作者 主题: 【PF1e】战策全表  (阅读 27527 次)

副标题: 2017/12/21更新 校对:诺莉莉

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战策I
« 回帖 #10 于: 2017-12-08, 周五 22:49:27 »
冲撞射击UC(战斗,重击):当你确认重击并且用这个专长对目标进行了冲撞或者绊摔时,你可以消耗5点耐力来同时进行另外一种战技检定。使用重击确认骰来同时用于两个战技检定。
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Impact Critical ShotUC (Combat, Critical): When you confirm a critical hit and use this feat to either bull rush or trip the target, you can spend 5 stamina points to perform the other combat maneuver as well. Use the confirmation roll for the combat maneuver check of both maneuvers.
穿刺射击UC(战斗,重击):当你使用这个专长对一个敌人造成了穿刺时,你可以消耗5点耐力来让移除这个武器的动作变为标准动作(而不是移动动作)。
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Impaling CriticalUC (Combat, Critical): When you impale a foe with this feat, you can spend 5 stamina points to make the weapon require a standard action to remove (rather than a move action).
至尊打ACG(战斗):当一个生物尝试对你使用王霸拳战技时,你可以消耗至多3点耐力来提升你对抗这个战技的CMD,提升的点数等于你消耗的耐力。这个加值与至尊打给予的加值迭加。
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Improved Awesome BlowACG (Combat): When a creature attempts an awesome blow combat maneuver against you, you can spend up to 3 stamina points to increase your Combat Maneuver Defense against that combat maneuver by an amount equal to the number of stamina points you spent. This bonus stacks with the bonus granted by Improved Awesome Blow.
精通盲斗APG(战斗):当你对抗一个拥有全掩蔽的敌人时,你可以消耗5点耐力来让这个敌人对你变为普通掩蔽(20%的失手率而不是50%)。
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Improved Blind-FightAPG (Combat): When attacking a foe with total concealment, you can spend 5 stamina points to treat that foe as having normal concealment (20% miss chance instead of 50%).
精通冲撞(战斗):当你作为冲撞战技的目标时,你可以消耗最多等于你的力量或敏捷加值的耐力,两者取高。你对抗那次冲撞尝试的CMD提升等同于你消耗的点数。
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Improved Bull Rush (Combat): When you are the target of a bull rush combat maneuver, you can spend a number of stamina points up to your Strength or Dexterity bonus, whichever is greater. Your CMD increases by that number for that bull rush attempt.
精通冲锋投掷UC(战斗):当你使用冲锋投掷UC对抗一个30呎内的目标时,你可以消耗至多2点耐力。当你这样做时,加在这次攻击上的加值提升两倍于你消耗的耐力的点数。
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Improved Charging HurlerUC (Combat): When using Charging HurlerUC against a target within 30 feet, you can spend up to 2 stamina points. When you do, the bonus on your damage roll for that attack increases by double the number of stamina points you spent.
精通终势斩UC(战斗):每轮一次,当你确认一次重击时,你可以消耗5点耐力来让这次攻击在决定终势斩UC专长的效果时视为将目标的生命值降为了0或更少。
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Improved Cleaving FinishUC (Combat): Once per round when you confirm a critical hit, you can spend 5 stamina points to treat that attack as if you reduced the target to 0 or fewer hit points for the purpose of using the Cleaving FinishUC feat.
精通重击(战斗):当你一次攻击命中,但投骰离重击威胁不超过3点时,你可以消耗5点耐力来让这次攻击造成两倍伤害。然后如同确认重击一样投骰。如果这次确认骰成功了,你的攻击可以造成两倍伤害,但仍然不能算作是重击。
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Improved Critical (Combat): When you hit with an attack and the roll fails to threaten a critical hit by 3 or less, you can spend 5 stamina points to attempt to deal double damage anyway. Roll as if confirming a critical hit. If this confirmation roll succeeds, your attack is still not a critical hit, but it deals double damage.
精通毁灭打击UC(战斗):当你使用毁灭打击战策时,将每次额外武器伤害骰上附加的额外伤害提升到+6。对于拥有多于一个伤害骰的武器,将武器全部的基础伤害骰合并计算为一个伤害骰。
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Improved Devastating StrikeUC (Combat): Whenever you use the Devastating Strike combat trick, increase the bonus damage to +6 on each of the extra sets of weapon damage dice. For weapons with more than one damage die, count all the weapon’s base damage dice together as one set.
精通阴招APG(战斗):即使你没有满足属性值先决条件(智力13)时也可以选择这个专长。只有在你的耐力池中至少还有1点耐力时你才能获得这个专长的好处。当你作为阴招APG战技的目标时,你可以消耗至多为你的力量或者敏捷加值的耐力,两者取高。你对抗阴招尝试的CMD提升等同于你消耗的耐力点的点数。
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Improved Dirty TrickAPG (Combat): You can select this feat even if you don’t meet the ability score prerequisite (Intelligence 13). You gain the benefits of this feat only as long as you have at least 1 stamina point in your stamina pool. When you are the target of a dirty trickAPG combat maneuver, you can spend a number of stamina points up to your Strength or Dexterity bonus, whichever is greater. Your CMD against that dirty trick attempt increases by that number.
精通卸武(战斗):即使你没有满足属性值先决条件(智力13)时也可以选择这个专长。只有在你的耐力池中至少还有1点耐力时你才能获得这个专长的好处。当你作为卸武战技的目标时,你可以消耗至多为你的力量或者敏捷加值的耐力,两者取高。你对抗卸武尝试的CMD提升等同于你消耗的耐力点的点数。
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Improved Disarm (Combat): You can select this feat even if you don’t meet the ability score prerequisite (Intelligence 13). You gain the benefit of this feat only as long as you have at least 1 stamina point in your stamina pool. When you are the target of a disarm combat maneuver, you can spend a number of stamina points up to your Strength or Dexterity bonus, whichever is greater. Your CMD against that disarm attempt increases by that number.
精通拖拽APG(战斗):当你作为拖拽APG战技的目标时,你可以消耗至多为你的力量或者敏捷加值的耐力,两者取高。你对抗拖拽尝试的CMD提升等同于你消耗的耐力点的点数。
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Improved DragAPG (Combat): When you are the target of a dragAPG combat maneuver, you can spend a number of stamina points up to your Strength or Dexterity bonus, whichever is greater. Your CMD against that drag attempt increases by that number.
精通虚招(战斗):即使你没有满足属性值先决条件(智力13)时也可以选择这个专长。只有在你的耐力池中至少还有1点耐力时你才能获得这个专长的好处。你可以消耗5点耐力来以一个移动动作进行虚招。
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Improved Feint (Combat): You can select this feat even if you don’t meet the Ability score prerequisite (Intelligence 13). You gain the benefit of this feat only as long as you have at least 1 stamina point in your stamina pool. You can spend 5 stamina points to feint as a move action.
精通联合虚招UC(战斗,团队):当你进行虚招时,你可以赋予任意数量的额外盟友一次借机攻击——即使他们没有这个专长,对于每一个你给予攻击的额外盟友你都要消耗5点耐力。
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Improved Feint PartnerUC (Combat, Teamwork): When you feint, you can spend 5 stamina points for each additional ally to grant an attack of opportunity to any number of additional allies—not just those with this feat.
精通擒抱(战斗):当你成为一次用于启动或者维持擒抱的擒抱战技的目标时,你可以消耗至多为你的力量或者敏捷加值的耐力,两者取高。你对抗擒抱尝试的CMD提升等同于你消耗的耐力点的点数。
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Improved Grapple (Combat): When you are the target of a grapple combat maneuver to initiate or maintain a grapple, you can spend a number of stamina points up to your Strength or Dexterity bonus, whichever is greater. Your CMD against that grapple attempt increases by that number.
精通穿刺重击UC(战斗,重击):当你使用这个专长来对一个敌人进行穿刺时,你可以消耗5点耐力来把你的敌人限制在当前的空间(而不是将它的移动速度减半),只要你还持有你的武器并且你的敌人仍然处于被刺的状态下。如果你放开了武器,你的敌人可以移动,但是它的移动力仍会减半。
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Improved Impaling CriticalUC (Combat, Critical): When using this feat to impale a foe, you can spend 5 stamina points to immobilize the foe in its current space (instead of halving its movement) for as long as you maintain your grip and the foe is impaled. If you let go of the weapon, the foe can move, but its movement is still halved.
精通先攻(战斗):在你投掷先攻之前,你可以消耗10点耐力来使用20作为投骰的结果。
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Improved Initiative (Combat): Before rolling initiative, you can spend 10 stamina points to use 20 as the number rolled.
精通太极推手APG(战斗):当你使用这个专长来将一个目标甩进另一个生物的空间时,你可以消耗至多6点耐力来降低对抗第二个目标冲撞尝试的减值,降低的减值等于你消耗耐力的点数。
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Improved Ki ThrowAPG (Combat): When using this feat to throw a target into another creature’s space, you can spend up to 6 stamina points to reduce the penalty on the bull rush attempt against the secondary target by an amount equal to the number of stamina points you spent.
精通闯越(战斗):当你作为闯越战技的目标时,你可以消耗至多为你的力量或者敏捷加值的耐力,两者取高。你对抗闯越尝试的CMD提升等同于你消耗的耐力点的加值。
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Improved Overrun (Combat): When you are the target of an overrun combat maneuver, you can spend a number of stamina points up to your Strength or Dexterity bonus, whichever is greater. Your CMD against that overrun attempt increases by that number.
精通精准射击(战斗):当你使用精准射击的战策能力时,那些加值提升到+4。
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Improved Precise Shot (Combat): When you use the ability of the Precise Shot combat trick, the bonuses increase to +4.
精通狂怒撕扯UC(战斗):只要你在你的耐力池中拥有至少1点耐力,来自这个专长的额外伤害就能在重击时翻倍。
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Improved Rending FuryUC (Combat): As long as you have at least 1 stamina point in your stamina pool, the extra damage from this feat is multiplied on a critical hit.
精通移位APG(战斗):即使你没有满足属性值先决条件(智力13)时也可以选择这个专长。只有在你的耐力池中至少还有1点耐力时你才能获得这个专长的好处。当你作为移位APG战技的目标时,你可以消耗至多为你的力量或者敏捷加值的耐力,两者取高。你对抗移位尝试的CMD提升等同于你消耗的耐力点的点数。
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Improved RepositionAPG (Combat): You can select this feat even if you don’t meet the ability score prerequisite (Intelligence 13). You gain the benefits of this feat only as long as you have at least 1 stamina point in your stamina pool. When you are the target of a repositionAPG combat maneuver, you can spend a number of stamina points up to your Strength or Dexterity bonus, whichever is greater. Your CMD against that reposition attempt increases by that number.
精通燕归来APG(战斗):即使你没有满足属性值先决条件(智力13)时也可以选择这个专长。只有在你的耐力池中至少还有1点耐力时你才能获得这个专长的好处。你可以消耗5点耐力在全力攻击的第一次攻击后的任何攻击上使用燕归来APG进行重投,使用相同的加值。如果在同一次全力攻击中使用了多于一次燕归来,这些减值将会迭加。
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Improved Second ChanceAPG (Combat): You can select this feat even if you don’t meet the ability score prerequisite (Intelligence 13). You gain the benefits of this feat only as long as you have at least 1 stamina point in your stamina pool. You can spend 5 stamina points to use Second ChanceAPG to reroll any attack after the first in a full attack at the same bonus. If you use Second Chance more than once in the same full attack, the penalties stack.
精通盾击(战斗):当你尝试一次盾击攻击时,你可以消耗5点耐力来像轻武器一样持用重盾或者在使用轻盾进行盾击的攻击骰上获得+2加值。无论你做出了什么选项,这个效果将会持续到你的下一轮开始。
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Improved Shield Bash (Combat): When attempting a shield bash attack, you can spend 5 stamina points to either wield a heavy shield as if it were a light weapon or gain a +2 bonus on the shield bash attack roll with a light shield. Whichever option you choose, the effect lasts until the start of your next turn.
精通滑步APG(战斗):只要你在耐力池中还拥有至少1点耐力,你就可以在你对手的回合中以一个自由动作使用精通滑步。
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Improved SidestepAPG (Combat): As long as you have at least 1 stamina point in your stamina pool, you can use the Improved Sidestep feat as a free action that you can take during your opponent’s turn.
精通快枪UC(战斗):在你的回合结束时,你可以消耗5点耐力来在使用快枪专长时获得额外15呎威胁范围(而不是10呎)直到你对一个拓展威胁范围内的敌人做出了借机攻击或者你的下一轮开始,取决于哪一个先发生。
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Improved Snap ShotUC (Combat): At the end of your turn, you can spend 5 stamina points to threaten an additional 15 feet with Snap ShotAPG (instead of an additional 10 feet) until you take an attack of opportunity against an opponent in the expanded threat range or the beginning of your next turn, whichever comes first.
精通盗取APG(战斗):即使你没有满足属性值先决条件(智力13)时也可以选择这个专长。只有在你的耐力池中至少还有1点耐力时你才能获得这个专长的好处。当你作为盗取APG战技的目标时,你可以消耗至多为你的力量或者敏捷加值的耐力,两者取高。你对抗盗取尝试的CMD提升等同于你消耗的耐力点的点数。
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Improved StealAPG (Combat): You can select this feat even if you don’t meet the ability score prerequisite (Intelligence 13). You gain the benefits of this feat only as long as you have at least 1 stamina point in your stamina pool. When you are the target of a stealAPG combat maneuver, you can spend a number of stamina points up to your Strength or Dexterity bonus, whichever is greater. Your CMD against that steal attempt increases by that number.
精通击破武器(战斗):当你作为破武战技的目标时,你可以消耗至多为你的力量或者敏捷加值的耐力,两者取高。你对抗破武尝试的CMD提升等同于你消耗的耐力点的点数。
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Improved Sunder (Combat): When you are the target of a sunder combat maneuver, you can spend a number of stamina points up to your Strength or Dexterity bonus, whichever is greater. Your CMD increases by that number for that sunder attempt.
精通顺势突袭ARG(战斗):当你击中一个因为这个专长失去敏捷加值的敌人时,你可以使用顺势突袭战策来造成额外伤害,这个造成的额外伤害将提升到1d6。
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Improved Surprise Follow-ThroughARG (Combat): When you hit a foe that’s denied its Dexterity bonus via this feat and you use the Surprise Follow-Through combat trick to deal extra damage, the amount of extra damage dealt increases to 1d6 points.
精通换位ACG(战斗,团队):当你在使用这个专长尝试冲撞时,如果为了给你的盟友创造出空间必须这么做的话,你可以消耗2点耐力来获得让目标移动超过5呎的能力(你仍然必须要在冲撞尝试中投出足够高才能让目标移动额外的距离,就和正常情况一样)。
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Improved Swap PlacesACG (Combat, Teamwork): When you attempt a bull rush when using this feat, you can spend 2 stamina points to gain the ability to move the target of that combat maneuver more than 5 feet if necessary to create space for your ally (you must still roll high enough on the bull rush attempt to move the target an extra distance, as normal).
精通绊摔(战斗):即使你没有满足属性值先决条件(智力13)时也可以选择这个专长。只有在你的耐力池中至少还有1点耐力时你才能获得这个专长的好处。当你作为绊摔战技的目标时,你可以消耗至多为你的力量或者敏捷加值的耐力,两者取高。你对抗绊摔尝试的CMD提升等同于你消耗的耐力点的点数。
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Improved Trip (Combat): You can select this feat even if you don’t meet the ability score prerequisite (Intelligence 13). You gain the benefits of this feat only as long as you have at least 1 stamina point in your stamina pool. When you are the target of a trip combat maneuver, you can spend a number of stamina points up to your Strength or Dexterity bonus, whichever is greater. Your CMD against that trip attempt increases by that number.
精通双武器虚招UC(战斗):即使你没有满足属性值先决条件(智力13)时也可以选择这个专长。只有在你的耐力池中至少还有1点耐力时你才能获得这个专长的好处。你可以消耗5点耐力来让对手失敏的时间延长到你的下一轮开始。
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Improved Two-Weapon FeintUC (Combat): You can select this feat even if you don’t meet the ability score prerequisite (Intelligence 13). You gain the benefits of this feat only as long as you have at least 1 stamina point in your stamina pool. You can spend 5 stamina points to increase the duration for which the opponent is denied its Dexterity bonus until the start of your next turn.
精通双武器格斗(战斗):当你做出一次借机攻击时,你可以消耗5点耐力来用你的副手武器也做出一次借机攻击。第二次攻击会受到-5减值。
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Improved Two-Weapon Fighting (Combat): When making an attack of opportunity, you can spend 5 stamina points to also make an attack of opportunity with your off-hand weapon. That second attack takes a –5 penalty.
精通徒手击打(战斗):当你用徒手击打造成非致命伤害时,你可以消耗至多5点耐力来造成等同于你消耗耐力两倍的额外非致命伤害。
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Improved Unarmed Strike (Combat): When you deal nonlethal damage with an unarmed strike, you can spend up to 5 stamina points to deal an amount of additional nonlethal damage equal to double the amount of stamina points you spent.
精通要害打击(战斗):当你使用要害打击时,你可以消耗3点耐力而不是2点来投三次伤害骰。
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Improved Vital Strike (Combat): When using the Vital Strike combat trick, you can spend 3 stamina points instead of 2 to reroll three damage dice.
临时武器熟稔(战斗):当你使用临时武器进行攻击时,你可以消耗2点耐力让攻击骰提升一级(最大值为1d10,如果临时武器是双手的话则是2d8)。
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Improvised Weapon Mastery (Combat): When making an improvised weapon attack, you can spend 2 stamina points to increase the damage of the attack by an additional step (to a maximum of 1d10, or 2d8 if the improvised weapon is two-handed).
精通神选武器ACG(战斗):当你使用这个专长时,在它的正常持续时间结束时你可以消耗2点耐力来延长持续时间到你的下一回合结束。
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Improved Weapon of the ChosenACG (Combat): When using this feat, at the end of its normal duration you can spend 2 stamina points to extend the duration until the end of your next turn.
精通长鞭熟稔UC(战斗):在你回合开始时,你可以消耗5点耐力来提升你持用长鞭的威胁范围的半径额外5呎,直到你在额外触及中对一个敌人使用了借机攻击或者到你下一回合开始,取决于哪一个先发生。
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Improved Whip MasteryUC (Combat): At the start of your turn, you can spend 5 stamina points to increase the radius of the area you threaten while wielding a whip by an additional 5 feet until you make an attack against an opponent in the expanded reach or the beginning of your next turn, whichever comes first.
肉盾APG(战斗):当你使用这个专长的效果时,你可以消耗5点耐力来降低被拦截攻击的伤害,降低的点数等于两倍你以这种方式消耗的耐力。这不会改变其它来自这次攻击的效果(比如流血,毒素等等),即使伤害已经降低到0。
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In Harm’s WayAPG (Combat): When using this feat’s benefit, you can spend up to 5 stamina points to reduce the damage from the intercepted attack by an amount equal to double the number of stamina points you spent this way. This does not alter other effects from that attack (such as bleed, poison, etc.), even if the damage is reduced to 0.
炽焰核心ARG(战斗):当你在对抗一次拥有火或光描述符的效果的豁免骰上失败时,你可以消耗5点耐力来重投这次豁免。你必须接受第二次的结果,即使它更糟。
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Inner FlameARG (Combat): When you fail a saving throw against an effect that has the fire or light descriptor, you can spend 5 stamina points to reroll the saving throw. You must take the second result, even if it is worse.
迎身上前ACG(战斗,团队):当你使用这个专长时,你可以消耗5点耐力不让你的移动计入你下一回合的移动中。
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Intercept ChargeACG (Combat, Teamwork): When using this feat, you can spend 5 stamina points to not have your movement count toward your movement on your next turn.
威逼(战斗):当你尝试威吓检定时,你可以通过消耗耐力来消除你和目标之间的体型差距带来的减值,每消耗2点可以消除一个体型的差距。
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Intimidating Prowess (Combat): When attempting an Intimidate check, you can spend 2 stamina points for each size category smaller you are than a given target to ignore the size difference penalty against that target.
« 上次编辑: 2017-12-09, 周六 08:53:22 由 girigiripony »
  No mind to think.
没有可以思考的心智。

I am the vessel.
我即容器
No will to break.
没有可以屈从的意志。

I am the Hollow Knight!
我即
空洞骑士
No voice to cry suffering.
没有为苦难哭泣的声音。
Born of God and Void.
生于神与虚空之手。


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  • 黑鸭爵
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战策J
« 回帖 #11 于: 2017-12-08, 周五 22:50:02 »
百裂步ACG(战斗):在你使用百裂拳ACG移动五呎而不受借机攻击时,如果你的耐力池中还有1点耐力,你仍可以在你的下一轮使用5呎快步。
劇透 -   :
Jabbing DancerACG (Combat): After you use Jabbing StyleACG to move 5 feet without provoking attacks of opportunity, if you have at least 1 stamina point in your stamina pool, you can still take a 5-foot step on your next turn.
千手百裂ACG(战斗):当你在使用百裂拳架势时使用徒手击打造成了重击威胁,你可以消耗5点耐力来让对那个目标的千手百裂额外伤害翻倍。一轮中你只能对一个目标使用一次这个能力。
劇透 -   :
Jabbing MasterACG (Combat): When you threaten a critical hit with an unarmed strike while using Jabbing StyleACG, you can spend 5 stamina points to double your extra damage from Jabbing Master against that target. You can use this ability only once per target per round.
百裂拳ACG(战斗,流派):当你因为使用徒手击打命中单个目标两次或更多而获得额外伤害时,你可以消耗2点耐力来提升额外徒手击打伤害1d6点。
劇透 -   :
Jabbing StyleACG (Combat, Style): When you gain the extra damage from this style after hitting a single target with two or more unarmed strikes, you can spend 2 stamina points to increase the extra unarmed strike damage by 1d6 points.
罡风惊天UC(战斗):你可以消耗5点耐力来让来自这个专长的额外伤害骰在重击中翻倍。
劇透 -   :
Janni RushUC (Combat): You can spend 5 stamina points to multiply the extra damage dice from this feat on a critical hit.
御风UC(战斗,流派):当你位于这个架势下对敌人冲锋时,你可以消耗2点耐力让冲锋不获得AC减值,并移动额外10呎作为该次冲锋的一部分。
劇透 -   :
Janni StyleUC (Combat, Style): When you charge while using this style, you can spend 2 stamina points to take no penalty to AC for charging and move an additional 10 feet as part of the charge.
乱披风UC(战斗):当你在处于御风UC架势下使用徒手击打命中了一个敌人时,你可以消耗2点耐力来提升这个专长的加值2点。你可以消耗2点耐力来将这个专长的加值应用在拖拽APG或者移位APG战技检定而不是冲撞或者绊摔。
劇透 -   :
Janni TempestUC (Combat): When you hit an opponent with an unarmed strike while using Janni StyleUC, you can spend 2 stamina points to increase this feat’s bonus by 2. You can also spend 2 stamina points to apply the feat’s bonus on checks to a dragAPG or repositionAPG combat maneuver instead of a bull rush or trip.
« 上次编辑: 2017-12-09, 周六 08:53:53 由 girigiripony »
  No mind to think.
没有可以思考的心智。

I am the vessel.
我即容器
No will to break.
没有可以屈从的意志。

I am the Hollow Knight!
我即
空洞骑士
No voice to cry suffering.
没有为苦难哭泣的声音。
Born of God and Void.
生于神与虚空之手。


离线 Πληΐαδες

  • 黑鸭爵
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  • Broken Vessel
战策K
« 回帖 #12 于: 2017-12-08, 周五 22:50:14 »
太极推手APG(战斗):你可以消耗5点耐力来投掷一个体型比你大一级的生物。
劇透 -   :
Ki ThrowAPG (Combat): You can spend 5 stamina points to throw a creature one size category larger than you.
挂金钩ACG(战斗):你可以消耗2点耐力来踢起一件位于你邻接的被敌人占据方格的物品。
劇透 -   :
Kick UpACG (Combat): You can spend 2 stamina points to kick up an unattended object in an adjacent space occupied by an enemy.
处刑秀ACG(战斗):当你确认一次重击,你可以消耗5点耐力并使用一个迅捷动作来尝试一次威吓检定来挫败30呎内可以看见你这次攻击的敌人。
劇透 -   :
Killing FlourishACG (Combat): When you confirm a critical hit, you can spend 5 stamina points and take a swift action to attempt an Intimidate check to demoralize all foes within 30 feet who can see your attack.
麒麟步UC(战斗):当你使用麒麟势UC时,你可以消耗5点耐力而不是使用一次借机攻击来移动等同于你5呎×你的智力调整值的距离。
劇透 -   :
Kirin PathUC (Combat): When using Kirin StyleUC, you can spend 5 stamina points instead of using an attack of opportunity to move a distance equal to 5 feet × your Intelligence modifier.
麒麟破UC(战斗):只要你在你的耐力池中还拥有至少1点耐力,当你击中一个你用麒麟势鉴定过的生物时,你可以在之后的24小时将你的智力调整值加到对抗那个生物的近战和远程伤害骰上。你可以以一个迅捷动作将两倍智力调整值加到伤害骰上,但不会与来自这个战策的伤害迭加。
劇透 -   :
Kirin StrikeUC (Combat): As long as you have at least 1 stamina point in your stamina pool, when you hit a creature you have identified with Kirin StyleUC, you add your Intelligence modifier to melee and ranged attack damage rolls against that creature for the next 24 hours. You still can take a swift action to add twice your Intelligence modifier to damage rolls, but that damage doesn’t stack with the damage from this combat trick.
麒麟势UC(战斗,流派):当你尝试一次知识检定来鉴定一个生物时,你可以消耗最多2点耐力来在这次检定上获得等同于两倍你消耗耐力的加值。
劇透 -   :
Kirin StyleUC (Combat, Style): When you attempt a Knowledge check to identify a creature, you can spend up to 2 stamina points to gain a bonus on that check equal to double the number of stamina points you spent.
狗头人伏击者ARG(战斗):当你使用奔跑或者冲锋动作并希望保持躲藏时,你可以消耗5点耐力来让这样做的减值降低到-5。
劇透 -   :
Kobold AmbusherARG (Combat): When you use the run or charge action and wish to remain hidden, you can spend 2 stamina points to decrease the penalty for doing so to –5.
狗头人狙击手ARG(战斗):当你正在狙击时,你可以消耗5点耐力来将拥有保持躲藏的隐匿检定降低到-5,持续到你的下一轮开始。
劇透 -   :
Kobold SniperARG (Combat): When you are sniping, you can spend 5 stamina points to decrease the penalty on Stealth checks to stay hidden to –5 until the start of your next turn.
« 上次编辑: 2017-12-09, 周六 08:54:52 由 girigiripony »
  No mind to think.
没有可以思考的心智。

I am the vessel.
我即容器
No will to break.
没有可以屈从的意志。

I am the Hollow Knight!
我即
空洞骑士
No voice to cry suffering.
没有为苦难哭泣的声音。
Born of God and Void.
生于神与虚空之手。


离线 Πληΐαδες

  • 黑鸭爵
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  • Broken Vessel
战策L
« 回帖 #13 于: 2017-12-08, 周五 22:50:24 »
地滚翻UC(战斗):当你使用这个专长时,你可以消耗5点耐力来在直觉移动后作为直觉动作一部分起身。起身会引发借机攻击。
劇透 -   :
Landing RollUC (Combat): When using this feat, you can spend 5 stamina points to stand up as part of your immediate action after you move. Standing up provokes attacks of opportunity.
闪电步(战斗):当你使用单个移动动作并移动不少于你的速度时,你可以消耗5点耐力来获得50%失手率的好处,直到你的下一轮开始。
劇透 -   :
Lightning Stance (Combat): When you take a single move action and move no less than your speed, you can spend 5 stamina points to benefit from a 50% miss chance until the start of your next turn.
警备APG(战斗,团队):只要你在你的耐力池中还有1点耐力,并且在拥有这个专长盟友的10呎之内,你就能获得这个专长的好处。
劇透 -   :
LookoutAPG (Combat, Teamwork): As long as you have at least 1 stamina point in your stamina pool, you gain the benefit of this feat as long as you are within 10 feet of an ally who has this feat.
矮身迎敌APG(战斗):当你作为一个远程攻击的目标时,你可以消耗最多为你敏捷的加值的耐力。你每以这种方式消耗1点耐力,你AC上的闪避加值就会提升1点。
劇透 -   :
Low ProfileAPG (Combat): When targeted by a ranged attack, you can spend a number of stamina points up to your Dexterity bonus. For each stamina point you spend in this way, your dodge bonus to AC against that attack increases by 1.
幸运打击ARG(战斗):你可以消耗5点耐力而不是万用幸运的次数来重投单次攻击的伤害骰。
劇透 -   :
Lucky StrikeARG (Combat): You can spend 5 stamina points instead of a use of adaptable luckARG to reroll the damage from a single attack.
突刺(战斗):当你使用这个专长时,你可以消耗2点耐力来避免在使用这个专长时受到AC上的-2减值。
劇透 -   :
Lunge (Combat): When you use this feat, you can spend 2 stamina points to avoid taking the –2 penalty to AC for that use.
« 上次编辑: 2017-12-09, 周六 08:55:21 由 girigiripony »
  No mind to think.
没有可以思考的心智。

I am the vessel.
我即容器
No will to break.
没有可以屈从的意志。

I am the Hollow Knight!
我即
空洞骑士
No voice to cry suffering.
没有为苦难哭泣的声音。
Born of God and Void.
生于神与虚空之手。


离线 Πληΐαδες

  • 黑鸭爵
  • 版主
  • *
  • 帖子数: 886
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  • Broken Vessel
战策M
« 回帖 #14 于: 2017-12-08, 周五 22:50:34 »
螳螂拳UC(战斗,流派):当你使用这个架势时,你可以消耗5点耐力来使用震慑拳而不需要消耗每日震慑拳使用次数。
劇透 -   :
Mantis StyleUC (Combat, Style): While using this style, you can spend 5 stamina points to use Stunning Fist without expending a use of Stunning Fist for the day.
螳螂铁刺UC(战斗):你可以选择5点耐力或者2点耐力加上一次震慑拳使用次数来使出螳螂铁刺徒手击打,而不需要消耗两次震慑拳使用次数。
劇透 -   :
Mantis TormentUC (Combat): Instead of expending two uses of Stunning Fist to make the Mantis Torment unarmed strike, you can choose to spend either 5 stamina points or one use of Stunning Fist and 2 stamina points.
六合拳劲UC(战斗):你可以消耗2点耐力幷使用一个标准动作但不需要接触攻击来移除你给其他生物造成的震慑拳效果。无论被震慑拳影响的生物在什么地点你都可以使用这个能力。
劇透 -   :
Mantis WisdomUC (Combat): You can spend 2 stamina points and take a standard action to remove any Stunning Fist effect you have applied to a creature without making a touch attack. You can use this ability no matter where the affected creature is located.
多重射击(战斗):当你使用这个专长时,你可以消耗5点耐力来在全力攻击中的最后一次攻击时同时射出两支箭。
劇透 -   :
Manyshot (Combat): When using this feat, you can spend 5 stamina points to fire two arrows with your final iterative attack during the full attack.
雪暴UC(战斗):你可以消耗一次元素拳APG和2点耐力来释放一股寒流,而不是消耗2次元素拳。
劇透 -   :
Marid ColdsnapUC (Combat): Instead of spending two uses of Elemental FistAPG to unleash a line of frigid water, you can spend one use of Elemental Fist and 2 stamina points.
冰魂UC(战斗):当一个生物因为你的元素拳APG攻击而受到寒冷伤害时,你可以消耗至多5点耐力来提升生物避免纠缠的豁免DC,提升的点数等于你消耗的耐力。
劇透 -   :
Marid SpiritUC (Combat): When a creature takes cold damage from your Elemental FistAPG attack, you can spend up to 5 stamina points to increase the DC of the saving throw to avoid becoming entangled by an amount equal to the number of stamina points you spent.
雪灵UC(战斗,流派):当你使用元素拳APG攻击造成寒冷伤害时,你可以消耗最多5点耐力来造成等同于消耗耐力两倍的额外寒冷伤害。
劇透 -   :
Marid StyleUC (Combat, Style): When you make an Elemental FistAPG attack to deal cold damage, you can spend up to 5 stamina points to deal an amount of additional cold damage equal to double the number of stamina points you spent.
武器熟稔ARG(战斗):在你回合开始时,你可以消耗5点耐力来将所有专长应用到一件不属于同一武器组的武器上。在你下一轮开始之前你将获得这一好处。
劇透 -   :
Martial MasteryARG (Combat): At the start of your turn, you can spend 5 stamina points to apply the feats to another weapon that is not of the same weapon group. You gain this benefit until the start of your next turn.
武器变通ARG(战斗):在你回合开始时,你可以消耗2点耐力来将一个选定专长应用到一件不属于同一武器组的武器上。在你下一轮开始之前你将获得这一好处。
劇透 -   :
Martial VersatilityARG (Combat): At the start of your turn, you can spend 2 stamina points to apply the selected feat to another weapon that is not of the same weapon group. You gain this benefit until the start of your next turn.
演武大师UC(战斗):当你尝试演武检定时,你能消耗至多5点耐力来在检定上获得等同于消耗耐力的加值。
劇透 -   :
Master Combat PerformerUC (Combat): When you attempt a performance combat check, you can spend up to 5 stamina points to gain a bonus on the check equal to the number of stamina points you spent.
攻城宗匠UC(战斗):你可以消耗5点耐力在1轮内降低瞄准和装填攻城武器动作一个等级(最少为一个动作)。你必须是攻城武器的队伍领袖。
劇透 -   :
Master Siege EngineerUC (Combat): You can spend 5 stamina points to reduce the number of actions it takes to aim and load a siege engine by one for 1 round (minimum one action). You must be the crew lead of that siege engine.
宗师极意UC(战斗,演武):当你选择任何两个你拥有的演武专长的效果时,你可以消耗2点耐力来在演武战斗检定上获得来自两个专长的加值。
劇透 -   :
Masterful DisplayUC (Combat, Performance): When choosing the effects of any two performance feats you possess, you can spend 2 stamina points to gain the bonus from both feats on your performance combat check.
万蛇出洞(战斗):当你使用这个专长时,你可以消耗10点耐力来对你正在夹击的敌人做出额外的攻击,而不是只能对晕眩,措手不及,麻痹,恍惚,震慑,或者失去意识的敌人做出额外攻击。
劇透 -   :
Medusa’s Wrath (Combat): While using this feat, you can spend 10 stamina points to make the bonus attacks against a foe that you are flanking, instead of only a dazed, flatfooted, paralyzed, staggered, stunned, or unconscious foe.
无情杀戮ACG(战斗):当你使用这个专长时,你可以消耗10点耐力来在CDG中提升你武器的重击倍率一倍(×2变成×3,×3变成×4)
劇透 -   :
Merciless ButcheryACG (Combat): You can spend 10 stamina points when you use this feat to increase your weapon’s critical multiplier by 1 (×2 becomes ×3, and ×3 becomes ×4) for your coup de grace
盾牌辟矢(战斗):只要你在你的耐力池中还有1点耐力,你就能用小圆盾发动这个专长。你可以在措手不及的情况下消耗5点耐力来偏转一支箭矢。但你仍然需要意识到这次攻击。
劇透 -   :
Missile ShieldAPG (Combat): As long as you have at least 1 stamina point in your stamina pool, you can use this feat with a buckler. You can spend 5 stamina points to deflect an arrow even while you’re flat-footed. You must still be aware of the attack.
灵活移动(战斗):你在AC上来自闪避专长战策的闪避加值在对抗移动引起的借机攻击翻倍。如果你没有闪避专长,你仍然可以使用它的战策。
劇透 -   :
Mobility (Combat): Your dodge bonus to AC from the Dodge feat combat trick is doubled against attacks of opportunity provoked by movement. If you don’t have the Dodge feat, you can still use its combat trick.
嘲弄舞步UC(战斗,演武):当你使用这个专长时,你可以消耗5点耐力来移动至多你一半的速度(而不是只能5呎)而不会引发借机攻击。
劇透 -   :
Mocking DanceUC (Combat, Performance): When using this feat, you can spend 5 stamina points to move up to half your speed (instead of only 5 feet) without provoking attacks of opportunity.
修道传承UC(战斗):在你回合开始时,你可以消耗5点耐力来使用你全部的等级来在决定你的徒手击打伤害时作为你的有效武僧等级。这种提升将会持续到你的下一轮开始。
劇透 -   :
Monastic LegacyUC (Combat): At the start of your turn, you can spend 5 stamina points to use your full character level to determine your effective monk level for your unarmed strike damage. This increase lasts until the start of your next turn.
猿步UC(战斗):在你回合开始时,你可以消耗5点耐力来获得等同于你陆地速度的攀爬速度,直到你的下一回合开始。
劇透 -   :
Monkey MovesUC (Combat): At the start of your turn, you can spend 5 stamina points to gain a climb speed equal to your land speed until the start of your next turn.
猿跃UC(战斗):在你使用这个专长进入一个对手的空间时,如果这个对手远离了你,你可以消耗耐力点来和他一起移动。每移动5呎你需要消耗2点耐力。如果你和对手一起移动,他不会引发你的借机攻击,但你也不会因为这种方式移动而引发借机攻击。
劇透 -   :
Monkey ShineUC (Combat): After you have used this feat to enter an opponent’s space, if that opponent moves away from you, you can spend stamina points to move along with the opponent. You must spend 2 stamina points per 5 feet you move. The opponent’s movement doesn’t provoke attacks of opportunity from you if you move with the opponent, nor do you provoke attacks of opportunity when moving in this way.
猴拳UC(战斗,流派):当你使用这个专长时,你可以消耗2点耐力来以一个迅捷动作起身。而不需要成功通过一个DC20的特技检定。
劇透 -   :
Monkey StyleUC (Combat, Style): When using this style, you can spend 2 stamina points to stand up as a swift action without having to succeed at a DC 20 Acrobatics check.
月夜伏击者UC(战斗):当你对一个对手有全隐蔽时,你可以消耗2点耐力来将你在这个专长所获得的攻击和伤害骰上的加值提升到+4。
劇透 -   :
Moonlight StalkerUC (Combat): When you have total concealment from an opponent, you can spend 2 stamina points to increase your bonuses on attack and damage rolls from this feat to +4.
月夜虚招UC(战斗):当你尝试一个唬骗检定来对一个你对其拥有隐蔽的对手进行虚招时,你可以消耗至多5点耐力来在唬骗检定上获得加值,等于你消耗耐力的两倍。
劇透 -   :
Moonlight Stalker FeintUC (Combat): When you attempt a Bluff check to feint against an opponent from whom you have concealment, you can spend up to 5 stamina points to gain a bonus on the Bluff check equal to double the number of stamina points you spent.
月夜伏击大师UC(战斗):当你在拥有隐蔽时,一个对手对你做出了攻击,你可以消耗5点耐力来将这次命中的失手率提升额外的20%。
劇透 -   :
Moonlight Stalker MasterUC (Combat): When an opponent makes an attack against you while you have concealment, you can spend 5 stamina points to increase that attack’s miss chance by an additional 20%.
骑乘射击(战斗):当你在骑乘时使用远程武器做出攻击时,你可以消耗1或2点耐力来降低攻击骰上的减值,降低的减值等于你消耗耐力的两倍。
劇透 -   :
Mounted Archery (Combat): When making an attack using a ranged weapon while mounted, you can spend 1 or 2 stamina points to reduce the penalties on the attack roll by double the number of stamina points you spent.
骑乘战斗(战斗):当你已经使用了这个专长之后,你可以消耗5点耐力来在同一轮中再次使用它一次。你可以在一轮内任意多次使用这个战策次,但每次都要消耗5点耐力。
劇透 -   :
Mounted Combat (Combat): Once you have already used this feat, you can spend 5 stamina points to use it an additional time during the same round. You can use this trick as many times in a round as you like, as long as you spend 5 stamina points per use.
骑乘盾牌防御APG(战斗):只要你的耐力池中还有1点耐力,你就能将你盾牌上的增强加值加到坐骑的AC上。
劇透 -   :
Mounted ShieldAPG (Combat): As long as you have at least 1 stamina point in your stamina pool, you can add your shield’s enhancement bonus to your mount’s Armor Class.
骑乘散兵APG(战斗):当你的坐骑移动的距离小于它的速度时,你可以消耗5点耐力来鞭策它移动额外10呎。这是额外的移动,你在坐骑使用了这个额外的移动后也能做出全力攻击。
劇透 -   :
Mounted SkirmisherAPG (Combat): When your mount moves its speed or less, you can spend 5 stamina points to spur it on 10 additional feet. This is bonus movement, and you can still make a full attack when your mount takes this bonus movement.
杀戮回旋UC(战斗,演武):你可以消耗2点耐力来在造成最大伤害或者成功对一个生物进行虚招后使用这个专长。你必须邻接该生物。
劇透 -   :
Murderer’s CircleUC (Combat, Performance): You can spend 2 stamina points to use this feat after dealing maximum damage to or successfully feinting against a creature. You must still be adjacent to the creature.
« 上次编辑: 2017-12-09, 周六 08:56:23 由 girigiripony »
  No mind to think.
没有可以思考的心智。

I am the vessel.
我即容器
No will to break.
没有可以屈从的意志。

I am the Hollow Knight!
我即
空洞骑士
No voice to cry suffering.
没有为苦难哭泣的声音。
Born of God and Void.
生于神与虚空之手。


离线 Πληΐαδες

  • 黑鸭爵
  • 版主
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  • Broken Vessel
战策N
« 回帖 #15 于: 2017-12-08, 周五 22:50:51 »
碎颈者UC(战斗):当你使用这个专长时,你可以消耗10点耐力来造成1d6点体质伤害而不是2d6点力量或敏捷伤害。
劇透 -   :
NeckbreakerUC (Combat): When using this feat, you can spend 10 stamina points to deal 1d6 points of Constitution damage instead of 2d6 points of Strength or Dexterity damage.
捕网熟练UC(战斗):你可以消耗2点耐力来以一个标准动作折叠捕网。
劇透 -   :
Net AdeptUC (Combat): You can spend 2 stamina points to fold a net as a standard action.
网叉并用UC(战斗):当你使用轻型或者单手近战武器对一个被你的捕网纠缠住的敌人进行攻击时,你可以在击中敌人时消耗至多5点耐力来在伤害骰上获得加值,这个加值等于你消耗耐力的两倍。
劇透 -   :
Net and TridentUC (Combat): When you use a light or one-handed melee weapon to attack an opponent entangled by your net, you can spend up to 5 stamina points when you hit the opponent to gain a bonus on the damage roll equal to double the number of stamina points you spent.
捕网战技UC(战斗):只要你的耐力池中还有1点耐力,你就能使用捕网进行拖拽和移位战技。
劇透 -   :
Net ManeuveringUC (Combat): As long as you have at least 1 stamina point in your stamina pool, you can also use a net to drag or reposition an opponent.
捕网诡计UC(战斗):只要你的耐力池中还有1点耐力,你就能使用阴招APG战技来让一个敌人目眩或者恶心,而不是让他致盲。
劇透 -   :
Net TrickeryUC (Combat): As long as you have at least 1 stamina point in your stamina pool, you can dazzle or sicken the opponent with a dirty trickAPG combat maneuver instead of blinding it.
夜魇之拳UC(战斗):当你在魔法黑暗中战斗时,你可以消耗至多5点耐力来提升这个专长在一次伤害骰上赋予的加值,提升的点数等于你消耗耐力的两倍。
劇透 -   :
Nightmare FistUC (Combat): When fighting in an area of magical darkness, you can spend up to 5 stamina points to increase the bonus granted by this feat on one damage roll by double the number of stamina points you spent.
夜魇强袭UC(战斗):当你使用震慑拳击中一个目标并且那个目标豁免失败时,你可以消耗5点耐力来让对手惊惧而不是战栗1d4轮。
劇透 -   :
Nightmare StrikerUC (Combat): When you hit an opponent with a Stunning Fist attack and that opponent fails its saving throw, you can spend 5 stamina points to make the opponent frightened for 1d4 rounds instead of shaken.
夜魇织者UC(战斗):当你以一个标准动作施放黑暗术时,你可以消耗5点耐力来尝试对法术初始范围内的所有敌人进行一次挫败士气的威吓检定。
劇透 -   :
Nightmare WeaverUC (Combat): When you cast darkness as a standard action, you can spend 5 stamina points to also attempt Intimidate checks to demoralize all foes in the spell’s initial area.
机敏前锋ARG(战斗):当你使用顺势斩或者突刺专长时,又或者当你冲锋时,你可以消耗5点耐力来在AC上获得+2闪避加值。这个加值持续到你的下一回合开始。
劇透 -   :
Nimble StrikerARG (Combat): When you use the Cleave or Lunge feats or when you charge, you can spend 5 stamina points to gain a +2 dodge bonus to AC. This bonus lasts until the start of your next turn.
« 上次编辑: 2017-12-09, 周六 08:57:18 由 girigiripony »
  No mind to think.
没有可以思考的心智。

I am the vessel.
我即容器
No will to break.
没有可以屈从的意志。

I am the Hollow Knight!
我即
空洞骑士
No voice to cry suffering.
没有为苦难哭泣的声音。
Born of God and Void.
生于神与虚空之手。


离线 Πληΐαδες

  • 黑鸭爵
  • 版主
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  • Broken Vessel
战策O
« 回帖 #16 于: 2017-12-08, 周五 22:51:00 »
远近夹攻UC(战斗):当你使用远程攻击造成伤害时,你可以消耗2点耐力,让你对该敌人进行的之后两次近战攻击获得+4环境加值,而不是只有第一次近战攻击。
劇透 -   :
Opening VolleyUC (Combat): When you deal damage with a ranged attack, you can spend 2 stamina points to gain a+4 circumstance bonus on the next two melee attack rolls you make against that opponent until the end of your next turn, instead of on only the next melee attack.
兽人屠戮者ARG(战斗):只要你的耐力池中还有1点耐力,你在对抗拥有兽人亚种的类人生物的顺势斩攻击加值提升到+4.
劇透 -   :
Orc HewerARG (Combat): As long as you have at least 1 stamina point in your stamina pool, the bonus on Cleave attacks against humanoids with the orc subtype increases to +4.
兽人武器娴熟ARG(战斗):当你持用一把名字中带有“兽人”的武器,并且你熟稔这把武器时,你可以消耗5点耐力来在一分钟内获得这个专长中一个你并未获得的好处。
劇透 -   :
Orc Weapon ExpertiseARG (Combat): When wielding a weapon with “orc” in its name that you are proficient with, you can spend 5 stamina points to gain one of the benefits for this feat that you don’t already have for 1 minute.
包抄APG(战斗,团队):当你成功对一个你正在夹击的敌人造成重击威胁,但并未重击确认时,你可以消耗5点耐力。如果你这样做了,那个生物将会引起任何拥有这个专长并正在夹击这个生物的盟友的一次借机攻击,即使你并没有确认重击。你仍然不能对免疫重击的目标使用这个能力。
劇透 -   :
OutflankAPG (Combat, Teamwork): When you threaten but fail to confirm a critical hit against a creature you are flanking, you can spend 5 stamina points. If you do, that creature provokes an attack of opportunity from each ally with this feat who is flanking the creature, even though you didn’t confirm the critical hit. You still can’t use this ability against targets immune to critical hits.
« 上次编辑: 2017-12-09, 周六 08:58:08 由 girigiripony »
  No mind to think.
没有可以思考的心智。

I am the vessel.
我即容器
No will to break.
没有可以屈从的意志。

I am the Hollow Knight!
我即
空洞骑士
No voice to cry suffering.
没有为苦难哭泣的声音。
Born of God and Void.
生于神与虚空之手。


离线 Πληΐαδες

  • 黑鸭爵
  • 版主
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  • 帖子数: 886
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  • Broken Vessel
战策P
« 回帖 #17 于: 2017-12-08, 周五 22:51:14 »
机动攻击UC(战斗,团队):当你邻接一个同样拥有这个专长的盟友时,你可以消耗2点耐力以一个自由动作而不是直觉动作来做出5呎快步。你仍然只能在一轮内使用一次这个专长的能力。
劇透 -   :
Pack AttackUC (Combat, Teamwork): When you are adjacent to an ally that also has this feat, you can spend 2 stamina points to take a 5-foot step as a free action instead of an immediate action. You can still use this feat’s ability only once per round.
双重借机APG(战斗,团队):只要同样拥有这个专长的盟友在你的近战触及范围内,你就能消耗2点耐力来在你的下一回合开始之前获得这个专长的好处。
劇透 -   :
Paired OpportunistsAPG (Combat, Teamwork): As long as an ally that also has this feat is within your melee reach, you can spend 2 stamina points to gain this feat’s benefits until the end of your next turn.
豹拳UC(战斗):当你做出一次反击时,你可以消耗至多5点耐力来在伤害骰上获得等同于你消耗耐力两倍的加值。
劇透 -   :
Panther ClawUC (Combat): When making a retaliatory strike, you can spend up to 5 stamina points to gain a bonus on the damage roll equal to double the number of stamina points you spent.
迅豹闪UC(战斗):当你的反击对敌人造成伤害时,你可以消耗5点耐力来让目标在攻击和伤害骰上的减值提升到-4。
劇透 -   :
Panther ParryUC (Combat): When your retaliatory strike damages an opponent, you can spend 5 stamina points to increase the penalty the target takes on attack and damage rolls to –4.
豹形拳UC(战斗,流派):当你引发借机攻击时,你可以消耗5点耐力来以迅捷动作做出一次反击。
劇透 -   :
Panther StyleUC (Combat, Style): Whenever you provoke an attack of opportunity, you can spend 5 stamina points to make a retaliatory strike as a swift action.
定身拳ACG(战斗):你可以消耗5点耐力来在你使用徒手击打击中敌人之后宣告使用这个专长。
劇透 -   :
Paralyzing StrikeACG (Combat): You can spend 5 stamina points to declare that you are using this feat after you’ve hit with an unarmed strike roll.
牵制射击APG(战斗):你可以消耗2点耐力来在单次遭遇中第二次获得这个专长的好处。你在每次遭遇中只能使用一次该战策,所以在单次遭遇中最多只能使用牵制射击2次。
劇透 -   :
Parting ShotAPG (Combat): You can spend 2 stamina points to use this feat’s benefit a second time during a single encounter. You can use this combat trick only once per encounter, so you still can’t make more than two Parting Shot attacks total in one encounter.
越位虚招UC(战斗):你可以消耗5点耐力来在使用这个专长时以一个自由动作而不是迅捷动作尝试虚招。
劇透 -   :
Passing TrickUC (Combat): You can spend 5 stamina points to attempt a Bluff check as a free action instead of a swift action when using this feat.
穿透打击(战斗):当你对一个拥有伤害减免的敌人使用选定武器造成伤害时,你可以消耗5点耐力来让你在30呎内的盟友(除了你自己)忽略该生物的5点伤害减免。这对拥有无类型伤害减免的生物没有效果(像是DR 10/—)。这个效果不会与穿透打击的正常效果叠加,但是它能让你在持续时间内将这个效果应用到你其他所有武器上。
劇透 -   :
Penetrating Strike (Combat): Whenever you deal damage to a creature with damage reduction using the selected weapons, you can spend 5 stamina points to allow all your allies (other than yourself) within 30 feet of the creature to ignore 5 points of the creature’s damage reduction for 1 round. This has no effect on creatures with damage reduction without a type (such as DR 10/—). This effect does not stack with Penetrating Strike’s normal effect, but it does allow you to apply the effect to all your other weapons for the duration.
完美打击APG(战斗):你可以消耗5点耐力来在同一轮中使用第二次完美打击。
劇透 -   :
Perfect StrikeAPG (Combat): You can spend 5 stamina points to use Perfect Strike a second time during the same round.
演武武器熟稔UC(战斗):只要你的耐力池中还有1点耐力,你就能将你的所有武器——不只是你擅长的——视为拥有演武UC武器特性。
劇透 -   :
Performance Weapon MasteryUC (Combat): As long as you have at least 1 stamina point in your stamina pool, you treat all weapons—not just the ones you are proficient with—as if they had the performanceUC weapon quality.
演武战士UC(战斗):当你使用这个专长时,你可以消耗至多5点耐力来在你的演武战斗检定上获得等同于你消耗耐力的加值。
劇透 -   :
Performing CombatantUC (Combat): When using this feat, you can spend up to 5 stamina points to gain a bonus on your performance combat check equal to the number of stamina points you spent.
压迫锚定UC(战斗):当你使用这个专长时,你可以消耗5点耐力来在该借机攻击上既获得该专长的好处又能造成伤害。
劇透 -   :
Pin DownUC (Combat): When using this feat, you can spend 5 stamina points to gain its benefits and still deal damage with the attack of opportunity.
压制击昏UC(战斗):当你使用徒手击打或者轻型或单手武器对一个被压制的敌人使用该专长造成非致命伤害时,你可以消耗5点耐力来将伤害提升到三倍而不是两倍。
劇透 -   :
Pinning KnockoutUC (Combat): When using an unarmed strike or a light or one-handed weapon to deal nonlethal damage to a pinned opponent with this feat, you can spend 5 stamina points to triple the damage instead of doubling it.
压制撕裂UC(战斗):当你使用这个专长造成流血伤害时,你可以消耗至多5点耐力来让流血伤害提升等同于你消耗的耐力的点数。
劇透 -   :
Pinning RendUC (Combat): When you deal bleed damage with this feat, you can spend up to 5 stamina points to increase the bleed damage by an amount equal to the number of stamina points you spent.
毒针刺击UC(战斗):当你在使用这个专长以投掷手里剑的方式向一个10呎内的目标投掷吹箭时,你可以消耗5点耐力来让这次攻击对抗目标的接触AC。
劇透 -   :
Pinpoint PoisonerUC (Combat): When throwing blowgun darts as shuriken with this feat while you’re within 10 feet of your target, you can spend 5 stamina points to make your attack roll against the target’s touch AC instead.
精准射击(战斗):当你使用这个专长时,你可以消耗耐力来获得移动的能力。如果你消耗了2点耐力,你能在你做出该攻击后做一个5呎快步。如果你消耗了5点耐力,你可以以一个移动动作移动至多你速度的一半。
劇透 -   :
Pinpoint Targeting (Combat): When you use this feat, you can spend stamina points to retain the ability to move. If you spend 2 stamina points, you can take a 5-foot step after you make the attack. If you instead spend 5 stamina points, you can move up to half your speed as a move action.
贴身射击APG(战斗):当使用任何种类的远程武器射击,投掷武器,或者做一个远程接触攻击时,你可以消耗2点耐力来避免一次借机攻击。
劇透 -   :
Point-Blank MasterAPG (Combat): When firing any type of ranged weapon, throwing a weapon, or making a ranged touch attack, you can spend 2 stamina points to avoid provoking an attack of opportunity.
近距射击(战斗):你可以消耗至多6点耐力来提升这个专长的范围,每消耗1点提升5呎。
劇透 -   :
Point-Blank Shot (Combat): You can spend up to 6 stamina points to increase this feat’s range by 5 feet for each stamina point you spent.
猛力攻击(战斗):当你使用这个专长时,你可以消耗2点耐力来获得这个专长的好处和缺陷直到你的回合结束,而不是到你下一回合开始。
劇透 -   :
Power Attack (Combat): When using this feat, you can spend 2 stamina points to gain the benefits and the hindrances of that feat until the end of your turn, instead of until your next turn.
精确瞄准(战斗):以一个标准动作,你可以消耗2点耐力,并对一个与盟友在近战接战的敌人进行一次远程攻击。如果这次攻击命中了,它将不造成伤害,但你的盟友将会获得由你选择的一个好处:他可以在下一次对那个敌人的攻击上获得+2加值,或者在对抗那个敌人下一次攻击的AC上获得+2加值。这个加值将会持续到你的下一回合开始。
劇透 -   :
Precise Shot (Combat): As a standard action, you can spend 2 stamina points and make a ranged attack against a foe engaged in melee with an ally. If the attack hits, it deals no damage, but your ally gains your choice of either a +2 bonus on her next attack roll against that opponent or a +2 bonus to AC against that opponent’s next attack. This bonus lasts until the start of your next turn.
精准打击APG(战斗,团队):当你使用这个专长造成精准伤害时,你可以消耗2点耐力来将精准伤害提升到2d6。
劇透 -   :
Precise StrikeAPG (Combat, Teamwork): When dealing precision damage with this feat, you can spend 2 stamina points to increase that precision damage to 2d6.
匍匐射手UC(战斗):只要你的耐力池中还有1点耐力,你就能获得这个专长的加值,即使你在你上一回合结束的时候并未俯卧。
劇透 -   :
Prone ShooterUC (Combat): As long as you have at least 1 stamina point in your stamina pool, you gain the bonuses from this feat even if you haven’t been prone since the end of your last turn.
匍匐投手(战斗):只要你的耐力池中还有1点耐力,你就能在俯卧并使用投石索攻击时在攻击骰上获得+2加值。
劇透 -   :
Prone SlingerUC (Combat): As long as you have at least 1 stamina point in your stamina pool, you gain a +2 bonus on attack rolls made while prone and using a sling.
刚烈波ACG(战斗):当你使用刚烈掌ACG进行攻击时,你可以消耗2点耐力来以一个自由动作做出一次冲撞而不是移位尝试。
劇透 -   :
Pummeling BullyACG (Combat): When you hit with a Pummeling StyleACG attack, you can spend 2 stamina points to make a bull rush attempt as a free action instead of a reposition attempt.
天将奔烈ACG(战斗):当你使用天将奔烈攻击时,你可以消耗5点耐力来以你的最高加值做出一次额外攻击。
劇透 -   :
Pummeling ChargeACG (Combat): When you make a Pummeling Charge attack, you can spend 5 stamina points to make a single extra attack at your highest bonus.
奔烈掌ACG(战斗,流派):当你使用这个流派时,你可以消耗5点耐力来以一个标准动作打出你所有的攻击,而不是一个整轮动作。
劇透 -   :
Pummeling StyleACG (Combat, Style): While using this style, you can spend 5 stamina points to pool all of your attacks as a standard action, instead of a full-round action.
扫堂腿APG(战斗):你可以消耗5点耐力来在你做出一次成功的徒手击打后宣告使用这个专长。
劇透 -   :
Punishing KickAPG (Combat): You can spend 5 stamina points to declare you are using this feat after you make a successful unarmed strike attack.
推进强袭APG(战斗):你可以消耗5点耐力来同时获得这个专长的效果和来自猛力攻击的额外伤害。
劇透 -   :
Pushing AssaultAPG (Combat): You can spend 5 stamina points to gain the effects of this feat and still deal the extra damage from Power Attack.
« 上次编辑: 2023-07-18, 周二 15:48:36 由 Πληΐαδες »
  No mind to think.
没有可以思考的心智。

I am the vessel.
我即容器
No will to break.
没有可以屈从的意志。

I am the Hollow Knight!
我即
空洞骑士
No voice to cry suffering.
没有为苦难哭泣的声音。
Born of God and Void.
生于神与虚空之手。


离线 Πληΐαδες

  • 黑鸭爵
  • 版主
  • *
  • 帖子数: 886
  • 苹果币: 5
  • Broken Vessel
战策Q
« 回帖 #18 于: 2017-12-08, 周五 22:51:29 »
木棍大师UM(战斗):当你使用这个专长来以单手武器持用木棍时,你可以消耗5点耐力来获得以双头武器使用它的能力,幷同时保持一只手空闲。这个效果持续到你的下一回合开始。
劇透 -   :
Quarterstaff MasterUM (Combat): When you use this feat to wield a quarterstaff as a one-handed weapon, you can spend 5 stamina points to retain the ability to use it as a double weapon and still keep a hand free. This effect lasts until the beginning of your next turn.
快速冲撞UC(战斗):你可以消耗2点耐力来让一次不是最高基本攻击加值的攻击变成冲撞战技。你每轮只能使用这个战策1次,但你可以在你已经使用你最高基本攻击加值进行冲撞之后使用这个战策。
劇透 -   :
Quick Bull RushUC (Combat): You can spend 2 stamina points to change an attack that does not have your highest base attack bonus into a bull rush combat maneuver. You can use this combat trick only once per round, but you can use it even if you already used your attack at the highest base attack bonus to bull rush.
快速阴招UC(战斗):即使你没有满足属性值先决条件(智力13)时也可以选择这个专长。只有在你的耐力池中至少还有1点耐力时你才能获得这个专长的好处。你可以消耗2点耐力来让一次不是最高基本攻击加值的攻击变成阴招APG战技。你每轮只能使用这个战策1次,但你可以在你已经使用你最高基本攻击加值进行虚招之后使用这个战策。
劇透 -   :
Quick Dirty TrickUC (Combat): You can select this feat even if you don’t meet the ability score prerequisite (Intelligence 13). You gain the benefits of this feat only as long as you have at least 1 stamina point in your stamina pool. You can spend 2 stamina points to change an attack that does not have your highest base attack bonus into a dirty trickAPG combat maneuver. You can use this combat trick only once per round, but you can use it even if you already used your attack at the highest base attack bonus for a dirty trick.
快速拖拽UC(战斗):你可以消耗2点耐力来让一次不是最高基本攻击加值的攻击变成拖拽APG战技。你每轮只能使用这个战策1次,但你可以在你已经使用你最高基本攻击加值进行拖拽之后使用这个战策。
劇透 -   :
Quick DragUC (Combat): You can spend 2 stamina points to change an attack that does not have your highest base attack bonus into a dragAPG combat maneuver. You can use this combat trick only once per round, but you can use it even if you already used your attack at the highest base attack bonus to drag.
即时备战(战斗):只要你的耐力池中还有1点耐力,你就能以一个迅捷动作将武器放回鞘中。
劇透 -   :
Quick Draw (Combat): As long as you have at least 1 stamina point in your stamina pool, you can sheathe a weapon as a swift action.
快速移位UC(战斗):即使你没有满足属性值先决条件(智力13)时也可以选择这个专长。只有在你的耐力池中至少还有1点耐力时你才能获得这个专长的好处。你可以消耗2点耐力来让一次不是最高基本攻击加值的攻击变成移位APG战技。你每轮只能使用这个战策1次,但你可以在你已经使用你最高基本攻击加值进行移位之后使用这个战策。
劇透 -   :
Quick RepositionUC (Combat): You can select this feat even if you don’t meet the ability score prerequisite (Intelligence 13). You gain the benefits of this feat only as long as you have at least 1 stamina point in your stamina pool. You can spend 2 stamina points to change an attack that does not have your highest base attack bonus into a repositionAPG combat maneuver. You can use this combat trick only once per round, but you can use it even if you already used your attack at the highest base attack bonus to reposition.
快速盗取UC(战斗):即使你没有满足属性值先决条件(智力13)时也可以选择这个专长。只有在你的耐力池中至少还有1点耐力时你才能获得这个专长的好处。你可以消耗2点耐力来让一次不是最高基本攻击加值的攻击变成盗取APG战技。你每轮只能使用这个战策1次,但你可以在你已经使用你最高基本攻击加值进行盗取之后使用这个战策。
劇透 -   :
Quick StealUC (Combat): You can select this feat even if you don’t meet the ability score prerequisite (Intelligence 13). You gain the benefit of this feat only as long as you have at least 1 stamina point in your stamina pool. You can spend 2 stamina points to change an attack that does not have your highest base attack bonus into a stealAPG combat maneuver. You can use this combat trick only once per round, but you can use it even if you already used your attack at the highest base attack bonus to steal.
« 上次编辑: 2017-12-09, 周六 08:59:46 由 girigiripony »
  No mind to think.
没有可以思考的心智。

I am the vessel.
我即容器
No will to break.
没有可以屈从的意志。

I am the Hollow Knight!
我即
空洞骑士
No voice to cry suffering.
没有为苦难哭泣的声音。
Born of God and Void.
生于神与虚空之手。


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战策R
« 回帖 #19 于: 2017-12-08, 周五 22:51:50 »
快速擒抱UC(战斗):你可以使用2点耐力来在使用这个专长时以迅捷动作做出的擒抱检定上获得+2加值。
劇透 -   :
Rapid GrapplerUC (Combat): You can spend 2 stamina points to gain a +2 bonus on a grapple check made as a swift action with this feat.
快速装填(战斗):当你装填十字弓或者火器时,你可以消耗5点耐力来降低装填的时间一级;标准动作变为移动动作,移动动作变为迅捷动作,迅捷动作变为自由动作。你正在装填的武器不需要是你在获得这个专长时选择的。如果你的武器已经可以使用自由动作装填,当你用这件武器全力攻击时,你可以消耗2点耐力来在全力攻击时的伤害骰上获得+1加值。
劇透 -   :
Rapid Reload (Combat): When reloading a crossbow or firearm, you can spend 5 stamina points to reduce the reload time by one step; a standard action becomes a move action, a move action becomes a swift action, and a swift action becomes a free action. The weapon you are reloading doesn’t need to be the one you chose when you took this feat. If the weapon already has a reload time of one free action, when you make a full attack with the weapon, you can spend 2 stamina points to gain a +1 bonus on all damage rolls with the weapon during that full attack.
快速射击(战斗):当你使用这个专长时,你可以消耗至多等同于你在使用这个专长时打出的远程攻击次数的耐力。如果你这样做了,你可以降低单次快速射击远程攻击的减值,每消耗1点耐力就能降低2点。
劇透 -   :
Rapid Shot (Combat): When using this feat, you can spend a number of stamina points up to the number of shots taken using this feat. If you do, you decrease the penalty of a single Rapid Shot ranged attack by 2 for each stamina point you spent.
盾牌反射APG(战斗):你可以消耗2点耐力来在获得这个专长的效果时防止法术或效果影响你的盾牌。
劇透 -   :
Ray ShieldAPG (Combat): You can spend 2 stamina points to gain the effect of this feat while preventing the spell or effect from affecting your shield.
返身上马UC(战斗):当你在使用枪矛跃击(leaping lance)职业特性尝试特技检定来跳跃时,你可以消耗5点耐力来在该检定上获得等同于你消耗耐力的加值。
劇透 -   :
Rebounding LeapUC (Combat): When attempting an Acrobatics check to jump as part of your leaping lance class feature, you can spend up to 5 stamina points to gain a bonus on that check equal to the number of stamina points you spent.
爆肉刚体UC(战斗):当你在使用这个专长成功通过冲撞战技检定时,你可以消耗2点耐力来和目标一起移动至多5呎。
劇透 -   :
Rebuffing ReductionUC (Combat): When you succeed at a bull rush combat maneuver check with this feat, you can spend 2 stamina points to move up to 5 feet with the target.
撕扯之爪APG(战斗):当你做出两次爪抓攻击但是只有一次命中时,你仍可以消耗5点耐力来造成这个专长赋予的精准伤害。
劇透 -   :
Rending ClawsAPG (Combat): When you make two claw attacks but hit with only one, you can spend 5 stamina points to deal the precision damage granted by this feat anyway.
狂怒撕扯UC(战斗):当你做出撕扯攻击时,你可以消耗5点耐力来造成等同于你消耗耐力两倍的额外伤害。
劇透 -   :
Rending FuryUC (Combat): When you make a rend attack, you can spend up to 5 stamina points to deal an amount of additional damage equal to double the number of stamina points you spent.
移位重击APG(战斗):当你在近战攻击中确认重击失败时,你仍可以消耗2点耐力来对目标尝试移位。如果你这样做了,重投确认骰,并使用这次的结果来决定移位APG尝试是不是能超过对手的CMD。这次重投只能用于移位战技,它不能让重击确认。你仍不能对免疫重击的目标做出该尝试。
劇透 -   :
Repositioning StrikeAPG (Combat): When you fail to confirm a critical hit with a melee attack, you can spend 2 stamina points to attempt to reposition the target anyway. If you do, reroll the confirmation roll and use it to determine if the repositionAPG attempt exceeds the opponent’s CMD. This reroll is used only for the reposition combat maneuver; it can’t cause the critical hit to be confirmed. You still can’t make the attempt if the target is immune to critical hits.
启示打击UC(战斗):在你使用徒手击打命中时,你可以消耗2点耐力来以一个自由动作而不是迅捷动作将你选择的启示APG效果应用到对手身上。如果选择的启示没有每日使用次数限制,这个战策将会消耗5点耐力。
劇透 -   :
Revelation StrikeUC (Combat): After hitting with an unarmed strike, you can spend 2 stamina points to apply the effects of your chosen revelationAPG as a free action instead of a swift action. If the chosen revelation has unlimited daily uses, this combat trick costs 5 stamina points instead.
倒打一耙ARG(战斗):你可以消耗2点耐力来以一个自由动作而不是直觉动作做出这个专长赋予的攻击。每次使用这个专长时你仍只能做出该攻击一次。
劇透 -   :
Reverse-FeintARG (Combat): You can spend 2 stamina points to make the attack granted by this feat as a free action rather than an immediate action. You can still make the attack only once per use of this feat.
骑乘掠击(战斗):在你使用这个专长做出骑冲攻击之后,你可以消耗5点耐力来改变你移动的方向,而不是继续沿着直线移动。
劇透 -   :
Ride-By Attack (Combat): After making a mounted charge attack using this feat, you can spend 5 stamina points to change the direction of your movement instead of continuing to move in a straight line.
危机战斗ARG(战斗):当你使用这个专长时,你可以消耗5点耐力来在对抗比你至少大一个体型的生物时获得伤害骰上的加值。这个好处在你停止使用这个专长或者1分钟后结束,以先到来的来结算。
劇透 -   :
Risky StrikerARG (Combat): When using this feat, you can spend 5 stamina points to gain the bonus on damage rolls against creatures one or more size categories larger than you. This benefit ends when you stop using this feat or after 1 minute, whichever comes first.
奥能收割ACG(战斗):当你使用这个专长时,你可以消耗至多3点耐力来延长这个效果的持续时间,每消耗1点就能多持续1轮。
劇透 -   :
Riving StrikeACG (Combat): When you use this feat, you can spend up to 3 stamina points to increase the duration of the effect by 1 round for each stamina point spent.
« 上次编辑: 2017-12-09, 周六 09:01:34 由 girigiripony »
  No mind to think.
没有可以思考的心智。

I am the vessel.
我即容器
No will to break.
没有可以屈从的意志。

I am the Hollow Knight!
我即
空洞骑士
No voice to cry suffering.
没有为苦难哭泣的声音。
Born of God and Void.
生于神与虚空之手。