作者 主题: 永罪之书(Book of the Damned)第一章魔神(Fiendish Divinities)  (阅读 23827 次)

副标题: 好的又开始挖坑了。。。老规矩先在自家吃灰,其他章节和后期润色什么的有空再说(躺死)

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希芙珂什Sifkesh
« 回帖 #20 于: 2021-11-15, 周一 23:29:46 »
希芙珂什 Sifkesh
异端女士
混乱邪恶 女性恶魔领主 神职为自杀、异教和绝望

教派
领域 混乱,邪恶,疯狂,诡术
子域 欺骗,恶魔,失却,梦魇
偏好武器 战斗剃刀
邪徽 一双女性的手交叉在割开的手腕上
神殿 被亵渎的教堂,闹鬼的屋子,许多窗户的塔楼
信徒 渎神者、异教徒、背弃其他宗教之人和自杀的幸存者
爪牙 拉米亚,自绝魔seraptis demon,自杀者衍变成的不死生物
仪典 首先写下一张痛斥敌人的纸条,然后假装上吊或割腕以进行仪式自杀(也就是假自杀?这不是亵渎?)在对抗影响心灵效果的豁免检定上获得+4亵渎加值。

传音者神恩
第一神恩 悲苦圣歌Hymn of Sorrow(SP)刺耳尖啸3次/天,人类定身术2次/天或极度绝望1次/天
第二神恩 亵渎者的虔心Blasphemer’s Piety(EX)你因自己亵渎的灵魂而能轻松适应他人的信仰。当被基于阵营或信仰而产生的效果作用在你身上时,你可以选择被视为对应阵营或信仰而获得效果(你不需要准确知道对方的阵营或信仰)在作为基于信仰的法术或效果目标或目标之一时,你也是为该神祗的信徒。作此选择无需动作,甚至不需要意识到你是目标(因为这对角色而言最为有利)此外你也可以选择其他神祗信徒特有的专长,特性或其他选项,如同你就是其信徒一般。每周一次你可以选择执行你熟悉的任何守序或善良神祗的仪典而非希芙珂什的仪典。但这仍会为你提供希芙珂什的魔神神恩。
第三神恩 罪孽洗礼Baptism of Sin(SU)你用邪恶的魔法侵染凡人的灵魂,洗涤了他们的道德,将他们引入异端女士温柔的怀抱。每当一个生物在对抗你影响心灵的法术豁免检定失败后,其内心将充斥着自己曾犯下无数可怕罪行的逼真记忆,当然这都是虚假的。非邪恶非善良的目标若未通过意志豁免(DC=10+1/2HD+魅力调整值)将会恍惚1轮,善良目标未通过意志豁免则会反胃1轮。成功通过豁免的生物在接下来24小时免疫罪孽洗礼效果。这是一种影响心灵的情绪效果。

颂教者神恩
第一神恩 异端呢喃Heretic’s Hiss(SP)命令术3次/天,风讯术2次/天或暗示术1次/天
第二神恩 异端邪说Heresy(SU)你以玩弄其他宗教典籍的弱点为乐。每天一次,你可以以一个标准动作针对某位神祗发表亵渎或异端言论,而不是宣扬对恶魔领主的颂扬。对应神祗的信徒必须能听到你的话语,否则该能力失效。你对该神祗的信徒的法术获得等同HD+11的SR。这将持续到你亵渎其他神祗或未能执行仪典为止。
第三神恩 集体自杀Mass Suicide(SP)你可以驱使许多人迈向自我毁灭。每日一次你可以以类法术能力施放怪影杀手。但这不会制造出恐怖的景象攻击目标,而是让目标严重充盈着极度悲伤绝望的景象和感受。而屈从于法术之人将会自我了断。若目标手边没有可以自我了断的手段,则会因哀伤过度而死。这是一种影响心灵的情绪效果。

卫道者神恩
第一神恩 溺于绝望Wallow in Despair(SP)丧志术3次/天,示敌以弱2次/天或肉体僵直1次/天
第二神恩 迎接终末Welcome the End(SP)你能以虚无主义的低语让一个失去活下去的动力并自杀。每天3次,你可以以类法术能力施放魅影杀手,但这不再是幻术(魅影幻觉)而是影响心灵的惑控(胁迫)效果。目标若未通过意志豁免,其肉体的维生本能将不受自控地停止。
第三神恩 肢解天使Broken Angel(EX)和你信仰的深渊圣娼妓一样,你的肉体也已支离破碎。你的四肢不再连接在躯干而是漂浮在原来的位置,而你的后背长出漂浮着的天使羽翼。你获得30尺飞行速度,机动性完美。你的四肢可以短暂脱离躯体攻击远处的目标,你的近战接触范围扩大15尺,且由于你的躯体间存在缝隙且不断轮换,你获得20%失手率。你免疫因断臂断腿而产生的效果(包括斩首剑的斩首鲜果)流血效果和流血伤害。HP降为负值时你可以自动稳定伤势。

希芙珂什是十分与众不同的深渊恶魔,因为她的动机比起其他同类更为邪恶。她不追求毁灭肉体或环境,而是让心灵不再纯洁,引诱圣洁的男女以亵渎神明的方式叛离宗教,对神祗的声誉造成难以磨灭的伤害。她最喜欢的是萦绕在意识到自己所作所为而即将绝望自杀的堕落牧师身边,以趁机夺走这异端的灵魂并吞食。希芙珂什被渎神者、异教徒、背弃其他宗教之人和自杀的幸存者们崇拜。她的信仰相对单独和个人化,并且从来没有一个强大的抱团组织集体崇拜这位恶魔领主。而且她的很多追随者明面上都信仰其他宗教,通过散播猜疑从内部渗透和破坏其他宗教。
希芙珂什常以人类女子形象出现,有着洁白如雪的羽翼和鲜血淋漓的青丝,她的眼睛和嘴唇被铁丝缝合着,身体的断肢漂浮在切面附近,看起来还没有断似的。通常这些断肢会漂浮在臀部和肩部附近,但也可能出现在其他地方。她的所有肢体都可以独立漂浮而不需与其他部分同步。许多人都认为她曾是强大的欲魔,后来成为地狱第一批异端之一。她体现了三类主要下层位面生物的特征—如魔鬼般腐化他人,如邪魔般饥渴难耐,但也难掩其恶魔本质,这也是长期以来困扰着研究恶魔的诸多学者的难题。
希芙珂什统治着叫做梵天Vantian的深渊国度,一座被叫做“敞窗Open Windows”的传说之城,这座城市沿着悬崖而立,俯瞰波涛汹涌的大海;而每天部分悬崖都会带着其上的建筑坠入大海。梵天的居民只能不断在城市的边缘建起新的建筑,但这也难以跟上毁灭的速度。据说在这里可以找到各种宗教的异端神殿,各自由自杀身亡的堕落牧师主持。虽然城市极具悠远的哥特式美感,但和希芙珂什的信徒一般,除了不断自我毁灭外没有更贴合的形容词。

武器      价钱  伤害(S) 伤害(M)  重击   射程  重量 伤害类型  特殊
战斗剃刀    8GP  1D3   1D4 (19-20/X2) -   1磅  挥砍     -
补充:战斗剃刀表面是一把特大的剃须刀或折叠刀。因为可以折叠到手柄中所以不需要护具,这也使其更容易隐藏,因此将此藏在身上的巧手检定获得+2加值。
劇透 -   :
To all appearances, a war razor is an oversized razor or
flip knife. Since the razor folds into the handle, no sheath
is required, making the weapon easy to hide and thus
granting the wielder a +2 bonus on Sleight of Hand checks
to conceal the weapon on her body.
战斗数据http://www.goddessfantasy.net/bbs/index.php?topic=117763.0

劇透 -   :
SIFKESH
LADY OF HERESY
CE female demon lord of despair, heresy, and suicide
CULT
Domains Chaos, Evil, Madness, Trickery
Subdomains Deception, Demon, Loss, Nightmare
Favored Weapon war razor
Unholy Symbol bloody feminine
hands crossed at slashed wrists
Temples desecrated churches, haunted houses, many-
windowed towers
Worshipers blasphemers, heretics, outcasts from other
religions, survivors of attempted suicides
Minions lamias, seraptis demons B5 , undead created from the
bodies of suicide victims
Obedience Perform a ritualized suicide by first scribing a note
lambasting your enemies and then pretending to kill yourself
via strangulation or cutting. Gain a +4 profane bonus on
saving throws against mind-affecting effects.
EVANGELIST BOONS
1: Hymn of Sorrow (Sp) ear-piercing scream UM 3/day, hold
person 2/day, or crushing despair 1/day
2: Blasphemer’s Piety (Ex) Your blasphemous soul adapts
effortlessly to reflect the convictions of others. When you are
targeted by an effect based on alignment or patron deity,
you can choose to be treated as having the alignment
and faith of the creature originating the effect (you
don’t need to know that creature’s alignment or faith
to make this choice). You can also be treated as
having the faith of your target or targets when using
a spell or effect dependent on patron deity. Making
this choice does not require an action, or even
awareness that you are being targeted (in which
case the ability always functions as best benefits
the character in that situation). In addition,
you can select feats, traits, and other options
dependent on worship of particular deities
as though you were a worshiper of those
deities. Once per week, you can choose to
perform the obedience of any lawful or
good deity with which you are familiar
instead of Sifkesh’s obedience. This still
grants you your normal benefits from
Sifkesh, not those from the other faith.
3: Baptism of Sin (Su) Your unholy
magic infects the souls of mortal
creatures, washing away their
morality and drawing them into
the Lady of Heresy’s tender
embrace. Whenever a creature
fails a saving throw against
one of your mind-affecting
spells, that creature
becomes filled with false
but nevertheless convincing
memories of having
committed a horrific sin. A
nonevil and nongood target
must succeed at a Will save
(DC = 10 + half your Hit Dice
+ your Charisma modifier) or
become staggered for 1 round,
while a good target must succeed at this Will save or become
nauseated for 1 round. Once a creature successfully saves
against this effect, it is immune to baptism of sin for 24 hours.
This is a mind-affecting emotion effect.
EXALTED BOONS
1: Heretic’s Hiss (Sp) command 3/day, whispering wind 2/day,
or suggestion 1/day
2: Heresy (Su) You take great delight in worrying at
weaknesses in the dogma of other religions. Once per day as
a standard action, you can utter blasphemy or heresy against
a single religion other than the worship of a demon lord. A
worshiper of the targeted religion must be able to hear your
utterance, or this ability fails. You gain spell resistance equal
to your Hit Dice + 11 against spells cast by worshipers of the
religion you spoke out against. This spell resistance lasts until
you use this ability again to blaspheme a different religion or
until you fail to perform your daily obedience.
3: Mass Suicide (Sp) Your influence can drive entire groups of
people to acts of self-destruction. You can cast weird once
per day as a spell-like ability. Rather than assaulting the
victims with images of fear, this ability assaults the targets
with images and sensations of crippling sadness and despair.
Those who succumb to the spell and die do so at their own
hands. If no method of suicide is available for one who falls
prey to this effect, the victim simply dies outright of sadness.
This is a mind-affecting emotion effect.
SENTINEL BOONS
1: Wallow in Despair (Sp) doom 3/day, miserable pity UM 2/day,
or catatonia OA  1/day
2: Welcome the End (Sp) With a cooing nihilistic whisper,
you cause a creature to kill itself, making its body lose
the drive to maintain life. You can cast phantasmal killer
three times per day as a spell-like ability, but rather than
this functioning as an illusion (phantasm), this is a mind-
affecting enchantment (compulsion) effect. The victim must
succeed at a Will save to resist the urge to end its life. On
a failure, the victim must succeed at a Fortitude save or its
body’s life-sustaining autonomic processes irreparably and
lethally shut down.
3: Broken Angel (Ex) Like that of your Abyssal mistress, your
body has fallen to pieces. Your arms and legs do not directly
attach to your body, instead floating near their original
locations, while your torso sprouts angelic wings that
keep it aloft. You gain a fly speed of 30 feet, with perfect
maneuverability. Your limbs can disassociate briefly from
the whole to attack distant targets at a moment’s notice,
extending your melee reach by 15 feet, and attacks against
you suffer a miss chance of 20% due to the gaps between
your constantly shifting body parts. You are immune to
effects that cause severed limbs or that arise from severed
limbs (including the beheading effect of a vorpal sword) and
also to bleed effects and bleed damage. You automatically
stabilize when reduced to negative hit points.
Sifkesh is unusual among the demons of the Abyss in
that her motives seem much more diabolical than those
of most of her kin. She doesn’t seek to destroy the body
and ruin the environment, but instead works to twist the
mind away from purity, to seduce men and women of faith
into betraying their religions with blasphemies that cause
lingering damage to their faith’s reputation in society. Her
greatest pleasure is to linger near a fallen priest when he
or she realizes what has been done and dies by suicide,
for then Sifkesh can snatch away the heretic’s soul and
consume it. Her worshipers are blasphemers, heretics, and
outcasts from other religions, many of whom have survived
suicide attempts themselves. These cultists tend to be
loners, and there isn’t a strong element of group worship
in her faith. Instead, her cultists seek to infiltrate and ruin
other religions from within by spreading doubt among
the faithful.
Sifkesh appears as a human woman with snow-white
bird wings and stringy black hair that drips blood. Her lips
and eyes are stitched shut with rusty wire, and her body is
cut into sections at the joints. Usually, these amputations
appear at the hips and shoulders, but at times they can
appear elsewhere. Each portion floats independently, not
quite moving in sync with the rest. Many believe Sifkesh
was originally a powerful erinyes devil who became one
of Hell’s first heretics. Sifkesh embodies the roles from all
three major fiendish races—she corrupts like a devil, feeds
like a daemon, but is in fact a demon, a conundrum that
has long vexed scholars seeking to impose order upon their
understanding of the demonic.
Sifkesh’s Abyssal realm is Vantian, the legendary City of
Open Windows. This city sprawls along the edge of a cliff
overlooking a churning sea; portions of the cliff collapse
into the sea daily, taking with them chunks of city. Vantian’s
inhabitants constantly rebuild along the city’s far side,
barely keeping pace with its destruction. It is said that
false temples of every religion can be found in Vantian, all
tended by fallen priests who took their own lives. The city
itself bears a gothic, haunting beauty, but as with her cult,
its constant process of self-destruction defines it more than
anything else.
« 上次编辑: 2021-12-11, 周六 11:19:46 由 雾音 »
Even the smallest person can change the course of the future

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天启驭者,祖瑞尔 Horseman, Szuriel
凄凉天使
中立邪恶 女性驭者 神职为战争

教派
领域 邪恶,火,力量,战争
子域 鲜血,邪魔,凶猛
偏好武器 重剑
邪徽 苍白之手与黑色大剑
神殿 战场,军队医院,城市废墟,火山,战争纪念馆
信徒 军火商,掠夺者,雇佣兵,士兵,透肌魔人,军阀
爪牙 星界邪魔,食腐生物,构装体,族灭邪魔,战狂邪魔,亡灵士兵
仪典 选择一个或多个你宣泄怒火的目标,研究一段时间后,在有多个目击者的公开战斗中击杀他们或在公共场所将他们钉在十字架上。对抗基于火影响的豁免获得+4亵渎加值。

传音者神恩
第一神恩 炽天使祝福Seraph’s Blessing(SP)魅惑人类3次/天,战术敏锐2次/天或暗示术1次/天
第二神恩 动如火掠Swift Fires of War(SP)每天一次,可以以类法术能力施展瞬发加速术。
第三神恩 祖瑞尔之令Szuriel’s Command(SP)每天一次,你可以借用祖瑞尔的狂怒,激起30尺内所有生物的怒火并攻击你的敌人。这视为瞬发挑拨曲,

颂教者神恩
第一神恩 炽天使宠儿Seraph’s Grace(SP)光荣时刻3次/天,灼热凝视2次/天或火球术1次/天
第二神恩 薪火之触Pyre’s Touch(EX)你获得30点火焰抗性,与你的任何其他天生火焰抗性叠加。
第三神恩 神弃者之罚Punishment of the Forsaken(SP)每天一次,你可以以一个标准动作对一个目标呼唤凄凉天使的怒火。效果与内爆术一致,但目标会被吸到空中保持十字姿态,然后被无形的巨力撕碎。

卫道者神恩
第一神恩 战狂斗士War’s Crusader(SP)坐骑术3次/天,战斗坐骑2次/天或魅影驹1次/天
第二神恩 武器学识Weapon Lor(SU)你精通所有武器,但特别擅长剑类。在使剑时攻击和伤害检定获得+2亵渎加值;使用重剑时则变为+4.(等等这里的proficient with all weapons是只是修辞还是真的全部武器擅长???)
第三神恩 炽天使化身(SU)你的力量和体质获得+2亵渎加值。

战争驭者的更迭比其他三位驭者更为频繁—只要有更暴力的存在出现。据说现任的凄凉天使祖瑞尔在位时间是自古以来最长的,对此不知道这是记录出了问题还是被扭曲了。当然很少人能(或不愿意)说出前任战争驭者的名讳,但大家都知道祖瑞尔在灰烬熔炉的顶峰将其杀死才获得了现在的地位,这也严重打击了她的竞争对手。
第一眼看去,祖瑞尔就像一个20尺高,正在高奏凯歌的天使。她有着象牙色的皮肤,金色的头发,完美无瑕而充满力量的身体包裹在一尘不染的丝绸之中,以及一双如同渡鸦一般的蓝黑色翅膀。她如同荣耀的化身高高在上—就像真正的战神一般。靠近细看,这印象变会迅速消失。祖瑞尔的眼睛如同镜子和黑色玛瑙,深红的鲜血如同眼泪从眼中不断涌出,流过她的脸颊,最后落到地上。当她偶然放下高傲露出笑容时,你可以看到如同刀锋般尖锐的,只有鲨鱼和巨龙才会拥有的非人的尖牙。祖瑞尔的巨剑,背信者的哀伤,是每一任战争的天启驭者的武器,它的历史可以追溯到原初的战争的天启驭者,据说是古代天族孔雀天使(the Peacock Angel)Melek Taus被偷走后腐化的佩剑。这把黑色神兵的来源早已淹没在历史的黑暗旋涡中,只有战争才是它现在的象征与本质。
祖瑞尔曾经是一个因为其散布异端邪说被驱逐出教会的凡人圣武士。愤怒与仇恨驱使她成为了一个将军,最终登临女王宝座,然后她便下令将曾经教会的同袍,上至神职人员下至普通信徒都钉死在了十字架上。但这样的她却没有死在战场,而是死在刺客的剑下。然而她的死亡不过是她伟大传奇的新的开始。
凭借其外形与各种头衔—尤其是凄凉天使和天灾的炽天使—祖瑞尔公开嘲讽天使们,将其利用在与凡人之间的扭曲而充满毁灭性互动当中,让无知者和知情者皆因其本性而恐惧。她的教团从不把她描绘成一个破坏,征服和屠杀的象征,而是尊崇其为胜利的希望或烈士的忠贞,称其将宽恕一切阵亡士兵的罪行并指引它们的灵魂进入天国(甚至会说服他们这么去做)砍死亵渎者,屠戮异教徒,消灭无信者,将所有人都卷入钢铁浪潮之中,驭者必将微笑着引领所有的杀人犯,然后归于麾下。
祖瑞尔和其他位面的神祗关系错综复杂,而神祗对她也是又爱又恨,因为他们不少人在跨位面的小规模战斗中都雇佣过她的军队。祖瑞尔十分蔑视神祗(因为还是凡人时的经历)但她也知道异端邪说与宗教冲突乃是位面间战斗的最大根源之一,所以她还是以雇佣自己军队的服务收获了大量灵魂。不过她唯独不反感拉玛什图,因为怪物植物入侵末日荒原并杀死织钢者Roshmolem是让其崛起的重要转折。
虽然祖瑞尔憎恨诸神的教会,但她却不反对培养自己的邪教和帮扶其他驭者的教派。她热衷于让诸神的信徒犯下罪孽以抓捕到末日荒原,同时计划着消灭多元宇宙中所有的凡人。她不仅会给信徒赐下神恩和神术,还会派遣自己的邪魔部下和可怕的战争武器,以及其他驭者打造的致命之物。虽然私人的理念与目标并不完全一致,但他们都喜欢利用其他驭者的信徒来测试、使用或传播自己的可怕造物或道具。
祖瑞尔在位时不断诱惑凡人君主和她签订契约,在他们面临处于绝地险境时会为其提供雇佣军以解救于水火之中。但这是一笔不公平的交易,因为和阿斯莫迪尔斯的魔鬼不同,末日荒原的邪魔若非是被强迫或收到魔法的束缚,是否遵守契约都是任凭喜恶的。祖瑞尔的军队是末日荒原位面中最庞大和组织最严密的势力,他们都一直在进行军事训练,研究或完善可怕的战争武器,但他们在祖瑞尔领地逗留的时间并不长。无论什么时候,半数以上的军队会以雇佣兵的形式分布在无数位面,为恶魔领主,大魔鬼或者其他势力提供服务。这些势力通常要支付高昂的代价,或是满足祖瑞尔对凡人奴隶和灵魂的需要,或是奴役战场上的战死者的权利。但不一样的是若是来到凡人的位面,他们会以契约所议定的报酬过低而宣称契约无效,然后将屠刀挥向曾经的“同伴”—然后消灭整个位面的所有生命。若是她的军队入侵主位面,它们会暂时遵守协议以帮助它们的“盟友”获得傲人的功绩,然后反手将他们屠戮殆尽。
祖瑞尔是踏入摩洛克那号称宇宙中最坚不可摧的Melqart Keep,并在那里直面Eye of Ba’al后全身而退的非魔鬼生命之一。这在地狱的某些地方引起了不少关注,但事实上四驭者和阿斯莫迪尔斯都没做出声明,这说明这对于末日荒原和地狱都有好处。

劇透 -   :
SZURIEL
ANGEL OF DESOLATION
NE female Horseman of war
CULT
Domains Evil, Fire, Strength, War
Subdomains Blood, Daemon, Ferocity, Tactics
Favored Weapon greatsword
Unholy Symbol pale hand and black sword
Temples battlefields, military hospitals, razed cities, volcanoes,
war memorials
Worshipers arms dealers, looters, mercenaries, soldiers,
urdefhans B2 , warlords
Minions astradaemons B2 , carrion eaters, constructs,
obcisidaemons B6 , purrodaemons B2 , undead soldiers
Obedience Select a target or multiple targets of your wrath,
studying them for a time before either slaying them in open
combat with multiple witnesses or crucifying your enemies
in effigy in a public venue. Gain a +4 profane bonus on saving
throws against fire-based effects.
EVANGELIST BOONS
1: Seraph’s Blessing (Sp) charm person 3/day, tactical
acumen UC 2/day, or suggestion 1/day
2: Swift Fires of War (Sp) You can cast quickened haste once
per day as a spell-like ability.
3: Szuriel’s Command (Sp) Once per day, you can invoke
Szuriel’s fury, exhorting every creature within 30 feet to
fly into a rage and attack your enemies. This functions as a
quickened song of discord.
EXALTED BOONS
1: Seraph’s Grace (Sp) moment of greatness UC 3/day, burning
gaze APG 2/day, or fireball 1/day
2: Pyre’s Touch (Ex) You gain fire resistance 30 (this stacks with
any other natural fire resistance you have).
3: Punishment of the Forsaken (Sp) Once per day as a
standard action, you call down the Angel of Desolation’s
wrath upon a single target. This ability acts as implosion, but
the victim is drawn into the air, held cruciform, and then torn
apart by an invisible force.
SENTINEL BOONS
1: War’s Crusader (Sp) mount 3/day, wartrain mount UM 2/day,
or phantom steed 1/day
2: Weapon Lore (Su) You are proficient with all weapons, but
you are particularly gifted with swords. You gain a +2 profane
bonus on attack and damage rolls with swords; this bonus
becomes +4 when you wield a greatsword.
3: Avatar of the Seraph (Su) You gain a +2 profane bonus to
Strength and Constitution.
More entities have borne the title of Horseman of War
than that of any of the other three Horsemen—as is only
fitting for such a violent role. The current Horseman of
War, Szuriel, the Angel of Desolation, is reported to have
held the title longer than any previous Horseman, though
it’s unclear whether this is a matter of record or a deliberate
distortion. Certainly very few can (or are willing to) say who
the previous Horseman of War was, though it is widely told
that Szuriel slew him at the summit of the Cinder Furnace,
elevating her to her current status and granting her a
reputation that discourages any rivals within her ranks.
At first glance, Szuriel seems a triumphant angelic figure
standing 20 feet tall. With ivory skin, flowing golden hair, a
flawless and powerful body clothed in a coil of immaculate
silk, and the wings the blue-black of a raven, she appears as
a personification of glory from on high—an awe-inspiring
goddess of war. Up close, however, this impression quickly
fades. Mirrored and black as onyx, Szuriel’s eyes bleed
constantly, with rivulets of blood running down her cheeks
and falling to the ground, leaving behind the twin trails of
crimson. When she deigns to smile, she reveals a mouth full
of jagged, razor-sharp fangs more fitting for a shark or dragon
than anything humanoid. Wielded by every Horseman of
War dating back to the first, Szuriel’s greatsword, Lamentation
of the Faithless, is said to be the corrupted blade of an ancient
celestial—possibly the stolen sword of Melek Taus, the
Peacock Angel. Regardless, the exact origins of the black-
bladed weapon are lost to the dark eddies of history, and the
touch of war has long since subsumed the sword’s original
identity and nature.
Szuriel is thought to have once been a mortal paladin
excommunicated for heresy. Anger and a lust for revenge
drove her to elevate herself in rank to general and then
empress, and she demanded the crucifixion of every member
of her former faith, from hierophant to lay believer. When
her death came, not on the battlefield but by an assassin’s
blade, it merely opened another chapter in her conquests.
With both her form and her various titles—notably the
Angel of Desolation and the Seraph of Devastation—Szuriel
makes open mockery of the angelic, often playing upon
celestial thematic elements in her warped, destructive
interactions with mortals, awing both the misguided and
those fully cognizant of her nature. Szuriel’s cults often
portray her not as a paragon of conquest, destruction, and
genocide but as a being promising righteous victory or the
purity of a martyr’s death, in whose faith the souls of fallen
soldiers ascend to paradise regardless of the horrific crimes
they might commit (and which they are, in fact, persuaded
to perform). The impure are put to the sword, the infidels
butchered, the heretics killed, and the others swept below a
tide of steel. The Horseman will smile and guide the hand of
each and every killer before claiming him as well.
Szuriel’s relationship to other planar powers is complex
and troubled, with the gods’ collective distaste for the
daemons complicated by the fact that many of them have
purchased the temporary loyalty of her armies in skirmishes
and battles across the planes. Szuriel has her own profound
disdain for other gods (due to her mortal history), but
she understands perfectly well that heresies and
conflicts between rival religions are among the
greatest motivators of war across the planes, and
she reaps a fortune in souls through the mercenary
services she provides. It is worth noting that her
antipathy toward the gods excludes Lamashtu, given
that the Mother of Monster’s invasion of Abaddon and
slaughter of Roshmolem the Steel Weaver eventually
made way for Szuriel’s own rise to power.
Despite Szuriel’s hatred of faith in the gods, she sees
no contradiction in cultivating her own mortal cult and
supporting those of the other members of the Four. In
siphoning off souls that might otherwise have gone to the
other gods and condemning them to the wastes of Abaddon,
she obliterates faith at the same time that she inches the
multiverse toward her ultimate goal of extinguishing all
mortal life. She sends not only boons and divine magic
but also daemonic servitors and horrific weapons of
war to her followers, as well as deadly creations wrought
in the domains of her kindred Horsemen. Although the
Four each have their own particular competing plots and
intrigues, they all gleefully jump at the opportunity to
utilize the followers of their siblings to test, use, or disperse
their own hideous creations and monstrous tools.
Throughout the history of her reign, Szuriel has
repeatedly tempted mortal sovereigns into damning
bargains, offering them the aid of her armies to
expand their nations or to save them when they face
impossible odds. In every case, all involved are doomed,
for unlike Asmodeus’s devils, Abaddon’s fiends adhere
to their bargains only so long as they care to do so,
or as long as they can be forcibly and magically
bound to obey. Szuriel’s armies form the largest
and most strictly organized force in Abaddon.
The soldiers of these armies train with, develop,
and perfect the use of horrific weapons of war, but
their time within Szuriel’s domain is short. At any
given moment, half of the Horseman’s armies are
scattered throughout the planes in mercenary service
to various Abyssal lords, archdevils, or whatever other
force will purchase their services. Most times the price
is steep, requiring living mortals or souls, or granting
the mercenaries the right to consume the souls of their
enemies upon the field of battle. The rules are different,
however, when the armies march upon the mortal plane,
with their erstwhile allies often falling victim to absurdly
cheap and ultimately voided bargains—wholesale genocide
instead ruling the day. Unleashed upon the Material
Plane, Szuriel’s armies honor their commitments just long
enough to make their “allies” complacent, and then butcher
them indiscriminately.
Szuriel remains one of the only non-devils ever to set
foot inside Moloch’s supposedly impregnable Melqart Keep
and there behold the Eye of Ba’al. This visit
caused concern in some corners of Hell, but
the fact that neither the other members of
the Four nor Asmodeus himself has voiced
any objection suggests that it stands to benefit
Abaddon and Hell alike.
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崔玛瑞希Trelmarixian
« 回帖 #22 于: 2021-11-15, 周一 23:30:19 »
天启驭者,崔玛瑞希 Horseman, Trelmarixian
病毒/溶源王子(路过的渣古原译病毒王子,Lysogenic是生物定义上病毒进入细胞后将自身遗传物质整合进细胞中,拥有可以随代遗传的能力,但是感觉贴在饥饿驭者头上两个翻译都好怪啊。。。)
中立邪恶 男性驭者 神职为饥荒

教派
领域 土,邪恶,疯狂,天气
子域 邪魔,腐朽,疯狂,季节
偏好武器 带刺铁手套
邪徽 一个侧面的在吞噬太阳的豺狼头骨
神殿 荒废的田地,弃置的粮仓,因火山喷发而烧毁的森林,有毒或富营养化的湖泊,战争过后或被污染的土地,荒地
信徒 邪恶的德鲁伊,饥民,饥饿的食尸鬼
爪牙 星界邪魔,炼狱豺狼和豺狼类怪物,食尸鬼,饥馑邪魔,食腐动物,吸血鬼,害虫
仪典 在体验到饥饿的痛苦前不可进食或饮水。保持这种状态冥想一小时,在尽情享受所有可以塞进嘴的东西,不管其是否是食物,比如沙土,灰烬或生肉。你在对抗导致力竭、疲乏、反胃或恶心效果的豁免检定上获得+4亵渎加值。

传音者神恩
第一神恩 豺狼祝福Jackal’s Blessing(SP)记忆空白3次/天,虚假生命2次/天或吸血鬼之触1次/天
第二神恩 无尽低语Unending Whispers(SP)每天一次,你可以以类法术能力施展精神错乱。
第三神恩 溶源王子之吻Kiss of the Lysogenic Prince(SU)你可以以近战接触攻击,用你的灵魂碎片感染另一个生物。若目标未通过意志豁免(DC=10+1/2HD+魅力调整值)则只要你与对方在同一位面,你就可以以自由动作观察他感知到的东西。每天一次,你可以以标准动作直接控制目标1+魅力调整值的轮数。受影响的生物不会记得被你控制或影响的事情,这是诅咒效果。你一次只能让一个目标受到影响;若更换目标,前一个受影响的目标效果自动解除。

颂教者神恩
第一神恩 豺狼宠儿Jackal’s Grace(SP)衰弱射线3次/天,尘埃之宴2次/天或尘埃之饮1次/天
第二神恩 无尽饥渴Unending Hunger(SU)每天一次,你可以以标准动作吞下并消化任何无生命物体而免受不良效果。被吞下的东西不能大于你的体型,而不管物件大小你只需要1轮就能将其完全消化。因此被消化的躯体只能通过神迹术、完全复生术或祈愿术来复原。被吞下的物体可以尝试通过强韧豁免以避免被摧毁(DC=10+1/2HD+体质调整值)
第三神恩 凋萎祈祷Withering Invocation(SP)每天一次,你可以祈祷崔玛瑞希赐下无尽的饥渴,让敌人由内而外地吞食自己的肉体。你可以以类法术能力施展內爆术。

卫道者神恩
第一神恩 饥荒斗士Famine’s Crusader(SP)坐骑术3次/天,战斗坐骑2次/天或魅影驹1次/天
第二神恩 消渴灵光Consumptive Aura(SU)你以以迅捷动作开启半径20尺的消渴灵光。激活后可以每轮以自由动作维持,每天可以使用的轮数等于HD数,但这些轮数不必连续,但只要开启就必须以1轮计算。处于灵光内的所有生物在每一轮若未能通过强韧豁免(DC=10+1/2HD+魅力调整值)就会受到1d6非致命伤害,且因记得饥饿而陷入疲乏。无需进食的生物不受此效果影响。你虽然也会感到饥渴的痛苦,但不会受到伤害,也不会因饥饿而陷入疲乏。
第三神恩 内爆降临Eruptive Arrival(SP)每天一次,你可以将自己传送到你能看到的任何生物的肉体之中(视为高等传送术)带着迸裂出的鲜血、碎骨和内脏落在相邻的方格中,并对10尺范围内的所有生物造成5d6伤害,目标本身受到20d6伤害;而且所有受到伤害的生物都将反胃1d4轮。受伤害的生物若通过强韧豁免检定(DC=10+1/2HD+体质调整值)则伤害减半且免除反胃状态。

作为最年轻最野心勃勃的驭者,崔玛瑞希痴迷于系统地探索灵魂的消磨。用他的话就是“我们自灵魂而生,以毁灭凡人为命,但我们将要做的一定不只有这么一点事情。”
崔玛瑞希保持着一个瘦弱饥饿的类人形态,长有三个有着水晶般的尖牙,黑色的古怪体液或膜装肉块组成的三首豺狼头类。他没有真正的形体,其真身如同一团可怕的,由胆汁,血液和粘液组成的原生质,如同一具液化为肉浆的腐烂尸体。
正是野心造就了溶源王子。虽说年轻,但他成为饥荒驭者也已经有千万年了。他作为凡人死亡后,因死状而被前任饥荒驭者,寄生女王Lyutheria抓住,但她并没有将其吃掉而是扭曲成她钟爱的形态。作为回报他成为了其手下,随着时光流逝他从仆人慢慢获得了配偶和学徒的地位,提供自己的研究来回馈寄生女王。不过Lyutheria的统治是如此长久以至于她放松了会被废黜的进阶,同时也比其他驭者给了下属更多的自由。所以崔玛瑞希制服并吞噬了他的爱人已成为新人饥荒驭者时,大家也并不惊讶。
和前任一样,黑色的崔玛瑞希不仅不单止代表着饥饿,还包含着更广义上的虚痨概念(concept of wasting)。这其中包括物理意义和精神意义上的。寄生女王体现的暴虐的寄生以达成这一目的,而溶源王子则代表以癌症等自我消耗性的概念;以侵染目标的免疫系统使其身体自己攻击自己,最终达成身体衰变的目的。
崔玛瑞希也将权柄延伸到疯狂,这与他现在的状态和过往息息相关。与代表着病毒性癌症一样,饥荒其实也以自己的方式具现其概念。数个世纪依赖饥荒驭者总是以一种具体的方式履行他所象征的意义,比如秘密地把他身体的部分物质植入到他的大量手下体内,包括他枯萎宫廷的强大手下,他的本质如同病毒一般潜伏在他们体内。要确切的说可以一次施加多少影响和控制只有驭者本人知道,但即使这只是在他和所有仆从的意识间建立了微弱的连接,但这庞大到足以使人疯狂的感官信息轰炸也使得他的意识充满疯狂。
因此崔玛瑞希的部分灵魂充斥着疯狂和大量杂音,这其中包括了前任驭者的声音。他仍然以自己的形式崇拜著前任驭者,而她有时会和他交流,提出合理的意见或则嘲笑他的错误,如同一个激进的,具有自我意识的良知。
通过意志的力量,它可以沉默这些声音,但其中一个比任何其他更缠扰他的声音却不可能被轻松打发。所有邪魔都只能保留生前短暂而破碎的回忆。与其他邪魔不同,崔玛瑞希记得他的生命最后几分钟发生的所有事情。作为一个凡人,一个邪魔血统的泰夫林,崔玛瑞希通过一个威力强大的巫术消灭了他的世界的所有生命,然后他以饥饿而死作为自己罪行的惩罚。在他临近痛苦死亡的最后瞬间,他回忆起某人曾经和他交谈,问他问题,并嘲弄他那与死后世界相比微不足道的功绩。尽管他已经毁掉了每一个他生命中认识的每一个人,但他知道那个声音的主人还活着—尽管已经记不起对方的脸和死前所说的对话。
身为凡人时的崔玛瑞希并不知道自己的邪魔血统来自何处。他的记忆中的疑问仍然困扰着他,比如他灵魂携带的血统来源于何人,或者是否有某个存在仍然对他保留着未知的宣称。他只是一个普通邪魔的后代,还是寄生女王或其他驭者的后裔?最让他困扰的是他或许是作为引导初代饥荒驭者回归的坐标而诞生—如同他种下的病毒,静静地蛰伏,直到某日露出獠牙把他杀死,如同他对他的前任所做的一切。

劇透 -   :
TRELMARIXIAN
THE LYSOGENIC PRINCE
NE male Horseman of famine
CULT
Domains Earth, Evil, Madness, Weather
Subdomains Daemon, Decay, Insanity, Seasons
Favored Weapon spiked gauntlet
Unholy Symbol jackal skull clenching an eclipse in its jaws
Temples circles at the hearts of blighted fields, empty
granaries, forests made barren by volcanic activity, poisoned
or eutrophic lakes, scarred and polluted regions, wastelands
Worshipers evil druids, famine sufferers, hungry ghosts
Minions astradaemons B2 , fiendish jackals and jackal monsters,
ghouls, meladaemons B2 , scavengers, vampires, vermin
Obedience Abstain from eating or drinking until you experience
the bitter pangs of hunger. Meditate in this state for just
under an hour, and then gorge yourself upon any available
substance regardless of its suitability as food, such as sand,
ashes, or flesh. Gain a +4 profane bonus on saving throws
against effects that cause exhaustion, fatigue, nausea,
or sickness.
EVANGELIST BOONS
1: Jackal’s Blessing (Sp) memory lapse APG 3/day, false life
2/day, or vampiric touch 1/day
2: Unending Whispers (Sp) You can cast insanity once per day
as a spell-like ability.
3: Kiss of the Lysogenic Prince (Su) You can make a touch
attack to infect another creature with a fragment of your
soul. The target can resist the attach with a successful Will
save (DC = 10 + half your Hit Dice + your Charisma modifier).
Otherwise, while you and the target are on the same plane,
as a free action you can observe what your target perceives
with its senses. Once per day as a standard action, you
can directly control the target’s actions for 1 round plus a
number of additional rounds equal to your Charisma bonus.
The affected creature retains no memory of your controlling
influence or its actions while controlled. This is a curse effect.
You can have only one target affected by your kiss at a time;
if you target another creature, the first is no longer affected.
EXALTED BOONS
1: Jackal’s Grace (Sp) ray of enfeeblement 3/day, feast of
ashes APG 2/day, or cup of dust APG 1/day
2: Unending Hunger (Su) Once per day as a standard action,
you can consume any nonliving substance without ill effect.
The size of the object consumed can be no larger than a
creature of your own size category, but regardless of the
size, consuming the object takes only 1 round. A body
consumed in this way can be restored to life only via miracle,
true resurrection, or wish. Any object you consume can
attempt a Fortitude save (DC = 10 + half your Hit Dice + your
Constitution modifier) to avoid being destroyed.
3: Withering Invocation (Sp) Once per day, you can invoke
Trelmarixian’s unending hunger to cause a number of victims
to consume themselves from the inside out. You can cast
implosion once per day as a spell-like ability.
SENTINEL BOONS
1: Famine’s Crusader (Sp) mount 3/day, wartrain mount UM
2/day, or phantom steed 1/day
2: Consumptive Aura (Su) As a swift action, you can radiate an
aura of hunger to a radius of 20 feet. Once you activate this
ability, you can maintain it each round as a free action. You can
use this ability for a number of rounds per day equal to your
Hit Dice; these rounds need not be consecutive, but they must
be used in 1-round increments. Each round a creature begins
its turn within this aura, it must succeed at a Fortitude save
(DC = 10 + half your Hit Dice + your Charisma modifier) or take
1d6 points of nonlethal damage and become fatigued from
extreme hunger. Creatures that don’t need to eat are immune
to this effect. You are immune to this effect, and although you
still feel hunger pangs, you no longer take damage nor are
otherwise inconvenienced by the effects of starvation.
3: Eruptive Arrival (Sp) Once per day, you can teleport yourself
into the flesh of any living creature that you can see (as
per greater teleport), erupting out of its body in a shower
of blood, bone, and viscera, arriving in an adjacent square,
and dealing 5d6 damage to all creatures within 10 feet.
The target itself takes 20d6 points damage. The target and
creatures in the affected areas can attempt Fortitude saves
(DC = 10 + half your Hit Dice + your Constitution bonus) to
reduce the damage by half, but any creature that fails this
saving throw is also nauseated for 1d4 rounds.
The youngest and most ambitious of the Four Horsemen,
Trelmarixian the Black obsesses over the systematic
exploration of soul consumption. In his words, “We are
born of souls and destined to destroy mortality. But we are
destined for even greater things thereafter.”
Often depicted as a thin, starving man with three jackal
heads, crystalline teeth, and black, oddly fluid or membranous
flesh, Trelmarixian in fact has no true form. The Horseman
of Famine’s physical body exists as a protoplasmic slurry of
bile, blood, and mucus, like a corpse that has decayed and
been reduced to a liquefied, pulpy muck.
The Lysogenic Prince is nothing if not ambitious. While
he is young compared to the other Horsemen, “young” is
a relative term, and the Horseman of Famine has held his
position for eons. Due to the nature of his mortal death,
his soul was ensnared by the former Horseman of Famine,
Lyutheria the Parasite Queen, but rather than devouring it,
she warped it into a form that was to her liking. Her interest
was rewarded, and he worked for millennia beneath her, as
time passed acting less as a servitor and more as a consort
and an apprentice, supplementing her research with his
own. So long had Lyutheria reigned, however, that she no
longer truly believed that she might be deposed, and thus
she allowed her servant more freedom than any of the other
Horsemen would ever consider doing. When Trelmarixian
eventually overwhelmed and consumed his mistress,
becoming the new Horseman of Famine, few were surprised.
Much like his predecessor, Trelmarixian the Black
concerns himself with both his titular dominion of
starvation and the broader concept of wasting, both
physically and metaphysically. Whereas the Parasite Queen
embodied the idea of wasting through violent parasitism,
the Lysogenic Prince instead embodies the idea of wasting
from cancers and other forms of self-consumption: physical
withering as a hijacked immune system turns the body
against itself in a downward spiral of corporeal decay.
Trelmarixian’s espousal of the Madness domain is also
telling, linked to both his current status and his past. Like
the viral cancers he represents, the Horseman of Famine
also behaves like his chosen concept in a concrete manner.
Over the centuries, he has infected his servitor caste of
meladaemons, including several of his more powerful
vassals among the Withered Court, with aspects of his
essence that lurk within them like viruses. Precisely
how much influence or control he can exert this way
is known only to the Horseman himself, but even if
this infection opens only a tiny window of awareness
to each servitor, he would be bombarded with sensory
information on a truly massive scale, enough to make
nearly any single consciousness insane.
As a result, Trelmarixian’s fragmented mind brims with
madness and a multitude of voices, chief among them the
voice of his lover, mentor, and predecessor: Lyutheria. He
still adores her in a way, though consumption was his only
means of expressing those mortal feelings. She in turn still
speaks to him, advising him as she sees fit or mocking his
shortcomings like an aggressive, self-aware conscience.
By force of will, he can silence the voices, but one of them
haunts him even so. Most daemons retain only fragmented
recollections of their mortal existences; Trelmarixian, on
the other hand, remembers everything save for the last few
minutes of his life. After snuffing out every single life on his
world in an unparalleled work of sorcery, but condemning
himself to starvation, at the end of his mortal existence he
recalls a voice talking to him, asking him questions and
mocking his success as paltry compared to what awaited him
after death. Despite killing everyone he had ever known in
life, he knew someone was there—but he cannot remember
the watcher’s face or last words before his own death.
As a mortal, Trelmarixian was born a tiefling of mixed and
unknown mortal heritage, but his blood carried a distinctly
daemonic taint. His memories haunt him, as does the
question of whose blood he inherited—and thus who may
still have some unfulfilled claim on him. Was he merely the
progeny of a random daemon or perhaps of the Parasite
Queen or some other Horseman? What troubles him most is
the notion that he was born to be the vector for the return of
his own progenitor—a virus within another, incubating and
waiting for the day to come to express itself and snuff out the
Lysogenic Prince as he did his own predecessor.
« 上次编辑: 2022-09-12, 周一 19:58:42 由 雾音 »
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乌尔克泽尔Urxehl
« 回帖 #23 于: 2021-11-15, 周一 23:30:32 »
巨魔之父
混乱邪恶 男性恶魔领主,神职为天灾,风暴和巨魔
教条

领域 混乱,邪恶,火,天气
子域 灰烬,天灾,恶魔,风暴
偏好武器 巨木棒
邪徽 被闪电穿透的雷云
神殿 被烈火或风暴摧毁的洞穴或森林沼泽,山顶的塔楼,断裂的废桥(尤其是这些废墟之下的黑暗之地)船只
信徒 邪恶的德鲁伊,生活在天灾恐惧之中的人,巨魔
爪牙 青足龙蛇,可以操纵天气的邪恶生物,炼狱元素生物,半炼狱巨魔犬
仪典 你需要于狂风暴雨中赤身裸体地在山丘,山顶或屋顶上游荡,以祭礼的方式砍下异教徒的手指、脚趾、手臂和腿,然后把切下来的部分烧成灰。你在对方于天气相关的效果和法术时,获得+4亵渎加值。

传音者神恩
第一神恩 风暴之怒Storm’s Wrath(SP)电爪3次/天,雷云侵袭2次/天或闪电束1次/天
第二神恩 风暴兽皮Tempest Hide(EX)乌尔克泽尔将降下恩赐,将你的皮肤变成锈红色的兽皮(若你已长有皮毛,兽皮或鳞片,那只会改变颜色)你将因此获得30点电抗力。若你拥有电免疫(或在获得该恩赐后获得电免疫)你将获得30点声波抗力。无论在什么情况下,该恩赐都可以让你在最狂暴的风暴中处于相对安全的环境(不懂,是不会被吹飞吗?)
第三神恩 Verakivhan的风暴Storm of Verakivhan(SU)你可以用声音传释放巨魔之父的力量,以雷鸣般的吼声传递他永恒的风暴国度的原始之怒。每天两次,你可以以标准动作以自己为中心,在半径30尺的范围喷涌出能量波。这不会伤害到你希望排除的自然植被或生物。但区域内其他生物都会受到酸、寒冷、电或火焰伤害,伤害值HD*1d8(最高20d8)并晕眩1轮。你激活该能力是可以选择造成伤害的能量类型(所有目标都会受到同种能量伤害,你不能选择一个生物受到火焰伤害,另一个受到酸伤害)如果目标通过强韧豁免(DC=10+1/2HD+魅力调整值)则只收到一般伤害且不会受到晕眩效果。

颂教者神恩
第一神恩 风暴之息Storm Breath(SP)隐雾术3次/天,风之衣2次/天或召雷术1次/天
第二神恩 撼动大地Earthshaker(SP)每天一次,你可以以类法术能力施展地震术,但只能影响半径40尺的范围。
第三神恩 唤起风暴Invoke the True Storm(SP)每天一次,你可以以类法术能力施展复仇风暴。

卫道者神恩
第一神恩 巨魔大师Master of Trolls(SP)变巨术3次/天,抵抗能量(火或酸)2次/天或火球术1次/天
第二神恩 碎肉裂肢Rip Flesh and Tear Limbs(EX)你的四肢变得粗壮,你的双手长出扭曲可怕的利爪。你获得两次爪抓攻击,若你为中等体型可造成1D6伤害;此外你还将获得撕扯能力,你在成功命中两次爪抓后,可以额外造成伤害骰加力量调整值的伤害。若你已拥有撕扯能力,你的撕扯可以造成双倍伤害。
第三神恩 巨魔之父的神选Trollfather’s Chosen(EX)你的肉体以可怕的速度扭结在一起,几乎在你受伤后的瞬间你的伤就会痊愈。你获得5点再生(酸或火)若你本身已拥有再生能力,将提升为10点再生。

乌尔克泽尔的深渊层是一片一直燃烧着的森林,强烈的暴风雨不但不会熄灭火焰,反而让其更加凶猛。而乌尔克泽尔对这可怕的天灾十分满意,他时常将这片灾厄的景象传入凡人的脑海中,并期待他们会因此而引发新的灾厄。
虽然祂被视为巨魔的守护神,但这位深渊领主十分鄙视那些与自己外貌相似的扭曲巨人。但巨魔仍是祂忠实的信徒,其中的狂信徒坚信他们的再生能力便是乌尔克泽尔德馈赠,使得他们可以在可怕的掠夺行动中存活。乌尔克泽尔的蔑视给了巨魔信徒一种扭曲的需求,那就是赢得乌尔克泽尔德的青睐与敬意。虽然祂不会为巨魔降下恩赐,但这对巨魔而言并不重要—身为父亲(哪怕只是精神意义上)却如此厌恶自己的后裔,这让巨魔信徒们愈加卖力地想要讨好他们暴虐的守护神。巨魔牧师经常准备一些法术以保护他们免受火焰的灼伤,但又可以将火作为武器,这便是他们制造恐惧以控制部落的手段。
乌尔克泽尔的信徒在河域诸国最为活跃,因为那里巨魔十分常见。同时这里的人类和其他种族也有小部分信奉祂,但确实将其视为天灾与风暴之子,而非巨魔的守护神。不过奇怪的是反而在经常遭受风暴袭击的地区对其的信仰却十分稀少,最为明显的便是阿本迪戈海湾,学者们怀疑这是因为神秘的阿本迪戈暴风眼起源于更为强大的存在—即便是风暴之主也许对其表现敬畏与尊重。
大量混乱中立或混乱邪恶的德鲁伊将乌尔克泽尔视为其力量的源泉。他们一般不是巨魔而是普通人,但他们都认识到乌尔克泽尔代表着的风暴与天灾的力量。当然其他德鲁伊会将这些人视为异端,与信奉乌尔克泽尔的德鲁伊的交流只有诉诸于武力。一些学者认为少数信仰乌尔克泽尔的德鲁伊才是巨魔之父真正的信徒,那些巨魔都只是异端,因为乌尔克泽尔公开表示过自己鄙夷巨魔对祂的信奉。
乌尔克泽尔外形是一个高大的长角巨魔,身高近20尺,身上长有锈红色的皮毛但只有腹部是浅棕色,舌头则长满尖刺。祂可以自由操控风暴,一念之间就能引发山林大火。祂拥有恐怖的再生能力,从身上掉落的血肉也可以成长为巨魔外形的恶魔供其驱使。乌尔克泽尔是如此厌憎巨魔,以致于祂经常用利爪撕扯自己的脸和躯体,试图徒劳地改变自己的外貌。但祂对自己的伤害比不上自己的再生能力,所以祂一直未能如愿。不过奇怪的是自己造成的伤口并不会长出恶魔,而是迅速腐烂撒发出腐臭的气味,这注意让附近的敌人陷入失明和恶心的状态。因为祂和其爪牙不会受到瘴气的影响,所以祂经常在战斗中利用这一点,通过切下手指或撕下肉块以施放出剧毒瘴气,来达到自己的战略目的。
虽然乌尔克泽尔偏好用利爪、尖角和獠牙战斗,但受到重创时也会爆发出可怕的火焰,这不但可以增强祂的再生与其他防御能力,还能增强祂的毁灭之力。在这个状态下祂会狂暴着扯下自己的左臂,将其作为巨棒拿在右手挥舞。祂的信徒也会效仿着用巨木棒战斗,但他们并非巨魔之父,如果没有经过特殊训练他们还做不到单手挥舞。乌尔克泽尔的眷者拿着的巨木棒的一段是用巨魔的断指制成的握把,在施展魔法强化的同时还会经过炼金处理,使其变得如同钢铁一般坚硬且不易损坏。

劇透 -   :
TROLLFATHER
CE male demon lord of natural disasters, storms, and trolls
CULT
Domains Chaos, Evil, Fire, Weather
Subdomains Ash, Catastrophe, Demon, Storms
Favored Weapon greatclub
Unholy Symbol storm cloud pierced by lightning
Temples caverns, forest glades blasted by fire or wind,
mountaintop towers, ruined bridges (particularly the dark places below such ruins), ships
Worshipers evil druids, those who live in fear of natural disasters, trolls
Minions behirs, evil creatures that can manipulate the weather, fiendish elementals, half-fiend trollhoundsB3
Obedience Cavort naked atop a hill, mountaintop, or rooftop during a storm, or else ritualistically sever the fingers, toes,
and then arms and legs of a nonevil being, burning each severed part to ash before moving on to the next. Gain a +4 profane bonus on saving throws against weather-related
effects and spells.
EVANGELIST BOONS
1: Storm’s Wrath (Sp) shocking grasp 3/day, aggressive
thundercloudACG 2/day, or lightning bolt 1/day
2: Tempest Hide (Ex) Urxehl rewards your devotion by
transforming your skin into leathery rust-red hide (if you already have fur, hide, or scales on your body, the coloration merely changes). As a result of this transformation, you
gain electricity resistance 30. If you are already immune
to electricity (or if you gain immunity to electricity at a
point after you gain this boon), you gain sonic resistance 30 instead. In either case, the gift allows you to enjoy the fury
of the greatest of storms in relative safety.
3: Storm of Verakivhan (Su) You can unleash the power of
the Trollfather with your voice, channeling the raw fury
of his eternally tempest-tormented realm in a thunderous shout. With a mighty roar, you blast those around you with deadly storms of Abyssal energy. Twice per day as a standard action, you can exude waves of energy in a 30-foot-radius burst centered on yourself. The blast does not harm natural vegetation or creatures in the area you wish to exclude from damage. Other creatures in the area take 1d8 points of acid, cold, electricity, or fire damage per character level you have (maximum 20d8) and are stunned for 1 round. You choose what type of energy damage this ability deals when you activate your storm (all targets take the same type of energy damage; you can’t cause one target to take fire damage
and another to take acid damage). A creature that succeeds
at a Fortitude saving throw (DC = 10 + half your Hit Dice + your Charisma modifier) takes half damage and negates the stunned effect.
EXALTED BOONS
1: Storm Breath (Sp) obscuring mist 3/day, gust of wind 2/day,
or call lightning 1/day
2: Earthshaker (Sp) You can cast earthquake once per day as a
spell-like ability, but it affects only a 40-foot-radius spread.
3: Invoke the True Storm (Sp) You can cast storm of
vengeance as a spell-like ability once per day.
SENTINEL BOONS
1: Master of Trolls (Sp) enlarge person 3/day, resist energy
(acid or fire only) 2/day, or fireball 1/day
2: Rip Flesh and Tear Limbs (Ex) Your limbs become rangy
and your hands twist into ghastly claws. You gain two claw attacks, each dealing 1d6 points of damage for a Medium creature; in addition, you gain the rend ability, which requires two successful claw attacks and deals a number of points
of damage equal to the damage die of one claw plus your Strength modifier. If you already have the rend ability, you deal double your existing rend damage when rending.
3: Trollfather’s Chosen (Ex) Your flesh knits together with gruesome speed, healing wounds almost as soon as they are
inflicted. You gain regeneration 5 (acid or fire). If you already have regeneration, increase the rate of healing granted by your regeneration by 10 instead.
Urxehl’s Abyssal realm of Verakivhan is a constantly burning forest lashed by powerful storms with rain that fuels the flames below rather than extinguishing them. It is only in the face of such tremendous natural devastation that Urxehl is truly pleased, and he often sends visions of such disasters to mortals in hopes that they might find a way to create them.
Although he is considered the patron of the troll race, the demon lord greatly despises the twisted giants that share his form. Even so, the trolls remain his strongest worshipers, the most religious of which believe that Father Urxehl gifted them with regeneration so they could survive his terrible rages and depredations. The fact that he despises them so instills within the troll faithful a paradoxical need and drive to earn Urxehl’s favor and respect. That he will never give them to a troll matters not to the troll—the concept that one’s father (even in such a spiritual sense as this) could so hate his offspring only inspires troll worshipers to redouble their attempts to please their abusive patron. Troll priests often prepare spells that both protect them from fire and allow them to utilize fire as a weapon, primarily as a way for them to maintain control of those they lead through fear.
Urxehl’s cultists are particularly active in the River Kingdoms, where trolls are common. Here, smaller sects of human or other races worship him as well, though less as a patron of trolls and more as a scion of disasters and storms. Strangely, worship of Urxehl isn’t particularly strong in those regions constantly lashed by storms and is most
notably absent along the Abendego Coast. Scholars suspect this is because the mysterious Eye of Abendego arises from an even greater source of power—one that even the demon lord of storms must fear and respect.
A surprising number of chaotic neutral or neutral evil druids look to Urxehl as a source of inspiration and divine power. These druids are generally not trolls but more often are humans who recognize Urxehl’s power over storms and natural disasters. Of course, other druids view these cultists as heretics at best, and their interactions with these nontraditional worshipers of Urxehl are almost without exception violent. Some philosophers argue that these few druids who venerate Urxehl are in fact the true worshipers of the Trollfather and that his self-loathing troll cultists are in fact the heretics, pointing out that Urxehl openly despises the worship of his own kind.
Urxehl appears as a towering horned troll, nearly 20 feet tall, with rust-red hide, a pale tan belly, and a long spiked tongue. He can command storms with ease and direct the
flow and power of forest fires with a thought.
He benefits from incredible regenerative
capabilities, and bits of his flesh or drops
of his blood that fall from his frame have
a horrific tendency to grow into troll-like
demons that serve his will. Urxehl’s
furious hatred of trolls extends even
to his own form, and he often claws
and tears at his face and body in a
futile attempt to shape his visage
into something other than that which he
loathes. Yet his regeneration is more than
a match for these brutal, self-inflicted
wounds. Curiously, flesh shed and
blood spilled via this self-harm
do not grow into monstrous
servants; instead, they swiftly rot
away, producing a reek of corruption
and decay powerful enough to cause
blindness and extended nausea
in those unfortunate enough to
come near. Urxehl often takes advantage
of this trait in battle when not directly
facing foes in melee; since he and his
demonic minions are unaffected by this
poisonous miasma, the Trollfather often lops off fingers or rips out chunks of flesh deliberately to  create areas of  unbearable fetor on the battlefield that he then uses to his strategic advantage.
Although Urxehl prefers to fight with his claws, horns, and tusks, when he is significantly wounded, he flies into a horrifying fury that not only bolsters his
regeneration and his other defenses but also enhances
his self-destructive  nature. In such frenzies, he rips off his own left arm and wields it in his right as a twitching, grasping greatclub. His worshipers emulate this tradition by arming themselves with greatclubs in battle, yet unlike the Trollfather, they cannot do so using only one hand without special training. The favored cultists of Urxehl carry magical greatclubs with grasping digits at the tips—hideous weapons crafted from the severed limbs of trolls and then alchemically treated during their magical enhancement to become as rigid and resistant to damage as iron.
« 上次编辑: 2023-11-13, 周一 22:47:35 由 雾音 »
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若伏嶐/佐伏隆Xoveron(到底该用那个译名啊绝望脸)
« 回帖 #24 于: 2021-11-15, 周一 23:30:44 »
若伏嶐/佐伏隆Xoveron
长角王子
混乱邪恶 男性恶魔领主 神职为石像鬼,暴食和废墟

教派
领域 混乱,土,邪恶,力量
子域 窟,恶魔,熵,凶猛
偏好武器 刺叉
邪徽 缺少下颌的五角灰色石像鬼头骨
神殿 荒废的酒馆,洞窟,屋顶,教堂废墟,高大的建筑物
信徒 土匪,强盗,暴徒,暴食者和那些居住在毁灭残破的地区中的人,食魂魔
爪牙 可以活吞猎物的混乱邪恶生物,炼狱紫虫,食人动物,鼹鼠
仪典 站在高处俯瞰四周。如果是在无人之地那只需要静待1小时,但如果是有人出没的地区—如城市—则要小心不要让人发现你是活着的,否则必须在这1小时内杀死对方。对抗力竭、疲乏、反胃或恶心效果的豁免检定获得+4亵渎加值。

传音者神恩
第一神恩 掌控废墟Master of Desolation(SP)侦测密门3次/天,柔石术2次/天或融身入石1次/天
第二神恩 行于废墟Ruinwalker(SP)长角王子是所有废墟的主宰,他的赐福能让你在这些荒凉地区来去自由。你可以以类法术能力施展任意门(仅自身),每日使用次数等于HD。法术起终点都必须在一片废墟区域之中,比如古老的地牢或被灾难破灭的城市。特定区域是否构成废墟地形由GM决定。
第三神恩 废墟军团Wake the Ruined Realm(SP)你可以命令古代文明的遗迹和城市废墟起来摧毁你的敌人。每天一次,你可以以标准动作将30尺内的一个大型石像活化为石魔像。魔像可活动1小时,并遵从你的指令。若你活化的是Xoveron的石像,额外获得进阶模板。

颂教者神恩
第一神恩 石像鬼馈赠Gargoyle’s Gift(SP)圣域术3次/天,粉碎音波2次/天或吸血鬼之触1次/天
第二神恩 饕餮盛宴Glutton’s Feast(SP)每天一次,你可以以类法术能力施展英雄宴。但制造的食物是变质牛奶和生肉或腐肉。与宴者会以惊人的速度吞食食物,仿佛饿死鬼一般—只要1分钟就可以获得增益。不信仰Xoveron的人若未通过强韧豁免(DC=16+魅力调整值)则恶心6小时(但还是会获得增益)
第三神恩 窃亡凝视Death-Stealing Gaze(SU)你获得食魂魔的窃亡凝视能力。你可以以自有动作激活,每日可使用3+体质调整值轮—无需连续,但最少以1轮计算使用次数。激活能力后30尺范围内所有生物若未通过强韧豁免(DC=10+1/2HD+魅力调整值)则获得一个负向等级。以此杀死的类人生物会立刻变为受你控制的食尸鬼。每轮只可以此方式制造一头食尸鬼。若多个类人生物同时因此而死你可以自行选择谁变为食尸鬼“复活”。若获得此神恩的是食魂魔则可以随意使用该能力而无需计算成长点数。

卫道者神恩
第一神恩 石像鬼魔法Gargoyle Magic(SP)石拳术3次/天,防护箭矢2次/天或飞行术1次/天
第二神恩 荒凉石像Idol of Desolation(SP)你可以在清醒状态下承受石头的力量,化为石雕哨兵。每天一次你可以以类法术施放雕像术。
第三神恩 石刻触击Sculptor’s Strike(SU)你的近战攻击会使指定的敌人一点点石化,最终化为Xoveron的宠儿。你需要先以标准动作指定30尺范围内一个敌人。指定后你使用近战武器(包括徒手打击和天生武器)对对方造成伤害时,对方会额外受到1d6敏捷吸取,通过强韧豁免(DC=10+1/2HD+魅力调整值)降低为1。因此敏捷归0的生物会永久转变为石像鬼(视为无豁免变形万物)若未能通过意志豁免思想也会转化为石像鬼(视为恶意变形术)因此被变形的生物将取回因此能力受到的敏捷吸取,HP全满。任何解除诅咒的效果都能逆转精神的转化,但生理的转化只能通过神迹术或祈愿术处理。你每日只可指定一个对象,此能力将持续到你们双方有一方死亡为止。若你在之后指定了另一个敌人,则之前被指定的任何敌人在你重新指定前都不再受此能力影响。

有人认为长角王子是通过栖息废墟上的石像鬼眼眸来观察世界,并以此挑选自己的目标。不管这是真是假,世间的所有石像鬼都将长角王子Xoveron视为君王。他以四臂四首的石像鬼姿态出现,在移动时空气中会传出石头摩擦的声音,仿佛这位恶魔领主并非只是肉体构成,而是由污秽石像转化成的恶魔生命体。他期盼着扫平世界所有的城市以统治那满是废墟的世界。
他的深渊位面是一片巨大的废墟之城Ghahazi,位于一个由石头与钢铁组成的锋利山丘之上。城市下方是辽阔的地下墓穴,有可以延伸到至少十数个其他深渊位面的通道—但这些秘密通道只有Xoveron和他的亲密盟友才知道。
虽说Xoveron是石像鬼的种族神,但自从预言破灭之年开启他的类人生物信徒开始爆炸性增长,特别是在土匪,强盗,暴徒,暴食者和那些居住在毁灭残破的地区(例如世界之殇(the Worldwound)和湿润之地(Sodden Lands))中的人。在这样的地区,城市的废墟和被摧毁的天际线吸引了那些崇拜有角王子的人们。信奉者们为他们的恶魔守护神建起神庙在洞穴,破烂的屋顶上或在部分信仰和敬拜活动终止的神灵的倒塌的大教堂的残骸中。他们会从高高的窗户丢下尸体或在开阔之地将尸体穿刺在尖顶上—但他们只在荒芜地区活动,因为有人居住的城市将承受长角王子的憎恶。
除了石像鬼,他也是可怕的食魂魔的种族神,他常将后者送入主物质位面以宣扬其残暴。有的邪教徒甚至会主动找上新生的食魂魔,将自己奉为贡品。这时恶魔会吞食几位邪教徒,但还是会忍痛留下一些让他们去寻找更多的受害者。但食魂魔也会给予在这一方面工作能力杰出的邪教徒尊重,会把他留到最后吃。而通过吞食生命将使得食魂魔进化为完全体四臂蝠魔,能成为其一部分也被Xoveron邪教徒视为最高荣誉之一。
战斗数据http://www.goddessfantasy.net/bbs/index.php?topic=118057.0

劇透 -   :
XOVERON
THE HORNED PRINCE
CE male demon lord of gargoyles, gluttony, and ruins
CULT
Domains Chaos, Earth, Evil, Strength
Subdomains Caves, Demon, Entropy (see page 180), Ferocity
Favored Weapon ranseur
Unholy Symbol gray, five-horned gargoyle skull missing its jaw
Temples abandoned taverns, caverns, rooftops, ruined
cathedrals, tall structures
Worshipers bandits and brigands, exiles and scavengers who
dwell in ruined cities gargoyles, gluttons, nabasus
Minions chaotic evil creatures who are skilled at swallowing
their prey whole, fiendish purple worms, man-eating
animals, stirges
Obedience Perch atop a high outcrop and look out over the
surrounding terrain. If the outcrop is in an uninhabited area,
you need do nothing more but wait and watch for an hour,
but if the outcrop is in an inhabited area, such as a city, no
passersby should realize you are a living thing—any who do
must be slain before the hour’s end. Gain a +4 profane bonus
on saving throws against effects that cause exhaustion,
fatigue, nausea, or sickness.
EVANGELIST BOONS
1: Master of Desolation (Sp) detect secret doors 3/day, soften
earth and stone 2/day, or meld into stone 1/day
2: Ruinwalker (Sp) The Horned Prince is master of all ruins,
and his blessing lets you flash instantly from place to place
in such desolate areas. You can cast dimension door (self
only) as a spell-like ability a number of times per day
equal to your Hit Dice. Both the start and end point of your
teleportation must be within a single continuous area of
ruins terrain, such as an ancient dungeon or catastrophe-
wracked city. Whether a given area constitutes ruins terrain
is decided at the GM’s discretion.
3: Wake the Ruined Realm (Sp) At your bidding, the remains
of ancient civilizations and shattered cities rise up to destroy
your foes. Once per day as a standard action, you can cause
a Large stone statue within 30 feet to animate as a stone
golem. The golem obeys your commands and remains active
for up to 1 hour. If the stone statue you target is a statue
of Xoveron, the resulting stone golem gains the advanced
creature template.
EXALTED BOONS
1: Gargoyle’s Gift (Sp) sanctuary 3/day, shatter 2/day, or
vampiric touch 1/day
2: Glutton’s Feast (Sp) You can cast heroes’ feast once per day
as a spell-like ability. The food created by this effect consists
of rancid milk and raw or rotting meat. Those who partake
of this feast consume their food shockingly fast, as if they
were starving—it takes only 1 minute to gain the benefits of
this spell. Those who don’t worship Xoveron must succeed
at a Fortitude save (DC = 16 + your Charisma modifier) or be
sickened by the feast for 6 hours (though all other benefits of
the feast still apply).
3: Death-Stealing Gaze (Su) You gain the death-stealing gaze
ability of a nabasu. You can activate this ability as a free
action and use it for up to 3 rounds per day plus a number of
additional rounds equal to your Constitution modifier—these
rounds need not be consecutive, but they must be used in
1-round increments. All living creatures within 30 feet of
you when your death-stealing gaze is active must succeed
at a Fortitude save (DC = 10 + half your Hit Dice + your
Charisma modifier) or gain a negative level. A humanoid
slain in this manner immediately transforms into a ghoul
under your control. You can create only one ghoul in this
manner per round. If multiple humanoids die from this ability
simultaneously, you choose which of them rises as a ghoul.
Nabasu demons that gain this boon can instead use their
death-stealing gaze at will, regardless of their total number
of growth points.
SENTINEL BOONS
1: Gargoyle Magic (Sp) stone fist APG  3/day, protection from
arrows 2/day, or fly 1/day
2: Idol of Desolation (Sp) You can take on the strength of stone
without sacrificing your awareness to temporarily become
a sentinel of stone. You can cast statue as a spell-like ability
once per day.
3: Sculptor’s Strike (Su) The strike of your weapons causes
a specified foe to calcify and harden into stone, bit by bit,
eventually transforming that enemy into a favored child of
Xoveron. To use sculptor’s strike, you must first designate
a foe in sight within 30 feet as a standard action. Once
you’ve designated the foe, whenever you deal damage to
that creature with a melee weapon (including unarmed
strikes and natural weapons), the creature takes 1d6 points
of Dexterity drain in addition to the normal damage. If the
target succeeds at a Fortitude save (DC = 10 + half your
Hit Dice + your Charisma modifier) this drain is reduced
to 1 point. A creature drained to 0 Dexterity in this way is
permanently transformed into a gargoyle (as per polymorph
any object, except no Fortitude save is allowed) and must
succeed at a Will save (using this ability’s DC) or have
its mind also become that of a gargoyle (as per baleful
polymorph). When a creature is transformed in this way,
all Dexterity drain caused by this effect is instantly healed
and the creature’s hit points are fully restored. The mental
change can be reversed by any effect that removes curses,
but the physical transformation can only be reversed by
miracle or wish. You can activate sculptor’s strike once per
day to designate a foe, but once you’ve done so, that foe
remains susceptible to your ability until you or it is slain. If
you designate a different foe on a later day, any previously
designated foe is no longer designated and can no longer
be affected by this ability (unless you designate it once
again at a later date).
Some believe that the Horned Prince can look out of the
stone eyes of any gargoyle perched atop a ruined building
to watch the world below, and that it is from these vantage
points he selects those he wishes to torment. Whether or not
this is true, the monstrous gargoyles of the world certainly
venerate horned Xoveron as their lord. He appears as a four-
armed, four-headed gargoyle; when he moves, the sound of
stone grinding on stone fills the air, as if the demon lord
were composed not of mere flesh but of some unholy stone
come to demonic life. His goal is nothing less than the
emptying of the cities of the world so that he may reign over
the resulting desolation.
Xoveron’s realm is an immense, ruined city called
Ghahazi, located in a ragged realm of razor-sharp hills of
flint and iron. The catacombs below Ghahazi are extensive,
and are said to stretch to no less than a dozen other Abyssal
realms—though many of these routes are secrets known
only to Xoveron and his closest allies.
Although Xoveron is typically worshiped by gargoyles,
his cult among humanoids has been rising sharply since
the advent of the Age of Lost Omens, particularly among
bandits, brigands, gluttons, and those who dwell in
blasted, apocalyptic regions such as the Sodden Lands or
the Worldwound. The landscapes of such ruined cities
and devastated skylines appeal to those who venerate the
Horned Prince; his cultists raise temples to their demonic
patron in caverns, on ruined rooftops, or within the skeletal
frames of partially collapsed cathedrals to gods whose faith
and worship alike have moved on. Sacrifices to the demon
require bodies to be cast from high windows or impaled
atop spires under the open sky—but always in areas that
have been abandoned, for inhabited cities are anathema to
the Horned Prince.
Xoveron is the patron not only of gargoyles but also of
the dreaded nabasu demons, and he often sends the latter
into the Material Plane to spread his cruelties. Xoveron’s
association with these demons sometimes drives cultists to
seek out newly “born” nabasus, so that the cultist can offer
itself to the demon as tribute. Usually, the demon takes a
few cultists to feed upon, but it always takes care to spare
some, urging them to find more victims to bring to it to aid
its growth. A nabasu will often honor a cultist who has been
particularly productive and helpful in this regard by saving
the worshiper to be eaten last. Being the life consumed that
finally enables a nabasu to ascend into the role of a fully
grown vrolikai demon B2 is among the highest honors a
worshiper in Xoveron’s faith can hope for.
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依多卓思Yhidothrus
« 回帖 #25 于: 2021-11-15, 周一 23:30:55 »
依多卓思Yhidothrus
毁灭蠕虫
混乱邪恶 男性恶魔领主,神职为岁月,时光和蠕虫
教条

领域 混乱,死亡,邪恶,安眠
子域 先祖,恶魔,熵,谋杀
偏好武器 刺链
邪徽 装着蠕虫而不是砂砾的沙漏(好别扭。。。)
神殿 教堂,岩洞,钟楼,墓地,隐匿教堂,老旧房子
信徒 混乱邪恶的conqueror worms(以及它们无数的爪牙与追随者)巫妖、为回避死亡不择手段之人、蠕虫行者
爪牙 幽魂、grimslake B5、水蛭、集群(他们之间真的有个逗号?震惊我)不死生物、虫裂魔vermlek demon、像蠕虫的怪物
仪典 将一些放有水蛭或蠕虫的泥土装入棺材中,将自己封闭在棺材里并吞下至少一打鲜活的水蛭或蠕虫。你在对抗任何对属性造成伤害、吸取或造成罚值的能力时豁免获得+4亵渎加值

传音者神恩
第一神恩 蠕虫之噬Consumption of the Worm(SP)酸蚀之触 3次/天,强酸箭2次/天或吸血鬼之触1次/天
第二神恩 地底梦魇Nightmare Below (Ex和Su) 你能和蠕虫一样钻入地底并冲出来恐吓敌人。你获得30尺掘地速度,但只能在泥土、沙地、土壤或其他松软的地方(非坚硬岩石)里穿行,掘地时你的隐匿获得+10加值。每小时一次你可以以一个标准动作冲出地面,怒吼着向四周溅射泥沙,你冲出时附近30尺未能发现你存在的生物都需要通过意志豁免(DC=10+1/2HD+魅力调整值)否则将震慑1轮,然后战栗2d4抡。掘地是特异能力,但其他的则是超自然能力,属于影响心灵的恐惧效果。
第三神恩  蠕虫巨噬The Very Worm That Gnaws (Su) 你因敬奉依多卓思而与寄生虫滋生的泥土共眠,你的肉身已经被邪恶力量所侵蚀。但这些虫子非但不会给你造成麻烦,还会给你带来意外之喜。你获得该神恩时你的肉身会被一大群蠕动的水蛭、蛆虫、蠕虫和其他可怕的虫类由里而外地吞噬,并在你的邪恶思维影响下结合成一个整体。此时你变为了蠕虫行者,当其他生物因地底梦魇陷入战栗时,他们还会额外恶心1分钟。

颂教者神恩
第一神恩 蠕虫祝福Blessing of the Worm (SP)衰弱射线3次/天,遗体防腐2次/天或缓慢术1次/天
第二神恩 脆骨诅咒Curse of Brittle Bones (Sp) 每日一次你可以以类法术能力施展一个特殊的被升阶为7环法术的降咒,这会使目标瞬间进入暮年。该诅咒会使得目标的力量、敏捷和体质获得-6罚值,但智力、感知和魅力不会获得加值。此罚值不会与生物本身已有年龄而带来的罚值叠加。
第三神恩 呼唤蠕虫Call of the Worm (Sp) 你将手放在地面,低声念出对毁灭蠕虫的亵渎赞歌,你就能从地底召唤出一头巨大且极具破坏力的依多卓思化身。每天一次你可以以类法术能力施展一次召唤怪物IX以召唤一头进化炼狱紫虫。

卫道者神恩
第一神恩 加速终末Hasten the End(SP)脚底抹油3次/天,沉默术2次/天或时之沙1次/天
第二神恩 岁月恐怖Specter of Time(SU)你用武器对一个生物造成重击时,你可以以迅捷动作放弃重击造成的额外伤害,并迫使对方通过一个强韧豁免(DC=10+1/2HD+魅力调整值)若失败目标将痛苦地成长至下一个年龄段,该效果不会伴随任何增益效果(即使目标是真龙)其力量、敏捷和体质将获得对应减值,而智力、感知和魅力不会获得加值。该效果将持续24小时方可恢复原本的年龄。该目标(仅限已收到该效果影响而老化,不包括因其他效果如时之沙)再次未通过该能力的豁免将被立刻杀死。死亡时他会恢复到原本年纪的外貌。被此效果击杀的生物只能通过神迹术,转生术、完全复生术或祈愿术复活。这是一种诅咒效果。
第三神恩 时光尽头End Time (Sp)你可以呼唤毁灭蠕虫暂时吞噬你附近的时光。每天一次你可以以类法术能力施展一次时间停止。在使用该能力时范围内的生物将会受到强烈的视觉冲击—他们身处的时空仿佛被毁灭蠕虫无尽的身躯所笼罩,无法看见其首尾,他们只知道在你使此地陷入短暂的停滞时,他们身处的时空正在被远超想想的邪恶之物所笼罩。(我还以为这个视觉冲击写这么长会有什么特殊效果呢。。。。)

依多卓思是一位狰狞的恶魔领主,其能力与伴随时光而来的衰老,通过消逝以毁灭事物和熵有关。祂的人类信徒都是独行者,沉迷于回避日益逼近的衰老,这一小部分会选择堕落或崇拜恶魔以求取永生。他们中的许多人最终会选择转化为巫妖,同时比起其他不死生物同类,你可以在他们身上看到被虫蛀过和潮湿的痕迹(appears worm-eaten and moist 这句想了好久也没想明白该怎么翻)。另一些信徒则会选择变化为蠕虫行者以避开死亡—这可能也是他们获得的神恩(见上)抑或是通过某些亵渎仪式所达成的。但这些人类信徒鲜少有人直接沟通依多卓思或呼唤蠕虫的力量,因为他们与其他更为理智的同类一般畏惧这位恶魔领主。
依多卓思是一条巨大的蠕虫,有着乌黑油亮的表皮,其张嘴时会露出如同镶嵌了许多象牙大小尖钩的下颚。只有疯子能说出毁灭蠕虫那无尽身躯的另一端是何等模样。但这些无稽的疯言疯语都有一个共同点,即越沿着依多卓思身躯往后而去,其身躯则越加沧桑。这些谣言似乎表明依多卓思的另一端也许是一个被遗忘了的深渊位面,那里古魔仍旧统治并象征着凡人的罪孽,而未有如今的恶魔之概念形成。学者和哲学家都认为这是最可能的解释,但若为真,那又会引出更多问题。依多卓思是否曾是古魔领主?或者在其末端是他作为古魔领主时的躯体?依多卓思能否挣脱其根源爬出深渊,并盘绕于伟大彼岸上?而最另人不安的则是有传言说,我们能看到的依多卓思的躯体不过是利维坦的舌头?
依多卓思的深渊位面并不是一个独立的位面,而是这位恶魔领主在外层位面钻出的巨大隧道网络。这些被称为螺旋通道的隧道几乎连接着所有深渊位面,甚至一些其他外层位面的地底。至今为止没有一位凡人能走完所有隧道以此追溯依多卓思的根源—能完成这项伟业的人可能还未出现,又或者他们没有能力或不愿透露自己目睹到的可怖场景。当然随着深入螺旋通道,就能看到越多居住其中的古魔,而能看到的恶魔则越来越少。这也进一步从侧面证实了依多卓思对时空的扭曲。
一些由统御一个国度的怪物conqueror worms所设立的教派将依多卓思奉为他们污秽的起源。这些conqueror worms不会打着自己的名号,而是以毁灭蠕虫的名义征服一地,而教会的信徒也可以选择依多卓思的牧师领域而非conqueror worms授予的领域(但不能选择子领域)

劇透 -   :
THE RAVAGER WORM
CE male demon lord of age, time, and worms
CULT
Domains Chaos, Death, Evil, Repose
Subdomains Ancestors, Demon, Entropy (see page 180), Murder
Favored Weapon spiked chain
Unholy Symbol hourglass fflled with worms instead of sand
Temples cathedrals, caverns, clock towers, graveyards, hidden
cathedrals, old houses
Worshipers chaotic evil conqueror wormsB6
 (and their countless
minions and followers), liches, those who would do anything
to avoid death, worms that walkB2
Minions ghosts, grimslakesB5
, leeches, swarms, undead,
vermleksB6
, wormlike monsters
Obedience Meditate in a closed cofffn partially fflled with
leech-infested mud or worm-infested soil. During the
obedience, you must swallow or inhale at least a dozen
living leeches or worms. Gain a +4 profane bonus on saving
throws against effects that cause magical aging, slowness, or
anything that damages, drains, or penalizes ability scores.
EVANGELIST BOONS
1: Consumption of the Worm (Sp) corrosive touchUM 3/day,
acid arrow 2/day, or vampiric touch 1/day
2: Nightmare Below (Ex and Su) You can crawl beneath the
surface of the earth like a worm and then burst forth to
horrify foes. You gain a burrow speed of 30 feet, which can
be used only in mud, sand, soil, or other soft substances
(not solid stone). You gain a +10 bonus on Stealth checks
while burrowing. Once per hour, if you take a standard
action to emerge from burrowing with a roar and spray of
soil, each creature within 30 feet of your emergence that
was not aware of your presence must succeed at a Will save
(DC = 10 + half your Hit Dice + your Charisma modiffer) or be
shaken and stunned for 1 round and shaken for 2d4 rounds
thereafter. The burrowing ability is an extraordinary ability,
but the latter part of the ability is a supernatural, mindaffecting
 fear effect.
3: The Very Worm That Gnaws (Su) As a result of your
practice of sleeping in parasite-infested mud or soil to
fulffll your obedience to Yhidothrus, your ffesh has become
riddled with an unholy infection. Yet far from being a
troublesome condition, these worms are a welcome
addition to your life, and as you gain this ffnal boon, your
body is devoured from the inside out by a mass of wriggling
leeches, maggots, worms, and other horrid vermin, which
are thereafter bound together into a cohesive whole by
your foul will. When you attain this boon, you become a
worm that walksB2
. When your emergence (see above)
causes creatures to become shaken, those creatures are also
sickened for 1 minute.
EXALTED BOONS
1: Blessing of the Worm (Sp) ray of enfeeblement 3/day,
gentle repose 2/day, or slow 1/day
2: Curse of Brittle Bones (Sp) Once per day, you can cast a
powerful bestow curse, heightened to a 7th-level spell,
as a spell-like ability. This special curse causes the target
creature to suddenly advance to venerable age. This curse
imposes a –6 penalty to the target’s Strength, Dexterity, and
Constitution scores, but its Intelligence, Wisdom, or Charisma
scores do not increase. These penalties do not stack with any
existing penalties a creature might already have as the result
of advanced age.
3: Call of the Worm (Sp) By placing a hand upon the ground
and whispering a series of blasphemies to the Ravager
Worm, you can call up from below an immense and
destructive manifestation of your ffendish lord. You can cast
summon monster IX once per day as a spell-like ability to
summon one advanced ffendish purple worm.
SENTINEL BOONS
1: Hasten the End (Sp) expeditious retreat 3/day, silence
2/day, or sands of timeUM 1/day
2: Specter of Time (Su) As a swift action when you conffrm
a critical hit with a weapon against a living foe, instead of
dealing the additional damage from the critical hit, you can
instead deal normal damage and force the target to attempt
a Fortitude save (DC = 10 + half your Hit Dice + your Charisma
modiffer). On a failed save, the target painfully advances in
years to the next age category. This aging can never have
beneffcial effects (such as if used against a true dragon).
The target gains the penalties associated with the new age
category to its Strength, Dexterity, and Constitution scores,
but its Intelligence, Wisdom, or Charisma scores do not
increase. This advanced age effect lasts for 24 hours before
it fades and the affected creature returns to its normal age.
A venerable creature (including one whose age has been
magically accelerated via this ability to venerable, but not
one whose age is temporarily advanced from other effects,
such as per sands of timeUM) that fails its saving throw
against the aging effects of this ability is instantly slain, as if
via old age (though the body instantly reverts to its original
age appearance upon death). A creature slain by this effect
can only be restored to life via miracle, reincarnate, true
resurrection, or wish. This is a curse effect.
3: End Time (Sp) You can call upon the Ravager Worm to
temporarily consume time itself in an area surrounding you.
You can cast time stop once per day as a spell-like ability.
When you use this ability, those in the area of effect are
subjected to a powerful vision—that the world they are in
becomes wrapped in the endless coils of the Ravager Worm.
The affected creatures never glimpse Yhidothrus’s head, and
know only for the brief instant of eternity they spend in your
time stop area that the world around them is fully wrapped
in the coils of something more foul than they even imagined.
Yhidothrus is a hideous demon lord associated with the
negative aspects of time—aging, the destruction of all matter
via erosion, and entropy. Among humanity, Yhidothrus’s
cultists are typically loners obsessed with the encroaching
threat of old age; desperate to avoid their fate, these few turn
to blasphemy and demon worship as a means of escape. Many
become liches as a result of their obsession—a Yhidothrin
lich typically appears worm-eaten and moist compared to the
typical specimen of that kind of undead. Others in his cult
avoid death by transforming into the monstrosities known as
the worms that walk—either as the result of their obedience
to the demon lord (see The Very Worm That Gnaws above) or
through other fell rituals. Very few of these cultists actively
seek to contact Yhidothrus or call upon the worm’s powers
directly, as they fear the immense demon lord just as their
more sane kin would.
Yhidothrus appears as an immense worm with
oily, night-black ffesh and a mouth that folds back
to reveal a dozen hook-like ivory jaws surrounding
a gullet ringed with countless teeth. None but the
mad can claim to have seen what lies at the other end
of the Ravager Worm’s impossibly long body, and the
accounts of such lunatics are not to be
trusted—but nearly all of
them seem to contain
similar elements,
suggesting that the
farther one travels
along Yhidothrus’s body,
the more ancient it grows.
These rumors suggest that
the far end of Yhidothrus
remains rooted in a deep,
forgotten Abyssal crevice where
the qlippoth still rule and the concept
of mortal sin, and thus the very idea of
demonic life, has not yet penetrated.
Scholars and philosophers have come to agree
that this may be the most likely explanation—but if true,
this explanation raises more questions than it answers. Was
Yhidothrus originally a qlippoth lord, and is he, in fact, still
a qlippoth lord at the far end of his body? If Yhidothrus
were to break free from his source, would he be able to
climb out of the Abyss entirely to encircle the Great Beyond
itself ? And perhaps most disturbingly, what of the mindnumbing
 rumors that what is believed to be Yhidothrus’s
body is nothing more than the tip of some unimaginably
vast leviathan’s tongue?
Yhidothrus’s Abyssal realm is not a single place as much
as a massive network of tunnels the demon lord has bored
through the surrounding strata of the Outer Sphere. These
tunnels, called the Spiral Path, are said to connect to nearly
every other Abyssal realm and even to the lower reaches of
other Outer Planes. No mortal has yet managed to navigate
the entirety of the Spiral Path and travel its winding ways
back to Yhidothrus’s source—or if they have, they either never
emerged or emerged without the capacity or desire to divulge
whatever awfulness it was that they witnessed there. Certainly,
the deeper one ventures into the Spiral Path, the more the
tunnels become inhabited by qlippoth, while demons are
encountered less and less. This lends further credence to the
theories about Yhidothrus’s time-bending nature.
Certain sects of the powerful, nation-controlling monsters
known as conqueror worms see Yhidothrus as their unclean
origin. Rather than control regions in their own names,
these chaotic evil conqueror worms do so in the name of the
Ravager Worm. They grant access to the same domains that
Yhidothrus grants to his clerics, not the normal domains
granted by conqueror worms (although these conqueror
worms still lack the ability to grant access to subdomains).
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泽乌伽瓦灾布Zevgavizeb
« 回帖 #26 于: 2021-11-15, 周一 23:31:06 »
泽乌伽瓦灾布 ZEVGAVIZEB
穴窟之神
混乱邪恶 恶魔领主 神职为洞窟,爬虫动物,战蜥人

领域 动物,混乱,邪恶,力量
子域 恶魔,凶猛,决意,蜥类
偏好武器 带刺铁手套
邪徽 扭曲触手的末端长有巨大的利爪
神殿 洞窟,战蜥人巢穴,地下湖边
信徒 混乱邪恶的蜥蜴人,混乱邪恶的蜥龙人Saurian,摩洛克,战蜥人
爪牙 炼狱恐龙,炼狱爬行动物(尤其是巨蜥)
仪典 将祭品穿刺在石笋上且保证其一息尚存。一边在祭品附近跳舞一边向泽乌伽瓦灾布祈祷。每跳十分钟将祭品往下压,使其石笋刺入更深,且舞蹈结束时必须到达石笋底部—当然它不需要活到舞蹈结束。战蜥人也可以选择将泽乌伽瓦灾布的祭坛为桌,享用从温血动物身上撕下的生肉。对爬虫类生物的特殊攻击和法术豁免获得+4亵渎加值。

传音者神恩
第一神恩 此身污秽As a Foulness(SP)无声幻影3次/天,食尸鬼之触2次/天或臭云术1次/天
第二神恩 心灵践踏Mind Stomp(SP)你可以如恐龙踩死老鼠般轻易地践踏敌人的心灵。每天一次,你可以以类法术能力施放一次心灵碾压III。
第三神恩 原始典范Primeval Paragon(SP)你继承了古老的泽乌伽瓦灾布那无与伦比的精神力量,你可以借此奴役本应臣服于你的生物。每天一次,你可以对类人生物、爬行生物或类爬行生物(如龙)施放一次支配怪物。每次只可支配一个生物,但效果永久,直到你支配新的目标方可解除。但因此被解放的生物会受到无豁免的弱智术影响,但以其他方式(如解除魔法)则不受此影响。

颂教者神恩
第一神恩 泽乌伽瓦灾布赐福Zevgavizeb’s Blessing(SP)魅惑动物(仅爬虫类)3次/天,黑暗术2次/天或高等魔牙术1次/天
第二神恩 洞窟之子Children of the Caves(SP)每天一次,你可以以类法术能力施放一次召唤怪物VII,可召唤一头炼狱暴龙,1d3炼狱薄片龙或1d4+1甲龙。
第三神恩 原始之力Primeval Might(EX)你体内充满了原始的力量。体质与天生护甲获得+4亵渎加值

卫道者神恩
第一神恩 蜥龙之术Saurian Spellcraft(SP)雷霆重踏3次/天,黑暗视觉2次/天或野兽形态I(爬虫类)1次/天
第二神恩 有鳞怪物Scaled Monstrosity(SP)战蜥人之神赐福与你,你可以变成古今最强的爬虫生物。每天三次,你可以以类法术能力施放三次延时野兽形态IV。若你选择恐龙心态,还可以如同拥有自然施法般施放法术,在该情况下视为自然变身以满足专长条件。
第三神恩 蜥蜴暴君Lizard Tyrant (SP)每天一次,你可以施放一次召唤怪物VII以召唤一头进阶炼狱暴龙。该效果持续时间为永久,但每次只能召唤一头。因为是被召唤而来,所以防护邪恶,驱逐术等对其依旧生效。

野兽泽乌伽瓦灾布统治着暴食暗域,一个由地下河与峡谷串联这无数恐怖洞窟的深渊位面。许多洞穴都堪比位面,其中布满丛林、山脉、海洋和沼泽,在引力的作用下拉扯成一个个球形腔室。悬挂在中间的颜色古怪的光球自动地改变明晦,模拟着日夜的流转。这里栖息着恐龙,海怪,奇怪的蝠状怪兽和炼狱战蜥人,他们也是这里的统治者。各个洞穴中的住民经常会对其他洞穴发起进攻,因为与位面间需要跨越遥远的星界不同,暴食暗域错中复杂的隧道网络让他们能在数周甚至数天便可抵达。泽乌伽瓦灾布默许这些争斗,因为这可以筛掉其中的懦弱者。而讨取这位恶魔领主欢心的办法便是保证自己的强大。在一个洞穴被征服后,泽乌伽瓦灾布会现身并吞噬掉那里所有的生命。然后引爆中心的光球将所有事物化为灰烬。随着时光流逝,在深渊力量的推动下又会诞生出新的世界,如此往复,这也是泽乌伽瓦灾布充实自己在无尽战争中的军队的办法。
泽乌伽瓦灾布是体型如巨龙一般大的可怕野兽,身躯能看出恐龙,长有触手的头足类动物以及蝙蝠的特征。他的巢穴是最大的洞穴世界,位于暴食暗域中心,而在这里漂浮着一颗jungle moon替代了微型太阳。战蜥人之神在不享用被击败国度的盛宴时就会在这里沉睡与进食。只要外界没有能引起他关注的事情他就会沉醉在自己的国度,任由其发展。但若他被强行从这半梦半醒的状态唤醒时,他会在接下来的数年疯狂宣泄自己的愤怒,然后再度沉眠。战斗时的泽乌伽瓦灾布极其恐怖,他会活用自己的尖牙、利爪、尾巴、触手和其他天生武器来发动攻击,其中大部分都可以抓住并捏碎猎物,注入痛苦的毒素或造成其他更大的痛苦。然而这只是其赖以生存的武器之一。他还能施放几个强大的类法术能力,以及能让大多数人感到无比恶心的可怕恶臭。
泽乌伽瓦灾布对自己领地的事兴致缺缺,对外界的事更加毫无兴趣,因此可以说是威胁度最小的恶魔领主。但他的战蜥人又以其名犯下了无数的恶行,因为他们深信需要定期献祭以满足主人的食欲。在地表附近出没的战蜥人已经十分危险了。但居住在世界北端,Deep Tolguth深处的Orvian Vault的同类更为残暴。Deep Tolguth与暴食暗域极为相似—尤其是空中的模拟太阳和在其丛林中出没的强大原始野兽。这里的战蜥人与数百年前刚衍生异能的先祖极为相似,他们能使用强大的异能,并在中心的石头之城建立自己的帝国。与居住于地表的亲族不同,他们依旧沿用着古名地蜥人(Pathfinder Campaign Setting: Occult Bestiary 61)
虽然泽乌伽瓦灾布主要是战蜥人的种族神,但混乱邪恶的蜥蜴人和摩洛克部族也会信奉他(后者主要将其视作穴窟之神而非爬虫之神)但其信徒最危险的莫过于蜥龙人,这一高大的畸形类人生物。这些类爬虫的巨人裹着与世隔绝且遵循自然戒律的生活。但一部分特别暴力的蜥龙人抛弃了代表自然的德鲁伊教义,如苍翠誓约,他们尊崇泽乌伽瓦灾布代表的原始且破坏性的力量。他们热衷于与其他同族战斗,以模仿暴食暗域中永无停息的争斗。他们认为那些原始巨兽并非自然的造物,而是可以被奴役或控制的,所以会将恐龙驯服为可怕的战争巨兽或活体攻城器具。但幸运的是他们的争权夺利与其他蜥龙人的厌憎孤立了他们。但人们仍旧担心这些部落会在一位祭司的号召下团结起来。

PF2 泽乌伽瓦灾布
PF2 暴食暗域施工中
劇透 -   :
ZEVGAVIZEB
GOD OF THE TROGLODYTES
CE male demon lord of caverns, reptiles, and troglodytes
CULT
Domains Animal, Chaos, Evil, Strength
Subdomains Demon, Ferocity, Resolve, Saurian (see page 181).
Favored Weapon spiked gauntlet
Unholy Symbol twisted length of tentacle terminating in an
oversized talon
Temples caverns, troglodyte dens, underground lake shores
Worshipers chaotic evil lizardfolk, chaotic evil saurians B6 ,
morlocks, troglodytes
Minions fiendish dinosaurs, fiendish
reptiles (particularly fiendish
giant lizards)
Obedience In a cavern, impale a sacrifice
on a stalagmite in a way that does not
cause the creature to immediately die. Dance
around the sacrifice while shouting prayers to
Zevgavizeb, taking time every 10 minutes to push
the impaled creature farther down the stalagmite.
Time the dance so that at the end, the creature is at the
stalagmite’s base—it need not survive to the end of the
dance. Troglodyte worshipers can choose an alternative
obedience if they wish—partaking of a feast of raw meat
torn from a warm-blooded creature while using an altar of
Zevgavizeb as a banquet table. Gain a +4 profane bonus on
saving throws against special attacks and spells originating
from reptilian creatures.
EVANGELIST BOONS
1: As a Foulness (Sp) silent image 3/day, ghoul touch 2/day, or
stinking cloud 1/day
2: Mind Stomp (Sp) You can crush a foe’s psyche like a
dinosaur stepping on a rat. You can cast psychic crush III OA
once per day as a spell-like ability.
3: Primeval Paragon (Sp) You are heir to the unmatched
psychic power of the troglodyte lords of old, and you can
wield this power to make slaves of those creatures whose
service is yours by right. You can cast dominate monster
once per day on humanoids, reptilian animals, or other
reptile-like creatures (such as dragons). You can have
only one creature dominated at a time via this effect,
but the effects are permanent until you dominate a
new target, at which point the previous target is
released from domination. A target released this
way is immediately affected by feeblemind, with
no saving throw, but a target that
is released from control via other
methods (such as via dispel magic)
does not suffer this fate.
EXALTED BOONS
1: Zevgavizeb’s Blessing (Sp)
charm animal (reptiles only) 3/day,
darkness 2/day, or greater magic
fang 1/day
2: Children of the Caves (Sp) Once
per day, you can cast summon
monster VII as a spell-like ability to
summon one fiendish tyrannosaurus,
1d3 fiendish elasmosauruses, or
1d4+1 fiendish ankylosauruses.
3: Primeval Might (Ex) You become
infused with primeval power,
gaining a +4 profane bonus to
your Constitution score and
natural armor.
SENTINEL BOONS
1: Saurian Spellcraft (Sp)
thunderstomp ACG  3/day, darkvision
2/day, or beast shape I (reptiles
only) 1/day
2: Scaled Monstrosity (Sp) By invoking
the blessing of the God of the Troglodytes,
you can take the form of the mightiest reptiles
ever to exist. You can cast extended beast shape IV three
times per day as a spell-like ability. If you assume the form
of a dinosaur and you are capable of casting spells in your
original form, you can also cast spells in your dinosaur form
as if you had the Natural Spell feat; treat this spell as wild
shape for the purpose of that feat’s effects.
3: Lizard Tyrant (Sp) You can cast summon monster VII once
per day to summon one advanced fiendish tyrannosaurus.
The duration of this spell is permanent, but you can have
only one tyrannosaurus summoned this way at a time. As a
summoned monster, this advanced fiendish tyrannosaurus is
still hedged out by effects like protection from evil, and it can
be banished as normal.
Bestial Zevgavizeb rules the horror-filled Abyssal caves
of Gluttondark, a vast network of caverns connected
by subterranean rivers and great chasms. Many of the
caverns of Gluttondark are the size of small planets. Such
vaults are rife with jungles, mountains, seas, and swamps,
with gravity pulling away from the center of the roughly
spherical chambers. Strangely colored suns pulse from
light to dark at the heart of these vast inverted worlds,
simulating the ebb and flow of day and night. Dinosaurs,
sea monsters, strange bat-like monstrosities, and worse
rule these realms alongside nations of fiendish troglodytes.
Often, the inhabitants of one world wage war against
those in neighboring caverns, for unlike the vast distances
that separate planets on the Material Plane, the tangles of
tunnels that weave between the worlds of Gluttondark make
for relatively short journeys that can be made on foot in a
matter of weeks or even days. Zevgavizeb encourages these
conflicts, for the winnowing of the weak and the culling
of the cowardly are the demon lord’s favored methods of
ensuring his minions are as powerful as they can be. When
a world is finally defeated, Zevgavizeb appears within the
realm to feed, devouring all life within the stony sphere
before its central sun explodes, scorching what remains to
ash and powder. In time, the Abyss heals these wounds and
new worlds spring up within to eventually add new armies
to the endless wars of Gluttondark.
Zevgavizeb, a hideous beast the size of a dragon, is part
dinosaur, part tentacled worm, and part bat. His personal
lair is the largest of his cavern worlds—a place at the center
of Gluttondark with a jungle moon floating at its core
rather than a miniature pulsing sun. It is on this moon that
the God of the Troglodytes slumbers and gnaws when he
is not feasting on defeated realms. When no such regions
lure him forth, he is content to remain in his moon den
and to let events play out in the caves beyond as they will.
Zevgavizeb fills with an immense fury when forcibly roused
from this state of semitorpor, and he often vents his rage
for years thereafter before returning to slumber. In combat,
Zevgavizeb is a true terror, lashing out with bites, claws,
tails, tentacles, and other natural attacks, many of which
can clutch and crush prey, inject painful toxins, or inflict
any number of other agonizing fates. Yet physical attacks
are but one of the weapons Zevgavizeb relies upon. In
addition to several powerful spell-like abilities, the God
of the Troglodytes exudes an horrendous stench that can
overwhelm those unfortunate enough to be exposed with
permanent nausea.
As Zevgavizeb has little interest in events in his own realm,
he has even less concern for those that take place beyond
his empire. As a result, he of all the demon lords presents
perhaps the least danger to Golarion. His troglodytes, on
the other hand, commit countless atrocities in his name,
for they believe that only by regularly sacrificing other
creatures to his hunger can they prevent him from emerging
into their own cavern lairs to feed on them. The troglodytes
that infest the caverns near the surface of the world are
dangerous enough. However, those that dwell deep below
in the Orvian Vault known as Deep Tolguth, far beneath the
northern reaches of the world, are perhaps the deadliest of
their kind. Deep Tolguth resembles Gluttondark in many
ways—not the least of which being its artificial sun or the
infestations of mighty primeval beasts within its jungle-
choked interior. The troglodytes dwelling therein are little
changed from the psychically awakened forebears of the
race as it existed eons ago. They are capable of wielding
mighty psychic magic and rule their realm from a stone city
at the heart of the Vault. Unlike their surface-dwelling kin,
they can still recall their racial name: xulgath (Pathfinder
Campaign Setting: Occult Bestiary 61).
Although Zevgavizeb is known primarily as the patron of
the troglodyte race, he is also worshiped by debased tribes
of chaotic evil lizardfolk and morlocks (the latter race
venerating him more as a god of caverns than of reptiles).
Yet perhaps the most dangerous of his worshipers belong
to the race of towering monstrous humanoids known as
saurians. These reptilian giants are typically reclusive and
respectful of the natural world, often following druidic
teachings such as the Green Faith. Yet a few particularly
violent saurian tribes see the divine not in the natural
world but in the raw, destructive power of Zevgavizeb.
Their warlike propensities are focused mostly on other
saurian tribes, as if in emulation of the eternal battles
between worlds in Gluttondark. They view the great beasts
of primeval lands not as wonders of nature but as things to
enslave and control, and their talent for training dinosaurs
as beasts of war or living siege engines is unparalleled.
Fortunately, the combination of internal power struggles
among their own ranks and constant opposition from other
saurian tribes that view them as abhorrent degenerates has
kept them isolated. Fears nevertheless persist that some
day a high priest will manage to unite these tribes under
one banner.
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阿修罗魔尊Asura Ranas
« 回帖 #27 于: 2021-11-15, 周一 23:44:23 »
阿修罗魔尊Asura Ranas
斗转星移,最凶恶的阿修罗通过累世暴行的轮回,终于进化成了族群中的至强者-阿修罗魔尊。
阿修罗魔尊是中立邪恶的半神,其等级从CR26到CR30不等。下面详细介绍了每位阿修罗魔尊的仪典,但是并没有大魔鬼所给予的神恩那么复杂。地狱公爵们的神恩表现为每天可用一次的类法术能力。

安达克ANDAK(出处未明)
肢解者安达克外形惨不忍睹—一个肢体被肢解后随意拼接而成的,受尽折磨的魂体。祂的牧师练习自残,并试图通过外科手术和扭曲的再生法术以再现其神祗的外形。
神职 斧头、肢解、酷刑
领域 死亡、毁灭、邪恶、秩序
子域 恐惧、杀戮、狂暴、折磨
偏好武器 战斧
仪典 在你的四肢上刮出痛苦的伤口或裂痕。获得DR2/挥砍。
神恩 1.锐锋术 2.瞬发治疗重伤 3.大屠杀


博加BOHGA(出处未明)
博加在洛瓦古格的后裔科索加兹肆虐之时,抢掠了数以百计的被废弃的神殿和庙宇。在对着这些赃物冥想千年后,祂终于趋于完美并获得了司库之名。其外表是一个由黄金与宝石雕琢而成,身材婀娜但无脸的女子。
神职 贪婪、冥想、警惕
领域 邪恶、秩序、保护、力量
子域 防御、凶猛、决意、暴政
偏好武器 戟
仪典 花1小时记下你抢夺他人珍贵的传家宝的理由,并想法将其据为己有。你在对抗卸武与盗取的CMD上获得+4亵渎加值
神恩 1.锐耳术/鹰眼术 2.高等探知 3.预警术


楚格拉CHUGARRA(出处未明)
楚格拉是一个没有皮肤,穿着血迹斑斑的围裙,双手各拿着一把菜刀一般的斧头(?)的肥胖屠夫。那些死于祂斧头之下的人的血肉将会融入祂的身体。
神职 献血、屠夫、皮革
领域 死亡、邪恶、秩序、战争
子域 鲜血、恐惧、杀戮、亡灵
偏好武器 手斧
仪典 宰杀动物或制作一件皮草。免疫流血效果。(。。。。为什么给我一种清流的感觉)
神恩 1.血之讯息 2.死亡一指 3.瞬发落皮症


CHUPURVAGASTI(完全不会念了。。。)
毒雾女士所到之处都会蔓延着呛人肺腑的瘴气与肚脐。据说祂因一个被唾弃的神明的愤怒而诞生,亦正是因为这位神明的怒火让那个世界笼罩在了毒雾之中。
神职 雾气、毒药、面纱
领域 气、邪恶、秩序、诡术
子域 云、欺骗、恐惧、风
偏好武器 手斧
仪典 带着浸泡过刺鼻毒素的面巾进行冥想,直到引起轻微皮疹。对抗毒素的豁免获得+4亵渎加值。
神恩 1.移位术 2.瞬发臭云术 3.瞬发死云术


加伟迪亚GAVIDYA(出处未明)
无尽相者加伟迪亚外形是一个披着斗篷,任何时候都有着不少于六张脸的人,每张脸都从他头部的皱褶长出,然后不断向脸部中央靠近,争着被他微笑着的嘴给吃掉。祂的邪教徒热衷于以假先知的身份,通过变节和内讧的方式破坏教派,并向病毒一样散播到其他教派中。
神职 腐败、灌输想法、谎言
领域 团队、邪恶、秩序、诡术
子域 欺骗、家族、奴役、盗窃
偏好武器 闷棍
仪典 清点目标携带之物的各个位置,各自安排一个你认识且打算传教或欺骗的人去拿走。(sap无论翻蠢货还是汁液都好怪,有懂哥求指正)你在撒谎时的唬骗检定和对抗占卜效果的豁免上获得+4亵渎加值。
神恩 1.花言巧语 2.高等塑造心像结界 3.心像囚笼


海迪姆HYDIM
海迪姆身形枯槁且正面和后背都有各有一张脸,祂每只手臂的末端都长有反向延伸的两只手。祂诞生于一个极度饥荒的国度,而这场毁灭性的饥荒源于一位反复无常的神祗的无心之举。
神职 永生、饥饿、癫狂
领域 邪恶、知识、秩序、狂乱
子域 疯狂、记忆、梦魇、思想
偏好武器 反曲刀
仪典 吃下13页圣典。你在对抗力竭、疲乏、饥渴和痛苦效果时豁免获得+4亵渎加值。
神恩 1.延时尘埃之宴 2.精神错乱 3.癫狂与苦难的迷宫


约兰沃尔IORAMVOL(出处未明)
约兰沃尔经历过无数次的摔落、活埋和塌方而死,最终成为了吐巨岩者约兰沃尔。其外貌是一个笨重且浑身纹身的巨人,而且浑身穿刺着岩石碎片,祂无牙的大嘴还能吐出嶙峋的岩石。
神职 岩洞、悬崖、活埋
领域 死亡、土、邪恶、秩序
子域 窟、恐惧、杀戮、亡灵
偏好武器 重型镐
仪典 将身体的一部分埋入泥土或砾石中冥想。你在对抗土描述符和石化效果时豁免获得+4亵渎加值。
神恩 1.刺坑术 2.雕像术 3.巨石碾压


梅哈MAEHA(出处未明)
谎言之父梅哈将被遗弃的半位面聚集在星界的一隅,那里被称为“绝望天国”。其外形是一条夜黑色的巨蛇,腹部有着13张低语着的面孔。
神职 绑架、孤立、传道
领域 黑暗、邪恶、秩序、虚空
子域 孤寂、失却、暗夜、星辰
偏好武器 捕网
仪典 伪装成非邪恶的牧师,花1小时向穷人传教并向他们分发有毒的食物。你在对抗带有混乱或善良描述符的法术时豁免获得+4亵渎加值。
神恩 1.幽深黑暗术 2.异界传送 3.禁锢术


奥娜马赫莉ONAMAHLI(出处未明)
奥娜马赫莉曾是以为逝去女神的先知,她因不切实际的愿望而将自己撕成两半,然后乱喊着逃跑了。如今祂被称为双生纯洁,其相互的半身无休止地在思辨相互矛盾的圣典中的悖论。
神职 美丽、双标、自残
领域 魅惑、邪恶、秩序、虚空
子域 恐惧、疯狂、情欲、梦魇
偏好武器 软剑
仪典 花1小时,利用化妆品、伤疤或其他办法让自己左右两侧呈现出截然不同的形态。你在对抗魅惑效果时豁免获得+4亵渎加值。
神恩 1.延时镜影术 2.精神错乱 3.思维分割


拉胡RAHU(印度象征日蚀月食的魔神)
拉胡外形是一条巨蛇被砍下的头颅,但祂依旧有着超凡的战斗能力。祂的信徒常在死刑场与日蚀时出没,因为这两者都象征着对生命和光明的饥渴。
神职 日蚀、处决、贪食
领域 黑暗、死亡、邪恶、秩序
子域 恐惧、失却、杀戮、暗夜
偏好武器 钉头锤
仪典 砍下蛇头并献向旭日。如果没有蛇,你需要在仪式中象征性地用银刀献上你的头颅(照成1点伤害)。你在对抗失明和基于视觉效果时豁免获得+4亵渎加值。
神恩 1.造粮术 2.窃取伟力 3.真言术 死


雷塔拉RYTARA(出处未明)
雷塔拉外形是长有四张人脸的蛇,每张脸上都有着三只眼睛。通过第三只眼睛祂可以看到他人最可怕的回忆—祂也借此重现那些恐惧。
神职 可怕的回忆、毒蛇、幻象
领域 邪恶、知识、秩序、鳞类
子域 恐惧、记忆、思想、毒液
偏好武器 长鞭
仪典 回忆并让自己沉浸在可怕的过往。你在对抗恐惧效果时豁免获得+4亵渎加值。
神恩 1.秘法视力 2.复仇鬼影 3.怪影杀手


塔拉克孙TARAKSUN(出处未明)
愤怒觉着诞生于那些怒火无处宣泄之人的梦境中,尤其是那些被囚禁豁压迫而绝望之人。祂的外形是一个无头四手的人,无数张尖啸着的面孔在从祂脖子中喷吐的黑烟里盘旋。
神职 怒火、梦境、挣脱束缚
领域 邪恶、秩序、解放、狂乱
子域 自由、疯狂、梦魇、革命
偏好武器 战锤
仪典 用头发编织的绳索绑住自己,然后让自己沉溺在愤怒的梦境中1小时。你在对抗麻痹和睡眠效果时豁免获得+4亵渎加值。
神恩 1. 2. 3.


祖拉帕丁ZURAPADYN(出处未明)
雾中狡兽祖拉帕丁对于任何失误引发的火灾都兴致勃勃。祂不是会离开那当做家的巨大地狱火山,从柴堆中跃出,并将火焰引向高傲牧师所看管的神殿。
神职 火焰、不公、仇杀
领域 毁灭、邪恶、火、秩序
子域 纵火、灰烬、天灾、狂暴
偏好武器 反曲刀
仪典 偷窃饱含回忆的物件,烧毁后将灰烬放在失主会发现的地方。你在对抗火焰效果时豁免获得+4亵渎加值
神恩 1.火球术 2.延迟爆裂火球 3.流星爆


劇透 -   :
Over time, the mightiest of the asuras complete enough
cycles of reincarnation and build upon the atrocities
committed over multiple lives to incarnate into the most
powerful of their kind: the asura ranas.
Asura ranas are lawful evil demigods that range in power
from CR 26 to CR 30. Each asura rana detailed below is given
an obedience, but the boons they grant are less complex
than those granted by archdevils, manifesting as spell-like
abilities usable once per day each.
ANDAK
Andak the Dismembered is a grisly sight—a tortured soul
whose limbs have been hewn into multiple pieces and
reattached awkwardly and randomly. His priests practice
self-mutilation and seek to improve upon the physical form
via surgery and magical but hideous regeneration.
Obedience: Ritualistically scrape painful scratches and
welts along your limbs’ joints. Gain DR 2/slashing.
Boons: 1: keen edge; 2: quickened inffict serious wounds;
3: massacreHA.
BOHGA
Bohga looted hundreds of abandoned monasteries and
temples in the affermath of the rampage of the spawn
of Rovagug known as Kothogaz, but affer a millennium
meditating upon the stolen goods, she attained perfection
and came to be known as the Treasurer. She appears as a
beautiful but faceless woman made of gold and gems.
Obedience: Spend 1 hour recording reasons you deserve
another’s treasured heirloom and devising ways to steal it
for yourself. Gain a +4 profane bonus to your CMD against
disarm and steal combat maneuvers.
Boons: 1: clairaudience/clairvoyance; 2: greater scrying;
3: foresight.
CHUGARRA
Chugarra appears as a skinless, obese butcher who wears a
bloodstained leather apron and carries a cleaver-like axe in
each hand. Those who fall to his axes ffnd portions of their
ffesh temporarily added to his body.
Obedience: Either butcher an animal or work on the
craffing of a leather garment. Gain immunity to bleed effects.
Boons: 1: blood biographyAPG; 2: ffnger of death;
3: quickened sloughHA.
CHUPURVAGASTI
The Lady of Poison Mist brings a cloying miasma of lungscarring
 toxic fumes wherever she travels. She is said to have
been born from a spurned deity’s wrath that resulted in an
entire world being shrouded in a poison cloud.
Obedience: Meditate while wearing a veil soaked in acrid,
toxic chemicals that induce minor rashes. Gain a +4 profane
bonus on saving throws against poison effects.
Boons: 1: displacement; 2: quickened stinking cloud;
3: quickened cloudkill.
GAVIDYA
Gavidya the Numberless is a cloaked ffgure who has no
fewer than six faces at all times, each forming from folds on
his scalp before gravitating toward the center of his head
and competing to be eaten by his smiling mouth. His cult
establishes false prophets who undermine religions with
apostasy and internecine conffict before spreading like
viruses to other faiths.
Obedience: Count the bearings inside a sap, assigning each
the name of someone you know and intend to indoctrinate or
deceive. Gain a +4 profane bonus on Bluff checks to tell lies
and on saving throws against divination effects.
Boons: 1: glibness; 2: create greater mindscapeOA; 3: microcosmOA.
HYDIM
Hydim appears as an emaciated man with a face on the front
and the back of his head. Each of his arms ends in a pair of
hands with separate wrists that bend in opposite directions.
He was born from the ravenous hunger of a nation where a
ffckle god accidentally created a devastating famine.
Obedience: Consume 13 pages from a sacred text. Gain a
+4 profane bonus on saving throws against effects that cause
exhaustion, fatigue, hunger, or pain.
Boons: 1: extended feast of ashesAPG; 2: insanity; 3: maze of
madness and sufferingHA.
IORAMVOL
Ioramvol suffered countless deaths via falls, premature
burial, and rockslides before ffnally being reborn as Ioramvol
with the Mouth Full of Boulders. He appears as a lumbering,
tattooed colossus pierced with shards of rock, and he is
capable of spitting jagged rocks from his toothless maw.
Obedience: Partially bury yourself in dirt or gravel while
meditating. Gain a +4 profane bonus on saving throws
against earth effects and petriffcation.
Boons: 1: spiked pit
APG; 2: statue; 3: clashing rocksAPG.
MAEHA
Maeha, the Father of False Words, gathers abandoned
demiplanes into an astral constellation known as the Haven
of Lost Hope. He appears as a night-black serpent with a row
of 13 whispering faces along his upper belly.
Obedience: Don the guise of a nonevil priest, and spend
1 hour proselytizing and distributing poisoned food to the
poor. Gain a +4 profane bonus on saving throws against
spells with the chaotic or good descriptors.
Boons: 1: deeper darkness; 2: plane shiff; 3: imprisonment.
ONAMAHLI
Once the herald of a departed goddess of beauty, Onamahli
tore herself in half in a vain attempt to match impossible
expectations and ffed screaming incoherently. Onamahli is
known now as the Twice Pure, and her two halves compete
with one another to this day, contemplating the paradoxes of
competing divine truths.
Obedience: Spend 1 hour using cosmetics, scariffcation, or
other means to decorate the leff side of your body differently
from your right side. Gain a +4 profane bonus on saving
throws against charm effects.
Boons: 1: extended mirror image; 2: insanity; 3: divide mindOA.
RAHU
Rahu appears as the severed head of an immense serpent, yet
he remains capable of supernatural ffight. His cult sees his
work in every execution and every eclipse, viewing both as
expressions of gluttony for life and light.
Obedience: Behead a serpent and offer its head to the
rising sun. If no serpent is available, you must undertake
a ritual that symbolizes severing your own head with a
silver knife (this deals 1 point of damage). Gain a +4 profane
bonus on saving throws against blindness and visionbased effects.
Boons:
1: create food and water; 2: plundered powerHA; 3: power
word kill.
RYTARA
Rytara appears as a four-headed snake, with three eyes on
each face. Through her third eyes, she can view the most
frightening memory of those she meets—so that she may
cause those fears to be relived.
Obedience: Think back upon a frightful memory and
immerse yourself in growing terror. Gain a +4 profane bonus
on saving throws against fear effects.
Boons: 1: arcane sight; 2: phantasmal revengeAPG; 3: weird.
TARAKSUN
The Awakener of Wrath is born in the dreaming minds of
those whose anger has no outlet, particularly those who
have been imprisoned or oppressed to the point of losing all
hope. He appears as a headless, four-armed man; countless
screaming faces swirl in the roiling cloud of black smoke
spewing from the ragged stump of his neck.
Obedience: Bind yourself tightly with cords of woven hair
and then lull yourself into anger-fflled dreams for an hour.
Gain a +4 profane bonus on saving throws against paralysis
and sleep effects.
Boons: 1: deeper slumber; 2: night terrorsHA; 3: dream voyageOA.
ZURAPADYN
The feline Beast Who Waits in Smoke, Zurapadyn revels
in any act of ffery puriffcation performed for misguided
reasons. He occasionally leaves the immense hellffre volcano
he calls home in order to leap out from pyres and set ffre to
temples run by self-important acolytes.
Obedience: Steal something of sentimental value, burn it,
and place the ashes where the owner will ffnd them. Gain a
+4 profane bonus on saving throws against ffre effects.
Boons: 1: ffreball; 2: delayed blast ffreball; 3: meteor swarm.
« 上次编辑: 2024-07-03, 周三 00:08:41 由 雾音 »
Even the smallest person can change the course of the future

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Daemon Harbingers
« 回帖 #28 于: 2021-11-15, 周一 23:44:37 »
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劇透 -   :
Even the smallest person can change the course of the future

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链魔喧主kyton demagogues
链魔的宗师是诸多位面中最大胆的探索者、艺术家和研究者。祂们摈弃道德与禁忌的约束,在无数亵渎的领域中追求祂们的完美。链魔执链者并不在意失去肢体或生命,祂们更重视突破界限与对未来的愿景。链魔执链者人数众多,这里介绍的九位是格拉利昂的宗教学者最为熟悉的。
和其他半神相比,链魔执链者不会炫耀自己的力量。所有的链魔执链者都是守序邪恶,等级从CR26到CR30不等。祂们给予的神恩没有其他炼狱半神那么复杂。其神恩表现为每天可用一次的类法术能力。

阿罗格斯AROGGUS
在格殷永背叛后,阿罗格斯作为链魔的长老之一将其族人从地狱迁往了阴影位面。祂建立里纳韦尔修道院,一个充满荒谬且千变万化的半物理之地,若有必要链魔可以在此永恒地躲藏起来。经年岁月后修道院的缔造者和此地融为一体,无论是这里的受害者、祂的追随者还是祂自身都陷入了复仇的执妄中,不断完善着唯一真正的复仇。(格殷永我看了原本也不是链魔啊,那他们迁徙有关联吗?还有怎么也看不到他们仇恨什么啊。。。。)
神职 可能性、复仇、庇护所
领域 邪恶、守序、保护、诡术
子域 欺骗、防御、恐惧、暴政
偏好武器 战锤
仪典 记录下仇人的名字,写满一页,然后将纸吞掉。你在对抗胁迫效果时豁免获得+4亵渎加值。
神恩 1.回避侦测 2.力场监牢 3.禁锢术


巴拉沃克莱尔BARRAVOCLAIR
终息女士将祂死前最后一刻化为了永恒。巴拉沃克莱尔在死亡的瞬间获得了成功,在灵肉分离之时获得了升华。
神职 老人、宿命论、复活
领域 死亡、邪恶、医疗、守序
子域 杀戮、亡灵、复原、回生
偏好武器 战剃刀
仪典 屏住呼吸知道自己几乎晕倒。你在对抗溺水和吸入毒素时豁免获得+4亵渎加值。
神恩 1.死者交谈 2.复生术 3.缚魂术


法拉亚斯FHARAAS
正如人可以从年轮读出树木成长的年月,肌肤先知的信徒也可以通过肌肤内侧的肌理与纹路推测出凡人的过往。他们有的人宣言杀手与受害者之间存在宿命的关联,所以在受害者身上也可以映照出杀手的生命。
神职 经验、谋杀、花纹
领域 邪恶、知识、守序、安眠
子域 先祖、恐惧、记忆、灵魂
偏好武器 战斧
仪典 研究新鲜的断肢内部。你对造成低于6点的流血伤害免疫。
神恩 1.锐锋术 2.灵视 3.预警术


茵卡雷亚斯INKARIAX
沉寂、孤寂和静止方是最完美的状态。White Death深知完美的稍瞬即逝并试图保护它。无论是极寒之地,华丽的地窖还是星空深处,frozen-fingered茵卡雷亚斯都致力于囤积并保护各种奇珍异宝,幽雅曲谱和完美灵魂,让他们避免熵的摧残。
神职 绝对零度、保存、孤寂
领域 邪恶、守序、虚空、水
子域 冰、孤寂、恐惧、奴役
偏好武器 带刺铁手套
仪典 清点你囤积的事物,一边清点一边念出你为他们取的独特名字。你在低于石化或麻痹效果时豁免获得+4亵渎加值。
神恩 1.雪风暴 2.隔离术 3.心像囚笼


凯基顿KAIKYTON
凯基顿是灵魂的拼合者,也是肌肤的缝合者,祂致力于将各个部位接合成一个整体。缝针者在黑暗时代就在格拉利昂留下了祂的记号—祂建造的峡谷城市Kagalko。自那时起,迦伦德南部的Choir Vales便变为了绵延数英里的锋利山脊Kyton Lace
神职 实验、物理融合、缝合
领域 团队、土、邪恶、守序
子域 家族、恐惧、铁、暴政
偏好武器 刺链
仪典 花一小时缝合凡人的肉身。被缝合的生物会获得其一半HD的临时生命值(持续24小时或直到失去)你会知道他何时失去临时生命值。
神恩 1.塑石术 2.高等变形术 3.形体变化


莫罗巴恩MORROBAHN
寄生之种深知冗余才是唯一的保险。祂在无数广阔的土地上培育出完美的生命—完美的歌者、完美的繁衍者、完美的杀手。他在力图将自己的造物繁衍到新的家园,确保任何灾难都无法将这完美之物抹消。
神职 入侵、扩散、冗余
领域 动物、邪恶、守序、旅行
子域 探索、恐惧、飞羽、毛兽
偏好武器 重型链枷
仪典 找到两个相同类型的生物(如动物、昆虫、人类等)让他们死斗。你在CMD上获得+2亵渎加值。
神恩 1.召唤自然盟友III 2.高等传送术 3.召唤怪物 IX


雷托格什RAETORGASH
世界的历史刻画在岩石上,生命的历史雕琢在骨骼上。雷托格什从无数生命的缓慢进化中参悟了完美的途径。在生物的变异中,在永恒地变化中,在骨头的记录中,骨骼贮藏者从中回眸过去,占卜未来。祂注视着所有可以趋于完美的血统、物种和世界。如果有所发现祂会将其收藏并期待着他的成长—但若找到的是残次品祂会将其终结。
神职 进化、变异、头骨
领域 邪恶、医疗、守序、机运
子域 诅咒、天命、恐惧、复原
偏好武器 戟
仪典 花一小时清洁并思考你收藏的头骨。你在抵抗能量吸取和负能量效果时豁免获得+4亵渎加值。
神恩 1.吸血鬼之触 2.灰飞烟灭 3.吸能术


苏格洛兹SUGROZ
肉体毫无美感。呐喊之声试图成为抛却肉身,只需要呼吸、歌唱和思考的存在。祂几乎抛弃了全部肉体,纸保留了颂唱福音所必须得部分。祂虔诚的信徒追求着音乐的奥秘,并将肉体转化为崇高的容器。
神职 极乐、短促、没有实体
领域 气、邪恶、守序、高贵
子域 恐惧、领导、殉难、风
偏好武器 捕网
仪典 吟诵你的名字或生平事迹一小时。在对抗音波效果时豁免获得+4亵渎加值。
神恩 1.塑声术 2.幻化灵体 3.真言术 死


维维洛Vevelor
祂原本并非链魔,但破碎之梦因受指点而自愿成为链魔,并登上了完美的巅峰。祂美丽又危险,现在则是一个半阴影状态的带翼梦魇,如同充满了机会与胆魄的dark spectrum(想不到怎么翻了。。。)祂唾弃宿命,并引导他人发觉祂眼中的潜能。未来是毁灭还是成功皆因人而异,但最有价值之人—也是最稀少的那部分人—将会与祂一同超脱。
神职 自由的幻觉、潜能、超脱
领域 毁灭、邪恶、守序、解放
子域 自由、革命、奴役、折磨
偏好武器 长鞭
仪典 回想昨日你如何以意想不到的方式改写了他人的日常(这应是一个痛苦的改变)你在抵抗魅惑效果时豁免获得+4亵渎加值。
神恩 1.人类定身术 2.窃取伟力 3.解锢术

劇透 -   :
KYTON DEMAGOGUES
The principals of the kyton race number among the
planes’ most audacious explorers, artistes, and scientists.
Constrained by neither morals nor taboos, kyton demagogues
pursue perfection in myriad profane ffelds. Lost limbs and
lives mean little to the kyton demagogue—only the next
boundary to shatter and the promise of what could be. The
kyton demagogues are legion, but nine of those best known
to Golarion’s cultic scholars are presented here.
Kyton demagogues are far less likely than other ffendish
demigods to ffaunt their power. All kyton demagogues are
lawful evil and range in power from CR 26 to CR 30. The
boons they grant are less complex than those granted by
other ffendish demigods, manifesting as spell-like abilities
each usable once per day.
AROGGUS
Following Geryon’s betrayal, Aroggus was one of the elder
kytons who led his people from Hell into the darkness of
the Plane of Shadow. There he raised the Abbey of Nevers,
a half-physical kaleidoscope of impossibilities where the
kytons could hide forever if necessary. In the ages since, the
Abbey Maker has become one with his refuge, indulging his
victims, his followers, and himself in inescapable delusions
of retribution, ever perfecting the one true revenge.
Obedience: List the names of those who have wronged
you until the writing covers a page, then consume the
parchment. Gain a +4 profane bonus on saving throws to
resist compulsion effects.
Boons: 1: nondetection; 2: forcecage; 3: imprisonment.
BARRAVOCLAIR
The Lady of the Final Gasp has stretched her last breath into
an eternity. Stealing years of life from countless mortals,
Barravoclair seeks triumph in the moment of expiration,
merging exaltation with the parting of spirit and ffesh.
Obedience: Practice breath control, holding your breath
until you nearly pass out. Gain a +4 profane bonus on checks
to resist drowning and on saves against inhaled poisons.
Boons: 1: speak with dead; 2: resurrection; 3: soul bind.
FHARAAS
As one might read a tree’s years in the exposed rings of its
stump, followers of the Seer in Skin divine all a mortal’s days
by scrutinizing the whorls and layers within its ffesh. Some
even teach that, if a destined bond exists, a killer’s life is
reffected in a victim’s fateful meat.
Obedience: Study the interior of a freshly severed limb.
You are immune to bleed effects that deal 6 damage or less.
Boons: 1: keen edge; 2: vision; 3: foresight.
INKARIAX
Stillness, solitude, and stasis: these are the true perfections.
The White Death knows the ffeetingness of perfection and
seeks to preserve it. Whether in lands gripped by ice, ornate
vaults, or deepest space, frozen-ffngered Inkariax hoards and
protects all manner of beautiful treasures, singular notes,
and perfect souls against the ravages of entropy.
Obedience: Inventory your collection of hoarded
knickknacks, reciting your unique name for each item as you
do. Gain a +4 profane bonus on saving throws to resist effects
that would petrify or paralyze you.
Boons: 1: sleet storm; 2: sequester; 3: microcosmOA.
KAIKYTON
A joiner of souls and uniffer of skins, Kaikyton seeks to
merge parts into greater wholes. The Stitchweaver leff her
mark upon Golarion during the Age of Darkness when she
created the canyon city of Kagalko. Ever since, the Choir
Vales of Southern Garund have been marred by the mileslong
 march of razor-sharp ridges known as Kyton Lace.
Obedience: Spend an hour stitching mortal ffesh. The
creature you stitch gains a number of temporary hit points
equal to half its Hit Dice (lasting 24 hours or until lost). You
know when any of these hit points are lost.
Boons: 1: stone shape; 2: greater polymorph; 3: shapechange.
MORROBAHN
The Parasite Seed knows that redundancy is the only
insurance. Across countless expanses, it has cultivated perfect
beings—perfect singers, perfect reproducers, perfect killers.
Now it seeks to propagate them to new homes, assuring that
no one calamity can wipe out said perfection.
Obedience: Find two similar creatures
of any type (animals, insects, people,
etc.) and make them ffght to the death.
Gain a +2 profane bonus to your CMD.
Boons: 1: summon nature’s ally III;
2: greater teleport; 3: summon monster IX.
RAETORGASH
As the history of a world is written in stone, the
history of life is written in bone. Raetorgash reads
the trajectory of perfection in the slow evolution of
countless beings. In mutations, in ages-long changes, in
the story of bones, the Skull-Hoarder sees the past and
predicts futures. She searches for bloodlines, species, and
worlds that may be perfected. What she ffnds, she keeps,
anticipating greatness—but those she ffnds lacking she ends.
Obedience: Spend an hour cleaning and considering
your collection of skulls. Gain a +4 profane bonus on saving
throws to resist energy drain and negative energy effects.
Boons: 1: vampiric touch; 2: destruction; 3: energy drain.
SUGROZ
There is no beauty in meat. The Voice in Screams seeks to
defy physicality and become a being of breath, song, and
thought. She has stripped away nearly all of her physical
being, retaining only what she needs to whisper
her gospel. Her most devout adherents seek the
mysteries of music and transform their bodies
into vessels of the sublime.
Obedience: Sing your name or events from
your life for an hour. Gain a +4 profane bonus
on saving throws to resist sonic effects.
Boons: 1: sculpt sound; 2: ethereal jaunt;
3:  power word kill.
VEVELOR
The Broken Dream was shown the path. He did not begin
as a kyton, but he became one of his own volition and rose
to the summit of perfection. A beauteous calamity, Vevelor
is a winged nightmare of semi-shadows, a dark spectrum
of possibilities and daring. He rails against predestination
and seeks to guide others to his unique vision of potential.
Should such lead to ruin or triumph is for the individual
to decide, but the most worthy—a singular few—might join
him in exaltation.
Obedience: Meditate on how you changed someone’s
daily routine in an unexpected way the previous day (this
should be a painful change). Gain a +4 profane bonus on
saving throws to resist charm effects.
Boons: 1: hold person; 2: plundered powerHA; 3: freedom.
« 上次编辑: 2024-08-21, 周三 23:03:31 由 雾音 »
Even the smallest person can change the course of the future