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Re: 一些判法
« 回帖 #10 于: 2022-05-01, 周日 22:10:59 »
關鍵詞:防具檢定減值,先攻,敏捷

防具檢定減值(Armor Check Penalty):任何重于皮甲的盔甲、以及任何盾牌都會使所有基於敏捷和力量屬性的技能檢定遭受防具檢定減值。角色的負重也可能會產生防具檢定減值。

盾牌(Shields):若角色穿戴盔甲並持用盾牌,兩者的防具檢定減值迭加。

穿戴不擅長的防具(Nonproficient with Armor Worn):穿戴不擅長的盔甲、或持用不擅長的盾牌的角色,其攻擊檢定也要如同所有基於敏捷和力量屬性的能力(屬性)與技能檢定般,遭受防具檢定減值。不擅長盔甲的減值將與不擅長盾牌的減值迭加。[註:ability既是指能力,又是指屬性]

劇透 -  原文:
Armor Check Penalty: Any armor heavier than leather, as well as any shield, hurts a character’s ability to use Dexterity- and Strength-based skills. An armor check penalty applies to all Dexterity- and Strength-based skill checks. A character’s encumbrance may also incur an armor check penalty.

Shields: If a character is wearing armor and using a shield, both armor check penalties apply.

Nonproficient with Armor Worn: A character who wears armor and/or uses a shield with which he is not proficient takes the armor’s (and/or shield’s) armor check penalty on attack rolls as well as on all Dexterity- and Strength-based ability and skill checks. The penalty for nonproficiency with armor stacks with the penalty for shields.

先攻(Initiative)
在戰鬥開始前,每一個戰鬥的參與者都需要進行一次先攻檢定。先攻檢定是敏捷屬性檢定,每一個角色都可以在自己的投骰結果中加上自己的專長、法術或其他效果所帶來的修正。在戰鬥輪中,每個角色的行動順序由先攻檢定的結果從高到低決定,並且接下來的每一輪中角色們都需要按照此順序進行行動(除非某個角色進行了會影響自己先攻位的行動,具體見下文的「特殊的先攻動作」)。

劇透 -  原文:
Initiative
Source PRPG Core Rulebook pg. 178
At the start of a battle, each combatant makes an initiative check. An initiative check is a Dexterity check. Each character applies his or her Dexterity modifier to the roll, as well as other modifiers from feats, spells, and other effects. Characters act in order, counting down from the highest result to the lowest. In every round that follows, the characters act in the same order (unless a character takes an action that results in his or her initiative changing; see Special Initiative Actions).
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Re: 一些判法
« 回帖 #11 于: 2022-05-01, 周日 22:11:45 »
【Adventurer's Armory 2】範例精製品工具

範例精製品工具
在Pathfinder核心手冊第161頁裡關於精製品工具的含糊定義乃是故意為之,如是玩家們方能在這些工具的使用上自由地發揮創造力。以下是針對那些尚未具有指明工具(比如攀爬工具【攀爬】、化裝工具包【易容】、醫療包【醫療】、放大鏡【察覺】*1,以及精製品盜賊工具【解除裝置】)的技能其精製品工具的範例。

特技
用來維持平衡的平衡杆(UE)*2;便於立足的體育便鞋;有助跳躍的撐杆

估價
定價參考書;珠寶商用於檢查微小細節的高倍目鏡

唬騙
以假亂真的憑證

交涉
文化風俗參考指南;合乎地方文化,象徵和平或帶有和解意味的禮物

逃脫
昂貴的潤滑油;能削弱桎梏,長若手指的小鋸子。

飛行
流線型的精工衣物

馴養動物
對某種動物尤其具有吸引力的食物;耐用結實的輓具和拴繩;只有動物才能聽到,聲音富有穿透性的哨笛。

威嚇
讓人膽寒的圖騰或者彩繪;諸如劊子手兜帽等帶有威嚇性的衣物;一整套拷問工具。

知識
專門針對選定題材,內容詳實的參考書(已有例子包括藍皮書、氏族志以及神秘學參考書)

語言學
某本綜合的翻譯參考書;如果是對於一些不那麼正直的技能使用者來說,還包括偽造文書工具包

察覺
有助於視線察覺的望遠鏡;定制的助聽器;用以發現物體運動或是氣壓變化的懸掛薄紗條

表演
根據不同的表演而異:比如演員能通過製作精良的小道具或者戲服獲益;而特殊縫製的舞鞋和舞服則對舞者來說相當有用。

察言觀色
讀懂身體語言的指南;監聽心率變化的聽診器

巧手
用以藏匿物品的小隔間或隱藏口袋;專門用來劃開衣袋或包包,毫不起眼,長若一指的剃刀。

法術辨識
一本滿載魔法學識的典籍;骨頭或符文等蔔筮工具

隱匿
飾有精細迷彩圖案的衣物;偽裝用幕布或遮擋物;能準時發出吸引注意力聲響的裝置。

生存
地方動植物鑒別參考書;有助於追蹤的足跡圖譜(UE);繪圖師工具包(UE);年曆和氣壓計;探寶棒(OA);用於建造庇護所或維持舒適溫度所需的基本部件。

游泳
輕薄的泳鰭和手蹼;加固過的氣囊

使用魔法裝置
寫有魔法符號和觸發口令的典籍;可以集中使用者直覺的寶石或珠寶

*1按照UE原文,放大鏡只能為小型物品或細微的估價檢定提供+2環境加值
*2平衡杆能為通過狹窄平面的特技提供+1環境加值。
劇透 -  原文:
EXAMPLE MASTERWORK TOOLS

The definition of masterwork tools on page 161 of the Pathfinder RPG Core Rulebook is intentionally vague to allow players to make creative use of their equipment. The following are examples of masterwork tools for skills that do not have designated kits (such as a climber’s kit [Climb], disguise kit [Disguise], healer’s kit [Heal], magnifying glass [Perception], or masterwork thieves’ tools [Disable Device]).

Acrobatics:
A balancing poleUE to retain balance; gymnast’s slippers to improve footing; a vaulting pole to assist with jumps.

Appraise:
A pricing reference book; a jeweler’s loupe to examine fine detail.

Bluff:
False but convincing credentials.

Diplomacy:
A cultural reference manual; culturally appropriate offerings of peace or gestures of compromise.

Escape Artist:
Expensive lubricating oils; a finger-sized saw to weaken restraints.

Fly:
Finned clothing to streamline airflow.

Handle Animal:
Food that is particularly motivating to the animal; a durable harness and lead; a piercing whistle keyed to pitches animals can hear.
Intimidate:
Frightening tattoos or body paint; menacing clothing such as an executioner’s hood; a set of torturer’s tools.

Knowledge:
A quality reference work on the subject of choice (existing examples include a blue bookUE, a heritage bookUE, and occult reference materialsOA).

Linguistics:
A comprehensive translation reference; for a dishonest practitioner of this skill, a forger’s kitUE.

Perception:
A spyglass or telescope to boost visual perception; a customized ear trumpet; swaths of hanging gauze to detect movement or changes in air pressure.

Perform:
Varies by performance:an actor would benefit from well-made props and costumes; a dancer might use specially tailored shoes and outfits.

Sense Motive:
A guide to reading body language; a stethoscope to monitor heart rate.

Sleight of Hand:
Hidden pockets or compartments to conceal items; discreet finger razors to slit open pockets or bags.

Spellcraft:
A tome containing magical lore; divination tools such as bones or runes.

Stealth:
Carefully patterned camouflage clothing; false screens or blinds; a device to create a welltimed distracting noise.

Survival:
A reference book to identify local animals and plants; a footprint bookUE to aid in tracking; a mapmaker’s kitUE, an almanac and barometer; a dowsing rodOA; basic components for building shelter or maintaining comfortable temperatures.

Swim:
Lightweight swim fins and hand fins; reinforced air bladders.

Use Magic Device:
A codex of magical symbols and trigger phrases; a gem or jewel to focus your intuition
[/quote]
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Re: 一些判法
« 回帖 #12 于: 2022-05-01, 周日 22:12:27 »
關鍵詞:操念使,念力醫者,治療

Mark Seifter Designer   Sep 4, 2015, 12:17 pm
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Hazrond wrote:
How does Kinetic Healer work? It says it is based off "Kinetic Blast" damage, but the Kinetic Blast has two progressions depending on whether you pick Simple or Composite, so what do you do? Simple Blast? Pick? Spend 2 burn extra to use composite? I am genuinely confused
It should include everything that you normally always add with one of the associated elements' blasts (like overflow) but not anything you'd have to append as extra (like a composite, infusion, or metakinesis). It was at one time more verbose in spelling out every interaction, but it was taking up too much space that way.

https://paizo.com/threads/rzs2r7kg&page=61?Ask-Mark-Seifter-All-Your-Questions-Here#3011
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Re: 一些判法
« 回帖 #13 于: 2022-05-01, 周日 22:14:40 »
關鍵詞:魔法物品,裝備,武器,防具,升級,換

引述: Ultimate Campaign, pg 170, under "Pricing New Items"
Some new items are really existing magic items with a different weapon or armor type, such as a dagger of venom that is a rapier instead of a dagger or a lion's shield that's a wooden shield instead of a metal shield. For these items, just replace the price of the nonmagical masterwork item with the cost of the new type of item. For example, a rapier of venom has a price of 8,320 gp instead of the dagger of venom's price of 8,302 gp.
引述: Inner Sea Gods pg 250
The following specific armors and shields are popular among mortal devotees of the deities of the Inner Sea region, as designated in the item entries. This section focuses on relatively inexpensive magic armors and shields that low-level characters can afford. For higher level characters, remember that these armors can be upgraded like any other magic item by adding "plus equivalent" or "gp value" abilities, then paying the difference between the original item's price and the price of the item when upgraded with the additional special abilities. Likewise, variants of these armors may exist using different types of armor, such as Deadeye leather, which is made from leather armor instead of studded leather. The full rules for customizing magic armor and shields can be found in Chapter 15 of the Pathfinder RPG Core Rulebook.
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Re: 一些判法
« 回帖 #14 于: 2022-05-01, 周日 22:16:08 »
關鍵詞:出售,平價,全價,GP

Mr. Jacobs,
I know that weapons, armor, and magic items found in an adventure is sold for half of their purchase price. Coinage found is full value, obviously.
How much should the players receive for selling:
1) a painting that the AP says is valued at 500 gp;
2) jewelry (such as a dented crown valued at 20 gp);
3) a gold holy symbol valued at 100 gp;
4) a masterwork weapon that has an increased artistic value (say, a masterwork longsword that is valued at 800 gp).
I think I've hit the big examples I need. Thanks!


引述: James Jacobs Creative Director
1) That's an art object. It sells for full price.

2) Also an art object; full price.
3) Also an art object; full price.
4) A masterwork weapon that's got an increased value should also sell for almost full price—you can halve the weapon's masterwork price if you want, but at that point, I wouldn't say that's necessary.
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Re: 一些判法
« 回帖 #15 于: 2022-05-01, 周日 22:16:47 »
關鍵詞:能量抵抗,正能量,負能量

引述: James Jacobs Creative Director
Positive energy and negative energy are not "energy types," despite the unfortunately confusing use of the word "energy" in their name.

There are 5 energy types in the game that cause damage: acid, cold, fire, electricity, and sonic. In many cases, sonic is left off since it's one that so few monsters are resistant or immune to.

The sorcerer's elemental bloodline arcana and spell feats cannot affect positive or negative energy at all.

http://paizo.com/threads/rzs2l7ns&page=476?Ask-James-Jacobs-ALL-your-Questions-Here#23772
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Re: 一些判法
« 回帖 #16 于: 2022-05-01, 周日 22:19:43 »
動物伙伴會用他们的專長嗎?
Should I assume that animal companions know how to use their feats?
Yes.

posted March 2017

我能提昇動物伙伴的智力到3或以上来给他用武器盾牌嗎?
Can I improve my companion's Intelligence to 3 or higher and give it weapon or shield feats?

No. An Intelligence of 3 does not grant animals sentience; the ability to use weapons, shield, or tools; speak a language (although they may understand a language with a rank in Linguistics, this does does not grant literacy); or activate magic devices. Also note that raising an animal companion's Intelligence to 3 or higher does not eliminate the need to make Handle Animal checks to direct its actions; even semi-intelligent animals still act like animals unless trained not to. An animal with Intelligence of 3 or higher remains a creature of the animal type unless its type is specifically changed by another ability. An animal may learn 3 additional tricks per point of Intelligence above 2.

posted March 2017

動物伙伴變大後要換裝備嗎
My animal companion grew in size, and now it no longer fits into the armor I bought for it. Do I have to sell off its armor and buy it a new set?

No. You can have armor refit to your larger companion by paying the difference in price. If there is no price difference (such as when a Small creature grows to Medium), you can have the armor refit between adventures at no cost.

posted March 2018

« 上次编辑: 2022-05-01, 周日 22:22:59 由 犬良人 »
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Re: 一些判法
« 回帖 #17 于: 2022-05-01, 周日 22:26:23 »
關鍵詞:神裔,魔裔,年齡

https://paizo.com/threads/rzs2kud3?AasimarTiefling-Age-Categories

 James Jacobs Creative Director   Jun 1, 2012, 01:52 pm
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James Jacobs
Age categories for each and every 0 HD race in the game appear in the Advanced Race Guide.

Up until that point, we (and for the most part, Wizards of the Coast and TSR before us) have only ever really listed age categories for PC races—by which I mean races presented as "core player races" for any one campaign. Other races, like goblins and tieflings and what not, are assumed for the most part to be by and large NPC characters. Will they work as PCs? Absolutely. Are they "core races?" Not for Golarion.

Now... with the Advanced Race Guide's publication, we are for the first time presenting these races in a format where they ARE intended to be used as player characters. As a result, we're including things like age ranges, height and weight, and similar information for all of them.

To get back to the original poster's question:

Tieflings (and aasimars) reach adulthood at 60 years. They both have maximum ages of 250+6d100 years.


Paizo Employee James Jacobs Creative Director   Jun 2, 2012, 01:54 pm
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James Jacobs
Actually...

I'm going to try to get the ARG errataed so that aasimars and tieflings reach adulthood and have starting ages equal to humans. Because beyond the two contradictions Mort pointed out above...

The main bad gal from Burnt Offerings is an aasimar. Her history is VERY closely tied to the town of Sandpoint, and if she doesn't reach adulthood until 60, that means she was born before Sandpoint was founded, which makes all sorts of nonsense.
A quick glance at the other race ages listed in the ARG and all those look fine—either they're like drow or svirfneblin and have always had established ages, or they're new races who haven't had significant NPC appearances that rely heavily upon their childhood history being on a time scale equal to that of a human.

Now... I suppose I COULD say "Tieflings and aasimars age differently in Golarion," but that's super obnoxious. The rulebooks don't have a built-in campaign setting, but Golarion DOES assume you're using the rulebooks, and as such, what's in the rulebooks SHOULD match what happens in Golarion as much as possible.

Grr.

https://paizo.com/paizo/faq/v5748nruor1fm#v5748eaic9u46
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Re: 一些判法
« 回帖 #18 于: 2022-05-01, 周日 22:27:20 »
睡覺等同失去意識

Paizo Employee James Jacobs Creative Director   Mar 28, 2010, 02:36 pm
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James Jacobs
Being asleep is the same as being unconscious. A barbarian would lose his rage if he fell asleep unless he had some way to maintain his rage while unconscious.

This is in the same common sense category that you fall prone when you fall asleep or go unconscious. We don't actually SAY in the rules that you fall prone, because it should be obvious. Same goes for sleeping and being unconscious.
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Re: 一些判法
« 回帖 #19 于: 2022-05-01, 周日 22:29:08 »
關鍵詞:靈能武器,魔杖,BAB

James Jacobs Creative Director   Feb 22, 2010, 12:29 pm
James Jacobs
A wand of spiritual weapon should use the wand-user's base attack bonus plus Wisdom modifier to resolve attacks, since it's the wand wielder and not the creator that's making the attacks. The bonus to damage, though, is set by the wand's caster level.

https://paizo.com/threads/rzs2kjfl?Spiritual-Weapon-Wand
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