Horror Adventures
Simple Templates
You can apply these simple templates to monsters for a quick way to inject an atmosphere of horror into your game. This section includes simple templates related to the corruption rules in Chapter 1, along with a simple template for creating fleshwarped creatures.
SIMPLE CORRUPTION TEMPLATES
PCs aren’t the only ones who can carry the stain of corruption on their souls. However, the corruption rules were designed with PCs in mind, so they include numerous choices and progress over time. For a creature that appears in a single encounter, it makes more sense to grant it a simple package of abilities that captures the feel of the corruption. This allows you to create all sorts of custom monsters on the fly, inspired by the themes of the corruptions. Looking for a mount for a ghoul NPC? Add the ghoulish creature simple template to a horse (or other mount of your choice), and you’re good to go!
Corruption simple templates function the same way as other simple templates. All simple templates have two categories of changes. The quick rules present a faster way to modify a creature’s abilities without actually changing the creature’s ability scores and propagating those changes. The rebuild rules list the exact changes to make to the base creature’s abilities, including ability scores, if you have the capacity to completely rebuild it. These two methods result in creatures with similar abilities (though the quick rules will be missing some of the more obscure interactions of increasing an ability score). Some of these simple templates (lich creature, lycanthropic creature, and vampiric creature) are simplified versions of lengthier templates found in Pathfinder RPG Bestiary. A hellbound creature has the weakness of a devilbound creature (Pathfinder RPG Bestiary 4 56), and a hive creature has the hive subtype (see page 233). Abilities from these longer templates or the hive subtype are denoted with an asterisk (*). The simple template indicates any differences to the original template’s abilities.
Lycanthropic Creature (CR +1)
Lycanthropic creatures can act as simpler variants of any sort of lycanthrope in hybrid form, but the default is for a werewolf-like creature, so if the base lycanthrope has different features, adjust the creature accordingly (for instance, a wereshark can swim). This simple template reflects the creature’s hybrid form. The creature can’t take full animal form, and when it’s in its ordinary form, remove this template with the exceptions of change shape, low-light vision, and scent. Lycanthropic creatures don’t have to be humanoids, and at your discretion, a lycanthropic creature can afflict creatures of its own type with lycanthropy, in addition to humanoids.
Quick Rules: +1 to AC; DR 5/silver; +1 on rolls based on Str, Dex, and Con; +1 hp/HD; bite attack that deals 1d6 points of damage (for Medium creatures) plus curse of lycanthropy*; change shape (normal or hybrid form; polymorph); lycanthropic empathy* (as appropriate for the lycanthrope).
Rebuild Rules: Type gain the shapechanger subtype; DR 5/ silver; Senses low-light vision, scent; AC natural armor bonus increases by 1; Melee bite attack that deals 1d6 points of damage (for Medium creatures) plus curse of lycanthropy*; Special Attacks curse of lycanthropy*; Special Attacks change shape (normal or hybrid form; polymorph), lycanthropic empathy* (as appropriate for the lycanthrope); Ability Scores +2 Str, +2 Dex, +2 Con.
Possessed Creature (CR +1)
While there are rules in Pathfinder RPG Occult Adventures for when a creature is possessed and totally controlled by a specific spell, sometimes a creature is possessed by a vague entity (hereafter called a spirit) that acts as a second personality within the creature’s mind, sharing control and providing the creature some symbiotic benefits.
Quick Rules: +2 on rolls based on Cha; +4 on Will saves; after failing a save against a mind-affecting effect, reroll the save, but the spirit takes control if the second save succeeds; always acts on the surprise round.
Rebuild Rules: Defensive Abilities +4 on Will saves; after failing a save against a mind-affecting effect, reroll the save, but the spirit takes control if the second save succeeds; Special Qualities always acts on the surprise round; Ability Scores +4 Cha.
Promethean Creature (CR +1)
A promethean creature has had some of its body replaced by golem parts.
Quick Rules: +4 to AC; +2 on rolls based on Str; slam attack that deals 1d6 points of damage (for Medium creatures); +4 on saving throws vs. poison and disease; immune to emotionUM effects except those that produce rage, hatred, or anger; automatically stabilize when below 0 hp.
Rebuild Rules: AC natural armor bonus increases by 4; Defensive Abilities +4 on saving throws vs. poison and disease, immune to emotionUM effects except those that produce rage, hatred, or anger; automatically stabilize when below 0 hp; Melee slam attack that deals 1d6 points of damage (for Medium creatures); Special Qualities doesn’t need to eat, sleep, or drink; Ability Scores +4 Str.
VARIANT TEMPLATES
The following variant templates alter previous templates, similarly to the way archetypes alter character classes.
凶暴狼人(Bestial Werewolf)凶暴狼人不会变身成一般的狼或狼与人混种的存在,而是变身成巨大而怪異的狼。
除了兽人化模板提供的变化外,对基底生物作出以下调整。
CR:一般狼人的CR+1。
防御能力:不管是天生的或是感染的,凶暴狼人都在动物形态时獲得DR 10/銀和凶猛。
特殊攻击:凶暴狼人不会獲得兽化人模板的改变形态(Change Shape)特殊攻击,而是获得以下特殊攻击:
改变形态(Change Shape,Su):凶暴狼人不獲得混种形态,而且他的动物形态是凶暴狼而非一般的狼。此能力在其它方面如同一般兽化人模板给予的改变形态能力。
野性反擊(Feral Counter,Ex):当身處动物形态时,每轮首次有生物伤害凶暴狼人时,凶暴狼人能对该生物進行借机攻击。凶暴狼人必需正在威脅该觸發生物才能使用此能力。
属性调整:凶暴狼人在动物形态獲得+4力量和+4体质,而非兽化人模板给予的正常屬性调整。
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Bestial Werewolf
Bestial werewolves do not transform into normal wolves or wolf-human hybrids, but instead transform into oversized, monstrous wolves.
In addition to the changes for the lycanthrope template, make the following adjustments to the base creature.
Challenge Rating: Normal werewolf ’s CR + 1.
Defensive Abilities: Regardless of whether it is natural or afflicted, a bestial werewolf gains DR 10/silver and ferocity when in animal form.
Special Attacks: A bestial werewolf does not gain the change shape special attack of the lycanthrope template, and instead gains the following special attacks.
Change Shape (Su): A bestial werewolf does not gain a hybrid form, and its animal form is that of a dire wolf, rather than an ordinary wolf. Otherwise, this ability functions identically to the change shape ability granted by the lycanthrope template.
Feral Counter (Ex): While in animal form, the first time each round that a creature damages a bestial werewolf, the bestial werewolf can take an attack of opportunity against the creature. The werewolf must threaten the triggering creature to use this ability.
Ability Scores: A bestial werewolf gains +4 Strength and +4 Constitution in animal form, instead of the normal statistic adjustments granted by the lycanthrope template.
月月狼人(Moonbound Werewolf)月月狼人是跟月相循环密切关联的兽化人。
除了兽人化模板提供的变化外,对基底生物作出以下调整。
CR:跟一般狼人一样(但是取决于月相,遭遇狼人的CR可能±1)。
防御能力:不管是天生或是感染兽化人,月月狼人在动物形态或混种形态獲得DR 5/銀。当接近满月时,此提升至DR 10/銀;当满月时,此提升至DR 10/銀和魔法;当新月时,月月狼人失去其DR。
SQ:月月狼人获得以下SQ:
月兆(Moonbound,Su):月月狼人根據当时月相的階段獲得好處和副作用。在此能力上月相被分成4个階段:满月、接近满月、新月、和其它。月亮最圆並在天空高挂的3天时间为满月,它的前后4天则为接近满月,而月亮在天空最暗的3天时间则为新月。「其它」階段则包括每个月的餘下日子。需要隨机決定月相的階段的GM可以用下列表格。
d8 | 月相的階段 |
1 | 新月 |
2–5 | 其它 |
6–7 | 接近满月 |
8 | 满月 |
属性调整:当接近满月时,月月狼人在人类形态獲得+2力量和+2体质,在动物形态和混种形态时提升至+4。当满月时,月月狼人在人类形态獲得+4力量和+4体质,在动物形态和混种形态时提升至+6。当新月时,月月狼人在所有形态承受-2力量和-2体质,以取代正常情況下的+2加值。
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Moonbound Werewolf
A moonbound werewolf ’s lycanthropy is closely linked to the cycles of the moon.
In addition to the changes for the lycanthrope template, make the following adjustments to the base creature.
Challenge Rating: Same as a normal werewolf (however, depending on the cycle of the moon, the CR of an encounter with a moonbound werewolf can shift up or down by 1).
Defensive Abilities: Regardless of whether it is a natural or afflicted lycanthrope, a moonbound werewolf gains DR 5/silver in animal or hybrid form. When the moon is near full, this increases to DR 10/silver; when the moon is full, it increases to DR 10/silver and magic; and when the moon is new, the moonbound werewolf loses this damage reduction.
Special Qualities: A moonbound werewolf gains the following special quality.
Moonbound (Su): A moonbound werewolf gains benefits and drawbacks based on the current phase of the moon. For the purposes of this ability, the moon is in one of four phases at any given time: full, nearly full, new, and other. The moon is full for the 3-day period when the moon appears the largest in the sky, it is nearly full for 4 days before it is full and 4 days afterward, and it is new for a 3-day period when the moon appears the darkest in the sky. The “other” phase encompasses the rest of each month. GMs who need to randomly determine the phase of the moon can use the table below.
d8 Moon Phase
1 New
2–5 Other
6–7 Nearly full
8 Full
Ability Scores: When the moon is nearly full, the moonbound werewolf gains +2 Strength and +2 Constitution in human form, and the bonuses he gains in hybrid and animal forms increase to +4. When the moon is full, the moonbound werewolf gains +4 Strength and +4 Constitution in human form, and the bonuses he gains in hybrid and animal forms increase to +6. When the moon is new, the moonbound werewolf has –2 Strength and –2 Constitution in all forms, instead of the normal +2 bonuses.