設計師JJ對史上最便宜最可怕的殺人蘭姆酒的修訂建議:1. 造成1d4點感知減值,持續24小時
2. 造成的體質傷害最高為4
3. 改為造成感知傷害
4. 造成不疊加的體質減值
James Jacobs Creative Director May 30, 2012, 11:28 pm
Joana wrote:
James Jacobs
The rationale is...
https://paizo.com/threads/rzs2l7ns&page=372?Ask-James-Jacobs-ALL-your-Questions-Here#18559
James Jacobs Creative Director Jan 10, 2014, 11:10 am
Rynjin wrote:
1.) Who came up with the Rum Ration rules for Skull and Shackles? Was it Rob McReary, someone else, or you don't know?
2.) Are there any world altering repercussions to rum being one of the deadliest poisons known to man (no save, 1d3 Con)?
3.) Is there any canonical explanation why every pirate crew, merchant vessel, and Navy ship doesn't drink itself to death within a week of setting off?
James Jacobs
1) That's a Rob question. I suspect it was Rich Pett who came up with the initial rules, then Rob developed them into what made it into print. When we played the game (after the 1st adventure went to print, alas), he realized that having the rum do Con damage was probably too much... but that was a weird artifact/side effect of how we'd done rules for drugs to that point, to a certain effect. In hindsight, having the rations do Wisdom damage might have made more sense, or even better, simply grant a non-stacking Con penalty.
2) Yes. The rules shouldn't work that way, in large part BECAUSE it implies that rum is the most deadly poison known to humanity.
3) No, because it was an error.
https://paizo.com/threads/rzs2l7ns&page=809?Ask-James-Jacobs-ALL-your-Questions-Here#40438