作者 主题: 【自用】囤积  (阅读 2260 次)

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【自用】囤积
« 于: 2022-07-31, 周日 00:41:36 »
光之刃(Blade of Light) 出自《冒险者指南(Adventurer's Guide)》第16页
学派:变化系(善良)
等级:牧师4,审判者4,先知4,圣骑士4,战斗祭司4
施法时间:标准动作
成分:语言,姿势
射程:接触
目标:一把近战武器
持续:1轮/CL
豁免:无
法术抗力:否
这个法术为武器注入纯净的阳光(武器不需是带刃武器)。被这个法术强化的武器如同被施展了昼明术一样发光。它在克服伤害减免时视作魔法和善良武器。该武器在对不死生物的攻击骰上给予+2神圣加值,并对成功命中的不死生物敌人造成额外1d6点伤害;在对抗虚体不死生物时,它视作拥有幽冥特殊武器能力。武器在对日光敏感(vulnerable to sunlight)的敌人重击时自动确认。

原文:
劇透 -   :
Blade of Light
Source Adventurer's Guide pg. 16
School transmutation [good]; Level cleric 4, inquisitor 4, oracle 4, paladin 4, warpriest 4
Casting
Casting Time 1 standard action
Components V, S
Effect
Range touch
Target one melee weapon
Duration 1 round/level
Saving Throw none; Spell Resistance no
Description
This spell infuses a weapon with pure sunlight (the weapon need not be a bladed weapon). A weapon enhanced by this spell sheds light as if daylight had been cast on it. It functions as a magic and good weapon for the purposes of overcoming damage reduction. The weapon grants a +2 sacred bonus on attack rolls against undead and deals +1d6 points of damage on a successful hit against such foes; against incorporeal undead, it functions as if it had the ghost touch weapon special ability. The weapon automatically confirms critical hits against foes that are vulnerable to sunlight.
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B6的变形泥怪,找不到典故遂音译
« 回帖 #1 于: 2022-07-31, 周日 00:42:44 »
梅兹兰(Mezlan)
一个不定形的小团块交融在一起,聚合成为一个人形。随着它逐渐稳定,复杂的细节浮现出来。

梅兹兰(Mezlan)
CR14
XP 38,400
中立 中型泥怪(变形亚种)
先攻+11;感官 盲视120尺;察觉+20
防御能力
AC 30,接触18,措手不及22(+7敏捷,+1闪避,+12天生)
hp 195(17d8+119);再生5(强酸)
强韧+12,反射+14,意志+11
免疫 泥怪特性;SR25
攻击能力
速度 40尺,攀爬20尺,游泳20尺
近战 2 变形武器 +22(2d8+10)
远程 2 变形武器 +19(2d8+10)
特殊攻击 偷袭+3d6,储存法术(闪电束[DC19],解除魔法,法师护甲)
属性
力量30,敏捷25,体质24,智力15,感知18,魅力17
基本攻击加值 +12;CMB +22;CMD 40
专长 警觉,闪避,精通先攻,钢铁意志,闪电反射,近距射击,猛力攻击,精准射击,隐秘
技能 特技+15,唬骗+14,攀爬+18,易容+25,脱逃+9,语言学+11,察觉+20,察言观色+20,隐匿+25,游泳+18;种族调整 +12易容,+4语言学,+4隐匿
语言 邪灵语,通用语;万用语言
SQ 可变形体,没有呼吸,技能池
特殊能力
可变形体(Su):作为一个标准动作,一个梅兹兰可以呈现出任何中型或小型生物的外观(除了具有元素、虚体或集群亚种的生物——假定的身体必须是固体)。这个能力只影响梅兹兰的外观形象。它的生物类型不会随新形态变化;它没有获得任何被模仿生物的特殊能力,并且保留了上面描述的所有正常数据和能力。这是一个变形效果。
变形武器(Su):梅兹兰可以操纵自己的身体来模仿各种形态的强大武器。虽然这些武器看起来可能各不相同,但它们都视作是天生武器,而且它们都具有相同的伤害。变形武器造成钝击、穿刺和挥砍伤害,并在克服伤害减免时视作魔法武器。每一轮,梅兹兰可以伸出它的一条肢体,用它的变形武器攻击15英尺以外的地方。梅兹兰还可以使用变形武器能力将身体的一部分作为投掷武器投掷出去,射程增量为60英尺(梅兹兰在使用此攻击后迅速重新长出被投掷出去的身体部位,而投掷出的部位在对目标造成伤害后融化成黏液)。
技能池(Ex):梅兹兰有解决问题的特殊技巧。每天5次,它可以在任何技能检定上+4表现加值,甚至是那些在需要受训的技能上没有等级的。梅兹兰可以使用任何技能,即便通常来说需要受训。
储存法术(Su):一个梅兹兰能够储存最多10环的法术,随后可以自由施放。注入到梅兹兰中的法术的激活时间与初始法术相同,并且施法者等级与提供法术的施法者相同。梅兹兰可以存储和使用奥术、神术和异能法术,并在给定的时间内携带任何数量的施法者的法术。为了增强该能力,施法者必须对梅兹兰施放法术,如同向储法戒指中储存法术。梅兹兰必须意识到即将到来的法术,选择降低法术抗性,并准备一个动作(ready an action)来吸收它。只有以梅兹兰为目标的法术才能以这种方式被吸收;区域性法术不能被吸收。如果一个梅兹兰已经拥有了10环的法术,它不能吸收更多法术,任何等级超过梅兹兰可用法术环位的法术无法被吸收,并且会正常影响梅兹兰。一旦法术以这种方式被吸收,梅兹兰就可以将该法术当作自身的法术使用。
万用语言(Ex):梅兹兰有着解析口头语言的天赋。花费1分钟听一个说话者使用一种梅兹兰不了解的语言,它就能理解这种语言。再听1分钟,梅兹兰就够说这种语言。这种理解能够持续24小时,然后从梅兹兰善变的头脑中消失。在此之后,为了再次理解同一种语言,梅兹兰必须再花一分钟听一个生物说这种语言。梅兹兰不需要参与对话就能够使用此能力。
生态
环境 任意
组织 单独
宝藏 无

Built by ancient arcanists and engineers to serve as spies and elite troops, units of mezlans were deployed to engage in extractions, infiltrations, and quick strikes on well-protected locations. Scholars believe that at the height of those ancient civilizations, close to 1,500 mezlans were created. The difficulty of destroying mezlans leads scholars to believe that at least half of them still exist to this day.
Mezlans blur the lines between constructs and oozes, a mixture made even more strange by the fact that they have unique, previously human personalities. Each mezlan was once an exemplary living soldier graced with superior skills and intelligence. Upon being chosen for this new duty, these soldiers were given a full explanation of the changes they would undergo and signed a contract agreeing to serve as mezlans. Each was then subjected to numerous magical and technological procedures to extract her consciousness, preserve it, and inject it into her new form. Sometimes the process didn’t take, resulting in an incomplete and flawed mezlan. Indications of these flaws didn’t always reveal themselves before the creatures were deployed, and many such mezlans abandoned their missions to pursue their own mysterious agendas.
Most mezlans were recruited from the ranks of the military, and thus most of them had martial-related or skill-related class levels; however, a few of these creatures were once wizards who traded their magical talent for an amorphous form and near immortality.
Without the need to eat, sleep, or breathe, mezlans are practically immortal. When they are defeated in battle, they simply discorporate and begin seeping down into the soil or cracks in the ground. If the material making up a mezlan isn’t contained in some way or destroyed by subjecting it to continued energy damage, the creature lies dormant for 10 years before reforming. When a mezlan reincorporates, it is treated as if it had 16 negative levels. These negative levels are removed at a rate of 1 per month.
Mezlans retain a portion of their previous memories and experiences, but the extent of those memories varies from individual to individual. Some mezlans slowly regain their memories, some immediately remember everything from their previous incorporation, and others never fully recall their previous selves. A mezlan that retains its living memories typically has several class levels, although it should be noted that not all skills and abilities humanoids have in life translate directly to life as a shapeshifting ooze.
One notable exception is a mezlan’s morphic weapons.
While these attacks are natural weapons and a mezlan thus cannot gain iterative attacks, a mezlan who has feats or class abilities that bolster specific weapons can apply the effects of those feats or abilities to its morphic weapons, provided the weapons are of the right shape. For example, a mezlan with Weapon Focus (longsword) would gain a +1 bonus on attack rolls with its morphic weapon attacks when they are in the shape of a longsword. This limits the damage type dealt by the morphic weapon to a damage type appropriate to the weapon being duplicated.
From all appearances, mezlans seem to get along well with each other; however, to normal, living creatures, they often appear strange and unnatural in both form and behavior.
They are very observant creatures that study everything they encounter, especially animals and humanoids—a frequent use of their skill pool ability. Some mezlans become accustomed to a particular form or body and use it as a default. Others keep dozens of regular guises and take on the ones most appropriate for particular duties they need to complete, using appearances and personalities as tools throughout their day-to-day activities. A few purists keep an amorphous, bloblike form unless they need to resemble something else. Strange mezlans who have gone mad over the years constantly shift their forms, flickering between hundreds of different shapes.

成为梅兹兰
Though not constructs, mezlans are still created beings—each is a marriage of transformative magic and a living soul. Only the prohibitive cost of creating mezlans, rather than any shortage of volunteers, prevented their creators from manufacturing thousands more of them. The sheer volume of rare metals needed to create a mezlan forced their creators to grant the honor of the transformation to only the best of the best, greatly increasing their worth.
The complex and expensive method for creating a mezlan has long been lost, but rumors hold that one of them retains the knowledge to produce more of its kind. Other tales suggest that the ritual of creation survives to this day in a long-lost repository of ancient knowledge hidden deep under the ocean.

原文:
劇透 -   :
Mezlan CR 14
XP 38,400
N Medium ooze (shapechanger)
Init +11; Senses blindsight 120 ft.; Perception +20
DEFENSE
AC 30, touch 18, flat-footed 22 (+7 Dex, +1 dodge, +12 natural)
hp 195 (17d8+119); regeneration 5 (acid)
Fort +12, Ref +14, Will +11
Immune ooze traits; SR 25
OFFENSE
Speed 40 ft., climb 20 ft., swim 20 ft.
Melee 2 morphic weapons +22 (2d8+10)
Ranged morphic weapon +19 (2d8+10)
Special Attacks sneak attack +3d6, store spells (chain lightning [DC 19], dispel magic, mage armor)
STATISTICS
Str 30, Dex 25, Con 24, Int 15, Wis 18, Cha 17
Base Atk +12; CMB +22; CMD 40
Feats Alertness, Dodge, Improved Initiative, Iron Will, Lightning Reflexes, Point-Blank Shot, Power Attack, Precise Shot, Stealthy
Skills Acrobatics +15, Bluff +14, Climb +18, Disguise +25, Escape Artist +9, Linguistics +11, Perception +20, Sense Motive +20, Stealth +25, Swim +18; Racial Modifiers +12 Disguise, +4 Linguistics, +4 Stealth
Languages Aklo, Common; versatile speech
SQ morphic body, no breath, skill pool
SPECIAL ABILITIES
Morphic Body (Su):As a standard action, a mezlan can assume the appearance of any Medium or Small creature (other than creatures with the elemental, incorporeal, or swarm subtype—the body assumed must be solid). This ability affects only the mezlan’s outward image. Its creature type doesn’t change in this new form; it gains none of the mimicked creature’s special abilities, and it retains all of its normal statistics and abilities as depicted above. This is a polymorph effect.

Morphic Weapons (Su):A mezlan can manipulate its body to mimic a wide array of potent weaponry wielded by its various forms. While the weapons may look different, they are considered natural weapons and they all do the same amount of damage. Morphic weapons deal bludgeoning, piercing, and slashing damage, and are treated as magic for the purpose of overcoming damage reduction. Once per round, a mezlan can extend one of its limbs to strike at a distance up to 15 feet away with one of its morphic weapons. A mezlan can also attack with a morphic weapon by hurling a portion of its body as a thrown weapon with a range increment of 60 feet (the mezlan swiftly regrows thrown portions of its body after using this attack, while the hurled portion melts away into slime after dealing damage to a target).

Skill Pool (Ex):A mezlan has a special knack for solving problems.Five times per day, it can apply a +4 competence bonus to any skill check, even checks for skills it has no ranks in and skills that can only be used trained. A mezlan can use any skill, even those that would normally require it to be trained.

Store Spells (Su):A mezlan can store up to 10 levels of spells that it can then cast freely. The spells imbued into a mezlan are each activated with the same casting time as the original spell, and are cast at the caster level of the spellcaster who provided the spells. A mezlan can store and use arcane, divine, and psychic spells, and can carry spells from any number of casters at a given time. To fuel this ability, a caster must cast her spells into the mezlan as if storing a spell in an item like a ring of spell storing. The mezlan must be aware of the incoming spell, choose to lower its spell resistance, and ready an action to absorb it. Only spells that have the mezlan as a target can be absorbed in this way; area spells can’t be absorbed. If a mezlan already holds 10 levels of spells, it cannot absorb more spells, and any spell of a level exceeding a mezlan’s available spell level is not absorbed and affects the mezlan normally. Once a spell is absorbed in this manner, the mezlan can use the spell as its own.

Versatile Speech (Ex):A mezlan has a talent for parsing spoken languages. After spending 1 minute listening to a speaker use a language it doesn’t already know, a mezlan can understand that language. After listening for 1 additional minute, the mezlan can speak the language. This understanding lasts for 24 hours before fading from the mezlan’s mutable mind.
To understand the same language again after this time, the mezlan must spend another minute listening to a creature speak that language. The mezlan doesn’t have to be engaged in a conversation to use this ability.

ECOLOGY
Environment any
Organization solitary
Treasure none
Built by ancient arcanists and engineers to serve as spies and elite troops, units of mezlans were deployed to engage in extractions, infiltrations, and quick strikes on well-protected locations. Scholars believe that at the height of those ancient civilizations, close to 1,500 mezlans were created. The difficulty of destroying mezlans leads scholars to believe that at least half of them still exist to this day.
Mezlans blur the lines between constructs and oozes, a mixture made even more strange by the fact that they have unique, previously human personalities. Each mezlan was once an exemplary living soldier graced with superior skills and intelligence. Upon being chosen for this new duty, these soldiers were given a full explanation of the changes they would undergo and signed a contract agreeing to serve as mezlans. Each was then subjected to numerous magical and technological procedures to extract her consciousness, preserve it, and inject it into her new form. Sometimes the process didn’t take, resulting in an incomplete and flawed mezlan. Indications of these flaws didn’t always reveal themselves before the creatures were deployed, and many such mezlans abandoned their missions to pursue their own mysterious agendas.
Most mezlans were recruited from the ranks of the military, and thus most of them had martial-related or skill-related class levels; however, a few of these creatures were once wizards who traded their magical talent for an amorphous form and near immortality.
Without the need to eat, sleep, or breathe, mezlans are practically immortal. When they are defeated in battle, they simply discorporate and begin seeping down into the soil or cracks in the ground. If the material making up a mezlan isn’t contained in some way or destroyed by subjecting it to continued energy damage, the creature lies dormant for 10 years before reforming. When a mezlan reincorporates, it is treated as if it had 16 negative levels. These negative levels are removed at a rate of 1 per month.
Mezlans retain a portion of their previous memories and experiences, but the extent of those memories varies from individual to individual. Some mezlans slowly regain their memories, some immediately remember everything from their previous incorporation, and others never fully recall their previous selves. A mezlan that retains its living memories typically has several class levels, although it should be noted that not all skills and abilities humanoids have in life translate directly to life as a shapeshifting ooze.
One notable exception is a mezlan’s morphic weapons.
While these attacks are natural weapons and a mezlan thus cannot gain iterative attacks, a mezlan who has feats or class abilities that bolster specific weapons can apply the effects of those feats or abilities to its morphic weapons, provided the weapons are of the right shape. For example, a mezlan with Weapon Focus (longsword) would gain a +1 bonus on attack rolls with its morphic weapon attacks when they are in the shape of a longsword. This limits the damage type dealt by the morphic weapon to a damage type appropriate to the weapon being duplicated.
From all appearances, mezlans seem to get along well with each other; however, to normal, living creatures, they often appear strange and unnatural in both form and behavior.
They are very observant creatures that study everything they encounter, especially animals and humanoids—a frequent use of their skill pool ability. Some mezlans become accustomed to a particular form or body and use it as a default. Others keep dozens of regular guises and take on the ones most appropriate for particular duties they need to complete, using appearances and personalities as tools throughout their day-to-day activities. A few purists keep an amorphous, bloblike form unless they need to resemble something else. Strange mezlans who have gone mad over the years constantly shift their forms, flickering between hundreds of different shapes.

Becoming A Mezlan
Though not constructs, mezlans are still created beings—each is a marriage of transformative magic and a living soul. Only the prohibitive cost of creating mezlans, rather than any shortage of volunteers, prevented their creators from manufacturing thousands more of them. The sheer volume of rare metals needed to create a mezlan forced their creators to grant the honor of the transformation to only the best of the best, greatly increasing their worth.
The complex and expensive method for creating a mezlan has long been lost, but rumors hold that one of them retains the knowledge to produce more of its kind. Other tales suggest that the ritual of creation survives to this day in a long-lost repository of ancient knowledge hidden deep under the ocean.
« 上次编辑: 2022-07-31, 周日 12:00:43 由 小夜嵐 »
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学不下去了来摸会鱼,暴君魔爪1冒险背景
« 回帖 #2 于: 2022-10-03, 周一 00:12:01 »
剧烈剧透,PC别看
劇透 -   :
1500多年前,几千年前被奥罗登杀死的、古老的巫师塔·巴冯,以一个被称为“默语暴君”的强大巫妖的姿态,回到了格拉利昂。他统治着一个占据了阿维斯坦中部大部分地区的亡灵帝国长达五个世纪之久,直到塔尔多最终派遣闪耀远征军前去阻止默语暴君的征服。远征军的圣骑士们在低语暴君的军队中破开了一条缓慢而稳定的道路,并召唤了奥罗登的神使阿拉兹尼来完成她主人的工作。但塔·巴冯凭借窃取的秘密和借来的荣耀变得比任何人想象的都强大,并将这位神使打倒,将她的尸体扔在了塔尔多的军队面前。士兵们的决心破灭了,闪耀远征军一度几乎溃散,直到年轻的圣骑士艾奥梅黛和将军阿尼森特重新集结起军队,再次发起进攻——这是一场复仇之战。
闪耀远征军将他们的战争推进到了塔·巴冯的门前:阿多拉克,死亡之城。在那里的绞首塔上,阿尼森特和艾奥梅黛挥舞着几千年前奥罗登用来打倒塔·巴冯凡人化身的神器,与巫妖对峙。被敌人的妄言所侮辱的塔·巴冯施展了一个许愿术,希望阿尼森特的心脏出现在他的手掌中。然而,塔·巴冯并没有意识到阿尼森特所使用的奥罗登之盾可以将致命的魔法吸纳进盾内,以避免其持用者受到伤害。盾牌碎裂成十二片,塔·巴冯自己的许愿术反而将一块碎片嵌入他干枯的手上,在伤处燃起了正义的光芒。被这神器所惊吓,并且被它严重削弱的默语暴君逃进了绞首塔下的地牢深处。闪耀远征军的成员们意识到在塔·巴冯的老巢中追捕他是危险的,于是他们建造了伟大封印(the Great Seal),将这位默语暴君永远禁锢在他自己首都的阴影中。
由藏在阿维斯坦的次等封印组成的伟大封印直到今日仍然存在,依然把塔·巴冯禁锢在他自己建造的监狱里。但时间终于冷却了他的愤怒,通过借鉴一些见解,他制造了一种能够摧毁整座城市的新武器:辐辉之火(the Radiant Fire)。这是一种不为外界所知的毁灭性武器,它使用阿尼桑特的破碎之盾作为弹药,辐辉之火拥有摧毁囚禁着默语暴君的封印的力量,并足以击败任何前来阻止他的敌人。但如果这武器是计划的关键,它需要经受测试。
如此毁灭性的武器需要一个位于远方的目标来进行测试,才不会引起怀疑。于是,他选择了小镇罗斯拉之匣。测试发生在一个深夜,当时包括PC在内的整个小镇,他们也许是镇上的游客,或者是居民——都在熟睡。爆炸立刻杀死了罗斯拉之匣里的所有人,把他们的灵魂送进了骨园,甚至没有把他们从睡梦中唤醒。PC也被送进了骨园,但由于宇宙力量的巧合,阿尼桑特破碎之盾的碎片残留在了他们的灵魂中,将他们的身体和灵魂缝合在了一起,使得PC能够以保持完整的不寻常形态来到了伟大彼岸。这些被称为命币(Obols)的碎片,能够在包括这次冒险在内的暴君魔爪冒险之路中为PC提供大量的抗力和增益,参见第75页的命币边栏。
整个定居点的突然到来是不寻常的,而骨园通过隔离来处理这些创伤性事件,将灵魂分流至骨园中他们原处位面的缩影中,这样招魂者就有足够的时间去咨询更多的死者。PC不寻常的特性放松了骨园的掌控,它们没有被放置到罗斯拉之匣的投影副本中,而是在很久以前为英雄埃尔文·罗斯拉建造的坟墓里。
PC的独特处境让骨园的招魂者们困惑而恐惧,他们可以看到PC心中的命币,但不知道它们是什么。对PC来说不幸的是,一些招魂者——包括一个名叫米克特娜(mictena)的强大的卡崔娜迎魂使——认为PC是必须被摧毁的怪异。虽然其他人可能站在他们一边,但这些盟友需要一些时间才能抵达。
PC可以通过死亡之路返回格拉里昂去了解那里发生了什么,这是一条招魂者们来往于凡人世界的特殊道路。尽管招魂者们可以轻松使用死亡之路,但如果PC想要回到格拉里昂,并发现罗斯拉之匣是如何成为暴君的魔爪下第一个被摧毁的城镇,他们必须克服死亡之路上的几个挑战。
« 上次编辑: 2023-04-15, 周六 23:20:55 由 小夜嵐 »
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Re: 【自用】囤积
« 回帖 #3 于: 2024-01-20, 周六 20:26:06 »
一些要用的怪
劇透 -   :
堑壕迷雾 CR 10
XP 9600
中立邪恶 巨型异怪 ( 气系 )
先攻 +9;感官 黑暗视觉 60 英尺,生命感知;察觉 +25
──────────────────────────────────────
防御
──────────────────────────────────────
AC 12,接触 12,措手不及 6(+5 敏捷,+1 闪避,-4体型 )
hp 112(15d8+45);快速痊愈 5
强韧 +8, 反射 +10, 意志 +10
防御能力 不定型体,负能量亲和; 伤害减免 10/魔法; 免疫 强酸、电击、音波;
──────────────────────────────────────
攻击
──────────────────────────────────────
速度 0 英尺,飞行 40 英尺 ( 完美 )
近战 接触 +7(4d6 强酸 附加 4d6 负能量 )
占据 20 英尺;触及 10 英尺
特殊攻击 制造堑壕僵尸,迷雾包卷
──────────────────────────────────────
数据
──────────────────────────────────────
力量 —,敏捷 20,体质 16,智力 7,感知 13,
魅力 10
BAB+11; CMB+15; CMD 31( 无法被绊摔 )
专长 能力专攻 ( 迷雾包卷 ),战斗反射,闪避,飞越攻击,精通先攻,灵活移动,技能专攻 (察觉 ),武器娴熟
技能 飞行 +25,察觉 +25
语言 俄语 ( 不能说 );心灵感应 30 英尺
特殊能力 气体形态,堑壕僵尸共生体
──────────────────────────────────────
生态
──────────────────────────────────────
环境 任何
组织 单独,一对,或惊人 (3-5)
宝藏 无
──────────────────────────────────────
特殊能力
──────────────────────────────────────
制造堑壕僵尸 (Su):堑壕迷雾可以活化任何在包卷形态中被杀生物的尸体。受害者会在 1d4 轮后被活化为堑壕僵尸 ( 见下页 ) 并受创造它的堑壕迷雾控制。一个堑壕僵尸会在和该堑壕迷雾分开时自由的行动。堑壕迷雾活化僵尸的总 HD 数量不能超过其本身 HD 的两倍。
迷雾包卷 (Ex):战壕迷雾可以包卷敌人 ( 参见《怪物图鉴 2》296 页包卷特殊能力说明 )。一个被堑壕迷雾包卷的生物不会获得压制状态而且可以正常移动——因此不会有窒息的危险,但是只要在回合开始时处于包卷中,就会自动受到 4d6 点强酸伤害和 4d6 点负能量伤害。战壕迷雾的雾气会让包括有黑暗视觉在内的全部视力范围 5 英尺之外的东西都变得模糊。距离5英尺的生物会获得隐蔽效果(攻击有 20% 的失手几率 )。如果生物的距离更远则会获得全隐蔽效果 (50% 的失手几率,并且攻击者无法使用视力来定位目标 )。避免包卷的豁免 DC 基于体质。
气体形态 (Ex):堑壕迷雾的身体完全由污秽的芥黄色气体构成。这种形态使其获得了不定型体防御能力并且允许其穿过小孔或窄小的空间,甚至仅仅是裂缝,都不会影响它的速度,但是它无法进入水或其他液体里。堑壕迷雾并不具备力量属性。它无法操纵或穿戴物品,在确定会被多大的风吹走的效果是将它的体型视为小三个体型 ( 对于大多数堑壕迷雾来说是中型 )。
堑壕僵尸共生体 (Su):由于它与自己创造出的堑壕僵尸存在着共生关系,一个堑壕迷雾会在将这些僵尸笼罩在自己形体范围内时与它们共享感官,给予它们生命感知能力使得它们免疫处于堑壕迷雾中攻击雾气内外的生物时所具有的隐蔽效果。
即使引导早已破碎——
也请您当上艾尔登之王。