「震驚,巨魔居然是唯一接近完美的类人生物!」
Troll, Canopy Troll
小体型巨魔,4天武,10尺觸及釘刺,只缺失游泳速度,和是模組怪
https://www.aonprd.com/MonsterDisplay.aspx?ItemName=Canopy%20TrollTroll, Sewer Troll
中体型巨魔,3天武,10尺觸及雙爪,只缺失游泳速度
https://www.aonprd.com/MonsterDisplay.aspx?ItemName=Sewer%20TrollTroll, Flood Troll
中体型巨魔,缺失灵敏啟嗅覺和咬,不太合适,但有Oversized Limbs Ex能力!
https://www.aonprd.com/MonsterDisplay.aspx?ItemName=Flood%20TrollBeast Shape IDire Rat: 40 foot move speed, 20 foot climb, and 20 foot swim. Low-light vision and scent. With some ranks in Stealth, the Dire Rat is a fantastic Scout form. The 1d4 bite isn't going to get you far in combat, but if you've ever fought rats in an RPG that shouldn't surprise you.
Eagle: Low-light vision, and flight with average maneuverability. Eagles typically get 80 ft. flight, but Beast Shape I limits you to 30 ft. You also get 3 attacks, all three of which are primary, so none of them get a -5 penalty to hit, and you get to apply your full strength bonus to all of them.
Trumpeter Swan: While the base Trumpeter Swan has a better fly speed than the Eagle, with Beast Shape I you're limited to a fly speed of 30, making the two roughly identical.
Vulture:Low-light vision, and Scent. Scent is extremely rare on flying creatures. At Beast Shape I the Vulture will have the same speed as the Eagle or the Trumpeter Swan, so as long as you don't mind giving up the Eagle's attacks the Vulture is a fantastic option.
Deinonychus: Low-light vision, scent, 60 foot move speed. 2 primary claws at 1d8 damage, a primary bit attack at 1d6, and 1 secondary foreclaws attack at 1d4 just for fun. The best combat form in Beast Shape I, even though you don't get pounce until Beast Shape II.
Beast Shape IIHawk: Low-light vision, 10 foot move speed, and 60 foot fly speed with average maneuverability. Two talons at 1d4 damage. The Hawk supplants the Eagle as the flying scout option because its smaller size makes it more difficult to notice.
Owl: Low-light vision, 10 foot move speed, and 60 foot fly speed with average maneuverability. Two talons at 1d4 damage.
Viper: Low-light vision, 20 foot move speed, 20 foot climb speed, 20 foot swim speed. 1d2 bite, but no poison until Beast Shape III.
Dire Tiger: Low-light vision, scent, 40 foot move speed. Primary bite at 2d6 damage plus grab, and 2 primary claws at 2d4 plus grab. You also get pounce, but you don't get Rake until Beast Shape III.
Giant Octopus: Low-light vision, 20 foot move speed, 30 foot swim speed, but no Jet until Beast Shape III. A primary bite 1d8 damage (no poison until Beast Shape III), and a brutal 8 secondary tentacle attacks at 1d4 damage each, plus grab. If you have a bard in the party, or some other bonus to all of your attack like Sneak Attack, this is a really fantastic option.
Beast Shape IIIBat: Fly speed of 40 feet with good maneuverability is respectable, low-light vision is nice, and 20 ft. blindsense is awesome. At Diminutive size, you get a +12 to Stealth, and a 1d3 bite attack. This is a fantastic form for scouting, assuming your DM doesn't mandate that you squeek to use your blindsense via echolocation.
Allosaurus: Three attacks, pounce, grab, and rake. The Allosaurus's base damage is equal to that of the Dire Tiger, but because it's larger you get better reach, a better size bonus to Strength, and a better size bonus on grapple checks.
Giant Squid: Low-light vision, 60 foot swim speed, 260 foot jet, 15 foot reach which increases to 30 with arms and tentacles. One primary bite at 2d6 damage, two primary arm attacks at 1d6 damage each, plus a single secondary tentacles attack at 2d6 damage with grab. With constrict for 4d6 damage plus 1.5 Strength, grab is pretty scary here. Even with no ability to move, the 30 foot reach can make you a huge scary grapple monster. If you cast Overland Flight, you're a giant scary flying tentacle monster.
Stegosaurus: Low-light vision, scent, 30 foot move speed, 15 foot reach. Tail attack at 4d6 damage plus 1.5 strength plus Trip. With the big reach and trip, this is a really great area control option.
Beast Shape IVCatoblepas: Roughly equivalent to the Gorgon, the Catoblepas has four natural attacks, Trample, and a breath weapon with an impressive 60 foot range and which deals a stunning 1d6 constitution damage. Remember that the DC is equal to the DC of your polymorph effect, so a Wizard casting Beast Shape III will have a minimum DC of 17, but will probably be much better.
Gorgon: Darkvision, low-light vision, scent, 30 foot move speed. Primary Gore at 2d8 damage and two secondary hooves at 1d6, but they're not important. The big important ability here is the breath weapon. Remember that the DC is equal to the DC of your polymorph effect, so a Wizard casting Beast Shape III will have a minimum DC of 17, but will probably be much better.
Giant Form Iice troll: Basically the same as the Troll, but you also get resist cold 20 (real ice trolls get immunity) and vulnerability to fire. In situations where you need to worry about cold damage the ice troll is better than the Troll, but in other situations the Rock Troll is your best bet.
rock troll: Basically the same as the Troll, but the Rock Troll's Regeneration is stopped by acid and sonic damage instead of acid and fire. Because sonic damage is so much less common than fire damage, the Rock Troll has a small advantage over the normal Troll. Note that you don't get Sunlight Petrification like a real Rock Troll.
Giant Form IIVoid Yai: Darkvision, regeneration (you only get 5 instead of the void yai's normal 15), and immunity to cold.
Water Yai: Darkvision, regeneration (you only get 5 instead of the water yai's normal 15), and immunity to acid.
Monstrous Physique IGargoyle: 40 ft. speed, darkvision 60 ft., fly 30 feet (average). 2 claws, a bite, and a gore. Basically a flying deinonychus with better base damage. This makes Beast Shape I completely obsolete.
Storm Hag: 30 ft. speed, darkvision 60 ft., fly 30 ft. (average). Bite and 2 claws which all deal bonus electricity damage.
Monstrous Physique IIAnunnaki: 50 ft. speed, fly 60 ft. (good), darkvision 60 ft.. Bite and 4 wings, but you don't get primal chisel since you don't get Lantern of Civilization. This is a linear improvement from the Gargoyle, giving you better flight speed, the improves size bonuses, and another natural weapon attack. Since your natural weapons are no longer attached to your hands, you should be able to use weapons and cast spells in addition to the bite and wing attacks.
Monstrous Physique IIIGegenees: 50 ft. speed, darkvision 60 ft., low-light vision. 6 slams plus Grab on all of them.
Undead Anatomy IGrim Reaper: 60 ft. speed, fly 30 ft. (average). The fastest land speed available and the best flight at this level.
Vermin Shape IWater Strider, Nymph: 30 ft. speed, fly 20 ft. (poor), darkvision 60 ft.. 1 bite and 2 claws.
Ant, Giant: 50 ft. speed, climb 20 ft., darkvision 60 ft., scent. 1 bite and 1 sting, but no poison or grab. You may be able to use the "drone" version to get fly 30 ft. (average) if your GM allows it.
Mosquito, Giant: 20 ft. speed, fly 30 ft. (average), darkvision 60 ft., scent. 1 bite, but no bleed, disease, or grab.
Vermin Shape IIBee, Giant Queen: 20 ft. speed, fly 60 ft. (good), darkvision 60 ft.. 1 sting plus poison that deals constitution damage. The best flight available on Vermin Shape, and Constitution damage poison. It's only 1d2, so it's not going to kill anything quickly, but it's still decent.
Scorpion, Giant: 50 ft. speed, darkvision 60 ft., tremorsense 30 ft.. 2 claws with grab and 1 sting with poison that deals Strength damage. A fierce combat threat.
https://rpgbot.net/pathfinder/characters/polymorph.html