作者 主题: 伟大彼岸 — 旋渦  (阅读 24396 次)

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While you live, shine
have no grief at all
life exists only for a short while
and Time demands his due

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幸運主宰半身人
« 回帖 #1 于: 2019-02-17, 周日 14:00:50 »
半身人种族特性(Halfling Racial Traits)

敏捷+2,魅力+2,力量-2:半身人灵巧而意志坚定,但小个子使他们比其他种族乏力。
小型体型(Small):半身人是小体型生物,AC获得+1体型加值,攻击骰獲得+1体型加值,战技检定和CMD受承-1罰值,隐匿检定获得+4体型加值。
缓慢速度(Slow Speed):半身人的基本速度为20尺。
无畏(Fearless):半身人对抗恐惧时豁免检定獲得+2种族加值。此加值跟【半身人幸运】叠加。
半身人幸运(Halfling Luck):半身人的所有豁免检定獲得+1种族加值。
锐足(Sure-Footed):半身人的特技和攀爬检定獲得+2种族加值。
敏锐感官(Keen Senses):半身人的察覺檢定獲得+2種族加值。
武器熟悉(Weapon Familiarity):半身人擅长投石索,并将任何冠以「半身人」之名的武器视为军用武器。
起始语言(Languages):通用语和半身人语。擁有高智力屬性的半身人能選擇下列語言:矮人语、精灵语、巨人语、侏儒语和地精语。
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Halfling Racial Traits
+2 Dexterity, +2 Charisma, –2 Strength: Halflings are nimble and strong-willed, but their small statures make them weaker than other races.
Small: Halflings are Small creatures and gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a –1 penalty on combat maneuver checks and to their Combat Maneuver Defense, and a +4 size bonus on Stealth checks.
Slow Speed: Halflings have a base speed of 20 feet.
Fearless: Halflings receive a +2 racial bonus on all saving throws against fear. This bonus stacks with the bonus granted by halfling luck.
Halfling Luck: Halflings receive a +1 racial bonus on all saving throws.
Keen Senses: Halflings receive a +2 racial bonus on Perception checks.
Sure-Footed: Halflings receive a +2 racial bonus on Acrobatics and Climb checks.
Weapon Familiarity: Halflings are proficient with slings and treat any weapon with the word “halfling” in its name as a martial weapon.
Languages: Halflings begin play speaking Common and Halfling. Halflings with high Intelligence scores can choose from the following languages: Dwarven, Elven, Gnome, and Goblin.



半身人种族特性替换(Halfling Alternate Racial Trait)

此特性替换无畏

受福(Blessed)
出自《恐怖冒险 pg. 40》
拥有此特性的半身人在对抗诅咒效果和巫术的豁免获得+2种族加值,此加值跟【半身人幸运】叠加。此特性取代无畏。
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Blessed
Source Horror Adventures pg. 40
Halflings with this trait receive a +2 racial bonus on saving throws against curse effects and hexes. This bonus stacks with the bonus granted by halfling luck. This racial trait replaces fearless.

避世的游牧民族(Evasive Nomad)
出自《边缘英雄 pg. 28》
桑奥(Song’o)的半身人甚少在单个地方长大,因为他们一旦被发现就会迅速搬到新家。拥有此特性的半身人在反射豁免获得+2种族加值,但在对抗恐惧的豁免检定承受-2罚值。此特性取代无畏。
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Evasive Nomad
Source Heroes from the Fringe pg. 28
Song’o halflings rarely grow up in one place, as they are quick to move to a new home whenever they are discovered. Halflings with this racial trait gain a +2 racial bonus on Reflex saves, but they take a –2 penalty on saving throws against fear effects.

This replaces fearless.

精类思维(Fey Thoughts) PFS禁用
出自《荒野英雄 pg. 5》
此角色看待世界时更像是第一世界的原居民。在以下技能中选择两项技能:特技、唬骗、攀爬、交涉、易容、逃脱、飞行、知识[自然]、察觉、表演、察言观色、巧手、隐匿、游泳、使用魔法装置。所选技能成为本职技能。
矮人能以此特性替换仇恨。精灵、侏儒、半兽人能以此特性替换种族武器熟悉。半精灵能以此特性替换多才多艺。半身人能以此特性替换无畏。人类能以此特性替换奖励技能(而且人類还获得精类魔法和昏暗视觉,详情请查看精类魔法)。
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Fey Thoughts
Source Heroes of the Wild pg. 5
The character sees the world more like a native of the First World. Select two of the following skills: Acrobatics, Bluff, Climb, Diplomacy, Disguise, Escape Artist, Fly, Knowledge (nature), Perception, Perform, Sense Motive, Sleight of Hand, Stealth, Swim, or Use Magic Device. The selected skills are always class skills for the character.

A dwarf can take this trait in place of hatred. An elf, gnome, or half-orc can take this trait in place of racial weapon familiarity. A half-elf can take this trait in place of multitalented. A half ling can take it in place of fearless. In the case of humans, this trait replaces the skilled trait (and the human also gains fey magic and low-light vision, as detailed in Fey Magic, above).

无法抑压(Irrepressible)
出自《恐怖冒险 pg. 40》
拥有此特性的半身人在对抗支配和占据效果的豁免获得+2种族加值,此加值跟【半身人幸运】叠加。此特性取代无畏。
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Irrepressible
Source Horror Adventures pg. 40
Halflings with this trait receive a +2 racial bonus on saving throws against dominate and possession effects. This bonus stacks with the bonus granted by halfling luck. This racial trait replaces fearless.

小人区之友(Small Quarter Ally)
出自《边缘英雄 pg. 28》
色嘉达(Segada)的半身人通常跟其他身型相似的人一起居住在小人区(Small Quarter),例如侏儒。拥有此特性的半身人给予他和60尺内所有同体型的盟友在对抗恐惧效果的豁免检定获得+1幸运加值。此特性取代无畏。
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Small Quarter Ally
Source Heroes from the Fringe pg. 28
Segadan halflings most often live in the Small Quarter alongside other people of similar stature, such as gnomes. A halfling with this racial trait grants herself and all allies of the same size category within 60 feet a +1 luck bonus on saving throws against fear effects.

This replaces fearless.

此特性替换无畏,半身人幸运

胆小鬼(Craven)
出自《进阶种族手册 pg. 1》,《进阶玩家手册 pg. 1》
虽然大多数半身人无畏而大胆,但有些半身人则胆小如鼠,使他们特別警惕四周。拥有此特性的半身人在先攻检定和夹击敌人时的攻击骰获得+1加值。他们在对抗恐惧效果的豁免检定承受-2罰值,並在上述检定不会獲得任何士气加值。当他们处于恐惧效果时,他们的基础移速增加10尺和AC獲得+1闪避加值。此特性取代无畏和半身人幸运。
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Craven
Source Advanced Race Guide pg. 1, Advanced Player's Guide pg. 1
While most halflings are fearless, some are skittish, making them particularly alert. Halflings with this racial trait gain a +1 bonus on initiative checks and a +1 bonus on attack rolls when flanking. They take a –2 penalty on saves against fear effects and gain no benefit from morale bonuses on such saves. When affected by a fear effect, their base speed increases by 10 feet and they gain a +1 dodge bonus to Armor Class. This racial trait replaces fearless and halfling luck.

旅者(Wanderlust)
出自《进阶种族手册 pg. 1》,《进阶玩家手册 pg. 1》
半身人熱愛旅行和绘制地图。他们在知识[地理]和生存检定获得+2加值。当施放或使用能提供或增加移动能力的法术或能力时,半身人视他们的施法者等级+1。此特性取代无畏和半身人幸运。
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Wanderlust
Source Advanced Race Guide pg. 1, Advanced Player's Guide pg. 1
Halflings love travel and maps. Halflings with this racial trait receive a +2 bonus on Knowledge (geography) and Survival checks. When casting spells or using abilities that provide or enhance movement, halflings treat their caster level as +1 higher than normal. This racial trait replaces fearless and halfling luck.

此特性替换无畏,敏锐感官

精类之速(Fey-Quickened)
出自《第一世界的遗产 pg. 5》
有些拥有精类血脉的半身人比他们的同族移动得更快,卻同时保留了用于察觉危险的敏锐目光。这些半身人获得飞跑作为奖励专长,在先攻检定获得+2种族加值。此特性替换无畏和敏锐感官。
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Fey-Quickened
Source Legacy of the First World pg. 5
Some fey-blooded halflings are faster than their kin, yet retain a sharp eye for danger. These halflings gain Run as a bonus feat and a +2 racial bonus on initiative checks. This racial trait replaces fearless and keen senses.

此特性替换无畏,锐足

實用(Practicality) PFS禁用
出自《进阶种族手册 pg. 1》,《进阶玩家手册 pg. 1》
半身人靠着勤奋工作和丰富的常識在社会上立足。他们在一项工艺或专业技能获得+2加值,同时在察言观色检定和对抗幻术的豁免同样获得+2加值。此特性取代无畏和锐足。
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Practicality
Source Advanced Race Guide pg. 1, Advanced Player's Guide pg. 1
Halflings value hard work and common sense. Halflings with this racial trait gain a +2 bonus on any one Craft or Profession skill, as well as on Sense Motive checks and saves against illusions. This racial trait replaces fearless and sure-footed.

此特性替换无畏,武器熟悉

欢乐伙伴(Joyous Companion)
出自《龙之遗产 pg. 11》
半身人享受来自赤铜龙与其他友善龙类的友谊并且学会与其他队友分享这份快乐。当拥有此特性的半身人施放防护学派或者拥有[情绪]UM描述符的法术或类法术能力时,他们可以给予所有相邻的盟友在对抗恐惧效果时豁免+1士气加值,持续轮数等同法术环级。此特性替换无畏和武器熟悉。
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Joyous Companion
Source Legacy of Dragons pg. 11
Halflings enjoy the companionship of copper dragons and other lighthearted representatives of dragonkind and learn to share the joyousness of that bond with others. When halflings with this trait cast spells or use spell-like abilities of the abjuration school or with the emotionUM descriptor, they can confer a +1 morale bonus on saves versus fear on all adjacent allies for a number of rounds equal to the spell’s level. This trait replaces fearless and weapon familiarity.

潛伏者(Skulker)
出自《内海种族 pg. 213》
被壓迫的半身人从小就訓練出在他们的壓迫者无视他们时充分利用时间。这些半身人攻击AC失去敏捷加值的敌人时獲得+1种族加值。此特性替换无畏和武器熟悉。
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Skulker
Source Inner Sea Races pg. 213
Oppressed halflings train from a young age to take advantage of times when their oppressors ignore them. Such halflings gain a +1 racial bonus on attacks against foes who are denied their Dexterity bonus to AC. This racial trait replaces fearless and weapon familiarity.

足下闪避者(Underfoot Dodger)
出自《街道英雄 pg. 9》
对于住在城市的半身人而言,人群不视为困难地形,并在穿越比自己大体型的敌人的占据空间的特技检定获得+5加值。此特性替换无畏和武器熟悉。
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Underfoot Dodger
Source Heroes of the Streets pg. 9
City-dwelling halflings do not treat crowd squares as difficult terrain and they gain a +5 bonus on Acrobatics checks to move through the spaces of larger foes. This racial trait replaces fearless and weapon familiarity.

此特性替换半身人幸运

万用幸运(Adaptable Luck)
出自《进阶种族手册 pg. 1》
有些半身人对于自己的幸运有着更强的掌控能力。此能力给予他们在日复一日地为获取财富、达成目标而奋斗时有着更多选择,但亦缩小了它的影響范围。每天3次,半身人能在属性检定、攻击检定、豁免检定或技能检定获得+2幸运加值。如果半身人在检定投骰前决定使用该能力,他们获得完整的+2幸运加值;如果他们选择在投骰后使用能力,他们只获得+1加值。如此使用万用幸运不需要动作。此特性取代半身人幸运。
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Adaptable Luck
Source Advanced Race Guide pg. 1
Some halflings have greater control over their innate luck. This ability gives them more options for how they can apply their good fortune from day to day, but also narrows its scope. Three times per day, a halfling can gain a +2 luck bonus on an ability check, attack roll, saving throw, or skill check. If halflings choose to use the ability before they make the roll or check, they gain the full +2 bonus; if they choose to do so afterward, they only gain a +1 bonus. Using adaptive luck in this way is not an action. This racial trait replaces halfling luck.

半身人祥瑞(Halfling Jinx)
出自《格拉利昂的半身人 pg. 27》
你失去【半身人幸运】特性(即失去所有豁免的+1种族加值),取而代之获得能以标准动作随意诅咒其它生物使其遭受厄运的能力。此诅咒的距离为30呎,而且你必须能看到目标并跟目标之间有效果线。目标可能对此祥瑞进行意志豁免检定(DC=10+1/2你的人物等级+魅力调整值)。若你的目标成功通过豁免,它在24小时内免疫你的祥瑞能力。遭受厄运的生物在所有豁免承受-1罰值。此祥瑞效果持续24小时,或者直到你再次使用此能力为止。此祥瑞是超自然能力,不是影响心灵的效果,不能應用法术抗力,可以影响所有不免疫幸运效果的生物。此特性取代半身人幸运。
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Halfling Jinx
Source Halflings of Golarion pg. 27
You lose the halfling luck racial trait (and its +1 racial bonus on saving throws) and instead gain the ability to curse another creature with bad luck at will as a standard action. This curse has a range of 30 feet, and you must be able to see the target and have line of effect to it. The target gets a Will saving throw to resist this jinx (DC = 10 + 1/2 your level + your Charisma modifier). If your target makes this saving throw, it is immune to your jinx ability for 24 hours. A jinxed creature takes a –1 penalty on all saving throws. This jinx lasts for 24 hours or until you attempt to use your jinx again. A jinx is a supernatural ability, is not mind-affecting, does not allow spell resistance, and can affect any kind of creature not immune to luck effects.

福星(Luckbringer)
出自《龙之遗产 pg. 11》
拥有此特性的半身人学会了与他人分享他们的幸运,就如金龙将好运灌入物品那样。每天1次以一个标准动作,拥有此特性的半身人可以将好运赋予在单个的非魔法象征上(例如一个纽扣或一个指环)。任何持有这个象征物的生物在意志豁免获得+1幸运加值,持续1小时。此特性替换半身人幸运。
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Luckbringer
Source Legacy of Dragons pg. 11
Halflings with this trait learn to share their luck with others much in the way a gold dragon can imbue objects with good fortune. Once per day as a standard action, a halfling with this trait can confer good luck on a single nonmagical token (such as a button or a ring). Any creature carrying this token gains a +1 luck bonus on Will saves. This effect lasts for 1 hour. This trait replaces lucky.

低位防守(Underfoot)
出自《进阶种族手册 pg. 1》,《进阶玩家手册 pg. 1》
半身人为了有效的与比他大的生物战斗而必须努力锻炼。拥有此特性的半身人在面对比他大的敵人时AC获得+1闪避加值,同时对抗践踏攻击的反射豁免检定获得+1加值。此特性取代半身人幸运。
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Underfoot
Source Advanced Race Guide pg. 1, Advanced Player's Guide pg. 1
Halflings must train hard to effectively fight bigger opponents. Halflings with this racial trait gain a +1 dodge bonus to AC against foes larger than themselves and a +1 bonus on Reflex saving throws to avoid trample attacks. This racial trait replaces halfling luck.

不幸半身人(Unlucky Halfling)
出自《内海种族 pg. 213》
这些半身人在所有的豁免检定承受-1罰值,但施放的所有诅咒法术和类法术能力的施法者等级和DC+1种族加值。此外,每天一次,这些半身人能以类法术能力施放凶兆(Ill Omen)APG。此特性替换半身人幸运。
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Unlucky Halfling
Source Inner Sea Races pg. 213
These halflings take a –1 penalty on saving throws but also gain a +1 racial bonus to the caster level and save DC of all curse spells and spell-like abilities. In addition, such halflings can use ill omenAPG as a spell-like ability once per day. This racial trait replaces halfling luck.

此特性替换半身人幸运,敏锐感官

不受束縛(Unfettered)
出自《内海种族 pg. 213》
從奴隸制中解放出來的前半身人奴隶受訓以確保他们將永远不再被奴役。他们在脫逃检定获得+4种族加值,在对抗造成纠缠狀態的效果时豁免检定、对抗擒抱的CMD、和脫逃擒抱时战技检定获得+2种族加值。此特性替换半身人幸运和敏锐感官。
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Unfettered
Source Inner Sea Races pg. 213
Former slips liberated from slavery train to ensure they will never be slaves again. They gain a +4 racial bonus on Escape Artist checks and a +2 racial bonus on saving throws against effects that cause the entangled condition, to CMD against grapples, and on combat maneuver checks to escape a grapple. This racial trait replaces halfling luck and keen senses.

此特性替换半身人幸运,锐足,武器熟悉

照顧者(Caretaker)
出自《内海种族 pg. 212》
人类經常委託半身人家人来照顧孩子和动物,这差事使得他们發展出敏銳的洞察力。这些半身人在察言观色检定获得+2种族加值。此外,当他们獲得动物伙伴、聯結坐骑、部属、或魔宠时,此生物在由角色选择的一项属性获得+2加值。此特性替换半身人幸运、锐足和武器熟悉。
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Caretaker
Source Inner Sea Races pg. 212
Humans often entrust halfling families with the care of children and animals, a task that has helped them develop keen insight. Such halflings gain a +2 racial bonus on Sense Motive checks. In addition, when they acquire an animal companion, bonded mount, cohort, or familiar, that creature gains a +2 bonus to one ability score of the character’s choice. This racial trait replaces halfling luck, sure-footed, and weapon familiarity.

此特性替换敏锐感官

貪得無厭(Acquisitive)
出自《恐怖冒险 pg. 40》
拥有此特性的半身人在估价检定获得+2种族加值,当用于试图从寶藏庫中確定最有价值的可見物品时此加值提升至+4。此特性取代敏锐感官。
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Acquisitive
Source Horror Adventures pg. 40
Halflings with this trait receive a +2 racial bonus on Appraise checks. This bonus increases to +4 when used to determine the most valuable item visible in a treasure hoard. This racial trait replaces keen senses.

关心体贴(Attentive)
出自《恐怖冒险 pg. 40》
拥有此特性的半身人在察言观色检定获得+2种族加值,当用于察觉某人已被惑控或占据时此加值提升至+4。此特性取代敏锐感官。
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Attentive
Source Horror Adventures pg. 40
Halflings with this trait receive a +2 racial bonus on Sense Motive checks. This bonus increases to +4 to notice when someone is enchanted or possessed. This racial trait replaces keen senses.

危机感应(Danger Detection) PFS禁用
出自《边缘英雄 pg. 28》
桑奥(Song’o)的半身人学会从任何危险预兆中磨练自己。拥有此特性的半身人在对抗生物的隐匿检定、发现拔出暗藏的武器或暗藏陷阱(或类似的危险预兆,由GM决定)的察觉检定获得+4种族加值。此特性取代敏锐感官。
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Danger Detection
Source Heroes from the Fringe pg. 28
Song’o halflings have learned to hone in on any indication of danger. Halflings with this racial trait gain a +4 racial bonus on Perception checks to notice a creature using Stealth, as well as Perception checks to notice a weapon being drawn or a hidden trap (or similar signs of danger, subject to the GM’s discretion).

This replaces keen senses.

昏暗精准(Dusksight)
出自《阴影血脉 pg. 4》
一个常常在遮蔽中操作或在昏暗洞穴中战斗的人物以及幽影位面的存在学会了使用他们的昏暗视觉从围绕着目标闪烁的阴影中推断出敌人的位置。当进行远程攻击时,拥有此特性的人物可以重骰由于处于昏暗光线下的对手的隐蔽造成的失手,并骰两次取更好的结果。全隐蔽所带来的失手率依旧正常适用。
矮人能以此特性替换仇恨和黑暗视觉,并获得昏暗视觉。精灵、侏儒、半精灵和半身人能以此特性替换敏锐感官。半兽人能以此特性替换武器熟悉,并获得昏暗视觉。
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Dusksight
Source Blood of Shadows pg. 4
Characters who operate below canopies or fight in dimly lit caves and shadowy planes of existence learn to use their low-light vision to deduce a foe’s position from the flickers of shadows around a target. When making ranged attacks, characters with this trait can reroll the miss chance granted by cover to any target in dim light, and take the better of the two rolls. The miss chance for total concealment applies normally.

Dwarves can take this trait in place of hatred and darkvision, also gaining low-light vision. Elves, gnomes, half-elves, and halflings can take this trait in place of keen senses. Half-orcs can take this trait in place of weapon familiarity, also gaining low-light vision.

精类魔法(Fey Magic)
出自《荒野英雄 pg. 5》
此角色可以从游侠的偏好地形中选择一个地形,他与此地形有着神秘的联结。他可以选择三个0环和一个1环德鲁伊法术。如果人物的魅力属性达到11或更高,那么位于所选地形时,可以将选择的法术做为类法术能力每天使用一次。法术效果的施法者等级使用其人物等级。类法术能力的DC为「10+法术环数+魅力调整值」。此法术视为精类释放的法术,所以会被德鲁伊的抗自然诱惑或其他类似的能力影响。
矮人能以此特性替换贪婪和岩石熟悉。精灵、半精灵或半身人能以此特性替换敏锐感官。侏儒能以此特性替换工作狂。半兽人能以此特性替换兽人凶猛。人类能以此特性替换奖励技能,并获得精类思维和昏暗视觉。
劇透 -   :
PFS Legal Fey Magic
Source Heroes of the Wild pg. 5
The character has a mystic connection to one terrain type, selected from the ranger’s favored terrain list. The character selects three 0-level druid spells and one 1st-level druid spell. If the character has a Charisma score of 11 or higher, when in the selected terrain, she gains these spells as spell-like abilities that can be cast once per day. The caster level for these effects is equal to the user’s character level. The DC for the spelllike abilities is equal to 10 + the spell’s level + the user’s Charisma modifier. These spells are treated as being from a fey source for the purposes of the druid’s resist nature’s lure class feature and similar abilities.

A dwarf can take this trait in place of greed and stonecunning. An elf, half-elf, or half ling can take this trait in place of keen senses. A gnome can take this trait in place of obsessive. A half-orc can take it in place of orc ferocity. A human can take it in place of skilled. A human who replaces skilled with fey magic also gains fey thoughts and low-light vision.

下盘打击(Low Blow)
出自《进阶种族手册 pg. 1》,《进阶玩家手册 pg. 1》
有些半身人被训练成跟比較大的生物作战的专家。他们对体型比自己大的生物的重击確定骰獲得+1加值。此特性取代敏锐感官。
劇透 -   :
Low Blow
Source Advanced Race Guide pg. 1, Advanced Player's Guide pg. 1
Some halflings train extensively in the art of attacking larger creatures. Halflings with this racial trait gain a +1 bonus on critical confirmation rolls against opponents larger than themselves. This racial trait replaces keen senses.

此特性替换敏锐感官,起始语言

语言天赋(Polyglot)
出自《进阶种族手册 pg. 1》
有些半身人——特別是那些长时间旅行的半身人——發展出學習新语言的才能。这些半身人在语言学检定获得+2种族加值,并且总视为本职技能。拥有此特性的半身人还会在开始游戏时能够说通用语、半身人语、和任何一种语由他们选择的其他言語(除了秘密语言,例如德鲁伊语)作为高智力之外的额外语言。他们依然得到正常的半身人額外語言列表。此特性取代敏锐感官,改变半身人的起始语言。
劇透 -   :
Polyglot
Source Advanced Race Guide pg. 1
Some halflings, especially those who spend a lot of time traveling, develop a talent for learning new languages. These halflings gain a +2 racial bonus on Linguistics checks, and it is always a class skill for them. Halflings with this racial trait also begin play with the ability to speak Common, Halfling, and any one other language of their choice (except for secret languages, such as Druidic) in addition to bonus languages due to high Intelligence. They still gain the normal list of halfling bonus languages. This racial trait replaces keen senses and alters the halfling language racial trait.

此特性替换敏锐感官,锐足

惊惧人偶(Creepy doll)
出自《恐怖冒险 pg. 40》
玻璃般的眼睛与瓷器一样的皮肤让有些半身人看起来更像人偶而非生物。当他们未被注视时,若他们停止移动并假装成人偶,他们就能在没有掩蔽或隐蔽的情况下使用隐匿技能。一个成功的隐匿检定仍然会允许其他生物注意到半身人,只是他们认为那半身人是一个人偶。如同静止(freeze)通用怪物能力(但无法取20)。此外,他们在对体型更大的类人生物的威吓检定不会承受体型罚值。此特性取代敏锐感官和锐足。
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Creepy Doll
Source Horror Adventures pg. 40
Glassy eyes and porcelain skin make some halflings look more like dolls than living creatures. If they cease moving and pretend to be a doll while they aren’t being observed, they can use the Stealth skill without cover or concealment. A successful Stealth check still allows other creatures to notice the halfling; they just believe the halfling is a doll, similar to the freeze universal monster ability (without being able to take 20). In addition, they take no size penalty on Intimidate checks against larger humanoids. The racial trait replaces keen senses and sure-footed.

形影不離(Human Shadow) PFS禁用
出自《内海种族 pg. 213》
每个有人类的地方,半身人似乎也会出现在那,这有部分是因為他们積極支持並无声无息地跟上人类的探險者、殖民者、和旅行者。这些半身人能使用隱匿来在体型比他至少大1级的生物后面潛行,而不需要其他来源的隱蔽或掩蔽。只要半身人的30尺內有一个人类,他们在巧手检定和隱匿检定獲得+2种族加值。此特性替换敏锐感官和锐足。
劇透 -   :
Human Shadow
Source Inner Sea Races pg. 213
Halflings seem to pop up wherever humans are found, in part because they actively support and move with human explorers, settlers, and travelers without drawing attention to themselves. These halflings can use Stealth to hide behind creatures at least one size category larger than themselves, without any other source of concealment or cover. As long as the halflings are within 30 feet of a human, they gain a +2 racial bonus on Sleight of Hand checks and Stealth checks. This racial trait replaces keen senses and sure-footed.

奉承主义(Ingratiating)
出自《进阶种族手册 pg. 1》
半身人往往能在更大更具侵略性的种族的怪念頭中生存。因为他们想方设法让自己显得更有用,至少是在娱乐大众上面。拥有此特性的半身人由他们选择的一项表演技能,此技能检定获得+2加值,而表演技能总视为本职技能。他们还在工艺和专业检定获得+2加值。此特性取代敏锐感官和锐足。
劇透 -   :
Ingratiating
Source Advanced Race Guide pg. 1
Halflings often survive at the whims of larger, more aggressive races. Because of this, they go out of their way to make themselves more useful, or at least entertaining, to larger folk. Halflings with this racial trait gain a +2 bonus on skill checks for a single Perform skill of their choice, and Perform is always a class skill for them. They also gain a +2 bonus on Craft and Profession checks. This racial trait replaces keen senses and sure-footed.

此特性替换缓慢速度,锐足

大步(Fleet of Foot)
出自《进阶种族手册 pg. 1》
有些半身人非常迅速但不如同族般谨慎。拥有此种族特性的半身人以標準速度移动並且基本速度為30尺。此特性取代缓慢速度与锐足。
劇透 -   :
Fleet of Foot
Source Advanced Race Guide pg. 1
Some halflings are quicker than their kin but less cautious. Halflings with this racial trait move at normal speed and have a base speed of 30 feet. This racial trait replaces slow speed and sure-footed.

此特性替换锐足

發奮幹活(Driven Worker)
出自《内海种族 pg. 213》
许多半身人家庭發展出更快更高效地完成工作的技巧,不论是为了回饋社會或是使霸道的主人滿意。这些半身人在一项工艺、表演、或专业技能的检定获得+4种族加值。此特性替换锐足。
劇透 -   :
Driven Worker
Source Inner Sea Races pg. 213
Many halfling families have developed techniques to accomplish work faster and more efficiently, whether to contribute to the community or to please overbearing masters. These halflings gain a +4 racial bonus on checks with one Craft, Perform, or Profession skill. This racial trait replaces sure-footed.

节日欢乐(Festive)
出自《边缘英雄 pg. 28》
在色嘉达(Segada)的半身人参加了匙之城(City of Keys)里无数的节日庆典,并培养出强烈的團體意识並为同伴带来好运。每天1次以一个自由动作,拥有此特性的半身人能给予60尺内的一个盟友在单次技能检定获得+2幸运加值;此加值能在盟友的检定宣布结果后使用。此特性取代锐足。
劇透 -   :
Festive
Source Heroes from the Fringe pg. 28
Halflings who hail from Segada partake in the City of Keys’ many festivals to foster a strong sense of community and bring fortune to their peers. Once per day, a halfling with this racial trait can grant an ally within 60 feet a +2 luck bonus on one skill check as a free action; this bonus can be applied after the ally’s check result is determined.

This replaces sure-footed.

善骑者(Outrider)
出自《进阶种族手册 pg. 1》,《进阶玩家手册 pg. 1》
有些半身人特别擅长骑乘作战。拥在此特性的半身人在驯养动物和骑术检定获得+2加值。此特性取代锐足。
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Outrider
Source Advanced Race Guide pg. 1, Advanced Player's Guide pg. 1
Some halflings specialize in mounted combat. Halflings with this racial trait gain a +2 bonus on Handle Animal and Ride checks. This racial trait replaces sure-footed.

隱祕求生者(Secretive Survivor)
出自《内海种族 pg. 213》
生活在貧窮和絕望的社區——在大城市中尤其可见——必需在不能被抓住的情況下为了生存拿走所需的一切。他们在唬骗和隐匿检定获得+2种族加值。此特性替换锐足。
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Secretive Survivor
Source Inner Sea Races pg. 213
Halflings from poor and desperate communities, most often in big cities, must take what they need without getting caught in order to survive. They gain a +2 racial bonus on Bluff and Stealth checks. This racial trait replaces sure-footed.

不劳而获(Shiftless)
出自《进阶种族手册 pg. 1》
半身人以盜竊和狡猾而聞名——而有时这的确是当之无愧。拥有此特性的半身人在唬骗和巧手检定获得+2加值,而巧手总视为本职技能。此特性取代锐足。
劇透 -   :
Shiftless
Source Advanced Race Guide pg. 1
Halflings have a reputation for larceny and guile—and sometimes it’s well deserved. Halflings with this racial trait gain a +2 racial bonus on Bluff and Sleight of Hand checks, and Sleight of Hand is always a class skill for them. This racial trait replaces sure-footed.

鬼鬼祟祟(Surreptitious)
出自《皇庭英豪 pg. 15》
熟练于偷听那些可疑来客的半身人对于人类皇庭来说非常珍贵。这些半身人擅于保持无害的伪装并且在被對質前消失。拥有此特性的半身人在易容和隐匿检定获得+2种族加值。此特性取代锐足。
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Surreptitious
Source Heroes of the High Court pg. 15
Halflings skilled in eavesdropping on suspicious visitors are highly prized in human courts. These halflings are skilled at maintaining innocuous disguises and vanishing before being confronted. Halflings with this trait gain a +2 racial bonus on Disguise and Stealth checks. This racial trait replaces sure-footed.

轻如阴影(Swift as Shadows)
出自《进阶种族手册 pg. 1》,《进阶玩家手册 pg. 1》
在障礙的區域中半身人在移动时仍能保持令人惊讶的隐秘性。拥有此特性的半身人在移动中使用隐匿的罰值降低5点,在狙击(即隐匿状态远程攻击)后的隐匿技能检定的罰值降低10点。此特性取代锐足。
劇透 -   :
Swift as Shadows
Source Advanced Race Guide pg. 1, Advanced Player's Guide pg. 1
Halflings possess incredible stealth even while moving through obstructed areas. Halflings with this racial trait reduce the penalty for using Stealth while moving by 5, and reduce the Stealth check penalty for sniping by 10. This racial trait replaces sure-footed.

战争投石者(Warslinger)
出自《进阶种族手册 pg. 1》,《进阶玩家手册 pg. 1》
半身人是使用投石索的专家。拥有此特性的半身人能以自由动作填装投石索。装投石索仍然需要用上两只手,而且会引发借机攻击。此特性取代锐足。
劇透 -   :
Warslinger
Source Advanced Race Guide pg. 1, Advanced Player's Guide pg. 1
Halflings are experts at the use of the sling. Halflings with this racial trait can reload a sling as a free action. Reloading a sling still requires two hands and provokes attacks of opportunity. This racial trait replaces sure-footed.

此特性替换锐足,武器熟悉

深居林中(Deep Jungle)
出自《恐怖冒险 pg. 40》
有些隐居的半身人部落一直在雨林中蓬勃发展。这些半身人仅获得半身人语作为起始语言(再加上由于高智力获得的额外语言),而不是通用语和半身人语。他们在生存检定获得+2种族加值并且擅长吹箭。此外,他们获得用毒能力(他们不会在涂毒时误伤自己)。此特性调整半身人的语言,取代武器熟悉。
劇透 -   :
Deep Jungle
Source Horror Adventures pg. 40
Some reclusive halfling tribes flourish in tropical locales. These halflings begin play speaking only Halfling (in addition to any additional languages gained from having a high Intelligence score), rather than Common and Halfling. They gain a +2 racial bonus on Survival checks and are proficient with blowguns. In addition, they have the poison use ability (they never risk poisoning themselves accidentally). This racial trait alters halflings’ languages and replaces sure-footed and weapon familiarity.

随心攻击(Resourceful)
出自《恐怖冒险 pg. 41》
拥有此特性的半身人不会在使用临时武器时承受任何减值。此特性在满足其它专长的先决条件时视为随手武器和随手投掷。此特性取代锐足和武器熟悉。
劇透 -   :
Resourceful
Source Horror Adventures pg. 41
Halflings with this trait do not take any penalties for using improvised weapons. This trait counts as the Catch Off Guard or Throw Anything feats for the purpose of qualifying for feats. This racial talent replaces sure-footed and weapon familiarity.

此特性替换武器熟悉

面纱之后(Behind the Veil)
出自《阴影血脉 pg. 4》
拥有此特性的人物擅长隐藏他们的肢体语言和隐蔽地穿越阴影或是分隔区域。这些角色处于躲藏或隐蔽中时在唬骗和巧手检定上获得+2加值。
矮人能以此特性替换岩石熟悉。精灵、侏儒和半精灵能以此特性替换昏暗视觉。半兽人能以此特性替换威慑力,并获得窃影鬼的融影ARG种族特性。半身人能以此特性替换武器熟悉。
劇透 -   :
PFS Legal Behind the Veil
Source Blood of Shadows pg. 4
Characters with this trait slyly cover their body language and movements by acting in a shadowed or partitioned areas. These characters gain a +2 bonus on Bluff and Sleight of Hand checks while benefiting from concealment or cover.

Dwarves can take this trait in place of stonecunning. Elves, gnomes, and half-elves can take this trait in place of low-light vision. Half-orcs can take this trait in place of intimidating, also gaining the shadow blendingARG fetchling racial trait. Halflings can take this trait in place of weapon familiarity.

幽暗居民(Dimdweller) PFS禁用
出自《阴影血脉 pg. 4》
拥有此种族特性的人物以阴暗之地为家,当此生物由于黑暗或昏暗而获得隐蔽或全隐蔽时,他们在威吓、察觉以及隐匿检定上获得+2种族加值。
矮人能以此特性替换贪婪与岩石敏锐,精灵、侏儒、半身人和半兽人能以此特性替换武器熟悉。半精灵能以此特性替换适应力。人类能以此特性替换奖励技能,并获得60尺黑暗视觉。
劇透 -   :
Dimdweller
Source Blood of Shadows pg. 4
Characters with this trait are at home in gloomy conditions. Whenever these characters benefit from concealment or full concealment due to darkness or dim light, they gain a +2 racial bonus on Intimidate, Perception, and Stealth checks.

Dwarves can take this trait in place of the greed and stonecunning traits. Elves, gnomes, halflings, and half-orcs can take this trait in place of weapon familiarity. Half-elves can take this trait in place of adaptability. Humans can take this trait in place of the skilled trait, also gaining darkvision to a range of 60 feet.

暗影猎手(Shadowhunter) PFS禁用
出自《阴影血脉 pg. 5》
那些懂得阴影和负能量位面之间的链接的生物懂得如何与黑暗的精神存在战斗。拥有此特性的人物在使用非魔法武器(包括天生武器和徒手攻击)时对虚体生物造成50%伤害如同他们使用的是魔法武器。他们也在所有移除负向等级的豁免检定上获得+2加值。并且可以每天恢复2点由于不死生物造成的身体属性伤害(取代正常的每天恢复1点)。
矮人、精灵、侏儒、半兽人和半身人能以此特性替换武器熟悉。半精灵能以此特性替换精灵免疫。人类能以此特性替换奖励专长,并获得钢铁意志作为奖励专长。
劇透 -   :
Shadowhunter
Source Blood of Shadows pg. 5
Those who understand the connection between shadows and the Negative Energy Plane know how to fight the spirits of darkness. Characters with this trait deal 50% weapon damage to incorporeal creatures when using nonmagical weapons (including natural and unarmed attacks), as if using magic weapons. They also gain a +2 bonus on saving throws to remove negative levels, and recover physical ability damage from attacks by undead creatures at a rate of 2 points per ability score per day (rather than the normal 1 point per ability score per day).

Dwarves, elves, gnomes, half-orcs, and halflings can take this trait in place of weapon familiarity. Half-elves can take this trait in place of elven immunities. Humans can take this trait in place of their bonus feat, also gaining Iron Will as a bonus feat.

皮影戏(Shadowplay)(1RP)
出自《阴影血脉 pg. 5》
有些幻术师是玩弄光亮和黑暗的好手,拥有该种族特性的人物在施展拥有黑暗、光亮或阴影UM描述符的法术时施法者等级+1。
矮人能以此特性替换贪婪,精灵能以此特性替换精灵魔法,并获得窃影鬼的类法术能力ARG种族特性。侏儒能以此特性替换侏儒魔法。半身人能以此特性替换武器熟悉。半兽人能以此特性替换威慑力,并获得侏儒的幻术抗性种族特性。
劇透 -   :
PFS Legal Shadowplay
Source Blood of Shadows pg. 5
Some illusionists are experts in manipulating light and darkness. Characters with this trait cast spells with the darkness, light, or shadowUM descriptor at +1 caster level.

Dwarves can take this trait in place of greed. Elves can take this trait in place of elven magic, also gaining the fetchling’s spell-like abilitiesARG racial trait. Gnomes can take this trait in place of gnome magic. Halflings can take this trait in place of weapon familiarity. Half-orcs can take this trait in place of intimidating, also gaining the gnome’s illusion resistance racial trait.
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Re: Alternate Racial Trait
« 回帖 #2 于: 2019-02-17, 周日 14:07:23 »
半精灵种族特性(Half-Elf Racial Traits)

单项属性+2:创建半精灵角色时在一项由他们选择的属性获得+2加值,以表现他们各异的天性。
中型体型(Medium):半精灵是中等体型生物,不因体型获得任何加值或者减值。
标准速度(Normal Speed):半精灵的基本速度为30尺。
昏暗视觉(Low-Light Vision):半精靈在昏暗光照下能看到的距離是人類的兩倍。
适应力(Adaptability):半精灵在1级时获得「技能专攻」作为奖励专长。
精灵血脉(Elf Blood):在判斷與種族相關的任何效果時,半精灵同时被视为精灵与人类。
精灵免疫(Elven Immunities):半精灵免疫魔法睡眠效果,並且在對抗惑控系法術和效果時豁免檢定獲得+2種族加值。
敏锐感官(Keen Senses):半精灵的察觉检定获得+2种族加值。
多才多艺(Multitalented):半精灵在1级时选择两个天赋职业,并且无论其中哪个天赋职业提升等级时均能获得+1生命值或者+1技能点。
起始语言(Languages):通用语和精灵语。拥有高智力属性的半精灵能选择任何语言(除了秘密语言,如德鲁伊语)。
劇透 -   :
Half-Elf Racial Traits
+2 to One Ability Score: Half-elf characters get a +2 bonus to one ability score of their choice at creation to represent their varied nature.
Medium: Half-elves are Medium creatures and have no bonuses or penalties due to their size.
Normal Speed: Half-elves have a base speed of 30 feet.
Low-Light Vision: Half-elves can see twice as far as humans in conditions of dim light.
Adaptability: Half-elves receive Skill Focus as a bonus feat at 1st level.
Elf Blood: Half-elves count as both elves and humans for any effect related to race.
Elven Immunities: Half-elves are immune to magic sleep effects and get a +2 racial bonus on saving throws against enchantment spells and effects.
Keen Senses: Half-elves receive a +2 racial bonus on Perception checks.
Multitalented: Half-elves choose two favored classes at 1st level and gain 1 additional hit point or skill point whenever they take a level in either one of those classes.
Languages: Half-elves begin play speaking Common and Elven. Half-elves with high Intelligence scores can choose any languages they want (except secret languages, such as Druidic).



半精灵种族特性替换(Half-Elf Alternate Racial Trait)

此特性替换原本的属性加值,适应力,精灵免疫,敏锐感官,多才多艺

同源童年(Kindred-Raised)
出自《内海种族 pg. 212》
当人们想起半精灵时会想到一个人类和一个精灵组合的父母,而有些半精灵精則是由兩个半精灵组合的父母所养大。这些半精灵在成長中較少有外人的感覺,使得他们更有自信,但由于缺乏人类父母的影響所以適應性較差。他们在魅力和另一项自选的属性獲得+2加值。此特性替换原本的属性加值、适应力、精灵免疫、敏锐感官和多才多艺。
劇透 -   :
Kindred-Raised
Source Inner Sea Races pg. 212
While most think of people with one human and one elven parent when they think of half-elves, some half-elves are raised by two half-elven parents. Such half-elves feel less like outsiders, making them more confident, but less adaptable without the exposure to a human parent. They gain a +2 bonus to Charisma and one other ability score of their choice. This racial trait replaces the half-elf ’s usual racial ability score modifiers, as well as adaptability, elven immunities, keen senses, and multitalented.

此特性替换适应力

警戒叛徒(Alert for Betrayal)
出自《第一世界的遗产 pg. 12》
有些半精灵对于他们表面上的盟友存有怀疑,这让他们变得顽固而並总持懷疑態度。这些半精灵在对抗幻术系法术和效果的豁免检定获得+2种族加值。察觉和察言观色将被视为他们的本职技能。此特性替换适应力。
劇透 -   :
Alert for Betrayal
Source Legacy of the First World pg. 12
Some half-elves’ skepticism of apparent allies makes them cynical and stubborn. These half-elves gain a +2 racial bonus on saves against illusion spells and effects. Perception and Sense Motive are class skills for them. This racial trait replaces adaptability.

祖传武器(Ancestral Arms)
出自《进阶种族手册 pg. 1》,《进阶玩家手册 pg. 1》
部分半精灵接受过使用罕见武器的训练。拥有此种族特性的半精灵在1级时獲得1种武器的「擅长异种武器」或「擅长军用武器」作为奖励专长。此特性取代适应力。
劇透 -   :
Ancestral Arms
Source Advanced Race Guide pg. 1, Advanced Player's Guide pg. 1
Some half-elves receive training in an unusual weapon. Half-elves with this racial trait receive Exotic Weapon Proficiency or Martial Weapon Proficiency with one weapon as a bonus feat at 1st level. This racial trait replaces the adaptability racial trait.

幽暗居民(Dimdweller) PFS禁用
出自《阴影血脉 pg. 4》
拥有此种族特性的人物以阴暗之地为家,当此生物由于黑暗或昏暗而获得隐蔽或全隐蔽时,他们在威吓、察觉以及隐匿检定上获得+2种族加值。
矮人能以此特性替换贪婪与岩石敏锐,精灵、侏儒、半身人和半兽人能以此特性替换武器熟悉。半精灵能以此特性替换适应力。人类能以此特性替换奖励技能,并获得60尺黑暗视觉。
劇透 -   :
Dimdweller
Source Blood of Shadows pg. 4
Characters with this trait are at home in gloomy conditions. Whenever these characters benefit from concealment or full concealment due to darkness or dim light, they gain a +2 racial bonus on Intimidate, Perception, and Stealth checks.

Dwarves can take this trait in place of the greed and stonecunning traits. Elves, gnomes, halflings, and half-orcs can take this trait in place of weapon familiarity. Half-elves can take this trait in place of adaptability. Humans can take this trait in place of the skilled trait, also gaining darkvision to a range of 60 feet.

卓尔训练(Drow-Trained) PFS禁用
出自《重探幽暗地域 pg. 7》
Darkborn(卓尔后代的半精灵)擅长使用手弩、刺剑和短剑。此特性取代适应力。
劇透 -   :
Drow-Trained
Source Darklands Revisited pg. 7
Darkborn (half-elves descended from drow) are proficient with the hand crossbow, rapier, and shortsword. This racial trait replaces the adaptability racial trait.

双重思维(Dual Minded)
出自《进阶种族手册 pg. 1》,《进阶玩家手册 pg. 1》
部分半精灵的混合血统能够助其抵抗精神攻击。拥有此特性的半精灵在所有意志豁免獲得+2加值。此特性取代适应力。
劇透 -   :
Dual Minded
Source Advanced Race Guide pg. 1, Advanced Player's Guide pg. 1
The mixed ancestry of some half-elves makes them resistant to mental attacks. Half-elves with this racial trait gain a +2 bonus on all Will saving throws. This racial trait replaces the adaptability racial trait.

亲和力(Integrated)
出自《进阶种族手册 pg. 1》,《进阶玩家手册 pg. 1》
许多半精灵擅长讨好别人的技巧,使自己像是本地人一样融入社区。拥有此特性的半精灵在唬骗、交涉、和知识[地方]检定获得+1加值。此特性取代适应力。
劇透 -   :
Integrated
Source Advanced Race Guide pg. 1, Advanced Player's Guide pg. 1
Many half-elves are skilled in the art of ingratiating themselves into a community as if they were natives. Half-elves with this racial trait gain a +1 bonus on Bluff, Disguise, and Knowledge (local) checks. This racial trait replaces the adaptability racial trait.

莫登特使者(Mordant Envoy)  PFS禁用
出自《边缘英雄 pg. 21》,《格拉利昂的混种 pg. 7》
Spireborn在施放变化系法术时的CL+1。拥有11或更高魅力属性的Spireborn获得下列类法术能力:每天1次——通晓语言(Comprehend Languages),侦测密门(Detect Secret Doors),抹消术(Erase),阅读魔法(Read Magic)。此效果的施法者等级等同Spireborn的角色等级。此特性替换适应力。
劇透 -   :
Mordant Envoy
Source Heroes from the Fringe pg. 21, Bastards of Golarion pg. 7
Spireborn add +1 to the caster level of any transmutation spells they cast. Spireborn with a Charisma score of 11 or higher also gain the following spell-like abilities: 1/day—comprehend languages, detect secret doors, erase, and read magic. The caster level for these effects is equal to the Spireborn’s character level.

This replaces adaptability.

海腿子(Sea Leg)
出自《内海种族 pg. 212》
许多半精灵在他們的青年時期就因各自的因緣在水上生活,不论他们是在奇奧尼附近的跟着商人家族过生活,在恩卡坦湖(Lake Encarthan)或內海当一个走私犯,又或者跟海盜一起掠奪。这些半精灵在游泳检定獲得+2种族加值,通过狭窄或光滑表面的特技检定、和在碼頭和船隻上的攀爬检定獲得+4种族加值。此特性替换适应力。
劇透 -   :
Sea Legs
Source Inner Sea Races pg. 212
Many half-elves find their way onto the water early in their youth, whether they live with trader families in or near Kyonin, work as smugglers around Lake Encarthan or the Inner Sea, or plunder alongside pirates. These half-elves receive a +2 racial bonus on Swim checks, as well as a +4 racial bonus on Acrobatics checks to move on narrow or slippery surfaces, and on Climb checks on docks and ships. This racial trait replaces adaptability.

社交能手(Sociable)
出自《进阶种族手册 pg. 1》,《进阶玩家手册 pg. 1》
半精灵擅长迷住他人并弥补自己的失言。若拥有此特性的半精灵在尝试改变他人态度的交涉检定中失败5点或更多的话,他们能够在获得第二次尝试影响这些生物的机会,即使未经过24小时。此特性取代适应力。
劇透 -   :
Sociable
Source Advanced Race Guide pg. 1, Advanced Player's Guide pg. 1
Half-elves are skilled at charming others and recovering from faux pas. If half-elves with this racial trait attempt to change a creature’s attitude with a Diplomacy check and fail by 5 or more, they can try to influence the creature a second time even if 24 hours have not passed. This racial trait replaces the adaptability racial trait.

星之子(Starchild)
出自《恐怖冒险 pg. 39》
有些半精灵誔生于非此世的精灵,而是來自另一個世界、位面或維度的訪客。拥有此特性的半精灵在1级时获得「异能敏感」(Psychic Sensitivity)作为奖励专长。此特性取代适应力。
劇透 -   :
Starchild
Source Horror Adventures pg. 39
Some half-elves descend from elves who are not from this world, but rather visitors from another world, plane, or dimension. Half-elves with this trait gain Psychic Sensitivity (Occult Adventures 138) as a bonus feat at 1st level. This racial trait replaces adaptability.

黑暗之声(Voice in the Darkness)
出自《阴影血脉 pg. 5》
先决条件:魅力13+
在幽暗大陆或幽影位面搞威逼和恐吓的生物学会了怎么在昏暗或无光之处搞这一套。当他们处于昏暗或更加黑暗的环境,拥有此特性的角色在威吓和隐匿检定获得+2加值。
矮人能以此特性替换岩石熟悉。卓尔和精灵能以此特性替换武器熟悉。半精灵能以此特性替换适应力。半兽人能以此特性替换威慑力。
劇透 -   :
Voice in the Darkness
Source Blood of Shadows pg. 5
Prerequisite: Charisma 13+. Characters who practice coercion and intimidation in the Darklands or on the Shadow Plane learn to do so in dim light or no light at all. As long as they are in dim light or darker conditions, characters with this trait gain a +2 bonus on Intimidate and Stealth checks.

Dwarves can take this trait in place of stonecunning. Drow and elves can take this trait in place of weapon familiarity. Half-elves can take this trait in place of adaptability. Half-orcs can take this trait in place of intimidating.

武器熟悉(Weapon Familiarity)
出自《内海种族 pg. 212》
在精灵群体中養大的半精靈經常被他們長壽的親族感到可憐和不信任,儘管如此他们也接受了精灵武器的訓練。他们獲得精灵的武器熟悉种族特性。此特性替换适应力。
劇透 -   :
Weapon Familiarity
Source Inner Sea Races pg. 212
Half-elves raised among elves often feel pitied and mistrusted by their longer-lived kin, and yet they receive training in elf weapons. They gain the elf ’s weapon familiarity trait. This racial trait replaces adaptability.

此特性替换适应力,精灵血脉,精灵免疫

龙魂(Dragon Soul)
出自《龙之遗产 pg. 11》
有些半精灵通过获得与巨龙更近的联系舍弃了部分血脉。拥有此特性的半精灵在判断种族相关效果时需要选择视为人类或精灵。此外,拥有此特性的半精灵在判断以生物类型为目标的效果时同时被视作龙族(例如游侠的宿敌和破敌武器,但是并不能作为先决条件),并且在对抗恐惧、睡眠、和麻痹效果的所有豁免获得+2种族加值。此特性替换适应力,精灵血脉和精灵免疫。
劇透 -   :
Dragon Soul
Source Legacy of Dragons pg. 11
Some half-elves have forsaken a part of their lineage by embracing a more distant connection to dragons. Half-elves with this trait choose to count as either elves or humans for any effect regarding race. Additionally, half-elves with this trait also count as dragons for the purposes of effects targeting creatures by type (such as a ranger’s favored enemy and bane weapons, but not for prerequisites), and gain a +2 racial bonus on all saving throws against fear, sleep and paralysis effects. This trait replaces adaptability, elf blood, and elven immunities.

此特性替换适应力,敏锐感官

眼观六路(Eye for Opportunity)
出自《内海种族 pg. 211》
不斷陷入两方种族社會的邊緣化,有些半精灵發展出尋找被忽視的機會的訣竅。他们在借机攻击获得+1种族加值。此特性替换适应力和敏锐感官。
劇透 -   :
Eye for Opportunity
Source Inner Sea Races pg. 211
Constantly facing the rough edges of two societies, some half-elves develop a knack for finding overlooked opportunities. They gain a +1 racial bonus on attacks of opportunity. This racial trait replaces adaptability and keen senses.

法术抗力(Spell Resistance)  PFS禁用
出自《阴影血脉 pg. 15》
有些卓尔血脉的半精灵享有卓尔的法术抗力。拥有此特性的半精灵获得等同于「6+角色等级」的法术抗力。此特性替换适应力和敏锐感官。
劇透 -   :
Spell Resistance
Source Blood of Shadows pg. 15
Some drow-blooded half-elves share the drow resistance to magic. A half-elf with this racial trait gains spell resistance equal to 6 + her character level. This racial trait replaces adaptability and keen senses.

此特性替换适应力,敏锐感官,昏暗视觉

圆耳朵(Round ears)
出自《恐怖冒险 pg. 39》
有时侯半精灵生来就没有显著的精灵特征。他们的父母甚至也只是拥有稀薄精灵血脉的人类。他们获得人类的奖励技能种族特性。此外,他们在伪装成人类的易容检定获得+4种族加值。此特性取代适应力,敏锐感官和昏暗视觉。
劇透 -   :
Round Ears
Source Horror Adventures pg. 39
Sometimes half-elves are born with no obvious elven features. Their parents may even be humans with only faint traces of elven blood. They gain the human’s skilled racial trait. In addition, they receive a +4 racial bonus on Disguise checks to appear human. This racial trait replaces adaptability, keen senses, and low-light vision.

此特性替换适应力,多才多艺

卓尔魔法(Drow Magic)  PFS禁用
出自《进阶种族手册 pg. 1》
少数拥有卓尔祖先的半精灵呈现出了该种族的魔法特质。拥有此特性的半精灵在其背景的某處有着卓尔的血脉,并且获得下列类法术能力:每天1次——舞光术(dancing lights),黑暗术(Darkness),妖火(Faerie Fire)。此效果的施法者等级等同半精灵的角色等级。此特性取代适应力和多才多艺。
劇透 -   :
Drow Magic
Source Advanced Race Guide pg. 1
A few half-elves with drow ancestry exhibit the innate magic of that race. Half-elves with this trait have drow blood somewhere in their background, and can cast dancing lights, darkness, and faerie fire each once per day, using the half-elf’s character level as the caster level for these spell-like abilities. This racial trait replaces the adaptability and multitalented racial traits.

次级类法术能力(Lesser Spell-Like Abilities)  PFS禁用
出自《阴影血脉 pg. 14》
拥有此特性的半精灵获得下列类法术能力:每天1次——舞光术(dancing lights),黑暗术(Darkness),妖火(Faerie Fire)。此效果的施法者等级等同半精灵的角色等级。此特性取代适应力和多才多艺。
劇透 -   :
Lesser Spell-Like Abilities
Source Blood of Shadows pg. 14
Half-elves with this trait can cast dancing lights, darkness, and faerie fire once each per day. The caster level for these effects is equal to the user’s character level. This racial trait replaces adaptability and multitalented.

本能凑合(Reflexive Improvisation)
出自《内海种族 pg. 212》
被精灵養大的半精灵經常磕磕绊绊地進入生活的每個新階段,因為他们的精灵親戚不習慣於他们的成熟速度。他们在未受训的技能检定获得+2种族加值。此特性替换适应力和多才多艺。
劇透 -   :
Reflexive Improvisation
Source Inner Sea Races pg. 212
Half-elves raised among elves often stumble unprepared into each new stage of life because their elven relatives are unaccustomed to the speed of their maturation. They gain a +2 racial bonus on untrained skill checks. This racial trait replaces adaptability and multitalented.

水之子(Water Child)
出自《进阶种族手册 pg. 1》,《进阶玩家手册 pg. 1》
有些半精灵生于栖息在水边的精灵族群。此半精灵在游泳检定获得+4种族加值,并且总能够在游泳检定上取10,以及能够选择水族语作为奖励语言。此特性取代适应力和多才多艺。
劇透 -   :
Water Child
Source Advanced Race Guide pg. 1, Advanced Player's Guide pg. 1
Some half-elves are born of elves adapted to life on or near the water. These half-elves gain a +4 racial bonus on Swim checks, can always take 10 while swimming, and may choose Aquan as a bonus language. This racial trait replaces the adaptability and multitalented racial traits.

此特性替换额外语言

卓尔血统(Drow Heritage) PFS禁用
出自《阴影血脉 pg. 14》
拥有此特性的半精灵在判断与种族相关的任何效果时视为卓尔,包括先决条件。此特性替换能选择任何额外语言的能力,额外语言被限制为卓尔能选择的范围。
劇透 -   :
Drow Heritage
Source Blood of Shadows pg. 14
Half-elves with this trait count as drow for the purposes of any effect related to race, including prerequisites. This racial trait replaces the ability to choose any language as a bonus language, instead limiting the character to the bonus languages offered to drow.

隐藏的混血种(Hidden Half-Breed) PFS禁用
出自《阴影血脉 pg. 14》
在温和的社会里,半精灵因无知和怀疑而忍受臆测和偏见。而在卓尔的社会里,一个被公开的混血半精灵能招至残酷的死亡。 拥有此特性的半精灵在装成纯血卓尔、精灵、或人类的唬骗和易容检定獲得+2加值。此特性替换能选择任何额外语言的能力,额外语言被限制为卓尔能选择的范围。
劇透 -   :
Hidden Half-Breed
Source Blood of Shadows pg. 14
In benign communities, half-elves endure assumptions and bigotry based on ignorance and suspicion. In drow society, public knowledge of one’s mixed ancestry can mean a cruel death. Half-elves with this trait gain a +2 bonus on Bluff and Disguise checks to pass as fullblooded drow, elves, or humans. This racial trait replaces the ability to choose any language as a bonus language, instead limiting the character to the bonus languages offered to drow.

此特性替换精灵免疫

寒霜试炼(Cold-Honed)
出自《边缘英雄 pg. 22》,《格拉利昂的混种 pg. 7》
Snowborn可以在自然形成的冰雪环境下全速移动,并且在对抗寒冷环境造成非致命伤害的强韧豁免获得+4种族加值。此特性替换精灵免疫。
劇透 -   :
Cold-Honed
Source Heroes from the Fringe pg. 22, Bastards of Golarion pg. 7
Snowborn can move through natural snow and ice at their normal speed and gain a +4 racial bonus on Fortitude saves to avoid nonlethal damage from cold environments.

This replaces elven immunities.

梦行者(Dreamer)
出自《恐怖冒险 pg. 39》
拥有此特性的半精灵在对抗幻术法术和效果时豁免获得+2种族加值。此外,当拥有此特性的半精灵在以醒梦体形态(异能冒险pg. 241)进入梦境位面时,在决定与梦境位面有关效果时的魅力屬性视为比正常高2点。此特性取代精灵免疫。
劇透 -   :
Dreamer
Source Horror Adventures pg. 39
Half-elves with this trait gain a +2 racial saving throw bonus against illusion spells and effects. In addition, when entering a dreamscape in a lucid body (Pathfinder RPG Occult Adventures 241), a half-elf with this racial trait treats her Charisma score as 2 points higher for the purpose of effects related to the Dimension of Dreams. This racial trait replaces elven immunities.

暗影猎手(Shadowhunter) PFS禁用
出自《阴影血脉 pg. 5》
那些懂得阴影和负能量位面之间的链接的生物懂得如何与黑暗的精神存在战斗。拥有此特性的人物在使用非魔法武器(包括天生武器和徒手攻击)时对虚体生物造成50%伤害如同他们使用的是魔法武器。他们也在所有移除负向等级的豁免检定获得+2加值。并且可以每天恢复2点由于不死生物造成的身体属性伤害(取代正常的每天恢复1点)。
矮人、精灵、侏儒、半兽人和半身人能以此特性替换武器熟悉。半精灵能以此特性替换精灵免疫。人类能以此特性替换奖励专长,并获得钢铁意志作为奖励专长。
劇透 -   :
Shadowhunter
Source Blood of Shadows pg. 5
Those who understand the connection between shadows and the Negative Energy Plane know how to fight the spirits of darkness. Characters with this trait deal 50% weapon damage to incorporeal creatures when using nonmagical weapons (including natural and unarmed attacks), as if using magic weapons. They also gain a +2 bonus on saving throws to remove negative levels, and recover physical ability damage from attacks by undead creatures at a rate of 2 points per ability score per day (rather than the normal 1 point per ability score per day).

Dwarves, elves, gnomes, half-orcs, and halflings can take this trait in place of weapon familiarity. Half-elves can take this trait in place of elven immunities. Humans can take this trait in place of their bonus feat, also gaining Iron Will as a bonus feat.

久經世故(Sophisticate)
出自《内海种族 pg. 212》
力求體現他们的居住地的文化的半精灵發展出一种對時尚、潮流、和政治趨勢的流向的敏銳直覺。他们在知识[历史]和知识[本地]检定获得+2种族加值,并且能在未受训时使用此技能進行DC为10以上的检定。此特性替换精灵免疫。
劇透 -   :
Sophisticate
Source Inner Sea Races pg. 212
Half-elves who strive to embody the culture in which they live develop a keen instinct for the ebb and flow of fashions, fads, and political trends. They gain a +2 racial bonus on Knowledge (history) and Knowledge (local) checks and can use those skills untrained even for checks with a DC of 10 or more. This racial trait replaces elven immunities.

末裔抗性(Thinblood Resilience) PFS禁用
出自《边缘英雄 pg. 20》,《格拉利昂的混种 pg. 6》
Darkborn已经习惯了来自他们卓尔祖宗的折磨,在对抗毒药和疾病的强韧豁免获得+2种族加值,包括魔法疾病。Darkborn也还获得用毒能力,并且永不在武器涂毒时失手。此特性取代精灵免疫。
劇透 -   :
Thinblood Resistance
Source Heroes from the Fringe pg. 20, Bastards of Golarion pg. 6
Darkborn are accustomed to torture at the hands of their drow forebears and gain a +2 racial bonus on Fortitude saves against poison and disease, including magical diseases. Darkborn also gain the poison use ability and never risk poisoning themselves when applying poison to a weapon.

This replaces elven immunities.

此特性替换精灵免疫,敏锐感官

剧毒爪牙(Poison Minion)
出自《阴影血脉 pg. 5》
卓尔有时候通过致使他们身体内部产生封喉毒(mawbane)(见下)以强化他们的奴隶和前线战士。最终产生的剧毒生物凭借着这项有力武器以阻拦他们的怪物邻居。任何以啮咬击中该人物的生物会暴露在毒素之下,该毒素的豁免DC=「10+1/2人物HD+该生物体质调整值」。
封喉毒(mawbane)——摄入;强韧豁免检定;频率:每轮1次,共4轮。效果:1d2体质伤害,治愈:1次豁免。
矮人能以此特性替换防御训练和坚韧,精灵能以此特性替换精灵魔法和武器熟悉,侏儒能以此特性替换防御训练、侏儒魔法和幻术抗性,半精灵能以此特性替换精灵免疫和敏锐感官,半兽人能以此特性替换兽人凶猛和武器熟悉。人类能以此特性替换奖励技能。半身人的生理不允许他们获得此特性。卓尔能以此特性替换卓尔免疫、强光致盲、法术抗力和武器熟悉。剪影人能以此特性替换光与暗、潜伏者和暗影抗力。
劇透 -   :
Poison Minion
Source Blood of Shadows pg. 5
Drow sometimes augment their slaves and frontline warriors by making them toxic, causing their bodies to internally produce mawbane poison (see below). The resulting poisonous creature makes a potent weapon in the effort to discourage neighboring monsters. Any creature that hits such a character with a bite attack is immediately exposed to its poison. The save DC for this poison is equal to 10 + 1/2 the character’s Hit Dice + the character’s Constitution modifier.

Mawbane Poison—ingested; save Fortitude as above; frequency 1/round for 4 rounds; effect 1d2 Constitution damage; cure 1 save.

Dwarves can take this trait in place of defensive training and hardy. Elves can take this trait in place of elven magic and weapon familiarity. Gnomes can take this trait in place of defensive training, gnome magic, and illusion resistance. Half-elves can take this trait in place of elven immunities and keen senses. Half-orcs can take this trait in place of orc ferocity and weapon familiarity. Humans can take this trait in place of skilled. Halfling physiology prevents them from taking this trait. Drow can take this trait in place of drow immunities, light blindness, spell resistance, and weapon familiarity. Wayangs can take this trait in place of light and dark, lurker, and shadow resistance.

异能敏感(Psychic Sensitivity) PFS禁用
出自《阴影血脉 pg. 15》
幽暗之地充满怪异的能量,而居住在那里的卓尔和半卓尔通过血腥的仪式换取恩惠与力量。拥有此特性的卓尔和和半精灵获得「异能敏感」(Psychic Sensitivity)作为奖励专长(异能冒险 pg. 138),开放正常情况下只有异能施法者能使用的神秘技能解放(Occult Skill Unlocks)。卓尔用此特性替换卓尔免疫和敏锐感官,半精灵用此特性替换精灵免疫和敏锐感官。
劇透 -   :
Psychic Sensitivity
Source Blood of Shadows pg. 15
The Darklands is full of strange energies, and the drow or half-drow who live there practice bloody rituals in exchange for favor and power. Drow or half-elves with this trait gain the Psychic Sensitivity feat (Pathfinder Roleplaying Game Occult Adventures 138), gaining access to occult skill unlocks normally only available to psychic spellcasters. This racial trait replaces keen senses for drow and half-elves and drow immunities for drow or elven immunities for half-elves.

此特性替换精灵免疫,多才多艺

蔑視精灵(Elf-Scorned)
出自《内海种族 pg. 211》
许多半精灵,特別是半卓尔和半艾庫迦(half-Ekujae),被他们的精灵父母拋棄並对他们的非人类祖先只有恨懼交纏的感情。他们在对抗精灵的攻击骰獲得+1种族加值,AC获得+2闪避加值。此特性替换精灵免疫和多才多艺。
劇透 -   :
Elf-Scorned
Source Inner Sea Races pg. 211
Many half-elves, especially half-drow and half-Ekujae, are rejected by their elven parents and feel nothing but hatred and fear toward their inhuman ancestors. They gain a +1 racial bonus on attack rolls and a +2 dodge bonus to AC against elves. This racial trait replaces elven immunities and multitalented.

此特性替换敏锐感官

幽暗之地向导(Darklands Guide)
出自《阴影血脉 pg. 5》
那些在格拉利昂的地下无光隧道进行冒险的生物学会了鉴别幽暗之地的危险现象的表征。拥有此特性的角色在处于地下时先攻检定和对抗陷阱与危险的豁免检定获得+2加值(来自于一辈子躲避著诅咒池塘、塌方、以及绿色史莱姆)。
卓尔和半精灵能以此特性替换敏锐感官。魔裔能以此特性替换类法术能力。
劇透 -   :
Darklands Guide
Source Blood of Shadows pg. 5
Those who brave the lightless tunnels below Golarion’s surface learn to identify the dangerous phenomena that characterize the Darklands. Characters with this trait gain a +2 bonus on initiative checks, and on saves against traps and hazards when underground (from a lifetime of dodging accursed pools, cave-ins, and green slime).

Drow and half-elves can take this trait in place of keen senses. Tieflings can take this trait in place of the darkness spell-like ability.

被蔑视者(Disregarded) PFS禁用
出自《第一世界的遗产 pg. 12》
拥有此特性的半精灵训练自己的魔法技巧,以在例行检查中掩盖自己的精类特征。这些半精灵在施放幻术系法术时CL+1。拥有11或更高魅力属性的半精灵获得下列类法术能力:每天1次——神导术(Guidance),无罪术(Innocence)APG,催眠曲(Lullaby),法师之手(Mage Hand)。这个法术的施法者等级等于半精灵等级。此效果的施法者等级等同半精灵的角色等级,豁免DC为「10+法术环级+半精灵魅力调整值」。此特性替换敏锐感官。
劇透 -   :
Disregarded
Source Legacy of the First World pg. 5
Half-elves with this trait practice magical techniques to conceal their fey features from casual scrutiny. These half-elves treat their caster level as 1 higher when casting illusion spells. Half-elves with a Charisma score of 11 or higher also gain the following spell-like abilities 1/day—guidance, innocenceAPG, lullaby, and mage hand. The caster level for these effects is equal to the half-elf ’s level. The DC for these spells is equal to 10 + the spell’s level + the half-elf ’s Charisma modifier. This racial trait replaces keen senses.

昏暗精准(Dusksight)
出自《阴影血脉 pg. 4》
一个常常在遮蔽中操作或在昏暗洞穴中战斗的人物以及幽影位面的存在学会了使用他们的昏暗视觉从围绕着目标闪烁的阴影中推断出敌人的位置。当进行远程攻击时,拥有此特性的人物可以重骰由于处于昏暗光线下的对手的隐蔽造成的失手,并骰两次取更好的结果。全隐蔽所带来的失手率依旧正常适用。
矮人能以此特性替换仇恨和黑暗视觉,并获得昏暗视觉。精灵、侏儒、半精灵和半身人能以此特性替换敏锐感官。半兽人能以此特性替换武器熟悉,并获得昏暗视觉。
劇透 -   :
Dusksight
Source Blood of Shadows pg. 4
Characters who operate below canopies or fight in dimly lit caves and shadowy planes of existence learn to use their low-light vision to deduce a foe’s position from the flickers of shadows around a target. When making ranged attacks, characters with this trait can reroll the miss chance granted by cover to any target in dim light, and take the better of the two rolls. The miss chance for total concealment applies normally.

Dwarves can take this trait in place of hatred and darkvision, also gaining low-light vision. Elves, gnomes, half-elves, and halflings can take this trait in place of keen senses. Half-orcs can take this trait in place of weapon familiarity, also gaining low-light vision.

精类魔法(Fey Magic)
出自《荒野英雄 pg. 5》
此角色可以从游侠的偏好地形中选择一个地形,他与此地形有着神秘的联结。他可以选择3个0环和1个1环德鲁伊法术。如果人物的魅力属性达到11或更高,那么位于所选地形时,可以将选择的法术做为类法术能力每天使用一次。法术效果的施法者等级使用其人物等级。类法术能力的DC为「10+法术环数+魅力调整值」。此法术视为精类释放的法术,所以会被德鲁伊的抗自然诱惑或其他类似的能力影响。
矮人能以此特性替换贪婪和岩石熟悉。精灵、半精灵或半身人能以此特性替换敏锐感官。侏儒能以此特性替换工作狂。半兽人能以此特性替换兽人凶猛。人类能以此特性替换奖励技能,并获得精类思维和昏暗视觉。
劇透 -   :
PFS Legal Fey Magic
Source Heroes of the Wild pg. 5
The character has a mystic connection to one terrain type, selected from the ranger’s favored terrain list. The character selects three 0-level druid spells and one 1st-level druid spell. If the character has a Charisma score of 11 or higher, when in the selected terrain, she gains these spells as spell-like abilities that can be cast once per day. The caster level for these effects is equal to the user’s character level. The DC for the spelllike abilities is equal to 10 + the spell’s level + the user’s Charisma modifier. These spells are treated as being from a fey source for the purposes of the druid’s resist nature’s lure class feature and similar abilities.

A dwarf can take this trait in place of greed and stonecunning. An elf, half-elf, or half ling can take this trait in place of keen senses. A gnome can take this trait in place of obsessive. A half-orc can take it in place of orc ferocity. A human can take it in place of skilled. A human who replaces skilled with fey magic also gains fey thoughts and low-light vision.

欺诈能手(Fraudulent)
出自《皇庭英豪 pg. 15》
为了在皇庭中获取或保持地位,有些半精灵并不耻于夸大或把自己捏造成一个贵族。拥有此特性的半精灵在唬骗检定、知识[贵族]检定、和伪造文书的语言学检定获得+1种族加值。他们只需要在飾品上(例如用于装饰朝臣或者贵族服饰的珠宝)花费一半的資金就能使自己显出宮廷式的体面。此特性替换敏锐感官。
劇透 -   :
Fraudulent
Source Heroes of the High Court pg. 15
To obtain and keep a position at court, some half-elves aren’t shy about exaggerating or fabricating claims to nobility. Half-elves with this racial trait gain a +1 racial bonus on Bluff checks, Knowledge (nobility) checks, and Linguistics checks to create forgeries. They need to spend only half as much on accessories (such as the jewelry required to accessorize a courtier’s or noble’s outfit) to appear suitable in a courtly setting. This racial trait replaces keen senses.

稳步(Sure Step)
出自《阴影血脉 pg. 5》
冒险家们可以在大城市的小巷和下水道或幽暗之地的隧道中度过整个职业生涯,拥有此特性的角色在目盲或黑暗中移动时没有移动惩罚。
卓尔和半精灵能以此特性替换敏锐感官。
劇透 -   :
Sure Step
Source Blood of Shadows pg. 5
Adventurers can spend their whole careers in the alleys and sewers of large cities or the tunnels of the Darklands. Characters with this trait suffer no movement penalties when blinded or moving in darkness.

Drow and half-elves can take this trait in place of keen senses.

警惕性(Wary)
出自《进阶种族手册 pg. 1》
半精灵经常由于他人的敌意而被驱逐,因此许多半精灵在迁徙中花了大半辈子。这样的经历使得他们总是时刻警惕着他人的動機。拥有此特性的半精灵在察言观色和唬骗检定获得+1种族加值。此特性取代敏锐感官。
劇透 -   :
Wary
Source Advanced Race Guide pg. 1
Many half-elves have spent their long lives moving from place to place, often driven out by the hostility of others. Such experiences have made them wary of others’ motivations. Half-elves with this trait gain a +1 racial bonus on Sense Motive and Bluff checks. This racial trait replaces the keen senses racial trait.

此特性替换敏锐感官,昏暗视觉

不协调(Mismatched)
出自《恐怖冒险 pg. 39》
並非擁有着人类与精灵混合的身体和面部特征,或非傾向於父母其中一方,一小部分半精灵拥有異常的混合特征。他们拥有明顯不协调的眼睛和耳朵,以及參差不齊的肢体。拥有此特性的半精灵在反射豁免承受-2罰值,但在先攻检定獲得+4种族加值。此特性取代敏锐感官和昏暗视觉。
劇透 -   :
Mismatched
Source Horror Adventures pg. 39
Rather than having bodily and facial features that are a blend of elven and human, or tending towards one parent or the other, a rare few half-elves have a strange combination of features. They have noticeable mismatched eyes and ears, as well as uneven limbs. Half-elves with this trait take a –2 penalty on Reflex saves but receive a +4 racial bonus on initiative checks. This racial trait replaces keen senses and low-light vision.

海之子(Child of the Sea)PS1
出自《边缘英雄 pg. 20》,《格拉利昂的混种 pg. 5》
Shoreborn在游泳、专业[水手]和海上导航的感知检定获得+4种族加值。他们还拥有天生的方向感,在海上永远不会迷失。此特性替换昏暗视觉和敏锐感官。
劇透 -   :
Child of the Sea
Source Heroes from the Fringe pg. 20, Bastards of Golarion pg. 5
Shoreborn gain a +4 racial bonus on Swim checks as well as on Profession (sailor) checks and Wisdom checks to pilot a sea vessel. They also have an innate sense of direction and can never get lost at sea.

This replaces low-light vision and keen senses.

此特性替换昏暗视觉

面纱之后(Behind the Veil)
出自《阴影血脉 pg. 4》
拥有此特性的人物擅长隐藏他们的肢体语言和隐蔽地穿越阴影或是分隔区域。这些角色处于躲藏或隐蔽中时在唬骗和巧手检定获得+2加值。
矮人能以此特性替换岩石熟悉。精灵、侏儒和半精灵能以此特性替换昏暗视觉。半兽人能以此特性替换威慑力,并获得窃影鬼的融影ARG种族特性。半身人能以此特性替换武器熟悉。
劇透 -   :
PFS Legal Behind the Veil
Source Blood of Shadows pg. 4
Characters with this trait slyly cover their body language and movements by acting in a shadowed or partitioned areas. These characters gain a +2 bonus on Bluff and Sleight of Hand checks while benefiting from concealment or cover.

Dwarves can take this trait in place of stonecunning. Elves, gnomes, and half-elves can take this trait in place of low-light vision. Half-orcs can take this trait in place of intimidating, also gaining the shadow blendingARG fetchling racial trait. Halflings can take this trait in place of weapon familiarity.

卓尔血脉(Drow-Blooded) PFS禁用
出自《进阶种族手册 pg. 1》
部分半精灵的祖辈是卓尔精灵,他们更多表现出了卓尔的特征——特别是卓尔精灵的物理特征——拥有60尺黑暗视觉和【强光失明】种族特性。此特性取代昏暗视觉。
劇透 -   :
Drow-Blooded
Source Advanced Race Guide pg. 1
Some half-elves born of drow parents exhibit more drow traits than others—particularly many of the physical features of the drow—and have darkvision 60 feet and light blindness. This racial trait replaces the low-light vision racial trait.

此特性替换多才多艺

奥术训练(Arcane Training)
出自《进阶种族手册 pg. 1》,《进阶玩家手册 pg. 1》
半精灵偶尔尋求輔導以幫助他們掌握自己血液中的魔力。拥有此特性的半精灵只有一个天赋职业,而它必须为奥术施法者业职。他们能使使用法术触发类以及法术完成类物品时视其天赋职业比实际高1级(如果他们在天赋职业上没有等级,那么视其为1级)。此特性取代多才多艺。
劇透 -   :
Arcane Training
Source Advanced Race Guide pg. 1, Advanced Player's Guide pg. 1
Half-elves occasionally seek tutoring to help them master the magic in their blood. Half-elves with this racial trait have only one favored class, and it must be an arcane spellcasting class. They can use spell trigger and spell completion items for their favored class as if one level higher (or as a 1st-level character if they have no levels in that class). This racial trait replaces the multitalented racial trait.

混合视觉(Blended View) PFS禁用
出自《阴影血脉 pg. 5》
先决条件:昏暗视觉
半卓尔的非卓尔长辈只有昏暗视觉,但半卓尔本身也许从遗传中被赠与多功能感官。拥有此特性的人物保留他们的昏暗视觉但也获得60尺黑暗视觉。
精灵或侏儒能以此特性替换敏锐感官。半精灵能以此性替换多才多艺。
劇透 -   :
Blended View
Source Blood of Shadows pg. 5
Prerequisite: low-light vision. Half-drow whose non-drow parent had low-light vision might be blessed with a legacy of versatile senses. Characters with this trait keep their low-light vision but also gain darkvision to a distance of 60 feet.

Elves or gnome can take this trait in place of keen senses. Half-elves can take this trait in place of multitalented.

精类思维(Fey Thoughts) PFS禁用
出自《荒野英雄 pg. 5》
此角色看待世界时更像是第一世界的原居民。在以下技能中选择两项技能:特技、唬骗、攀爬、交涉、易容、逃脱、飞行、知识[自然]、察觉、表演、察言观色、巧手、隐匿、游泳、使用魔法装置。所选技能成为本职技能。
矮人能以此特性替换仇恨。精灵、侏儒、半兽人能以此特性替换种族武器熟悉。半精灵能以此特性替换多才多艺。半身人能以此特性替换无畏。人类能以此特性替换奖励技能(而且人類还获得精类魔法和昏暗视觉,详情请查看精类魔法)。
劇透 -   :
Fey Thoughts
Source Heroes of the Wild pg. 5
The character sees the world more like a native of the First World. Select two of the following skills: Acrobatics, Bluff, Climb, Diplomacy, Disguise, Escape Artist, Fly, Knowledge (nature), Perception, Perform, Sense Motive, Sleight of Hand, Stealth, Swim, or Use Magic Device. The selected skills are always class skills for the character.

A dwarf can take this trait in place of hatred. An elf, gnome, or half-orc can take this trait in place of racial weapon familiarity. A half-elf can take this trait in place of multitalented. A half ling can take it in place of fearless. In the case of humans, this trait replaces the skilled trait (and the human also gains fey magic and low-light vision, as detailed in Fey Magic, above).

变通混血种(Flexible Half-Breed) PFS禁用
出自《阴影血脉 pg. 14》
每天1次,拥有此特性的半精灵能以类法术能力施展变身术(Alter Self)来变形成人类、卓尔、或精灵。半精灵在每次使用此能力时能改变展现的种族,但每個種族的具體形态都是固定的。当她伪装成展现的种族时,易容检定获得+10种族加值。此能力的施法者等级等同角色的HD。此特性替换多才多艺。
劇透 -   :
Flexible Half-Breed
Source Blood of Shadows pg. 14
Once per day, half-elves with this trait can use alter self as a spell-like ability to appear as humans, drow, or elves. The half-elf can change the race of this form each time she uses this ability, but the specific form for each race is static. She gains a +10 bonus to Disguise checks to appear as a member of the chosen race. The caster level for this ability is equal to the character’s Hit Dice. This racial trait replaces multitalented.

丛林亲和(Jungle Affinity )
出自《边缘英雄 pg. 21》,《格拉利昂的混种 pg. 6》
Wildborn在丛林地形下的隐匿检定获得+4种族加值,并且可以在丛林中自然形成的困难地形下全速移动。此特性替换多才多艺。
劇透 -   :
Jungle Affinity
Source Heroes from the Fringe pg. 21, Bastards of Golarion pg. 6
Wildborn gain a +4 racial bonus on Stealth checks while within jungle terrain and can move through natural difficult terrain in a jungle at their normal speed.

This trait replaces multitalented.

多重訓導(Multidisciplined)
出自《恐怖冒险 pg. 39》
由于生于兩个种族,半精灵拥有结合不同魔法传统的技巧。若拥有此特性的半精灵从至少两个不同的职业中获得施法能力,他所有职业展放的法术效果在施法者等级都算作比正常高1级,最高为他的角色等级。此特性取代多才多艺。
劇透 -   :
Multidisciplined
Source Horror Adventures pg. 39
Born to two races, half-elves have a knack for combining different magical traditions. If a halfelf with this racial trait has spellcasting abilities from at least two different classes, the effects of spells she casts from all her classes are calculated as though her caster level were 1 level higher, to a maximum of her character level. This racial trait replaces multitalented.

此特性替换奖励技能PS2

激发效法(Inspire Imitation)
出自《街道英雄 pg. 8》
当半棈灵成功通过一个技能检定,以一个迅捷动作,他能启发身边的模仿者。任何30尺内的盟友见证此次成功检定后在一分钟内尝试相同检定时获得+2加值,如同援助他人动作所提供。此特性替换奖励技能。PS3
劇透 -   :
Inspire Imitation
Source Heroes of the Streets pg. 8
Whenever a half-elf succeeds at a skill check, she can inspire imitators as a swift action. Any ally within 30 feet who witnesses the successful check and attempts the same check within the next minute gains a +2 bonus on the check as if from the aid another action. This racial trait replaces skilled.
劇透 -  PFS战役说明:
PFS Campaign Clarifications
Pathfinder Player Companion: Heroes of the Streets
Page 8—The inspire imitation alternate racial trait replaces a half-elf's Skill Focus feat.



PS1. 此特性在男神网被拉到新的分类,等此组合一起
PS2. 半精灵虽然可以靠圆耳朵(Round ears)特性换出人类的奖励技能种族特性,但这里明显是写错
PS3. 半精灵并没有奖励技能(skilled),按照PFS战役说明,此特性替换半精灵的适应力
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Re: Alternate Racial Trait
« 回帖 #3 于: 2019-02-17, 周日 23:12:34 »
半兽人種族特性(Half-Orc Racial Traits)

單項屬性+2:创建半獸人角色时在一項由他们选择的屬性獲得+2加值,以表現他們各異的天性。
中型體型(Medium):半獸人是中等體型生物,不因體型獲得任何加值或者減值。
標準速度(Normal Speed):半獸人的基本速度為30尺。
黑暗視覺(Darkvision):半獸人在黑暗中能看到60尺遠。
威懾力(Intimidating):由於半獸人令人生畏的天性,他們在威嚇檢定獲得+2種族加值。
獸人血脈(Orc Blood):在判斷與種族相關的任何效果時,半獸人同時被視為人類和獸人。
獸人兇猛(Orc Ferocity):每天1次,當半獸人的hp降至0以下但沒有被殺死時,他能以癱瘓狀態繼續戰鬥1輪。在他的下一回合結束後,除非恢hp復到1點或以上,否則他會立刻失去意識並進入瀕死狀態。
武器熟悉(Weapon Familiarity):半獸人擅長巨斧和彎刃大刀,並且將任何冠以「獸人」之名的武器視為軍用武器。
起始語言(Languages):通用語以及獸人語。擁有高智力屬性的半獸人能選擇下列語言:深淵語、龍語、巨人語、豺狼人語和地精語。
劇透 -   :
Half-Orc Racial Traits
+2 to One Ability Score: Half-orc characters get a +2 bonus to one ability score of their choice at creation to represent their varied nature.
Medium: Half-orcs are Medium creatures and have no bonuses or penalties due to their size.
Normal Speed: Half-orcs have a base speed of 30 feet.
Darkvision: Half-orcs can see in the dark up to 60 feet.
Intimidating: Half-orcs receive a +2 racial bonus on Intimidate checks because of their fearsome nature.
Orc Blood: Half-orcs count as both humans and orcs for any effect related to race.
Orc Ferocity: Once per day, when a half-orc is brought below 0 hit points but not killed, he can fight on for 1 more round as if disabled. At the end of his next turn, unless brought to 1 or more hit points, he immediately falls unconscious and begins dying.
Weapon Familiarity: Half-orcs are proficient with greataxes and falchions, and treat any weapon with the word “orc” in its name as a martial weapon.
Languages: Half-orcs begin play speaking Common and Orc. Half-orcs with high Intelligence scores can choose from the following languages: Abyssal, Draconic, Giant, Gnoll, and Goblin.



半兽人種族亞種(Half-Orc Racial Subtypes)

競技士(Arena-Bred)
出自《进阶种族手册 pg. 1》
许多半獸人在進競技場中出生長大,而他们的雙親许常情況是兩个半獸人、或甚至是一个半獸人与一个人類。這些為角斗場而生的半獸人失去獸人祖先的野蠻外表,看上去更像人類。他們擁有【市民】和【奖励技能】種族特性。
劇透 -   :
Arena-Bred
Source Advanced Race Guide pg. 1
Many half-orcs are born and raised to fight in the arena, and in many cases have two half-orc parents or even a half-orc and a human parent. These arena-bred half-orcs lose the brutal physical appearance of their orc ancestors and look more human. They have the city-raised and skilled alternate racial traits.

幽暗地域半兽人[幽暗後裔](Darklands Half-Orcs (Gloomkin)) PFS禁用
出自《边缘英雄 pg. 24》,《格拉利昂的混種 pg. 11》
儘管比大多半兽人在肉体上更接近兽人,幽暗地域半兽人仍然因他们的人类血脈而受到恥辱。

兽人祖先:幽暗地域兽人
人类祖先:凯利德人、烏爾芬人、瓦瑞西安人
地区:幽暗地域[纳—沃斯(Nar-Voth)]
語言:地底通用语

黑暗时代(Age of Darkness)的末期,当光明重新回到格拉里昂时,许多兽人失去了在地表面世界的立足點並带着他们的半兽人后代返回幽暗地域。在所有半兽人之中,幽暗後裔遭受最嚴酷的对待;他们因被兽人视為血统的污点而受到惩罚和虐待。作為兽人社会的底層,幽暗後裔被分配至絕多數兽人都不愿承担的任务:阅读。他们是历史学家、抄寫員和顾问,将他们置于发现秘密的关键位置并在不引起注意下获得影响力。
劇透 -   :
Darklands Half-Orcs (Gloomkin)
Source Bastards of Golarion pg. 11
Though closer physically to full orcs than most half-orcs, Darklands half-orcs are still stigmatized because of their human-tainted blood.

Orc Ancestry Darklands orcs
Human Ancestry Kellid, Ulfen, Varisian
Regions Darklands (Nar-Voth)
Languages Undercommon

At the end of the Age of Darkness, when light returned to Golarion, many orcs lost their footholds on the surface world and returned to the Darklands, taking their half-orc progeny with them. Of all the half-orcs, gloomkin face the harshest treatment; they are punished and abused from birth for what orcs consider the taint of their bloodline. As the bottom of the social ladder in orc society, gloomkin are assigned the task that very few orcs take on willingly: reading. They are the historians, scribes, and advisors, placing them in a key position to discover secrets and gain influence without drawing attention to themselves.

地底人(Deep Kin)
出自《进阶种族手册 pg. 1》
有些半獸人生長在依然居住在永恆黑暗籠罩的地下的獸人部落。這些部落的半獸人體格稍小,並比那些地表獸人更習慣地下的世界。這些半獸人擁有【敏銳黑暗視覺】和【穴居人】種族特性。
劇透 -   :
Deep Kin
Source Advanced Race Guide pg. 1
Some half-orcs are descended from clans that remained in the eternal darkness below the surface. Half-orcs from these clans tend to be smaller and more at home underground than those descended from surface-dwelling orcs. These half-orcs have the acute darkvision and cavewight alternate racial traits.

沙漠半兽人[沙之後裔](Desert Half-Orcs (Sandkin))
出自《边缘英雄 pg. 25》,《格拉利昂的混種 pg. 12》
这些半兽人在面对世界时有着比同种非一般的自信——这是是汇集了各种幸运因素的结果。

兽人祖先:沙漠兽人
人类祖先:伽仑德人、卡拉什人
地区:伽仑德北部、卡蒂亚
語言:柯莱什语、奥西里昂语、混通语

沙漠半兽人主要出生在伽仑德北部和奥西里昂,他们經常保持着一定程度的社会地位和自信心,这在半兽人之间实屬罕见的。在沙漠的兽人部落,能忍受灼烈阳光的能力是力量的标志,而在阳光下曝曬是他们的一种成年礼。由于缺乏他们祖先的強光敏感(Light Sensitivity),半兽人在这些耐力比赛中表现出色,并且輕鬆在他们的部落中当上高層。

沙漠半兽人还在人类文明社会中比大多数都活得要好。莎伦莱的追随者的强势引領起在格拉里昂举世无比的宽恕和互相理解的文化,使得半兽人更容易茁壮成长。许多半兽人相信他们受到莎伦莱的祝福並成為了祂的教会的牧師或圣武士。
劇透 -   :
Desert Half-Orcs (Sandkin)
Source Bastards of Golarion pg. 12
These half-orcs face the world with a self-assurance that’s unusual for their kind—the result of a confluence of fortunate factors.

Orc Ancestry desert orcs
Human Ancestry Garundi, Keleshite
Regions Northern Garund, Qadira
Languages Kelish, Osiriani, Polyglot

Desert half-orcs are born primarily in northern Garund and Osirion and often hold a level of esteem and self-assurance that is rare for half-orcs. Among desert orc tribes, the ability to tolerate harsh sunlight is a sign of strength, and weathering the sun is a rite of passage. Lacking their ancestors’ light sensitivity, half-orcs excel at these contests of endurance and easily earn high positions within their tribes.

Desert half-orcs also fare better than most among human civilizations. The strong presence of Sarenrae’s followers has led to a culture of forgiveness and understanding that is rare in other parts of Golarion, making it easier for half-orcs to thrive. Many desert half-orcs believe they are blessed by Sarenrae and become clerics or paladins of her church.

野生兒(Feral)
出自《进阶种族手册 pg. 1》
還在嬰兒或幼兒時便被遺棄的半獸人孩子很難在荒野中生存下來,但有少數能夠如「野孩子」般地啃出活路、堅強求生,但完全和文明無緣。野生兒擁有【林間行者】和【獠牙】種族特性。
劇透 -   :
Feral
Source Advanced Race Guide pg. 1
Half-orc children who are abandoned as infants or small children rarely survive in the wild, but a few manage to scrape out a meager existence as "wild children," tough enough to live but completely uncivilized. Feral half-orcs have the forest walker and toothy alternate racial traits.

丛林半兽人[雨之後裔](Jungle Half-Orcs (Rainkin))
出自《边缘英雄 pg. 25》,《格拉利昂的混種 pg. 12》
雨之後裔被视为守護者以及重要的資產,他们面对着沉重的责任。

兽人祖先:丛林兽人
人类祖先:芒吉人
地区:芒吉莽原
語言:混通语

在芒吉莽原(Mwangi Expanse)的叢林,殘留的兽人部落基本上与其他同类部落隔绝了。自从兽人帝国在黑暗时代(Age of Darkness)崩溃后孤立至今,只有少量的口头傳承能回忆起这些兽人和半兽人的真正遺產,而他们的文化与其他兽人社会大相径庭。据说一些早期的芒吉部落举办了与兽人通婚,引領半兽人的孩子成為联盟和繁荣的象徵,不管是真是假,。半兽人世世代代已是这些兽人部落中的重要组成部分。时至今天,许多兽人愿意支付大笔嫁妆让半兽人加入他们的村庄,而領養孤儿半兽人则是件欢喜的事。

因为他们通常来自富裕家庭,雨之後裔通常比他们的兽人或人类堂兄弟得到更好的待遇。这就創造出一个自證預言;由于半兽人的孩子有最好的一切,他们一般比同輩的人类或兽人更强更有才,从而让部落中產生更多想拥有半兽人的渴望。虽然丛林半兽人通常擁有巨大的自豪感和自我价值感,其中许多人还是对从出生就寄予的厚望和被那么多人像个贵重商品一样的对待感到忿恨不满。结果,雨之後裔难以与非半兽人的傢伙形成亲密关系,所以他们经常在同伴建立紧密的团体。其中一些群体甚至越变越大,足以分裂并成立自己的部落。
劇透 -   :
Jungle Half-Orcs (Rainkin)
Source Bastards of Golarion pg. 12
Rainkin are valued as guardians and property alike, and face a heavy burden of responsibility.

Orc Ancestry jungle orcs
Human Ancestry Mwangi
Regions Mwangi Expanse
Languages Polyglot

In the jungles of the Mwangi Expanse, the few remaining orc tribes have been largely cut off from others of their kind. Isolated since the orc empires collapsed after the Age of Darkness, only a handful of oral retellings recall the true heritage of these orcs and half-orcs, and their culture diverges greatly from other orc societies. It is said that some early Mwangi tribes participated in arranged marriages with orcs, leading half-orc children to be associated with alliances and prosperity, and true or not, half-orcs have been a major part of these orc tribes for generations. Even in the present day, many orcs are willing to pay a large dowry to bring half-orcs into their villages, and orphaned half-orcs are happily adopted.

Because they usually come from rich families, rainkin halforcs often receive better treatment than their orc or human cousins. This can create a self-fulfilling prophecy; because half-orc children receive the best care, protection, and training, they are usually stronger and more skilled than orcs or humans, increasing the desire to have half-orcs in a tribe. While jungle half-orcs typically have great pride and selfworth, many are also resentful of the high expectations placed on them from birth and angry to be treated like a commodity by so many. As a result, rainkin have trouble forming close bonds with non-half-orcs, so they often create close-knit groups between themselves. Some of these groups even grow large enough to break off and form their own tribes.

山嶽族(Mountain Clan)
出自《进阶种族手册 pg. 1》
多山地區的半獸人更為機敏,並對故鄉的一聲一響都極為敏感。山嶽族擁有【獸性】和【攀岩者】種族特性。
劇透 -   :
Mountain Clan
Source Advanced Race Guide pg. 1
Half-orcs from the more mountainous regions tend to be more agile and alert to the echoing sounds of their homeland. Mountain clan half-orcs have the bestial and rock climber racial traits.

山脈半兽人[峭壁後裔](Mountain Half-Orcs (Cragkin))
出自《边缘英雄 pg. 25》,《格拉利昂的混種 pg. 13》
承襲自山脈兽人的鲁莽和野蛮,峭壁後裔是丘陵地形上的无畏大师。

兽人祖先:山脈兽人
人类祖先:凯利德人、休盎提人、烏爾芬人、瓦瑞西安人
地区:阿维斯坦西部
語言:哈利特语、休盎提語、烏爾芬語、瓦瑞西安語

峭壁後裔广泛分布于格拉里昂,在阿维斯坦西部的群山上都能找到他们的身影。得益于他们瘦薄的骨架和急才,山脈半兽人擅长攀爬和特技表演。对他们而言,只要不是垂直的悬崖表面就能穿梭,甚至那都不是事。障碍只是他们登上山峰的一塊踏腳石。

山脈兽人尊重勇敢的人,而峭壁後裔把无所畏惧和不计后果的鲁莽化為荣誉徽章。通过利用地形来对抗腳步不穩的敌人,他们就能以几下快速步获得优势並从鬼异的角度进行攻击。他们经常采取近乎自杀般的跳跃从上方攻击敌人,或鈎引敌人踏進不可能的道路並坠入死亡深淵。尽管他们技艺高超,但在这种危险的环境发生事意外也是意料之中,如果在一次突袭后一个半兽人回来而他的同伴卻没有,也不会有人感到惊讶。

许多山脈半兽人在休盎提人和乌尔芬人的定居点中找到一席之地,在那里最重視的是战斗中的勇气。只要他们願意尊重他们加入的氏族的传统,他们通常很好地融入这些社会并为社区做出不少贡献。
劇透 -   :
Mountain Half-Orcs (Cragkin)
Source Bastards of Golarion pg. 13
Descended from reckless and brutish mountain orcs, cragkin are fearless masters of hilly terrain.

Orc Ancestry mountain orcs
Human Ancestry Kellid, Shoanti, Ulfen, Varisian
Regions western Avistan
Languages Hallit, Shoanti, Ulfen, Varisian

Cragkin are widespread across Golarion, found across all the mountain ranges of western Avistan. Thanks to their thin frames and quick wits, mountain-born half-orcs excel at climbing and acrobatic stunts. Anything less than a vertical cliff face is traversable, and often even that isn’t enough to stop them. To mountain half-orcs, obstacles are merely a foothold on their path to the top.

Mountain orcs respect bravery, and cragkin have turned fearlessness and reckless abandon into a badge of honor. By using the terrain to their advantage against less surefooted enemies, they can attack from strange angles and gain advantages with just a few quick steps. They often take near-suicidal leaps to strike enemies from above, or trick enemies into falling to their deaths by leading them down impossible paths. Despite their great skill, accidents are common in this treacherous environment, and no one is surprised if one halforc returns after a raid and his companions do not.

Many mountain half-orcs find a place among Shoanti and Ulfen settlements, where valor in battle is highly prized. As long as they are willing to respect the traditions of their adopted clans, they usually integrate well into these societies and contribute much to the community.

神秘者(Mystic)
出自《进阶种族手册 pg. 1》
獸人薩滿是野蠻的教師,他們有時會為了消除未來的潛在對手而殺害或弄殘最出色的學生。從薩滿導師的虐待中存活下來的半獸人遍體鱗傷,精神也被這種經歷所深深影響。薩滿學徒很早就學到,狡猾和幸運往往是求生之路僅有的救命稻草。他們擁有【薩滿學徒】和【神聖紋身】種族特性。
劇透 -   :
Mystic
Source Advanced Race Guide pg. 1
Orc shamans are brutal teachers who sometimes kill or maim their most promising students in order to eliminate what could be a potential rival. Half-orcs who survive years of abuse by an orc shaman master are deeply scarred and altered by the experience. Shaman trainees learn early that cunning and luck are often the only things that offer a chance of survival. They have the shaman’s apprentice and sacred tattoo alternate racial traits.

凜冬半兽人[霜之後裔](Winter Half-Orcs (Frostkin))
出自《格拉利昂的混種 pg. 13》
霜之後裔為了被他人接受而奮鬥,这是為生存而战,因為只有少數人能在没有盟友的情況下忍耐受霜害的北方。

兽人祖先:凜冬兽人
人类祖先:艾鲁塔基人(Erutaki)、烏爾芬人、瓦尔基人
地区:卡斯马隆、世界之冠、伊利森、林諾姆諸王之國北部
語言:艾鲁塔基语、烏爾芬語、瓦尔基語

在世界之冠(Crown of the World),游牧部落的兽人住冰冻的废土上。与他们一同生活的凜冬半兽人被视為族群中弱小的幼崽。但是,在北地人多就是力量,由于许多年轻人无法在寒冬中活下去,即使是最弱小的傢伙只要证明自己有價值就能留在族群。缝纫,烹饪和育儿都是有价值的技能,擅长这些的凜冬半兽人比其他能受到更好的待遇。那些想通过力量来证明自己价值的人则是去狩猎,作为仪式的战斗在冻土上就是浪費体力和资源的行為。

若半兽人在林諾姆諸王之國(Linnorm Kingdoms)中并不受欢迎,他们也许能在鐵壁群島(Ironbound Isles)找头家。在天夏(Tian Xia)阿維斯坦(Avistan)之间旅行的商人經常僱用一个半兽人作为穿越世界之冠时的向导和保镖。南迁到伊利森(Irrisen)的凜冬半兽人在不断增长的半兽人社区中可以找到更轻松的生活,但除非他们表现出巫术天賦,否則难以出人头地。
劇透 -   :
Winter Half-Orcs (Frostkin)
Source Bastards of Golarion pg. 13
The frostkin’s struggle for acceptance is a fight for survival, for few can endure the frostbitten north without allies.

Orc Ancestry winter orcs
Human Ancestry Erutaki, Ulfen, Varki
Regions Casmaron, Crown of the World, Irrisen, northern Lands of the Linnorm Kings
Languages Erutaki, Ulfen, Varki

At the Crown of the World, nomadic clans of orcs live on the frozen wastes. The winter half-orcs that live among them are treated as the runts of the pack. However, strength in numbers is vital in the north, as many young do not survive the harsh winters. Even the weakest are provided for as long as they can prove their usefulness. Sewing, cooking, and child-rearing are all valued skills, and winter half-orcs who excel at these are treated better than most. Those who would rather prove their worth through their strength do so by hunting, as ritual combat is a frowned upon waste of energy and resources.

While half-orcs are not well liked in the Linnorm Kingdoms, they may be able to find homes in the Ironbound Isles. Merchants traveling between Tian Xia and Avistan are often willing to hire on a half-orc as a guide and bodyguard across the Crown of the World. Winter half-orcs who migrate south into Irrisen can find an easier life in the growing half-orc communities, but they are unlikely to find any upward mobility unless they show skill at witchcraft.



半兽人種族特性替換(Half-Orc Alternate Racial Traits)

此种族特性替換原本的屬性加值,威懾力,獸人血脈和獸人凶猛

返祖兽人现象(Orc Atavism)
出自《內海種族 pg. 212》
有些半獸人體內的獸人血脈比人類血脈要濃烈得多。这些半兽人在判斷任何种族相关的效果时只视为半兽人和兽人(而不包括人类)。他們在力量屬性獲得+2加值,和在一項由他们选择的心智屬性承受-2減值。最後,他们獲得凶猛通用怪物能力。此种族特性替換半獸人原本的屬性加值,威懾力,獸人血脈和獸人凶猛。
劇透 -   :
Orc Atavism
Source Inner Sea Races pg. 212
Some half-orcs have much stronger orc blood than human blood. Such half-orcs count as only half-orcs and orcs (not also humans) for any effect related to race. They gain a +2 bonus to Strength and a –2 penalty to one mental ability score of their choice. Finally, they gain the ferocity universal monster ability. This racial trait replaces the half-orc’s usual racial ability score modifiers, as well as intimidating, orc blood, and orc ferocity.

此种族特性替換黑暗视觉

林間行者(Forest Walker)
出自《进阶种族手册 pg. 1》
家在世界的森林和叢林间,这些半兽人十分適應他們周邊的環境。擁有此種族特性的半獸人擁有昏暗視覺和在攀爬檢定獲得+2種族加值。此种族特性取代黑暗視覺。
劇透 -   :
Forest Walker
Source Advanced Race Guide pg. 1
More at home in the forests and jungles of the world, these half-orcs are well adapted to their surroundings. Half-orcs with this trait have low-light vision and gain a +2 racial bonus on Climb checks. This racial trait replaces darkvision.

昏暗视觉(Low-Light Vision)
出自《荒野英雄 pg. 5》
許多精类後裔擁有昏暗視覺。通常擁有黑暗視覺的種族(例如矮人和半獸人)能以昏暗視覺替换黑暗視覺。人類能以此种族特性替換獎勵技能(而且人類还获得精类魔法和昏暗视觉,详情请查看精类魔法)。
劇透 -   :
Low-Light Vision
Source Heroes of the Wild pg. 5
Many feyborn have low-light vision. Races that normally have darkvision (such as dwarves and half-orcs) can take low-light vision in place of darkvision. In the case of humans, this trait replaces the skilled trait (and the human also gains fey magic and fey thoughts, as detailed in Fey Magic, above).

乘風破浪(Sea Rider)
出自《內海種族 pg. 212》
在林諾姆諸王國和鐐銬群島,半獸人頻繁作為海盜、掠奪者、和漁民而起航,在那里他们身為頑強不屈的战士而聞名。他们在專業[水手]和修理船隻的工藝檢定獲得+2種族加值,而且在面对水上或水中的敵人和物體时傷害骰獲得+1種族加值。此种族特性替換黑暗視覺。
劇透 -   :
Sea Raider
Source Inner Sea Races pg. 212
In the Lands of the Linnorm Kings and the Shackles, half-orcs frequently take up sailing as pirates, raiders, and fishers, where they are known as tenacious fighters. They gain a +2 racial bonus on Profession (sailor) checks and Craft checks to repair ships, and a +1 racial bonus on damage rolls against foes and objects in or on top of the water. This racial trait replaces darkvision.

奖励技能(Skilled)
出自《进阶种族手册 pg. 1》
第二或第三代半獸人一般更加青睞他們的人類傳統而非獸人傳統。擁有此種族特性的半獸人每等級獲得1點額外技能點。此种族特性取代黑暗視覺。
劇透 -   :
Skilled
Source Advanced Race Guide pg. 1
Second- and third-generation half-orcs often favor their human heritage more than their orc heritage. Half-orcs with this trait gain 1 additional skill rank per level. This racial trait replaces darkvision.

煙霧視覺(Smog Sight)
出自《恐怖冒险 pg. 40》
擁有此种族特性的半獸人可以在煙(smoke)或霧(fog)(包括魔法效果,如隱霧術)中看到正常的兩倍距離,並且可以忽略5尺內的煙霧造成的隱蔽。此种族特性取代黑暗視覺。
劇透 -   :
Smog Sight
Source Horror Adventures pg. 40
Half-orcs with this racial trait can see double the normal range in dense fog and smoke (including magic effects like obscuring mist) and ignore concealment from smoke or fog for targets within 5 feet. This racial trait replaces darkvision.

警惕凝視(Vigilant Gaze)
出自《皇庭英豪 pg. 15》
那些在異國皇庭被訓練成保鏢的半獸人為了那些麻煩發展出一雙銳利的眼睛,但是他們的夜間視覺在光線良好的皇庭中是多餘的。擁有此种族特性的半獸人獲得昏暗視覺並在察覺和察言觀色檢定中獲得+1種族加值。此种族特性替換黑暗視覺。
劇透 -   :
Vigilant Gaze
Source Heroes of the High Court pg. 15
Half-orcs trained as bodyguards in foreign courts develop a keen eye for trouble, but their night vision, unnecessary in well-lit courts, dwindles. Half-orcs with this racial trait gain low-light vision and have a +1 racial bonus on Perception and Sense Motive checks. This racial trait replaces darkvision.

此种族特性替換黑暗视觉、威慑力

龙之视野(Dragon Sight)
出自《龙之遗产 pg. 11》
擁有此种族特性的半獸人獲得龍族的敏銳感官。他們擁有120尺黑暗視覺。此种族特性替換黑暗視覺和威懾力。
劇透 -   :
Dragon Sight
Source Legacy of Dragons pg. 11
Half-orcs with this trait gain some of the keen senses of dragonkind. They have darkvision with a range of 120 feet. This replaces darkvision and intimidating.

此种族特性替換黑暗视觉、兽人凶猛

战争领袖(War-Leader)
出自《內海種族 pg. 212》
有些獸人寻找人類配偶是希望借此为他们无盡的战争诞生出聪明的领导者。当天賦和运气找上了这份努力和一个表现狡猾的半兽人孩子,则孩子在成長中遇上许多慘痛的机会来學会怎样最好地领导战场。这些半兽人在交涉检定和專業[士兵]检定,以及领导力值(作用于領導力專長)獲得+2加值。他们控制的軍隊在集团战斗(mass combat)中的士气獲得+1加值(詳情查阅Pathfinder RPG Ultimate Campaign)。此种族特性替換黑暗視覺和獸人凶猛。
劇透 -   :
War-Leader
Source Inner Sea Races pg. 212
Some orcs seek out human mates in hopes of birthing intelligent leaders for their interminable war efforts. When nature and luck smile upon this endeavor and a half-orc child shows cunning, that child is raised with many harrowing opportunities to learn how to best lead on the battlefield. Such half-orcs gain a +2 bonus on Diplomacy and Profession (soldier) checks as well as to their Leadership score (for the purpose of the Leadership feat). Armies they control in mass combat gain a +1 bonus to Morale. (See Pathfinder RPG Ultimate Campaign.)This racial trait replaces darkvision and orc ferocity.

此种族特性替換威慑力

面纱之后(Behind the Veil)
出自《阴影血脉 pg. 4》
拥有此种族特性的人物擅长隐藏他们的肢体语言和隐蔽地穿越阴影或是分隔区域。这些角色处于躲藏或隐蔽中时在唬骗和巧手检定获得+2加值。
矮人能以此种族特性替换岩石熟悉。精灵、侏儒和半精灵能以此种族特性替换昏暗视觉。半兽人能以此种族特性替换威慑力,并获得窃影鬼的融影ARG种族特性。半身人能以此种族特性替换武器熟悉。
劇透 -   :
PFS Legal Behind the Veil
Source Blood of Shadows pg. 4
Characters with this trait slyly cover their body language and movements by acting in a shadowed or partitioned areas. These characters gain a +2 bonus on Bluff and Sleight of Hand checks while benefiting from concealment or cover.

Dwarves can take this trait in place of stonecunning. Elves, gnomes, and half-elves can take this trait in place of low-light vision. Half-orcs can take this trait in place of intimidating, also gaining the shadow blendingARG fetchling racial trait. Halflings can take this trait in place of weapon familiarity.

強烈自信(Burning Assurance)
出自《边缘英雄 pg. 25》,《格拉利昂的混種 pg. 12》
沙之後裔相比起許多半獸人來說,少去他們所背負的偏見,而他們的自信讓其他人放心。拥有此种族特性的沙漠半獸人在交涉检定獲得+2種族加值。此种族特性替換威懾力。
劇透 -   :
Burning Assurance
Source Heroes from the Fringe pg. 25, Bastards of Golarion pg. 12
Sandkin lack the chip on their shoulder that many half-orcs acquire as a result of prejudice, and their self-confidence puts others at ease. Desert half-orcs with this racial trait gain a +2 racial bonus on Diplomacy checks.

This replaces intimidating.

穴居人(Cavewight)
出自《进阶种族手册 pg. 1》,《进阶玩家手册 pg. 1》
部分半獸人生活在地表之下的深處,在曲折的洞窟中尋求着自由。擁有此種族特性的半獸人在知識[地城]和地下進行的生存檢定獲得+1種族加值。此种族特性取代威懾力。
劇透 -   :
Cavewight
Source Advanced Race Guide pg. 1, Advanced Player's Guide pg. 1
Some half-orcs live far below the surface, seeking freedom in winding cave complexes. Half-orcs with this racial trait gain a +1 racial bonus on Knowledge (dungeoneering) and Survival checks made underground. This racial trait replaces the intimidating trait.

逃避者(Evader) PFS禁用
出自《边缘英雄 pg. 25》,《格拉利昂的混種 pg. 11》
幽暗後裔得以活下來全賴殘暴的地底生物的憐憫,有些幽暗後裔發展出一種不可思議的訣竅讓他們在黑暗中肅靜無聲。當在地下時,擁有此种族特性的幽暗地域半獸人在預防迷路的生存檢定獲得+5種族加值,而且在隱匿檢定獲得+1種族加值。此种族特性替換威懾力。
劇透 -   :
Evader
Source Heroes from the Fringe pg. 24, Bastards of Golarion pg. 11
Having lived all their lives at the mercy of savage underworld creatures, some gloomkin develop an uncanny knack for finding their way around silently in the dark. While underground, Darklands half-orcs with this racial trait gain a +5 racial bonus on Survival checks to avoid becoming lost and a +1 racial bonus on Stealth checks.

This replaces intimidating.

攀岩者(Rock Climber)
出自《进阶种族手册 pg. 1》,《进阶玩家手册 pg. 1》
來自山區的半獸人都是出色的攀岩者,他們有時從高處突然躍下伏擊獵物。擁有此种族特性的半獸人的特技和攀爬檢定獲得+1種族加值。此种族特性取代威懾力。
劇透 -   :
Rock Climber
Source Advanced Race Guide pg. 1, Advanced Player's Guide pg. 1
Half-orcs from mountainous regions are excellent climbers, and sometimes ambush prey by leaping down from above. Half-orcs with this racial trait gain a +1 racial bonus on Acrobatics and Climb checks. This racial trait replaces the intimidating trait.

拾荒者(Scavenger)
出自《进阶种族手册 pg. 1》,《进阶玩家手册 pg. 1》
有些半獸人勉強靠着翻撿社會殘留的大量垃圾過活,他們必須學會從廢料中找出罕見的物品。擁有此種族特性的半獸人在估價檢定和發現隱藏物件(包括陷阱和密門)、判斷食物是否變質或判斷藥水功能的察覺檢定獲得+2種族加值。此种族特性取代威懾力。
劇透 -   :
Scavenger
Source Advanced Race Guide pg. 1, Advanced Player's Guide pg. 1
Some half-orcs eke out a leaving picking over the garbage heaps of society, and must learn to separate rare finds from the inevitable dross. Half-orcs with this racial trait receive a +2 racial bonus on Appraise checks and on Perception checks to find hidden objects (including traps and secret doors), determine whether food is spoiled, or identify a potion by taste. This racial trait replaces the intimidating trait.

皮影戏(Shadowplay)(1RP)
出自《阴影血脉 pg. 5》
有些幻术师是玩弄光亮和黑暗的好手,拥有该种族特性的人物在施展拥有黑暗、光亮或阴影UM描述符的法术时施法者等级+1。
矮人能以此特性替换贪婪,精灵能以此特性替换精灵魔法,并获得窃影鬼的类法术能力ARG种族特性。侏儒能以此特性替换侏儒魔法。半身人能以此特性替换武器熟悉。半兽人能以此特性替换威慑力,並獲得侏儒的幻術抗性種族特性。

劇透 -   :
PFS Legal Shadowplay
Source Blood of Shadows pg. 5
Some illusionists are experts in manipulating light and darkness. Characters with this trait cast spells with the darkness, light, or shadowUM descriptor at +1 caster level.

Dwarves can take this trait in place of greed. Elves can take this trait in place of elven magic, also gaining the fetchling’s spell-like abilitiesARG racial trait. Gnomes can take this trait in place of gnome magic. Halflings can take this trait in place of weapon familiarity. Half-orcs can take this trait in place of intimidating, also gaining the gnome’s illusion resistance racial trait.

薩滿學徒(Shaman’s Apprentice)
出自《进阶种族手册 pg. 1》
只有最強壯的半獸人才能在獸人薩滿当學徒多年的嚴苛對待下倖存。擁有此種族特性的半獸人獲得堅忍作為獎勵專長。此种族特性取代威懾力。
劇透 -   :
Shaman’s Apprentice
Source Advanced Race Guide pg. 1
Only the most stalwart survive the years of harsh treatment that an apprenticeship to an orc shaman entails. Half-orcs with this trait gain Endurance as a bonus feat. This racial trait replaces the intimidating trait.

堅定不移的勇氣(Unflinching Valor)
出自《边缘英雄 pg. 25》,《格拉利昂的混種 pg. 13》
許多可怕的極地掠食者把霜之後裔當成容易狩獵的獵物,但不少霜之後裔設法戰勝他們的恐懼並擊退那些野獸,直至支援到来。擁用此种族特性的凜冬半獸人在對抗恐懼效果的豁免检定獲得+2種族加值,在防止擒抱的CMD獲得+1种族加值。此种族特性替換威懾力。
劇透 -   :
Unflinching Valor
Source Heroes from the Fringe pg. 26, Bastards of Golarion pg. 13
Many fearsome arctic predators consider young frostkin easy prey, but some frostkin manage to overcome their fear and fight off these beasts while they wait for help to arrive. Winter half-orcs with this racial trait gain a +2 racial bonus on saving throws against fear effects, and a +1 racial bonus to CMD to avoid being grappled.

This replaces intimidating.

黑暗之聲(Voice in the Darkness) (2RP)
出自《阴影血脉 pg. 5》
先決條件:魅力13+
在幽暗大陸或幽影位面搞威逼和恐嚇的生物學會了怎麼在昏暗或無光之處搞這一套。當他們處於昏暗或更加黑暗的環境,拥有此种族特性的角色在威嚇和隱匿檢定獲得+2加值。
矮人能以此种族特性替换岩石熟悉。卓尔和精灵能以此种族特性替换武器熟悉。半精灵能以此种族特性替换适应力。半兽人能以此种族特性替换威慑力。
劇透 -   :
Voice in the Darkness
Source Blood of Shadows pg. 5
Prerequisite: Charisma 13+. Characters who practice coercion and intimidation in the Darklands or on the Shadow Plane learn to do so in dim light or no light at all. As long as they are in dim light or darker conditions, characters with this trait gain a +2 bonus on Intimidate and Stealth checks.

Dwarves can take this trait in place of stonecunning. Drow and elves can take this trait in place of weapon familiarity. Half-elves can take this trait in place of adaptability. Half-orcs can take this trait in place of intimidating.

此种族特性替換威慑力、兽人凶猛

分心有术(Divided Attention)
出自《內海種族 pg. 212》
半獸人必須學会一心多用以在多重威胁中存活下来,皆因人类和兽人都经常试图让他们明白自己的地位。半兽人在对抗夹击他的敌人时AC获得+1闪避加值。此种族特性替換威懾力和獸人凶猛。
劇透 -   :
Divided Attention
Source Inner Sea Races pg. 212
Half-orcs must learn to divide their attention among multiple threats to stay alive, since both humans and orcs often attempt to put them in their place. Half-orcs gain a +1 dodge bonus to AC against foes who flank them. This racial trait replaces intimidating and orc ferocity.

仇恨(Hatred)
出自《邪恶特务 pg. 25》
在獸人身邊長大的半獸人必需證明自己是與廣大獸人同胞同仇敵愾。由於經過專門的針對性訓練,擁有此种族特性的半獸人在對抗矮人亚种、精靈亚种、人類亚种的類人生物時,攻擊骰獲得+1種族加值。此种族特性替換威懾力和獸人凶猛。
劇透 -   :
Hatred
Source Agents of Evil pg. 25
Half-orcs raised among orcs must prove themselves against their people’s enemies. Half-orcs with this racial trait gain a +1 racial bonus on attack rolls against humanoids of the dwarf, elf, and human subtypes because of their special training against these hated foes. This racial trait replaces intimidating and orc ferocity.

臭味相投(Monstrous Sympathy)
出自《恐怖冒险 pg. 40》
有些半獸人清楚怪物是怎麼思考的。他們在對抗邪惡生物的唬騙、交涉和察言觀色檢定獲得+2種族加值。此种族特性取代威懾力和獸人凶猛。
劇透 -   :
Monstrous Sympathy
Source Horror Adventures pg. 40
Some half-orcs know how monsters think. They receive a +2 racial bonus on Bluff, Diplomacy, and Sense Motive checks against evil creatures. This racial trait replaces intimidating and orc ferocity.

忍受痛苦(Pain Tolerance)
出自《恐怖冒险 pg. 40》
有些半獸人對痛苦有着超強的忍耐力。他們對对非致命傷害獲得DR1/-,在對抗帶有[痛苦]UM描述符的法術或類法術效果时豁免检定獲得+2種族加值。此种族特性取代威懾力和獸人凶猛。
劇透 -   :
Pain Tolerance
Source Horror Adventures pg. 40
Some half-orcs have an increased tolerance for pain. They gain DR 1/— against nonlethal damage and receive a +2 racial bonus on saving throws against spells and spell-like effects with the painUM descriptor. This racial talent replaces intimidating and orc ferocity.

瘟疫之子(Plagueborn)
出自《进阶玩家手册 pg. 1》
被迫生活在社會上最腐臭和不衛生的邊緣地帶讓半獸人對疾病習以為常。拥有此种族特性的半兽人在對抗疾病、摄入性毒素、变得反胃或噁心的豁免檢定獲得+2種族加值。此种族特性替換威懾力和獸人凶猛。
劇透 -   :
Plagueborn
Source Advanced Player's Guide pg. 1
Half-orcs are sometimes forced to live on the rancid and unsanitary margins of society, becoming inured to all manner of sickness. Half-orcs with this racial trait gain a +2 racial bonus on saving throws against disease, ingested poisons, and becoming nauseated or sickened. This racial trait replaces the intimidating and orc ferocity racial traits.

隱忍(Stoic)
出自《恐怖冒险 pg. 40》
有些半獸人能夠壓制他們的强烈情緒。他們通常不會受到士氣加值影響,但在對抗情緒或恐懼效果的豁免獲得+2種族加值,威嚇他們的DC+2。他們能選擇如常受到士氣加值的影響,但若如此,他们在24小時內失去此种族特性帶來的好處。此种族特性取代威懾力和獸人凶猛。
劇透 -   :
Stoic
Source Horror Adventures pg. 40
Some half-orcs learn to suppress their strong emotions. They don’t usually gain morale bonuses, but instead gain a +2 racial bonus on saving throws against emotion and fear effects, and the DC to intimidate them increases by 2. They can choose to gain morale bonuses when they would normally be able to do so, but if they do, they lose the benefits from this racial trait for 24 hours. This racial trait replaces intimidating and orc ferocity.

此种族特性替換威慑力、兽人凶猛、武器熟悉

不露锋芒(Overlooked Mastermind)
出自《內海種族 pg. 212》
有些半兽人利用半兽人粗野的刻板印象来取得優勢,使得其他人低估了他们的智慧和陰謀詭計。这些半兽人在唬騙、交涉、和察言觀色檢定獲得+2種族加值。此加值在面对其他类人生物时提升至+4。他们还在假装无知的唬騙检定和解析密语的察言觀色檢定獲得+2種族加值,此加值跟上述加值疊加。此种族特性替換威懾力,獸人凶猛和武器熟悉。
劇透 -   :
Overlooked Mastermind
Source Inner Sea Races pg. 212
Some half-orcs use half-orcs’ brutish stereotypes to their advantage, causing others to underestimate their intelligence and scheming. Such half-orcs gain a +2 racial bonus on Bluff, Diplomacy, and Sense Motive checks. This bonus increases to +4 against other humanoids. They also receive a +2 racial bonus on Bluff checks to feign ignorance and Sense Motive checks to intercept secret messages, and this stacks with the above bonus. This racial trait replaces intimidating, orc ferocity, and weapon familiarity.

此种族特性替換武器熟悉、威慑力

薩滿加持(Shaman Enhancement) PFS禁用
出自《第一世界遗产 pg. 5》
某些半獸人懂得能夠增強盟友的力量与殘暴的儀式。此半獸人在法術辨識獲得+2種族加值。除外,當这个半獸人獲得動物夥伴、聯結坐騎、部屬、魔寵或魂獸時,该生物在力量、敏捷或體質獲得+2加值,由半獸人決定。此种族特性替換武器熟悉和威懾力。
劇透 -   :
Shaman Enhancement
Source Legacy of the First World pg. 5
Certain half-orcs know rituals to enhance the strength and brutality of their allies. These half-orcs gain a +2 racial bonus on Spellcraft checks. In addition, when such a half-orc acquires an animal companion, bonded mount, cohort, familiar, or spirit animal, that creature gains a +2 bonus to Strength, Dexterity, or Constitution, as selected by the half-orc. This racial trait replaces weapon familiarity and intimidating.

此种族特性替換兽人凶猛

敏銳黑暗視覺(Acute Darkvision)
出自《进阶种族手册 pg. 1》
有些半獸人擁有異常敏銳的黑暗視覺,他們獲得黑暗視覺90尺。此种族特性取代獸人凶猛。
劇透 -   :
Acute Darkvision
Source Advanced Race Guide pg. 1
Some half-orcs have exceptionally sharp darkvision, gaining darkvision 90 feet. This racial trait replaces orc ferocity.

獸王(Beastmaster)
出自《进阶种族手册 pg. 1》,《进阶玩家手册 pg. 1》
有些半獸人跟空想的野獸有种精神上的親切感,会去捕捉牠們或跟牠們一同生活和狩獵。擁有此种族特性的半獸人將鞭子(whips)與捕網(nets)視為軍用武器,並在馴養動物檢定獲得+2種族加值。此种族特性取代獸人凶猛。
劇透 -   :
Beastmaster
Source Advanced Race Guide pg. 1, Advanced Player's Guide pg. 1
Some half-orcs have a spiritual kinship with fantastical beasts, capturing them for sport or living and hunting with them. A half-orc with this trait treats whips and nets as martial weapons and gains a +2 racial bonus on Handle Animal checks. This racial trait replaces orc ferocity.

獸性(Bestial)
出自《进阶种族手册 pg. 1》,《进阶玩家手册 pg. 1》
獸人的血脈造成的獸人特徵在部分半獸人身上表現得尤為突出,這使得他們的外表變得更加獸性的同時感官也更加敏銳。他們的察覺檢定獲得+2種族加值。此种族特性取代獸人凶猛。
劇透 -   :
Bestial
Source Advanced Race Guide pg. 1, Advanced Player's Guide pg. 1
The orc blood of some half-orcs manifests in the form of particularly prominent orc features, exacerbating their bestial appearances but improving their already keen senses. They gain a +2 racial bonus on Perception checks. This racial trait replaces orc ferocity.
屠龍者(Dragon Slayer)
出自《龙之遗产 pg. 11》
有些半獸人受訓来保護他們的同類,以在對抗龍族時獲得優勢或征服他們。擁有此种族特性的半獸人在對龙类時AC獲得+2閃避加值,攻擊骰時獲得+1種族加值。此种族特性替換獸人凶猛。
劇透 -   :
Dragon Slayer
Source Legacy of Dragons pg. 11
Some half-orcs train to defend their kind against dragons that would take advantage of or enslave them. Half-orcs with this trait gain a +2 dodge bonus to their AC against dragons and a +1 racial bonus on attack rolls against dragons. This trait replaces orc ferocity

精类魔法(Fey Magic)
出自《荒野英雄 pg. 5》
此角色可以从游侠的偏好地形中选择一个地形,他与此地形有着神秘的联结。他可以选择3个0环和1个1环德鲁伊法术。如果人物的魅力属性达到11或更高,那么位于所选地形时,可以将选择的法术做为类法术能力每天使用一次。法术效果的施法者等级使用其人物等级。类法术能力的DC为「10+法术环数+魅力调整值」。此法术视为精类释放的法术,所以会被德鲁伊的抗自然诱惑或其他类似的能力影响。
矮人能以此特性替换贪婪和岩石熟悉。精灵、半精灵或半身人能以此特性替换敏锐感官。侏儒能以此特性替换工作狂。半兽人能以此特性替换兽人凶猛。人类能以此特性替换奖励技能,并获得精类思维和昏暗视觉。
劇透 -   :
PFS Legal Fey Magic
Source Heroes of the Wild pg. 5
The character has a mystic connection to one terrain type, selected from the ranger’s favored terrain list. The character selects three 0-level druid spells and one 1st-level druid spell. If the character has a Charisma score of 11 or higher, when in the selected terrain, she gains these spells as spell-like abilities that can be cast once per day. The caster level for these effects is equal to the user’s character level. The DC for the spelllike abilities is equal to 10 + the spell’s level + the user’s Charisma modifier. These spells are treated as being from a fey source for the purposes of the druid’s resist nature’s lure class feature and similar abilities.

A dwarf can take this trait in place of greed and stonecunning. An elf, half-elf, or half ling can take this trait in place of keen senses. A gnome can take this trait in place of obsessive. A half-orc can take it in place of orc ferocity. A human can take it in place of skilled. A human who replaces skilled with fey magic also gains fey thoughts and low-light vision.

破門者(Gatecrasher)
出自《进阶种族手册 pg. 1》,《进阶玩家手册 pg. 1》
許多半獸人沉醉於肆意破壞的行為之中。擁有此種族特性的半獸人在破壞物品的力量檢定和破武戰技檢定獲得+2種族加值。此种族特性取代獸人凶猛。
劇透 -   :
Gatecrasher
Source Advanced Race Guide pg. 1, Advanced Player's Guide pg. 1
Many half-orcs revel in acts of wanton destruction. Half-orcs with this racial trait gain a +2 racial bonus on Strength checks to break objects and on sunder combat maneuver checks. This racial trait replaces orc ferocity.

粗神經(Innured)
出自《恐怖冒险 pg. 40》
被獸人養大的半獸人對於周遭的暴力經常变得麻木。擁有此种族特性的半獸人在避免由於遭遇怪物、極端暴力或死亡造成理智傷害(详看pg. 12)的意志豁免獲得+4加值。此种族特性取代獸人凶猛。
劇透 -   :
Innured
Source Horror Adventures pg. 40
Half-orcs raised by orcs often become desensitized to the violence around them. Half-orcs with this trait gain a +4 bonus on Will saving throws to avoid sanity damage (see page 12) caused by encountering monsters, extreme violence, or death. This racial trait replaces orc ferocity.

神聖紋身(Sacred Tattoo)
出自《进阶种族手册 pg. 1》,《进阶玩家手册 pg. 1》
許多半獸人使用紋身、穿孔和疤痕儀式(ritual scarification)裝飾自己,他们认为这是神圣的印记。擁有此種族特性的半獸人在所有豁免檢定獲得+1幸運加值。此种族特性取代獸人凶猛。
劇透 -   :
Sacred Tattoo
Source Advanced Race Guide pg. 1, Advanced Player's Guide pg. 1
Many half-orcs decorate themselves with tattoos, piercings, and ritual scarification, which they consider sacred markings. Half-orcs with this racial trait gain a +1 luck bonus on all saving throws. This racial trait replaces orc ferocity.

頑強(Tenacious)
出自《街道英雄 pg. 8》
居住在城市中的半獸人為了活下去得學會堅韌頑強。每天1次,半獸人可以重骰一次失敗的強韌豁免、意志豁免或體質檢定。半兽人必須接受第二個結果,即使更糟糕。此种族特性替換獸人凶猛。
劇透 -   :
Tenacious
Source Heroes of the Streets pg. 8
City-dwelling half-orcs must often be tenacious to get by. Once per day if a half-orc fails a Fortitude save, Will save, or Constitution check, he can reroll the save or check. The half-orc must take the second result, even if it is worse. This racial trait replaces orc ferocity.

獠牙(Toothy)
出自《进阶种族手册 pg. 1》,《进阶玩家手册 pg. 1》
部分半獸人的獠牙又大又尖,這使他們獲得嚙咬攻擊。這是一个造成1d4點穿刺傷害的主要天生武器。此种族特性取代獸人凶猛。
劇透 -   :
Toothy
Source Advanced Race Guide pg. 1, Advanced Player's Guide pg. 1
Some half-orcs’ tusks are large and sharp, granting a bite attack. This is a primary natural attack that deals 1d4 points of piercing damage. This racial trait replaces orc ferocity.

辟邪之膚(Warded Skin)
出自《边缘英雄 pg. 25》,《格拉利昂的混種 pg. 12》
許多雨之後裔通過精心設計的紋身來重新定向惡魔的法術,免受安加贊信徒的力量所害。有此種族特性的叢林半獸人在对抗神術时獲得「6+角色等級」的SR。此外,惡魔信徒對你施放神術有10%的失敗机率。此种族特性替換獸人凶猛。
劇透 -   :
Warded Skin
Source Heroes from the Fringe pg. 25, Bastards of Golarion pg. 12
Many rainkin are protected from the power of Angazhan’s worshipers by elaborate tattoos that redirect demonic magic. Jungle half-orcs with this racial trait gain spell resistance against divine magic equal to 6 + their level. Additionally, divine spells cast on them by demon worshipers have a 10% chance of failure.

This replaces orc ferocity.

此种族特性替換兽人凶猛、武器熟悉

懸崖衝鋒者(Cliffside Charger)
出自《《边缘英雄 pg. 26》,格拉利昂的混種 pg. 13》
峭壁後裔習慣在他們的家山上的險峻地形走動。當在山脈地形時,擁有此种族特性的山脈半獸人能以正常速度在天然困難地形上行動;法術改造地形如常影響他們。此外,峭壁後裔在衝鋒的移速上獲得+10種族加值。此种族特性替換獸人凶猛和武器熟悉。
劇透 -   :
Cliffside Charger
Source Heroes from the Fringe pg. 26, Bastards of Golarion pg. 13
Cragkin are accustomed to traveling in the steep terrain of their mountain homes. When in mountain terrain, mountain half-orcs with this racial trait can move through natural difficult terrain at their normal speed; magically altered terrain affects them normally. In addition, cragkin gain a +10-foot racial bonus to their speed while charging.

This replaces orc ferocity and weapon familiarity.

人類養育(Human-Raised)
出自《內海種族 pg. 212》
有些如同人类般撫養大的半兽人缺少他们表兄弟的那种凶猛和獸人武器訓練,取而代之的是拾起一点他们的人类祖辈的技藝。擁有此種族特性的半獸人獲得人類的獎勵技能種族特性。此种族特性替換獸人凶猛和武器熟悉。
劇透 -   :
Human-Raised
Source Inner Sea Races pg. 212
Some half-orcs raised as humans lack their cousins’ ferocity and training in orc weapons, but pick up a bit of their human parents’ skills. They gain the human’s skilled racial trait. This racial trait replaces orc ferocity and weapon familiarity.

剧毒爪牙(Poison Minion)
出自《阴影血脉 pg. 5》
卓尔有时候通过致使他们身体内部产生封喉毒(mawbane)(见下)以强化他们的奴隶和前线战士。最终产生的剧毒生物凭借着这项有力武器以阻拦他们的怪物邻居。任何以啮咬击中该人物的生物会立即暴露在其毒素之下,此毒素的豁免DC=10+1/2角色HD+角色体质调整值。
封喉毒(mawbane)——摄入;强韧豁免DC如上;频率:每轮1次,共4轮;效果:1d2体质伤害;治愈:1次豁免。
矮人能以此种族特性替换防御训练和坚韧,精灵能以此种族特性替换精灵魔法和武器熟悉,侏儒能以此种族特性替换防御训练、侏儒魔法和幻术抗性,半精灵能以此种族特性替换精灵免疫和敏锐感官,半兽人能以此种族特性替换兽人凶猛和武器熟悉。人类能以此种族特性替换奖励技能。半身人的生理不允许他们获得此种族特性。卓尔能以此种族特性替换卓尔免疫、强光致盲、法术抗力和武器熟悉。剪影人能以此种族特性替换光与暗、潜伏者和暗影抗力。
劇透 -   :
Poison Minion
Source Blood of Shadows pg. 5
Drow sometimes augment their slaves and frontline warriors by making them toxic, causing their bodies to internally produce mawbane poison (see below). The resulting poisonous creature makes a potent weapon in the effort to discourage neighboring monsters. Any creature that hits such a character with a bite attack is immediately exposed to its poison. The save DC for this poison is equal to 10 + 1/2 the character’s Hit Dice + the character’s Constitution modifier.

Mawbane Poison—ingested; save Fortitude as above; frequency 1/round for 4 rounds; effect 1d2 Constitution damage; cure 1 save.

Dwarves can take this trait in place of defensive training and hardy. Elves can take this trait in place of elven magic and weapon familiarity. Gnomes can take this trait in place of defensive training, gnome magic, and illusion resistance. Half-elves can take this trait in place of elven immunities and keen senses. Half-orcs can take this trait in place of orc ferocity and weapon familiarity. Humans can take this trait in place of skilled. Halfling physiology prevents them from taking this trait. Drow can take this trait in place of drow immunities, light blindness, spell resistance, and weapon familiarity. Wayangs can take this trait in place of light and dark, lurker, and shadow resistance.

痛苦投射(Projection)
出自《恐怖冒险 pg. 40》
有些半獸人通過法術來引導負面情緒。他們施放的帶有[恐懼]或[痛苦]UM描述符的法術DC+1。此种族特性取代獸人凶猛和武器熟悉。
劇透 -   :
Projection
Source Horror Adventures pg. 40
Some half-orcs channel negative emotions through magic. The DCs of any saving throws against spells with the fear or painUM descriptor they cast increase by 1. This racial trait replaces orc ferocity and weapon familiarity.

此种族特性替換武器熟悉

鐐銬戰士(Chain Fighter)
出自《进阶种族手册 pg. 1》,《进阶玩家手册 pg. 1》
有些半獸人從奴役中逃脫,並將束縛他們的鎖鏈重鑄成致命的武器。擁有此種族特性的半獸人擅長輕型鏈枷和重型鏈枷,並且視雙頭鏈枷和刺鏈為軍用武器。此种族特性取代武器熟悉。
劇透 -   :
Chain Fighter
Source Advanced Race Guide pg. 1, Advanced Player's Guide pg. 1
Some half-orcs have escaped from slavery and reforged the chains of their imprisonment into deadly weapons. Half-orcs with this racial trait are proficient with flails and heavy flails, and treat dire flails and spiked chains as martial weapons. This racial trait replaces weapon familiarity.

市民(City-Raised)
出自《进阶种族手册 pg. 1》
擁有此種族特性的半獸人對他們的獸人祖先所知甚少,並且在大城市中被人類和其他半獸人撫養大。成長於城市的半獸人擅長鞭子和長劍,並在知識[地方]檢定獲得+2種族加值。此种族特性取代武器熟悉。
劇透 -   :
City-Raised
Source Advanced Race Guide pg. 1
Half-orcs with this trait know little of their orc ancestry and were raised among humans and other half-orcs in a large city. City-raised half-orcs are proficient with whips and longswords, and receive a +2 racial bonus on Knowledge (local) checks. This racial trait replaces weapon familiarity.

幽暗居民(Dimdweller) PFS禁用
出自《阴影血脉 pg. 4》
拥有此种族特性的人物以阴暗之地为家,当此生物由于黑暗或昏暗而获得隐蔽或全隐蔽时,他们在威吓、察觉以及隐匿检定获得+2种族加值。
矮人能以此特性替换贪婪与岩石敏锐,精灵、侏儒、半身人和半兽人能以此特性替换武器熟悉。半精灵能以此特性替换适应力。人类能以此特性替换奖励技能,并获得60尺黑暗视觉。
劇透 -   :
Dimdweller
Source Blood of Shadows pg. 4
Characters with this trait are at home in gloomy conditions. Whenever these characters benefit from concealment or full concealment due to darkness or dim light, they gain a +2 racial bonus on Intimidate, Perception, and Stealth checks.

Dwarves can take this trait in place of the greed and stonecunning traits. Elves, gnomes, halflings, and half-orcs can take this trait in place of weapon familiarity. Half-elves can take this trait in place of adaptability. Humans can take this trait in place of the skilled trait, also gaining darkvision to a range of 60 feet.

昏暗精准(Dusksight)
出自《阴影血脉 pg. 4》
一个常常在遮蔽中操作或在昏暗洞穴中战斗的人物以及幽影位面的存在学会了使用他们的昏暗视觉从围绕着目标闪烁的阴影中推断出敌人的位置。当进行远程攻击时,拥有此特性的人物可以重骰由于处于昏暗光线下的对手的隐蔽造成的失手,并骰两次取更好的结果。全隐蔽所带来的失手率依旧正常适用。
矮人能以此特性替换仇恨和黑暗视觉,并获得昏暗视觉。精灵、侏儒、半精灵和半身人能以此特性替换敏锐感官。半兽人能以此特性替换武器熟悉,並獲得昏暗視覺
劇透 -   :
Dusksight
Source Blood of Shadows pg. 4
Characters who operate below canopies or fight in dimly lit caves and shadowy planes of existence learn to use their low-light vision to deduce a foe’s position from the flickers of shadows around a target. When making ranged attacks, characters with this trait can reroll the miss chance granted by cover to any target in dim light, and take the better of the two rolls. The miss chance for total concealment applies normally.

Dwarves can take this trait in place of hatred and darkvision, also gaining low-light vision. Elves, gnomes, half-elves, and halflings can take this trait in place of keen senses. Half-orcs can take this trait in place of weapon familiarity, also gaining low-light vision.

精类思维(Fey Thoughts) PFS禁用
出自《荒野英雄 pg. 5》
此角色看待世界时更像是第一世界的原居民。在以下技能中选择两项技能:特技、唬骗、攀爬、交涉、易容、逃脱、飞行、知识[自然]、察觉、表演、察言观色、巧手、隐匿、游泳、使用魔法装置。所选技能成为本职技能。
矮人能以此特性替换仇恨。精灵、侏儒、半兽人能以此特性替换种族武器熟悉。半精灵能以此特性替换多才多艺。半身人能以此特性替换无畏。人类能以此特性替换奖励技能(而且人類还获得精类魔法和昏暗视觉,详情请查看精类魔法)。
劇透 -   :
Fey Thoughts
Source Heroes of the Wild pg. 5
The character sees the world more like a native of the First World. Select two of the following skills: Acrobatics, Bluff, Climb, Diplomacy, Disguise, Escape Artist, Fly, Knowledge (nature), Perception, Perform, Sense Motive, Sleight of Hand, Stealth, Swim, or Use Magic Device. The selected skills are always class skills for the character.

A dwarf can take this trait in place of hatred. An elf, gnome, or half-orc can take this trait in place of racial weapon familiarity. A half-elf can take this trait in place of multitalented. A half ling can take it in place of fearless. In the case of humans, this trait replaces the skilled trait (and the human also gains fey magic and low-light vision, as detailed in Fey Magic, above).

賤民(Pariah)
出自《內海種族 pg. 212》
儘管许多文化群體都会歧视半兽人,在其些地方——特別是矮人社區——半兽人是完全被社會遺棄者。不言而喻,这种文化群體是不会为半兽人提供使用传统兽人武器进行练习的渠道。甚少有半兽人在如此恶劣的社会环境中生存至成年——他们被虐待得伤痕累累以至于难以表达和理解正常的情绪。这些半兽人在对抗情緒和恐懼效果时豁免檢定獲得+2種族加值,但在唬騙、交涉和察言觀色檢定承受-2減值。此种族特性替換武器熟悉。
劇透 -   :
Pariah
Source Inner Sea Races pg. 212
While many cultures discriminate against half-orcs, in some, particularly dwarven communities, half-orcs are complete social pariahs. It goes without saying that such a culture does not provide outlets for a half-orc to practice with traditional orc weapons. The few half-orcs who survive to adulthood in such harsh social climates are deeply scarred by their abusive treatment and find it hard to express and understand normal emotions. Such half-orcs gain a +2 racial bonus on saving throws against emotion and fear effects and a –2 penalty on Bluff, Diplomacy, and Sense Motive checks. This racial trait replaces weapon familiarity.

暗影猎手(Shadowhunter) PFS禁用
出自《阴影血脉 pg. 5》
那些懂得阴影和负能量位面之间的链接的生物懂得如何与黑暗的精神存在战斗。拥有此特性的人物在使用非魔法武器(包括天生武器和徒手攻击)时对虚体生物造成50%伤害如同他们使用的是魔法武器。他们也在所有移除负向等级的豁免检定获得+2加值。并且可以每天恢复2点由于不死生物造成的身体属性伤害(取代正常的每天恢复1点)。
矮人、精灵、侏儒、半兽人和半身人能以此特性替换武器熟悉。半精灵能以此特性替换精灵免疫。人类能以此特性替换奖励专长,并获得钢铁意志作为奖励专长。
劇透 -   :
Shadowhunter
Source Blood of Shadows pg. 5
Those who understand the connection between shadows and the Negative Energy Plane know how to fight the spirits of darkness. Characters with this trait deal 50% weapon damage to incorporeal creatures when using nonmagical weapons (including natural and unarmed attacks), as if using magic weapons. They also gain a +2 bonus on saving throws to remove negative levels, and recover physical ability damage from attacks by undead creatures at a rate of 2 points per ability score per day (rather than the normal 1 point per ability score per day).

Dwarves, elves, gnomes, half-orcs, and halflings can take this trait in place of weapon familiarity. Half-elves can take this trait in place of elven immunities. Humans can take this trait in place of their bonus feat, also gaining Iron Will as a bonus feat.



可選天賦職業獎勵(Favored Class Options)

煉金術師(Alchemist)《ARG,APG》: 【煉金炸彈】傷害+1/2。
煉金術師(Alchemist)《HA》:+1/2破壞物品的力量檢定和處於增加力量或體質的【突變藥劑】影響下的破武檢定。
奧能師(Arcanist)《ACG》:在施放奧能師法術時,由於受到傷害而進行的專注檢定獲得+1加值。
野蠻人(Barbarian)《ARG,APG》:每日【狂暴】總輪數+1。
吟遊詩人(Bard)《ARG》:每日【吟遊表演】總輪數+1。
吟遊詩人(Bard)《HA》:+1/2傳遞暗語的唬騙檢定,解讀暗語的察言觀色檢定和破解偽造文書的語言學檢定。
血脈狂怒者(Bloodrager)《ACG》:血脈狂怒者的每日【血怒】總輪數+1。
拳師(Brawler)《ACG》:在判斷拳師的徒手打擊傷害時,她的有效等級+1/4。
騎將(Cavalier)《ARG》:【坐騎】生命值+1。如果騎將更換他的坐騎,新坐騎也獲得這些獎勵生命值。
牧師(Cleric)《ARG》:選擇一種1級獲得並且每日使用次數為「3+牧師感知修正」的【領域之力】。這個【領域之力】的每日使用次數+1/2。
德魯伊(Druid)《ARG》:【自然變身】時AC天生护甲加值+1/3。
戰士(Fighter)《ARG》:瀕死時穩定傷勢的體質檢定+2。
戰士(Fighter)《HA》:戰士在对抗對非致命傷害时獲得DR1/2/-(最大值為DR10/-)
銃士(Gunslinger)《ARG》:【槍柄打擊】銃技的攻擊檢定+1/3。
獵人(Hunter)《ACG》:獵人的【動物夥伴】生命值+1。如果騎將更換他的坐騎,新坐騎也獲得這些獎勵生命值。
審判者(Inquisitor)《ARG,APG》:威嚇檢定以及識別怪物的知識檢定+1/2。
調查員(Investigator)《ACG》:在使用【戰鬥策略】時進行的重擊確認檢定獲得+1/3加值(最高+5)。此加值不與「重擊專攻」專長或其他類似效果提供的加值疊加。
操念使(Kineticist)《OA》:造成火焰傷害的【火元素念襲】的火焰傷害+1/3。
魔戰士(Magus)《ARG》:魔戰士所施放法術造成的火焰傷害+1/2。
通靈者(Medium)《OA》:在獲得一項【禁忌】時,通靈者每日能獲得額外1/4次使用【靈力奔湧】而不承受任何共鳴增長。
催眠師(Mesmerist)《OA》:催眠師的【痛苦注視】造成額外1/2點傷害。
武僧(Monk)《ARG》:對抗擒抱的CMD+1,同時【震懾拳】的每天使用次數+1/2。
秘學士(Occultist)《OA》:【靈器之力】造成額外1/2點傷害。
先知(Oracle)《ARG》:從先知法術列表中獲得一個已知法術。此法術必須比先知可以施放的最高環級法術低一環。
聖武士(Paladin)《ARG》:發動【制裁邪惡】時重擊確認檢定+1/3(最高+5)。該加值不與「重擊專攻」專長疊加。
異能者(Psychic)《OA》:在施放異能者法術時,由於受到傷害而進行的專注檢定獲得+1加值。
遊俠(Ranger)《ARG,APG》:遊俠的【動物夥伴】生命值+1。如果騎將更換他的坐騎,新坐騎也獲得這些獎勵生命值。
盜賊(Rogue)《ARG》:使用【偷襲】時重擊確認檢定+1/3(最高+5)。此加值不與「重擊專攻」專長疊加。
薩滿(Shaman)《ACG》:選擇屬於牧師法術列表,但是不在薩滿法術列表中的一個法術,將它加到薩滿的已知法術中。這個法術必須比薩滿能夠施放的最高法術等級低1級。
變形者(Shifter)《UW》:變形者利爪的重擊確認檢定+1/3(最高+5)。此加值不與「重擊專攻」專長疊加。
歌者(Skald)《ACG》:歌者的每日【戰怒之歌】總輪數+1。
殺手(Slayer)《ACG》:使用【偷襲】時重擊確認檢定+1/3(最高+5)。此加值不與「重擊專攻」專長或其他類似效果提供的加值疊加。
術士(Sorcerer)《ARG,APG》:術士所施放法術造成的火焰傷害+1/2。
喚魂師(Spiritualist)《OA》:喚魂師的【魅影】生命值+1。
召喚師(Summoner)《ARG》:召喚師的【幻靈】生命值+1。
遊蕩劍客(Swashbuckler)《ACG》:使用【精確刺擊】炫技時重擊確認檢定+1/3(最高+5)。此加值不與「重擊專攻」專長或其他類似效果提供的加值疊加。
俠客(Vigilante)《UI》:【不可動搖】的DC獲得的加值+1/2。
戰鬥祭司(Warpriest)《ACG》:瀕死時穩定傷勢的體質檢定+2。
女巫(Witch)《ARG,APG》:女巫的【魔寵】技能點+1。如果女巫更換她的魔寵,新魔寵也獲得這些獎勵技能點。
法師(Wizard)《ARG》:在施放法師法術時,由於受到傷害而進行的專注檢定獲得+1加值。

PS. 你也可以選择兽人(Orc)或人类(Human)的可選天賦職業獎勵,此處就不作列舉
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Re: Alternate Racial Trait
« 回帖 #4 于: 2019-02-19, 周二 10:02:58 »
侏儒种族特性(Gnome Racial Traits)

+2体质,+2魅力,-2力量:侏儒的肉身乏力但出奇的强健,以及他们热情的态度使他们天生亲切宜人。
小型体型(Small):侏儒是小体型生物,AC获得+1体型加值,攻击骰获得+1体型加值,战技检定和CMD受承-1罚值,隐匿检定获得+4体型加值。
缓慢速度(Slow Speed):侏儒的基本速度为20尺。
昏暗视觉(Low-Light Vision):侏儒在昏暗光照下能看到的距离是人类的两倍。
防御训练(Defensive Training):侏儒在对抗巨人亚种的怪物时AC获得+4闪避加值。
侏儒魔法(Gnome Magic):侏儒施展的幻术系魔法DC+1。拥有11或更高魅力属性的侏儒获得下列类法术能力:每天1次——舞光术(dancing lights),幻音术(ghost sound),魔法伎俩(prestidigitation),动物交谈(speak with animals)。此效果的施法者等级等同侏儒的角色等级,豁免DC为「10+法术环级+侏儒魅力调整值」。
仇恨(Hatred):由于经过专门的针对性训练,侏儒在对抗类人生物爬虫亚种和地精亚种的生物时攻击骰获得+1加值。
幻术抗性(Illusion Resistance):侏儒在对抗幻术系法术和效果时豁免检定获得+2种族加值。
敏锐感官(Keen Senses):侏儒的察觉检定获得+2种族加值。
工作狂(Obsessive):侏儒在一项由他们选择的工艺或专业技能获得+2种族加值。
武器熟悉(Weapon Familiarity):侏儒将任何冠以「侏儒」之名的武器视为军用武器。
起始语言(Languages):通用语,侏儒语和木族语。拥有高智力属性的侏儒能选择下列语言:龙语、矮人语、精灵语、巨人语、地精语和兽人语。
劇透 -   :
Gnome Racial Traits
+2 Constitution, +2 Charisma, –2 Strength: Gnomes are physically weak but surprisingly hardy, and their enthusiastic attitudes make them naturally agreeable.
Small: Gnomes are Small creatures and gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a –1 penalty on combat maneuver checks and to their Combat Maneuver Defense, and a +4 size bonus on Stealth checks.
Slow Speed: Gnomes have a base speed of 20 feet.
Low-Light Vision: Gnomes can see twice as far as humans in conditions of dim light.
Defensive Training: Gnomes get a +4 dodge bonus to their AC against monsters of the giant type.
Gnome Magic: Gnomes add 1 to the DCs of any saving throws to resist illusion spells that they cast. Gnomes with a Charisma of 11 or higher also gain the following spell-like abilities: 1/day—dancing lights, ghost sound, prestidigitation, and speak with animals. The caster level for these effects is equal to the gnome’s character level. The DC for these spells is equal to 10 + the spell’s level + the gnome’s Charisma modifier.
Hatred: Gnomes receive a +1 bonus on attack rolls against humanoid creatures of the reptilian and goblinoid subtypes because of their special training against these hated foes.
Illusion Resistance: Gnomes get a +2 racial bonus on saving throws against illusion spells or effects.
Keen Senses: Gnomes receive a +2 racial bonus on Perception checks.
Obsessive: Gnomes receive a +2 racial bonus on a Craft or Profession skill of their choice.
Weapon Familiarity: Gnomes treat any weapon with the word “gnome” in its name as a martial weapon.
Languages: Gnomes begin play speaking Common, Gnome, and Sylvan. Gnomes with high Intelligence scores can choose from the following languages: Draconic, Dwarven, Elven, Giant, Goblin, and Orc.



侏儒种族特性替换(Gnome Alternate Racial Trait)

此种族特性替换防御训练,侏儒魔法,幻术抗性

剧毒爪牙(Poison Minion)
出自《阴影血脉 pg. 5》
卓尔有时候通过致使他们身体内部产生封喉毒(mawbane)(见下)以强化他们的奴隶和前线战士。最终产生的剧毒生物凭借着这项有力武器以阻拦他们的怪物邻居。任何以啮咬击中该人物的生物会立即暴露在其毒素之下,此毒素的豁免DC=10+1/2角色HD+角色体质调整值。
封喉毒(mawbane)——摄入;强韧豁免DC如上;频率:每轮1次,共4轮;效果:1d2体质伤害;治愈:1次豁免。
矮人能以此种族特性替换防御训练和坚韧,精灵能以此种族特性替换精灵魔法和武器熟悉,侏儒能以此种族特性替换防御训练、侏儒魔法和幻术抗性,半精灵能以此种族特性替换精灵免疫和敏锐感官,半兽人能以此种族特性替换兽人凶猛和武器熟悉。人类能以此种族特性替换奖励技能。半身人的生理不允许他们获得此种族特性。卓尔能以此种族特性替换卓尔免疫、强光致盲、法术抗力和武器熟悉。剪影人能以此种族特性替换光与暗、潜伏者和暗影抗力。
劇透 -   :
Poison Minion
Source Blood of Shadows pg. 5
Drow sometimes augment their slaves and frontline warriors by making them toxic, causing their bodies to internally produce mawbane poison (see below). The resulting poisonous creature makes a potent weapon in the effort to discourage neighboring monsters. Any creature that hits such a character with a bite attack is immediately exposed to its poison. The save DC for this poison is equal to 10 + 1/2 the character’s Hit Dice + the character’s Constitution modifier.

Mawbane Poison—ingested; save Fortitude as above; frequency 1/round for 4 rounds; effect 1d2 Constitution damage; cure 1 save.

Dwarves can take this trait in place of defensive training and hardy. Elves can take this trait in place of elven magic and weapon familiarity. Gnomes can take this trait in place of defensive training, gnome magic, and illusion resistance. Half-elves can take this trait in place of elven immunities and keen senses. Half-orcs can take this trait in place of orc ferocity and weapon familiarity. Humans can take this trait in place of skilled. Halfling physiology prevents them from taking this trait. Drow can take this trait in place of drow immunities, light blindness, spell resistance, and weapon familiarity. Wayangs can take this trait in place of light and dark, lurker, and shadow resistance.

此种族特性替换防御训练,仇恨

地形羁绊(Bond to the Land)
出自《进阶种族手册 pg. 1》
作为妖精血脉的延续,有些侏儒跟特定地形种类有着强烈的联系。此侏儒从游侠的偏好地形中选择一种,当他们处于此类地形时AC获得+2闪避加值。此选择必须在建立角色时决定,一旦决定无法更改。此种族特性取代防御训练和仇恨。
劇透 -   :
PFS Legal Bond to the Land
Source Advanced Race Guide pg. 1
Some gnomes have strong ties to specific kinds of terrain, as a holdover from their fey origins. These gnomes gain a +2 dodge bonus to AC when in a specific terrain type selected from the ranger list of favored terrains. This choice is made at character creation, and cannot be changed. This racial trait replaces defensive training and hatred.

永恒希望(Eternal Hope)
出自《进阶种族手册 pg. 1》,《进阶玩家手册 pg. 1》
侏儒很难失去希望并且永保自信,他们相信即使处于绝境之中也能化险为夷。拥有此种族特性的侏儒在对抗恐惧和绝望效果时,豁免检定获得+2种族加值。每天1次,在一次d20骰中掷出1后,侏儒能够重骰并且使用第二次的结果。此种族特性取代防御训练和仇恨。
劇透 -   :
PFS Legal Eternal Hope
Source Advanced Race Guide pg. 1, Advanced Player's Guide pg. 1
Gnomes rarely lose hope and are always confident that even hopeless situations will work out. Gnomes with this racial trait receive a +2 racial bonus on saving throws against fear and despair effects. Once per day, after rolling a 1 on a d20, the gnome may reroll and use the second result. This racial trait replaces defensive training and hatred.

天赐巧舌(Gift of Tongues)
出自《进阶种族手册 pg. 1》,《进阶玩家手册 pg. 1》
侏儒热爱并且学习所有他们遇到的语言。拥有此种族特性的侏儒唬骗和交涉检定+1加值。并且每当他们在语言学技能上投入1点技能时,就可以学会1种额外语言[注:大概是1点技能学2种语言的意思]。此种族特性取代防御训练以及仇恨。
劇透 -   :
PFS Legal Gift of Tongues
Source Advanced Race Guide pg. 1, Advanced Player's Guide pg. 1
Gnomes love languages and learning about those they meet. Gnomes with this racial trait gain a +1 bonus on Bluff and Diplomacy checks, and they learn one additional language every time they put a rank in the Linguistics skill. This racial trait replaces defensive training and hatred.

精通机械(Master Tinker)
出自《进阶种族手册 pg. 1》,《进阶玩家手册 pg. 1》
侏儒运用各种类型的机械设备进行实验。拥有此种族特性的侏儒在解除装置和知识[工程]检定获得+1加值。他们擅长任何亲自制作的武器。此种族特性取代防御训练和仇恨。
劇透 -   :
PFS Legal Master Tinker
Source Advanced Race Guide pg. 1, Advanced Player's Guide pg. 1
Gnomes experiment with all manner of mechanical devices. Gnomes with this racial trait gain a +1 bonus on Disable Device and Knowledge (engineering) checks. They are treated as proficient with any weapon they have personally crafted. This racial trait replaces defensive training and hatred.

暗影敌(Shadow foe)
出自《恐怖冒险 pg. 39》
拥有此种族特性的侏儒在对抗幽暗亚种和剪影人亚种的类人生物、阴影位面的异界生物时,攻击骰和AC获得+1加值。此种族特性取代防御训练和仇恨。
劇透 -   :
PFS Legal Shadow Foe
Source Horror Adventures pg. 39
Gnomes with this trait receive a +1 bonus on attack rolls and to their AC against humanoids of the dark folk and wayang subtypes, and outsiders native to the Shadow Plane. This racial trait replaces defensive training and hatred.

自然守卫(Warden of Nature)
出自《进阶种族手册 pg. 1》,《进阶玩家手册 pg. 1》
侏儒必须时常保护他们的家园免受横行的非自然存在或瘟疫侵扰。由于经过专门的针对性训练,拥有此种族特性的侏儒在对抗异怪、泥怪和虫类时,AC获得+2闪避加值,攻击骰获得+1加值。此种族特性取代防御训练和仇恨。
劇透 -   :
PFS Legal Warden of Nature
Source Advanced Race Guide pg. 1, Advanced Player's Guide pg. 1
Gnomes must often protect their homes against unnatural or pestilential infestations. Gnomes with this racial trait gain a +2 dodge bonus to AC against aberrations, oozes, and vermin, and a +1 bonus on attack rolls against them because of their special training. This racial trait replaces defensive training and hatred.

此种族特性替换防御训练,仇恨,敏锐感官

阴毒恶作剧(Dirty Trickster)
出自《内海种族 pg. 211》
所有的侏儒都喜欢恶作剧,但有些则专精在战斗中的即兴创作。这些侏儒在阴招APG战技获得+2种族加值。他们无需满足智力属性的先决条件就能选择寓守于攻、精通阴招APG或任何以精通阴招为先决条件的专长。此族特性替换防御训练、仇恨和敏锐感官。
劇透 -   :
PFS Legal Dirty Trickster
Source Inner Sea Races pg. 211
All gnomes love pranks, but some specialize in those improvised during battle. These gnomes gain a +2 racial bonus on dirty trickAPG combat maneuvers. They need not meet the Intelligence requirement to select Combat Expertise, Improved Dirty TrickAPG, and any feat with Improved Dirty Trick as a prerequisite. This racial trait replaces defensive training, hatred, and keen senses.

妖精捕手(Fairy catcher)
出自《内海种族 pg. 211》
有些侏儒对精类的存在特别敏感,并在对抗精类的察觉、察言观色和生存检定获得+2种族加值,在对抗精类的法术、类法术能力和超自然能力的豁免检定获得+2种族加值(此加值跟【幻术抗性】叠加),在穿透精类的SR时施法者等级检定获得+2加值。此种族特性替换防御训练、仇恨和敏锐感官。
劇透 -   :
PFS Legal Fairy Catcher
Source Horror Adventures pg. 39
Some gnomes are especially sensitive to the presence of fey and receive a +2 racial bonus on Perception, Sense Motive, and Survival checks against fey, a +2 racial bonus on saving throws against the spells, spell-like abilities, and supernatural abilities of fey (this bonus stacks with the bonus granted by illusion resistance), and a +2 bonus on caster level checks to overcome the spell resistance of fey. The racial trait replaces defensive training, hatred, and keen senses.

此种族特性替换防御训练,仇恨,工作狂

尾行者(Stalker)
出自《恐怖冒险 pg. 39》
有些侏儒会被特定的人迷住。每天1次,这些侏儒能花费10分钟观察一个生物。然后他在对抗该生物的唬骗、知识、察觉、察言观色和生存检定获得+1加值。他还在对抗该生物的攻击和伤害骰获得+1加值。此加值持续1天。此种族特性取代防御训练、仇恨和工作狂。
劇透 -   :
PFS Legal Stalker
Source Horror Adventures pg. 39
Some gnomes become obsessed with specific individuals. Once per day, such a gnome can observe a creature for 10 minutes. After that, she gains a +1 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks against that creature. She also gains a +1 bonus on weapon attack and damage rolls against that creature. These bonuses last for 1 day. This racial trait replaces defensive training, hatred, and obsessive.

此种族特性替换防御训练,幻术抗性

躲影子(Shadow dodger)
出自《恐怖冒险 pg. 39》
拥有此种族特性的侏儒在对抗虚体生物和部分真实的生物和物品时,例如由幽影咒法术(shadow conjuration)创造的东西,AC获得+4闪避加值。但必需成功相信它们是虚假的。此种族特性取代防御训练和幻术抗性。
劇透 -   :
PFS Legal Shadow Dodger
Source Horror Adventures pg. 39
Gnomes with this trait gain a +4 dodge bonus to their AC against incorporeal creatures and partially real creatures and objects, such as those created by shadow conjuration, but only if successfully disbelieved. This racial trait replaces defensive training and illusion resistance.

此种族特性替换侏儒魔法

漂白魔法(Bleachling Magic)
出自《边缘英雄 pg. 16》
拥有此种族特性的侏儒施展的预言系法术时CL+1。此外,拥有11或更高感知或魅力属性的侏儒能每天3次以类法术能力施放魅惑动物(Charm Animal)。此效果的施法者等级等同侏儒的角色等级,豁免DC为「10+法术环级+侏儒魅力调整值」。此种族特性替换侏儒魔法。
劇透 -   :
PFS Legal Bleachling Magic
Source Heroes from the Fringe pg. 16
Gnomes with this racial trait treat their caster level as 1 higher for the purposes of divination spells they cast. Additionally, if the gnome has a Wisdom or Charisma score of 11 or higher, she also gains the ability to cast charm animal as a spell-like ability three times per day. The caster level for this effect is equal to the gnome’s level, and the DC for these spells is equal to 10 + the spell’s level + the gnome’s Charisma modifier.

This replaces gnome magic.

仙灵龙魔法(Faerie Dragon Magic)
出自《龙之遗产 pg. 10》
有些侏儒与任性的仙灵龙结伴或与这些神秘的生物有超自然的亲属关系。拥有此种族特性的侏儒施放的幻术系魔法DC+1。此外,拥有11或更高魅力属性的侏儒获得下列类法术能力:每天1次——幻音术(Ghost Sound),油腻术(Grease),无声幻影(Silent Image)。此效果的施法者等级等同侏儒的角色等级,豁免DC为「10+法术环级+侏儒魅力调整值」。此种族特性替换侏儒魔法。
劇透 -   :
PFS Legal Faerie Dragon Magic
Source Legacy of Dragons pg. 10
Some gnomes ally with capricious faerie dragons or share a supernatural kinship with these enigmatic creatures. Gnomes with this trait add 1 to the DCs of saves against the illusion spells they cast. Additionally, a gnome with a Charisma score of 11 or higher can use each of the following spell-like abilities once per day: ghost sound, grease, and silent image. The caster level for these effects is equal to the gnome’s character level. The DC for these spells is equal to 10 + the spell’s level + the gnome’s Charisma modifier. This trait replaces gnome magic.

凶恶魔法(Fell Magic)
出自《进阶种族手册 pg. 1》
侏儒所施放的死灵系法术DC+1。此外,拥有11或更高感知属性的侏儒获得下列类法术能力:每天1次——出血术(Bleed),寒冷之触(Chill Touch),侦测毒性(Detect Poison),疲劳之触(Touch of Fatigue)。此效果的施法者等级等同侏儒的角色等级,豁免DC为「10+法术环级+侏儒感知调整值」。此种族特性替换侏儒魔法。
劇透 -   :
PFS Legal Fell Magic
Source Advanced Race Guide pg. 1
Gnomes add +1 to the DC of any saving throws against necromancy spells that they cast. Gnomes with Wisdom scores of 11 or higher also gain the following spell-like abilities: 1/day—bleed, chill touch, detect poison, and touch of fatigue. The caster level for these effects is equal to the gnome’s level. The DC for these spells is equal to 10 + the spell’s level + the gnome’s Wisdom modifier. This racial trait replaces gnome magic.

精类印记(Fey-Tongued)
出自《第一世界的遗产 pg. 4》
拥有此种族特性的侏儒获得精怪之相(Haunted Fey Aspect)UC,植物交谈(Speak with Plants)而不是舞光术(dancing lights),动物交谈(speak with animals)作为侏儒魔法种族特性的奖励法术。此种族特性改变侏儒魔法。
劇透 -   :
PFS Legal Fey-Tongued
Source Legacy of the First World pg. 4
Gnomes with this trait gain haunted fey aspectUC and speak with plants instead of dancing lights and speak with animals as spell-like abilities from the gnome magic racial trait. This racial trait alters the gnome magic racial trait.

亲切魔法(Genial Magic)
出自《皇庭英豪 pg. 14》
拥有此种族特性的侏儒施放的惑控系法术DC+1。此外,拥有11或更高魅力属性的侏儒获得下列类法术能力:每天1次——魅惑人类(Charm Person),神导术(Guidance),传讯术(Message),魔法伎俩(Prestidigitation)。此效果的施法者等级等同侏儒的角色等级,豁免DC为「10+法术环级+侏儒魅力调整值」。此种族特性替换侏儒魔法。
劇透 -   :
PFS Legal Genial Magic
Source Heroes of the High Court pg. 14
Gnomes with this racial trait add 1 to the DC of saving throws against enchantment spells that they cast. Gnomes with Charisma scores of 11 or higher also gain the following spell-like abilities: 1/day—charm person, guidance, message, and prestidigitation. The caster level for these effects is equal to the gnome’s level. The DC for these spells is equal to 10 + the spell’s level + the gnome’s Charisma modifier. This racial trait replaces gnome magic.

皮影戏(Shadowplay)(1RP)
出自《阴影血脉 pg. 5》
有些幻术师是玩弄光亮和黑暗的好手,拥有该种族特性的人物在施展拥有黑暗、光亮或阴影UM描述符的法术时施法者等级+1。
矮人能以此种族特性替换贪婪,精灵能以此种族特性替换精灵魔法,并获得窃影鬼的类法术能力ARG种族特性。侏儒能以此种族特性替换侏儒魔法。半身人能以此种族特性替换武器熟悉。半兽人能以此种族特性替换威慑力,并获得侏儒的幻术抗性种族特性。
劇透 -   :
PFS Legal Shadowplay
Source Blood of Shadows pg. 5
Some illusionists are experts in manipulating light and darkness. Characters with this trait cast spells with the darkness, light, or shadowUM descriptor at +1 caster level.

Dwarves can take this trait in place of greed. Elves can take this trait in place of elven magic, also gaining the fetchling’s spell-like abilitiesARG racial trait. Gnomes can take this trait in place of gnome magic. Halflings can take this trait in place of weapon familiarity. Half-orcs can take this trait in place of intimidating, also gaining the gnome’s illusion resistance racial trait.

实用魔法(Utilitarian Magic)
出自《内海种族 pg. 211》
有些侏儒发展出实用的魔法来协助他们完成自己的专注项目。这些侏儒施放的变化系法术DC+1。此外,拥有11或更高智力属性的侏儒获得下列类法术能力:每天1次——法师之手(Mage Hand),开关术(Open/Close),魔法伎俩(Prestidigitation),隐型仆役(Unseen Servant)。此效果的施法者等级等同侏儒的角色等级,豁免DC为「10+法术环级+侏儒智力调整值」。此种族特性替换侏儒魔法。
劇透 -   :
PFS Legal Utilitarian Magic
Source Inner Sea Races pg. 211
Some gnomes develop practical magic to assist them with their obsessive projects. These gnomes add 1 to the DC of any saving throws against transmutation spells they cast. If their Intelligence score is 11 or higher, they also gain the following spell-like abilities: 1/day—mage hand, open/close, prestidigitation, and unseen servant. The DC for these spells is equal to 10 + the spell’s level + the gnome’s Intelligence modifier. This racial trait replaces gnome magic.

此种族特性替换侏儒魔法,幻术抗性

魔法语言学家(Magical Linguist)
出自《进阶种族手册 pg. 1》,《进阶玩家手册 pg. 1》
侏儒研习任何普通和超自然形式的语言。拥有此种族特性的侏儒所施放的任何带有[依赖语言]描述符或创造刻文(glyphs)、徽记(symbols)或其他魔法文字的法术DC+1。同时他们在对抗此类的法术时豁免检定获得+2种族加值。此外,拥有11或更高魅力属性的侏儒获得下列类法术能力:每天1次——秘法印记(Arcane Mark),通晓语言(Comprehend Languages),传讯术(Message),阅读魔法(Read Magic)。此效果的施法者等级等同侏儒的角色等级。此种族特性替换侏儒魔法和幻术抗性。
劇透 -   :
PFS Legal Magical Linguist
Source Advanced Race Guide pg. 1, Advanced Player's Guide pg. 1
Gnomes study languages in both their mundane and supernatural manifestations. Gnomes with this racial trait add +1 to the DC of spells they cast with the language-dependent descriptor or those that create glyphs, symbols, or other magical writings. They gain a +2 racial bonus on saving throws against such spells. Gnomes with Charisma scores of 11 or higher also gain the following spell-like abilities: 1/day—arcane mark, comprehend languages, message, read magic. The caster level for these effects is equal to the gnome’s level. This racial trait replaces gnome magic and illusion resistance.

纵火狂(Pyromaniac)
出自《进阶种族手册 pg. 1》,《进阶玩家手册 pg. 1》
拥有此种族特性的侏儒在施放带有[火]描述符的法术、使用火领域的神授力量、使用元素血统(火)的血统力量、先知烈火秘示域的启示和决定炼金炸弹造成的火焰伤害时,视其等级比实际高1级(此能力不会使侏儒更早地获得基于等级的能力;它只影响该能力的施展效果)。此外,拥有11或更高魅力属性的侏儒获得下列类法术能力:每天1次——舞光术(Dancing Lights),闪光术(Flare),魔法伎俩(Prestidigitation),燃火术(Produce Flame)。此效果的施法者等级等同侏儒的角色等级,豁免DC基于魅力。此种族特性替换侏儒魔法和幻术抗性。
劇透 -   :
PFS Legal Pyromaniac
Source Advanced Race Guide pg. 1, Advanced Player's Guide pg. 1
Gnomes with this racial trait are treated as one level higher when casting spells with the fire descriptor, using granted powers of the Fire domain, using the bloodline powers of the fire elemental bloodline or the revelations of the oracle’s flame mystery, and determining the damage of alchemist bombs that deal fire damage (this ability does not give gnomes early access to level-based powers; it only affects the powers they could use without this ability). Gnomes with Charisma scores of 11 or higher also gain the following spell-like abilities: 1/day—dancing lights, flare, prestidigitation, produce flame. The caster level for these effects is equal to the gnome’s level; the DCs are Charisma-based. This racial trait replaces gnome magic and illusion resistance.

此种族特性替换侏儒魔法,幻术抗性,工作狂

妖精魔能(Fey Magic)PS1
出自《边缘英雄 pg. 16》
拥有此种族特性的侏儒施展的胁迫子学派法术DC+1。此外,拥有11或更高魅力属性的侏儒获得下列类法术能力:每天1次——魅惑人类(Charm Person),舞光术(Dancing Lights),纠缠术(Entangle),魔法伎俩(Prestidigitation)。此效果的施法者等级等同侏儒的角色等级,豁免DC为「10+法术环级+侏儒魅力调整值」。此种族特性替换侏儒魔法。此种族特性替换侏儒魔法,幻术抗性,工作狂。
劇透 -   :
PFS Legal Fey Magic (HftF)
Source Heroes from the Fringe pg. 16
Gnomes with this racial trait increase the DC of spells of the compulsion subschool they cast by 1. Additionally, if the gnome has a Charisma score of 11 or higher, she also gains the following spell-like abilities: 1/ day—charm person, dancing lights, entangle, and prestidigitation. The caster level for these effects is equal to the gnome’s level. The DC for these spells is equal to 10 + the spell’s level + the gnome’s Charisma modifier.

This replaces gnome magic, illusion resistance, and obsessive.

此种族特性替换侏儒魔法,敏锐感官

活力饱满(Vivacious)
出自《内海种族 pg. 211》
有些侏儒保留一丝第一世界(First World)的活力痕迹。这些侏儒每当从休息回复hp时能回复多50%的hp(最小为1)。每当他们被法术治疗hp时,他们受到等此此法术的1/2施法者等级的额外治疗(最少为0)。此额外治疗不应用于给予快速痊愈或类似效果的法术。此种族特性替换侏儒魔法和敏锐感官。
劇透 -   :
PFS Legal Vivacious
Source Inner Sea Races pg. 211
Some gnomes retain a trace of the vitality of the First World. These gnomes recover 50% more hit points (minimum 1) whenever they recover hit points from rest. Whenever they are healed of hit point damage by a spell, they heal an additional amount equal to 1/2 the spell’s caster level (minimum 0). The extra healing does not apply to spells that grant fast healing or similar effects. This racial trait replaces gnome magic and keen senses.

此种族特性替换侏儒魔法,工作狂

漂白症(Vivacious)
出自《第一世界的遗产 pg. 6》
在漂白症的侵袭下存活的侏儒会在之后免疫漂白症。此侏儒获得两个天赋职业:德鲁伊和一个由他们选择的其他职业。他们失去除动物交谈(speak with animals)外所有由侏儒魔法给予的类法术能力,但他们能每天3次以类法术能力施放动物交谈(speak with animals)。此种族特性替换工作狂,改变侏儒魔法。
劇透 -   :
PFS Legal Bleachling
Source Legacy of the First World pg. 6
Gnomes who have survived the Bleaching are immune to effects of the Bleaching thereafter. These gnomes gain two favored classes: druid, and their choice of any other class. They lose all spell-like abilities granted by the gnome magic racial trait except speak with animals, but they can use their speak with animals spell-like ability three times per day. This racial ability replaces obsessive and alters gnome magic.

此种族特性替换仇恨,工作狂

探险家(Explorer)
出自《进阶种族手册 pg. 1》
许多侏儒都沉迷于探索这大千世界,而非精通某种技艺或专业。此侏儒在攀爬检定和一种由他们选择的知识技能检定获得+2种族加值。此种族特性取代仇恨和工作狂。
劇透 -   :
PFS Legal Explorer
Source Advanced Race Guide pg. 1
Many gnomes are obsessed with seeing as much of the world as possible, rather than perfecting some specific talent or vocation. These gnomes gain a +2 racial bonus on Climb checks and checks for one Knowledge skill of their choice. This racial trait replaces hatred and obsessive.

修理者(Wright) PFS禁用
出自《内海种族 pg. 211》
有些侏儒偏好利用他们的天赋与机械装置来驱动机器。这些侏儒在驾驶检定UC和用子于建造或维修载具的工艺检定获得+2种族加值。此种族特性替换仇恨和工作狂。
劇透 -   :
Wright
Source Inner Sea Races pg. 211
Some gnomes prefer to use their natural talents with mechanisms to drive machines. These gnomes gain a +2 racial bonus on driving checks and on Craft checks to build or repair vehicles. This racial trait replaces hatred and obsessive.

此种族特性替换幻术抗性,敏锐感官,工作狂

无畏移居者(Intrepid Settler) PFS禁用
出自《内海种族 pg. 211》
有些侏儒透过在不稳定的地方定居来使生活的增添刺激感,例如高戈波达(Gogpodda)的漂浮残骸上或欧梅斯塔(Omesta)的树屋中。这些勇敢的侏儒在对抗恐惧效果的豁免检定和在特技、攀爬和游泳检定获得+2种族加值。此种族特性替换幻术抗性、敏锐感官和工作狂。
劇透 -   :
PFS Legal Intrepid Settler
Source Inner Sea Races pg. 211
Some gnomes add to the thrill of living by settling in precarious places such as the flotsam of Gogpodda or the treehouses of Omesta. These intrepid gnomes gain a +2 racial bonus on saving throws against fear effects and on Acrobatics, Climb, and Swim checks. This racial trait replaces illusion resistance, keen senses, and obsessive.

此种族特性替换幻术抗性,工作狂

用毒诀窍(Knack with Poison)
出自《进阶种族手册 pg. 1》
部分侏儒对毒药的功能与运用有一种本能性的理解。他们对抗毒素时强韧豁免检定获得+2种族加值,制作毒素的工艺[炼金]检定获得+2加值。若他们在应用或准备毒素时意外中毒,此加值提升至+4。此种族特性替换幻术抗性和工作狂。
劇透 -   :
PFS Legal Knack with Poison
Source Advanced Race Guide pg. 1
Some gnomes have an instinctive understanding of poisons and their uses. Gnomes gain a +2 racial bonus on Fortitude saves against poison and a +2 bonus on Craft (alchemy) checks to make poison. The bonus on Fortitude saving throws against poisons increases to +4 if the gnome accidentally poisons himself when applying or readying the substance. This racial trait replaces illusion resistance and obsessive.

此种族特性替换敏锐感官

混合视觉(Blended View) PFS禁用
出自《阴影血脉 pg. 5》
先决条件:昏暗视觉
半卓尔的非卓尔长辈只有昏暗视觉,但半卓尔本身也许从遗传中被赠与多功能感官。拥有此种族特性的角色保留他们的昏暗视觉但也获得60尺黑暗视觉。
精灵或侏儒能以此种族特性替换敏锐感官。半精灵能以此性替换多才多艺。[注:侏儒的话也许是地底侏儒的遗传?]
劇透 -   :
Blended View
Source Blood of Shadows pg. 5
Prerequisite: low-light vision. Half-drow whose non-drow parent had low-light vision might be blessed with a legacy of versatile senses. Characters with this trait keep their low-light vision but also gain darkvision to a distance of 60 feet.

Elves or gnome can take this trait in place of keen senses. Half-elves can take this trait in place of multitalented.

昏暗精准(Dusksight)
出自《阴影血脉 pg. 4》
一个常常在遮蔽中操作或在昏暗洞穴中战斗的人物以及幽影位面的存在学会了使用他们的昏暗视觉从围绕着目标闪烁的阴影中推断出敌人的位置。当进行远程攻击时,拥有此种族特性的人物可以重骰由于处于昏暗光线下的对手的隐蔽造成的失手,并骰两次取更好的结果。全隐蔽所带来的失手率依旧正常适用。
矮人能以此种族特性替换仇恨和黑暗视觉,并获得昏暗视觉。精灵、侏儒、半精灵和半身人能以此种族特性替换敏锐感官。半兽人能以此种族特性替换武器熟悉,并获得昏暗视觉。
劇透 -   :
Dusksight
Source Blood of Shadows pg. 4
Characters who operate below canopies or fight in dimly lit caves and shadowy planes of existence learn to use their low-light vision to deduce a foe’s position from the flickers of shadows around a target. When making ranged attacks, characters with this trait can reroll the miss chance granted by cover to any target in dim light, and take the better of the two rolls. The miss chance for total concealment applies normally.

Dwarves can take this trait in place of hatred and darkvision, also gaining low-light vision. Elves, gnomes, half-elves, and halflings can take this trait in place of keen senses. Half-orcs can take this trait in place of weapon familiarity, also gaining low-light vision.

自然亲和(Nature Affinity)
出自《边缘英雄 pg. 16》
拥有此种族特性的侏儒在对抗来自精类、植物、森林相关危害的疾病和毒素的强韧豁免获得+2种族加值。此种族特性替换敏锐感官。
劇透 -   :
PFS Legal Nature Affinity
Source Heroes from the Fringe pg. 16
Gnomes with this racial trait gain a +2 racial bonus on Fortitude saves against diseases and poisons inflicted by fey, plants, and forest-related hazards. This replaces keen senses.

此种族特性替换敏锐感官,工作狂

建筑学独创力(Architectural Ingenuity)
出自《内海种族 pg. 211》
有些侏儒在建造和调整建筑物时展现出不可思议的才能。这些侏儒在与建筑物(包括结构性陷阱)相关的知识[工程]、工艺和察觉检定获得+2种族加值。此种族特性替换敏锐感官和工作狂。
劇透 -   :
PFS Legal Architectural Ingenuity
Source Inner Sea Races pg. 211
Some gnomes demonstrate incredible talent for building and adjusting structures. These gnomes gain a +2 racial bonus on Knowledge (engineering) checks and on Craft and Perception checks related to structures (including structural traps). This racial trait replaces keen senses and obsessive.

好奇心(Inquisitive)
出自《恐怖冒险 pg. 39》
侏儒总喜欢往不该去的地方跑。拥有此种族特性的侏儒在解除装置和逃脱检定获得+2种族加值。此种族特性取代敏锐感官和工作狂。
劇透 -   :
PFS Legal Inquisitive
Source Horror Adventures pg. 39
Gnomes have a knack for being in places they shouldn’t be. Gnomes with this trait gain a +2 racial bonus on Disable Device and Escape Artist checks. This racial trait replaces keen senses and obsessive.

此种族特性替换昏暗视觉

面纱之后(Behind the Veil)
出自《阴影血脉 pg. 4》
拥有此种族特性的人物擅长隐藏他们的肢体语言和隐蔽地穿越阴影或是分隔区域。这些角色处于躲藏或隐蔽中时在唬骗和巧手检定获得+2加值。
矮人能以此种族特性替换岩石熟悉。精灵、侏儒和半精灵能以此种族特性替换昏暗视觉。半兽人能以此种族特性替换威慑力,并获得窃影鬼的融影ARG种族特性。半身人能以此种族特性替换武器熟悉。
劇透 -   :
PFS Legal Behind the Veil
Source Blood of Shadows pg. 4
Characters with this trait slyly cover their body language and movements by acting in a shadowed or partitioned areas. These characters gain a +2 bonus on Bluff and Sleight of Hand checks while benefiting from concealment or cover.

Dwarves can take this trait in place of stonecunning. Elves, gnomes, and half-elves can take this trait in place of low-light vision. Half-orcs can take this trait in place of intimidating, also gaining the shadow blendingARG fetchling racial trait. Halflings can take this trait in place of weapon familiarity.

此种族特性替换昏暗视觉,敏锐感官

黑暗视觉(Darkvision)
出自《进阶种族手册 pg. 1》
有些侏儒在地底深处生活时间之久,以至于他们已经完全放弃依靠光亮,并获得了60尺黑暗视觉。此种族特性取代昏暗视觉和敏锐感官。
劇透 -   :
PFS Legal Darkvision
Source Advanced Race Guide pg. 1
Some gnome strains have lived in the underground depths for so long they have given up on light entirely and gained darkvision with a range of 60 feet. This racial trait replaces low-light vision and keen senses.

此种族特性替换工作狂

院士(Academician)
出自《进阶种族手册 pg. 1》,《进阶玩家手册 pg. 1》
有些侏儒比他们的同族更偏向于研究学术问题。拥有此种族特性的侏儒在单项知识技能获得+2加值。此种族特性取代工作狂。
劇透 -   :
PFS Legal Academician
Source Advanced Race Guide pg. 1, Advanced Player's Guide pg. 1
Some gnomes are more academically inclined than their kin. Gnomes with this racial trait gain a +2 bonus on any single Knowledge skill. This racial trait replaces the obsessive racial trait.

艺术才华(Artistic)
出自《边缘英雄 pg. 16》
拥有此种族特性的侏儒在1项由他们选择的表演技能获得+2种族加值。此种族特性替换工作狂。
劇透 -   :
PFS Legal Artistic
Source Heroes from the Fringe pg. 16
Gnomes with this racial trait gain a +2 racial bonus on a Perform skill of their choice.

This replaces obsessive.

精类魔法(Fey Magic) PS1
出自《荒野英雄 pg. 5》
此角色可以从游侠的偏好地形中选择一个地形,他与此地形有着神秘的联结。他可以选择3个0环和1个1环德鲁伊法术。若人物的魅力属性达到11或更高,那么位于所选地形时,可以将选择的法术做为类法术能力每天使用一次。法术效果的施法者等级使用其人物等级。类法术能力的DC为「10+法术环数+魅力调整值」。此法术视为精类释放的法术,所以会被德鲁伊的抗自然诱惑或其他类似的能力影响。
矮人能以此种族特性替换贪婪和岩石熟悉。精灵、半精灵或半身人能以此种族特性替换敏锐感官。侏儒能以此种族特性替换工作狂。半兽人能以此种族特性替换兽人凶猛。人类能以此种族特性替换奖励技能,并获得精类思维和昏暗视觉。
劇透 -   :
PFS Legal Fey Magic
Source Heroes of the Wild pg. 5
The character has a mystic connection to one terrain type, selected from the ranger’s favored terrain list. The character selects three 0-level druid spells and one 1st-level druid spell. If the character has a Charisma score of 11 or higher, when in the selected terrain, she gains these spells as spell-like abilities that can be cast once per day. The caster level for these effects is equal to the user’s character level. The DC for the spelllike abilities is equal to 10 + the spell’s level + the user’s Charisma modifier. These spells are treated as being from a fey source for the purposes of the druid’s resist nature’s lure class feature and similar abilities.

A dwarf can take this trait in place of greed and stonecunning. An elf, half-elf, or half ling can take this trait in place of keen senses. A gnome can take this trait in place of obsessive. A half-orc can take it in place of orc ferocity. A human can take it in place of skilled. A human who replaces skilled with fey magic also gains fey thoughts and low-light vision.


疫病恐惧(Nosophobia)
出自《第一世界的遗产 pg. 12》
侏儒是类人生物而非精类,因此他们不易受到在锐齿森林(Fangwood)中影响精类的黑枯病(DarkBlight)的影响。话虽如此,许多侏儒的成长中伴随着对感染的恐惧,并执着于训练他们的身体来预防所有类型的疾病。此侏儒在对抗疾病和毒素,包括魔法疾病的强豁免获得+4加值。此种族特性替换工作狂。
劇透 -   :
PFS Legal Nosophobia
Source Legacy of the First World pg. 12
Gnomes are humanoid, rather than fey, and are therefore not particularly susceptible to the Darkblight contagion afflicting the fey of the Fangwood. Nevertheless, many gnomes grow up fearing its taint and are obsessive about training their bodies to stave off illness of all kinds. These gnomes gain a +4 bonus on Fortitude saves against disease and poison, including magical diseases. This racial trait replaces obsessive.

城市学徒(Student of the City)
出自《街道英雄 pg. 8》
城市侏儒从新来者那里尽他们的所能学习,并倾向与各方进行联系。他们在知识[本地]获得+2种族加值,而且能以此技能取代交涉而进行搜集信息。此种族特性替换工作狂。
劇透 -   :
PFS Legal Student of the City
Source Heroes of the Streets pg. 8
Gnomes of the city learn all they can from newcomers and tend to make contacts in all quarters. They gain a +2 racial bonus on Knowledge (local) checks, and can use that skill to gather information in place of Diplomacy. This racial trait replaces obsessive.

此种族特性替换武器熟悉

幽暗居民(Dimdweller) PFS禁用
出自《阴影血脉 pg. 4》
拥有此种族特性的人物以阴暗之地为家,当此生物由于黑暗或昏暗而获得隐蔽或全隐蔽时,他们在威吓、察觉和隐匿检定获得+2种族加值。
矮人能以此种族特性替换贪婪与岩石敏锐,精灵、侏儒、半身人和半兽人能以此种族特性替换武器熟悉。半精灵能以此种族特性替换适应力。人类能以此种族特性替换奖励技能,并获得60尺黑暗视觉。
劇透 -   :
Dimdweller
Source Blood of Shadows pg. 4
Characters with this trait are at home in gloomy conditions. Whenever these characters benefit from concealment or full concealment due to darkness or dim light, they gain a +2 racial bonus on Intimidate, Perception, and Stealth checks.

Dwarves can take this trait in place of the greed and stonecunning traits. Elves, gnomes, halflings, and half-orcs can take this trait in place of weapon familiarity. Half-elves can take this trait in place of adaptability. Humans can take this trait in place of the skilled trait, also gaining darkvision to a range of 60 feet.

精类坚韧(Fey Fortitude)
出自《边缘英雄 pg. 16》
拥有此种族特性的侏儒被注入了与生命的连系。他们在对抗死亡效果的豁免获得+2种族加值。此种族特性替换武器熟悉。
劇透 -   :
PFS Legal Fey Fortitude
Source Heroes from the Fringe pg. 16
Gnomes with this racial trait are infused with a connection to life. They gain a +2 racial bonus on saves to resist death effects.

This replaces weapon familiarity.

精类思维(Fey Thoughts) PFS禁用
出自《荒野英雄 pg. 5》
此角色看待世界时更像是第一世界的原居民。在以下技能中选择两项技能:特技、唬骗、攀爬、交涉、易容、逃脱、飞行、知识[自然]、察觉、表演、察言观色、巧手、隐匿、游泳、使用魔法装置。所选技能成为本职技能。
矮人能以此种族特性替换仇恨。精灵、侏儒、半兽人能以此种族特性替换种族武器熟悉。半精灵能以此种族特性替换多才多艺。半身人能以此种族特性替换无畏。人类能以此种族特性替换奖励技能(而且人类还获得精类魔法和昏暗视觉,详情请查看精类魔法)。
劇透 -   :
Fey Thoughts
Source Heroes of the Wild pg. 5
The character sees the world more like a native of the First World. Select two of the following skills: Acrobatics, Bluff, Climb, Diplomacy, Disguise, Escape Artist, Fly, Knowledge (nature), Perception, Perform, Sense Motive, Sleight of Hand, Stealth, Swim, or Use Magic Device. The selected skills are always class skills for the character.

A dwarf can take this trait in place of hatred. An elf, gnome, or half-orc can take this trait in place of racial weapon familiarity. A half-elf can take this trait in place of multitalented. A half ling can take it in place of fearless. In the case of humans, this trait replaces the skilled trait (and the human also gains fey magic and low-light vision, as detailed in Fey Magic, above).

暗影猎手(Shadowhunter) PFS禁用
出自《阴影血脉 pg. 5》
那些懂得阴影和负能量位面之间的链接的生物懂得如何与黑暗的精神存在战斗。拥有此种族特性的人物在使用非魔法武器(包括天生武器和徒手攻击)时对虚体生物造成50%伤害如同他们使用的是魔法武器。他们也在所有移除负向等级的豁免检定获得+2加值。并且可以每天恢复2点由于不死生物造成的身体属性伤害(取代正常的每天恢复1点)。
矮人、精灵、侏儒、半兽人和半身人能以此种族特性替换武器熟悉。半精灵能以此种族特性替换精灵免疫。人类能以此种族特性替换奖励专长,并获得钢铁意志作为奖励专长。
劇透 -   :
Shadowhunter
Source Blood of Shadows pg. 5
Those who understand the connection between shadows and the Negative Energy Plane know how to fight the spirits of darkness. Characters with this trait deal 50% weapon damage to incorporeal creatures when using nonmagical weapons (including natural and unarmed attacks), as if using magic weapons. They also gain a +2 bonus on saving throws to remove negative levels, and recover physical ability damage from attacks by undead creatures at a rate of 2 points per ability score per day (rather than the normal 1 point per ability score per day).

Dwarves, elves, gnomes, half-orcs, and halflings can take this trait in place of weapon familiarity. Half-elves can take this trait in place of elven immunities. Humans can take this trait in place of their bonus feat, also gaining Iron Will as a bonus feat.

变声器声音模仿(Sound Mimicry)
出自《边缘英雄 pg. 16》
拥有此种族特性的侏儒擅长模仿声音和声线。如此须要一个唬骗检定来对抗聆听者的察言观色检定,侏儒在聆听一种声音至少10分钟后,模仿此声音的唬骗检定获得+4种族加值(包括口音和说话模式)。聆听者不熟悉特定的声音时在察言观色检定承受-4罚值。此种族特性替换武器熟悉。
劇透 -   :
PFS Legal Sound Mimicry
Source Heroes from the Fringe pg. 16
Gnomes with this racial trait are skilled at imitating sounds and voices. Doing so requires a Bluff check opposed by the listener’s Sense Motive check, and the gnome gains a +4 racial bonus on Bluff checks to mimic sounds (including accents and speech patterns) she has listened to for at least 10 minutes. Listeners unfamiliar with a particular sound take a –4 penalty on the Sense Motive check.

This replaces weapon familiarity.



PS1. Fey Magic此种族特性虽然同名(《边缘英雄》(HftF)和《荒野英雄》(HotW)都有一个)但效果有所分别
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Re: 伟大彼岸 — 旋涡
« 回帖 #5 于: 2019-09-15, 周日 18:14:29 »
艾恩石(Ioun Stones)
  儘管探索者協会费盡九牛二虎之力,亦只有零碎的信息是关于艾恩石的来源和起源。显然地阿兹兰特人无论是发现还是研發,他们擁有创造艾恩石的技巧並能够以它们的力量来增强尋路仪。瑟西隆人运用他们从阿兹兰特學说中找到的一切来推动他们的研究並开发出艾恩石的新用途(特别是植入方面的实践),但从那刻起没再有文明达到与他们同样先进的水平。即使探索者们不时对艾恩石是為什么有效果,无论是单一使用还是配合尋路仪,感到不知所措。然而,他们对所有常見和少有的艾恩石和尋路仪,有着一个全面的目录,以及兩者相互作用的例子。探索者对艾恩石所知的详情如下(不包括Pathfinder RPG Core Rulebook里的标準艾恩石)。
劇透 -  原文:
  Despite the best efforts of the Pathfinder Society, only fragmentary information about the origin and source of the original ioun stones is known. Apparently, the Azlanti either found or developed the mechanism for creating ioun stones and the ability to augment wayfinders with their power. The Thassilonians used what they found of Azlanti lore to advance their research and develop new uses for ioun stones (in particular the practice of implantation) but no civilization since has achieved a similarly advanced level of knowledge about them. Even the Pathfinders are often at a loss as to how and why ioun stones work, either alone or with wayfinders. They do, however, have an extensive catalog of all common and many unusual ioun stones and wayfinders, as well as examples of the two interacting. What follow are details on ioun stones known to the Pathfinders (not including the standard ioun stones described in the Pathfinder RPG Core Rulebook).

艾恩石的二三事(Facts about Ioun Stones)
  艾恩石只漂浮並绕着智慧生物(智力3+)的头部旋转;不然它们就像普通石头一样一動不動。它们对动物、无心智構装体、和其他无自我生物无效;昏迷或那些有着明显智力伤害或流失的智慧生物不能使用艾恩石。艾恩石对生命没有特别傾向——智慧不死生物和罕见的智慧構装体也能完全使用它们。
  儘管艾恩石能漂浮,它们不能支撐自身重量以外的负重。它们不能用于锚绳或支撐生物。艾恩石必须能绕着生物的头部自由飞行(或放在专用的模型中,例如尋路仪)才能生效。没有头部的生物通常不能使用艾恩石。艾恩石的運行轨迹反映出穿戴者的思想和情緒;一些激烈的情绪已經证实能逆轉艾恩石的運行轨迹,甚至暂时在它的運行轨迹中停住它。
  在運行轨迹中的艾恩石永不因偶然而跟其它艾恩石或生物碰撞,並自动改变路线以避免其轨迹中的任何障碍。这很大情度解釋了在战斗中击中一颗艾恩石的难度。在運行轨迹中的艾恩石视為有主的物品,並从其穿戴者擁有的任何魔法保護中得益。
劇透 -  原文:
  Ioun stones only float when sent spinning around the head of an intelligent (Int 3+) creature; otherwise they are as inert as common stone. They have no effect on animals, mindless constructs, and other non-sentient creatures; comatose intelligent creatures and those with significant Intelligence damage or drain cannot use ioun stones. An ioun stone has no particular affinity for the living—intelligent undead and the rare intelligent construct can make full use of them.
  Despite their ability to float, ioun stones cannot support more than their own weight. They cannot be used to anchor ropes or support creatures. An ioun stone must be able to orbit freely around a creature’s head (or placed in a specialized matrix like a wayfinder) for its power to be active. Creatures without heads usually cannot use ioun stones. The orbit of an ioun stone reflects the thoughts and emotions of its owner; particularly intense emotions have been known to reverse a stone’s orbit or even momentarily stop it in its path.
  Ioun stones in orbit never collide with other stones or creatures by chance, and automatically change course to avoid any obstacles in their path. This in large part explains the difficulty of striking an ioun stone in battle. An ioun stone in orbit counts as an attended object, and benefits from any magical protections possessed by its owner.

按形狀分類(Classification by Shape)
  艾恩石的形狀能協助區分並了解它的力量;第一步就是識別每個形狀的含義。凸圓形和圆球形艾恩石通常是光滑的而它他通常是多面體。
  凸圓(Cabochon):凸面平底。大部分是橢圓形或淚滴形。
  碟形(Disk):平面圆形,通常在兩側凸出但有时侯是透鏡狀。
  椭圆(Ellipsoid):細長的球體,有時侯一端會逐漸變細成淚滴狀。
  结核(Nodule):非對稱但通常是圓形。
  五邊形(Pentacle):碟狀,但有五邊而不是圆形。側面為直线而不是彎曲。
  角柱(Prism):顶端和底端的边数相同的长形石头(例如六芒星狀)。兩边的長度和角度通常一致。
  锥形(Pyramid):锥形有尖端,平底,長面連接着兩端。典形的锥形是三角锥或四角锥体,但有些是十二角锥体甚至更多。
  长菱(Rhomboid):典形的稜柱體,有不相等的宽度或角度的面,组合出一个平坦的横截面。
  圆球(Sphere):基本上是圆的。
  纺锤(Spindle):十面或以上的稜柱體,组合出一个近乎圆形的横截面
  三角(Trillian):碟狀,但有三个邊(可曲可直)而不是圆形。
劇透 -  原文:
  The shape of an ioun stone can help classify it and thus its powers; the first step is recognizing what each of the shapes means. Cabochon and spherical stones are usually smooth and the others are usually faceted.
Cabochon: A convex top with a flat bottom. Most are elliptical or tear-shaped.
Disk: A flat circle, typically convex on both sides but sometimes in a lens-like shape.
Ellipsoid: An elongated sphere, sometimes tapering at one end to a tear-like shape.
Nodule: Asymmetrical but generally rounded.
Pentacle: A type of disk, but with five sides rather than being round. The sides are usually straight rather than curved.
Prism: A long stone where the top and bottom ends have the same number of sides (such as a hexagram). The width and angle of each side is usually the same as all other sides.
Pyramid: A cone-like shape with a point at one end, a flat base, and long facets connecting the two. Typical pyramids have three- or four-sided bases, but some have a dozen or more.
Rhomboid: A type of prism with sides of unequal widths or angles, giving it a flattened cross section.
Sphere: Essentially round in all dimensions.
Spindle: A kind of prism with 10 or more sides, giving it a nearly round cross section.
Trillian: A type of disk, but with three sides (either straight or curved outward) rather than being round.

高級艾恩石(Advanced Ioun Stones)
  大部分艾恩石使用一般魔法物品的价格规则;最大的分別是它们都不使用身体欄位,所以價格 x 2。舉个例子,要找出升級深红色圆球艾恩石的價格,从+2增强加值提升至+4增强加值也只是套用工式(n加值的n次方 x 1000gp x 2),得出结果價格為32000gp;跟标准物品價格8000gp相差则是24000gp,所以一个合資格並擁有制造奇物专长的角色能以材料费的一半(12000gp)升级此艾恩石。
劇透 -  原文:
  Most ioun stones use the normal pricing rules for magic items; the major difference is that they all use the ×2 modifier for not using a magic item space on the body. For example, figuring out the price of upgrading a deep red sphere ioun stone from a +2 enhancement bonus to a +4 enhancement bonus is just a matter of using the formula (bonus squared × 1,000gp × 2), which gives a final price of 32,000gp; the difference between that and the standard item cost of 8,000gp is 24,000gp, so a qualified character with the Craft Wondrous Item feat can upgrade the stone by spending half that amount (12,000gp) in materials.

下級艾恩石(Inferior Ioun Stones)
  只有很少的报告指出艾恩石有负面的副作用;即使是那些无能制造者的造物也仅仅是制怍出劣质的樣品——对于无法負擔正常版本的貧窮冒險者而言仍是有市场的。那些艾恩石则会变為下列其中一种。
  擁有多种可能性效果的艾恩石(例如给予一种豁免加值或一种基于敏捷的技能加值),此效果由制造者制作时选择並不能在往後被改变。
  破损的(Cracked)艾恩石:这些艾恩石上有明显的裂口,无论是因為制作过程、因為源石头已經破损、还是因為艾恩石被损坏(例如它處於破損狀態)。一颗破损的艾恩石的力量通常与完好无损的艾恩石相同但更弱。破损的艾恩石的力量与完整的艾恩石相同,但是更弱。
  缺陷的(Flawed)艾恩石:这些艾恩石有缺陷而不是破损,如不规则的刻面或水晶里有杂质。一颗缺陷的艾恩石的力量与正常的艾恩石类近但更弱,但有时侯它有一些副作用或跟正常版本少许不同的效果。
  焦灼的(Scorched)艾恩石:这些艾恩石不知何故被耗尽了,但又未至于完完全全失去力量;一些其是因破坏性地暴露于极端热力或电力之中而变成这种状态。一颗焦灼的艾恩石的力量不穩定地生效(典型情況是恒定效果物品每天只有50%机率给予增益,或每次激活只有50%机率生效)但基本上与相同类型的完整的艾恩石相同。举个例子,一颗焦灼的珍珠白纺锤艾恩石可能给予穿戴者50%机率每10分钟恢复1hp。
  诅咒(Cursed Stones)艾恩石:当制造艾恩石的制造魔法物品的技能检定失敗超过5点或以上但少过15点,那就有50%机率制作出破损的艾恩石,50%机率制作出缺陷的艾恩石。若此检定失敗超过15点或以上,此艾恩石其实是被诅咒了;骰Pathfinder RPG Core Rulebook表格15–27以決定诅咒艾恩石的诅咒效果。
  共振之力(Resonant Powers):相比起一般艾恩石的75%机率,破损的艾恩石和缺陷的艾恩石仅有25%机率产生共振之力(查看P. 51的尋路仪和艾恩石);而焦灼的艾恩石则只有10%机率产生共振之力。
劇透 -  原文:
  There are very few reports of ioun stones that have negative side effects; even those created by incompetent item-crafters merely create inferior specimens—still valuable to poor adventurers who cannot afford the normal variety. They fall into one of the following categories.
  For stones that have multiple possible effects (such as a bonus on one kind of saving throw or on one Dexterity-based skill), the exact effect is determined by the item crafter when it is created and cannot be changed thereafter.
Cracked: These stones bear an obvious crack, whether as a result of the crafting process, because the raw stone was already cracked, or because the stone has been damaged (for example, if it gains the broken quality). A cracked stone’s power is usually the same as an undamaged stone, but weaker.
Flawed: These stones have a flaw other than a crack, such as irregular faceting or impurities in the crystal. A flawed stone’s power is usually similar to and weaker than a normal ioun stone, but sometimes it has side effects or slightly different effects than its normal counterpart.
Scorched: These stones are depleted somehow, but not so much as to render them completely burned out and powerless; some achieve this state from damaging exposure to extreme heat or electricity. A scorched stone’s power functions erratically (typically a 50% chance per day for constant-effect items, or 50% chance per use for use activated items) but is essentially the same as an intact stone of the same type. For example, a scorched pearly white spindle ioun stone might give the wearer a 50% chance per 10 minutes to regenerate 1 hit point.
Cursed Stones: When a magic item creation skill check to create an ioun stone fails by 5 or more but less than 15, there is a 50% chance the result is a cracked stone and a 50% chance the result is a flawed stone. If the check fails by 15 or more, the stone is actually cursed; roll on Table 15–27 in the Pathfinder RPG Core Rulebook to determine the effects of the stone’s curse.
Resonant Powers: Only 25% of cracked or flawed ioun stones have resonant powers (see Wayfinders and Ioun Stones on page 51) compared to the 75% chance for typical ioun stones; only 10% of scorched ioun stones have resonant powers.

植入艾恩石(Implanting Ioun Stones)[註:此栅目由星云大師迷蒙大大所翻譯,http://www.goddessfantasy.net/bbs/index.php?topic=83830.msg863617#msg863617
  不是所有艾恩石的秘密都和阿兹兰特人一起沉睡了。当第一批掌握这些石头内在力量的人发现这些崭新的力量并且将其固定到自己的装备上时,瑟西隆人发现了这些艾恩石可以与身心同调,并且同时设计了一种将一颗艾恩石植入自己血肉的方法。这个最初被认为是不可逆的工艺用于在艾恩石向所有者提供所有力量的同时免受伤害与盗窃。
  将一块艾恩石与单个所有者相链接是一个漫长的过程。在仪式开始的时候,使用者必须保证他身边只有一块艾恩石在环绕他,然后进行冥想。他必须在斋戒的情况下进行至少三天的仪式。如果仪式被破坏或被打断,必须重新开始。在仪式快结束的时候,拥有者必须要通过一个DC20的魅力检定,无法取10。成功的话这块艾恩石就会与拥有者相链接,并且可以被植入。延长仪式的时间可以增加与艾恩石链接的机会,但是这个角色可能会在多日之后,受到饥渴的折磨;玩家每额外进行一天的仪式,就可以在魅力上获得+1的环境加值,最多为5.检定失败代表需要拥有者重新开始。
  一旦拥有者与艾恩石进行了链接,他就可以把它植入体内,这需要一个小时。这是一个需要DC25的医疗检定(如果主人是做手术的人,那么会受到-5的罚值)和DC25知识[奥秘]检定。失败就会造成1D6的体质伤害并且要重新进行植入。在拥有者的所选择的皮肤表面(通常是脸,臂,手)成功链接艾恩石后,这些石头会变成拥有者血肉的一部分,对他造成1D2的体质伤害(可以通过自然或者魔法手段治疗),并且让他获得艾恩石的完整效果。一旦植入,一颗艾恩石就无法被分离并且不受任何效果影响同时也无法在拥有者存活的时候被移除(除非剁手)。
  据说有一些更加奇怪而黑暗的魔法可以允许施法者将法术通过被植入的艾恩石进行传递,并且使其在主人死后一同碎裂,但是与其相关的知识则已经早已掩埋在了历史的长河之中。
劇透 -  原文:
  Not all the secrets of the ioun stones lie with the Azlanti. While the First Humans mastered the intrinsic powers of the stones, uncovering new attributes and binding them to devices, the Thassilonians explored the interaction of ioun stones and the mind and body, and in time devised a means of implanting an ioun stone within the flesh. This process, originally believed to be irreversible, protected the ioun stone from harm and theft while still providing its full powers to the owner.
  Binding a stone to a single owner is a lengthy process. To begin the ritual, the owner meditates with but a single stone in orbit around him. The body must be cleansed by fasting for a period of at least 3 days. If the fast is broken or interrupted, the process must begin anew. At the end of the fast, the owner makes a DC 20 Charisma check; taking 10 is not permitted on this check. Success indicates the stone has bonded with the owner, and may be implanted. Extending the fasting increases the chance of bonding with the stone, but the character may suffer the effects of starvation and thirst if he persists after several failures; the character gains a +1 circumstance bonus to the Charisma check for each full day past the third spent in fasting, to a maximum of +5. Failing the check means the owner must start over.
  Once the owner establishes this bond with the stone, he can have it implanted in his body, which takes 1 hour. This requires a DC 25 Heal check (with a –5 penalty if the owner is the one performing the surgery) and a DC 25 Knowledge (arcana) check to succeed. Failure inflicts 1d6 points of Constitution damage and means the implantation process must start again. Success binds the stone on the surface of the owner’s skin in a location of his choice (usually the head, arm, or hand), where it becomes one with the owner’s flesh, deals him 1d2 points of Constitution damage (which he can heal naturally or with magic), and gives him the full benefits of the ioun stone. Once implanted, an ioun stone may not be sundered or targeted by effects and cannot be removed without the owner’s consent while he is alive (barring complete removal of the implanted body part).
  Rumors exist of stranger, darker magics that allow spellcasters to channel spells through their implanted stones, or that cause the stones to shatter if the owner is killed, but those with any actual knowledge of these procedures are dead, hidden, or not talking.

PFS修订(Pathfinder Society Additional Resources and Campaign Clarifications)
秘密追寻者
  艾恩石共振只能用方法1,永遠不能用方法2[註:所谓方法2就是用ROLL表骰共振的效果而不按形狀拿效果]。此外,只有正常艾恩石有共振——下級艾恩石永遠没有。上級艾恩石是不合法資源。
邪恶特务
  艾恩恶意护腕对破损的艾恩石和缺陷的艾恩石不生效。
初探探索者協會
  只有正常艾恩石有共振——破损的艾恩石和缺陷的艾恩石永遠没有。
冒险者指南
  当此书的內容出现在http://paizo.com/pathfinderRPG/prd/时,此书的版本將取代任何旧有的版本(详情如下);那时,所有角色須要按新规则更新或按探索者协会扮演公会指南的第2章节来重建。所有改动的工具——包括艾恩石的共振——能以原價卖出。更多的改动請查阅讨论区。直正上述時刻的来臨前,兩个版本的工具都是合法資源。
  符文法师的注符石不能被附魔。它如同艾恩石一般繞穿戴者的头部运行,但不能插入尋路仪、插入人体或从繞軌中移除。
  Wayfinder of hidden strength能放入一颗艾恩石。它不能放破损的艾恩石和缺陷的艾恩石
秘学之谜
  東方星形艾恩石和西方星形艾恩石都是不合法資源。
地城冒险家手册
  暗綠色长菱艾恩石和深棕色圆球艾恩石都是不合法資源。
劇透 -  原文:
Seekers of Secrets
  ioun stones use method 1 for resonance and never use method 2. Additionally, only normal ioun stones have resonance—inferior ioun stones never do. Advanced ioun stones are not legal for play.
Agents of Evil
  the ioun spite bracers do not function for cracked and flawed ioun stones.
Pathfinder Society Primer
  Only normal ioun stones have resonance—cracked and flawed ioun stones never do.
Adventurer's Guide
  Contents in this book will appear in an upcoming update of the Pathfinder Reference Document, at which point the versions in this book will replace any earlier versions (see the list below); at that time, characters are expected to update to use the new rules or rebuild as laid out in Chapter 2 of the Pathfinder Society Roleplaying Guild Guide. Modified gear—including ioun stones whose resonance powers changed—can be sold back at its full market price. Further updates and allowances specific to a particular character option may appear in the Pathfinder Society General Discussion forum on paizo.com. Until then, both versions of the character option are legal for play.
  A runic focus cannot be enchanted. It orbits the wearer's head like an ioun stone, but cannot be socketed in a wayfinder, implanted, or otherwise removed from orbit.
  A wayfinder of hidden strength can slot one ioun stone. It cannot slot cracked or flawed stones.

艾恩石总覽[注:若下级艾恩石在该项目中与正常的艾恩石没有差别,则不再次说明并留白处理]

顏色形狀靈光CL價格效果共振制造需求
暗灰色
(Dull Gray)
任意
(Any)
微弱通用系1225gp这些艾恩石的力量已被耗盡。但它们仍保留漂浮和繞軌道運行的能力,作為不滅明焰、晝明術、沉默術等法术的目标仍是有所作為,让穿戴者解放双手。它们可以是任意形狀(凸圓形、碟形、椭圆形等等)。每天一次,阅读魔法效果,持续10分钟。制造奇物专长、制造者的施法者等级必须达到12级,成本12gp5sp
破损的 此艾恩石沒有力量
缺陷的 此艾恩石沒有力量
 
玛瑙色
(Agate)
椭圆
(Ellipsoid)
強烈預言系121000gp此艾恩石给予穿戴者一次成功率为100%的占卜术。艾恩石必須在穿戴者的头部运行至少24小时才能激活此能力,自由动作,穿戴者以思想激活。艾恩石立即以「吉」、「凶」、「吉且凶」或「平」作為答覆。以這種方式使用後,艾恩石失去所有魔法能量並变成暗灰色艾恩石。预言系法术的施法者等级+1。制造奇物专长、占卜术、制造者的施法者等级必须达到12级,成本500gp
破损的 500gp此艾恩石给予穿戴者一次成功率为80%的占卜术,其餘方面如同正常的玛瑙色椭圆艾恩石。
缺陷的 800gp此艾恩石如同正常的玛瑙色椭圆艾恩石,但在穿戴24小时后,穿戴者失去重投屬性检定、技能检定或豁免检定的能力。
 
碧绿色
(Tourmaline)
圆球
(Sphere)
強烈变化系121000gp此艾恩石在穿戴者瀕死时才给予穿戴者好處。当判斷死亡血量时,穿戴者的体质视为高2点。这不会真实提高穿戴者的体质值,使穿戴者在穩定伤势的体质检定获得额外加值,但给予穿戴者额外2轮检定。同一时间只能受益于1颗碧绿色圆球艾恩石。瀕死时稳定伤势的体质检定+1加值。制造奇物专长、熊之堅韌、制造者的施法者等级必须达到12级,成本500gp
破损的 800gp此艾恩石给予对抗死亡效果的豁免检定+1洞察加值。
缺陷的 600gp此艾恩石如同正常的碧绿色圆球艾恩石,但在瀕死时稳定伤势的体质检定-1罰值。
 
透明
(Clear)
纺锤
(Spindle)
強烈多变124000gp穿戴者无需食物和水也可以维持生命。CRB: 防护附身和心灵控制效果(如同防护邪恶效果)。
AG: 每天一次,穿戴者可以施放CL 12的防护混乱/邪恶/善良/守序(Protection from C/E/G/L)。他可以直觉动作启动此能力,但如此会抽光艾恩石的魔力,将它变成暗灰色艾恩石。
制造奇物专长、制造者的施法者等级必须达到12级,成本2000gp
破损的 1000gp穿戴者只需要一半份量的食物就可以维持生命。
缺陷的 2000gp穿戴者无需食物也可以维持生命,但必須飲用双倍份量的水。
 
西方
(Western)
星形
(Star)
強烈幻術系124000gp此藍色水晶被切割成五角星的形狀。标準动作,穿戴者能如同易容术法术般改变其外表。当易容时,穿戴者能使他擁有的西方星形和其它艾恩石隱形。制造奇物专长、易容術、成本2000gp
 
乾燥玫瑰(Dusty Rose)
棱柱
(Prism)
強烈多变125000gpAC+1洞察加值。CRB: CMB和CMD+2洞察加值。
AG: 戰技检定+1洞察加值。
制造奇物专长、制造者的施法者等级必须达到12级,成本2500gp
破损的 500gp此艾恩石给予先攻+1表现加值。
缺陷的 4000gp此艾恩石给予AC+1洞察加值,但力量-2罰值。
 
金色
(Gold)
结核
(Nodule)
強烈预言系125000gp此艾恩石给予穿戴者听、说、读和写一种语言的能力(由制造者选择)。对抗依賴語言效果的豁免检定+1加值。制造奇物专长、巧言術、制造者的施法者等级必须达到12级,成本2500gp
破损的 150gp此艾恩石给予语言學检定+1表现加值。
缺陷的 1000gp此艾恩石给予穿戴者听和读一种语言的能力,但不说和写(由制造者选择)。
 
苔藓綠
(Mossy)
碟形
(Disk)
中等变化系125000gp此艾恩石给予穿戴者一种知识技能+5表现加值(由制造者选择)。估价检定+1表现加值。制造奇物专长、狐之狡黠、制造者的施法者等级必须达到12级,成本2500gp
破损的 200gp此艾恩石给予一种知识技能+1表现加值。
缺陷的 1600gp此艾恩石给予一种知识技能+5表现加值,但体質-2罰值。
 
淡红色
(Pale Ruby)
三角
(Trillian)
中等变化系125000gp此艾恩石给予穿戴者隱匿检定+5表现加值。坠落时减少10尺坠落距离(与其他减少此距离的效果叠加,例如特技检定或落入水里)。制造奇物专长、貓之優雅、制造者的施法者等级必须达到12级,成本2500gp
破损的 200gp此艾恩石给予隱匿检定+1表现加值。
缺陷的 1600gp此艾恩石给予隱匿检定+5表现加值,但敏捷-2罰值。
 
東方
(Eastern)
星形
(Star)
微弱预言系126000gp此紅色水晶被切割成五角星的形狀。它的穿戴者能理解生物所說的話或閱讀如同在通曉語言效果之下。制造奇物专长、通曉語言、成本3000gp
 
碧绿色
(Turquoise)
圆球
(Sphere)
中等变化系126000gp此艾恩石给予穿戴者骑术检定+5表现加值。穿戴者骑乘的马或矮种马獲得快速移動专長。馴養動物检定+2表现加值。制造奇物专长、魅惑動物、大步奔行、制造者的施法者等级必须达到12级,成本3000gp
破损的 200gp此艾恩石给予骑术检定+1表现加值。
缺陷的 5000gp此艾恩石给予骑术检定+5表现加值。
 
紫晶色
(Amethyst)
錐形
(Pyramid)
强烈防護系128000gp此艾恩石给予穿戴者躲避亡灵的效果,如同法术亡靈無視術。無智能的不死生物自動无视穿戴者,而有智能的不死生物需要通过DC 12的意志检定来察觉到你。若穿戴者嘗試引導正能量、驅散或命令不死生物、觸碰不死生物或是攻擊任何生物(即便通過法術),艾恩石無效1小时。对抗不死生物的隱匿检定+2环境加值。制造奇物专长、亡靈無視術、制造者的施法者等级必须达到12级,成本4000gp
破损的 150gp此艾恩石给予在识别不死生物及其特殊能力的知识[宗教]检定+2表现加值。
缺陷的 6000gp此艾恩石如同正常的紫晶色錐形艾恩石,但穿戴者在对抗不死生物时AC和豁免-1罰值。
 
棕色
(Brown)
刺球
(Thorny)
強烈多变128000gp此艾恩石给予摔绊战技+2表现加值。给予穿戴者特技专家专长或运动健将专长。具体为何种专长根据每个艾恩石而异,每个专长的概率相等(50%)。制造奇物专长、制造者的施法者等级必须达到12级,成本4000gp
破损的 3200gp摔绊战技检定+1表现加值。
缺陷的 6900gp此艾恩石如同正常的棕色刺球艾恩石,但穿戴者在摔绊战技的CMD上-2罰值。
 
绯红
(Crimson)
刺球
(Thorny)
強烈多变128000gp此艾恩石给予冲撞战技+2表现加值。给予穿戴者特技专家专长或运动健将专长。具体为何种专长根据每个艾恩石而异,每个专长的概率相等(50%)。制造奇物专长、制造者的施法者等级必须达到12级,成本4000gp
破损的 3200gp冲撞战技检定+1表现加值。
缺陷的 6900gp此艾恩石如同正常的绯红刺球艾恩石,但穿戴者在冲撞战技的CMD上-2罰值。
 
橙色
(Orange)
刺球
(Thorny)
強烈多变128000gp此艾恩石给予破武战技+2表现加值。给予穿戴者特技专家专长或运动健将专长。具体为何种专长根据每个艾恩石而异,每个专长的概率相等(50%)。制造奇物专长、制造者的施法者等级必须达到12级,成本4000gp
破损的 3200gp破武战技检定+1表现加值。
缺陷的 6900gp此艾恩石如同正常的绯红刺球艾恩石,但穿戴者在破武战技的CMD上-2罰值。
 
银色
(Silver)
刺球
(Thorny)
強烈多变128000gp此艾恩石给予闯越战技+2表现加值。给予穿戴者特技专家专长或运动健将专长。具体为何种专长根据每个艾恩石而异,每个专长的概率相等(50%)。制造奇物专长、制造者的施法者等级必须达到12级,成本4000gp
破损的 3200gp闯越战技检定+1表现加值。
缺陷的 6900gp此艾恩石如同正常的绯红刺球艾恩石,但穿戴者在闯越战技的CMD上-2罰值。
 
青色
(Teal)
刺球
(Thorny)
強烈多变128000gp此艾恩石给予卸武战技+2表现加值。给予穿戴者特技专家专长或运动健将专长。具体为何种专长根据每个艾恩石而异,每个专长的概率相等(50%)。制造奇物专长、制造者的施法者等级必须达到12级,成本4000gp
破损的 3200gp卸武战技检定+1表现加值。
缺陷的 6900gp此艾恩石如同正常的绯红刺球艾恩石,但穿戴者在卸武战技的CMD上-2罰值。
 
紫色
(Violet)
刺球
(Thorny)
強烈多变128000gp此艾恩石给予擒抱战技+2表现加值。给予穿戴者特技专家专长或运动健将专长。具体为何种专长根据每个艾恩石而异,每个专长的概率相等(50%)。制造奇物专长、制造者的施法者等级必须达到12级,成本4000gp
破损的 3200gp擒抱战技检定+1表现加值。
缺陷的 6900gp此艾恩石如同正常的绯红刺球艾恩石,但穿戴者在擒抱战技的CMD上-2罰值。
 
暗綠色
(Dark Green)
长菱
(Rhomboid)
強烈预言系128000gp此艾恩石是森林綠中配黃色斑點。不论何时,它能让穿戴者立即察覺5尺以內的任何毒素。其餘效果则是与偵測毒性法术相同。制造奇物专长、偵測毒性、制造者的施法者等级必须达到12级,成本4000gp
 
深红色
(Deep Red)
圆球
(Sphere)
強烈多变128000gp敏捷+2增强加值。精通徒手打击专长制造奇物专长、制造者的施法者等级必须达到12级,成本4000gp
破损的 200gp此艾恩石给予一种基于敏捷的技能+1表现加值。
缺陷的 6000gp此艾恩石给予敏捷+2增强加值,但体質-2罰值。
 
天蓝色
(Incandescent Blue)
圆球
(Sphere)
強烈多变128000gp感知+2增强加值。盲斗专长制造奇物专长、制造者的施法者等级必须达到12级,成本4000gp
破损的 200gp此艾恩石给予一种基于感知的技能+1表现加值。
缺陷的 7200gp此艾恩石给予感知+2增强加值,但察覺检定-2罰值。
 
淡蓝色
(Pale Blue)
长菱
(Rhomboid)
強烈多变128000gp力量+2增强加值。强韧豁免+1加值。制造奇物专长、制造者的施法者等级必须达到12级,成本4000gp
破损的 200gp此艾恩石给予一种基于力量的技能+1表现加值。
缺陷的 6000gp此艾恩石给予力量+2增强加值,但体質-2罰值。
 
粉色
(Pink)
长菱
(Rhomboid)
強烈多变128000gp体質+2增强加值。反射豁免+1加值。制造奇物专长、制造者的施法者等级必须达到12级,成本4000gp
破损的 1400gp]此艾恩石给予一项受到坚忍专长影响的检定+4表现加值。
缺陷的 6000gp此艾恩石给予体質+2增强加值,但敏捷-2罰值。
 
粉绿色
(Pink and Green)
圆球
(Sphere)
強烈多变128000gp魅力+2增强加值。意志豁免+1加值。制造奇物专长、制造者的施法者等级必须达到12级,成本4000gp
破损的 200gp此艾恩石给予一种基于魅力的技能+1表现加值。
缺陷的 6000gp此艾恩石给予魅力+2增强加值,但体質-2罰值。
 
绯红混蓝
(Scarlet and Blue)
圆球
(Sphere)
強烈多变128000gp智力+2增强加值。意志豁免+1加值。制造奇物专长、制造者的施法者等级必须达到12级,成本4000gp
破损的 200gp此艾恩石给予一种基于智力的技能+1表现加值。
缺陷的 6000gp此艾恩石给予智力+2增强加值,但体質-2罰值。
 
琥珀色
(Amber)
纺锤
(Spindle)
中等防禦系1210000gp此艾恩石给予穿戴者的豁免检定+1抗力加值,此加值可与其它此类艾恩石叠加(最多至+5抗力加值)。每次进行反射豁免检定时穿戴者有5%机率获得反射闪避效果;此加值可与其它此类艾恩石叠加。制造奇物专长、提升抗力、制造者的施法者等级必须达到12级,成本5000gp
破损的 3400gp此艾恩石给予反射、强韧或意志豁免+1抗力加值。此加值可与其它此类艾恩石叠加(不管是否破损的),最多至+5抗力加值。
缺陷的 6000gp此艾恩石给予穿戴者的豁免检定+1抗力加值,此加值可与其它此类艾恩石叠加(不管是否缺陷的),最多至+3抗力加值。
 
深蓝色
(Dark Blue)
长菱
(Rhomboid)
強烈多变1210000gp警觉专长穿戴者不会因分心或睡眠状态受到察觉检定减值;睡觉时穿戴着能保持睁开眼睛並正常观察周围环境,但他对于任何未被发现的威胁仍旧视为措手不及状态直到他真正苏醒为止。制造奇物专长、制造者的施法者等级必须达到12级,成本5000gp
破损的 400gp此艾恩石给予察觉和察言观色检定+1表现加值。
缺陷的 300gp此艾恩石给予察觉检定+2表现加值,但先攻-1罰值。
 
深棕色
(Deep Brown)
圆球
(Sphere)
强烈预言系1210000gp此深棕色艾恩石帶有琥珀斑紋,除了是球狀之外看起來就像虎眼石。当穿戴此艾恩石时,穿戴者总是能知道他處于離海平面高或低多少尺。制造奇物专长、制造者的施法者等级必须达到12级,成本5000gp
 
深紫红色
(Mulberry)
五邊形
(Pentacle)
中等变化系1210000gp此艾恩石给予穿戴者唬骗和交涉检定+5表现加值。察言观色检定+2表现加值。制造奇物专长、鷹之威儀、制造者的施法者等级必须达到12级,成本5000gp
破损的 400gp此艾恩石给予唬骗和交涉检定+1表现加值。
缺陷的 8700gp此艾恩石给予唬骗和交涉检定+5表现加值,但意志豁免检定-2罰值。
 
珍珠灰
(Nacreous Gray)
圆球
(Sphere)
中等防禦系1210000gp此艾恩石从自然衰老的屬性减值中保護穿戴者並免疫魔法衰老效果。但本身已经存在的减值保留。年龄带来的加值正常积累,而穿戴者仍旧会在年龄达到上限时死亡。若穿戴者失去此艾恩石,或艾恩石因某些原因失效了,所有年龄带来的效果会立即作用于穿戴者。对抗虚体的失手率降低至25%。制造奇物专长、熊之堅韌、制造者的施法者等级必须达到12级,成本5000gp
破损的 3400gp此艾恩石保護穿戴者的一项属性不受自然或魔法衰老带来的属性伤害(比如力量或体质)。其餘方面如同正常的珍珠灰圆球艾恩石。
缺陷的 1000gp此艾恩石保護穿戴者的外表不会衰老但不影響因衰老的屬性减值。此艾恩石記錄了穿戴者第一次穿戴它时的外表並总是回复他的外表至当时,即使他曾有多年没穿戴或曾被其他人穿戴。
 
乳白色
(Opalescent White)
锥形
(Pyramid)
中等变化系1210000gp每一颗此类型的艾恩石会与一种武器关联並给予穿戴者擅长该武器的能力。艾恩石关联武器的武器专攻专长。制造奇物专长、轉變術或擅长该武器、制造者的施法者等级必须达到12级,成本5000gp
破损的 1500gp此艾恩石给予熟悉关联武器的能力(穿戴者视该武器為軍用武器)
缺陷的 3000gp此艾恩石给予擅长关联武器的能力,但穿戴者的敏捷-2罰值。
 
绯红混绿
(Scarlet and Green)
凸圓
(Cabochon)
中等变化系1210000gp此艾恩石给予穿戴者堅忍专长。在稳定伤势的体质检定+5加值。制造奇物专长、牛之力量、貓之優雅制造者的施法者等级必须达到12级,成本5000gp
破损的 1400gp此艾恩石给予一项受到坚忍专长影响的检定+4表现加值。
缺陷的 8000gp此艾恩石给予穿戴者堅忍专长。任何使穿戴者進入疲乏狀態会被替換成噁心狀態,力竭狀態会被替換成反胃狀態。
 
朱红色
(Vermilion)
长菱
(Rhomboid)
中等变化系1210000gp此艾恩石给予穿戴者特技和游泳检定+5表现加值。每天至多10分钟,每次最少1分钟,无需连续,可以在水中呼吸。制造奇物专长、牛之力量、貓之優雅制造者的施法者等级必须达到12级,成本5000gp
破损的 400gp此艾恩石给予特技和游泳检定+5表现加值。
缺陷的 8000gp此艾恩石给予特技和游泳检定+5表现加值,但体質-2罰值。
 
品红色
(Magenta)
角柱
(Prism)
强烈变化系1216000gp此艾恩石给予穿戴者选择任意一种属性+2增强加值。每天一次,在每颗艾恩石的特定时段內(一般為日出或日落),可以改变被選定的一种属性。此加值会一直持续至再次在该特定时段进行改变,不论多久没用或转手多少次都不会变更。一种未受此艾恩石增强属性影响的豁免+1加值(在选择增强属性时一同決定)。制造奇物专长熊之堅韌、牛之力量、貓之優雅、鷹之威儀、狐之狡黠、梟之睿智、制造者的施法者等级必须达到12级,成本8000gp
破损的 800gp此艾恩石给予了穿戴者任意一种技能+2表现加值,而且每天一次,穿戴者能改变其技能加值,如同正常的品红色角柱艾恩石。
缺陷的 12000gp此艾恩石如同正常的品红色角柱艾恩石,但只有4發充能。改变增强属性使用1發充能,而當充能耗盡时此艾恩石不能再改变增强属性,但仍给予最后一次改变的增强属性。
 
多彩
(Iridescent)
纺锤
(Spindle)
强烈多变1218000gp穿戴者无需空气也能维持生命。CRB: 獲得忍受环境法术效果。
AG: 穿戴者獲得恒定忍受环境法术,并对暴露于真空和水压的伤害减半。
制造奇物专长、制造者的施法者等级必须达到12级,成本9000gp
破损的 500gp此艾恩石给予穿戴者屏氣的体質检定+4表现加值
缺陷的 12000gp穿戴者无需空气也能维持生命,但总是處於恍惚狀態。
 
翠绿色
(Emerald)
椭圆
(Ellipsoid)
中等死靈系1220000gp此艾恩石给予穿戴者5点临时hp,此临时hp会于每天的特定时段(一般為日出或日落)自动恢復。此加值可与其它此类艾恩石叠加,没有上限。额外5点临时hp。制造奇物专长、虛假生命、制造者的施法者等级必须达到12级,成本10000gp
破损的 2000gp此艾恩石给予穿戴者1点临时hp,此临时hp会于每天的特定时段(一般為日出或日落)自动恢復。此加值可与其它此类艾恩石叠加(上限為5点临时hp)。
缺陷的 10000gp此艾恩石给予穿戴者5点临时hp(可与其它此类艾恩石叠加至最多25),此临时hp会于每天的特定时段(一般為日出或日落)自动恢復。每一颗艾恩石给予你一个负向等级(没有上限);只要仍在使用艾恩石,这些负向等级一直存在,並在不使用时消失。这些负向等级永不变為真正的负向等级,但在艾恩石使用期间无法被克服。
 
淡紫色
(Pale Lavender)
椭圆
(Ellipsoid)
强烈多变1220000gp此艾恩石能吸收4环或更低的法术。吸收合共20环位后,此艾恩石永遠失去效果並变成暗灰色。穿戴者需要如同吸收权杖一般使用,每次吸收法术都需要一个准备动作,并且被吸收的法术不能用来增强法术。若穿戴者手持寻路仪,他能以直觉动作使用法术吸收能力而非准备动作。制造奇物专长、制造者的施法者等级必须达到12级,成本10000gp
破损的 2500gp此艾恩石能吸收1环或更低的法术。吸收合共5环位后,此艾恩石將耗盡並变成暗灰色。
缺陷的 18000gp此艾恩石能吸收3环或更低的法术,而吸收的每环对穿戴者造成2点伤害。吸收合共20环位后,此艾恩石將耗盡並变成暗灰色。
 
珍珠白
(Pearly White)
纺锤
(Spindle)
强烈多变1220000gp每10分钟再生1点伤害。它只再生穿戴者在穿戴此艾恩石时受到的伤害。CRB: 在对依靠负能量的攻击的豁免检定+1神圣加值。
AG: 对抗死亡效果和依靠负能量的攻击的豁免检定+2神圣加值。
制造奇物专长、制造者的施法者等级必须达到12级,成本10000gp
破损的 3400gp穿戴者每1小时再生1点伤害。
缺陷的 18000gp穿戴者每1小时再生4点伤害。
 
绯红色
(Crimson)
圆球
(Sphere)
中等变化系1224000gp此艾恩石给予穿戴者的智力+2增强加值,可与其它此类艾恩石叠加(至最多+6增强加值。)一种知识技能+1表现加值(由制造者选择)。制造奇物专长、狐之狡黠、制造者的施法者等级必须达到12级,成本12000gp
破损的 12000gp此艾恩石在单独时没有任何效果;当成对使用时,每对给予穿戴者的智力+2增强加值。此加值可与其它此类艾恩石叠加(不管是否破损的),至最多+6增强加值。
缺陷的 16000gp此艾恩石给予穿戴者的智力+2增强加值,叠加至最多+4增强加值。这些艾恩石不能与非缺陷的绯红色圆球艾恩石叠加。
 
缟玛瑙
(Onyx)
长菱
(Rhomboid)
中等变化系1224000gp此艾恩石给予穿戴者的体質+2增强加值,可与其它此类艾恩石叠加(至最多+6增强加值。)任意恩赐法术(目标只限自己)。制造奇物专长、熊之堅韌、制造者的施法者等级必须达到12级,成本12000gp
破损的 12000gp此艾恩石在单独时没有任何效果;当成对使用时,每对给予穿戴者的体質+2增强加值。此加值可与其它此类艾恩石叠加(不管是否破损的),至最多+6增强加值。
缺陷的 16000gp此艾恩石给予穿戴者的体質+2增强加值,叠加至最多+4增强加值。这些艾恩石不能与非缺陷的缟玛瑙长菱艾恩石叠加。
 
银色
(Silver)
纺锤
(Spindle)
强烈塑能系1224000gp此艾恩石给予穿戴者从牧师、德鲁伊或法师/术士的列表中获得一个1环法术作为类法术能力,每天三次,以穿戴者等级作为施法者等级。此关聯法术由艾恩石的制造者选择。穿戴者要使用类法术能力,魅力属性必须擁有11点或以上,如有须要,并基于魅力决定法术的DC。种族给予的所有类法术能力CL+1。制造奇物专长、法術灌輸、制造者的施法者等级必须达到12级,成本12000gp
破损的 12000gp此艾恩石如同银色纺锤艾恩石,但只给予0环作为类法术能力。
缺陷的 16000gp此艾恩石如同银色纺锤艾恩石,但穿戴者每次使用类法术能力时受到1d3点魅力伤害。
 
橙色
(Orange)
角柱
(Prism)
强烈多变1230000gpCL+1每次穿戴者施放一个法术时,掷1d4-2然后将结果(连同此艾恩石给予的CL+1)加至他的施法等级中。制造奇物专长、制造者的施法者等级必须达到12级,成本15000gp
破损的 1000gp穿戴者增加一个戲法或禱念(由制造者选择)至穿戴者的準備法術或可知法术中。
缺陷的 25000gp此艾恩石给予CL+1,但穿戴者对应的施法关键属性(牧師的感知、法師的智力等等)-2罰值。
 
淡绿色
(Pale Green)
角柱
(Prism)
强烈多变1230000gp此艾恩石给予穿戴者攻击、豁免、技能和属性检定+1表现加值。每天两次,个自由动作,穿戴者可以移除自身的疲乏状态(或将力竭状态降低为疲乏状态)。制造奇物专长、制造者的施法者等级必须达到12级,成本15000gp
破损的 4000gp此艾恩石给予攻击或豁免检定+1表现加值。
缺陷的 28000gp此艾恩石给予穿戴者攻击、豁免、技能和属性检定+1士氣加值。
 
亮紫色
(Vibrant Purple)
角柱
(Prism)
强烈多变1236000gp此艾恩石能储存总计三环的法术,如同次级储法戒指,此法术必须是由施法者自身法术添加,但是任何人都可以使用。CRB: 标准动作,穿戴者能消耗一个环位的已储存法术,然后唤回一个已施放过的1环法术,如同法力珍珠的效果一般。
AG: 标准动作,穿戴者能消耗一个存储的法术来唤回同环位的法术,如同法力再生珍珠。穿戴者每天可以使用此能力唤回至多3个法术环位。
制造奇物专长、制造者的施法者等级必须达到12级,成本18000gp
破损的 2000gp此艾恩石能储存总共一环的法术,如同次级储法戒指。
缺陷的 36000gp此艾恩石能储存总计三环的法术,如同次级储法戒指,但从艾恩石施放法术须要至少整轮动作。
 
淡紫混绿
(Lavender and Green)
椭圆
(Ellipsoid)
强烈多变1240000gp此艾恩石能吸收8环或更低的法术。吸收合共50环位后,此艾恩石永遠失去效果並变成暗灰色。穿戴者需要如同吸收权杖一般使用,每次吸收法术都需要一个准备动作,并且被吸收的法术不能用来增强法术。若穿戴者手持寻路仪,他能以直觉动作使用法术吸收能力而非准备动作。制造奇物专长、制造者的施法者等级必须达到12级,成本20000gp
破损的 10000gp此艾恩石能吸收2环或更低的法术。吸收合共10环位后,此艾恩石將耗盡並变成暗灰色。
缺陷的 18000gp此艾恩石能吸收6环或更低的法术,而吸收的每环对穿戴者造成2点伤害。吸收合共50环位后,此艾恩石將耗盡並变成暗灰色。
 
藤黃色
(Gamboge)
结核
(Nodule)
中等变化系1254000gp此艾恩石给予穿戴者免疫毒素,如同穿載辟毒护符。对抗疾病的豁免检定+2抗力加值。制造奇物专长、中和毒性、制造者的施法者等级必须达到12级,成本27000gp
破损的 1500gp此艾恩石给予穿戴者免疫一种毒素,比如砒霜或者蝎毒。
缺陷的 40000gp此艾恩石给予穿戴者免疫毒素,但对抗诅咒和疾病的豁免检定-4罰值。
 
烏墨色
(Sepia)
椭圆
(Ellipsoid)
强烈防禦系1868000gp此黑色艾恩石有时侯似乎是由透明水晶製成,內部近乎用黑色墨水填滿至邊緣。它给予多彩纺锤艾恩石(穿戴者无需空气也能维持生命),珍珠白纺锤艾恩石(每10分钟再生1点伤害)和橙色角柱艾恩石(CL+1)的增益。但是,它有兩个副作用。第一,一旦它自由地绕着生物的头部運行,它討厭被收容(包括被放置在尋路仪中)並在被移離軌道的1d4+1个小时后自我解放回到軌道上。第二,它吸取其它艾恩石的力量,每24小时抽光一颗艾恩石的魔力至暗灰色。而且,若穿戴者只有这颗艾恩石,相比穿戴者的其它宝物,它如此珍貴使它更难隐藏并更易出事。一發移除詛咒或类似的法术能使此艾恩石安息並防止它回到軌道上。制造魔法武器和防具[註:原文如此,大概算是诅咒物品而不是艾恩石,之前还有一个純负面效果的艾恩石我就不發出来了]、法師裂解術、再生術、水中呼吸制造者的施法者等级必须达到12级,成本34000gp
 
淡橙色
(Pale Orange)
长菱
(Rhomboid)
强烈死灵系12200000gp此艾恩石在穿戴者死亡时的瞬间会将其灵魂吸收,如同魔魂壶法术。穿戴者不能从艾恩石中移至其它生物当容器,而且总是被视為死亡。当穿戴者的灵魂在艾恩石中时,他可以感應到120尺以内的生命体,如同魔魂壶法术。在穿戴者的灵魂移至此艾恩石的12小时内的任何一刻,穿戴者能回到離艾恩石120尺内的身体。当回到身体时,穿戴者昏迷并以体质值-1的负生命值状态进行伤势稳定检定。若检定失败并在1轮內没有受到治疗,使用者便会死亡而且不再回到艾恩石中。每24小时,一颗淡橙色长菱艾恩石只能吸收穿戴者的灵魂一次。只要寻路仪穿戴在灵魂的原身体上,灵魂能无限期停留在此艾恩石中。若寻路仪从原身体被移除,艾恩石的效果会被压制,直到寻路仪被放回。制造奇物专长、魔魂壺、制造者的施法者等级必须达到12级,成本100000gp
破损的 1800gp若穿戴者死亡时穿戴此艾恩石,它能作為任何复活法术的額外材料施法成分,以減少20%该法术的总材料成本。
缺陷的 12000gp此艾恩石如同正常的淡橙色长菱艾恩石,但只限一次,使用后將耗盡並变成暗灰色。
 
While you live, shine
have no grief at all
life exists only for a short while
and Time demands his due

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人类就是如此无趣的生物
« 回帖 #6 于: 2019-09-25, 周三 12:25:49 »
人类种族特性(Human Racial Traits)

单项属性+2:创建人类角色时在一項由他们选择的屬性獲得+2加值,以表現他們各異的天性。
中等体型(Medium):人类是中等体型生物,不因体型获得任何加值或者减值。
标准速度(Normal Speed):人类的基本速度为30尺。
奖励专长(Bonus Feat):人类在1级时获得1个额外专长。
奖励技能(Skilled):人类在1级以及以后每次升级时获得1点额外技能点。
起始语言(Languages):通用语。擁有高智力屬性的人类能選擇任何语言(除了秘密语言,如德鲁伊语)。
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Human Racial Traits
+2 to One Ability Score: Human characters get a +2 bonus to one ability score of their choice at creation to represent their varied nature.
Medium: Humans are Medium creatures and have no bonuses or penalties due to their size.
Normal Speed: Humans have a base speed of 30 feet.
Bonus Feat: Humans select one extra feat at 1st level.
Skilled: Humans gain 1 additional skill rank at 1st level and 1 additional rank whenever they gain a level.
Languages: Humans begin play speaking Common. Humans with high Intelligence scores can choose any languages they want (except secret languages, such as Druidic).



人类种族特性替换(Human Alternate Racial Traits)

此特性替换原本的属性加值,奖励专长,奖励技能

双重天赋(Dual Talent)
出自《Advanced Race Guide pg. 72》
部分人类能够充分发挥他们的天赋。这些人类选择两种属性获得+2种族加值。此特性取代单项属性+2,奖励专长和奖励技能。
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Dual Talent
Source Advanced Race Guide pg. 72
Some humans are uniquely skilled at maximizing their natural gifts. These humans pick two ability scores and gain a +2 racial bonus in each of those scores. This racial trait replaces the +2 bonus to any one ability score, the bonus feat, and the skilled traits.

此特性替换奖励专长

养子(Adoptive Parentage)
出自《Advanced Race Guide pg. 72》
人类孤儿有时会被其他种族收养。选择一个没有人类亚种的类人种族。你使用该种族的起始语言和该种族的武器熟悉种族特性(如果有)。若该种族没有武器熟悉,作为代替你获得与该种族风格相符的「技能专攻」或者「武器专攻」作为奖励专长。此特性取代奖励专长。
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Adoptive Parentage
Source Advanced Race Guide pg. 72
Humans are sometimes orphaned and adopted by other races. Choose one humanoid race without the human subtype. You start play with that race’s languages and gain that race’s weapon familiarity racial trait (if any). If the race does not have weapon familiarity, you gain either Skill Focus or Weapon Focus as a bonus feat that is appropriate for that race instead. This racial trait replaces the bonus feat trait.

覺悟(Awareness)
出自《Inner Sea Races pg. 213》
在鼓励正念(mindfulness)的宗教环境中成长的人类比起其他人类更輕易在诸多危機中聳肩无视。拥有此种族特性的人类在所有豁免检定和专注检定获得+1种族加值。此特性替换奖励专长。
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Awareness
Source Inner Sea Races pg. 213
Humans raised within monastic traditions or communities that encourage mindfulness seem to shrug off many dangers more easily than other humans. They gain a +1 racial bonus on all saving throws and concentration checks. This racial trait replaces humans’ bonus feat.

巨龙学者(Dragon Scholar)(4RP)
出自《Legacy of Dragons pg. 11》
龙跟特定人类之间的个人互动已经有长久历史,有些人类会寻求更好地了解这种关系。拥有此特性的人类在克服龙类的法术抗力时,施法者等级检定获得+2种族加值。此外,他们在与龙种生物相关的知识[奥秘]检定获得+3种族加值。此特性取代奖励专长。
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Dragon Scholar
Source Legacy of Dragons pg. 11
Dragons have a long history of individual interactions with specific humans, and some humans seek to better understand this relationship. Humans with this trait receive a +2 racial bonus on caster level checks to overcome a dragon’s spell resistance. In addition, they receive a +3 racial bonus on Knowledge (arcana) checks related to creatures of the dragon type. This trait replaces humans’ bonus feat racial trait.

天赋之眼(Eye for Talent)
出自《Advanced Race Guide pg. 72, Advanced Player's Guide pg. 23》
人类对于隱藏的潜在性拥有强大的直觉。他们在察言观色检定获得+2种族加值,此外,若他们有动物伙伴、聯結坐骑、部屬、或魔宠,该生物在由角色选择的单项属性獲得+2加值。此特性取代奖励专长。
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Eye for Talent
Source Advanced Race Guide pg. 72, Advanced Player's Guide pg. 23
Humans have great intuition for hidden potential. They gain a +2 racial bonus on Sense Motive checks. In addition, when they acquire an animal companion, bonded mount, cohort, or familiar, that creature gains a +2 bonus to one ability score of the character’s choice. This racial trait replaces the bonus feat trait.

精研(Focused Study)
出自《Advanced Race Guide pg. 72》
所有人类都是多才多艺的,但是其中一部分人更倾向于专精某些领域,而不是成为通才。在1级、8级以及16级时,这些人类选择一项技能並获得该技能的「技能专攻」作为獎勵专长。此特性取代奖励专长。
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Focused Study
Source Advanced Race Guide pg. 72
All humans are skillful, but some, rather than being generalists, tend to specialize in a handful of skills. At 1st, 8th, and 16th level, such humans gain Skill Focus in a skill of their choice as a bonus feat. This racial trait replaces the bonus feat trait.

天命(Heroic) PFS禁用
出自《Advanced Race Guide pg. 72》
有的人天生就是英雄。如果在战役中使用了英雄点(Hero Points, APG)系统,他们每次升级能获得2点英雄点而非1点。如果他们选择了碧血丹心专长,每次升级能获得3点英雄点而非2点。此特性取代奖励专长。
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Heroic
Source Advanced Race Guide pg. 72
Some humans are born heroes. In campaigns that use the optional hero point system, each time these humans gain a level, they gain 2 hero points instead of 1. If they take the Blood of Heroes feat, they gain 3 hero points each level instead of 2. This racial trait replaces the bonus feat trait.

軍事傳統(Military Tradition)
出自《Inner Sea Races pg. 214》
數个人类文化群体会培育所有孩子(或所有特定社會阶级的孩子)去服兵役或以武裝力量去捍衛自己。他们根据所属文化群体获得最多两件军用或异种武器的擅长。此特性替换人类的奖励专长。
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Military Tradition
Source Inner Sea Races pg. 214
Several human cultures raise all children (or all children of a certain social class) to serve in the military or defend themselves with force of arms. They gain proficiency with up to two martial or exotic weapons appropriate to their culture. This racial trait replaces the bonus feat trait.

文化交融(Mixed Heritage)
出自《Advanced Race Guide pg. 72》
有时人类文明可以划分为多种特征。拥有此特性的人类可以选择第二个带有【…之心(heart of the…)】描述的种族特性。此特性取代奖励专长。
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Mixed Heritage
Source Advanced Race Guide pg. 72
Often human civilization is defined by more than one characteristic. A human with this trait may select a second "Heart of the" racial trait. This replaces the bonus feat racial trait.

虔诚(Piety)
出自《Horror Adventures pg. 41》
人类极度相信神会保佑他们。拥有此特性的人类在知识[宗教]检定獲得+2种族加值,并且知识[宗教]总是他们的本职技能。此外,每天1次,在骰攻击骰,豁免检定,属性检定和技能检定前,这些人类可以呼唤他的守护神保佑来在这次投骰获得+2种族加值;此能力仅能在他可以说话时使用。此特性取代奖励专长。
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Piety
Source Horror Adventures pg. 41
Humans place great trust in the gods to protect them. Humans with this trait receive a +2 racial bonus on Knowledge (religion) checks and Knowledge (religion) is always a class skill for them. In addition, once per day before attempting an attack roll, saving throw, ability check, or skill check, such a human can call out to his deity in order to receive a +2 racial bonus on that roll; he can use this ability only if he is able to speak. This racial trait replaces the bonus feat racial trait.

强力气场(Powerful Presence)
出自《Heroes of the High Court pg. 15》
拥有帝王气度和强大个人魅力的人类可以利用他们的气场使劝说更有说服力。拥有此特性的人类在满足专长的先决条件时他的魅力视为比通常高2点。此外,拥有此特性的人类会获得说服者作为奖励专长。此特性替换奖励专长。
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Powerful Presence
Source Heroes of the High Court pg. 15
Humans with a regal bearing and strong personal magnetism can apply their presence more forcefully than others. A human with this trait treats her Charisma score as 2 points higher for the purpose of meeting feat prerequisites. In addition, humans with this racial trait gain Persuasive as a bonus feat. This racial trait replaces the bonus feat trait.

心防(Psychic Defense)
出自《Source Horror Adventures pg. 41》
出身于沉浸在秘學中的文化的人类有时会训练自己的心灵抵抗外部影响。拥有此特性的人类在对抗异能法术和类法术能力,包括異能魔法 (Psychic Magic)通用怪物能力(Bestiary 5 297)的豁免獲得+2种族加值。此特性取代奖励专长。
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Psychic Defense
Source Horror Adventures pg. 41
Humans from cultures steeped in the occult sometimes train their minds to resist outside influence. They gain a +2 racial bonus on saving throws against psychic spells and spell-like abilities, including those that originate from the psychic magic ability (Pathfinder RPG Bestiary 5 297). This racial trait replaces the bonus feat trait.

自我暗示(Rationalize) PFS禁用
出自《Horror Adventures pg. 41》
人类有能力通过不断告诉自己「这都是幻象!」来缓解心中的恐惧。拥有此特性的人类在对抗造成理智伤害的效果的豁免獲得+3加值。此特性取代奖励专长。
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Rationalize
Source Horror Adventures pg. 41
Humans have the ability to assuage their own fears by convincing themselves that what they saw or read is not real. Humans with this trait gain a +3 bonus on saving throws against effects that cause sanity damage (see page 12). This racial trait replaces the bonus feat trait.

鳞类后裔(Reptilian Ancestory)
出自《Horror Adventures pg. 41》
有着爬行类或蛇类祖先的人类有时侯会长着瞬膜(nictitating membranes)或一塊塊鳞片皮肤。他们在对抗影响心灵的效果和毒素的豁免獲得+2种族加值。此特性取代奖励专长。
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Reptilian Ancestory
Source Horror Adventures pg. 41
Humans with reptoid or serpentfolk ancestry sometimes have nictitating membranes or patches of scaly skin. They gain a +2 racial bonus on saving throws against mind-affecting effects and poisons. This racial trait replaces the bonus feat trait.

我命由我(Self-Made Fate)
出自《Inner Sea Races pg. 214》
一些人类建立起完全否認诸神和神术重要性的国家,而那些成長中避免诸神影響的人(大多是巴川(Bachuan)、杜鲁玛(Druma)、拉哈多姆(Rahadoum)、或托維特(Touvette)的人)發展出一种違抗神术的訣竅。他们在对抗神术,神力来源的类法术能力以及来自御衡者,招魂者和拥有阵营亚种的异界生物的法术和类法术能力时豁免检定获得+2种族加值。此特性替换奖励专长。
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Self-Made Fate
Source Inner Sea Races pg. 214
Some humans build nations that deny the importance of gods and divine magic, and those raised to avoid divine influence (mostly people of Bachuan, Druma, Rahadoum, or Touvette) develop a knack for defying divine magic. They gain a +2 racial bonus on saving throws against divine spells and spelllike abilities, as well as the spells and spell-like abilities of aeons, psychopomps, and outsiders with an alignment subtype. This racial trait replaces the bonus feat trait.

暗影猎手(Shadowhunter) PFS禁用
出自《阴影血脉 pg. 5》
那些懂得阴影和负能量位面之间的链接的生物懂得如何与黑暗的精神存在战斗。拥有此特性的人物在使用非魔法武器(包括天生武器和徒手攻击)时对虚体生物造成50%伤害如同他们使用的是魔法武器。他们也在所有移除负向等级的豁免检定获得+2加值。并且可以每天恢复2点由于不死生物造成的身体属性伤害(取代正常的每天恢复1点)。
矮人、精灵、侏儒、半兽人和半身人能以此特性替换武器熟悉。半精灵能以此特性替换精灵免疫。人类能以此特性替换奖励专长,并获得钢铁意志作为奖励专长。
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Shadowhunter
Source Blood of Shadows pg. 5
Those who understand the connection between shadows and the Negative Energy Plane know how to fight the spirits of darkness. Characters with this trait deal 50% weapon damage to incorporeal creatures when using nonmagical weapons (including natural and unarmed attacks), as if using magic weapons. They also gain a +2 bonus on saving throws to remove negative levels, and recover physical ability damage from attacks by undead creatures at a rate of 2 points per ability score per day (rather than the normal 1 point per ability score per day).

Dwarves, elves, gnomes, half-orcs, and halflings can take this trait in place of weapon familiarity. Half-elves can take this trait in place of elven immunities. Humans can take this trait in place of their bonus feat, also gaining Iron Will as a bonus feat.

法不可抗(Unstoppable Magic)
出自《Inner Sea Races pg. 214》
来自那些拥有先进魔法技术的文明——比如盖布(Geb)和耐克斯(Nex)的人类擅长以多种方式来達到他们的魔法目標。他们在穿透法术抗力的施法者等级检定获得+2种族加值。此特性替换奖励专长。
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Unstoppable Magic
Source Inner Sea Races pg. 214
Humans from civilizations built upon advanced magic, such as Geb or Nex, are educated in a variety of ways to accomplish their magical goals. They gain a +2 racial bonus on caster level checks against spell resistance. This racial trait replaces the bonus feat trait.

此特性替换起始语言

部族主义(Tribalistic) PFS禁用
出自《Inner Sea Races pg. 214》
许多人类自然而然地组成了集團或部落,此人类与自己的部族同胞协作时的表现特別出色。这些人类在协助同一民族的人类时,使用的援助他人动作在攻击骰和技能检定获得+2种族加值。拥有此特性的人类必須來自除通用语外擁有自己語言的民族[註:切利亞斯人和塔爾多人表示???],而他们只擁有该語言作为起始语言;若他们智力屬性足夠高,他们能選擇下列語言作為額外語言:通用语,巨人语,地精语和半身人语。此特性改变起始和额外语言。
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Tribalistic
Source Inner Sea Races pg. 214
Many humans naturally form into cliques or tribes, and these humans work exceptionally well with those they view as fellow tribe members. Such humans gain a +2 racial bonus on attack rolls and skill checks to use the aid another action to aid humans of the same ethnicity. Humans with this racial trait must hail from an ethnicity that has its own language other than Common, and they only start with that language; if they have high Intelligence scores, they can select their bonus languages from among Common, Giant, Goblin, and Halfling. This racial trait alters starting and bonus languages.

此特性替换奖励技能

水生后裔(Aquatic Ancestory)
出自《Horror Adventures pg. 41》
拥有深潜者或鱼魔怪/鱼化人祖先的人类可能会长出突出的圓眼睛和带蹼的手脚。他们在游泳检定獲得等于角色等级一半的种族加值,并且游泳总是他们的本职技能。此外,他们憋气的时间是正常的两倍。若他们在游泳的种族加值达到+8或更多,他们就能在游泳检定中取10,即使在受到威胁或分心时。此特性取代奖励技能。
劇透 -   :
Aquatic Ancestory
Source Horror Adventures pg. 41
Humans with deep one or skum ancestry may exhibit prominent round eyes or webbed fingers and toes. They gain a racial bonus equal to half their character level on Swim checks and Swim is always a class skill for them. In addition, they can hold their breath for twice as long as normal. When the racial bonus on Swim checks from this ability becomes +8 or higher, they can always take 10 on Swim checks, even when threatened or distracted. This racial trait replaces skilled.

綜合教育(Comprehensive Education)
出自《Inner Sea Races pg. 213》
老練的教師依靠數百年來文明所積累的淵博知識培育起一代又一代的人类。他们獲得所有知识技能作为本职技能,並在他们通过职业等级獲得的本職技能获得+1种族加值。此特性替换奖励技能。
劇透 -   :
Comprehensive Education
Source Inner Sea Races pg. 213
Humans raised with skilled teachers draw upon vast swathes of knowledge gained over centuries of civilization. They gain all Knowledge skills as class skills, and they gain a +1 racial bonus on skill checks for each Knowledge skill that they gain as a class skill from their class levels. This racial trait replaces skilled.

幽暗居民(Dimdweller) PFS禁用
出自《阴影血脉 pg. 4》
拥有此种族特性的人物以阴暗之地为家,当此生物由于黑暗或昏暗而获得隐蔽或全隐蔽时,他们在威吓、察觉以及隐匿检定获得+2种族加值。
矮人能以此特性替换贪婪与岩石敏锐,精灵、侏儒、半身人和半兽人能以此特性替换武器熟悉。半精灵能以此特性替换适应力。人类能以此特性替换奖励技能,并获得60尺黑暗视觉。
劇透 -   :
Dimdweller
Source Blood of Shadows pg. 4
Characters with this trait are at home in gloomy conditions. Whenever these characters benefit from concealment or full concealment due to darkness or dim light, they gain a +2 racial bonus on Intimidate, Perception, and Stealth checks.

Dwarves can take this trait in place of the greed and stonecunning traits. Elves, gnomes, halflings, and half-orcs can take this trait in place of weapon familiarity. Half-elves can take this trait in place of adaptability. Humans can take this trait in place of the skilled trait, also gaining darkvision to a range of 60 feet.

龙脉血系(Draconic Heritage)(4RP)
出自《Legacy of Dragons pg. 11》
有时候,人类的家族歷史里中会有龍的力量連繫于血統中。拥有该特性的人类获得昏暗视觉和10尺黑暗视觉。他们还能在选取悠久血脉(Eldritch Heritage)UM,以及任何以悠久血脉为先决條件的专长时无视魅力屬性的先决條件,但只能用此专长选取龙脉血统。此特性取代人类每级獲得的额外技能等级。
劇透 -   :
Draconic Heritage
Source Legacy of Dragons pg. 11
At times, a human’s family history can have a dragon’s power bound to the bloodline. Humans with this trait gain darkvision with a range of 10 feet and low-light vision. They can also ignore the Charisma prerequisite for Eldritch HeritageAPG and any feat that has Eldritch Heritage as a prerequisite, but can select only the draconic bloodline with these feats. This replaces the bonus skill rank humans receive at each level.

精类魔法(Fey Magic)
出自《荒野英雄 pg. 5》
此角色可以从游侠的偏好地形中选择一个地形,他与此地形有着神秘的联结。他可以选择三个0环和一个1环德鲁伊法术。如果人物的魅力属性达到11或更高,那么位于所选地形时,可以将选择的法术做为类法术能力每天使用一次。法术效果的施法者等级使用其人物等级。类法术能力的DC为「10+法术环数+魅力调整值」。此法术视为精类释放的法术,所以会被德鲁伊的抗自然诱惑或其他类似的能力影响。
矮人能以此特性替换贪婪和岩石熟悉。精灵、半精灵或半身人能以此特性替换敏锐感官。侏儒能以此特性替换工作狂。半兽人能以此特性替换兽人凶猛。人类能以此特性替换奖励技能,并获得精类思维和昏暗视觉。
PFS修訂:PFS禁用精类思维
劇透 -   :
PFS Legal Fey Magic
Source Heroes of the Wild pg. 5
The character has a mystic connection to one terrain type, selected from the ranger’s favored terrain list. The character selects three 0-level druid spells and one 1st-level druid spell. If the character has a Charisma score of 11 or higher, when in the selected terrain, she gains these spells as spell-like abilities that can be cast once per day. The caster level for these effects is equal to the user’s character level. The DC for the spelllike abilities is equal to 10 + the spell’s level + the user’s Charisma modifier. These spells are treated as being from a fey source for the purposes of the druid’s resist nature’s lure class feature and similar abilities.

A dwarf can take this trait in place of greed and stonecunning. An elf, half-elf, or half ling can take this trait in place of keen senses. A gnome can take this trait in place of obsessive. A half-orc can take it in place of orc ferocity. A human can take it in place of skilled. A human who replaces skilled with fey magic also gains fey thoughts and low-light vision.

精类思维(Fey Thoughts) PFS禁用
出自《荒野英雄 pg. 5》
此角色看待世界时更像是第一世界的原居民。在以下技能中选择两项技能:特技、唬骗、攀爬、交涉、易容、逃脱、飞行、知识[自然]、察觉、表演、察言观色、巧手、隐匿、游泳、使用魔法装置。所选技能成为本职技能。
矮人能以此特性替换仇恨。精灵、侏儒、半兽人能以此特性替换种族武器熟悉。半精灵能以此特性替换多才多艺。半身人能以此特性替换无畏。人类能以此特性替换奖励技能(并获得精类魔法和昏暗视觉,详情请查看精类魔法)
劇透 -   :
Fey Thoughts
Source Heroes of the Wild pg. 5
The character sees the world more like a native of the First World. Select two of the following skills: Acrobatics, Bluff, Climb, Diplomacy, Disguise, Escape Artist, Fly, Knowledge (nature), Perception, Perform, Sense Motive, Sleight of Hand, Stealth, Swim, or Use Magic Device. The selected skills are always class skills for the character.

A dwarf can take this trait in place of hatred. An elf, gnome, or half-orc can take this trait in place of racial weapon familiarity. A half-elf can take this trait in place of multitalented. A half ling can take it in place of fearless. In the case of humans, this trait replaces the skilled trait (and the human also gains fey magic and low-light vision, as detailed in Fey Magic, above).

巨人后裔(Giant Ancestory)
出自《Horror Adventures pg. 41》
拥有食人魔或巨魔祖先的人类拥有笨重的块头和不對稱的身体特徵。这些人类在战技检定和CMD獲得+1加值,但在隐匿检定承受-2减值。此特性取代奖励技能。
劇透 -   :
Giant Ancestory
Source Horror Adventures pg. 41
Humans with ogre or troll ancestry end up having hulking builds and asymmetrical features. Such humans gain a +1 bonus on combat maneuver checks and to CMD, but a –2 penalty on Stealth checks. This racial trait replaces skilled.

精怪之心(Heart of the Fey)
出自《Legacy of the First World pg. 5》
跟精类有所关联的人类拥有比其同类更强的感官和反应速度。此人类獲得昏暗视觉,在反射和意志豁免获得+1种族加值,并将知识[自然]和察觉视为本职技能。此特性替換奖励技能。
劇透 -   :
Heart of the Fey
Source Legacy of the First World pg. 5
Fey-touched humans enjoy senses and reactions superior to those of their kin. These humans receive low-light vision, gain a +1 racial bonus on Reflex and Will saves, and treat Knowledge (nature) and Perception as class skills. This racial trait replaces skilled.

工厂之心(Heart of the Fields) PFS禁用
出自《Advanced Race Guide pg. 72, Advanced Player's Guide pg. 23》
出生在农村的人类以辛勤劳动著名。他们在一項工艺或专业检定獲得等同其角色等级一半的加值。每天1次,他们可以忽略一个会让他们变得疲劳或力竭的效果。此特性取代奖励技能。
劇透 -   :
Heart of the Fields
Source Advanced Race Guide pg. 72, Advanced Player's Guide pg. 23
Humans born in rural areas are used to hard labor. They gain a racial bonus equal to half their character level to any one Craft or Profession skill, and once per day they may ignore an effect that would cause them to become fatigued or exhausted. This racial trait replaces skilled.

山脉之心(Heart of the Mountains)
出自《Advanced Race Guide pg. 72》
出生在群山之中的人类擅长翻越高山和峭壁。他们在攀爬检定和通过狭窄或危险崎岖表面的特技检定获得+2种族加值。此外,他们适应高原反应。此特性取代奖励技能。
劇透 -   :
Heart of the Mountains
Source Advanced Race Guide pg. 72
Humans born in the mountains are skilled at negotiating heights and precipices. They gain a +2 racial bonus on Climb checks and Acrobatics checks to move on narrow surfaces and uneven ground. Furthermore, they are considered acclimated to the effects of high altitude. This racial trait replaces skilled.

海洋之心(Heart of the Sea)
出自《Advanced Race Guide pg. 72》
海边出生的人总是被它的魅力所吸引。他们在专业[水手]和游泳检定获得+2种族加值,並总是將它们视为本职技能。他们的屏息时间是正常的两倍,并且尝试在水下施法时的专注获得+4种族加值。此特性取代奖励技能。
劇透 -   :
Heart of the Sea
Source Advanced Race Guide pg. 72
Humans born near the sea are always drawn to it. They gain a +2 racial bonus on Profession (sailor) and Swim checks, and these are always class skills for them. They can hold their breath twice as long as normal, and spellcasters gain a +4 racial bonus on concentration checks when attempting to cast spells underwater. This racial trait replaces skilled.

贫民窟之心(Heart of the Slums)
出自《Advanced Race Guide pg. 72》
在城市中拥挤的贫民窟维持生计的人类必須敏捷而又机警。他们在巧手和隐匿检定获得+2种族加值,并且在城市和地下设施的生存检定获得+4种族加值。此外,他们在对抗疾病的豁免能双骰取高。此特性取代奖励技能。
劇透 -   :
Heart of the Slums
Source Advanced Race Guide pg. 72
Humans who eke out a life in a city’s teeming slums must be quick and clever. They gain a +2 racial bonus on Sleight of Hand and Stealth checks, and a +4 racial bonus on Survival checks in urban and underground settings. In addition, they may roll twice when saving against disease, taking the better roll. This racial trait replaces skilled.

雪境之心(Heart of the Snows)
出自《Advanced Race Guide pg. 72》
出生在寒带的人类并不畏惧凛冬。他们在抵御寒冷气候带来影响的强韧豁免检定、避免滑倒或者坠落的任何检定或者豁免检定、和对抗绊摔的CMD获得+2种族加值。此加值應也用于在滑溜平面的特技和攀爬检定。此特性取代奖励技能。
劇透 -   :
Heart of the Snows
Source Advanced Race Guide pg. 72
Humans born in chilly climes treat cold climates as one category less severe. They gain a +2 racial bonus on Fortitude saving throws against the effects of cold climates, on any check or saving throw to avoid slipping and falling, and to CMD against trip combat maneuvers. This bonus applies on Acrobatics and Climb checks made in slippery conditions. This racial trait replaces skilled.

街道之心(Heart of the Streets)
出自《Advanced Race Guide pg. 72, Advanced Player's Guide pg. 23》
繁华城市的人们习惯于团体活动。他们跟至少2名其他盟友临接时,反射检定获得+1种族加值,AC获得+1闪避加值。人群对他们而言不视为困难地形。此特性取代奖励技能。
劇透 -   :
Heart of the Streets
Source Advanced Race Guide pg. 72, Advanced Player's Guide pg. 23
Humans from bustling cities are skilled with crowds. They gain a +1 racial bonus on Reflex saves and a +1 dodge bonus to Armor Class when adjacent to at least two other allies. Crowds do not count as difficult terrain for them. This racial trait replaces skilled.

旭日之心(Heart of the Sun)
出自《Advanced Race Guide pg. 72》
出生在热带的人类并不惧怕酷暑。他们在进行炎热气候带来影响的强韧豁免、毒素豁免、和虫类与集群的[扰乱心神]能力时豁免获得+2种族加值。此特性取代奖励技能。
劇透 -   :
Heart of the Sun
Source Advanced Race Guide pg. 72
Humans born in tropical climates treat hot climates as one category less severe. They also gain a +2 racial bonus on Fortitude saving throws against the effects of a hot climate, as well as against the poison and distraction ability of swarms and vermin. This racial trait replaces skilled.

野性之心(Heart of the Wilderness)
出自《Advanced Race Guide pg. 72, Advanced Player's Guide pg. 23》
在野外生活的人们经过总总磨难学会了弱肉强食的真谛。他们在生存检定获得等同其角色等级一半的加值。他们还在稳定濒死的体质检定获得+5种族加值,以及在判斷死亡的体质属性值的负数时,他们將角色等级的一半加到体质屬性上。此特性取代奖励技能。
劇透 -   :
Heart of the Wilderness
Source Advanced Race Guide pg. 72, Advanced Player's Guide pg. 23
Humans raised in the wild learn the hard way that only the strong survive. They gain a racial bonus equal to half their character level on Survival checks. They also gain a +5 racial bonus on Constitution checks to stabilize when dying and add half their character level to their Constitution score when determining the negative hit point total necessary to kill them. This racial trait replaces skilled.

提防伪物(Imposter-Wary)
出自《Legacy of the First World pg. 12》
人类受训去辨别伪装成自己同族的精类,他们在对抗幻术法术和效果的豁免检定获得+2种族加值,1级时在察言观色获得1个免费等级,而且每次升级时能在察言观色获得额外1个等级。此特性取代奖励技能。
劇透 -   :
Imposter-Wary
Source Legacy of the First World pg. 12
Humans trained to spot fey masquerading as their kin gain a +2 racial bonus on saving throws against illusion spells and effects, 1 free rank in Sense Motive at 1st level, and 1 additional rank in Sense Motive whenever they gain a level. This racial trait replaces skilled.

勤勉(Industrious) PFS禁用
出自《Inner Sea Races pg. 213》
人类在内海以他们的工作热情和职业道德而闻名。拥有此特性的人类在专注检定和一項他们选择的工艺或专业检定获得+2种族加值。此特性取代奖励技能。
劇透 -   :
Industrious
Source Inner Sea Races pg. 213
Humans are known in the Inner Sea for their drive and work ethic. Humans with this racial trait gain a +2 racial bonus on concentration checks and checks with their choice of one Craft or Profession skill. This racial trait replaces skilled.

創新思想(Innovative) PFS禁用
出自《Inner Sea Races pg. 213》
人类之所以能塑造格拉利昂皆因他们是死心塌地头铁的革新者。拥有此特性的人类在知识[奧秘]获得+2种族加值,以及自主研究法术、制造他们从没遇见过的魔法物品、和识别独特魔法效果的法术辨识获得+2种族加值。他们还在说服其他人採納新的思想體系或进一步的未来时基于魅力的技能检定獲得+2种族加值。此特性取代奖励技能。
劇透 -   :
Innovative
Source Inner Sea Races pg. 213
Humans have come to shape the face of Golarion because they are inveterate innovators. Humans with this racial trait gain a +2 racial bonus on Knowledge (arcana) and Spellcraft checks to independently research spells, create magic items they have never encountered before, and identify unique magical effects. They also gain a +2 racial bonus on Charisma-based skill checks to persuade others to adopt a new ideology or further the cause of discovery and progress. This racial trait replaces skilled.

制度记忆(Institutional Memory)
出自《Inner Sea Races pg. 214》
人类依靠他们的制度来记住了遥远的过去并为遥远的未来保持他们自己的记忆。他们在回答有关自己所属的機構、公会、或宗教的提问时知识检定获得+4种族加值,而且能在未受训的情况下嘗試这些技能检定。此特性替换奖励技能。
劇透 -   :
Institutional Memory
Source Inner Sea Races pg. 214
Humans rely on their institutions to remember the distant past and to preserve their own memories for the distant future. They gain a +4 racial bonus on Knowledge checks to answer questions about any organizations, guilds, or religions to which they belong, and they can attempt such skill checks untrained. This racial trait replaces skilled.

昏暗视觉(Low-Light Vision)
出自《荒野英雄 pg. 5》
許多精裔有着昏暗視覺。通常擁有黑暗視覺的種族(例如矮人和半獸人)可以用昏暗視覺替換黑暗視覺。若是人類,此特性替換獎勵技能(而且人類還會獲得精類魔法和精類思維,詳情請查看精類魔法)。
劇透 -   :
Low-Light Vision
Source Heroes of the Wild pg. 5
Many feyborn have low-light vision. Races that normally have darkvision (such as dwarves and half-orcs) can take low-light vision in place of darkvision. In the case of humans, this trait replaces the skilled trait (and the human also gains fey magic and fey thoughts, as detailed in Fey Magic, above).

眾人之一(One of the Multitude)
出自《Heroes of the Streets pg. 9》
居住在城市的人类精通跟城市里的繁忙人群融为一体。当10尺內有至少2个其他类人生物时,他们在唬骗、交涉、易容、巧手、和隐匿检定獲得+1种族加值。他们在夾击时進行的借机攻击獲得+1种族加值。此特性替換獎勵技能。
劇透 -   :
One of the Multitude
Source Heroes of the Streets pg. 9
City-dwelling humans are skilled at blending in with the busy multitudes of the city. They gain a +1 racial bonus on Bluff, Diplomacy, Disguise, Sleight of Hand, and Stealth checks when within 10 feet of at least two other humanoids. They gain a +1 racial bonus on attacks of opportunity made while flanking. This racial trait replaces skilled.

剧毒爪牙(Poison Minion)
出自《阴影血脉 pg. 5》
卓尔有时候通过致使他们身体内部产生封喉毒(mawbane)(见下)以强化他们的奴隶和前线战士。最终产生的剧毒生物凭借着这项有力武器以阻拦他们的怪物邻居。任何以啮咬击中该人物的生物会暴露在毒素之下,该毒素的豁免DC=「10+1/2人物HD+该生物体质调整值」。
封喉毒(mawbane)——摄入;强韧豁免检定;频率:每轮1次,共4轮。效果:1d2体质伤害,治愈:1次豁免。
矮人能以此特性替换防御训练和坚韧,精灵能以此特性替换精灵魔法和武器熟悉,侏儒能以此特性替换防御训练、侏儒魔法和幻术抗性,半精灵能以此特性替换精灵免疫和敏锐感官,半兽人能以此特性替换兽人凶猛和武器熟悉。人类能以此特性替换奖励技能。半身人的生理不允许他们获得此特性。卓尔能以此特性替换卓尔免疫、强光致盲、法术抗力和武器熟悉。剪影人能以此特性替换光与暗、潜伏者和暗影抗力。
劇透 -   :
Poison Minion
Source Blood of Shadows pg. 5
Drow sometimes augment their slaves and frontline warriors by making them toxic, causing their bodies to internally produce mawbane poison (see below). The resulting poisonous creature makes a potent weapon in the effort to discourage neighboring monsters. Any creature that hits such a character with a bite attack is immediately exposed to its poison. The save DC for this poison is equal to 10 + 1/2 the character’s Hit Dice + the character’s Constitution modifier.

Mawbane Poison—ingested; save Fortitude as above; frequency 1/round for 4 rounds; effect 1d2 Constitution damage; cure 1 save.

Dwarves can take this trait in place of defensive training and hardy. Elves can take this trait in place of elven magic and weapon familiarity. Gnomes can take this trait in place of defensive training, gnome magic, and illusion resistance. Half-elves can take this trait in place of elven immunities and keen senses. Half-orcs can take this trait in place of orc ferocity and weapon familiarity. Humans can take this trait in place of skilled. Halfling physiology prevents them from taking this trait. Drow can take this trait in place of drow immunities, light blindness, spell resistance, and weapon familiarity. Wayangs can take this trait in place of light and dark, lurker, and shadow resistance.

老练猎手(Practiced Hunter)
出自《Inner Sea Races pg. 214》
有些人类文化群体中的成员自幼受训成為躲貓貓的高手找尋並追踪至關重要的游戏,同时清理他们自己的痕迹。此人类在隐匿和生存检定获得+2种族加值,而且隐匿和生存总视为他们的本职技能。此特性替换奖励技能。
劇透 -   :
Practiced Hunter
Source Inner Sea Races pg. 214
Members of some human cultures train from youth to find and follow the trails of vital game and at the same time hide the evidence of their own passage. These humans gain a +2 racial bonus on Stealth and Survival checks, and Stealth and Survival are always class skills for them. This racial trait replaces skilled.

雄辩(Silver Tongued)
出自《Advanced Race Guide pg. 72》
人类善于轻松地诱导并玩弄他们的死敌。拥有此特性的人类在交涉和唬骗检定获得+2加值。此外,当他们使用交涉技能改善生物态度时,他们最多能改善3级而不是原本的2级。此特性取代奖励技能。
劇透 -   :
Silver Tongued
Source Advanced Race Guide pg. 72
Human are often adept at subtle manipulation and putting even sworn foes at ease. Humans with this trait gain a +2 bonus on Diplomacy and Bluff checks. In addition, when they use Diplomacy to shift a creature’s attitude, they can shift up to three steps up rather than just two. This racial trait replaces skilled.

社会纽带(Social Ties)
出自《Inner Sea Races pg. 214》
有些人类社会建立在复杂的人际网络,精明的成员能相对容易地憑直覺利用起当中的恩惠与忠誠关系。此人类在交涉检定,以及为组织招募成员和团队的任何技能检定獲得+2种族加值。他们还在领导力值(若他们獲得领导力专长)獲得+1种族加值。此特性替换奖励技能。
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Social Ties
Source Inner Sea Races pg. 214
Some human societies run on complex webs of favors and loyalties that canny members can intuitively exploit with relative ease. These humans gain a +2 racial bonus on Diplomacy checks, and on any skill checks to recruit members and teams for an organization. They also add a +1 racial bonus to their Leadership scores (if they gain the Leadership feat). This racial trait replaces skilled.

旅人(Wayfarer)
出自《Inner Sea Races pg. 214》
人类維持着格拉利昂最大的贸易网络以及最广泛的文明社會,並將它们跟众多文化連繫在一起。拥有此特性的人类在避免迷路的生存检定、知识[地理]检定、和知识[地方]检定获得+2种族加值。每当此人类在语言学获得1个等级时,他们能学习2种语言而非1种。此特性替换奖励技能。
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Wayfarer
Source Inner Sea Races pg. 214
Humans maintain the largest trade networks on Golarion and the farthest-reaching civilizations, putting them in contact with a huge number of cultures. Humans with this racial trait gain a +2 racial bonus on Survival checks to avoid becoming lost, Knowledge (geography) checks, and Knowledge (local) checks. Whenever these humans gain a rank in Linguistics, they learn two languages rather than one. This racial trait replaces skilled.
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矮人种族特性(Dwarf Racial Traits)

+2体质,+2感知,-2魅力:矮人顽强又睿智,但还有些粗鲁。
中等体型(Medium):矮人是中等体型生物,不因体型获得任何加值或者减值。
慢而稳(Slow and Steady):矮人的基本速度为20尺,但是其速度不会受到盔甲或负重调整。
黑暗视觉(Darkvision):矮人在黑暗中能够看到60尺远。
防御训练(Defensive Training):矮人在对抗巨人亚种的怪物时AC获得+4闪避加值。
贪婪(Greed):矮人在判断含有珍贵金属或宝石的非魔法物品的价值时估价检定获得+2种族加值。
仇恨(Hatred):由于经过专门的针对性训练,矮人在对抗类人生物兽人亚种和地精亚种的生物时攻击骰获得+1加值。
坚韧(Hardy):矮人在对抗毒素、法术和类法术能力时豁免检定获得+2种族加值。
稳固(Stability):当矮人站立在实体地面上时,他们对抗冲撞和绊摔战技的CMD获得+4种族加值。
岩石敏锐(Stonecunning):矮人在察觉异常的石制造物,例如石墙与或石制地板中隐藏的陷阱与密门时,察觉检定获得+2加值。当他们经过这些石制物10尺范围内时就可以进行检定,无论他们是否在主动搜索。
武器熟悉(Weapon Familiarity):矮人擅长战斧、重型十字镐和战锤,并且将任何冠以「矮人」之名的武器视为军用武器。
起始语言(Languages):通用语以及矮人语。拥有高智力属性的矮人能选择下列语言:巨人语、侏儒语、地精语、兽人语、土族语和地底通用语。
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Dwarf Racial Traits
+2 Constitution, +2 Wisdom, –2 Charisma: Dwarves are both tough and wise, but also a bit gruff.
Medium: Dwarves are Medium creatures and have no bonuses or penalties due to their size.
Slow and Steady: Dwarves have a base speed of 20 feet, but their speed is never modified by armor or encumbrance.
Darkvision: Dwarves can see in the dark up to 60 feet.
Defensive Training: Dwarves get a +4 dodge bonus to their AC against monsters of the giant subtype.
Greed: Dwarves receive a +2 racial bonus on Appraise checks made to determine the price of nonmagical goods that contain precious metals or gemstones.
Hatred: Dwarves receive a +1 bonus on attack rolls against humanoid creatures of the orc and goblinoid subtypes because of their special training against these hated foes.
Hardy: Dwarves receive a +2 racial bonus on saving throws against poison, spells, and spell-like abilities.
Stability: Dwarves receive a +4 racial bonus to their Combat Maneuver Defense when resisting a bull rush or trip attempt while standing on the ground.
Stonecunning: Dwarves receive a +2 bonus on Perception checks to potentially notice unusual stonework, such as traps and hidden doors located in stone walls or floors. They receive a check to notice any such features that they pass within 10 feet of, whether or not they are actively looking.
Weapon Familiarity: Dwarves are prof icient with battleaxes, heavy picks, and warhammers, and treat any weapon with the word “dwarven” in its name as a martial weapon.
Languages: Dwarves begin play speaking Common and Dwarven. Dwarves with high Intelligence scores can choose from the following languages: Giant, Gnome, Goblin, Orc, Terran, and Undercommon.



矮人种族特性替换(Dwarf Alternate Racial Traits)

此特性替换黑暗视觉

昏暗视觉(Low-Light Vision)
出自《荒野英雄 pg. 5》
许多精类后裔拥有昏暗视觉。通常拥有黑暗视觉的种族(例如矮人和半兽人)能以昏暗视觉替换黑暗视觉。人类能以此特性替换奖励技能(而且人类还获得精类魔法和昏暗视觉,详情请查看精类魔法)。
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Low-Light Vision
Source Heroes of the Wild pg. 5
Many feyborn have low-light vision. Races that normally have darkvision (such as dwarves and half-orcs) can take low-light vision in place of darkvision. In the case of humans, this trait replaces the skilled trait (and the human also gains fey magic and fey thoughts, as detailed in Fey Magic, above).

矿坑视觉(Minesight)
出自《Advanced Race Guide pg. 12》
拥有此特性的矮人的黑暗视觉提升至90尺;不过他们在明亮光照下会自动变得目眩,而且在对抗带有[光]描述符的效果时豁免检定承受-2减值。此特性取代黑暗视觉。
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Minesight
Source Advanced Race Guide pg. 12
Dwarves with this racial trait increase the range of their darkvision to 90 feet; however, they are automatically dazzled in bright light and take a –2 penalty on saving throws against effects with the light descriptor. This racial trait replaces darkvision.

地表住民(Surface Survivalist)
出自《Advanced Race Guide pg. 12》
部分矮人在地表生存的时间太长了,以至于他们失去了在夜晚视物的能力。然而他们却适应了部分极端环境,使得他们视风的强度(判断他们是否需要进行检定或被吹走时)以及寒冷或炎热气候(选其一)比正常低一级。此特性取代黑暗视觉。
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Surface Survivalist
Source Advanced Race Guide pg. 12
Some dwarves have dwelt so long aboveground they have lost their ability to see at night. However, their adaptation to extreme environments allows them to treat wind conditions (when determining whether or not they are checked or blown away) and either hot or cold climates (choose one) as one step less severe. This racial trait replaces darkvision.

此特性替换黑暗视觉,仇恨

昏暗精准(Dusksight)
出自《阴影血脉 pg. 4》
一个常常在遮蔽中操作或在昏暗洞穴中战斗的人物以及幽影位面的存在学会了使用他们的昏暗视觉从围绕着目标闪烁的阴影中推断出敌人的位置。当进行远程攻击时,拥有此特性的人物可以重骰由于处于昏暗光线下的对手的隐蔽造成的失手,并骰两次取更好的结果。全隐蔽所带来的失手率依旧正常适用。
矮人能以此特性替换仇恨和黑暗视觉,并获得昏暗视觉。精灵、侏儒、半精灵和半身人能以此特性替换敏锐感官。半兽人能以此特性替换武器熟悉,并获得昏暗视觉。
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Dusksight
Source Blood of Shadows pg. 4
Characters who operate below canopies or fight in dimly lit caves and shadowy planes of existence learn to use their low-light vision to deduce a foe’s position from the flickers of shadows around a target. When making ranged attacks, characters with this trait can reroll the miss chance granted by cover to any target in dim light, and take the better of the two rolls. The miss chance for total concealment applies normally.

Dwarves can take this trait in place of hatred and darkvision, also gaining low-light vision. Elves, gnomes, half-elves, and halflings can take this trait in place of keen senses. Half-orcs can take this trait in place of weapon familiarity, also gaining low-light vision.

此特性替换防御训练

深土战士(Deep Warrior)
出自《Advanced Race Guide pg. 11, Advanced Player's Guide pg. 11》
拥有此特性的矮人在危机四伏的地下世界长大。他们在对抗异怪类怪物时AC获得+2闪避加值,并且对抗这些生物时擒抱战技检定(或维持擒抱时)获得+2种族加值。此特性取代防御训练。
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Deep Warrior
Source Advanced Race Guide pg. 11, Advanced Player's Guide pg. 11
Dwarves with this racial trait grew up facing the abominations that live deep beneath the surface. They receive a +2 dodge bonus to AC against monsters of the aberration type and a +2 racial bonus on combat maneuver checks made to grapple such creatures (or to continue a grapple). This racial trait replaces defensive training.

沙漠探索者(Desert Delver)
出自《Heroes from the Fringe pg. 4》
沙漠矮人适应了在大篷车路线周围的沙漠与山中隧道中会突然发生的极端气温。拥有此特性的矮人获得1点寒冷和火焰抗性,并在决定极端寒冷和炎热环境的温度上下限提升20度。此特性取防御训练。
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Desert Delver
Source Heroes from the Fringe pg. 4
Desert dwarves have adapted to the extremes of cold and heat that can suddenly occur in both the harsh deserts and the mountain tunnels around their caravan routes. Dwarves with this racial trait gain cold and fire resistance 1 and treat the temperature as 20 degrees cooler or warmer when determining the effects of extreme heat or extreme cold environments.

This replaces defensive training.

此特性替换防御训练,坚韧

剧毒爪牙(Poison Minion)
出自《阴影血脉 pg. 5》
卓尔有时候通过致使他们身体内部产生封喉毒(mawbane)(见下)以强化他们的奴隶和前线战士。最终产生的剧毒生物凭借着这项有力武器以阻拦他们的怪物邻居。任何以啮咬击中该人物的生物会暴露在毒素之下,该毒素的豁免DC=「10+1/2人物HD+该生物体质调整值」。
封喉毒(mawbane)——摄入;强韧豁免检定;频率:每轮1次,共4轮。效果:1d2体质伤害,治愈:1次豁免。
矮人能以此特性替换防御训练和坚韧,精灵能以此特性替换精灵魔法和武器熟悉,侏儒能以此特性替换防御训练、侏儒魔法和幻术抗性,半精灵能以此特性替换精灵免疫和敏锐感官,半兽人能以此特性替换兽人凶猛和武器熟悉。人类能以此特性替换奖励技能。半身人的生理不允许他们获得此特性。卓尔能以此特性替换卓尔免疫、强光致盲、法术抗力和武器熟悉。剪影人能以此特性替换光与暗、潜伏者和暗影抗力。
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Poison Minion
Source Blood of Shadows pg. 5
Drow sometimes augment their slaves and frontline warriors by making them toxic, causing their bodies to internally produce mawbane poison (see below). The resulting poisonous creature makes a potent weapon in the effort to discourage neighboring monsters. Any creature that hits such a character with a bite attack is immediately exposed to its poison. The save DC for this poison is equal to 10 + 1/2 the character’s Hit Dice + the character’s Constitution modifier.

Mawbane Poison—ingested; save Fortitude as above; frequency 1/round for 4 rounds; effect 1d2 Constitution damage; cure 1 save.

Dwarves can take this trait in place of defensive training and hardy. Elves can take this trait in place of elven magic and weapon familiarity. Gnomes can take this trait in place of defensive training, gnome magic, and illusion resistance. Half-elves can take this trait in place of elven immunities and keen senses. Half-orcs can take this trait in place of orc ferocity and weapon familiarity. Humans can take this trait in place of skilled. Halfling physiology prevents them from taking this trait. Drow can take this trait in place of drow immunities, light blindness, spell resistance, and weapon familiarity. Wayangs can take this trait in place of light and dark, lurker, and shadow resistance.

此特性替换防御训练,仇恨

古墓防卫者(Barrow Warden)
出自《Horror Adventures pg. 38》
拥有此特性的矮人在对抗不死生物时,攻击骰获得+1加值,AC获得+1闪避加值。此特性取代防御训练和仇恨。
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Barrow Warden
Source Horror Adventures pg. 38
Dwarves with this racial trait gain a +1 bonus on attack rolls and a +1 dodge bonus to their AC against undead. This racial trait replaces defensive training and hatred.

死亡终亡(Death's End)
出自《Heroes from the Fringe pg. 5》
有些Pahmet长期跟保卫者并肩作战,他们经过训练去击败任何进入他们守护的坟墓的亡灵。拥有此特性的矮人在对抗不死生物时AC获得+2加值,对抗不死生物施放的法术和类法术能力时豁免检定获得+2加值。此特性取代防御训练和仇恨。
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Death's End
Source Heroes from the Fringe pg. 5
Some Pahmet come from long lines of guardians who train to defeat any undead that enter the tombs they protect. Dwarves with this racial trait gain a +2 bonus to AC against undead and a +2 bonus on saving throws against spells and spell-like abilities cast by undead.

This replaces defensive training and hatred.

深土传统(Deep Tradition)
出自《Heroes from the Fringe pg. 5》
尽管有些矮人在他们的早年间专注于对抗矮人王国的一种特定敌人的训练,其他矮人明白到外面有许多死敌也正等着毁灭矮人王国的机会。拥有此特性的矮人在对抗卓尔、灰矮人、异怪生物、兽人亚种生物、或巨人亚种生物时近战攻击骰获得+1加值,被借机攻击时AC获得+1加值。此特性取代防御训练和仇恨。
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Deep Tradition
Source Heroes from the Fringe pg. 5
While some dwarves focus their early years on training against one specific foe of the dwarven kingdoms, others know that there are many enemies who would destroy dwarvenkind if given the opportunity. A dwarf with this racial trait gains a +1 bonus on melee attack rolls and a +1 bonus to AC against attacks of opportunity made by drow, duergar, creatures of the aberration type, or creatures of the giant or orc subtype.

This replaces defensive training and hatred.

内如钢铁(Iron Within)
出自《Heroes from the Fringe pg. 4》
拥有此特性的矮人获得1点气(ki point)。若矮人从其他源头获得气,那此气叠加在该气池中。此外,除了此矮人已有的气使用方法,以一个迅捷动作,矮人能消耗1点气来在1轮内AC获得+2闪避加值或基础速度增加20尺。此额外的气不能使此矮人进行斗气击,除非他有其他能力允许他这样做,例如武僧的气运丹田(Ki Pool)。如同其它的气,此气在8小时休息或冥想后的早晨恢复。此特性取代防御训练和仇恨。
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Iron Within
Source Heroes from the Fringe pg. 4
Dwarves with this racial trait gain 1 ki point. If the dwarf gains ki points from a different source, this ki point is added to that pool. In addition to any other ways in which the dwarf can use ki, the dwarf can expend the ki point as a swift action to either gain a +2 dodge bonus to AC for 1 round or increase her base speed by 20 feet for 1 round. The bonus ki point does not allow the dwarf to make a ki strike unless she has another ability that allows her to do so, such as the ki pool from the monk class. Like other ki points, this ki point is replenished each morning after 8 hours of rest or meditation.

This replaces defensive training and hatred.

睚眦必报(Lasting Grudge)
出自《Inner Sea Races pg. 210》
矮人因长期记仇而声名狼藉。那些不辜负此特性声誉的矮人在对抗1天或更久之前攻击过他的任何个体时攻击骰获得+1种族加值。此特性替换防御训练和仇恨。
劇透 -   :
Lasting Grudge
Source Inner Sea Races pg. 210
Dwarves are notorious for their long-lasting grudges. Those who live up to this racial reputation gain a +1 racial bonus on attack rolls against any individual creature that has attacked them 1 day ago or longer. This racial trait replaces defensive training and hatred.

熔渣后代(Slag Child)
出自《Inner Sea Races pg. 210》
那些出生于蒙受耻辱的家庭的矮人必须在姓氏后附加上「-slag」、「-slagsun」、或「-slagdam」来指出他们的耻辱。此矮人通常是被放逐或排斥;他们被迫在矮人定居点的边缘或荒凉的荒野地区谋生,例如科达尔山脉(Kodar Mountains)。他们在隐匿和生存检定获得+2种族加值。此特性替换防御训练和仇恨。
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Slag Child
Source Inner Sea Races pg. 210
Dwarves from dishonored families must append “-slag,” “-slagsun,” or “-slagdam” to their surnames to indicate their shameful status. These dwarves are commonly banished or ostracized; they are forced to eke out a living at the fringes of dwarven settlements or in bleak wilderness areas such as the Kodar Mountains. They gain a +2 racial bonus on Stealth and Survival checks. This racial trait replaces defensive training and hatred.

法术粉碎者(Spell Smasher)
出自《 Inner Sea Races pg. 210》
被敌对魔法使用者威胁的矮人家庭——特别是那些对抗灰矮人的——受训专门去阻挠施法。他们对抗正在施放法术或类法术能力的生物时攻击骰获得+1种族加值。此特性替换防御训练和仇恨。
劇透 -   :
Spell Smasher
Source Inner Sea Races pg. 210
Dwarven families who are threatened by hostile magic-users, especially those who face duergar foes, train intently to thwart spellcasting. They gain a +1 racial bonus on attack rolls against creatures in the process of casting spells or spell-like abilities. This racial trait replaces defensive training and hatred.

此特性替换防御训练,仇恨,岩石敏锐

盐须(Saltbeard)
出自《Advanced Race Guide pg. 12》
有时侯在崎岖的海岸边的钢铁都市中发现矮人的存在,而那些城市的原住民在专业[水手]和在海上的生存检定获得+2加值。他们在对抗水栖或者水生亚种的生物时攻击检定获得+1种族加值,AC获得+2闪避加值。他们的【贪婪】种族特性只作用于水下发现的宝物,但作同时用于对任何宝物,无论它是否带有金属或宝石。此特性取代防御训练,仇恨和岩石敏锐。
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Saltbeard
Source Advanced Race Guide pg. 12
Dwarves occasionally found iron cities along rugged seacoasts, and natives of such cities gain a +2 bonus on Profession (sailor) and Survival checks while at sea. They gain a +1 racial bonus on attack rolls and a +2 dodge bonus to AC against creatures with the aquatic or water subtype. Their greed racial trait applies only to treasure found in or under the water, but applies to all such treasure regardless of whether or not it contains metal or gemstones. This racial trait replaces defensive training, hatred, and stonecunning.

戒空哨兵(Sky Sentinel)
出自《Advanced Race Guide pg. 12》
作为与地面有着紧密联系的生物,矮人警惕着来自上方的攻击。在高处的敌人对拥有此特性的矮人进行攻击时,攻击骰不会获得加值。同时这些矮人在对抗飞行生物时,攻击骰获得+1种族加值,AC获得+2闪避加值,察觉检定获得+2加值。此特性取代防御训练,仇恨和岩石敏锐。
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Sky Sentinel
Source Advanced Race Guide pg. 12
As creatures with a deep affinity for the ground, dwarves are wary of attacks from above. Enemies on higher ground gain no attack roll bonus against dwarves with this racial trait, and they gain a +1 racial bonus on attack rolls, a +2 dodge bonus to AC, and a +2 bonus on Perception checks against flying creatures. This racial trait replaces defensive training, hatred, and stonecunning.

铁心谈判者(Stoic Negotiator)
出自《Inner Sea Races pg. 210》
有些矮人,特别是那些来自杜鲁玛(Druma)市声门(Peddlegate)的,利用他们的坚定不移的固执在协商和其他商业活动中为所欲为。他们在唬骗、交涉、和专业[商人]检定获得+2种族加值。此特性取代防御训练,仇恨和岩石敏锐。
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Stoic Negotiator
Source Inner Sea Races pg. 210
Some dwarves, especially those who hail from the town of Peddlegate in Druma, use their unwavering stubbornness to get what they want in negotiations and other business matters. They gain a +2 racial bonus on Bluff, Diplomacy, and Profession (merchant) checks. This racial trait replaces defensive training, hatred, and stonecunning.

巨龙鞭笞者(Wyrmscourged)
出自《Advanced Race Guide pg. 12》
拥有此特性的矮人在对抗龙类时攻击骰获得+1加值,AC获得+2闪避加值,以及对抗龙类的特异能力、超自然能力和类法术能力时豁免检定+获得2闪避加值。他们还在辨识龙类的知识[奥秘]检定获得+2种族加值,并且未受训也能进行这些检定。此特性取代防御训练,仇恨和岩石敏锐。
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Wyrmscourged
Source Advanced Race Guide pg. 12
Dwarves with this racial trait gain a +1 bonus on attack rolls and a +2 dodge bonus to AC and on saving throws against the exceptional, supernatural, and spell-like abilities of dragons. They also gain a +2 racial bonus on Knowledge (arcana) checks to identify dragons and can make such checks untrained. This racial trait replaces defensive training, hatred, and stonecunning.

此特性替换贪婪

工匠(Craftsman) PFS禁用
出自《Advanced Race Guide pg. 11, Advanced Player's Guide pg. 11》
当谈及冶金以及石工时,矮人卓越的技艺是众所周知的。拥有此特性的矮人在进行跟金属和岩石相关的所有工艺或专业检定时获得+2种族加值。此特性取代贪婪。
劇透 -   :
Craftsman
Source Advanced Race Guide pg. 11, Advanced Player's Guide pg. 11
Dwarves are known for their superior craftsmanship when it comes to metallurgy and stonework. Dwarves with this racial trait receive a +2 racial bonus on all Craft or Profession checks related to metal or stone. This racial trait replaces greed.

史卷管理人(Lorekeeper)
出自《Advanced Race Guide pg. 12, Advanced Player's Guide pg. 11》
矮人保存着大量关于他们历史以及周遭世界的记录。拥有此特性的矮人在进行跟矮人以及矮人之敌相关的知识[历史]检定时获得+2种族加值。他们能在未受训的情况下进行上述检定。此特性取代贪婪。
劇透 -   :
Lorekeeper
Source Advanced Race Guide pg. 12, Advanced Player's Guide pg. 11
Dwarves keep extensive records about their history and the world around them. Dwarves with this racial trait receive a +2 racial bonus on Knowledge (history) checks that pertain to dwarves or their enemies. They can make such skill checks untrained. This racial trait replaces greed.

皮影戏(Shadowplay)(1RP)
出自《阴影血脉 pg. 5》
皮影戏有些幻术师是玩弄光亮和黑暗的好手,拥有该种族特性的人物在施展拥有黑暗、光亮或阴影UM描述符的法术时施法者等级+1。
矮人能以此特性替换贪婪,精灵能以此特性替换精灵魔法,并获得窃影鬼的类法术能力APG种族特性。侏儒能以此特性替换侏儒魔法。半身人能以此特性替换武器熟悉。半兽人能以此特性替换威慑力,并获得侏儒的幻术抗性种族特性。
劇透 -   :
PFS Legal Shadowplay
Source Blood of Shadows pg. 5
Some illusionists are experts in manipulating light and darkness. Characters with this trait cast spells with the darkness, light, or shadowUM descriptor at +1 caster level.

Dwarves can take this trait in place of greed. Elves can take this trait in place of elven magic, also gaining the fetchling’s spell-like abilitiesARG racial trait. Gnomes can take this trait in place of gnome magic. Halflings can take this trait in place of weapon familiarity. Half-orcs can take this trait in place of intimidating, also gaining the gnome’s illusion resistance racial trait.

此特性替换贪婪,仇恨

灵性支持(Spiritual Support)
出自《Inner Sea Races pg. 210》
矮人非常重视对信仰的忠诚,而他们的神祇欣然为此奖励他们。当他们向盟友施放咒法系[医疗]法术时其CL+1种族加值。此特性替换贪婪和仇恨。
劇透 -   :
Spiritual Support
Source Inner Sea Races pg. 210
Dwarves greatly value loyalty in faith, and their gods readily reward them for it. They gain a +1 racial bonus to their caster levels when casting conjuration (healing) spells upon allies. This racial trait replaces greed and hardy.

此特性替换贪婪,坚韧,仇恨

围城生存者(Siege Survivor)
出自《Inner Sea Races pg. 210》
安家于天空堡垒(Sky Citadels)的矮人们受训在围城中持久地坚持下去并担任警戒卫士。他们获得坚忍作为奖励专长。此外,在他没有移动的轮间,他们对抗从上回合起同样没有移动的敌人时攻击骰获得+1种族加值。此特性替换贪婪,坚韧和仇恨。
劇透 -   :
Siege Survivor
Source Inner Sea Races pg. 210
Dwarves who make their homes in the Sky Citadels are trained to outlast sieges and serve as vigilant guards. They gain Endurance as a bonus feat. In addition, during rounds in which they have not moved, they gain a +1 racial bonus on attack rolls against foes who also did not move since their last turn. This racial trait replaces greed, hardy, and hatred.

此特性替换贪婪,仇恨,岩石敏锐,武器熟悉

吐息武器(Breath Weapon)
出自《Heroes from the Fringe pg. 4》
拥有此特性的矮人能呼唤神圣巨龙的精魄来引导他的一小部分力量。在获得此特性时,该矮人必须选择寒冷、电击、或火焰作为吐息武器的伤害类型[注:绿龙和赤铜龙表示不跟这群傻瓜矮人玩 :em032],以及15尺锥形或者20尺直线的吐息武器的伤害范围。一旦选择则不能改变。每天1次,矮人能作出已选择的伤害范围的超自然吐息攻击,造成1d4点已选择的伤害类型的伤害,以及在1级后每2级提升1d4点同类型的伤害(最高在9级时至5d4)[注:恭喜你有一个CL减半的火焰之手 :em032]。在范围里的目标能尝试一个反射豁免(DC=10+1/2矮人等级+矮人的体质调整值)来使伤害减半。此特性替换贪婪,仇恨,岩石敏锐和武器熟悉。
劇透 -   :
Breath Weapon
Source Heroes from the Fringe pg. 4
Dwarves with this racial trait can call upon the spirit of a sacred dragon to channel a fraction of that dragon’s power. Upon taking this trait, the dwarf must select cold, electricity, or fire as the breath weapon’s damage type and either a 15-foot cone or a 20-foot line as the breath weapon’s shape. Once these selections are made, they cannot be changed. Once per day, the dwarf can make a supernatural breath attack in the selected shape, dealing 1d4 points of damage of the chosen damage type, plus 1d4 points of damage of that type for every 2 levels above 1st the dwarf has (to a maximum of 5d4 at 9th level). Targets in the area can attempt a Reflex save (DC = 10 + half the dwarf ’s level + the dwarf ’s Constitution bonus) for half damage.

This replaces greed, hatred, stonecunning, and weapon familiarity.

此特性替换贪婪,岩石敏锐

幽暗居民(Dimdweller) PFS禁用
出自《阴影血脉 pg. 4》
拥有此种族特性的人物以阴暗之地为家,当此生物由于黑暗或昏暗而获得隐蔽或全隐蔽时,他们在威吓、察觉以及隐匿检定获得+2种族加值。
矮人能以此特性替换贪婪与岩石敏锐,精灵、侏儒、半身人和半兽人能以此特性替换武器熟悉。半精灵能以此特性替换适应力。人类能以此特性替换奖励技能,并获得60尺黑暗视觉。
劇透 -   :
Dimdweller
Source Blood of Shadows pg. 4
Characters with this trait are at home in gloomy conditions. Whenever these characters benefit from concealment or full concealment due to darkness or dim light, they gain a +2 racial bonus on Intimidate, Perception, and Stealth checks.

Dwarves can take this trait in place of the greed and stonecunning traits. Elves, gnomes, halflings, and half-orcs can take this trait in place of weapon familiarity. Half-elves can take this trait in place of adaptability. Humans can take this trait in place of the skilled trait, also gaining darkvision to a range of 60 feet.

精类魔法(Fey Magic)
出自《荒野英雄 pg. 5》
此角色可以从游侠的偏好地形中选择一个地形,他与此地形有着神秘的联结。他可以选择三个0环和一个1环德鲁伊法术。如果人物的魅力属性达到11或更高,那么位于所选地形时,可以将选择的法术做为类法术能力每天使用一次。法术效果的施法者等级使用其人物等级。类法术能力的DC为「10+法术环数+魅力调整值」。此法术视为精类释放的法术,所以会被德鲁伊的抗自然诱惑或其他类似的能力影响。
矮人能以此特性替换贪婪和岩石熟悉。精灵、半精灵或半身人能以此特性替换敏锐感官。侏儒能以此特性替换工作狂。半兽人能以此特性替换兽人凶猛。人类能以此特性替换奖励技能,并获得昏暗视觉。
劇透 -   :
PFS Legal Fey Magic
Source Heroes of the Wild pg. 5
The character has a mystic connection to one terrain type, selected from the ranger’s favored terrain list. The character selects three 0-level druid spells and one 1st-level druid spell. If the character has a Charisma score of 11 or higher, when in the selected terrain, she gains these spells as spell-like abilities that can be cast once per day. The caster level for these effects is equal to the user’s character level. The DC for the spelllike abilities is equal to 10 + the spell’s level + the user’s Charisma modifier. These spells are treated as being from a fey source for the purposes of the druid’s resist nature’s lure class feature and similar abilities.

A dwarf can take this trait in place of greed and stonecunning. An elf, half-elf, or half ling can take this trait in place of keen senses. A gnome can take this trait in place of obsessive. A half-orc can take it in place of orc ferocity. A human can take it in place of skilled. A human who replaces skilled with fey magic also gains fey thoughts and low-light vision.

此特性替换坚韧

健康(Healthy)
出自《Horror Adventures pg. 38》
拥有此特性的矮人在对抗疾病和毒素的豁免获得+2种族加值,而他们成功治愈疾病和毒素所需的连续豁免次数减少1次(至少1次)。此特性取代坚韧。
劇透 -   :
Healthy
Source Horror Adventures pg. 38
Dwarves with this racial trait gain a +2 racial bonus on saves against disease and poison, and they need one fewer consecutive successful save (minimum 1) to be cured of diseases and poisons. This racial trait replaces hardy.

魔法抗力(Magic Resistant)
出自《Advanced Race Guide pg. 12, Advanced Player's Guide pg. 11》
有些古老的矮人氏族对魔法有着较强的抗性。拥有此特性的矮人获得等同「5+角色等级」的法术抗力。此抗力能以一个标准动作压制1轮。拥有此特性的矮人进行所有与奥术相关的专注检定承受-2罚值。此特性取代坚韧。
劇透 -   :
Magic Resistant
Source Advanced Race Guide pg. 12, Advanced Player's Guide pg. 11
Some of the older dwarven clans are particularly resistant to magic. Dwarves with this racial trait gain spell resistance equal to 5 + their character level. This resistance can be lowered for 1 round as a standard action. Dwarves with this racial trait take a –2 penalty on all concentration checks made in relation to arcane spells. This racial trait replaces hardy.

顽固(Stubborn)
出自《Source Advanced Race Guide pg. 12, Advanced Player's Guide pg. 11》
矮人的牛脾气名扬四海。拥有此特性的矮人在对抗属于惑控系[魅惑]和惑控系[胁迫]的法术和类法术能力时意志豁免检定获得+2种族加值。此外,若他们在上述豁免失败,他们在1轮后获得另一次豁免机会以提早结束此效果(假设其持续时间大于1轮)。第二次豁免与第一次的DC相同。若矮人从其他来源获得类似的能力(例如盗贼的「心智灵活」),他每轮只能使用其中的一种,不过它能在第一次重骰失败后使用其他能力继续进行尝试。此特性取代坚韧。
劇透 -   :
Stubborn
Source Advanced Race Guide pg. 12, Advanced Player's Guide pg. 11
Dwarves are renowned for their stubbornness. Dwarves with this racial trait receive a +2 racial bonus on Will saves to resist spells and spell-like abilities of the enchantment (charm) and enchantment (compulsion) schools. In addition, if they fail such a save, they receive another save 1 round later to prematurely end the effect (assuming it has a duration greater than 1 round). This second save is made at the same DC as the first. If the dwarf has a similar ability from another source (such as a rogue’s slippery mind), he can only use one of these abilities per round, but he can try the other on the second round if the first reroll ability fails. This racial trait replaces hardy.

不倒战士(Unstoppable)
出自《Inner Sea Races pg. 210》
有些矮人从小受训在战场上击败兽人。他们获得健壮作为奖励专长,以及在强韧豁免获得+1种族加值。此特性取代坚韧。
劇透 -   :
Unstoppable
Source Inner Sea Races pg. 210
Some dwarves train from a young age to outlast orcs on the battlefield. They gain Toughness as a bonus feat and a +1 racial bonus on Fortitude saves. This racial trait replaces hardy.

黏稠血液(Viscous Blood)
出自《Horror Adventures pg. 38》
拥有此特性的矮人能减少1点因流血或吸血(blood drain)而造成的伤害、属性伤害、或属性吸取。每轮以一个迅捷动作,他们能尝试医疗检定来止住自己的流血。此特性取代坚韧。
劇透 -   :
Viscous Blood
Source Horror Adventures pg. 38
Dwarves with this trait takes 1 less point of hit point damage, ability damage, or ability drain (minimum 1) from bleed and blood drain. They can attempt Heal checks to staunch their own bleeding as a swift action each round. This racial trait replaces hardy.

漫游者(Wanderer)
出自《Legacy of the First World pg. 4》
某些被精类影响的矮人从他们的天职中解放出来,漫游的渴望不断侵扰着他们的脑海。此矮人经常被其他矮人认为是不值得信任的流浪者,但他们确实擅长克服旅行的严苛环境。他们获得坚忍作为奖励专长,以及将攀爬和游泳视为他们的本职技能。此特性替换坚韧。
劇透 -   :
Wanderer
Source Legacy of the First World pg. 4
Freed from the confines of duty, certain fey-touched dwarves are stricken with wanderlust. These dwarves are often considered untrustworthy vagabonds by other dwarves but excel at the rigors of traveling. They gain Endurance as a bonus feat, and Climb and Swim are class skills for them. This racial trait replaces hardy.

此特性替换仇恨

远古敌意(Ancient Enmity)
出自《Advanced Race Guide pg. 11, Advanced Player's Guide pg. 11》
矮人与精灵的冲突由来已久,尤其是对卓尔精灵。拥有此特性的矮人在对抗类人生物精灵亚种的生物时,攻击骰获得+1种族加值。此特性取代仇恨。
劇透 -   :
Ancient Enmity
Source Advanced Race Guide pg. 11, Advanced Player's Guide pg. 11
Dwarves have long been in conflict with elves, especially the hated drow. Dwarves with this racial trait receive a +1 racial bonus on attack rolls against humanoid creatures of the elf subtype. This racial trait replaces hatred.

精类思维(Fey Thoughts) PFS禁用
出自《荒野英雄 pg. 5》
此角色看待世界时更像是第一世界的原居民。在以下技能中选择两项技能:特技、唬骗、攀爬、交涉、易容、逃脱、飞行、知识[自然]、察觉、表演、察言观色、巧手、隐匿、游泳、使用魔法装置。所选技能成为本职技能。
矮人能以此特性替换仇恨。精灵、侏儒、半兽人能以此特性替换种族武器熟悉。半精灵能以此特性替换多才多艺。半身人能以此特性替换无畏。人类能以此特性替换奖励技能(而且人类还获得精类魔法和昏暗视觉,详情请查看精类魔法)。
劇透 -   :
Fey Thoughts
Source Heroes of the Wild pg. 5
The character sees the world more like a native of the First World. Select two of the following skills: Acrobatics, Bluff, Climb, Diplomacy, Disguise, Escape Artist, Fly, Knowledge (nature), Perception, Perform, Sense Motive, Sleight of Hand, Stealth, Swim, or Use Magic Device. The selected skills are always class skills for the character.

A dwarf can take this trait in place of hatred. An elf, gnome, or half-orc can take this trait in place of racial weapon familiarity. A half-elf can take this trait in place of multitalented. A half ling can take it in place of fearless. In the case of humans, this trait replaces the skilled trait (and the human also gains fey magic and low-light vision, as detailed in Fey Magic, above).

巨人猎手(Giant Hunter)
出自《Advanced Race Guide pg. 12, Rival Guide pg. 35》
拥有此特性的矮人在对抗类人生物巨人亚种的生物时,攻击骰获得+1加值。此外,他们在使用生存检定发现并追踪这些生物时获得+2加值。此特性取代仇恨。
劇透 -   :
Giant Hunter
Source Advanced Race Guide pg. 12, Rival Guide pg. 35
Dwarves with this racial trait gain a +1 bonus on attack rolls against humanoids with the giant subtype. Furthermore, they gain a +2 bonus on Survival checks to find and follow tracks made by humanoids with the giant subtype. This racial trait replaces the hatred racial trait.

勤劳城市人(Industrious Urbanite)
出自《Heroes of the Streets pg. 8》
适应了居住城市需求的矮人能在制造非魔法物品的工艺检定中有双倍的进展,并且在挣钱用的专业检定获得+4加值。此特性取代仇恨。
劇透 -   :
Industrious Urbanite
Source Heroes of the Streets pg. 8
Dwarves who have adapted to the expectations of their host cities make double the normal progress on Craft checks to create nonmagical items and gain a +4 bonus on Profession checks to earn money. This racial trait replaces hatred.

此特性替换起始语言

排外(Xenophobic) PFS禁用
出自《Advanced Race Guide pg. 12》
信奉孤立主义的矮人蔑视任何矮人之外的类人种族。他们只说矮人语并且不会因较高的智力获得额外语言。此外,他们在语言学投入每2点技能点才能学习1种语言。然而他们质疑一切的天性使得他们在对抗〔影响心灵〕效果时获得+1加值,恐惧除外。此特性取代了矮人正常的起始语言。
劇透 -   :
Xenophobic
Source Advanced Race Guide pg. 12
Isolationist dwarves despise non-dwarven humanoids. They speak only Dwarven and do not gain any bonus languages from possessing a high Intelligence score. In addition, they learn only one language per 2 ranks of Linguistics they possess. However, their untrusting nature gives them a +1 bonus against mind-affecting effects, except for fear affects. This racial trait replaces a dwarf’s normal languages.

此特性替换稳固

钢铁公民(Iron Citizen)
出自《Heroes from the Fringe pg. 5》
拥有此特性的矮人在交涉和察言观色检定获得+2加值,而且交涉成为这些矮人的本职技能。此特性取代稳固。
劇透 -   :
Iron Citizen
Source Heroes from the Fringe pg. 5
Dwarves with this racial trait gain a +2 bonus on Diplomacy and Sense Motive checks, and Diplomacy is a class skill for such dwarves.

This replaces stability.
劇透 -  PFS修订:
选择钢铁公民(Iron Citizen)的矮人必须同时以工匠(Craftsman)可选种族特性替换坚韧种族特性。[注:工匠(Craftsman)PFS不开]
PFS Clarifications: Dwarves selecting iron citizen must also replace the hardy racial trait with the craftsman alternate racial trait

登山者(Mountaineer)
出自《Advanced Race Guide pg. 12》
山脉矮人擅长攀爬以及穿越狭窄的岩架。拥有此特性的矮人免疫高原反应,并且在使用攀爬和特技动作检定通过狭窄或光滑的表面时AC不会失去敏捷加值。此特性取代稳固。
劇透 -   :
Mountaineer
Source Advanced Race Guide pg. 12
Mountain dwarves are skilled at climbing and navigating narrow ledges. Dwarves with this racial trait are immune to altitude sickness and do not lose their Dexterity bonus to AC when making Climb or Acrobatics checks to cross narrow or slippery surfaces. This racial trait replaces stability.

无情推进(Relentless)
出自《Advanced Race Guide pg. 12, Advanced Player's Guide pg. 11》
矮人擅长在战场上向前推进并轻松地打翻弱小的敌人。拥有此特性的矮人在进行冲撞或闯越对手的战技检定时获得+2加值。只有矮人和他的对手都站立在地面上才能应用此加值。此特性取代稳固。
劇透 -   :
Relentless
Source Advanced Race Guide pg. 12, Advanced Player's Guide pg. 11
Dwarves are skilled at pushing their way through a battlefield, tossing aside lesser foes with ease. Dwarves with this racial trait receive a +2 bonus on combat maneuver checks made to bull rush or overrun an opponent. This bonus only applies while both the dwarf and his opponent are standing on the ground. This racial trait replaces stability.

此特性替换稳固,岩石敏锐

吝啬(Tightfisted)
出自《Horror Adventures pg. 38》
拥有此特性的矮人在对抗卸武和盗取APG战技时CMD获得+4种族加值,并在发觉巧手意图的察觉检定获得+2种族加值。若拥有此特性的矮人发现了一个试图从他身上偷走东西的巧手检定,且他并未处于措手不及状态或拥有战斗反射专长,此巧手尝试会触发该矮人的借机攻击。此特性取代稳固和岩石敏锐。
劇透 -   :
Tightfisted
Source Horror Adventures pg. 38
Dwarves with this racial trait gain a +4 racial bonus to their CMD against disarm and stealAPG combat maneuvers and a +2 racial bonus on Perception checks to notice Sleight of Hand attempts. If a dwarf with this trait notices a Sleight of Hand attempt to steal from him and the dwarf is not flat-footed or has Combat Reflexes, the attempt triggers an attack of opportunity from that dwarf. This racial trait replaces stability and stonecunning.

财宝感知(Treasure Sense)(2 RP)
出自《Legacy of Dragons pg. 10》
有些矮人学会了如同龙类生物那样感知金银财宝的存在。此能力如同灵敏嗅觉,除了它只能用于侦查贵金属(铜,银和金)和主要由这些物质组成的生物。此特性替换稳固和岩石敏锐。
劇透 -   :
Treasure Sense
Source Legacy of Dragons pg. 10
Some dwarves have learned to sense the presence of material wealth with dragonlike precision. This ability functions as scent, except it can detect only precious metals (copper, silver, and gold) and creatures primarily made of such materials. This trait replaces stability and stonecutting

此特性替换岩石敏锐

古墓学者(Barrow Scholar)
出自《Horror Adventures pg. 38》
拥有此特性的矮人在分辨不死生物的知识[宗教]检定获得+2种族加值并且能在未受训下进行此检定。此特性取代岩石敏锐。
劇透 -   :
Barrow Scholar
Source Horror Adventures pg. 38
Dwarves with this racial trait gain a +2 racial bonus on Knowledge (religion) checks to identify undead and can attempt them untrained. This racial trait replaces stonecunning.

面纱之后(Behind the Veil)
出自《阴影血脉 pg. 4》
拥有此特性的人物擅长隐藏他们的肢体语言和隐蔽地穿越阴影或是分隔区域。这些角色处于躲藏或隐蔽中时在唬骗和巧手检定获得+2加值。
矮人能以此特性替换岩石熟悉。精灵、侏儒和半精灵能以此特性替换昏暗视觉。半兽人能以此特性替换威慑力,并获得窃影鬼的融影ARG种族特性。半身人能以此特性替换武器熟悉。
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PFS Legal Behind the Veil
Source Blood of Shadows pg. 4
Characters with this trait slyly cover their body language and movements by acting in a shadowed or partitioned areas. These characters gain a +2 bonus on Bluff and Sleight of Hand checks while benefiting from concealment or cover.

Dwarves can take this trait in place of stonecunning. Elves, gnomes, and half-elves can take this trait in place of low-light vision. Half-orcs can take this trait in place of intimidating, also gaining the shadow blendingARG fetchling racial trait. Halflings can take this trait in place of weapon familiarity.

保守交涉(Conservative Diplomacy)
出自《Heroes of the High Court pg. 14》
矮人能采用有迹可循的传统方式来避免社交上的失策。拥有此特性的矮人能在进行交涉检定时采取保守策略;此选择必须尝试交涉检定前决定。此矮人视任何骰出5以下交涉检定中为他骰出了5,但视任何骰出15以上的视为他骰出了15。此种族特性取代岩石敏锐。
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Conservative Diplomacy
Source Heroes of the High Court pg. 14
A dwarf can embrace predictable traditions to avoid social missteps. A dwarf with this racial trait can rely upon conservative tactics when attempting a Diplomacy check; this choice must be made before the Diplomacy check is attempted. The dwarf treats any roll of less than 5 on such a Diplomacy check as though she had rolled a 5, but she treats any roll higher than 15 on such a check as though she rolled a 15. This racial trait replaces stonecunning.

巖地舞者(Rock Stepper)
出自《Advanced Race Guide pg. 12, Rival Guide pg. 35》
拥有此特性的矮人能够巧妙地穿越岩石地形。他们能够忽略由碎巖、坑洼的地面、或陡坡造成的困难地形进行五尺快步。此特性取代岩石敏锐。
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Rock Stepper
Source Advanced Race Guide pg. 12, Rival Guide pg. 35
Dwarves with this racial trait can skillfully negotiate rocky terrain. They can ignore difficult terrain created by rubble, broken ground, or steep stairs when they take a 5-foot step. This racial trait replaces stonecunning.

感知异怪(Sense Aberration)
出自《Horror Adventures pg. 38》
拥有此特性的矮人在知识[地城]检定和注意易容或隐匿的异怪时察觉检定获得+2种族加值。此特性取代岩石敏锐。
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Sense Aberration
Source Horror Adventures pg. 38
Dwarves with this trait gain a +2 racial bonus on Knowledge (dungeoneering) checks and on Perception checks to notice disguised or hidden aberrations. This racial trait replaced stonecunning.

岩石歌者(Stonesinger)
出自《Advanced Race Guide pg. 12, Advanced Player's Guide pg. 11》
部分矮人从他们与大地的联系中获得了强大的力量。拥有此特性的矮人在施放带有[土]描述符的法术、使用土领域的神授力量、或元素血统(土)与厚土血统的血统力量时,视其等级比实际高1级。该能力不会使他们提早获得基于等级的能力;它只影响在计算该能力效果时的有效等级。此特性取代岩石敏锐。
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Stonesinger
Source Advanced Race Guide pg. 12, Advanced Player's Guide pg. 11
Some dwarves’ affinity for the earth grants them greater powers. Dwarves with this racial trait are treated as one level higher when casting spells with the earth descriptor or using granted powers of the Earth domain, the bloodline powers of the deep earth bloodline or earth elemental bloodline, and revelations of the oracle’s stone mystery. This ability does not give them early access to level-based powers; it only affects the powers they could use without this ability. This racial trait replaces stonecunning.

黑暗之声(Voice in the Darkness)
出自《阴影血脉 pg. 5》
先决条件:魅力13+
在幽暗大陆或幽影位面搞威逼和恐吓的生物学会了怎么在昏暗或无光之处搞这一套。当他们处于昏暗或更加黑暗的环境,拥有此特性的角色在威吓和隐匿检定获得+2加值。
矮人能以此特性替换岩石熟悉。卓尔和精灵能以此特性替换武器熟悉。半精灵能以此特性替换适应力。半兽人能以此特性替换威慑力。
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Voice in the Darkness
Source Blood of Shadows pg. 5
Prerequisite: Charisma 13+. Characters who practice coercion and intimidation in the Darklands or on the Shadow Plane learn to do so in dim light or no light at all. As long as they are in dim light or darker conditions, characters with this trait gain a +2 bonus on Intimidate and Stealth checks.

Dwarves can take this trait in place of stonecunning. Drow and elves can take this trait in place of weapon familiarity. Half-elves can take this trait in place of adaptability. Half-orcs can take this trait in place of intimidating.

此特性替换武器熟悉

暗影猎手(Shadowhunter) PFS禁用
出自《阴影血脉 pg. 5》
那些懂得阴影和负能量位面之间的链接的生物懂得如何与黑暗的精神存在战斗。拥有此特性的人物在使用非魔法武器(包括天生武器和徒手攻击)时对虚体生物造成50%伤害如同他们使用的是魔法武器。他们也在所有移除负向等级的豁免检定获得+2加值。并且可以每天恢复2点由于不死生物造成的身体属性伤害(取代正常的每天恢复1点)。
矮人、精灵、侏儒、半兽人和半身人能以此特性替换武器熟悉。半精灵能以此特性替换精灵免疫。人类能以此特性替换奖励专长,并获得钢铁意志作为奖励专长。
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Shadowhunter
Source Blood of Shadows pg. 5
Those who understand the connection between shadows and the Negative Energy Plane know how to fight the spirits of darkness. Characters with this trait deal 50% weapon damage to incorporeal creatures when using nonmagical weapons (including natural and unarmed attacks), as if using magic weapons. They also gain a +2 bonus on saving throws to remove negative levels, and recover physical ability damage from attacks by undead creatures at a rate of 2 points per ability score per day (rather than the normal 1 point per ability score per day).

Dwarves, elves, gnomes, half-orcs, and halflings can take this trait in place of weapon familiarity. Half-elves can take this trait in place of elven immunities. Humans can take this trait in place of their bonus feat, also gaining Iron Will as a bonus feat.
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Re: 伟大彼岸 — 旋涡
« 回帖 #8 于: 2019-09-26, 周四 00:42:47 »
精靈种族特性(Elf Racial Traits)

+2敏捷,+2智力,-2體質:精靈的身體與思維都十分靈活,但他們的体态虛弱。
中等体型(Medium):精靈是中等體型生物,不因體型獲得任何加值或者減值。
標準速度(Normal Speed):精靈的基本速度为30尺。
昏暗視覺(Low-Light Vision):精靈在昏暗光照下能看到的距離是人類的兩倍。
精靈免疫(Elven Immunities):精靈免疫魔法睡眠效果,並且在對抗惑控系法術和效果時豁免檢定獲得+2種族加值。
精靈魔法(Elven Magic):精靈在克服法術抗力的施法者等級檢定獲得+2種族加值。此外,精灵在辨認魔法物品特性的法術辨識檢定獲得+2種族加值。
敏銳感官(Keen Senses):精靈的察覺檢定獲得+2種族加值。
武器熟悉(Weapon Familiarity):精靈擅長長弓(包括復合長弓)、長劍、刺劍、和短弓(包括復合短弓),並將任何冠以「精靈」之名的武器視為軍用武器。
起始语言(Languages):通用語和精靈語。擁有高智力屬性的精靈能選擇下列語言:天界語、龍語、豺狼人語、侏儒語、地精語、獸人語和木族語。
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Elf Racial Traits
+2 Dexterity, +2 Intelligence, –2 Constitution: Elves are nimble, both in body and mind, but their forms are frail.
Medium: Elves are Medium creatures and have no bonuses or penalties due to their size.
Normal Speed: Elves have a base speed of 30 feet.
Low-Light Vision: Elves can see twice as far as humans in conditions of dim light.
Elven Immunities: Elves are immune to magic sleep effects and get a +2 racial bonus on saving throws against enchantment spells and effects.
Elven Magic: Elves receive a +2 racial bonus on caster level checks made to overcome spell resistance. In addition, elves receive a +2 racial bonus on Spellcraft checks made to identify the properties of magic items.
Keen Senses: Elves receive a +2 racial bonus on Perception checks.
Weapon Familiarity: Elves are proficient with longbows (including composite longbows), longswords, rapiers, and shortbows (including composite shortbows), and treat any weapon with the word “elven” in its name as a martial weapon.
Languages: Elves begin play speaking Common and Elven. Elves with high Intelligence scores can choose from the following languages: Celestial, Draconic, Gnoll, Gnome, Goblin, Orc, and Sylvan.



精靈种族特性替换(Elf Alternate Racial Traits)

此种族特性替换精靈免疫

枯萎族裔(Blightborn)
出自《Horror Adventures pg. 38》
來自詛咒之地和邪恶领域的精靈發展出對污穢影響的抗性。他们在對抗死靈系法術和類法術、帶有[詛咒]UM描述符的法術和類法術和移除臨時負向等級的豁免檢定獲得+2種族加值。此种族特性取代精靈免疫。
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Blightborn
Source Horror Adventures pg. 38
Elves from cursed lands and domains of evil develop resistance to foul influences. They gain a +2 racial bonus on saving throws against necromancy spells and spelllike abilities and spells and spell-like abilities with the curseUM descriptor, as well as on saving throws to remove temporary negative levels. This racial trait replaces elven immunities.

夢語者(Dreamspeaker)
出自《Advanced Race Guide pg. 22, Advanced Player's Guide pg. 13》
少數精靈有能力利用睡眠、夢境和臆想之力。擁有此种族特性的精靈所施放的預言系法術和睡眠效果的DC+1。此外,拥有15或更高魅力属性的精靈获得下列类法术能力:每天1次——托夢術(Dream)(施法者等級等同精靈的角色等級)。此种族特性取代精靈免疫。
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Dreamspeaker
Source Advanced Race Guide pg. 22, Advanced Player's Guide pg. 13
A few elves have the ability to tap into the power of sleep, dreams, and prescient reverie. Elves with this racial trait add +1 to the saving throw DCs of spells of the divination school and sleep effects they cast. In addition, elves with Charisma scores of 15 or higher may use dream once per day as a spell-like ability (caster level is equal to the elf’s character level). This racial trait replaces elven immunities.

元素抗力(Elemental Resistance)
出自《Advanced Race Guide pg. 22》
從寒帶的荒原到火山平原,這些生活在最極端環境中的精靈們在經歷數代之後終於獲得了天生的抗力以對抗家園中的危險。擁有此种族特性的精靈獲得強酸、寒冷、閃電或火焰抗力5。該此選擇必須在建立角色時決定,一旦選擇無法更改。此种族特性取代精靈免疫。
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Elemental Resistance
Source Advanced Race Guide pg. 22
Elves who dwell in the most extreme environments, from arctic wastelands to volcanic plains, develop natural resistance to the dangers of their homelands over the course of a few generations. Elves with this racial trait gain elemental resistance 5 to acid, cold, electricity, or fire. This choice is made at character creation, and once made it cannot be changed. This racial trait replaces elven immunities.

完美形體(Perfect)
出自《Horror Adventures pg. 38》
一些精靈的超凡的美麗是不可否認的。擁有此种族特性的精靈在對抗類人生物的交涉和唬騙檢定獲得+1種族加值,在抵抗變化系法術和類法術效果的豁免檢定獲得+2種族加值。此种族特性取代精靈免疫。
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Perfect
Source Horror Adventures pg. 38
The eerie beauty of some elves cannot be denied. Elves with this racial trait receive a +1 racial bonus on Bluff and Diplomacy checks against humanoids and a +2 racial bonus on saving throws against transmutation spells and spell-like effects. This racial trait replaces elven immunities.

苗條(Slender)
出自《Horror Adventures pg. 39》
以其它種族的標準來看,精靈通常瘦得不可思議。擁有此种族特性的精靈在逃脫检定和脫離擒抱的戰技檢定和对抗擒抱的CMD獲得+2種族加值。此种族特性取精靈免疫。
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Slender
Source Horror Adventures pg. 39
Elves often appear unnaturally thin by other races’ standards. Elves with this trait gain a +2 racial bonus on Escape Artist checks, on combat maneuver checks to escape a grapple, and to CMD against grapples. This racial trait replaces elven immunities.

此种族特性替换精靈免疫,精靈魔法

光明使者(Lightbringer)
出自《Advanced Race Guide pg. 22, Advanced Player's Guide pg. 13》
許多精靈崇敬太陽、月亮和星星,但有些精靈是確實獲得了來自天堂的力量。擁有此种族特性的精靈免疫基於光亮的目盲與目眩效果,並當她們施放基於光亮的法術或效果(包括類法術能力以及超自然能力)時,視其等級比正常高1級。擁有10或更高的智力屬性的精靈還能夠以類法術能力隨意使用光亮術(Light)。此种族特性取代精靈免疫和精靈魔法。
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Lightbringer
Source Advanced Race Guide pg. 22, Advanced Player's Guide pg. 13
Many elves revere the sun, moon, and stars, but some are literally infused with the radiant power of the heavens. Elves with this racial trait are immune to light-based blindness and dazzle effects, and are treated as one level higher when determining the effects of any light-based spell or effect they cast (including spell-like and supernatural abilities). Elves with Intelligence scores of 10 or higher may use light at will as a spell-like ability. This racial trait replaces the elven immunities and elven magic racial traits.

超越死忘(Memories Beyond Death)
出自《Inner Sea Races pg. 211》
有些精灵生来擁有敏感的靈魂——它能从他人和死者的靈魂中吸收見解。此精灵在对抗恐懼效果的豁免檢定獲得+2種族加值。他们还能選兩個知識技能並並將它們視為本職技能。若他们的职业给予一个或兩个相同的本職技能,他们在重复的技能獲得+1種族加值。此种族特性取代精靈免疫和精靈魔法。
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Memories Beyond Death
Source Inner Sea Races pg. 211
Some elves are born with sensitive souls that absorb insight from others and from the spirits of the deceased. These elves gain a +2 racial bonus on saving throws against fear effects. They also choose two Knowledge skills and always treat those skills as class skills. If they take a class that grants either or both of those skills as class skills, they gain a +1 racial bonus on the overlapping skill or skills. This racial trait replaces elven immunities and elven magic.

此种族特性替换精靈免疫,敏銳感官

月之保佑(Moonkissed)
出自《Heroes from the Fringe pg. 11》
有些Spiresworn——特別是那些出生在尖塔中——從出生起就神秘地受到保護,防止精神和身體上的危險。擁有此种族特性的精灵在豁免檢定獲得+1種族加值。此种族特性替换精靈免疫和敏銳感官。
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Moonkissed
Source Heroes from the Fringe pg. 11
Some Spiresworn, especially those born within the Spire itself, are mystically warded from birth against dangers both mental and physical. Elves with this alternate racial trait gain a +1 racial bonus on saving throws.

This replaces elven immunities and keen senses.

思想感應(Sense Thoughts)
出自《Heroes from the Fringe pg. 11》
Ekujae之间和环境是如此密切配合,使他們似乎能能读取互相的精神和敵人的思想。擁有此种族特性的精灵能每天1次以类法术能力使用侦测思想(Detect Thoughts),施法者等级等同他们的角色等级。此种族特性替换精靈免疫和敏銳感官。
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Sense Thoughts
Source Heroes from the Fringe pg. 11
Ekujae are so closely attuned to each other and their environment that they seem able to read each other’s minds and their foes’ thoughts. Elves with this alternate racial trait can use detect thoughts as a spell-like ability once per day, with a caster level equal to their character level.

This replaces elven immunities and keen senses.

此种族特性替换精靈魔法

怪異外表(Creepy)
出自《Horror Adventures pg. 38》
對有些精靈而言,他們細長的肢體和巨大的瞳孔也沒什麼特別的,但其他类人生物对此心神不安。非精靈的類人生物在對抗此精靈施放的造成困惑或恐懼的法術時豁免检定承受-1罰值。此外,擁有此种族特性的精靈在挫敗士氣的威嚇检定獲得+2種族加值。此种族特性取代精靈魔法。
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Creepy
Source Horror Adventures pg. 38
For some elves, their long, slender limbs and large pupils evoke not attraction, but unease in other humanoids. Non-elf humanoids take a –1 penalty on saving throws against spells these elves cast that cause confusion or fear. In addition, elves with this trait gain a +2 racial bonus on Intimidate checks to demoralize. This racial trait replaces elven magic.

沙漠跑者(Desert Runner)
出自《Advanced Race Guide pg. 22, Advanced Player's Guide pg. 12》
部分精靈在沙漠的深處發跡,永遠漫遊在燃燒般灼熱的土地之上。擁有此种族特性的精靈在避免疲乏、力竭、或奔跑、急行軍、飢餓、口渴、炎熱或寒冷環境造成的不良效果時,体质檢定和強韌豁免獲得+4種族加值。此种族特性取代精靈魔法。
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Desert Runner
Source Advanced Race Guide pg. 22, Advanced Player's Guide pg. 12
Some elves thrive in the deepest deserts, forever roaming across burned and parched lands. Elves with this racial trait receive a +4 racial bonus on Constitution checks and Fortitude saves to avoid fatigue, exhaustion, or ill effects from running, forced marches, starvation, thirst, or hot or cold environments. This racial trait replaces elven magic.

外交官(Envoy)
出自《Advanced Race Guide pg. 22》
精靈經常會遇到一些其他種族的鄰居造成的麻煩,尤其是那些短命種。因此,部分精靈接受了与非精灵打交道时特别有用的小魔法訓練。擁有此种族特性的精靈若
拥有11或更高魅力属性获得下列类法术能力:每天1次——通曉語言(comprehend languages),偵測魔法(detect magic),偵測毒素(detect poison),閱讀魔法(read magic)。此效果的施法者等级等同精靈的等级。此种族特性取代精靈魔法。
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Envoy
Source Advanced Race Guide pg. 22
Elves often have trouble relating to neighbors of other races, especially those with much shorter lifespans. As a result, some are trained in minor magics that are particularly useful when dealing with non-elves. Elves with this racial trait and an Intelligence score of 11 or higher gain the following spell-like abilities once per day: comprehend languages, detect magic, detect poison, and read magic. The caster level for these effects is equal to the elf’s level. This racial trait replaces elven magic.

永恆仇恨(Eternal Grudge)
出自《Advanced Race Guide pg. 22, Advanced Player's Guide pg. 13》
有些精靈在與世隔絕的、孤立主義的社區中成長,在那裡世代都充斥徘徊者著永恆的血仇。由於經過專門的針對性訓練,擁有此种族特性的精靈在對抗類人生物矮人亚种和獸人亚种的生物時,攻擊骰獲得+1種族加值。此种族特性取代精靈魔法。
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Eternal Grudge
Source Advanced Race Guide pg. 22, Advanced Player's Guide pg. 13
Some elves grow up in secluded, isolationist communities where generations-old slights and quarrels linger as eternal blood feuds. Elves with this racial trait receive a +1 bonus on attack rolls against humanoids of the dwarf and orc subtypes because of special training against these hated foes. This racial trait replaces elven magic.

妖精之眼(Fey-Sighted) PFS禁用
出自《Legacy of the First World pg. 4》
对于拥有精类血统的精灵,魔法在他们的整个人生中都是一种可见的存在。这些精灵擁有侦测魔法(detect magic)作为恆定类法术能力,施法者等级等同他们的角色等级。此种族特性替换精灵魔法。
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Fey-Sighted
Source Legacy of the First World pg. 4
To some elves with fey heritage, magic is a visible presence they have known all their lives. These elves have detect magic as a constant spell-like ability, with a caster level equal to their character level. This racial trait replaces elven magic.

融霜(Frostmelding)
出自《Heroes from the Fringe pg. 12》
極少數Snowcaster精灵能超自然地跟他们的周遭融為一体以迴避外来者的眼神。擁有此种族特性的精靈能每天1次以类法术能力使用融身入石(Meld into Stone),施法者等级等同他们的角色等级,除了他们是融入冰雪之中以及持续时间為1轮/等级。此种族特性替换精灵魔法。
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Frostmelding
Source Heroes from the Fringe pg. 12
A few rare Snowcaster elves are able to supernaturally blend with their surroundings to avoid the eyes of outsiders. Elves with this alternate racial trait can use meld into stone as a spell-like ability once per day, with a caster level equal to their character level, except that they instead meld with snow and ice and the spell duration is 1 round per level.

This replaces elven magic.

守秘人(Keeper of secret)
出自《Horror Adventures pg. 38》
有些精靈希望能保護年輕的種族免受危險知識的傷害。他們对抗類人生物所施放的惑控系法術DC+1,在唬騙和製造或識破偽造文書的語言學檢定獲得+2種族加值。此种族特性取代精靈魔法。
劇透 -   :
Keeper of Secrets
Source Horror Adventures pg. 38
Some elves seek to protect younger races from dangerous lore. The save DCs of enchantment spells they cast against humanoids increase by 1 and they receive a +2 racial bonus on Bluff and Linguistics checks to omit or cover up facts. This racial trait replaces elven magic.

暗中之光(Light against darkness)
出自《Horror Adventures pg. 38》
精靈自古以来一直在對抗惡魔的腐化。擁有此种族特性的精靈在對抗異界生物惡魔亞種的攻擊骰獲得+1種族加值。此种族特性取代精靈魔法。
劇透 -   :
Light against Darkness
Source Horror Adventures pg. 38
Elves have fought against the corruption of demons since time immemorial. Elves with this trait receive a +1 bonus on attack rolls against outsiders with the demon subtype. This racial trait replaces elven magic.

避害魔法(Retreat Magic)
出自《Inner Sea Races pg. 211》
在星陨(Earthfall)前后期间按照守護精灵財產的傳統中長大的精灵,專精于愚弄敵人以至誤判精灵的數目和方位。这些精灵在判斷他们施放的所有咒法系和幻術系法术的持續時間和距離时施法者等级+1種族加值。此种族特性取代精靈魔法。
劇透 -   :
Retreat Magic
Source Inner Sea Races pg. 211
Elves raised in the traditions of those who protected elven holdings before, during, and shortly after Earthfall specialize in magic that fools foes into misjudging elven numbers and locations. These elves gain a +1 racial bonus to their caster levels for the purpose of determining the range and duration of all conjuration and illusion spells that they cast. This racial trait replaces elven magic.

皮影戏(Shadowplay)(1RP)
出自《阴影血脉 pg. 5》
有些幻术师是玩弄光亮和黑暗的好手,拥有该种族特性的人物在施展拥有黑暗、光亮或阴影UM描述符的法术时施法者等级+1。
矮人能以此种族特性替换贪婪,精灵能以此种族特性替换精灵魔法,并获得窃影鬼的类法术能力ARG种族特性。侏儒能以此种族特性替换侏儒魔法。半身人能以此种族特性替换武器熟悉。半兽人能以此种族特性替换威慑力,并获得侏儒的幻术抗性种族特性。
劇透 -   :
PFS Legal Shadowplay
Source Blood of Shadows pg. 5
Some illusionists are experts in manipulating light and darkness. Characters with this trait cast spells with the darkness, light, or shadowUM descriptor at +1 caster level.

Dwarves can take this trait in place of greed. Elves can take this trait in place of elven magic, also gaining the fetchling’s spell-like abilitiesARG racial trait. Gnomes can take this trait in place of gnome magic. Halflings can take this trait in place of weapon familiarity. Half-orcs can take this trait in place of intimidating, also gaining the gnome’s illusion resistance racial trait.

寂靜獵手(Silent Hunter)
出自《Advanced Race Guide pg. 22, Advanced Player's Guide pg. 13》
精靈以敏銳與才能著稱。擁有此族特性的精靈能在移動时使用隱匿檢定所承受的罰值降低5點。此外還能在奔跑時以-20的罰值(此數值已經包括從此種族特性中獲得的降低罰值)進行隱匿檢定。此种族特性取代精靈魔法。
劇透 -   :
Silent Hunter
Source Advanced Race Guide pg. 22, Advanced Player's Guide pg. 13
Elves are renowned for their subtlety and skill. Elves with this racial trait reduce the penalty for using Stealth while moving by 5 and can make Stealth checks while running at a –20 penalty (this number includes the penalty reduction from this racial trait). This racial trait replaces elven magic.

警戒(Vigilance) PFS禁用
出自《Legacy of the First World pg. 12》
有些精灵怀着热诚受訓去对抗恶魔和邪恶的精类,使得他们只餘下一点时间来磨练他们的传统魔法技艺。拥有此种族特性的精灵在对抗混乱陣營的生物的攻击时AC获得+2闪避加值。此种族特性替换精灵魔法。
劇透 -   :
Vigilance
Source Legacy of the First World pg. 12
Some elves train to fight against demons and evil fey with a zeal that leaves them little time to hone their magic traditions. Elves with this racial trait gain a +2 dodge bonus to AC against attacks by chaotic creatures. This trait replaces elven magic.

林生技巧(Woodcraft)
出自《Advanced Race Guide pg. 23, Advanced Player's Guide pg. 13》
沒有人能比精靈更深入瞭解荒野,尤其是關於森林的秘密。擁有此种族特性的精靈在知識[自然]和生存檢定獲得+1種族加值。在森林地形中,此加值提升至+2。此种族特性取代精靈魔法。
劇透 -   :
Woodcraft
Source Advanced Race Guide pg. 23, Advanced Player's Guide pg. 13
Elves know the deep secrets of the wild like no others, especially secrets of the forests. Elves with this racial trait gain a +1 racial bonus on Knowledge (nature) and Survival checks. In forest terrain, these bonuses improve to +2. This racial trait replaces elven magic.

此种族特性替换精靈魔法,敏銳感官

恆心(Ageless Patience)
出自《Inner Sea Races pg. 210》
有些精灵家庭受到嚴格光榮的非精靈文化的强烈影響,例如在塔爾多等國家成長的Forlorn精靈,以及被明族人旅行者影響的精瑛(Jinin)精靈。这种態度结合精靈的長壽,誔生出特別耐心的精靈,他们在无时间限制的情況下做出更好的结果。这些精灵在技能检定中取20时獲得+2種族加值。此种族特性替换精靈魔法和敏銳感官。
劇透 -   :
Ageless Patience
Source Inner Sea Races pg. 210
Some families of elves have been strongly influenced by rigidly honorable non-elven cultures, such as Forlorn elves raised in nations such as Taldor and the elves of Jinin influenced by Tian-Min travelers. This attitude, combined with elven longevity, produces elves of extraordinary patience, who can produce better results when taking their time than they could under time constraints. These elves gain a +2 racial bonus when taking 20 on skill checks. This racial trait replaces elven magic and keen senses.

天生泳客(Natural Swimmer)
出自《Pathfinder #124: City in the Deep pg. 79》
莫丹特尖塔(Mordant Spire)的精灵们在年幼时就会学习潜水和游泳。拥有此种族特性的精灵在游泳检定获得+2种族加值,并且总能在游泳检定中取10,即便身处危险或分心的情况下。此种族特性替换精灵魔法和敏锐感官。
劇透 -   :
Natural Swimmer
Source Pathfinder #124: City in the Deep pg. 79
Mordant Spire elves learn to dive and swim at an early age. Elves with this trait gain a +2 racial bonus on Swim checks and can always take 10 on a Swim check, even if distracted or endangered when swimming. This racial trait replaces elven magic and keen senses.

索維瑞安精靈(Sovyrian-Born)
出自《Inner Sea Races pg. 211》
来自上古精靈文明——索維瑞安(Sovyrian)的精灵比大多數文明浸泡在更为悠久的知識中。他们在知識[歷史]、知識[地方]、和法術辨識检定獲得+2種族加值。此种族特性替換精靈魔法和敏銳感官。
劇透 -   :
Sovyrian-Born
Source Inner Sea Races pg. 211
Elves who come from the ancient elven civilization of Sovyrian are steeped in lore older than most civilizations. They gain a +2 racial bonus on Knowledge (history), Knowledge (local), and Spellcraft checks. This racial trait replaces elven magic and keen senses.

此种族特性替换精靈魔法,武器熟悉

真誠伙伴(Devoted Companion)
出自《Heroes from the Fringe pg. 11》
儘管有些Forlorn很快就对他们的生命中过于常见的失落與悲劇見怪不怪,有些则放不下,當同伴受到威脅時仍旧盡情地鬥爭。当鄰接hp少于最大hp一半的盟友时,拥有此种族特性的精灵在攻击骰和施法者等级检定獲得+1种族加值。此种族特性替换精靈魔法和武器熟悉。
劇透 -   :
Devoted Companion
Source Heroes from the Fringe pg. 11
While some Forlorn quickly become inured to the loss and tragedy all too common in their lives, some refuse to let go, fighting passionately when companions are endangered. Elves with this alternate racial trait gain a +1 racial bonus on attack rolls and caster level checks while adjacent to an ally who has been reduced to fewer than half her maximum hit points.

This replaces elven magic and weapon familiarity.

無私觀測者(Disinterested Observer)
出自《Inner Sea Races pg. 210》
頻繁跟短命种互动的精灵,特別是来自瓦瑞西亚的,經常依靠他们的能力来替这些焦躁的种族評理。这些精灵在战鬥中以准备动作进行的攻击骰和技能检定獲得+1种族加值。此种族特性替换精靈魔法和武器熟悉。
劇透 -   :
Disinterested Observer
Source Inner Sea Races pg. 210
Elves who frequently interact with shorterlived species, especially members who hail from Varisia, often come to rely on their ability to weight out such impatient races. These elves gain a +1 racial bonus on attack rolls and skill checks made as part of readied actions in combat. This racial trait replaces the elven magic and weapon familiarity traits.

人類撫育(Human-Raised)
出自《Inner Sea Races pg. 211》
Forlorn——在精靈社群外成長的精靈—— 對其他种族的短暫人生變得習以為常。雖然他们失去以传统精灵武艺訓練的机会,这些精灵拾起了他们養父母的技藝。他们獲得技能專攻作為獎勵專長。此种族特性替換精靈魔法和武器熟悉。
劇透 -   :
Human-Raised
Source Inner Sea Races pg. 211
Forlorn—elves raised outside of elven communities—are accustomed to other races’ brevity of life. Although they lose the opportunity to train in traditional elven arts, these elves pick up a bit of their adoptive parents’ skills. They gain Skill Focus as a bonus feat. This racial trait replaces elven magic and weapon familiarity.

壓倒性魔力(Overwhelming Magic)
出自《Inner Sea Races pg. 211》
有些精靈痴迷于魔法的根本法則,甚至在練習真正的法术前就已花上好几十年的时间替法术事業增砖添瓦。此打下的基礎使他们的魔法更难以被抗拒。这些精灵獲得法術專攻作為獎勵專長。此种族特性替換精靈魔法和武器熟悉。
劇透 -   :
Overwhelming Magic
Source Inner Sea Races pg. 211
Some elves obsess over the fundamentals of magic, training for decades to add layers of potent spellwork before they ever begin practicing true spells. This builds a foundation that makes their magic increasingly difficult to resist. These elves gain Spell Focus as a bonus feat. This racial trait replaces elven magic and weapon familiarity.

剧毒爪牙(Poison Minion)
出自《阴影血脉 pg. 5》
卓尔有时候通过致使他们身体内部产生封喉毒(mawbane)(见下)以强化他们的奴隶和前线战士。最终产生的剧毒生物凭借着这项有力武器以阻拦他们的怪物邻居。任何以啮咬击中该人物的生物会暴露在毒素之下,该毒素的豁免DC=「10+1/2人物HD+该生物体质调整值」。
封喉毒(mawbane)——摄入;强韧豁免检定;频率:每轮1次,共4轮。效果:1d2体质伤害,治愈:1次豁免。
矮人能以此种族特性替换防御训练和坚韧,精灵能以此种族特性替换精灵魔法和武器熟悉,侏儒能以此种族特性替换防御训练、侏儒魔法和幻术抗性,半精灵能以此种族特性替换精灵免疫和敏锐感官,半兽人能以此种族特性替换兽人凶猛和武器熟悉。人类能以此种族特性替换奖励技能。半身人的生理不允许他们获得此种族特性。卓尔能以此种族特性替换卓尔免疫、强光致盲、法术抗力和武器熟悉。剪影人能以此种族特性替换光与暗、潜伏者和暗影抗力。
劇透 -   :
Poison Minion
Source Blood of Shadows pg. 5
Drow sometimes augment their slaves and frontline warriors by making them toxic, causing their bodies to internally produce mawbane poison (see below). The resulting poisonous creature makes a potent weapon in the effort to discourage neighboring monsters. Any creature that hits such a character with a bite attack is immediately exposed to its poison. The save DC for this poison is equal to 10 + 1/2 the character’s Hit Dice + the character’s Constitution modifier.

Mawbane Poison—ingested; save Fortitude as above; frequency 1/round for 4 rounds; effect 1d2 Constitution damage; cure 1 save.

Dwarves can take this trait in place of defensive training and hardy. Elves can take this trait in place of elven magic and weapon familiarity. Gnomes can take this trait in place of defensive training, gnome magic, and illusion resistance. Half-elves can take this trait in place of elven immunities and keen senses. Half-orcs can take this trait in place of orc ferocity and weapon familiarity. Humans can take this trait in place of skilled. Halfling physiology prevents them from taking this trait. Drow can take this trait in place of drow immunities, light blindness, spell resistance, and weapon familiarity. Wayangs can take this trait in place of light and dark, lurker, and shadow resistance.

水之精魂(Spirit of the Waters)
出自《Advanced Race Guide pg. 22, Advanced Player's Guide pg. 13》
有些精靈已經適應了與大海和諧相處,或熟悉了在蘆葦深處的河流與湖泊周邊的生活。他们在游泳檢定獲得+4種族加值,並且總能在游泳期间取10,以及能選擇水族語作為獎勵語言。他们擅長長矛、三叉戟和捕網。此种族特性替換精靈魔法和武器熟悉。
劇透 -   :
Spirit of the Waters
Source Advanced Race Guide pg. 22, Advanced Player's Guide pg. 13
Some elves have adapted to life in tune with the sea or along the reedy depths of wild rivers and lakes. They gain a +4 racial bonus on Swim checks, can always take 10 while swimming, and may choose Aquan as a bonus language. They are proficient with longspear, trident, and net. This racial trait replaces elven magic and weapon familiarity.

此种族特性替换敏銳感官

混合视觉(Blended View) PFS禁用
出自《阴影血脉 pg. 5》
先决条件:昏暗视觉
半卓尔的非卓尔长辈只有昏暗视觉,但半卓尔本身也许从遗传中被赠与多功能感官。拥有此种族特性的人物保留他们的昏暗视觉但也获得60尺黑暗视觉。
精灵或侏儒能以此种族特性替换敏锐感官。半精灵能以此性替换多才多艺。
劇透 -   :
Blended View
Source Blood of Shadows pg. 5
Prerequisite: low-light vision. Half-drow whose non-drow parent had low-light vision might be blessed with a legacy of versatile senses. Characters with this trait keep their low-light vision but also gain darkvision to a distance of 60 feet.

Elves or gnome can take this trait in place of keen senses. Half-elves can take this trait in place of multitalented.

龙类领事(Draconic Consular)
出自《龙之遗产 pg. 10》
侍奉並陪伴龙的精灵受训于协助并代表他们的龙类盟友。 擁有此种族特性的精灵在交涉和知识[奥术]检定获得+1加值。 此种族特性取代敏锐感官。
劇透 -   :
Draconic Consular
Source Legacy of Dragons pg. 10
Elves serving in the company of dragons are trained to assist and represent their draconic allies. Elves with this racial trait gain a +1 bonus on Diplomacy and Knowledge (arcana) checks. This racial trait replaces keen senses.

昏暗精准(Dusksight)
出自《阴影血脉 pg. 4》
一个常常在遮蔽中操作或在昏暗洞穴中战斗的人物以及幽影位面的存在学会了使用他们的昏暗视觉从围绕着目标闪烁的阴影中推断出敌人的位置。当进行远程攻击时,拥有此种族特性的人物可以重骰由于处于昏暗光线下的对手的隐蔽造成的失手,并骰两次取更好的结果。全隐蔽所带来的失手率依旧正常适用。
矮人能以此种族特性替换仇恨和黑暗视觉,并获得昏暗视觉。精灵、侏儒、半精灵和半身人能以此种族特性替换敏锐感官。半兽人能以此种族特性替换武器熟悉,并获得昏暗视觉。
劇透 -   :
Dusksight
Source Blood of Shadows pg. 4
Characters who operate below canopies or fight in dimly lit caves and shadowy planes of existence learn to use their low-light vision to deduce a foe’s position from the flickers of shadows around a target. When making ranged attacks, characters with this trait can reroll the miss chance granted by cover to any target in dim light, and take the better of the two rolls. The miss chance for total concealment applies normally.

Dwarves can take this trait in place of hatred and darkvision, also gaining low-light vision. Elves, gnomes, half-elves, and halflings can take this trait in place of keen senses. Half-orcs can take this trait in place of weapon familiarity, also gaining low-light vision.

精类魔法(Fey Magic)
出自《荒野英雄 pg. 5》
此角色可以从游侠的偏好地形中选择一个地形,他与此地形有着神秘的联结。他可以选择三个0环和一个1环德鲁伊法术。如果人物的魅力属性达到11或更高,那么位于所选地形时,可以将选择的法术做为类法术能力每天使用一次。法术效果的施法者等级使用其人物等级。类法术能力的DC为「10+法术环数+魅力调整值」。此法术视为精类释放的法术,所以会被德鲁伊的抗自然诱惑或其他类似的能力影响。
矮人能以此种族特性替换贪婪和岩石熟悉。精灵、半精灵或半身人能以此种族特性替换敏锐感官。侏儒能以此种族特性替换工作狂。半兽人能以此种族特性替换兽人凶猛。人类能以此种族特性替换奖励技能,并获得精类思维和昏暗视觉。
劇透 -   :
PFS Legal Fey Magic
Source Heroes of the Wild pg. 5
The character has a mystic connection to one terrain type, selected from the ranger’s favored terrain list. The character selects three 0-level druid spells and one 1st-level druid spell. If the character has a Charisma score of 11 or higher, when in the selected terrain, she gains these spells as spell-like abilities that can be cast once per day. The caster level for these effects is equal to the user’s character level. The DC for the spelllike abilities is equal to 10 + the spell’s level + the user’s Charisma modifier. These spells are treated as being from a fey source for the purposes of the druid’s resist nature’s lure class feature and similar abilities.

A dwarf can take this trait in place of greed and stonecunning. An elf, half-elf, or half ling can take this trait in place of keen senses. A gnome can take this trait in place of obsessive. A half-orc can take it in place of orc ferocity. A human can take it in place of skilled. A human who replaces skilled with fey magic also gains fey thoughts and low-light vision.

妖精智慧(Fey Wisdom)
出自《Heroes of the High Court pg. 14》
精灵往往过于孤傲任性使他们难以成为令人信赖的外交家,但有些精灵专门受训成为效力于妖精宫廷中的使节。拥有此种族特性的精灵在交涉和知识[自然]检定中获得+1种族加值,而且知识[自然]成为他们的本职技能。此种族特性取代敏锐感官。
劇透 -   :
Fey Wisdom
Source Heroes of the High Court pg. 14
Elves tend to be too aloof and capricious to make reliable diplomats, but some elves specially train to serve as ambassadors to fey courts. Elves with this racial trait gain a +1 racial bonus on Diplomacy and Knowledge (nature) checks, and Knowledge (nature) is a class skill for them. This racial trait replaces keen senses.

杰出都市人(Illustrious Urbanite)
出自《Heroes of the Streets pg. 8》
都市精灵有着将魔法与周围环境和谐地结合的卓越能力。他们获得法术专攻[咒法/幻术/变化]作为奖励专长。当施放此学派的法术时,精灵能选择令法术不伤害任何通常会受影响的建筑物或结构。此种族特性取代敏锐感官。
劇透 -   :
Illustrious Urbanite
Source Heroes of the Streets pg. 8
City elves have a remarkable ability to combine magic harmoniously with their surroundings. They gain Spell Focus with conjuration, illusion, or transmutation spells as a bonus feat. When casting spells of this school, the elves can choose to have the spell leave undamaged any building or structure that would normally be affected. This racial trait replaces keen senses.

都市精靈(Urbanite)
出自《Advanced Race Guide pg. 22》
在城市中生活超过一個世紀的精靈們瞭解社會的動態,就如同她們生活在森林中的遠親瞭解荒野中的規矩一般。擁有此种族特性的精靈在收集信息的交涉檢定和在社會情境獲得直覺的察言觀色檢定獲得+2種族加值。此种族特性取代敏銳感官。
劇透 -   :
Urbanite
Source Advanced Race Guide pg. 22
Elves who live in cities for more than a century can grow to know the ebb and flow of social situations just as their forest-dwelling cousins know the rules of the wild. Elves with this racial trait gain a +2 racial bonus on Diplomacy checks made to gather information and Sense Motive checks made to get a hunch about a social situation. This racial trait replaces keen senses.

此种族特性替换敏銳感官,武器熟悉

飛毛腿(Fleet-Footed)
出自《 Advanced Race Guide pg. 22》
雖然所有精靈天生都輕盈並且迅捷,但是其中的一部分更加神速,並且總是有著奮勇向前的冒險精神,而不會顧慮前路的危險。擁有此种族特性的精靈獲得飛跑作為獎勵專長,並且先攻檢定獲得+2種族加值。此种族特性取代敏銳感官和武器熟悉。
劇透 -   :
Fleet-Footed
Source Advanced Race Guide pg. 22
While all elves are naturally lithe and agile, some also are naturally speedy and have a strong desire to rush into situations rather than worrying about looking ahead. Elves with this racial trait receive Run as a bonus feat and a +2 racial bonus on initiative checks. This racial trait replaces keen senses and weapon familiarity.

此种族特性替换起始语言

精灵之傲(Eleven Arrogance) PFS禁用
出自《Inner Sea Races pg. 211》
有些精靈是如此相信精灵的高人一等,又或者是如此排外,使他们难以看到跟「低等」种族交流的意義。他们对抗由非精灵施放的惑控系效果的豁免检定种族加值提升1点(至+3),但他们的开始游戏时只会说精靈語,而若他们拥有高智力属性,他们能选择阿兹兰特語、天界語、龍語和木族語(若来自天夏则以神知語替換木族語)作為額外語言。
劇透 -   :
Elven Arrogance
Source Inner Sea Races pg. 211
Some elves are so convinced of elven superiority, or else otherwise so xenophobic, that they have difficulty seeing the point in communicating with “lesser” races. Their racial bonus on saving throws against enchantments increases by 1 (to +3) against such effects from non-elf humanoids, but they begin play speaking only Elven, and if they have high Intelligence scores, they can select bonus languages from only Azlanti, Celestial, Draconic, and Sylvan (or Senzar instead of Sylvan if they hail from Tian Xia).

浩海之语(Tongue of the Sea) PFS禁用
出自《Pathfinder #124: City in the Deep pg. 80》
莫丹特尖塔(Mordant Spire)的精灵们使用先祖、敌寇和蒸腾海(Steaming Sea)中其他本地生物的古老语言。拥有此种族特性的精灵开始游戏时会说阿兹兰特语和精灵语。拥有高智力属性的精灵能选择下列语言:底栖魔鱼语、深渊语、邪灵语、水族语、通用语和地底通用语。此种族特性替換精灵正常的起始语言。
劇透 -   :
Tongue of the Sea
Source Pathfinder #124: City in the Deep pg. 80
Mordant Spire elves speak the ancient languages of their ancestors, enemies, and other creatures native to the Steaming Sea. Elves with this racial trait begin play speaking Azlanti and Elven. Elves with high Intelligence scores can choose from the following languages: Aboleth, Abyssal, Aklo, Aquan, Common, and Undercommon. This racial trait replaces an elf ’s normal languages.

此种族特性替换昏暗視覺

面纱之后(Behind the Veil)
出自《阴影血脉 pg. 4》
拥有此种族特性的人物擅长隐藏他们的肢体语言和隐蔽地穿越阴影或是分隔区域。这些角色处于躲藏或隐蔽中时在唬骗和巧手检定上获得+2加值。
矮人能以此种族特性替换岩石熟悉。精灵、侏儒和半精灵能以此种族特性替换昏暗视觉。半兽人能以此种族特性替换威慑力,并获得窃影鬼的融影ARG种族特性。半身人能以此种族特性替换武器熟悉。
劇透 -   :
PFS Legal Behind the Veil
Source Blood of Shadows pg. 4
Characters with this trait slyly cover their body language and movements by acting in a shadowed or partitioned areas. These characters gain a +2 bonus on Bluff and Sleight of Hand checks while benefiting from concealment or cover.

Dwarves can take this trait in place of stonecunning. Elves, gnomes, and half-elves can take this trait in place of low-light vision. Half-orcs can take this trait in place of intimidating, also gaining the shadow blendingARG fetchling racial trait. Halflings can take this trait in place of weapon familiarity.

黑暗視覺(Darkvision) PFS禁用
出自《Advanced Race Guide pg. 22》
儘管不常见,但有些精靈群體天生擁有黑暗視覺,而非昏暗視覺。在许多情況下,這意味着精灵的祖先中有卓爾的迹象,並會因此導致這些精靈在家園內遭到迫害。擁有此种族特性的精靈獲得60尺黑暗視覺,但是同獲得强光的敏感(sensitivity to light)並在明亮光照的區域或晝明術(daylight)範圍內目眩。此种族特性取代昏暗視覺。
劇透 -   :
Darkvision
Source Advanced Race Guide pg. 22
Though uncommon, some groups of elves are born with darkvision, rather than low-light vision. In many cases this is taken as a sign of a drow in the elf’s ancestry, and can lead to persecution within the elf’s home community. Elves with this racial trait gain darkvision with a range of 60 feet, but also gain sensitivity to light and are dazzled in areas of bright light or within the radius of a daylight spell. This racial trait replaces low-light vision.

此种族特性替换武器熟悉

掌握水性(Aquatic Mastery)
出自《Heroes from the Fringe pg. 10》
有些水生精灵能挥舞起威力无比的海洋力量。拥有此种族特性的精灵施放的任何帶有[水]描繪符的法术时DC+1。此种族特性替换武器熟悉。
劇透 -   :
Aquatic Mastery
Source Heroes from the Fringe pg. 10
Some aquatic elves are able to wield the power of the sea with great prowess. Elves with this racial trait increase the DC of any spell with the water descriptor they cast by 1.

This replaces weapon familiarity.

奧術專攻(Arcane Focus)
出自《Advanced Race Guide pg. 22》
有些精靈家族經常會出現成為法師(或其他奧術施法者)的成員,這些家族在養育年輕的族人時會以他們注定要成為強大的魔法使用者為前提,因此他们很少需要關心世俗尋常的技巧,例如武器技艺。擁有此种族特性的精靈在施放奧術時進行防禦式施法的專注檢定獲得+2種族加值。此种族特性取代武器熟悉。
劇透 -   :
Arcane Focus
Source Advanced Race Guide pg. 22
Some elven families have such long traditions of producing wizards (and other arcane spellcasters) that they raise their children with the assumption each is destined to be a powerful magic-user, with little need for mundane concerns such as skill with weapons. Elves with this racial trait gain a +2 racial bonus on concentration checks made to cast arcane spells defensively. This racial trait replaces weapon familiarity.

十字弓训练(Crossbow Training)
出自《Pathfinder #124: City in the Deep pg. 79》
莫丹特尖塔(Mordant Spire)的精灵接受过使用水下武器的训练。拥有此种族特性的精灵能以自由动作装填轻弩和以移动动作装填重弩,条件是其必须擅长该武器。若其选择了快速装填[重弩]专长,则其能以自由动作装填重弩。此种族特性替換武器熟悉。
劇透 -   :
Crossbow Training
Source Pathfinder #124: City in the Deep pg. 79
Mordant Spire elves train with weapons that can be used underwater. An elf with this trait can reload a light crossbow as a free action and a heavy crossbow as a move action, provided that she is proficient with the weapon. If she selects the Rapid Reload feat for a heavy crossbow, she can reload the weapon as a free action. This racial trait replaces weapon familiarity.

幽暗居民(Dimdweller) PFS禁用
出自《阴影血脉 pg. 4》
拥有此种族特性的人物以阴暗之地为家,当此生物由于黑暗或昏暗而获得隐蔽或全隐蔽时,他们在威吓、察觉以及隐匿检定上获得+2种族加值。
矮人能以此种族特性替换贪婪与岩石敏锐,精灵、侏儒、半身人和半兽人能以此种族特性替换武器熟悉。半精灵能以此种族特性替换适应力。人类能以此种族特性替换奖励技能,并获得60尺黑暗视觉。
劇透 -   :
Dimdweller
Source Blood of Shadows pg. 4
Characters with this trait are at home in gloomy conditions. Whenever these characters benefit from concealment or full concealment due to darkness or dim light, they gain a +2 racial bonus on Intimidate, Perception, and Stealth checks.

Dwarves can take this trait in place of the greed and stonecunning traits. Elves, gnomes, halflings, and half-orcs can take this trait in place of weapon familiarity. Half-elves can take this trait in place of adaptability. Humans can take this trait in place of the skilled trait, also gaining darkvision to a range of 60 feet.

精类思维(Fey Thoughts) PFS禁用
出自《荒野英雄 pg. 5》
此角色看待世界时更像是第一世界的原居民。在以下技能中选择两项技能:特技、唬骗、攀爬、交涉、易容、逃脱、飞行、知识[自然]、察觉、表演、察言观色、巧手、隐匿、游泳、使用魔法装置。所选技能成为本职技能。
矮人能以此种族特性替换仇恨。精灵、侏儒、半兽人能以此种族特性替换种族武器熟悉。半精灵能以此种族特性替换多才多艺。半身人能以此种族特性替换无畏。人类能以此种族特性替换奖励技能(而且人類还获得精类魔法和昏暗视觉,详情请查看精类魔法)。
劇透 -   :
Fey Thoughts
Source Heroes of the Wild pg. 5
The character sees the world more like a native of the First World. Select two of the following skills: Acrobatics, Bluff, Climb, Diplomacy, Disguise, Escape Artist, Fly, Knowledge (nature), Perception, Perform, Sense Motive, Sleight of Hand, Stealth, Swim, or Use Magic Device. The selected skills are always class skills for the character.

A dwarf can take this trait in place of hatred. An elf, gnome, or half-orc can take this trait in place of racial weapon familiarity. A half-elf can take this trait in place of multitalented. A half ling can take it in place of fearless. In the case of humans, this trait replaces the skilled trait (and the human also gains fey magic and low-light vision, as detailed in Fey Magic, above).

精瑛精灵武器精通(Jininese Weapon Mastery)
出自《Heroes from the Fringe pg. 11》
精瑛(Jinin)的精灵擅長许多龙国的武器。擁有此种族特性的精灵擅長铁骨扇和旋棍,並將武士刀、锁镰和胁差视为军用武器。此种族特性替换武器熟悉。
劇透 -   :
Jininese Weapon Mastery
Source Heroes from the Fringe pg. 11
The elves of Jinin are proficient with many of the weapons of the Dragon Empires. Elves with this racial trait are proficient with fighting fans and tonfa, and they treat katanas, kusarigamas, and wakizashis as martial weapons.

This replaces weapon familiarity.

大長腿(Long limbed)
出自《Horror Adventures pg. 38》
擁有此种族特性的精靈的基本速度為35尺。此种族特性取代武器熟悉。
劇透 -   :
Long-Limbed
Source Horror Adventures pg. 38
Elves with this racial trait have a base move speed of 35 feet. This racial trait replaces weapon familiarity.

暗影猎手(Shadowhunter) PFS禁用
出自《阴影血脉 pg. 5》
那些懂得阴影和负能量位面之间的链接的生物懂得如何与黑暗的精神存在战斗。拥有此种族特性的人物在使用非魔法武器(包括天生武器和徒手攻击)时对虚体生物造成50%伤害如同他们使用的是魔法武器。他们也在所有移除负向等级的豁免检定上获得+2加值。并且可以每天恢复2点由于不死生物造成的身体属性伤害(取代正常的每天恢复1点)。
矮人、精灵、侏儒、半兽人和半身人能以此种族特性替换武器熟悉。半精灵能以此种族特性替换精灵免疫。人类能以此种族特性替换奖励专长,并获得钢铁意志作为奖励专长。
劇透 -   :
Shadowhunter
Source Blood of Shadows pg. 5
Those who understand the connection between shadows and the Negative Energy Plane know how to fight the spirits of darkness. Characters with this trait deal 50% weapon damage to incorporeal creatures when using nonmagical weapons (including natural and unarmed attacks), as if using magic weapons. They also gain a +2 bonus on saving throws to remove negative levels, and recover physical ability damage from attacks by undead creatures at a rate of 2 points per ability score per day (rather than the normal 1 point per ability score per day).

Dwarves, elves, gnomes, half-orcs, and halflings can take this trait in place of weapon familiarity. Half-elves can take this trait in place of elven immunities. Humans can take this trait in place of their bonus feat, also gaining Iron Will as a bonus feat.

黑暗之声(Voice in the Darkness)
出自《阴影血脉 pg. 5》
先决条件:魅力13+
在幽暗大陆或幽影位面搞威逼和恐吓的生物学会了怎么在昏暗或无光之处搞这一套。当他们处于昏暗或更加黑暗的环境,拥有此种族特性的角色在威吓和隐匿检定上获得+2加值。
矮人能以此种族特性替换岩石熟悉。卓尔和精灵能以此种族特性替换武器熟悉。半精灵能以此种族特性替换适应力。半兽人能以此种族特性替换威慑力。
劇透 -   :
Voice in the Darkness
Source Blood of Shadows pg. 5
Prerequisite: Charisma 13+. Characters who practice coercion and intimidation in the Darklands or on the Shadow Plane learn to do so in dim light or no light at all. As long as they are in dim light or darker conditions, characters with this trait gain a +2 bonus on Intimidate and Stealth checks.

Dwarves can take this trait in place of stonecunning. Drow and elves can take this trait in place of weapon familiarity. Half-elves can take this trait in place of adaptability. Half-orcs can take this trait in place of intimidating.
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Re: 伟大彼岸 — 旋涡
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https://pittsburghpfs.com/resources/pathfinder-society-languages/

Languages of Golarion and Beyond
Last updated April 17th, 2018.

Languages lurk in the forgotten reaches of splatbooks, adventure paths, and bestiaries, not just in the Inner Sea World Guide. Of those languages that are defined in a rulebook, not all of them are PFS legal.

Remember that, in addition to learning a language, a character can learn to read lips by choosing that option as a “language” learned with a rank in the Linguistics skill.



How to Read the Listings
Each language will be in either a PFS Legal, Restricted, or Not Legal category.

PFS Legal means that language can be taken with a rank in linguistics.
Not Legal means that language cannot be taken unless it is on a chronicle sheet.
Restricted means that there is some other requirement.
Each legal language has a flag describing how frequently it appears in PFS play. In most cases, scenarios are designed for characters who speak Common; other languages only come into play infrequently at best.

Common languages (not to be confused with Taldane) might be useful a couple of times per PFS season, or sometimes more.
Uncommon languages might be useful once a PFS season.
Rare languages might be useful once every few PFS seasons.
Very rare languages may never have been used in PFS to date.
The main entry for each language will have at least one reference where the language may be found. For more popular languages, not every source will be listed, as there may be dozens.

The Pathfinder wiki was an exceptionally helpful resource for sanity-checking this list for completeness. I’ve added links to it where appropriate.



Language Listing

Human Regional Languages
The Pathfinder wiki has more information on many of these languages.

HUMAN LANGUAGES OF AVISTAN

PFS LEGAL
Common (Taldane) [required language] – Taldane is the common language of the Inner Sea as a result of the Taldan Empire’s historical dominance. Also the official language of Amanandar in Tian Xia.
Core Rulebook, Page 101
Inner Sea World Guide, Page 251
Dragon Empires Gazetteer, Page 50

Hallit [uncommon] – Spoken by the Kellids of the far north.
Inner Sea World Guide, Page 251
People of the North, Page 7

Shoanti [uncommon] – spoken by the Shoanti of northwest Avistan.
Inner Sea World Guide, Page 251

Skald [uncommon] – spoken in the Land of the Linnorm Kings, Brevoy, Irrisen, and Ustalav.
Inner Sea World Guide, Page 251
People of the North, Page 11

Varisian [uncommon] – spoken in Varisia, in western Avistan.
Inner Sea World Guide, Page 251

Shadowtongue [rare] – spoken largely in Nidal.
Inner Sea World Guide, Page 251

NOT LEGAL

Pathfinder Sign – a series of codes. Is sometimes referenced in scenarios and is often assumed to be understood by Pathfinders in those contexts, but is not otherwise legal to take as a language.
Black Markets, Page 24

Varisian Sign Language – well-developed sign language frequently used by the Sczarni.
Black Markets, Page 24

Varki – spoken by the Varki of Icemark in the Lands of the Linnorm Kings.
The Varki people are from Lands of the Linnorm Kings pages 18-21 and Inner Sea Races page 65.
The Varki language is mentioned in AP 50: Jade Regent Part 2, Night of Frozen Shadows, Page 58.

HUMAN LANGUAGES OF GARUND

PFS LEGAL

Grippli – spoken widely throughout the Mwangi Expanse. See the entry under Racial Languages.

Osiriani [common] – The most widespread language in Garund.
Inner Sea World Guide, Page 251.

Polyglot [uncommon] – Not one language, but a set of languages that share roots and are mutually understandable used across the Mwangi Expanse.
Inner Sea World Guide, Page 251.

Vudrani – spoken in Jalmaray, Katapesh, and Nex. See the entry under Human Languages of Casmaron.

NOT LEGAL

Garundi – possibly not canon, as it only appears in the languages section of a stat block in Inner Sea Taverns. Although Garund almost certainly has many unpublished languages, Garundi could possibly refer to Osiriani or Polyglot.
Inner Sea Taverns, Page 49

Kuru – the language of the corrupted cannibals known as kuru. See the entry under Racial Languages.

HUMAN LANGUAGES OF CASMARON (INCLUDING QADIRA)

PFS LEGAL

Kelish [common] – Spoken in the Padisha Empire of Kelesh. Also used as a trade tongue in Goka, in Tian Xia.
Inner Sea World Guide, Page 251
Dragon Empires Gazetteer, Page 50

Vudrani [rare] – used in distant Vudra, but also in Jalmaray, Katapesh, and Nex. Also used in Goka, in Tian Xia.
Inner Sea World Guide, Page 251
Dragon Empires Gazetteer, Page 50

NOT LEGAL

Iobarian – spoken by the inhabitants, human and otherwise, of the ruined empire of Iobara in northern Casmaron.
AP 69: Reign of Winter Part 3, Mother, Maiden, Crone
AP 72: Reign of Winter Part 6, The Witch Queen’s Revenge, Page 75

HUMAN LANGUAGES OF TIAN XIA
These languages are all PFS-legal.

Dtang [rare] – language of Dtang Ma and the Tian-Dtang people.
Dragon Empires Gazetteer, Page 49

Elven – spoken in Jinin. See the entry under Racial Languages.

Giant – spoken in Chu Ye. See the entry under Racial Languages.

Goblin – spoken in Kaoling. See the entry under Racial Languages.

Hon-La [rare] – language of Hongal and Shaguang, and the Tian-Las people.
Dragon Empires Gazetteer, Page 50

Hwan [rare] – language of Hwanggot and the Tian-Hwan people.
Dragon Empires Gazetteer, Page 50

Kelish – see entry under Human Languages of Casmaron.

Minatan [rare] – a combination of similar languages used across the Wandering Isles and Minata.
Dragon Empires Gazetteer, Page 50

Minkaian [uncommon] – language of Minkai and widespread across Tian Xia.
Dragon Empires Gazetteer, Page 50

Nagaji – broadly used in the Dragon Empires as well as in Nagajor. See entry under Racial Languages.

Necril – used by undead in Tian Xia. See entry under Other Languages of Golarion.

Samsaran – language of Zi Ha. See entry under Racial Languages.

Senzar – sometimes used by humans inhabiting the Wall of Heaven. See entry under Other Languages of Golarion.

Taldane (Common) – language of Amanandar. See entry under Human Languages of Avistan.

Tengu – language of Kwanlai also used across the Dragon Empires. See entry under Racial Languages.

Tien [common] – the common language of Tian Xia.
Inner Sea World Guide, Page 251

Vudrani – see the entry under Languages of Casmaron.

Wayang – used throughout the Dragon Empires. See entry under Racial Languages.

HUMAN LANGUAGES OF THE CROWN OF THE WORLD

PFS LEGAL

Erutaki [rare] – the language of the Erutaki tribes.
The Erutaki people are from the Inner Sea World Guide, Page 207.
The Erutaki language is from People of the North, Page 12.

NOT LEGAL

Varki – see the entry under Human Languages of Avistan.

Other Languages of Golarion

PFS LEGAL

Aklo [common] – the language of the Serpentfolk empire, as well as dark fey and the Darklands.
Core Rulebook, Page 101
Inner Sea World Guide, Page 251
Dragon Empires Gazetteer, Page 50

Draconic – the language of dragonkind, used across the inner sea. See the entry under Racial Languages.

Necril [very rare] – the language of the dead.
Inner Sea World Guide, Page 251
Dragon Empires Gazetteer, page 50

Orvian [rare] – the language of the deepest level of the Darklands, Orv.
Inner Sea World Guide, Page 251

Senzar [very rare] – language of kami, the spirits of the land of Tian Xia, and is sometimes used by humans in the Wall of Heaven. May be related to Sylvan.
Dragon Empires Gazetteer, Page 50

Sylvan [common] – the language of the fey and the First World.
Core Rulebook, Page 102
Inner Sea World Guide, Page 251
Dragon Empires Gazetteer, Page 50

Undercommon [uncommon] – the language of the Drow and the Darklands.
Core Rulebook, Page 102
Inner Sea World Guide, Page 251
Dragon Empires Gazetteer, Page 50

RESTRICTED

Druidic [uncommon] – the language of druids. Exclusive to druids.
Core Rulebook, Page 50

NOT LEGAL

Canto – a crude language of the Darklands that relies on acoustics to communicate long distances.
Into the Darklands, Page 3

Nightsong – the whistled language used by the Nightjars of Pharasma.
Inner Sea Temples, Page 37

Elemental Languages
These languages are all PFS legal.

Aquan [common] – language of the Elemental Plane of Water, and other undersea nations including Xidao.
Core Rulebook, Page 101
Inner Sea World Guide, Page 251
Dragon Empires Gazetteer, page 50

Auran [common] – language of the Elemental Plane of Air and mountainous regions in Golarion, including Zi Ha and the Wall of Heaven in Tian Xia.
Core Rulebook, Page 101
Inner Sea World Guide, Page 251
Dragon Empires Gazetteer, Page 50

Ignan [common] – language of the Elemental Plane of Fire, as well as especially warm areas on Golarion such as central Nagajor and the mountains of Valashmai in Tian Xia.
Core Rulebook, Page 102
Inner Sea World Guide, Page 251
Dragon Empire’s Gazetteer, Page 50

Terran [common] – language of the Elemental Plane of Earth and the Darklands.
Core Rulebook, Page 102
Inner Sea World Guide, Page 251
Dragon Empires Gazetteer, Page 50

Languages of Other Planes

PFS LEGAL

Abyssal [common] – language of the Abyss, demons, and oni.
Core Rulebook, Page 101
Inner Sea World Guide, Page 251
Dragon Empires Gazetteer, Page 50

Celestial [common] – language of the good-aligned outer planes, angels, and in Tian Xia the nations of Tianjing and Kwanlai.
Core Rulebook, Page 101
Inner Sea World Guide, Page 251
Dragon Empires Gazetteer, Page 50

Infernal [common] – language of Hell, devils, and some oni.
Core Rulebook, Page 102
Inner Sea World Guide, Page 251
Dragon Empires Gazetteer, Page 50

Protean [rare] – an infinitely malleable language of chaos and the Maelstrom that is almost impossible to speak without magical help.
Bestiary 2, Page 213

Sylvan – the language of the fey and the First World. See the entry under Other Languages of Golarion.

NOT LEGAL

Cyrunian – the language of Witchwyrds. See entry under Racial Languages.

Jandelayan – the language of the mysterious realm of Jandalay, and its Oliphaunt.
Mythic Realms, Page 58

Languages of Other Worlds

PFS LEGAL

Adlet – the language of adlets on Triaxis. See entry under Racial Languages.

Azlanti – dialects of Azlanti are spoken in various parts of the Golarion system. See the entry under Ancient Languages.

Brethedan – the language of the brethedans. See entry under Racial Languages.

Elven – extensively spoken on Castrovel. See entry under Racial Languages.

Finger-tapping sign language of Cumo [very rare] – a “sign” language used in the markets of Cumo on Triaxis, with sleeves covering hands, to confidentially communicate prices. This language might only communicate numbers.
AP 70: Reign of Winter Part 4, The Frozen Stars

Lashunta – the language of the lashunta of Castrovel. See entry under Racial Languages.

Ningese [very rare] – the language of the Immortal Suzerainty of Ning on Triaxis.
AP 70: Reign of Winter Part 4, The Frozen Stars

Triaxian [very rare] – the language of the triaxians of Triaxis (in Starfinder, they are known as ryphorians).
AP 70: Reign of Winter Part 4, The Frozen Stars
People of the Stars, Page 12

Yaddithian – the language of yaddithians. See entry under Racial Languages.

NOT LEGAL

Androffan – the language of Androffa, the homeworld of most (if not all) of the spacecraft that crashed in Numeria. May be learned through a chronicle sheet.
Technology Guide, Page 5
Inner Sea Taverns, Page 33

Balachka – not strictly a language, Balachka is a set of dialects of other languages spoken primarily by the Cossack ethnicity of an unusual world.
AP 71: Reign of Winter Part 5, Rasputin Must Die!, Pages 40 and 58

Church Slavonic – a liturgical language used on an unusual world. Influenced Russian and other languages in the region.
AP 71: Reign of Winter Part 5, Rasputin Must Die!, Page 56

Cimmerian – a language thought to have been spoken on the Pontic-Caspian Steppe of an unusual world in the distant past.
AP 72: Reign of Winter Part 6, The Witch Queen’s Revenge, Page 60

Czech – historically also known as Bohemian, this tongue of an unusual world is a fusional language with a rich morphology and relatively flexible word order.
AP 71: Reign of Winter Part 5, Rasputin Must Die!, Page 12

Cyrunian – the language of Witchwyrds. See entry under Racial Languages.

Greek – this is a tongue of an unusual world.
AP 71: Reign of Winter Part 5, Rasputin Must Die!, Page 52

Ib – a language of facial expressions and hand gestures spoken by the strange, lost aquatic race of Ib.
AP 111: Strange Aeons, Part 2, Dreams of the Yellow King

Polish -this is a tongue of an unusual world.
AP 72: Reign of Winter Part 6, The Witch Queen’s Revenge, Page 75

Proto-Indo-European – a language thought to have been spoken on the Pontic-Caspian Steppe of an unusual world in the distant past.
AP 72: Reign of Winter Part 6, The Witch Queen’s Revenge, Page 52

Russian – this is a tongue of an unusual world.
AP 71: Reign of Winter Part 5, Rasputin Must Die!
AP 72: Reign of Winter Part 6, The Witch Queen’s Revenge

Sarmatian – better-known as Scythian or Scytho-Sarmatian, this was a language spoken in the Eastern Europe and south Russia regions of an unusual world in the distant past.
AP 72: Reign of Winter Part 6, The Witch Queen’s Revenge, Page 75

Scythian – better-known as Scytho-Sarmatian, this was a language spoken in the Eastern Europe and south Russia regions of an unusual world in the distant past.
AP 72: Reign of Winter Part 6, The Witch Queen’s Revenge, Page 60

Shobhad – the language of the shobhads of Akiton. See the entry under Racial Languages.

Racial Languages
The Pathfinder Wiki has more information on some of these languages.

PFS LEGAL

Adlet [very rare] – language of adlets, wolflike inhabitants of Triaxis.
Bestiary 3, Page 9
AP 70: Reign of Winter Part 4, The Frozen Stars

Boggard [rare] – language of boggards.
Bestiary, Page 37

Brethedan [very rare] – language of the balloon-like brethedans, who primarily live on the planet Bretheda but who may live on other gas giants as well.
Bestiary 4, Page 23

Catfolk [very rare] – language of catfolk.
Bestiary 3, Page 47

Draconic [common] – language of dragons, and also the language of the nation of Xa Hoi in Tian Xia.
Core Rulebook, Page 101
Inner Sea World Guide, Page 251
Dragon Empires Primer, Page 50

Dark Folk [rare] – language of dark folk and oubs.
Bestiary, Page 53

Dwarven [common] – language of dwarves.
Core Rulebook, Page 101
Inner Sea World Guide, Page 251

D’ziriak [very rare] – language buzzing and chittering used by the insectile d’ziriak.
Bestiary 2, Page 113

Elder Thing [very rare] – language of the Lovecraftian elder things, also known as “old ones.”
Bestiary 4, Page 85

Elven [common] – language of elves, including the  nations of Kyonin in the Inner Sea, the nation of Jinin in Tian Xia, the drow of the Darklands, and Snowcaster Elves of the north.
Core Rulebook, Page 102
Inner Sea World Guide, Page 251
Dragon Empires Gazetteer, Page 50
People of the North, Page 9

Garuda [very rare]- language of the garuda.
Bestiary 3, Page 123

Giant [uncommon] – language of giants and some oni. Used in Chu Ye in Tian Xia.
Core Rulebook, Page 102
Inner Sea World Guide, Page 251
Dragon Empires Gazetteer, page 50

Girtablilu [rare] – language of the scorpion-like girtablilu.
Bestiary 3, page 130

Gnome [uncommon] – language of gnomes.
Core Rulebook, Page 102
Inner Sea World Guide, Page 251

Goblin [common] – language of goblins, hobgoblins, and bugbears. Used in Kaoling in Tian Xia. Different races speak and write goblin very differently.
Core Rulebook, Page 102
Bestiary, Page 27
Inner Sea World Guide, Page 251
Dragon Empires Gazetteer, Page 50

Gnoll [uncommon] – language of gnolls.
Core Rulebook, Page 102
Inner Sea World Guide, Page 251

Grioth [very rare] – language of the batlike grioths.
Bestiary 5, Page 137

Grippli [rare] – language of the froglike gripplis.
Bestiary 2, Page 149

Halfling [uncommon] – language of halflings.
Core Rulebook, Page 102
Inner Sea World Guide, Page 251

Kasatha [very rare] – language of kasathas.
People of the Stars, Page 8
Bestiary 4, Page 174

Kech [very rare] – language of the simian kechs.
Bestiary 3, Page 167

Lashunta [very rare] – language of the lashunta of Castrovel.
Inner Sea Bestiary, Page 25
People of the Stars, Page 10

Mi-Go [rare] – the language of the Lovecraftian Mi-Go.
Bestiary 4, Page 193

Munavri [very rare] – the language of the munavri of the Darklands.
Bestiary 6, Page 197

Nagaji [rare] – the language of nagaji.
Dragon Empires Gazetteer, Page 50

Orc [common] – language of orcs.
Core Rulebook, Page 102
Inner Sea World Guide, Page 251

Pidgin of Giant, Goblin, and Orc [other]- spoken by ettins.
Bestiary 1, Page 130

Reptoid [very rare] – language of the reptoids.
Bestiary 5, Page 202

Rougarou [very rare] – language of the doglike rougarou.
Bestiary 6, Page 242

Sahuagin [other]- possible language of the sahuagin. May not actually exist, as sahuagin aren’t listed as speaking the language, but it is on the merfolk and gillman lists of possible bonus languages.
Bestiary, Page 204
Inner Sea World Guide, Page 310
AP 124: Ruins of Azlant Part 4, City in the Deep, Page 62

Samsaran [rare] – language of the samsaran and Zi Ha.
Dragon Empires Gazetteer, Page 50
Bestiary 4, Page 230

Sasquatch [very rare] – language of the sasquatch.
Bestiary 3, Page 236

Shae [very rare] – language of the shadowy outsiders known as shae.
Bestiary 3, Page 242

Sphinx [rare] – languages of sphinxes.
Bestiary, Page 257

Syrinx [very rare] – the language of syrinx.
Inner Sea Bestiary, Page 51

Tanuki [very rare] – the language of tanuki.
Bestiary 3, Page 259

Tengu [rare] – the language of tengu and the official language of Kwanlai.
Bestiary, Page 263
Dragon Empires Gazetteer, Page 50

Thriae [rare] – language of the thriae, insectile monstrous humanoids.
Bestiary 3, Page 263-267

Treant [rare] – the language of treants.
Bestiary, Page 266

Vanaran [rare] – the language of vanara.
Bestiary 3, Page 280

Vegepygmy [rare] – a crude language of rhythmic taps, beats, and clicks used by the vegepygmies, who cannot otherwise speak.
Bestiary, Page 273

Vishkanya [rare] – the language of vishkanya.
Bestiary 3, Page 281

Wayang [rare] – the language of wayang, and prominent in the Wandering Isles of Minata.
Dragon Empires Gazetteer, Page 50
Bestiary 4, Page 274

Yaddithian [rare] – the language of the homeless, starfaring yaddithians.
Bestiary 6, Page 285

Yithian [very rare] – the language of the Lovecraftian yithian, a race of psychic body-snatching travelers from another time.
Bestiary 3, Page 286

NOT LEGAL

Aboleth – the language of the alghollthu, the aboleths and veiled masters.
Listed as legal in Inner Sea Bestiary, page 25 and Bestiary 6, pages 82 and 270, but not intended to be legal due to notes on other sources.
Bestiary, Page 8

Ceratioidi – the language of the ceratioidi of Outsea.
AP 32: Kingmaker Part 2, Rivers Run Red, Page 80

Cyrunian – the language of Witchwyrds, interstellar and interplanar travelers.
AP 14: Second Darkness Part 2, Children of the Void, Page 88

Drow Sign Language –  according to AP 18: Second Darkness Part 6, Descent into Midnight (pages 26 and 38) this sign language is known as Sakvroth on Golarion.
Bestiary 1, Page 114

Flail Snail – the combination sign language and slime language of the flail snails.
Bestiary 3, Page 118

Ghol-gan – a language of the Ghol-gan empire. This language may not be canonical, as Cyclops is described as being the language of the Ghol-gan empire in other sources.
Isles of the Shackles, Page 49
AP 126: Ruins of Azlant Part 6, Page 60

Gug – a language of the gugs of the Darklands. May no longer be canonical, as gugs are not described as speaking this language.
Into the Darklands, Page 3

Kuru – language of the corrupted cannibals known as kuru.
Isles of the Shackles page 51

Sakvroth – a sign language of the Darklands. According to AP 18: Second Darkness Part 6, Descent into Midnight (pages 26 and 38), this is another name for Drow Sign Language.
Into the Darklands, Page 3
Inner Sea Races, Page 7

Shobhad – the language of the shobhads of the planet Akiton.
Distant Worlds, Page 63

Urdefhan – a language of the daemonic urdefhan. May no longer be canonical, as urdefhan are not described as speaking this language.
Into the Darklands, Page 50

Ancient Languages

PFS LEGAL
These languages are PFS legal, but can only be learned with ranks in Linguistics.
The Pathfinder Wiki has more information on these languages.

Ancient Osiriani [uncommon] – speakers of Ancient Osiriani can speak contemporary Osiriani, but with an archaic accent.
Inner Sea World Guide, Page 251

Azlanti [uncommon] – spoken in the Azlanti Empire and in many other lands before Earthfall.
Inner Sea World Guide, Page 251

Cyclops [rare] – the language of the cyclopes empire of Ghol-gan.
Inner Sea World Guide, Page 251

Jistka [rare] – the language of the Jistka Imperium, one of the earliest post-Earthfall empires that stretched across northwest Garund and southwest Avistan. It is still in use by scholars and royalty.
Inner Sea World Guide, Page 251

Tekritanin [rare] – the language of the Tekritanin League of northern Garund.
Inner Sea World Guide, Page 251

Thassilonian [uncommon] – the language of ancient Thassilon.
Inner Sea World Guide, Page 251

NOT LEGAL

Shory – the extinct language of the Shory, the renowned aeromancers who built colossal flying cities.
AP 83: Mummy’s Mask, Part 5, The Slave Trenches of Hakotep, Page 67
While you live, shine
have no grief at all
life exists only for a short while
and Time demands his due