午夜商贩(Midnight Peddler),CR 6 这个生物看起来像一个正常的人类,穿着一件长长的灰色带兜帽长袍。在兜帽下可以看到一个长而突出的尖下巴。
XP 2,400 绝对中立 中型 异界生物 (跨位面)
先攻 +5;
感官黑暗视觉60尺, 昏暗视觉;察觉 +16
防御
AC 16, 接触 11, 措手不及 15 (+1 敏捷, +1 闪避, +5 天生防御)
HP 52 (7d10+14)
强韧 +6,
反射 +6,
意志 +9
攻击
速度 20 尺
近战 接触+7 (死亡严寒)
属性
力量 11,
敏捷 13,
体质 15,
智力 16,
感知 15,
魅力 15
BAB +7;
CMB +7;
CMD 19
专长 警觉, 闪避, 强韧加强, 精通先攻
技能 唬骗 +12, 工艺 (木工) +12, 交涉 +8,知识(历史) +9, 知识 (本地) +9,知识 (位面) +12,察觉 +16, 专业 (小贩) +10, 察言观色 +16,生存 +10
语言通用语, 天界语 ,深渊语, 土族语
特殊能力 占卜, 异界传送
生态
环境 任意陆地
组织 单独
宝物 无(见下文)
特殊能力
死亡严寒(Death Chill,Su): 午夜商贩对活着的生物造成1d4负向等级。通过DC15的强韧检定,以移除一个负面等级。此豁免DC基于体质的。午夜商贩每敌人降低1等级,便获得5点临时生命值。
占卜(Divination,Su): 午夜商贩能够提供出建议,他可以正确回答任何一个从他车里买东西的人问他的问题。此能力如同于法术 预言术(施法者等级12)。
异界传送(Plane Shift,Su): 午夜商贩可以以移动动作 使用异界传送(如同名法术)到任意内层位面或外层位面作为移动动作。他的马车(以及其中的任何非生物物质)随他一起移动。
此能力可以作为同名法术使用。
午夜商贩在城市街道上游荡,通常只在浓雾笼罩的夜晚才会遇到。首先被察觉到的是他推着的车发出的吱吱声,随着他越推越近,声音也越来越大。在300尺范围内并且成功通过DC12的察觉检定都能听到这种声音。午夜商贩推着他的木车,慢慢地走着。每次他访问物质位面时,他车里的东西都不一样,但在任何时候,他都可以得到Pathfinder Roleplaying Game中所列出的任何物品(其价值为50 gp或更少)。
午夜商贩逃避着战斗。如果他被迫进入战斗,他会在第一时间使用死亡严寒能力,然后使用异界传送逃离。
劇透 - :
This creature appears as a normal human, cloaked in a long gray hooded robe. A long protruding, sharp jaw can be seen under the hood. He moves with a shuffling gait, pushing a wooden cart that squeaks as it rolls along.
XP 2,400
N Medium outsider (extraplanar)
Init +5; Senses darkvision 60 ft.; Perception +16
AC 16, touch 11, flat-footed 15 (+1 Dex, +1 dodge, +5
natural)
hp 52 (7d10+14)
Fort +6; Ref +6; Will +9
Speed 20 ft.
Melee touch +7 (death chill)
Special Attacks death chill
Str 11, Dex 13, Con 15, Int 16, Wis 18, Cha 15
Base Atk +7; CMB +7; CMD 19
Feats Alertness, Dodge, Great Fortitude, Improved Initiative
Skills Bluff +12, Craft (wood) +12, Diplomacy +8, Knowledge
(history) +9, Knowledge (local) +9, Knowledge (planes) +12,
Perception +16, Profession (peddler) +10, Sense Motive +16,
Survival +10
Languages Common, Celestial, Abyssal, Terran
SQ divination, plane shift
Environment any land
Organization solitary
Treasure none (see text)
Death Chill (Su) The touch of the midnight peddler deals 1d4 negative levels to a living creature. The DC is 15 for the Fortitude save to remove a negative level. The save DC is Constitution-based. The midnight peddler gains 5 temporary hit points for each negative level bestowed.
Divination (Su) The peddler provides advice and answers correctly any one question asked of him by any creature who buys something from his cart. This ability functions similar to a divination spell (caster level 12th).
Plane Shift (Su) The midnight peddler can plane shift (as the spell) to any inner or outer plane as a move action. His cart(and any non-living matter contained therein) shifts with
him. This ability otherwise functions as the spell of the same name.
The midnight peddler wanders city streets and is normally only encountered on fog-covered nights. He is first detected by the audible squeaking of the cart he pushes, the sound growing louder as he draws closer. The sound can be heard at a range of 300 feet with a successful DC 12 Perception check. The midnight peddler moves with a slow gait as he pushes his wooden cart. The contents of his cart vary each time he visits the Material Plane, but at any given time, he has available any item listed in the Pathfinder Roleplaying Game (see the Equipment section) with a value of 50 gp or less. The midnight peddler shuns combat. If forced into battle, he uses his death chill ability at first opportunity and then plane shifts away.
