Stone giants have an ancient culture, and according to their lore, all other giants were created from their kind. Long ago, they worshiped Minderhal, Fandarra (Pathfinder Campaign Setting: Inner Sea Gods 188), and Erastil (whom they call Estig the Hunter and depict as a fur-clad stone giant), along with spirits of the earth and their ancestors. Today, most stone giants prefer to pay homage to these spirits rather than the gods. Still, although Minderhal’s influence has been on the wane for centuries, many evil stone giants—especially evil stone giant elders—embrace his teachings, following his guidance on how to build weapons, carve stone, maintain their homes, and tan furs. Minderhal represents the power of traditions to reinforce a culture’s accomplishments and behavior. As the mass abandonment of his worship has shown, however, he also serves as an example of how such a rigid focus on rituals can cause a culture to stagnate.
Also known as the Lord of Giants, the Maker, or (more formally) He Who Makes and Unmakes, Minderhal treasures his worshipers as if he had crafted them out of raw stone with his own hands. He is filled with contempt toward those who have turned their backs on him, like a master sculptor condemning a journeyman who dared strike out on her own without his explicit blessing. Communications with his faithful are slow and ponderous; each word is assigned great weight and laden with context about the past and the future.
He Who Makes and Unmakes is paternalistic and domineering. He teaches that his way is the only right way, that resisting change is better than accommodating it, and that it is natural for the strong to dominate or destroy the weak. Minderhal encouraged his worshipers to accept the yoke of their evil Thassilonian masters in exchange for political clout and magical might; the physical power of the mighty giants (and their god-granted talents for working stone) earned the admiration of many members of the smaller races, spreading Minderhal’s faith to new audiences. However, many stone giants resented the willingness of the Maker and his followers to sacrifice them to gain the rewards offered by the human conquerors. Stone giants have long memories, longer lives, and a detailed oral history, and now Minderhal is paying the price for decisions he made thousands of years ago. Although young stone giants are taught the history and religion of their kind, in many tribes these lessons speak of Minderhal with scorn. He’s given faint praise for his might and skill, but is otherwise condemned. Among tribes of evil stone giants, he is still the primary deity, but he faces challenges from Urazra, a younger, more aggressive evil giant deity (see the sidebar on page 72).
Minderhal instructs his followers with well-worn adages, wise parables, and poignant philosophical questions that can be answered only after long introspection. Faith, history, knowledge, and works of skilled craftsmanship are respected. Superiors and existing practices should not be challenged; if there is a conflict, it is better to exile yourself with dignity than to shame yourself and your tribe by violating a taboo or disputing a tradition.
Minderhal’s stone giant worshipers prefer to portray him as a bearded, strong, and wise elder giant, carving his image in soft stone to capture his strength and the nuances of his power. At the height of his popularity, he was depicted either as a powerful crafter and builder or as a raging, rocky colossus. Evil tribes tend to show him with narrowed eyes, clenched hands, and a frowning mouth, representing his scrutiny, swift discipline, and admonishments.
Minderhal can fight with his huge, stony fists, but prefers to use his magical crafting hammer, Weight of Tradition, which he can throw and retrieve like a returning weapon.
The deity shows he is pleased by stone chips that show his face or holy symbol appearing when stones are struck, heavy burdens becoming light, and the sound of clean water bubbling over rocks. When he is angered, the ground collapses into pits, arches settle and release dust, and skin momentarily cracks like parched earth in a desert.
Minderhal is lawful evil, and his portfolio is creation, giants, justice, and strength. His weapon is the warhammer. His holy symbol is an anvil on a cave floor in front of a triangular background with a moon, a planet, and a star, respectively, at the corners. His domains are Artifice, Earth, Evil, Law, and Strength. Most of his worshipers are stone giants, but some Kellid tribes in the northernmost reaches of the Realm of the Mammoth Lords favor him for his might. His priests are primarily clerics, with a few inquisitors who slay heretics before they can turn tribes away from the worship of Minderhal. Aside from the aforementioned human tribes, Minderhal’s faith is mostly confined to stone giants dwelling in mountainous regions, especially ranges in western Avistan such as the Iron Peaks, Kodar Mountains, and Mindspin Mountains.
The god keeps his divine realm of Stonepeak—a chain of unbelievably tall mountains threaded through with cave lairs—just outside the edge of the first layer of Hell, within sight of the smoky volcanoes of Avernus. Hills ring this realm, above which the air becomes too thin to breathe and strong winds buffet the peaks, forcing visitors to travel on foot. Unwanted visitors are stunned by earthquakes and pelted with boulders thrown by the god’s petitioners. The mountain itself is a paradise for crafters; there the souls of stone giant elders produce gems, weapons, and other treasures, always using traditional methods under the stern eye of the god himself.
A typical worshiper of Minderhal is an evil stone giant, Taiga giant, or Kellid human following generations of tradition in his or her tribe. Most focus on one aspect of the god’s portfolio and become a champion of that area, such as by becoming a master artisan, an enforcer of traditions, or a warrior. They reject new ways of thinking and acting, stubbornly clinging to the ideas that kept previous generations alive and strong.
Worship services combine deep-voiced songs, notes on a lithophone made out of stalactites or crystals, and pebbles shaken within a hollow stone (such as a geode). Those sounds are punctuated by supplicants throwing crafted offerings into a bottomless pit or crushing them under a boulder. The Maker’s church has a very strong tradition of marriage, and most tribes are led by a married couple. Deformed, sickly, or weak infants are left on a mountaintop to die, and choosing to raise one instead of disposing of it in this matter is considered an admission of weakness.
Urazra and the Bear Cult
The cult of Urazra (oo-RAZ-rah) is only a few hundred years old, but has grown quickly in popularity among more brutal stone giants. This godling, also known as the Breaker of Bones, promises his followers great strength, fortitude, and immunity to pain in exchange for acts of savagery and sacrifices of flesh. The cult is contentious, even among evil stone giants. Many elder stone giants oppose the cult, claiming it plays to the worst, most bestial aspects of giant nature and rejects both wisdom and civilization. Charismatic preachers of Urazra claim that will and strength are more important than faith, history, knowledge, or craftsmanship. The bear cultists are largely young giants, eager to raid, rend, and torture rather than herd and craft. Many of his worshipers are barbarians and choose the bear as their totem animal. Urazra is chaotic evil, and his portfolio is battle, brutality, and strength. His weapon is a spiked gauntlet, and his domains are Animal, Chaos, Evil, Strength, and War.