梅兹兰(Mezlan)一个不定形的小团块交融在一起,聚合成为一个人形。随着它逐渐稳定,复杂的细节浮现出来。
梅兹兰(Mezlan)
CR14
XP 38,400
中立 中型泥怪(变形亚种)
先攻+11;感官 盲视120尺;察觉+20
防御能力
AC 30,接触18,措手不及22(+7敏捷,+1闪避,+12天生)
hp 195(17d8+119);再生5(强酸)
强韧+12,反射+14,意志+11
免疫 泥怪特性;SR25
攻击能力
速度 40尺,攀爬20尺,游泳20尺
近战 2 变形武器 +22(2d8+10)
远程 2 变形武器 +19(2d8+10)
特殊攻击 偷袭+3d6,储存法术(闪电束[DC19],解除魔法,法师护甲)
属性力量30,敏捷25,体质24,智力15,感知18,魅力17
基本攻击加值 +12;CMB +22;CMD 40
专长 警觉,闪避,精通先攻,钢铁意志,闪电反射,近距射击,猛力攻击,精准射击,隐秘
技能 特技+15,唬骗+14,攀爬+18,易容+25,脱逃+9,语言学+11,察觉+20,察言观色+20,隐匿+25,游泳+18;种族调整 +12易容,+4语言学,+4隐匿
语言 邪灵语,通用语;万用语言
SQ 可变形体,没有呼吸,技能池
特殊能力
可变形体(Su):作为一个标准动作,一个梅兹兰可以呈现出任何中型或小型生物的外观(除了具有元素、虚体或集群亚种的生物——假定的身体必须是固体)。这个能力只影响梅兹兰的外观形象。它的生物类型不会随新形态变化;它没有获得任何被模仿生物的特殊能力,并且保留了上面描述的所有正常数据和能力。这是一个变形效果。
变形武器(Su):梅兹兰可以操纵自己的身体来模仿各种形态的强大武器。虽然这些武器看起来可能各不相同,但它们都视作是天生武器,而且它们都具有相同的伤害。变形武器造成钝击、穿刺和挥砍伤害,并在克服伤害减免时视作魔法武器。每一轮,梅兹兰可以伸出它的一条肢体,用它的变形武器攻击15英尺以外的地方。梅兹兰还可以使用变形武器能力将身体的一部分作为投掷武器投掷出去,射程增量为60英尺(梅兹兰在使用此攻击后迅速重新长出被投掷出去的身体部位,而投掷出的部位在对目标造成伤害后融化成黏液)。
技能池(Ex):梅兹兰有解决问题的特殊技巧。每天5次,它可以在任何技能检定上+4表现加值,甚至是那些在需要受训的技能上没有等级的。梅兹兰可以使用任何技能,即便通常来说需要受训。
储存法术(Su):一个梅兹兰能够储存最多10环的法术,随后可以自由施放。注入到梅兹兰中的法术的激活时间与初始法术相同,并且施法者等级与提供法术的施法者相同。梅兹兰可以存储和使用奥术、神术和异能法术,并在给定的时间内携带任何数量的施法者的法术。为了增强该能力,施法者必须对梅兹兰施放法术,如同向储法戒指中储存法术。梅兹兰必须意识到即将到来的法术,选择降低法术抗性,并准备一个动作(ready an action)来吸收它。只有以梅兹兰为目标的法术才能以这种方式被吸收;区域性法术不能被吸收。如果一个梅兹兰已经拥有了10环的法术,它不能吸收更多法术,任何等级超过梅兹兰可用法术环位的法术无法被吸收,并且会正常影响梅兹兰。一旦法术以这种方式被吸收,梅兹兰就可以将该法术当作自身的法术使用。
万用语言(Ex):梅兹兰有着解析口头语言的天赋。花费1分钟听一个说话者使用一种梅兹兰不了解的语言,它就能理解这种语言。再听1分钟,梅兹兰就够说这种语言。这种理解能够持续24小时,然后从梅兹兰善变的头脑中消失。在此之后,为了再次理解同一种语言,梅兹兰必须再花一分钟听一个生物说这种语言。梅兹兰不需要参与对话就能够使用此能力。
生态环境 任意
组织 单独
宝藏 无
Built by ancient arcanists and engineers to serve as spies and elite troops, units of mezlans were deployed to engage in extractions, infiltrations, and quick strikes on well-protected locations. Scholars believe that at the height of those ancient civilizations, close to 1,500 mezlans were created. The difficulty of destroying mezlans leads scholars to believe that at least half of them still exist to this day.
Mezlans blur the lines between constructs and oozes, a mixture made even more strange by the fact that they have unique, previously human personalities. Each mezlan was once an exemplary living soldier graced with superior skills and intelligence. Upon being chosen for this new duty, these soldiers were given a full explanation of the changes they would undergo and signed a contract agreeing to serve as mezlans. Each was then subjected to numerous magical and technological procedures to extract her consciousness, preserve it, and inject it into her new form. Sometimes the process didn’t take, resulting in an incomplete and flawed mezlan. Indications of these flaws didn’t always reveal themselves before the creatures were deployed, and many such mezlans abandoned their missions to pursue their own mysterious agendas.
Most mezlans were recruited from the ranks of the military, and thus most of them had martial-related or skill-related class levels; however, a few of these creatures were once wizards who traded their magical talent for an amorphous form and near immortality.
Without the need to eat, sleep, or breathe, mezlans are practically immortal. When they are defeated in battle, they simply discorporate and begin seeping down into the soil or cracks in the ground. If the material making up a mezlan isn’t contained in some way or destroyed by subjecting it to continued energy damage, the creature lies dormant for 10 years before reforming. When a mezlan reincorporates, it is treated as if it had 16 negative levels. These negative levels are removed at a rate of 1 per month.
Mezlans retain a portion of their previous memories and experiences, but the extent of those memories varies from individual to individual. Some mezlans slowly regain their memories, some immediately remember everything from their previous incorporation, and others never fully recall their previous selves. A mezlan that retains its living memories typically has several class levels, although it should be noted that not all skills and abilities humanoids have in life translate directly to life as a shapeshifting ooze.
One notable exception is a mezlan’s morphic weapons.
While these attacks are natural weapons and a mezlan thus cannot gain iterative attacks, a mezlan who has feats or class abilities that bolster specific weapons can apply the effects of those feats or abilities to its morphic weapons, provided the weapons are of the right shape. For example, a mezlan with Weapon Focus (longsword) would gain a +1 bonus on attack rolls with its morphic weapon attacks when they are in the shape of a longsword. This limits the damage type dealt by the morphic weapon to a damage type appropriate to the weapon being duplicated.
From all appearances, mezlans seem to get along well with each other; however, to normal, living creatures, they often appear strange and unnatural in both form and behavior.
They are very observant creatures that study everything they encounter, especially animals and humanoids—a frequent use of their skill pool ability. Some mezlans become accustomed to a particular form or body and use it as a default. Others keep dozens of regular guises and take on the ones most appropriate for particular duties they need to complete, using appearances and personalities as tools throughout their day-to-day activities. A few purists keep an amorphous, bloblike form unless they need to resemble something else. Strange mezlans who have gone mad over the years constantly shift their forms, flickering between hundreds of different shapes.
成为梅兹兰
Though not constructs, mezlans are still created beings—each is a marriage of transformative magic and a living soul. Only the prohibitive cost of creating mezlans, rather than any shortage of volunteers, prevented their creators from manufacturing thousands more of them. The sheer volume of rare metals needed to create a mezlan forced their creators to grant the honor of the transformation to only the best of the best, greatly increasing their worth.
The complex and expensive method for creating a mezlan has long been lost, but rumors hold that one of them retains the knowledge to produce more of its kind. Other tales suggest that the ritual of creation survives to this day in a long-lost repository of ancient knowledge hidden deep under the ocean.
原文:
劇透 - :
Mezlan CR 14
XP 38,400
N Medium ooze (shapechanger)
Init +11; Senses blindsight 120 ft.; Perception +20
DEFENSE
AC 30, touch 18, flat-footed 22 (+7 Dex, +1 dodge, +12 natural)
hp 195 (17d8+119); regeneration 5 (acid)
Fort +12, Ref +14, Will +11
Immune ooze traits; SR 25
OFFENSE
Speed 40 ft., climb 20 ft., swim 20 ft.
Melee 2 morphic weapons +22 (2d8+10)
Ranged morphic weapon +19 (2d8+10)
Special Attacks sneak attack +3d6, store spells (chain lightning [DC 19], dispel magic, mage armor)
STATISTICS
Str 30, Dex 25, Con 24, Int 15, Wis 18, Cha 17
Base Atk +12; CMB +22; CMD 40
Feats Alertness, Dodge, Improved Initiative, Iron Will, Lightning Reflexes, Point-Blank Shot, Power Attack, Precise Shot, Stealthy
Skills Acrobatics +15, Bluff +14, Climb +18, Disguise +25, Escape Artist +9, Linguistics +11, Perception +20, Sense Motive +20, Stealth +25, Swim +18; Racial Modifiers +12 Disguise, +4 Linguistics, +4 Stealth
Languages Aklo, Common; versatile speech
SQ morphic body, no breath, skill pool
SPECIAL ABILITIES
Morphic Body (Su):As a standard action, a mezlan can assume the appearance of any Medium or Small creature (other than creatures with the elemental, incorporeal, or swarm subtype—the body assumed must be solid). This ability affects only the mezlan’s outward image. Its creature type doesn’t change in this new form; it gains none of the mimicked creature’s special abilities, and it retains all of its normal statistics and abilities as depicted above. This is a polymorph effect.
Morphic Weapons (Su):A mezlan can manipulate its body to mimic a wide array of potent weaponry wielded by its various forms. While the weapons may look different, they are considered natural weapons and they all do the same amount of damage. Morphic weapons deal bludgeoning, piercing, and slashing damage, and are treated as magic for the purpose of overcoming damage reduction. Once per round, a mezlan can extend one of its limbs to strike at a distance up to 15 feet away with one of its morphic weapons. A mezlan can also attack with a morphic weapon by hurling a portion of its body as a thrown weapon with a range increment of 60 feet (the mezlan swiftly regrows thrown portions of its body after using this attack, while the hurled portion melts away into slime after dealing damage to a target).
Skill Pool (Ex):A mezlan has a special knack for solving problems.Five times per day, it can apply a +4 competence bonus to any skill check, even checks for skills it has no ranks in and skills that can only be used trained. A mezlan can use any skill, even those that would normally require it to be trained.
Store Spells (Su):A mezlan can store up to 10 levels of spells that it can then cast freely. The spells imbued into a mezlan are each activated with the same casting time as the original spell, and are cast at the caster level of the spellcaster who provided the spells. A mezlan can store and use arcane, divine, and psychic spells, and can carry spells from any number of casters at a given time. To fuel this ability, a caster must cast her spells into the mezlan as if storing a spell in an item like a ring of spell storing. The mezlan must be aware of the incoming spell, choose to lower its spell resistance, and ready an action to absorb it. Only spells that have the mezlan as a target can be absorbed in this way; area spells can’t be absorbed. If a mezlan already holds 10 levels of spells, it cannot absorb more spells, and any spell of a level exceeding a mezlan’s available spell level is not absorbed and affects the mezlan normally. Once a spell is absorbed in this manner, the mezlan can use the spell as its own.
Versatile Speech (Ex):A mezlan has a talent for parsing spoken languages. After spending 1 minute listening to a speaker use a language it doesn’t already know, a mezlan can understand that language. After listening for 1 additional minute, the mezlan can speak the language. This understanding lasts for 24 hours before fading from the mezlan’s mutable mind.
To understand the same language again after this time, the mezlan must spend another minute listening to a creature speak that language. The mezlan doesn’t have to be engaged in a conversation to use this ability.
ECOLOGY
Environment any
Organization solitary
Treasure none
Built by ancient arcanists and engineers to serve as spies and elite troops, units of mezlans were deployed to engage in extractions, infiltrations, and quick strikes on well-protected locations. Scholars believe that at the height of those ancient civilizations, close to 1,500 mezlans were created. The difficulty of destroying mezlans leads scholars to believe that at least half of them still exist to this day.
Mezlans blur the lines between constructs and oozes, a mixture made even more strange by the fact that they have unique, previously human personalities. Each mezlan was once an exemplary living soldier graced with superior skills and intelligence. Upon being chosen for this new duty, these soldiers were given a full explanation of the changes they would undergo and signed a contract agreeing to serve as mezlans. Each was then subjected to numerous magical and technological procedures to extract her consciousness, preserve it, and inject it into her new form. Sometimes the process didn’t take, resulting in an incomplete and flawed mezlan. Indications of these flaws didn’t always reveal themselves before the creatures were deployed, and many such mezlans abandoned their missions to pursue their own mysterious agendas.
Most mezlans were recruited from the ranks of the military, and thus most of them had martial-related or skill-related class levels; however, a few of these creatures were once wizards who traded their magical talent for an amorphous form and near immortality.
Without the need to eat, sleep, or breathe, mezlans are practically immortal. When they are defeated in battle, they simply discorporate and begin seeping down into the soil or cracks in the ground. If the material making up a mezlan isn’t contained in some way or destroyed by subjecting it to continued energy damage, the creature lies dormant for 10 years before reforming. When a mezlan reincorporates, it is treated as if it had 16 negative levels. These negative levels are removed at a rate of 1 per month.
Mezlans retain a portion of their previous memories and experiences, but the extent of those memories varies from individual to individual. Some mezlans slowly regain their memories, some immediately remember everything from their previous incorporation, and others never fully recall their previous selves. A mezlan that retains its living memories typically has several class levels, although it should be noted that not all skills and abilities humanoids have in life translate directly to life as a shapeshifting ooze.
One notable exception is a mezlan’s morphic weapons.
While these attacks are natural weapons and a mezlan thus cannot gain iterative attacks, a mezlan who has feats or class abilities that bolster specific weapons can apply the effects of those feats or abilities to its morphic weapons, provided the weapons are of the right shape. For example, a mezlan with Weapon Focus (longsword) would gain a +1 bonus on attack rolls with its morphic weapon attacks when they are in the shape of a longsword. This limits the damage type dealt by the morphic weapon to a damage type appropriate to the weapon being duplicated.
From all appearances, mezlans seem to get along well with each other; however, to normal, living creatures, they often appear strange and unnatural in both form and behavior.
They are very observant creatures that study everything they encounter, especially animals and humanoids—a frequent use of their skill pool ability. Some mezlans become accustomed to a particular form or body and use it as a default. Others keep dozens of regular guises and take on the ones most appropriate for particular duties they need to complete, using appearances and personalities as tools throughout their day-to-day activities. A few purists keep an amorphous, bloblike form unless they need to resemble something else. Strange mezlans who have gone mad over the years constantly shift their forms, flickering between hundreds of different shapes.
Becoming A Mezlan
Though not constructs, mezlans are still created beings—each is a marriage of transformative magic and a living soul. Only the prohibitive cost of creating mezlans, rather than any shortage of volunteers, prevented their creators from manufacturing thousands more of them. The sheer volume of rare metals needed to create a mezlan forced their creators to grant the honor of the transformation to only the best of the best, greatly increasing their worth.
The complex and expensive method for creating a mezlan has long been lost, but rumors hold that one of them retains the knowledge to produce more of its kind. Other tales suggest that the ritual of creation survives to this day in a long-lost repository of ancient knowledge hidden deep under the ocean.