拉米亚(Lamias)拉米亚服从其一族最为年长的主母所颁布的法令,它们会寻找了无生命的荒芜废土并在其上安家。虽然这种狮躯人形怪物在拉弥诺斯(Lamyros)之中是最为弱小的一种,但其对于大众来说则属于最为耳熟能详的怪物之一。这些邪恶的怪物藉由其天生武器、狩猎技巧以及由诅咒赐予的魔法能力生活在偏远的地区及各类废土,并以古老的废墟和神庙为家。
拉米亚是纯肉食性的生物,其常常会监禁类人生物作为奴隶及粮食储备。虽说这些怪物更喜欢吞食智能种族,但当食物匮乏时它们也不会放过其他低等动物以及虫子。拉米亚多是精于埋伏的猎手,兼具速度与力量。它们倾向于缓慢而有条不紊地靠近,让猎物产生安全的错觉,常常通过魔法魅惑或者幻术来诱使猎物靠近,然后在最后一刻猛然暴起。在成功捕获猎物后,拉米亚会把牺牲品压制住,饮尽鲜血后再开始进食。另一些拉米亚则会尾行猎物很长一段距离,最终等受害者因为追逐而精疲力尽时再采取行动。
拉米亚死敌(魔法):你过去曾受到过拉米亚魔法能量的影响,或是你曾经听过不计其数关于自己家族如何应对拉米亚的故事,因此你获得了针对这些怪物魅惑的抗性。你在对抗惑控效果的豁免上获得+1背景加值,且在对抗拉米亚的法术及类法术能力的豁免上获得+2背景加值。
劇透 - 原文:
Lamias
Following the edicts of the eldest matrons of their people, lamias seek out and live in arid and lifeless wastelands. While the lion-bodied monstrous humanoids are the least powerful of the lamyros, they are the most widely known. These wicked creatures survive in remote areas and wastelands by making use of their natural weapons, hunting skills, and curse-given magical abilities, taking shelter in ancient ruins and temples.
Lamias are entirely carnivorous and typically stock a pen of humanoids that serve as both slaves and an emergency food supply. Lamias typically prefer to eat sentient races over lesser animals and vermin but do not pass up the lesser beings if food is scarce. Mainly ambush hunters, lamias are both quick and powerful. They tend to move about in a slow and methodical manner in an attempt to give prey a false sense of security, often using their magic charms or illusions to coax prey nearer, and then spring into action at the last moment. After a successful hunt, lamias attempt to restrain their prey, consume its blood, and then feast upon its flesh. Other lamias resort to stalking their prey over great distances before finally moving in when the target grows exhausted from the chase.
Lamia’s Bane (Magic): You have been exposed to the magical energies of lamias in your past, or you have heard innumerable stories about your family’s dealings with lamias, and you have built up a resistance to their charms. You gain a +1 trait bonus on saving throws against enchantment effects and a +2 trait bonus on saving throws against the spells and spell-like abilities of lamias.
食人魔(Ogres)在格拉里昂各处以及其上诸多废土之中都有食人魔出没。这些嗜血而好斗的种族在这些地方因为各种缘由得以繁衍生息,而社会结构也是原因之一。废土上的食人魔彼此依赖以谋求生存。由于食人魔是笨拙的猎人和追踪者,并缺乏收集水的意识,因此作为替代,它们会组织成掠夺团并以暴力来收集足以维生的水和食物。食人魔的主要依靠其他种族——甚至是其他同族团体——来过日子。偶尔,食人魔也会从其他较小的类人种族,比如说哥布林那里获得作为报酬的食物和水,而它们则会为后者提供保护甚至有时成为后者的首领。
在食人魔部落的价值观里,有两个原则至高无上:力量与繁育。食人魔藉由前者让环境屈膝,同时它们藉由后者以保证部落人丁兴旺。雌性食人魔几乎总是处于孕期,因此其不断增加的人口有助于抵消废土生活所带来的高死亡率。
食人魔会尝试避开长时间的直接日照,夏季时就更是如此。这有利于减少他们的水分流失,并避免随之而来的死亡。相较其他危害,高温夺走了最多废土食人魔的性命。许多在荒漠环境中的食人魔部落会等到晚上以及更为凉爽的季节时才会自由地进行狩猎、追迹及觅食。
回避食人魔(战斗):因为深知食人魔的抓握力量大得让人终生难忘,你练出了避免被食人魔抓住的防御技巧。你在对抗冲撞以及擒抱战技的CMD上获得+2背景加值。
劇透 - 原文:
Ogres
Ogres can be found throughout most of Golarion and in many of its wastelands. Bloodthirsty and aggressive, they thrive in such areas for a variety of reasons, including their societal structure. Ogres in wastelands depend on one another for survival. Being clumsy hunters and stalkers and lacking an understanding of water collection, ogres form raiding parties that instead depend on brute force to collect enough food and water to sustain themselves. Their main objective is to live off of other species, even other groups of ogres. Occasionally, they garner food and water as payment from smaller humanoids, such as goblins, in trade for protection and, in some cases, leadership.
Ogre tribes value two attributes above all else: strength and fertility. With the former, they beat their environment into submission, and with the latter they keep their tribes’ numbers up. Ogre females are almost constantly pregnant, and the resultant bolstering of the population helps offset the high mortality rate caused by wasteland living.
Ogres try to avoid direct and prolonged exposure to sunlight, especially during the summer months. This helps them avoid water loss, and thereby death—heat exposure claims the lives of more wasteland-dwelling ogres than any other danger. Many ogre tribes in desert environments therefore limit their hunting, stalking, and scavenging to the cooler seasons and nighttime hours.
Ogre Avoidance (Combat): You have practiced defensive maneuvers to avoid being caught by ogres, whose grasps you know are tight and unforgiving. You gain a +2 trait bonus to CMD against bull rush and grapple combat maneuvers.
鼠人(Ratfolk)鼠人具有着能适应几乎所有废土的优秀适应力,因它们在这些地方几乎无处不在。荒漠废土中的鼠人通常生活在地穴里,并进化出了稍短的腿部以及用于挖掘的突出巨齿。生活在干旱地区的鼠人从日间啃食的种子中获取水分。在这种气候下,它们通过长长的尾巴释放过多的热量,而不是藉由流汗或喘气来降低体温。这种机制与它们油腻的表皮结合在一起,避免了过多因蒸发导致的水分流失。荒漠鼠人的皮毛呈现各类土地的色调,尤其有利于其隐藏于沙土和泥壤之中,并通过这种保护色来躲开许多徘徊在废土上的掠食者。
而鼠人除了身体具备优异适性外,它们本身也是贪婪的交涉好手,并以废土商人这一身份而自豪。鼠人商队在废土上四处进行买卖及交换以获取商品与服务,同时经常通过那些没能适应废土的绝望顾客来为自己牟利。尽管鼠人们总喜欢在交易中占便宜,但其他的类人生物还是通常认为在严酷环境中这些家伙的出现是件好事。
避险疾走(种族,鼠人):在紧急关头,你体内激增的肾上腺素会助你躲避危机。在战斗中你能行动的第一轮里,你能忽视困难地形,并且速度额外增加5尺。若你处于中载或重载则会失去该好处。
劇透 - 原文:
Ratfolk
Ratfolk have a remarkable ability to adapt to nearly any kind of wasteland region, contributing to their ubiquity in such places. In desert wastelands, ratfolk often dwell in burrows, having evolved slightly shorter legs and larger, protruding teeth that they can use for digging. Ratfolk in arid regions extract water primarily from seeds they graze on throughout the day. In such climates, they shed excess heat through their elongated tails to cool down rather than sweating or panting. This, combined with their oily coats, prevents them from losing too much water to evaporation. Desert ratfolk in particular have fur in a wide range of earth tones that helps them blend in with the sand and soil, camouflaging them from many of the predatory creatures that prowl wastelands.
Beyond their physical adaptations, ratfolk are avid negotiators and pride themselves as merchants in the wastelands. Ratfolk caravans in wastelands trade, sell, and barter for goods and services, often using the desperation of less adapted clientele to their advantage. Despite a ratfolk’s tendency to walk away from deals with the upper hand, other humanoids typically see their presence in an otherwise inhospitable area as a good sign.
Scamper (Race, Ratfolk): In desperate times, your adrenaline kicks in to help you avoid danger. During the first round of combat in which you can act, you ignore difficult terrain and gain an additional 5 feet of movement. This benefit does not apply when you are carrying a medium or heavier load.
魔裔(Tieflings)在诸如世界之伤的深渊废土中,常有大批聚集的魔裔。入侵这些地区的毁灭性深渊生物时而也会染指凡人血脉,让古怪的魔裔子孙源源不断地降生。这些称为深渊族裔的魔裔常被家族和社区敌视。而且,许多并非源自深渊的魔裔也经常被大众所迫害,他们也会因此前往废土以寻求与世隔绝的安宁日子。尽管这些种族的存在经常被定义为厌弃与痛苦,但魔裔其实有着非常强烈的求生欲望。
魔裔的黑暗传承为其提供了抵御残酷环境的部分抗力,他们经常能发现自己可以舒适地在对于其他种族来说过于极端的地区生活。同时这份馈赠使其身体具有开启并发展出深渊特性的潜力。部分魔裔长有厚实多鳞的皮肤,足以挡开攻击保护自己。深渊废土中常见的食物和水源都会带有污秽的毒素,而魔裔所具的体质有时允许他们安全地摄取。
魔裔通过许多方法在废土中求生。虽然这个种族可以是任意阵营,但大部分以世界之伤为家的魔裔都是邪恶的,并保有大量用作食物、劳力以及祭品的奴隶,同时他们也会为了设备、食物、水和武器而袭击边境地区。尽管在世界之伤,深入的腐化已使自然中的动植物都被转变成了恶魔般的怪物,并反过来猎杀那些打算以其为食的家伙,但是魔裔的智谋以及好奇心却能让其在同时面对深渊以及其他类人种族的威胁时得以保身。
辟毒脏器(种族,魔裔):你的魔性之血使你更能好地应对许多废土毒物的威胁。你在对抗接触以及吸入毒素的豁免检定上获得+2背景加值,并在对抗摄入毒素的豁免检定上获得+3背景加值。
劇透 - 原文:
tIeflIngs
Large concentrations of tieflings can be found in Abyssal wastelands such as the Worldwound. The destructive Abyssal creatures that permeate these regions sometimes infect mortal bloodlines, creating a continuous but erratic supply of tiefling offspring. These progeny, known as pitborn, are frequently greeted with hostility by their families and communities. Further, many tieflings with non-Abyssal heritages are also persecuted in their communities, and so they set off into the wastelands in search of isolation and peace. Despite much of their existence being defined by rejection and pain, tieflings have a fierce desire to survive.
Their dark heritage grants tieflings a certain resistance to many of the harshest environments, and they often find themselves able to live comfortably in regions that prove too extreme for other races. Their heritage also gives their bodies the potential to tap into and develop Abyssal traits. Some tieflings have thick, scaly skin that protects them and deflects attacks. Most food and water found naturally within these Abyssal wastelands is corrupted with vile poison, but tieflings’ fiendish nature sometimes allows them to ingest these contaminants safely.
Tieflings sustain themselves in wastelands through a number of means. Tieflings can be of any alignment, though most who make the Worldwound their home are evil, often keeping large numbers of slaves meant for food, labor, and sacrifices, and raiding borderlands for equipment, food, water, and weapons. In the Worldwound, the corruption is so extensive that it has transformed the natural flora and fauna into fiendish monsters that prey upon those who try to make a meal of them, but tieflings’ intelligence and curiosity helps them persevere in the face of both Abyssal and humanoid threats.
Neutralizing Gut (Race, Tiefling): Your fiendish heritage has made you more resilient to the many poisonous threats in wastelands. You gain a +2 trait bonus on saving throws against contact and inhaled poisons, and a +3 trait bonus on saving throws against ingested poisons.
废土纪行客(Wasteland Chronicler)【吟游诗人】一些人四处探索最为遥远、荒凉无人的废土,寻求着解开其上觅得的神秘、邂逅当地居民以及记录自己的发现。废土纪行客发现了自己与废土之间的某种联系,并能通过表演来指引自身和他人平安地穿过这些地区。废土学识(Wasteland Knowledge, Ex):废土纪行客在进行知识(地理)、知识(地方)、知识(自然)、知识(位面)以及生存检定时将其一半的职业等级(至少为1)加到检定结果中。
这替代了逸闻知识。废土专家(Wasteland Specialist, Ex):在3级及之后每5个等级,废土纪行客获得游侠偏好地形职业特性的好处,但废土纪行客只能在游侠的偏好地形列表中选择寒地、沙漠、山脉或沼泽。此外,废土纪行客在进行影响废土居民的态度的交涉检定时将其一半的职业等级(至少为1)加到检定结果中。
若废土纪行客已经从其他职业中获得了偏好地形能力,则在判断增加已选地形的加值或在选择新的偏好地形时,这些不同来源的等级可以相互叠加。
这替代了提振技能。劇透 - 原文:
WASTELAND CHRONICLER (BARD ARCHETYPE)
Some explore the farthest reaches of desolate wastelands, seeking to unlock the mysteries found there and meet the inhabitants of such regions, and chronicle their findings. The wasteland chronicler has discovered a connection to the wastelands and can use his performance to guide himself and others through these regions safely.
Wasteland Knowledge (Ex): A wasteland chronicler adds half his level (minimum 1) as a bonus on Knowledge (geography), Knowledge (local), Knowledge (nature), Knowledge (planes), and Survival checks. This replaces bardic knowledge.
Wasteland Specialist (Ex): At 3rd level and every 5 levels thereafter, the wasteland chronicler gains the benefits of the favored terrain ranger class feature, but the wasteland chronicler can choose only cold, desert, mountain, or swamp from the ranger’s favored terrain list. In addition, the wasteland chronicler adds half his level (minimum 1) as a bonus on Diplomacy checks to influence the attitude of wasteland dwellers.
If the wasteland chronicler has the favored terrain ability from any other classes, the levels from these different sources stack for the purposes of improving the bonuses of selected favored terrains and choosing new favored terrains.
This replaces inspire competence.
