作者 主题: 【整合】引导能量相关资源  (阅读 9724 次)

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Re: 【整合】引导能量相关资源
« 回帖 #10 于: 2022-05-31, 周二 23:22:03 »
专长(引导他用)

崩坏灵光(Aura of Succumbing)
出自 Source Inner Sea Gods pg. 207
你的邪恶主宰赋予你为万物带来死亡的大能
前置条件:引导能量职业特性,信仰四驭者(The Four Horsemen)之一
专长效果:以一个迅捷动作,你可以消耗一发本日的引导能量次数,散发出范围30尺的崩坏灵光,灵光持续的轮数等同于你的有效牧师等级。在你的每轮开始时,所有处于灵光范围内的濒死(Dying)生物受到你的引导能量骰数点伤害,该伤害可以通过一个成功的意志检定(DC等同于你的引导能量DC)减半。每当任何一个活物在你的崩坏灵光范围内死亡,你就会获得相当于该生物HD的临时生命值。这些临时生命值持续1小时。

劇透 -   :
Aura of Succumbing
Source Inner Sea Gods pg. 207
Your foul patron’s influence hastens death’s approach.

Prerequisites: Channel energy class feature, worshiper of one of the Four Horsemen.

Benefit: As a swift action, you can expend one of your uses of channel energy to emanate a 30-foot-radius aura of succumbing for a number of rounds equal to your effective cleric level. Dying creatures in the area take 1 point of damage per die of your normal channel negative energy damage at the start of your turn each round. A successful Will save (DC equal to the DC of your channel energy ability) halves this damage. Whenever a living creature dies while within your aura of succumbing, you gain a number of temporary hit points equal to that creature’s Hit Dice. These temporary hit points last for 1 hour.

祝福武具(Bless Equipment)
出自 Undead Slayer's Handbook pg. 7
通过接触,你可以祝福武具,给予它们魔法能力。
前置条件:施法者等级3,引导能量职业特性
专长效果:用一个标准动作,你可以花费引导能量次数接触一个单独的武器、护甲或盾牌,临时给予它们一些特殊能力。给予的能力不同,会花费不同的引导次数,具体见表,同时你必须满足该能力所需要的施法者等级。
祝福的持续轮数等同于你引导能量的骰数(例如3d6的引导就持续3轮),在该时限内被祝福的武具视为拥有该能力。如果被祝福的武具使用者非自愿,则需要进行一个豁免对抗引导能量能力(针对引导能量的豁免和抗力如常生效)。若该生物豁免成功,则引导次数消耗而祝福无效。
只有魔法和精制品武器、护甲、盾牌可以被该专长祝福。在祝福精制品武具时,会额外消耗1次引导次数使该武具在时限内变成+1魔法武具。
同一时间你只能祝福1件武具。被重复祝福的一件武具,新的祝福效果会替换掉旧的祝福效果,持续时间重置为新的效果。
装备祝福如下:

武器祝福
 
消耗引导能量次数
 
所需施法者等级
破敌* 
2
 
3级
幽冥 
2
 
3级
瓦解 
3
 
6级
命潮UE 
3
 
6级
抵消UE 
4
 
9级
* 你必须在施展祝福时选择生物类别或子类别。

盔甲/盾牌祝福
 
消耗引导能量次数
 
所需施法者等级
拒亡UE* 
2
 
3级
止血UE* 
2
 
3级
幽冥 
4
 
9级
操灵 
6
 
13级
* 这些祝福无法被施展在盾牌上。

劇透 -   :
Bless Equipment
Source Undead Slayer's Handbook pg. 7
You can bless armor and weapons with a touch to imbue them with magical properties.

Prerequisites: Caster level 3rd, channel energy class feature.

Benefit: As a standard action, you may expend uses of your channel energy ability to touch a single weapon, suit of armor, or shield and temporarily grant it one weapon, armor, or shield special ability. To bless a piece of equipment with a particular blessing, you must expend a number of uses of channel energy equal to the number listed in the table above, and your caster level must be equal to or greater than that listed for the selected blessing.

This blessing lasts for a number of rounds equal to the number of damage dice you are capable of dealing or healing with your channel energy ability (for example, the blessing of a cleric capable of channeling 3d6 points of damage would last for 3 rounds), during which time the item is treated as though it possessed the selected special ability. If the piece of equipment belongs to an unwilling creature, that creature may attempt a Will save to prevent the blessing, as if attempting a saving throw against your channel energy ability (so bonuses from channel resistance and similar effects apply); if the creature succeeds at its save, the channeled energy is expended to no effect.

Only magical and masterwork weapons, armor, and shields may be blessed with this feat. When you bless a masterwork item, you must expend one additional use of your channel energy ability beyond those normally expended to grant the selected blessing. In addition to the selected blessing, the masterwork item gains a temporary +1 enhancement bonus for the blessing’s duration.

You can grant a piece of equipment only one blessing at a time. Blessing an item that has already been blessed by you or another character replaces the preexisting blessing with the new one and resets the duration.

Equipment Blessings
Weapon Blessings
 
Uses of Channel Energy
 
Caster Level Required
Bane*
 
2
 
3rd
Ghost touch
 
2
 
3rd
Disruption
 
3
 
6th
LifesurgeUE
 
3
 
6th
NullifyingUE
 
4
 
9th
* You must choose the creature type or subtype at the time of blessing.

Armor/Shield Blessings
 
Uses of Channel Energy
 
Caster Level Required
DeathlessUE*
 
2
 
3rd
StanchingUE*
 
2
 
3rd
Ghost touch
 
4
 
9th
Undead-controlling
 
6
 
13th
* Cannot be applied to shields.

阵营武具(Align Equipment)
出自 Undead Slayer's Handbook pg. 6
祝福武具能力在对抗异界生物时更加有效。
前置条件:阵营导能,祝福武具,施法者等级3,引导能力职业特性
专长效果:在祝福武具的能力表之外,你可以给武器、盾牌、护甲灌入更多种类的能力,见表。你所附加的额外能力必须符合你的引导能量能力和阵营导能能力。例如,只有阵营导能(善良)的角色才能给武器附加神圣holy特殊能力。阵营导能(秩序)的角色才能给盾牌附加机警vigilant特殊能力。其它规则等同于祝福武具专长。
阵营装备祝福如下:

阵营武器祝福
 
消耗引导能量次数
 
所需施法者等级
混沌(混乱) 
3
 
6级
公理(守序) 
3
 
6级
神圣(善良) 
3
 
6级
邪恶(邪恶)UE 
3
 
6级

阵营盔甲/盾牌祝福
 
消耗引导能量次数
 
所需施法者等级
勇士UE(善良)UE* 
2
 
3级
卑劣UE(邪恶)UE* 
2
 
3级
挑战UE(仅限混乱、邪恶、善良或守序异界生物之一)* 
2
 
3级
正义UE(善良) 
6
 
10级
无拘UE(混乱) 
6
 
10级
邪道UE(邪恶) 
6
 
10级
机警UE(守序) 
6
 
10级
* 你必须具有合适的以引导能量治疗或伤害所选阵营异界生物的能力
劇透 -   :
Align Equipment
Source Undead Slayer's Handbook pg. 6
You gain the ability to bless equipment with abilities that make them more effective against outsiders.

Prerequisites: Alignment Channel, Bless Equipment, caster level 3rd, channel energy class feature.

Benefit: In addition to the blessings provided by Bless Equipment, you can imbue weapons, shields, and suits of armor with the special abilities listed in the following table. If a special ability is followed by an alignment set in parentheses, you must be able to channel energy capable of healing or harming outsiders of that alignment subtype with Alignment Channel. For example, a cleric must have Alignment Channel (good) to bless a weapon with the holy special ability, Alignment Channel (law) to bless a shield with the vigilant special ability, and so on. Aligned equipment blessings otherwise follow all the same rules as the equipment blessings granted by Bless Equipment.

Aligned Equipment Blessings
Aligned Weapon Blessings
 
Uses of Channel Energy
 
Caster Level Required
Anarchic (chaos)
 
3
 
6th
Axiomatic (law)
 
3
 
6th
Holy (good)
 
3
 
6th
Unholy (evil)
 
3
 
6th

Aligned Armor/Shield Blessings
 
Uses of Channel Energy
 
Caster Level Required
ChampionUE(good)
 
2
 
3rd
DastardUE(evil)
 
2
 
3rd
DefiantUE(chaotic, evil, good, or lawful outsiders only)*
 
2
 
3rd
RighteousUE(good)
 
6
 
10th
UnboundUE(chaotic)
 
6
 
10th
UnrighteousUE(evil)
 
6
 
10th
VigilantUE(lawful)
 
6
 
10th
* You must be capable of channeling energy that heals or harms outsiders of the chosen alignment subtype.

精通祝福武具(Improved Bless Equipment)
出自 Undead Slayer's Handbook pg. 7
你可以引导更多能量来祝福武具,获得更多能力。
前置条件:祝福武具,施法者等级9,引导能力职业特性
专长效果:你施展祝福武具或阵营武具时祝福一件装备所须消耗的引导能量次数减少1(至多减少至每次施展祝福消耗1次)。
你可以同时在一件装备上施展2项祝福。每项祝福从祝福武具(或者阵营武具,如果你具有相应专长)的表格中提供一项互不相同的特殊能力。你必须满足上述所有祝福所需的施法者等级。
例如,一名具有此专长的牧师需要花费2次引导能量次数来祝福一柄长剑破敌(不死生物)和幽冥特性(破敌(不死生物)消耗1次驾上幽冥消耗1次)。
若一件装备已经被施展了1项祝福,你可以为它添加第二项祝福。不同的祝福所获得的特殊能力持续时间分开计算。

劇透 -   :
Improved Bless Equipment
Source Undead Slayer's Handbook pg. 7
You can channel even more energy into weapons and armor to grant them several divine powers at once.

Prerequisites: Bless Equipment, caster level 9th, channel energy class feature.

Benefit: The number of uses of channeled energy you must expend to bless a piece of equipment using Bless Equipment and Align Equipment decreases by one (to a minimum of one use of channel energy per blessing).

You can also bless a piece of equipment with up to two blessings at a time. Each blessing provides a different special ability drawn from the Bless Equipment list (and the Align Equipment list if you possess that feat). You must still have a high enough caster level to bless a piece of equipment with each of the selected blessings.

You expend the appropriate number of uses of channeled energy required for each blessing, taking into account the reduction granted by this feat (and the increase for blessing a masterwork item, if needed). For example, a cleric with this feat would need to expend two uses of channeled energy to bless a weapon with the undead-bane and ghost touch special abilities (one use for bane plus one use for ghost touch).

If a given piece of equipment already has a blessing on it, you can give it a second blessing. When another blessing is applied to a piece of equipment that currently has a blessing active on it, the durations for the two blessings are tracked separately.


高等祝福武具(Greater Bless Equipment)
出自 Undead Slayer's Handbook pg. 7
你的祝福持续更长时间,并且可以同时保持多次祝福。
前置条件:祝福武具,精通祝福武具,施法者等级12,引导能量职业特性
专长效果:你祝福武具的持续时间加倍。额外的,以一个标准动作你可以在至多2件射程内的装备上施展同一种祝福,消耗的引导次数如同只祝福1件装备。

劇透 -   :
Greater Bless Equipment
Source Undead Slayer's Handbook pg. 7
Your blessings are longer lasting, and you can bless more than one item at a time.

Prerequisites: Bless Equipment, Improved Bless Equipment, caster level 12th, channel energy class feature.

Benefit: The duration of your equipment blessings doubles. In addition, as a standard action you may bless up to two pieces of equipment within range with a single blessing, expending uses of channeled energy as if you had only blessed one item.

引导圣临(Channel Deific Essence)PFS不可用
出自 Planar Adventures pg. 26
除了引导正能量或负能量来治疗盟友或轰击亡灵,你可以引导所信奉神灵的一小部分力量降临自身。
前置条件:阵营引导,引导能量5d6,领域职业能力,与信奉的神祇阵营一致
专长效果:以一个标准动作,你可以消耗一次引导能量次数并选择一个你具有的领域。你获得唤起神力PA中对应领域带来的特殊能力,上述效果持续轮数等同于你的引导能量骰数。当此能力被激活时,执行违背你信奉的神祇的教条或阵营的行为将导致你承受唤起神力PA法术详述中的减值。同一时间内你仅能从此专长获得一种能力,而且此专长的效果不与唤起神力PA叠加。
如果你消耗两次引导能量次数,你可以为30尺内一名自愿的目标注入神力。目标不需要信奉你所信奉的神祇,但如果其做出了违反你信奉的神祇的教条或阵营的行为,其仍需承受与前述相同的减值。

劇透 -   :
Channel Deific Essence
Source Planar Adventures pg. 26
Rather than bringing forth positive or negative energy to heal allies or blast undead, you channel a fraction of your deity's power into yourself.

Prerequisites: Alignment Channel, channel energy 5d6, domain class feature, same alignment as patron deity.

Benefit: As a standard action, you can expend a use of channel energy to select a domain you have. You gain the ability associated with that domain from the invoke deity spell for a number of rounds equal to your number of channel energy dice. While this ability is active, taking actions directly opposed to your deity's teachings or alignment causes you to take the penalties listed in invoke deity and ends this effect. You can gain only one ability from this feat at a time, and its effects do not stack with invoke deity.

If you instead expend two uses of channel energy, you can instead infuse a single willing target within 30 feet with deific essence. The target need not be a worshiper of your deity, but is subject to the same penalties if it takes actions directly opposed to your deity's teachings or alignment.

引导怨仇(Channel Hate)
出自 Source Inner Sea Gods pg. 209
你擅长与挑拨人心中互相敌视的负面情绪
前置条件:引导能量6d6,信仰吉萝纳(Gyronna)
专长效果:以一个标准动作,你可以消耗一发本日的引导能量次数,对一个距离你30尺内的生物施放法术复仇之怒UM效果的影响(施法者等级等同于你的有效牧师等级)。当你的引导能量提升到9d6时,你可以影响的生物数量将等同于你的魅力调整值(至少两个)。如果你额外消耗一发引导能量来使用此能力,受到法术影响的目标将在攻击自己的友人或爱人时不获得第二次额外豁免的机会。

劇透 -   :
Channel Hate
Source Inner Sea Gods pg. 209
You masterfully inspire in others violence toward those you hate.

Prerequisites: Channel energy 6d6, worshiper of Gyronna.

Benefit: As a standard action, you can expend one use of your channel energy ability to affect a single creature within 30 feet as if you had cast vengeful outrageUM (caster level equal to your effective cleric level). Upon obtaining channel energy 9d6, you can affect a number of creatures within 30 feet equal to your Charisma bonus (minimum 2 creatures) with this feat instead. If you expend an extra use of channel energy when using this feat, the target does not gain a second saving throw against this effect if you designate the target’s friend or loved one as its hated enemy.

导能打击(Channel Smite)[战斗]
出自 PRPG Core Rulebook pg. 119
你能将神的力量引导到你的近战武器中。
前置条件:引导能量职业特性
专长效果:在你进行一次近战攻击检定之前,你能以迅捷动作消耗一发引导能量能力的使用次数。如果你引导的是正能量并击中一个不死生物,该生物将受到等同于你引导正能量的额外伤害。如果你引导负能量并击中一名活物,该生物额外受到等同于你引导负能量能力将会造成的额外伤害。你的目标可以如常进行一次意志豁免来将这些额外伤害减半。如果你的攻击未能命中,引导能量的次数仍将消耗,并且不会造成任何效果。

劇透 -   :
Channel Smite (Combat)
Source PRPG Core Rulebook pg. 119
You can channel your divine energy through a melee weapon you wield.

Prerequisites: Channel energy class feature.

Benefit: Before you make a melee attack roll, you can choose to spend one use of your channel energy ability as a swift action. If you channel positive energy and you hit an undead creature, that creature takes an amount of additional damage equal to the damage dealt by your channel positive energy ability. If you channel negative energy and you hit a living creature, that creature takes an amount of additional damage equal to the damage dealt by your channel negative energy ability. Your target can make a Will save, as normal, to halve this additional damage. If your attack misses, the channel energy ability is still expended with no effect.
Combat Trick (from the Combat Stamina feat)
Source Pathfinder Unchained pg. 115
When making an attack using this feat, you can spend a number of stamina points up to the number of dice in your channel energy. For each stamina point you spend in this way, add an additional 1d6 points of positive or negative energy damage to your Channel Smite attack. This damage is also halved if the target succeeds at its Will save against the Channel Smite attack.
Mythic Channel Smite
Source Mythic Adventures pg. 60
Your weapon a conduit of divine energy.

Prerequisites: Channel Smite.

Benefit: When using Channel Smite, you gain a bonus on your attack roll equal to the number of d6s granted by your channel energy class feature. This is either a sacred bonus (if channeling positive energy) or a profane bonus (if channeling negative energy). If your attack misses the target, you can expend one use of mythic power as a free action to release the channeled energy, producing the normal effects of your channel energy class feature centered on the creature you were attempting to smite.

高等导能打击(Greater Channel Smite)
出自 Ultimate Combat pg. 102
你在你的武器中贮藏神的力,让它们在击中敌人时爆发出来。
前置条件:引导能量职业特性,导能打击,基本攻击加值+8。
专长效果:当你行动时,在进行任何近战攻击之前,你可以花费迅捷动作来消耗一次每日引导能量次数。你的引导投骰结果将创建一个等额的能量池,你可以用它来对可以伤害的生物造成额外伤害——正能量→不死生物,或负能量→活物。在每次进行近战攻击之前,你可以决定要从能量池中分配多少能量来在这次攻击命中后造成额外伤害。目标在受到额外伤害时,可以像面对引导能量一样用意志豁免检定将其减半。当你造成重击,额外伤害不会翻倍。如果攻击失败,能量池将不会消耗,但是如果你在本轮行动结束时仍未用尽能量池,能量池将会消失。

劇透 -   :
Greater Channel Smite
Source Ultimate Combat pg. 102
You empower your weapon with the might of your deity, which you discharge as you strike your foes.

Prerequisites: Channel energy class feature, Channel Smite, base attack bonus +8.

Benefit: Before making any melee attacks on your turn, you can use a swift action to expend one daily use of your channel energy class feature. The dice from your channel energy feature form a pool of damage dice you can access to further damage creatures normally harmed by the energy you are channeling—undead for positive energy, living creatures for negative energy. Prior to making each melee attack, allocate dice from the pool to be used as extra damage dice if you hit. Your target can make a Will save, as normal, to halve this extra damage. This extra damage is not multiplied when you score a critical hit. If you miss, the extra damage dice remain in your pool, but any dice left unexpended at the end of your turn are wasted.

残悔斩(Lingering Smite)
出自 Undead Slayer's Handbook pg. 25
你可以引导神力能量在近战武器上给不死生物造成一种持续伤害。
前置条件:引导打击、引导能量3d6
专长效果:当你使用引导打击专长对抗活物(如果你引导负能量)或不死生物(如果你引导正能量)时,取代导能打击的通常效果,你可以在一段时间内慢慢伤害你的目标。取代引导打击成功命中的通常效果,你可以选择造成下面的效果。从目标的下一回合开始,每个它的回合开始时它都会受到1d8点伤害,上述效果持续轮数等于你的引导能量能力的伤害骰数。目标可以每轮尝试一次意志豁免检定如同对抗你引导能量的豁免,成功则该轮不会受到该回合的伤害。若残悔斩的攻击未命中,引导次数如常消耗。多次命中的残悔斩(包括来自多个来源的)不会叠加,只会重置效果的持续时间。

劇透 -   :
Lingering Smite
Source Undead Slayer's Handbook pg. 25
You can channel your divine energy through a melee weapon to cause lingering damage to undead creatures.

Prerequisites: Channel Smite, channel energy 3d6.

Benefit: When you use Channel Smite against a living creature (if you channel negative energy) or an undead creature (if you channel positive energy), you can damage your target slowly over a longer duration, rather than inflicting the normal effects of Channel Smite. Instead of the normal effects of successfully hitting with Channel Smite, you may choose the following effect. Starting on your target’s next turn, it takes 1d8 points of damage each round at the beginning of its turn. This effect lasts for a number of rounds equal to the number of damage dice you use to roll your channel energy ability. Your target can attempt a Will save each round, as if saving against your channeled energy, to negate the damage dealt to it by this feat on that round. If your initial attack misses, the use of channel energy is still expended with no effect. Multiple uses of Lingering Smite (including those from multiple sources) do not stack, and instead reset the duration of the effect.

归尘拳(Disrupting Fist)[战斗]
出自 Horror Adventures pg. 85
你充满力量的拳击甚至可以令亡灵归于尘埃。
前置条件:导能打击,精通徒手打击,BAB+9,引导正能量4d6
专长效果:当你对不死生物进行的徒手打击重击确认后,你可以以迅捷动作花费2次引导能量使用次数摧毁这个不死生物。该不死生物可以通过一次成功的意志豁免(DC=10+你的基础攻击加值)来免受上述效果的影响。

劇透 -   :
Disrupting Fist (Combat)
Source Horror Adventures pg. 85
Your powerful fists can reduce undead foes to dust.

Prerequisites: Channel Smite, Improved Unarmed Strike, base attack bonus +9, channel positive energy 4d6.

Benefit: On a confirmed critical hit using an unarmed strike against an undead creature, you can expend two uses of your channel energy ability as a swift action to destroy that undead creature. The undead creature can negate this effect with a successful Will saving throw (DC = 10 + your base attack bonus).

引导凶残(Channel Viciousness)
出自 Source Inner Sea Gods pg. 209
你的引导能量能为盟友的武器注入残暴的力量。
先决条件:引导负能量4d6,信仰古拉姆(Gorum)
效果:以一个标准动作,你可以消耗一发本日的引导能量次数,使得你周围30尺内所有盟友的近战武器充盈负能量,获得反噬(Vicious)附魔品质。这个能力持续相当于1x你的魅力调整值分钟时间(至少一分钟)。


劇透 -   :
Channel Viciousness
Source Inner Sea Gods pg. 209
You can channel brutality into the weapons of your allies.

Prerequisites: Channel negative energy 4d6, worshiper of Gorum.

Benefit: As a standard action, you can expend one of your uses of channel energy to charge the melee weapons of all allies within 30 feet of you with negative energy. Affected melee weapons gain the vicious magic weapon special ability for 1 minute × your Charisma bonus (minimum 1 minute).

重生导能(Channeled Revival)
出自 Ultimate Combat pg. 92
你消耗大量引导能量从而拒绝死神的降临。
前置条件:引导能量6d6(正能量)
专长效果:以一个会触发借机攻击的整轮动作,你可以消耗3次引导能量次数来复活一个死亡的生物,如同你使用了生命之息(breath of life)法术。

劇透 -   :
Channeled Revival
Source Ultimate Combat pg. 92
You can expend a large portion of your channeling power to reverse death itself.

Prerequisites: Channel energy 6d6 (positive energy).

Benefit: As a full-round action that provokes attacks of opportunity, you can expend three uses of your channel energy class feature to restore a dead creature to life as if you had cast the breath of life spell (Core Rulebook 251).

引导盾墙(Channeled Shield Wall)
出自 Ultimate Magic pg. 143
你将引导能力用于盾牌之上,以此保护你和与你相邻的队友。
前置条件:引导能量3d6,擅长盾牌
专长效果:你可以用一个迅捷动作消耗一次引导能量使你在使用盾牌是时获得+2偏斜加值。这个效果持续1分钟每牧师等级或有效牧师等。当你获得这个效果时,与你相邻格使用盾牌的队友也能获得+2偏斜加值。

劇透 -   :
Channeled Shield Wall
Source Ultimate Magic pg. 143
You draw upon your channel energy to enhance the protective ability of your shield and those of allies while they are adjacent to you.

Prerequisites: Channel energy, 3d6 proficiency with a shield.

Benefit: As a swift action, you can spend a use of your channel energy to grant yourself a +2 deflection bonus while using a shield. This bonus lasts 1 minute per cleric level or effective cleric level. While you benefit from this bonus, allies with shields also gain a +2 deflection bonus while they are adjacent to you.

引导力刃(Channeling Force)[战斗]
出自 Advanced Class Guide pg. 143
你引导的能量化为锋锐的力场结附在武器之上
前置条件:可以施放至少一个力场法术(Force Spell),引导能量职业特性
专长效果:以一个迅捷动作,你可以消耗一次本日的引导能量,使你的武器攻击获得相当于你引导能量骰数的额外伤害。本伤害是力场伤害。这个效果持续3次攻击或是战斗结束,取其先者。

劇透 -   :
Channeling Force (Combat)
Source Advanced Class Guide pg. 143
You distill your channeled energy into a sheen of force that surrounds your weapon for a limited time.

Prerequisites: Ability to cast at least one force spell, channel energy class feature.

Benefit: A swift action, you can expend one use of channel energy to grant your weapon attacks a bonus on damage rolls equal to the number of dice of your channel energy. This extra damage is force damage. This lasts for your next three weapon attacks or until the end of combat, whichever comes first.
Combat Trick (from the Combat Stamina feat)
Source Pathfinder Unchained pg. 115
When you hit with an attack while using this feat, you can spend 5 stamina points to not have that attack count as one of the three attacks you can make with the force-imbued weapon.

命令动物(Command Animals)
出自 Ultimate Wilderness pg. 108
你引导能量以驾驭动物完成你的吩咐。
前置条件:动物领域,引导能量职业特性
专长效果:以一个标准动作,你可以消耗一发引导能量每日使用次数,尝试控制30尺内的动物。动物可以尝试一次意志豁免(DC=10+你职业等级的一半+你的魅力调整值)来免受此效果。在上述豁免中失败的动物将落入你的掌控,尽它们所能来遵从你的命令,如同受到一个施法者等级等于你的职业等级的魅惑怪物法术影响。一只受影响的动物每天可以进行一次新的豁免以摆脱此效果。你可以控制任意数量的动物,只要它们的HD之和不超过你的职业等级。如果你以此法引导能量,它不会产生其他效果(它不会治疗或伤害周围的生物)。如果受影响的动物正被其他生物操控或是其他生物的动物伙伴,当你们的命令冲突时,你必须尝试与其进行魅力对抗检定。

劇透 -   :
Command Animals
Source Ultimate Wilderness pg. 108
You channel energy to get animals to do your bidding.

Prerequisites: Animal domain, channel energy class feature.

Benefit: As a standard action, you can use one of your daily uses of channel energy in an attempt to control animals within 30 feet. Animals can attempt a Will save (DC = 10 + half your class level + your Charisma modifier) to negate the effect. Animals that fail their saves fall under your control, obeying your commands to the best of their ability as if under the effects of a charm monster spell with a caster level equal to your class level. An affected animal can attempt a new saving throw each day to escape this effect. You can control any number of animals, so long as their total Hit Dice do not exceed your class level. If you use channel energy in this way, it has no other effect (it does not heal or harm nearby creatures). If an affected animal is controlled by or a companion of another creature, you must attempt an opposed Charisma check whenever your orders conflict.

命令植物(Command Plants)
出自 Ultimate Wilderness pg. 108
你引导能量令植物向你臣服。
前置条件:引导能量职业特性,植物领域
专长效果:以一个标准动作,你可以消耗一发引导能量每日使用次数,尝试控制30尺内的植物。植物可以尝试一次意志豁免(DC=10+你职业等级的一半+你的魅力调整值)来免受此效果。在上述豁免中失败的植物将落入你的掌控,尽它们所能来遵从你的命令,如同受到一个施法者等级等于你的职业等级的命令植物法术影响。每株受影响的植物每天可以进行一次新的豁免以摆脱此效果。你可以控制任意数量的植物,只要它们的HD之和不超过你的职业等级。如果你以此法引导能量,它不会产生其他效果(它不会治疗或伤害周围的生物)。如果受影响的植物正被其他生物操控或是其他生物的伙伴,当你们的命令冲突时,你必须尝试与其进行魅力对抗检定。

劇透 -   :
Command Plants
Source Ultimate Wilderness pg. 108
You channel energy to bring plants under your control.

Prerequisites: Channel energy class feature, Plant domain.

Benefit: As a standard action, you can use one of your daily uses of channel energy to command plants within 30 feet of you. Plants can attempt a Will save (DC = 10 + half your class level + your Charisma modifier) to negate the effect. This functions as the command plant spell with a caster level equal to your class level. Each affected plant can attempt a new saving throw each day to escape this effect. You can control any number of plants, so long as their total Hit Dice do not exceed your class level. If you use channel energy in this way, it has no other effect (it does not heal or harm nearby creatures). If an affected plant creature is controlled by or a companion of another creature, you must attempt an opposed Charisma check whenever your orders conflict.

命令死灵(Command Undead)
出自 PRPG Core Rulebook pg. 120
使用灵魂之力,驱役不死生物为你服务。
前置条件:引导负能量职业特性。
专长效果:以一个标准动作,你可以使用一次引导负能量来命令30尺内的不死生物。不死生物能以意志豁免来抵抗此效果,DC为(10+1/2你的牧师等级+魅力修正),成功则不受影响。豁免失败的不死生物为你所控制,如同命令死灵法术的效果一样。有智力的不死生物可以每天做一次豁免来抵抗你的命令。你可以控制任意数量的不死生物,只要它们总的HD不超过你的牧师等级。若你以此种方式使用引导能量,它将不会再造成其它效果(即不会治疗或伤害周边的生物)。若不死生物已经为其它生物所支配,当你们的命令相冲突时,你必须以魅力检定进行对抗。

劇透 -   :
Command Undead
Source PRPG Core Rulebook pg. 120
Using foul powers of necromancy, you can command undead creatures, making them into your servants.

Prerequisites: Channel negative energy class feature.

Benefit: As a standard action, you can use one of your uses of channel negative energy to enslave undead within 30 feet. Undead receive a Will save to negate the effect. The DC for this Will save is equal to 10 + 1/2 your cleric level + your Charisma modifier. Undead that fail their saves fall under your control, obeying your commands to the best of their ability, as if under the effects of control undead. Intelligent undead receive a new saving throw each day to resist your command. You can control any number of undead, so long as their total Hit Dice do not exceed your cleric level. If you use channel energy in this way, it has no other effect (it does not heal or harm nearby creatures). If an undead creature is under the control of another creature, you must make an opposed Charisma check whenever your orders conflict.
Mythic Command Undead
Source Mythic Adventures pg. 61
Your control of the undead is nearly absolute.

Prerequisites: Command Undead.

Benefit: When you command undead, the DC of the Will save increases by half your tier, and intelligent undead get no additional saves beyond their first to resist your commands. Any attempts by non-mythic creatures to control undead you command automatically fail, and you gain a +4 bonus on Charisma checks to prevent mythic creatures from stealing control of your undead.

触发导能(Contingent Channeling)
出自 Ultimate Combat pg. 93
你可以对目标灌输你的治愈能量,使目标能在最需要的时候使用它。
前置条件:大医精诚职业特性,选择导能
专长效果:你可以用一个标准动作触摸你的盟友,并耗费1次你的每日引导能量次数,在目标体内创建一个正能量池。这个能量池拥有你的正常引导能量类型和相关数据骰,并可以持续1分钟。一个拥有该能量池的盟友可以用直觉动作使用其能量并掷一次引导能量骰,恢复相当于骰子结果的生命值。如果能量池持续期间,该盟友的生命值被降低至负数,能量池自动触发,正常治疗盟友并且不需要消耗动作去启动。
【能力速查】大医精诚(True Healer, Su):在8级,慈医(Merciful Healer, UC牧师变体)引导能量时可选择〖仁心仁术〗的效果,或者是重掷引导能量中所有1。此能力必须在看到治疗结果前发动。
劇透 -   :
Contingent Channeling
Source Ultimate Combat pg. 93
You can imbue others with your healing energy so that they can use it at the moment of greatest need.

Prerequisites: True healer class feature, Selective Channeling.

Benefit: You can use a standard action to touch an ally and expend one of your daily uses of channel energy to create a repository of positive energy within that ally. This repository contains the same number and type of dice as normal for your channel energy feature, and it lasts for 1 minute. An ally who has such a repository can use an immediate action to roll the repository’s dice and regain a number of hit points equal to the result. If an ally who has such a repository is reduced to negative hit points, the repository triggers, allowing the ally to heal without using an action.

神圣屏障(Divine Barrier)
出自 Inner Sea Gods pg. 210
你受训过如何从龙息的威力下保护自己。
先决条件:引导能量职业特性,信仰阿普苏(Apsu)
效果:每当你处于一个造成强酸,寒冷,电击或火焰伤害的范围效果的影响范围中时,你可以花费一次引导能量能力使用次数,以一个直觉动作保护你和30尺范围内的所有盟友。你和受庇护的盟友在对抗此效果的豁免检定上失败时只受到一半伤害,并且在豁免成功时完全不受伤害。

劇透 -   :
Divine Barrier
Source Inner Sea Gods pg. 210
You have trained in the art of blocking breath weapons.

Prerequisites: Channel energy class feature, worshiper of Apsu.

Benefit: When you are within an area effect that deals acid, cold, electricity, or fire damage, you can expend one use of your channel energy ability as an immediate action to shield yourself and all allies within 30 feet. You and allies within your shield only take half damage if they fail their save against the effect, and those who make a successful save take no damage from the effect.

引导元素(Energy Channel)
出自 Advanced Class Guide pg. 146
你可以将神祗代表的元素能量通过引导注入武器
先决条件:引导能力职业特性;气,土,火或水牧师领域或战斗祭司祝福
专长效果: 以一个迅捷动作,你可以消耗一次本日的引导能量,使你的武器攻击获得相当于你引导能量骰数x2的额外能量伤害。这个能力伤害的类型取决于你的领域或祝福:强酸(土),电击(气),寒冷(水)或火焰(火)。如果你同时拥有多个元素领域或祝福,你必须在使用这个能力时选择其一来发动。这个效果持续3次攻击或是战斗结束,取其先者。

劇透 -   :
Energy Channel
Source Advanced Class Guide pg. 146
You distill your channeled energy into your weapon to empower it.

Prerequisites: Channel energy class feature; Air, Earth, Fire, or Water domain or blessing.

Benefit: A swift action, you can expend one use of channel energy to grant your weapon attacks a bonus on damage rolls equal to twice the number of dice rolled for your channel energy. This additional damage is of an energy type determined by your domain or blessing: acid (Earth), cold (Water), electricity (Air), or fire (Fire). If you have more than one of those domains or blessings, you must choose one of those damage types when you use this ability. This effect lasts for your next three weapon attacks or until the end of combat, whichever comes first.

生命的诱惑(Life Lure)
出自 Ultimate Magic pg. 153
你所引导的正能量对于那些亡灵而言一种无可抗拒的甜美。
前置条件:引导正能量职业特性
专长效果:作为一个标准动作,你可以引导正能量迷魂(fascinate)30英尺范围内所有的不死生物等同于你魅力调整值的轮数(至少1轮)。不死生物可以通过一次成功的意志豁免(DC=10+1/2牧师等级+魅力调整值)不受此影响。通过这种方式引导能量不会治疗或者伤害生物。

劇透 -   :
Life Lure
Source Ultimate Magic pg. 153
Your channeled positive energy is irresistibly sweet to nearby undead.

Prerequisites: Channel positive energy class feature.

Benefit: As a standard action, you can channel positive energy to fascinate all undead within 30 feet for a number of rounds equal to your Charisma modifier (minimum of 1). Undead that succeed at a Will save (DC 10 + 1/2 your cleric level + your Charisma modifier) are unaffected. Channeling energy for this purpose does not heal or harm creatures.

恶念之触(Touch of Evil)
出自 Horror Adventures pg. 94
你用你的触摸将不请自来的想法和欲望灌输给他人。
前置条件:引导负能量6d6,邪恶阵营
专长效果:以一个标准动作,你可以花费3次引导负能量使用次数并对目标进行一次近战接触攻击。你可以尝试一次巧手检定对抗目标的察觉,来让他无法意识到这次攻击。如果这次攻击命中,目标必须进行一次意志豁免(DC=10+1/2你的角色等级+你的魅力调整值)。如果豁免失败,你向该生物的意识里植入了一项暗示。此效果运作类似法术暗示术,但是,你可以暗示该生物对另一生物或物体采取伤害性或毁灭性的行动。如果你选择后者,该生物会在1d6+1天内尝试执行该暗示,它会仔细考虑该暗示并制定计划。该生物可以在执行暗示之前,可以以初始的DC尝试另一次意志豁免,以拒绝该暗示。如果豁免失败,则其在执行暗示时的一次检定骰上获得+4环境加值。不断萦绕心头的计划会对该生物造成1点感知伤害(如果你使用理智系统,则为1d6理智伤害),直到该暗示被执行为止。

劇透 -   :
Touch of Evil
Source Horror Adventures pg. 94
You instill unbidden thoughts and desires into another with your touch.

Prerequisites: Channel negative energy 6d6, evil alignment.

Benefit: As a standard action, you can expend three uses of your channel negative energy and make a melee touch attack against a target. You can attempt an opposed Sleight of Hand check against the target’s Perception to make this attack without the target noticing. If the attack hits, the target gets a Will save (DC=10 + 1/2 your character level + your Charisma modifier). On a failed save, you implant a suggestion into the creature’s mind. This works similar to the suggestion spell, however, you can suggest to the creature to commit a harmful or destructive act against another creature or object. If you choose the latter, the creature attempts to carry out the suggestion in 1d6+1 days as it thinks over the suggestion and plans it out. The creature can attempt another Will save at the original DC to resist the suggestion right before it carries it out. If it fails the save, it gains a +4 circumstance bonus on one die roll used in carrying out the suggestion. This relentless planning causes the creature 1 point of Wisdom damage (or 1d6 sanity damage, if you are using that system), until the suggestion is carried out.
驱散死灵(Turn Undead)
出自 PRPG Core Rulebook pg. 136
你释放出神圣能量,令不死生物逃窜。
前置条件:引导正能量职业特性。
专长效果:你可以用一个标准动作,消耗你引导正能量的1次可用次数,令30尺内的所有不死生物逃离你,如同陷入恐慌状态。不死生物可以通过一次成功的意志豁免来避免此效果,DC等于(10+1/2牧师等级+魅力修正)。豁免失败的不死生物会逃窜1分钟。有智力的不死生物可以每轮进行新的检定以结束此效果。若你以此方式使用引导能量,则其不会产生其他的效果(不会治疗或伤害附近的生物)。

劇透 -   :
Turn Undead
Source PRPG Core Rulebook pg. 136
Calling upon higher powers, you cause undead to flee from the might of your unleashed divine energy.

Prerequisites: Channel positive energy class feature.

Benefit: You can, as a standard action, use one of your uses of channel positive energy to cause all undead within 30 feet of you to flee, as if panicked. Undead receive a Will save to negate the effect. The DC for this Will save is equal to 10 + 1/2 your cleric level + your Charisma modifier. Undead that fail their save flee for 1 minute. Intelligent undead receive a new saving throw each round to end the effect. If you use channel energy in this way, it has no other effect (it does not heal or harm nearby creatures).
Mythic Turn Undead
Source Mythic Adventures pg. 75
The power of your divine energy can not only cause undead to flee but also destroy them where they stand.

Prerequisites: Turn Undead.

Benefit: When you use Turn Undead, the range increases by 10 feet per tier, and non-mythic undead take a penalty on their saving throws equal to your tier.

You can expend one use of mythic power when using Turn Undead to destroy undead. Instead of fleeing, undead that fail their saves might be destroyed. You destroy 2d4 Hit Dice worth of undead per tier. Undead with the fewest HD are affected first; among undead with equal HD, those that are closest to the burst’s point of origin are affected first. No undead of 9 or more HD can be affected, and HD that aren’t sufficient to affect an undead are wasted.

炽热导能(Blazing Channel)
出自 Cohorts and Companions pg. 15
你的神圣力量令不死生物如陷火海。
前置条件:驱散死灵,引导正能量职业特性
专长效果:当你使用驱散死灵专长时,如果死灵生物在豁免中失败,会令他们陷入神圣烈火中。这个效果如同着火(见核心规则书第444页),但是这将造成神圣伤害(如同焰击术造成的神圣伤害)而非火焰伤害。水无法扑灭这种神圣火焰,但是任何治疗了该不死生物的超过5点伤害的负能量效果可以立即熄灭这火焰。

劇透 -   :
Blazing Channel
Source Cohorts and Companions pg. 15
Your holy power burns the undead like fire.

Prerequisites: Turn Undead, channel positive energy class feature.

Benefit: When you use your Turn Undead feat, undead failing their saving throw are engulfed in holy fire. This functions identically to catching on fire (Core Rulebook 444), but the damage dealt is divine (like the divine damage from flame strike) rather than fire. Water cannot extinguish this holy fire, but any negative energy effect that heals the creature of at least 5 points of damage extinguishes the flames instantly.

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Re: 【整合】引导能量相关资源
« 回帖 #11 于: 2022-05-31, 周二 23:22:25 »
变体职业(引导他用)
————牧师(Cleric)————————
无名引路人(Channeler of the Unknown)
出自 Antihero's Handbook pg. 12
尽管大多数不再得到神祗恩宠的牧师通常来说只是单纯地无法继续与神灵沟通,并且失去已经获得的力量,但仍有少数人会持之以恒地继续祷告和执行祭祀仪式,即便在自身的信仰心已经消逝之后仍旧坚持曾经养成的习惯。在这些人中,会有极少数成员发现原本敬奉的神祗不再回应呼唤她们的祈祷之后,某些其他什么会取而代之:存在于宇宙中的未知实体或不明存在会利用这名曾经受训的容器来引导自身的力量。
本变体是前职业变体,成为前牧师的角色可以立即选取本变体。


法术(Spells):无名引路人在每个法术环级上能够准备的法术都要比普通的牧师少1个。她不再受到阵营描述符的限制,而且有权使用所有牧师法术列表中的所有法术,即便该法术在通常来说是她的阵营无法使用的也可以。这改变了牧师的法术(Spells)。

无名灵光(Unknown Aura,Su):无名引路人不会散发阵营灵光,就好像受到了永久生效的隐匿阵营法术影响一般。这取代了牧师的灵光(Aura)。

引导熵(Channel Entropy,Su):无名引路人能够如同引导能能量或引导负能量一般引导熵的能量,她会释放出扭曲虚空的能量波来伤害效果区域内的生物。伤害量和一名与她同等级的邪恶牧师进行引导负能量造成的伤害相同,不过这么做还能以相同的方式影响活物、无生命和不死生物。该能力的功能在所有其他方面都与牧师的引导能量职业能力相同,包括从那些影响引导能量的专长中获益(比如选择性引导)。这改变了引导能量。

无名之力(Power of the Unknown):无名引路人失去由神祗的领域获得的力量,但是那个回应她祈祷的未知存在会从后述列表中选取1个领域,并将该领域的力量提供给她:黑暗、毁灭、机运、狂乱或虚空。取代原本牧师的单个领域法术位,无名引路人会在每个能够施放的法术环级上获得2个领域法术位。无名引路人无法选择上述领域的子域。这改变了牧师的领域。

自发施法(Spontaneous Casting):取代将已准备的法术转化为治疗或造成伤害法术,无名引路人能够将已经存储的法术能量转化为她的领域法术。她能够失去1个已经准备的法术,这也可以包括领域法术,来自发施放1个相同或更低法术环级的领域法术。这改变了自发施法。

狂澜(Crashing Wave)
出自 Blood of the Sea pg. 23
哥兹莱的牧师将他们的神明尊为自然的典范和风浪的化身。在那些生活在海里或者岸边的牧师中,有些会认为哥兹莱统治海洋和波浪的那一面凌驾于其神性的其他维度之上,并获得狂澜的称号。在水生社群中,狂澜常常担任治疗师和精神领袖的角色。这些牧师知晓大海的狂暴和残酷,也了解大海的宽宥和慷慨。
在水栖生物中,章人、洛卡鱼人和人鱼师最可能踏上狂澜的道路的。住在海岸边或在船甲板上工作的侏儒、半身人和人类也有可能响应神召而成为狂澜。

劇透 -   :
Clerics of Gozreh revere their deity as the embodiment of nature and the incarnation of wind and waves. Clerics who live in or near the sea sometimes embrace the watery aspect of Gozreh over the deity’s other dimensions and take the title of crashing wave. In aquatic communities, a crashing wave is often a healer and spiritual leader. Such clerics understand the tempestuousness and cruelty of the sea, but also its generosity and bounty.
Among aquatic creatures, cecaelias, locathahs, and merfolk are the most likely to walk the path of the crashing wave. Gnomes, halflings, and humans living on coastlines or working aboard ships may also answer the call to become crashing waves.
海潮之誓(Sworn to the Sea):狂澜必须信仰哥兹莱。
劇透 -   :
Sworn to the Sea: A crashing wave must select Gozreh as her deity.
波涛之语(Speech of the Sea):在种族提供的额外语言选项之外,狂澜将水族语加入他的额外语言选项。狂澜不会获得深渊语、天界语或炼狱语作为额外语言选项。此能力调整了额外语言。
劇透 -   :
Speech of the Sea: A crashing wave’s bonus language options include Aquan in addition to the bonus languages available to the character from her race. The crashing wave does not gain Abyssal, Celestial, or Infernal as bonus language options.
This ability alters bonus languages.

引导均衡(Balanced Channel,Su):1级时,狂澜可以引导纯粹的均衡能量,源自海洋——它的野性与宁静,它的残酷与温柔。这些能量可以被用来伤害或治疗生物,全凭狂澜的选择。引导这些能量造成以牧师为中心的30尺爆发效果。使用引导均衡是一个不会引起借机攻击的标准动作。狂澜可以选择将他自己包含在受影响的生物内或排除在外。牧师必须展示其圣徽才能施展该能力,她每日可以如此引导能量的次数为3+她的魅力调整值。
如果狂澜选择造成伤害,则在爆发范围内的混乱善良、混乱邪恶、守序善良或守序邪恶的生物将受到1d6点外加1级之后每2个牧师等级1d6点的伤害(3级时2d6,5级时3d6,依次类推)。任意中立的生物将不会受到上述能量的影响。从被引导的能量中受到伤害的生物可以通过一次强韧检定(DC=10+1/2狂澜等级+她的魅力调整值)来令受到的伤害减半。这些伤害既不是负能量伤害也不是正能量伤害,所以一名生物无法应用它的正能量或负能量抗力来减少上述伤害。(不过,专门针对引导的抗力,例如引导抗力,仍能正常生效。)
如果狂澜选择治疗伤害,则在爆发范围内的任意中立生物将会被治疗1d6点外加1级之后每2个牧师等级1d6点的伤害(3级时2d6,5级时3d6,依次类推)。这些治疗不会对混乱善良、混乱邪恶、守序善良或守序邪恶的生物生效。这些治疗为正能量效果,故不会受到正能量治疗的生物(例如,不死生物)不会受到此效果的治疗,即便它们是任意中立阵营的生物。
此能力替代了引导能量。

劇透 -   :
Balanced Channel (Su): At 1st level, a crashing wave can channel the pure balance of the ocean—its wildness, its calm, its cruelty, and its gentleness. This energy can be used to harm or heal creatures, as the crashing wave chooses. Channeling this energy causes a 30-foot-radius burst centered on the cleric. Using balanced channel is a standard action that does not provoke attacks of opportunity. A crashing wave can choose whether to include herself in the effect. The cleric must be able to present her holy symbol to use this ability, and she can channel energy a number of times equal to 3 + her Charisma modifier.
If the crashing wave chooses to harm, creatures within the burst that are chaotic good, chaotic evil, lawful good, or lawful evil take 1d6 points of damage plus 1d6 points of damage for every 2 levels the cleric has beyond 1st (2d6 at 3rd, 3d6 at 5th, and so on). Creatures with a neutral alignment component are unaffected by this energy. Creatures that take damage from the channeled energy can attempt a Fortitude save (DC = 10 + half the crashing wave’s level + her Charisma modifier) for half damage. This damage is neither negative nor positive energy, so a creature’s resistance to positive or negative energy does not reduce this damage. (However, resistance to channeled energy in particular, such as that provided by channel resistance, applies normally.)
If the crashing wave chooses to heal, creatures within the burst that have any neutral alignment component are healed 1d6 points of damage plus 1d6 points of damage for every 2 levels the cleric has beyond 1st (2d6 at 3rd, 3d6 at 5th, and so on). This healing does not affect creatures that are chaotic good, chaotic evil, lawful good, or lawful evil. This healing is positive energy, so any creatures not healed by positive energy (such as undead) receive no healing from this effect, even if they have a neutral alignment.
This ability replaces channel energy.
自发施法(Spontaneous Casting):狂澜不会获得通过牺牲已准备法术来自发施展治疗或造成伤害法术的能力。取而代之,狂澜可以通过牺牲一个对应或更高环位的已准备法术来施展下述法术。
此能力调整了自发施法。

法术环位
   
自发法术
1环
    祝福圣水
2环
    水流术APG
3环
    水中呼吸
4环
    操纵水位
5环
    间歇泉APG
6环
    液体形态APG
7环
    元素身躯(仅水元素)
8环
    水幕天华APG
9环
    元素集群(仅水元素)
劇透 -   :
Spontaneous Casting: A crashing wave does not gain the ability to spontaneously cast cure or inflict spells by sacrificing prepared spells. However, a crashing wave can spontaneously cast the following spells by sacrificing a prepared spell of the noted level or higher.

This ability alters spontaneous casting.
Spell Level   Sponantious Spell
1   Bless water
2   SlipstreamAPG
3   Water breathing
4   Control water
5   GeyserAPG
6   Fluid formAPG
7   Elemental body IV (water only)
8   SeamantleAPG
9   Elemental swarm (water only)
恶魔使徒(Demonic Apostle) pfs不合法
出自 Advanced Race Guide pg. 104
为了生存,卓尔精灵将她们的命运交于恶魔领主。恶魔崇拜在卓尔精灵中十分常见,也因此出现了恶魔使徒这样的阶层,她们靠着那些黑暗领主给予的魔法洞察力引导恶魔能量粉碎混沌主人的敌人。恶魔使徒拥有以下职业能力。


恶魔法术(Demonic Magic):恶魔使徒必须选择引导负能量,并且必须选择混乱领域、邪恶领域或者恶魔子域(APG 89页)作为其拥有的领域之一。

恶魔魔宠(Demonic Familiar):1级起,恶魔使徒获得一个魔宠就如同同等级法师一般。若她已经因为其他职业获得了魔宠,她的牧师等级与其叠加以决定魔宠的能力。3级起,她的魔宠获得炼狱模板(Bestiary 294页)。7级起,恶魔使徒可以将她的魔宠替换为夸赛魔而无需获得进阶魔宠专长。

引导恶魔能量(Demonic Channel)(Su):1级起,恶魔使徒可以引导恶魔能量伤害守序善良阵营的生物,或者在更高的等级强化混乱邪恶盟友的能力。
引导恶魔能量影响牧师为中心的30尺爆发范围。在这爆发范围内的守序善良生物收到1d6伤害,并且在1级后的每2个等级提高1d6伤害(3级2d6,5级3d6,以此类推)。受到引导恶魔能量伤害的生物可以以一次成功的强韧豁免使伤害减半。该豁免DC等于10 + 1/2恶魔使徒等级 + 恶魔使徒魅力调整值。守序善良生物在该豁免上获得-2减值。5级起,在该爆发范围内的混乱邪恶阵营的盟友会被强化,就如同受到只持续1轮的狂暴术影响一般。9级起,守序或善良的生物若在豁免引导恶魔能量时失败则会恶心1d6轮。引导恶魔能量是一个不会引发借机攻击的标准动作。该能力取代引导能量。



虔信圣使(Ecclesitheurge)
出自 Advanced Class Guide pg. 91
虔信圣使使用自身信仰的力量来保护自己,而不是借助真正的铠甲,他们专注于神祗所赐予的神迹以及神权治下的宽容。


武器与防具擅长(Weapon and Armor Proficiency):虔信圣使擅长木棒(club)、匕首(dagger)、重弩(heavy crossbow)、轻弩(light crossbow)以及木棍(quarterstaff),但是他不擅长任何种类的护甲或盾牌。这取代了牧师的武器与防具擅长。

圣使之誓(Ecclesitheurge’s Vow):1级起,虔信圣使向着他所信仰的神祗许下誓言,仅凭自身的信仰进行自我保护,而不是依靠护甲或盾牌。若虔信圣使穿戴护甲或者使用盾牌,则会变得无法使用虔信之祝福(见后文)、牧师领域力量(domain powers)或者施放牧师法术。

虔信之祝福(Blessing of the Faithful,Su):以一个标准动作,虔信圣使能够祝福近距范围(25尺 + 5尺/2级)内的一个盟友。直至虔信圣使的下个回合之前,被祝福的盟友会在攻击检定、技能检定、属性检定,或豁免检定或AC上获得+2神圣或亵渎加值(加值类型取决于虔信圣使选择引导正能量或者负能量)。虔信圣使能够在使用该能力时花费1次引导能量的使用次数,来让该能力的持续时间增加,提升到等同于引导能量骰数的轮数。

掌控领域(Domain Mastery):1级起,当虔信圣使选择他的牧师领域时,他能够指定一个作为他的主领域(primary domain),其他的则作为副领域(secondary domain)。虔信圣使能够使用他的非领域法术位准备主领域法术列表中的法术。
每日在准备法术时,虔信圣使能够选择从自身神祗具有的不同领域中进行选择,来获得该领域的法术列表,以取代他的副领域法术列表。他并不会失去已经具有的副领域神授力量,也不会获得来自其他领域的神授力量。例如:莎伦莱(Sarenrae)的虔信圣使具有荣耀领域(Glory Domain)作为他的主领域,并且将善良领域(Good Domain)作为副领域,并且选择获得医疗领域(Healing Domain)的领域法术;直至他下一次准备法术为止,他都可以使用医疗领域的法术列表作为副领域的法术列表,用以取代善良领域法术列表。但是他会保留善良领域的神授力量,而且也不会获得医疗领域的神授力量。
该能力改变了普通的领域(domain)能力。


联结圣徽(Bonded Holy Symbol,Su):3级起,虔信圣使能够与自身所信仰的神祗的圣徽产生强烈的联系,这相当于法师的联结物品(bonded object),不过它可以被用于施放牧师或领域法术(以取代法师法术),而且虔信圣使能够将仅适用于圣徽(holy symbol)或颈部物品位(neck slot item)的魔法能力赋予联结圣徽。
如同法师的联结物品,虔信圣使能够将额外的魔法能力添加到他的联结圣徽上,就如同他具有这么做所需要的造物专长(item creation feat)一般(通常为制造奇物),不过他首先要满足造物专长的先决条件。例如,虔信圣使想要为他的联结圣徽添加护身符奇物的能力(wondrous amulet ability),比如天生防护护符(amulet of natural armor),那么他必须至少达到3级才能这么做。联结圣徽所具有的魔法特性,包括虔信圣使添加到物体上的任何魔法能力,都仅对虔信圣使生效。若联结圣徽的持有者死亡或者更换物品,那么这个物品就会失去所有虔信圣使使用该能力为它做出的强化。
该能力取代3级时引导能量数值的增加。



炼狱邪蛊(Fiendish Vessel) pfs不合法
出自 Advanced Race Guide pg. 170
许多牧师向着炼狱之力祈祷或进行邪恶的交易,她们将身体与灵魂都献给其卑鄙主子的疯狂计划与邪恶目的。但是这些凡庸的牧师往往只是寻求方便而短暂的力量或是仅仅触及(力量)真相的边缘——几乎没有人完全看清他们所膜拜的存在的真貌。炼狱邪蛊通过他们的炼狱血脉,与其侍奉的魔君建立内在的联系并以此获得智慧与力量。炼狱邪蛊拥有以下职业能力。


阵营(Alignment):与普通的牧师不同,炼狱邪蛊的阵营必须与其侍奉的魔君完全相同。

领域(Domains):炼狱邪蛊必须选择恶魔、邪魔或魔鬼子域(APG 88-90页)作为她其中的一个领域。该领域必须符合她所侍奉的魔君。

引导邪恶(Channel Evil)(Su):1级起,炼狱邪蛊引导她所侍奉魔君的纯粹邪恶能量而非正能量或负能量。该能力类似引导负能量,不过取代治疗不死生物以及伤害活物,这股爆发的邪恶能量会自动治愈邪恶生物并削弱善良生物。
引导邪恶影响所有以炼狱邪蛊为中心30尺爆发范围内的生物。对邪恶生物来说,该能力治疗1d4伤害并且在1级后每2级增加1d4(最高为19级的10d4)。在爆发范围内的善良生物需要进行一次意志豁免来使该伤害无效,若意志豁免失败会恶心(sickened)1d4轮。若受到影响的善良生物的HD小于等于炼狱邪蛊5级,豁免失败则会使其反胃(nauseated)1轮后再恶心(sickened)1d4轮。该豁免的DC为10 + 1/2炼狱邪蛊等级 + 炼狱邪蛊魅力调整值。中立生物不会受这股爆发的邪恶能量影响。
炼狱邪蛊每日使用引导邪恶的次数等于3 + 她的魅力调整值。这是一个不会引起借机攻击的标准动作。她可以选择自己是否受此效果影响。炼狱邪蛊必须出示她的邪徽或使用她的魔宠保持专注以使用此能力。
在选择影响引导能量的专长时,该能力视为引导负能量。若专长改变了炼狱邪蛊的引导方式或用引导造成伤害,则使用该能力治疗邪恶生物的数值作为该能力可造成的伤害。例如,一名5级的炼狱邪蛊获得了引导打击专长,她成功的攻击会对活物额外造成3d4伤害(尽管该伤害可以通过豁免降低)。该能力取代引导能量。


炼狱魔宠(Fiendish Familiar):3级起,炼狱邪蛊侍奉的魔君奖赏她一名炼狱仆役。炼狱邪蛊所侍奉的魔君类型决定其获得的是小魔鬼、夸赛魔抑或病魔怪。若她敬奉阿斯莫迪斯(Asmodeus)或一名大魔鬼(archdevil),则获得小魔鬼;若她敬奉恶魔领主(demon lord),则获得夸赛魔;若她敬奉四驭者(Four Horsemen),则获得病魔怪。该能力与法师奥术联结的魔宠以及进阶魔宠专长相同,使用炼狱邪蛊等级作为法师等级计算魔宠能力。
这个小魔鬼的行为就像是堕落的、明显的道德指针。只要炼狱邪蛊愿意,她可以将这个魔宠作为一个活的邪徽以用于施法或者保持专注。这意味着当她使用引导邪恶能力时,只要魔宠与她有视觉线连接并且在她30尺范围内,就可以以魔宠作为能量爆发的中心点。炼狱邪蛊的魔宠往往屈从与她并且对其阿谀献媚。若炼狱邪蛊的魔宠死亡,她所侍奉的魔君会在1周内赠予其一个一样的魔宠,这并不需要进行特殊的仪式。此外,炼狱魔宠额外获得以下特殊能力。
炼狱占卜(Fiendish Augury)(Sp):3级起,炼狱邪蛊可以询问魔宠一个特定的行动在不久的将来会带来何种结果。该能力如同占卜术(augury)一般运作,施法者等级等同于炼狱邪蛊等级,并以魔宠的动作作为该法术的材料。该能力每日可以使用一次。
炼狱预言(Fiendish Divination)(Sp):9级起,炼狱邪蛊可以借助她的魔宠完成更强大的占卜,从而从她所侍奉的魔君处获得智慧。该能力如同预言术(Divination)一般运作,施法者等级等同于炼狱邪蛊等级,并以魔宠的动作作为该法术的材料。该能力每日可以使用一次。
额外预言(Extra Divination)(Sp):13级起,炼狱邪蛊可以从魔君那里获得更多的智慧。她每日可以使用炼狱预言三次。


炼狱召唤术(Fiendish Summoning):当炼狱邪蛊使用召唤怪物术时,她只能召唤出与其侍奉的魔君相同阵营的炼狱生物和邪恶异界生物。


唯心教众(Idealist)
出自 Planar Adventures pg. 15
在伟大彼岸,信念等同于力量。唯心教众牧师便是这种力量的活化身,他们接受了神祇领域中最为纯粹的理念,借此化身力量强大的神力渠道,借此引导来自神祇所在位面的精粹之力。


位面连结(Planar Bond,Su):1级时,唯心教众必须选定一个位面与之连结。此位面必须是他信仰神祇的故乡位面。除了治疗伤害跟造成伤害法术之外,唯心教众还可以自发施展所选位面1、4、7环的法术(当他可以施展该环级的法术时获得),列于下方。
    末日荒原(Abaddon):防护善良(Protection from good)、邪影击(unholy blight)和渎神之语(blasphemy)。
    深渊(Abyss):丧志术(Doom)、邪影击(unholy blight)和渎神之语(blasphemy)。
    星界(Astral):召唤怪物I(Summon monster I)、驱逐术(dismissal)和次级创造半位面(lesser create demiplane)UM。
    轴心城(Axis):防护混乱(Protection from chaos)、秩序之怒(order’s wrath)和律言(dictum)。
    骨园(Boneyard):观命术(Deathwatch)、防死结界(death ward)和arbitrament(本书第39页)。
    极乐原野(Elysium):移除恐惧(Remove fear)、行动自如(freedom of movement)和混沌真言(word of chaos)。
    灵界(Ethereal):隐雾术(Obscuring mist)、短讯术(sending)和幻化灵体(ethereal jaunt)。
    第一世界(First World):熵光护盾(Entropic shield)、巨虫术(giant vermin)和再生术(regenerate)。
    天堂(Heaven):圣域术(Sanctuary)、识破谎言(discern lies)和圣言(holy word)。
    地狱(Hell):命令术(Command)、巧言术(tongues)和律言(dictum)。
    大漩涡(Maelstrom):防护守序(Protection from law)、混乱之锤(chaos hammer)和混沌真言(word of chaos)。
    涅盘境(Nirvana):防护邪恶(Protection from evil)、圣光击(holy smite)和圣言(holy word)。
    气元素位面(Plane of Air):风力变化(Alter winds)APG、凌空而行(air walk)和控制天气(control weather)。
    土元素位面(Plane of Earth):魔石术(Magic stone)、石肤术(stoneskin)和雕像术(statue)。
    火元素位面(Plane of Fire):燃火术(Produce flame)†、火墙术(wall of fire)和延迟爆裂火球(delayed blast fireball)。
    水元素位面(Plane of Water):水流冲击(Hydraulic push)APG、操纵水位(control water)和漩涡之流(vortex)APG。
    影界(Shadow Plane):惊恐术(Cause fear)、幽影咒法术(shadow conjuration)†和灰飞湮灭(destruction)。
    其它位面(包括正能量与负能量位面、物质位面或半位面):跟GM一起选择三个法术,要符合你所信仰的神祇主题。
    † 此法术并不会加入你的牧师列表中——你只有在使用位面连结时才能自发施展此法术。此能力改变了自发施法。


呼引神域(Invoke Realm,Su):当唯心教众引导能量时,她引导来的并非是正能量或负能量,而是原始的精粹,并将其神祇位面领域的一部份叠加在她当前所处的位置上。此效果会向外扩散10尺半径,1级后每有2个牧师等级就增加5尺,于19级达到最大55尺。此能力持续1轮,加上每点唯心教众的魅力调整值1轮。当此效果启动时,唯心教众对信仰相同的生物,于交涉上获得+1加值;对信仰不同的生物,于威吓上获得+1加值。此加值在5级与之后的每5级时增加1点。
这道被引导而来的能量会强行复盖在当前的地形上,使其外观变得与该能量关连的位面领域主题更加符合,但无法隐藏明显的险境,也不会让生物比起在正常地形中躲藏时更加隐密。此为幻术(五官幻觉)效果,施法者等级为唯心教众的等级。
在唯心教众的引导半径内,所有阵营与魔法位面特性皆被压制,并被替换为符合唯心教众位面连结对象的位面特性。这包括阵营、重力与魔法特性(见本书第58至63页,以了解更多位面特性相关的资讯。若选择了星界的状况下,由于时间特性仍然保持不变,因此你的施法似乎只是感觉变快了些——你改为在所有专注检定上获得+4加值,而非获得「法术瞬发」的效果。
在决定给予引导能量额外使用次数或使生物免于受到引导能量的效果,提供以上效果的专长的先决条件时,此能力视为引导能量。此能力改变了引导能量。


宣法官(Lawspeaker)
出自 Blood of the Ancients pg. 9
基于挖掘真相的热情驱使,Umani祭祀审判者在古代雅玛萨主持了正义。在雅玛萨衰落和敌对的考伯托部落的崛起之后,幸存的Umani在整个内海地区传播了他们部分哲学与坚定不移的正义。


阵营(Alignment):宣法官必须守序
神圣判决:宣法官必须选择由他神灵提供的秩序领域,或是其子领域。且不获得第二领域。这调整了领域。
规避混淆(Circumvent Obfuscation,Sp):以一个标准动作,宣法官可以消耗两次引导能量来揭露真相和消除谎言。这股能量显现为类法术能力,这个动作也不受以引导为对象的专长或能力的影响。除非另有说明,效果以宣法官的牧师等级为她的施法等级,且范围和所需成分与对应的法术相同。可用的类法术能力是累计的,以宣法官可施展的等级顺序列出。
1级    安定心神
3级    诚实之域
5级    消除隐形
7级    辨识谎言
9级    真知术(仅自身)
11级    高等解除魔法(30尺爆发,目标仅限幻术系法术,变形效果,给予唬骗和易容检定加值的法术)
13级    共用巧言术
15级    感知位置
17级    反魔场(30尺半径)

游方驱魔人(Roaming Exorcist)
出自 Undead Slayer's Handbook pg. 18
游方驱魔人游历天下,专治女鬼附体、鬼宅凶灵、山精野鬼。他们专门负责处理那些不守规矩的妖魔鬼怪,清扫不干净的宅子和器物。


每级技能点:4+智力调整值

苦行游方人(Dedicated Wanderer):游方驱魔人将毕生奉献了出去,因此不同于普通的牧师。游方驱魔人必须选择引导正能量,只能在神祇领域里选择1个而非2个,并且无法获得擅长中甲和擅长盾牌。

鬼眼通(Unseen Revealed,EX):1级时,游方驱魔人在侦察虚体、鬼怪的察觉检定和判断目标是否被占据或处于附魔效果、诅咒效果、魔法控制效果影响时察言观色检定都得到1/2牧师等级(最小为1)的加值。

通灵力(Spirit Sleuth,EX):2级时,游方驱魔人在初次接触灵魂、鬼怪后(比如第一次命中或引导能量伤害到),可以用自由动作进行一个察言观色检定来得知永久平息/镇压该灵魂鬼怪的方法。(DC=10+目标的HD或鬼怪的CR)

感灵咒(Curse Seeker,SU):5级时,游方驱魔人更擅长找出诅咒物品。在检定魔法物品时,游方驱魔人只需要超过DC5(而非10)就可以得知该物品是否为诅咒物品。

驱附身(Dispossession,SU):8级时,游方驱魔人可以消耗1次引导能力次数来将一个占据了他人肉体的单位驱除出去。首先必须进行一次成功的近战接触攻击,并正常造成引导能量的伤害(忽视被占据肉体的阵营),然后占据被解除,占据者被驱除出来。占据者通过DC=引导能量DC的意志豁免会使伤害减半并避免被驱除。

食咒者(Curse Eater,SU):11级时,游方驱魔人得到精通卸除武器作为奖励专长,忽视该专长的先决条件。他在卸除目标身上他所知的诅咒物品时的卸除战技检定得到+2加值。若他成功不通过武器就卸除了一个诅咒物品,他可以立刻抓住该诅咒物品且不会立刻受到诅咒。他能够在不受到诅咒的情况下持握和持有该物品轮数等于他的魅力调整值(最少为1)——在此时限内他可以正常使用该物品而不受到诅咒影响。


三元教士(Triadic Priest)
出自 Blood of the Coven pg. 19
力量不仅可以来自于和神祇的交流,也可以来自于神圣三位一体的形成。这类团体的首领就是三元教士。虽然女巫集会和替换儿们最有可能奉行这一传统,不过这种习俗有时也会出现在其他信仰之中。


三元联结(Triadic Bond,Su):三元教士可以和两个队友进行10分钟的仪式,从而在彼此之间建立持续的联结,直到三元教士解除联结(这个过程需要1分钟的专注)或者创建一个新的联结为止。
在进行联结仪式时,三元教士可以将她任何队友的魔宠或魂兽也包括在内;这些生物获得“联结引导”能力的好处和联结中存在的不利,但在判断三元教士的“联结领域”时,它们不被视为联结的盟友。只有聪明并且完全独立的生物才能成为她的两个联结伙伴。动物伙伴、幻灵、魔宠、魅影以及类似的无自我意识或依赖性的生物都不合适。
联结的盟友可以获得许多好处,并且可以帮助强化三元教士的施法能力,如同以下能力所述。然而,如果一个联结的盟友死亡,那么联结中的其他成员必须通过一个强韧豁免(DC=10+三元教士的职业等级)否则获得1个永久的负向等级。


联结引导(Bonded Channeler,Su):当三元教士使用她的引导能量能力时,她必须选择只影响她联结的队友或者是除了她联结的队友之外的所有人。

联结领域(Bonded Domain,Su):三元教士只能选择一个由她的神祇授予的领域。然而,当她的10尺内拥有至少一位她联结的队友时,她获得以下好处。这修改了领域职业特性。

联结之力(Bonded Power,Su):三元教士获得女巫的战团(Coven)巫术或者团队法师(Allied Spellcaster)专长作为奖励专长。

联结协同(Bonded Unity,Su):以一个移动动作,三元教士可以和最多两个距离她10尺范围内的联结伙伴分享一个团队专长。她的联结伙伴无需满足专长的前提条件,并且可以在1轮+每5个三元教士职业等级额外1轮的时间内获得专长的好处。一个联结伙伴一次只能以这种方式获得一个团队专长。
三元教士每天可以使用本能力的次数等于3+她的感知修正。


联结秘仪(Bonded Ritual):三元教士可以准备以下任意法术,就如同它们是领域法术一样,不过她只有在10尺范围内至少拥有一个联结盟友时才能施放这些领域法术。
8级起,每天一次,当位于她的10尺范围内拥有两个联结盟友时,三元教士可以不用花费法术位,在她所能施放的法术环级中施放她的任意一个领域法术,无论她是否已经准备了该法术。如果一个领域法术的施法时间超过了标准动作,那么三元教士必须通过一个专注检定(DC=20+法术环位×2)否则在施法过程中的任何时刻若她的10尺范围内没有至少一个联结队友,那么她将失去该法术。
领域法术(Domain Spells):

1环    凶兆(Ill Omen)
2环    目盲/耳聋术(Blindness/Deafness)
3环    降咒(Bestow Curse)
4环    魅惑怪物(Charm Monster)
5环    恶意变形术(Baleful Polymorph)
6环    操控天气(Control Weather)
7环    力场监牢(Forcecage)
8环    心灵屏障(Mind Blank)
9环    星界投射(Astral Projection)

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Re: 【整合】引导能量相关资源
« 回帖 #12 于: 2022-05-31, 周二 23:22:43 »
进阶职业(引导他用)

晨花讨逆者(Dawnflower Dissident)
出自 Paths of Prestige pg. 20
莎伦莱(Sarenrae)的教堂以仁爱闻名于格拉利昂(Golarion)。在某些地区,莎伦莱的信仰不仅仅代表救济和缓解痛苦,它更意味着温暖的净化之焰,能驱除人民的寒冷,痛苦和绝望。然而,在其他地方,莎伦莱的信仰被视为圣洁之焰,但更偏重制裁邪恶,因为不公和暴行是只能用烧灼来洁净的伤口。莎伦莱的追随者们有时难以在执行女神意志的最佳方法上取得共识,对建基于炽热激情和魄力的信仰来说,这并不令人意外。随着他们的矛盾热化,这经常以暴力冲突收场。

晨花讨逆者在这种情况下应运而生,他们负责处理教派中的裂教者和异端,寻求抹消或者癒合那些困扰着他们信仰的分歧。为了避免被带敌意的眼睛认出,晨花讨逆者必须经常秘密地工作,隐藏自己的圣徽,以更谨慎的方式表明自己的信仰,比如纹身或者小心藏好的珠宝。

劇透 -   :
Dawnflower Dissident
Source Paths of Prestige pg. 20
The church of Sarenrae is known across Golarion for its benevolence. In some regions, it is a faith that seeks little more than the succor and relief of suffering wherever it can be found, a warming and cleansing flame that banishes chill, darkness, and despair. Elsewhere, Sarenrae’s faith is a flame that not only cleanses but scourges the wicked, seeing injustice and cruelty as a wound that must be cauterized. Perhaps unsurprisingly for a faith built upon such incandescent passion and verve, the servants of Sarenrae don’t always agree on the best methods to carry out their goddess’s will, and their disagreements become heated, often to the point of violent conflict.

Dawnflower dissidents arise to deal with schism and heresy within their own faith, seeking either to expunge or heal the divisions that plague their religion. In order to avoid identification by hostile eyes, Dawnflower dissidents must constantly work in secret, and eschew holy symbols for more discreet shows of faith, such as tattoos or wellhidden pieces of jewelry.
前置条件(Requirements):
要成为晨花讨逆者,角色必须满足后述所有条件。
信仰:必须信仰莎伦莱(Sarenrae)。
专长: 狂舞,武器娴熟。
技能: 唬骗5级,易容5级,知识(宗教)5级, 手上功夫5级。
法术:能够以神术施展昼明术。

劇透 -   :
Requirements
To qualify to become a Dawnflower dissident, a character must fulfill all of the following criteria.

Deity: Must worship Sarenrae.
Feats: Dervish Dance (The Inner Sea World Guide 286), Weapon Finesse.
Skills: Bluff 5 ranks, Disguise 5 ranks, Knowledge (religion) 5 ranks, Sleight of Hand 5 ranks.
Spells: Able to cast daylight as a divine spell.
本职技能(Class Skills)
晨花讨逆者的本职技能(以及每个技能的关键属性)为:唬骗(魅力),交涉(魅力),易容(魅力),知识(历史)(智力),知识(本地)(智力),知识(宗教)(智力),察觉(感知),表演(魅力),察言观色(感知),手上功夫(敏捷)以及潜行(敏捷)。
每级技能点数(Skill Ranks at Each Level):2+智力调整值
生命骰(Hit Die):D8

劇透 -   :
Class Skills
The Dawnflower Dissident's class skills are Bluff (Cha), Diplomacy (Cha), Disguise (Cha), Knowledge (history) (Int), Knowledge (local) (Int), Knowledge (religion) (Int), Perception (Wis), Perform (Cha), Sense Motive (Wis), Sleight of Hand (Dex), and Stealth (Dex).

Skill Points at each Level: 2 + Int modifier.
Hit Die: d8.
职业能力(Class Features)
等级
 
BAB
 
强韧
 
反射
 
意志
 
职业能力
 
每日法术
1级
 
+0
 
+0
 
+1
 
+1
  神圣欺诈,施法免材  +1现有施法者等级
2级
 
+1
 
+1
 
+1
 
+1
  隐秘施法者  +1现有施法者等级
3级
 
+2
 
+1
 
+2
 
+2
  裂教使徒  +1现有施法者等级
4级
 
+3
 
+1
 
+2
 
+2
  红莲之刃(炽炎)  +1现有施法者等级
5级
 
+3
 
+2
 
+3
 
+3
  -  +1现有施法者等级
6级
 
+4
 
+2
 
+3
 
+3
  代罪羔羊  +1现有施法者等级
7级
 
+5
 
+2
 
+4
 
+4
  -  +1现有施法者等级
8级
 
+6
 
+3
 
+4
 
+4
  红莲之刃(炎爆)  +1现有施法者等级
9级
 
+6
 
+3
 
+5
 
+5
  黎明之光  +1现有施法者等级
10级
 
+7
 
+3
 
+5
 
+5
  凤凰涅槃  +1现有施法者等级
后述内容为晨花讨逆者进阶职业的职业能力。
劇透 -   :
Class Features
Level   Base Attack Bonus   Fort Save   Ref Save   Will Save   Special   Spells Per Day
1st   +0   +0   +1   +1   Divine deception, Eschew Materials   +1 level of spellcasting class
2nd   +1   +1   +1   +1   Secret caster   +1 level of spellcasting class
3rd   +2   +1   +2   +2   Schismatic apostle   +1 level of spellcasting class
4th   +3   +1   +2   +2   Burning blade (flaming)   +1 level of spellcasting class
5th   +3   +2   +3   +3   —   +1 level of spellcasting class
6th   +4   +2   +3   +3   Shift blame   +1 level of spellcasting class
7th   +5   +2   +4   +4   —   +1 level of spellcasting class
8th   +6   +3   +4   +4   Burning blade (flaming burst)   +1 level of spellcasting class
9th   +6   +3   +5   +5   Morning light   +1 level of spellcasting class
10th   +7   +3   +5   +5   Flight of the phoenix   +1 level of spellcasting class

The following are class features of the Dawnflower dissident prestige class.
武器与护甲擅长(Weapon and Armor Proficiency): 晨花讨逆者不获得任何额外的武器与护甲擅长。
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Weapon and Armor Proficiency: A Dawnflower dissident gains no additional weapon or armor proficiencies.
神圣欺诈(Divine Deception, Ex): 在使用唬骗和察言观色检定来传达,理解或截取加密信息时,晨花讨逆者可以在这些检定中获得等同于他等级一半的神圣加值(sacred bonus),此外,任何尝试辨认他所施放法术的法术辨识检定的DC会增加同样的数值。再者,他把以下法术加到他的法术列表中:
环级  法术
1级  平静幻象
2级  魔绳术
3级  回避侦测
4级  侦测探知
5级  法师的私人密室
6级  隐匿之纱
7级  法师豪宅
8级  障幕
9级  共用心灵屏障
此外,当以上法术的目标是莎伦莱的信徒时(包括施法者本人),法术的持续时间变为双倍。这不会影响法术的等级或者施法时间,而且不会与法术延时专长或者同等效果叠加。
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Divine Deception (Ex): A Dawnflower dissident adds a sacred bonus equal to 1/2 his level on Bluff or Sense Motive checks to send, interpret, or intercept coded messages, and increases the DC of Spellcraft checks made to identify his spells by the same amount. He also adds the following spells to his spell list: illusion of calmUC (1st), rope trick (2nd), nondetection (3rd), detect scrying (4th), mage’s private sanctum (5th), veil (6th), mage’s magnificent mansion (7th), screen (8th), and communal mind blankUC (9th). In addition, the duration of these spells doubles when they target worshipers of Sarenrae (including the caster). This does not affect the level of the spell or its casting time, and does not stack with feats or effects such as Extend Spell.
施法免材(Eschew Materials): 晨花讨逆者获得施法免材作为额外专长,而且可以忽视他法术中的法器(圣徽)成分。
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Eschew Materials: A Dawnflower dissident gains Eschew Materials as a bonus feat, and he can ignore any divine focus (holy symbol) components for his spells.
隐秘施法者(Secret Caster, Ex): 2 级时,晨花讨逆者可以用唬骗检定掩饰他的施法(对于那些有语言成分的法术),来对抗观察者的察言观色检定,以及用手上功夫检定(对于那些有姿势成分的法术),来对抗观察者的察觉检定。视乎情况而言,晨花讨逆者的唬骗和手上功夫检定会根据下表进行修正。
罚值  状况
-0  法术施放范围为个人
-5  处于战斗之中
-5  法术施放范围为接触
-10  法术施放范围比接触要远
-法术环级x2  法术有视觉, 听觉或者其他可被观测的效果
自动失败  法术效果明显地源于施法者
以上述方式施法会令施法时间增加为全回合动作(如果正常施法需要标准动作或更少),或者令那些需要多于一个全回合动作施放的法术的施法时间变成双倍。以此方式施法不会引发来自无法辨认法术的观察者的借机攻击。当法术同时具有语言和姿势成分时,法术仍然会引发观察者的借机攻击,除非他在察言观色和察觉检定上同时失败。
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Secret Caster (Ex): At 2nd level, a Dawnflower dissident can disguise his spellcasting with a Bluff check (for spells with verbal components), opposed by the observer’s Sense Motive check, and/or a Sleight of Hand check (for spells with somatic components), opposed by the observer’s Perception check. Depending on the situation, the Dawnflower dissident’s Bluff and/ or Sleight of Hand check is modified according to the following table.

Penalty   Condition
-0   Spell has a range of personal
-5   During combat
-5   Spell has a range of touch
-10   Spell has a range longer than touch
-Spell level ×2   Spell has a visible, audible, or otherwise observable effect
Automatic failure   Spell has an observable effect that clearly emanates from the caster

Casting a spell in this fashion increases its casting time to a full-round action (if normally a standard action or less), or doubles the casting time of spells with a casting time longer than a full-round action. A spell cast in this way does not provoke attacks of opportunity from observers that fail to recognize it for what it is. For spells with both verbal and somatic components, the spell still provokes attacks of opportunity from observers unless they fail both their Sense Motive and Perception checks.
裂教使徒(Schismatic Apostle, Ex): 3 级时,晨花讨逆者在对莎伦莱和洛瓦古格的信徒应用影响心灵的效果时DC提高1。如果他是审判者,他在对抗莎伦莱和洛瓦古格的信徒时,所有审判赋予的加值都增加1。
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Schismatic Apostle (Ex): At 3rd level, a Dawnflower dissident adds a +1 bonus to the DC of mind-affecting effects used against followers of both Sarenrae and Rovagug. If he is an inquisitor, any bonuses he gains from his judgment increase by 1 when used against followers of Sarenrae or Rovagug.
红莲之刃(Burning Blade, Su): 4 级时,晨花讨逆者可以迅捷动作花费一次引导能量,在他接触到的弯刀上附加炽炎特性,每1D6点引导能量治疗的伤害可令此效果持续一轮。如果持有此弯刀的信徒攻击另一个莎伦莱的信徒时,以一个自由动作,持刀者可以选择造成非致命伤害,如同此武器拥有慈悯特性一样。审判者可以选择花费一次审判次数以在弯刀上灌注炽炎特性,持续时间等于他的施法者等级,或者他可以用此能力取代破敌能力的效果。
8级时,此能力增强为赋予接触的弯刀炎爆特性。

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Burning Blade (Su): At 4th level, a Dawnflower dissident can expend one use of channel energy as a swift action to grant a scimitar he touches the flaming weapon special ability for 1 round per 1d6 points of damage the channeled energy would normally heal. If a worshiper of Sarenrae wields the scimitar and strikes another worshiper of Sarenrae, as a free action the wielder may choose to make all damage from the attack nonlethal, as if wielding a weapon with the merciful weapon special ability. An inquisitor may instead choose to expend one use of his judgment ability to imbue the scimitar with the flaming weapon special ability for a number of rounds equal to his caster level, or may use this ability in place of his bane ability.
At 8th level, this power grants the touched scimitar the flaming burst weapon special ability instead.
代罪羔羊(Shift Blame, Su): 6 级时,当晨花讨逆者引发机会攻击时,他可以尝试欺骗进行机会攻击的生物,造成这个引发机会攻击的动作是由另一个生物执行的错觉,只要那个生物邻近晨花讨逆者而且处于攻击者的威胁范围。这需要一个唬骗检定来对抗攻击者的察言观色检定。攻击者在此察言观色检定获得等同于他基本攻击加值的加成。如果此唬骗检定成功,这机会攻击的对象会改为晨花讨逆者挑选的一个邻近他的生物,而攻击者必须重骰攻击骰来决定他是否命中新的目标。
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Shift Blame (Su): At 6th level, when a Dawnflower dissident provokes an attack of opportunity, he can attempt to deceive the creature making the attack of opportunity into believing the provoking action was performed by another creature as long as it is adjacent to the Dawnflower dissident and also threatened by the attacker. Doing so requires a Bluff check opposed by the attacker’s Sense Motive check. The attacker gains a bonus equal to its base attack bonus on this Sense Motive check. If the Bluff check is successful, the attack of opportunity instead targets an adjacent creature chosen by the Dawnflower dissident, and the attacker must reroll her attack roll to see whether she hits this new target.
黎明之光(Morning Light, Su): 9 级时,晨花讨逆者可以花费两次引导能量次数或者一次审判次数,以一个全回合动作背诵智慧的祷言,在晨花讨逆者为中心的15呎内的所有盟友马上获得一次新的豁免机会,以对抗任何持续中的状态或者允许豁免的效果。这不会影响持续时间为立即或永久,或者不允许豁免的效果。所有信仰莎伦莱的盟友(包括晨花讨逆者)可以在对抗允许豁免的持续状态或效果时尝试一次新的豁免。(译注:这应该是持续时间为立即或永久的效果也可以获得新的豁免机会了)
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Morning Light (Su): At 9th level, a Dawnflower dissident can spend a full-round action reciting the litany of Sarenrae’s renewing wisdom while expending two uses of channel energy or one use of his judgment ability. This grants each ally within 15 feet of him a new saving throw against any one ongoing condition or effect that allows a save. This does not affect instantaneous or permanent effects or effects that do not allow a saving throw. Allies that worship Sarenrae (including the Dawnflower dissident) can instead attempt a new saving throw against every ongoing condition or effect that allows a save.
凤凰涅槃(Flight of the Phoenix, Su): 10 级时,当晨花讨逆者被杀时,他的身体会被一道神圣的火柱吞没,此效果等同于晨花讨逆者施法者等级的焰击术。在晨花讨逆者下一轮的开始,他的灵魂以凤凰(phoenix)的形态回归,凤凰会以他的意志战斗一分钟然后消失。这只凤凰不视为被呼唤或者召唤。晨花讨逆者会在凤凰消失的1D4 轮后于附近1哩中随机复活(如同复生术),他的装备完好无缺,但他承受两个永久的负向等级。如果凤凰在消失前被杀,晨花讨逆者无法以此能力重生,但其他复活他的方法依然有效。
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Flight of the Phoenix (Su): At 10th level, when a Dawnflower dissident is killed his body is engulfed in a column of holy fire equivalent to a flame strike at his caster level. At the beginning of his next turn, his spirit returns in the form of a phoenix (Pathfinder RPG Bestiary 227) that fights as he directs for up to 1 minute and then disappears. This phoenix is not considered called or summoned. The Dawnflower dissident is reborn (as resurrection) 1d4 rounds after it disappears in a random location within 1 mile, with his gear intact but with two permanent negative levels. If the phoenix is killed before it disappears, the Dawnflower dissident cannot be reborn via this ability, though other methods of raising him still work.

拉兹密安牧师(Razmiran Priest)
来自 Paths of Prestige pg. 44
生活在拉兹米尔(Razmir)的圣地疆域之内的人都知道人神(Living God)的力量。他通过要求信徒宣誓效忠,不断增长的什一税以及他最狂热的信徒们‘不是那么温和’的拳头来显示存在感。在这些信众中,唯有拉兹米尔牧师们最精确地代表着其主人的狂热。他们四处漫游,传播着关于拉兹米尔的神力的言论,并通过使用力量说服那些对其他神祗或者整体信仰不坚定的人。
拉兹密安牧师——拉兹米尔最强大的仆从之一,他们将人神的恩惠带给平民百姓,并将愤怒带给他的敌人。从他的面具背后,牧师会裁定一切他所见到的人,并以他所信仰之神的名义施与严厉的制裁。有许多人怀疑这些神职人员的力量,甚至有人胆敢将拉兹米尔称为“伪信”。当拉兹密安牧师拜访这些蠢材,使用神所赐予的力量制裁这些异教徒时,他们很快便会了解到自己犯下了何种错误。
一名信众如果希望成为拉兹米尔最信任的牧师,就必须在王阶(Thronestep,拉兹密安的首都)的中心经历漫长的宗教仪式。据说只有拉兹米尔本人才能实施仪式的最后一步,祝福新牧师并且判断信徒的纯度。被认为配的上的人将通过这个密仪成为完全的信徒,而被认为配不上的就再也不会出现了。一名新的拉兹密安牧师会发现他自己处于权力、威望与财富的快车道上,拉兹米尔的信仰阶层将大多数牧师视为上级。事实上,许多拉兹密安牧师的等级排位迅速上升,并成为了第八阶的使者(Heralds of the Eighth Step)或者立刻拥有了巨大的力量。

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Razmiran Priest
Source Paths of Prestige pg. 44
Those who live within the boundaries of Razmir’s holy lands know the power of the Living God. He makes his presence felt through demands of fealty, ever-increasing tithes, and the less-than-gentle hands of his most devout subjects. Of these devotees, it is Razmir’s clergy that most accurately represents the fervor of their lord. They roam the lands spreading word of the power of Razmir, and using that power to convince the unfaithful of their misplaced loyalties in other gods and governments.
The Razmiran priest, one of the most powerful of Razmir’s servants, brings the Living God’s gifts to the common folk and his wrath to his enemies. From behind his mask, the priest judges all he sees, meting out harsh justice in the name of his deity. Many doubt the powers of the clergy, and some would even dare to call Razmir “false.” These fools soon learn the error of their ways when the Razmiran priest pays them a visit, using the gifts of the god to smite such heretics.
A devotee who wishes to become one of Razmir’s most trusted priests must undergo a lengthy ritual in the capital of Thronestep. It is said that Razmir himself conducts the final steps of the ritual, blessing the new priest and judging his purity. Those who are found worthy emerge from this secret, mysterious process as absolute believers, while those deemed inadequate are never seen again. A new Razmiran priest finds himself on a quick path to power, prestige, and wealth, as the hierarchy of Razmir’s faith treats most priests as superiors. Indeed, many Razmiran priests find themselves quickly rising in rank to become Heralds of the Eighth Step or possessors of even greater power in short order.
前置条件(Requirements)
要成为拉兹密安牧师,角色必须满足后述所有条件。
阵营:任意非善良
专长:虚假施法(False Casting,出自内海魔法 10页)
技能:唬骗5级,使用魔法装置5级
法术:能够施放3级奥术
特殊:必须到达(Thronestep)进行特殊的仪式,在那里检测角色对拉兹米尔的信仰。

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Requirements
To qualify to become a Razmiran priest, a character must fulfill all of the following criteria.
Alignment: Any nongood.
Feat: False Casting (Inner Sea Magic 10).
Skills: Bluff 5 ranks, Use Magic Device 5 ranks.
Spells: Able to cast 3rd-level arcane spells.
Special: Must travel to Thronestep to undergo a special ritual whereby the character’s faith in Razmir will be tested.
本职技能(Class Skills)
拉兹密安牧师的本职技能(以及每个技能的关键属性)为:唬骗(魅力),交涉(魅力),威吓(魅力),知识(宗教)(智力),察言观色(感知)以及使用魔法装置(魅力)
每级技能点数(Skill Ranks at Each Level):4 + 智力调整值
生命骰(Hit Die):D8

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Class Skills
The Razmiran Priest's class skills are Bluff (Cha), Diplomacy (Cha), Intimidate (Cha), Knowledge (religion) (Int), Sense Motive (Wis), and Use Magic Device (Cha).
Skill Points at each Level: 4 + Int modifier.
Hit Die: d8.
职业能力(Class Features)
等级
 
BAB
 
强韧
 
反射
 
意志
 
职业能力
 
每日法术
1级
 
+0
 
+0
 
+0
 
+1
  拉兹米尔的领域,第一仪式  -
2级
 
+1
 
+1
 
+1
 
+1
  虚假引导 1d6  +1奥术施法者等级
3级
 
+2
 
+1
 
+2
 
+2
  谎言宗师  +1奥术施法者等级
4级
 
+3
 
+1
 
+1
 
+2
  虚假引导 2d6  +1奥术施法者等级
5级
 
+3
 
+2
 
+2
 
+3
  拉兹米尔的领域,第二仪式  -
6级
 
+4
 
+2
 
+2
 
+3
  虚假引导 3d6  +1奥术施法者等级
7级
 
+5
 
+2
 
+2
 
+4
  转变  +1奥术施法者等级
8级
 
+6
 
+3
 
+3
 
+4
  虚假引导 4d6  +1奥术施法者等级
9级
 
+6
 
+3
 
+3
 
+5
  第三仪式  -
10级
 
+7
 
+3
 
+3
 
+5
  虚假引导 5d6,正牌冒牌者  +1奥术施法者等级
后述内容为拉兹密安牧师进阶职业的职业能力。
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Class Features
Level   Base Attack Bonus   Fort Save   Ref Save   Will Save   Special   Spells Per Day
1st   +0   +0   +0   +1   Domain of Razmir, first ritual   —
2nd   +1   +1   +1   +1   False channel 1d6   +1 level of arcane spellcasting class
3rd   +2   +1   +1   +2   Master of lies   +1 level of arcane spellcasting class
4th   +3   +1   +1   +2   False channel 2d6   +1 level of arcane spellcasting class
5th   +3   +2   +2   +3   Domain of Razmir, second ritual   —
6th   +4   +2   +2   +3   False channel 3d6   +1 level of arcane spellcasting class
7th   +5   +2   +2   +4   Conversion   +1 level of arcane spellcasting class
8th   +6   +3   +3   +4   False channel 4d6   +1 level of arcane spellcasting class
9th   +6   +3   +3   +5   Third ritual   —
10th   +7   +3   +3   +5   False channel 5d6, true pretender   +1 level of arcane spellcasting class
All the following are class features of the Razmiran priest prestige class.
武器与护甲擅长(Weapon and Armor Proficiency):拉兹密安牧师不获得任何额外的武器或护甲擅长。
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Weapon and Armor Proficiency: A Razmiran priest gains no additional weapon or armor proficiencies.
拉兹米尔的领域(Domain of Razmir):拉兹密安牧师能够从后述领域中选择一个:魅力,邪恶,秩序或诡术。拉兹密安牧师会获得该领域的神授力量,在使用这些能力时,使用他的奥术施法者等级作为他的牧师等级,并用他的智力或魅力调整值(以较高者为准)替代感知调整值。他不会从该领域中获得任何领域法术。
5级起,拉兹密安牧师能够从上述列表中选择第二个领域,并能够使用这个新领域的神授力量。

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Domain of Razmir: A Razmiran priest may select one of the following domains: Charm, Evil, Law, or Trickery. A Razmiran priest gains the granted powers of that domain, using his arcane spellcaster level as his cleric level and his Intelligence or Charisma modifier (whichever is higher) in place of his Wisdom modifier. He does not gain any domain spells from this domain.
At 5th level, a Razmiran priest may select a second domain from those listed above and may use the granted powers of that domain as well.
第一仪式(First Ritual, Su):在1级时,拉兹密安牧师同时将祝福术以及治疗轻伤加入到他的奥术法术列表之一,但是将这些法术视为2级法术。如果他是一名自发施法者,这些法术同样会加到他的已知法术列表中。每当他以此能力施放治疗轻伤时,治疗的生命值被替换为临时生命值,持续每拉兹密安牧师等级10分钟,然而该法术的受术者在持续时间结束之前不会察觉到这有什么差别。以此方式获得的暂时生命值(以及任何后续的治疗法术)不会叠加。
此外,每当拉兹密安牧师使用虚假施法专长施放牧师法术列表中0级或1级的法术时,他在施放法术时进行的任何唬骗对抗检定都会得到+10环境加值。

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First Ritual (Su): At 1st level, a Razmiran adds both bless and cure light wounds to one of his arcane spell lists, but treats them as if they were 2nd-level spells. If he is a spontaneous caster, they are also added to his list of spells known. Whenever he casts cure light wounds using this ability, the hit points healed are instead treated as temporary hit points that last 10 minutes per Razmiran priest level, although the subject of the spell does not notice this difference until the duration expires. Temporary hit points from this (and any subsequent cure spells) do not stack.
In addition, whenever a Razmiran priest uses False Casting to cast a 0- or 1st-level spell on the cleric spell list, he receives a +10 circumstance bonus on any opposed Bluff check made when casting the spell.
虚假引导(False Channel, Su):从2级起,拉兹密安牧师能够如同牧师一般引导正能量治疗活物,治疗1d6点伤害,并且在2级之后的每2个拉兹密安牧师提高1d6点。他每日能使用该能力的次数等同于3 + 他的智力或魅力调整值(以较高者为准)。被该能力治疗的生命值被视为临时生命值,并且持续每拉兹密安牧师等级10分钟。这些暂时生命值自身不会叠加(尽管他们与使用第一仪式施放的治疗轻伤带来的暂时生命值叠加)。该能力无法被用于满足任何需要引导能量的先决条件。该能力无法用于伤害不死生物。
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False Channel (Su): Starting at 2nd level, a Razmiran priest can channel positive energy to heal living creatures like a cleric, healing 1d6 points of damage, plus 1d6 points of damage for every two Razmiran priest levels after 2nd. He can use this ability a number of times per day equal to 3 + his Intelligence or Charisma modifier (whichever is higher). The hit points healed by this ability are treated as temporary hit points, and last for 10 minutes per Razmiran priest level. These hit points do not stack with themselves (although they do stack with those from cure light wounds cast using the first ritual class feature). This ability does not count for the purposes of meeting any prerequisites that call for the ability to channel energy. This ability cannot be used to harm undead creatures.
谎言宗师(Master of Lies, Ex):3级起,拉兹密安牧师在说谎或者欺诈时进行的任何唬骗检定获得等同于他职业等级的加值。此外,每当他成为法术或特殊能力的目标,而这些能力能够用于辨识他是否说出实话时,他就能够自动察觉到这些法术。拉兹密安牧师并不能免疫这些法术或能力,但是他能选择保持沉默或者避免回答问题。
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Master of Lies (Ex): At 3rd level, a Razmiran priest adds his class level to any Bluff check made as part of a lie or deception. In addition, whenever he is subject to a spell or special ability that can discern whether or not he is telling the truth, he is automatically aware of such magic. He is not immune to such spells or abilities, but he can choose to remain silent or avoid answering questions.
第二仪式(Second Ritual, Su):5级起,拉兹密安牧师将治疗中度伤以及灵能武器加入到他的奥术法术列表之一,但是将这些法术视为3级法术。如果他是一名自发施法者,这些法术同样会加到他的已知法术列表中。如同第一仪式,任何由治疗中度伤获得的生命值均为临时生命值。最后,当拉兹密安牧师使用虚假施法专长施放牧师法术列表中2级或3级的法术时,他在施放法术时进行的任何唬骗对抗检定都会得到+10环境加值。
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Second Ritual (Su): At 5th level, a Razmiran priest adds cure moderate wounds and spiritual weapon to one of his arcane spell lists, but treats them as if they were 3rd-level spells. If he is a spontaneous caster, they are also added to his list of spells known. As with the first ritual, any hit points gained from cure moderate wounds are temporary hit points. Finally, whenever a Razmiran priest uses False Casting to cast a 2nd- or 3rd-level spell on the cleric spell list, he receives a +10 circumstance bonus on any opposed Bluff check made when casting the spell.
转变(Conversion, Su):7级起,每当拉兹密安牧师使用虚假引导治疗自身时,引导的效果会真正治疗伤害,而不会赋予暂时生命值。这对效果范围内的其他生物不起作用。
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Conversion (Su): At 7th level, whenever a Razmiran priest heals himself using false channel, the effect heals damage, instead of granting temporary hit points. This has no effect on others in the area of effect.
第三仪式(Third Ritual, Su):9级起,拉兹密安牧师将治疗重伤以及祈祷术加入到他的奥术法术列表之一,但是将这些法术视为4级法术。如果他是一名自发施法者,这些法术同样会加到他的已知法术列表中。如同第一仪式,任何由治疗重伤获得的生命值均为临时生命值。最后,当拉兹密安牧师使用虚假施法专长施放牧师法术列表中4级或5级的法术时,他在施放法术时进行的任何唬骗对抗检定都会得到+10环境加值。
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Third Ritual (Su): At 9th level, a Razmiran priest adds cure serious wounds and prayer to one of his arcane spell lists, but treats them as if they were 4th-level spells. If he is a spontaneous caster, they are also added to his list of spells known. As with the first ritual, any hit points gained from cure serious wounds are temporary hit points. Finally, whenever a Razmiran priest uses False Casting to cast a 4th- or 5th-level spell on the cleric spell list, he receives a +10 circumstance bonus on any opposed Bluff check made when casting the spell.
正牌冒牌者(True Pretender, Su):10级起,拉兹密安牧师获得了真正的力量。每当他使用虚假引导时,他能够消耗2次该能力的使用次数治疗范围内的所有活物,以取代赋予临时生命值。此外,当判断他能使用何种法术触发型以及法术完成型魔法物品时,他被视为法术列表中拥有所有牧师法术。因此,他在使用这些道具是不需进行使用魔法装置技能检定,但他仍需在使用虚假施法施放这些法术时进行唬骗检定。
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True Pretender (Su): At 10th level, a Razmiran priest attains true power. Whenever he uses false channel, he can spend two uses of that ability to heal damage to all living creatures in the area, instead of granting temporary hit points. In addition, when determining what spell trigger and spell completion magic items he can use, he acts as though all cleric spells were on his spell list. This makes it so that he does not need to make a Use Magic Device skill check when using such items, but he must still make Bluff skill checks when using False Casting with such spells.


裂隙守卫(Riftwarden)
出自 Paths of Prestige pg. 46
作为维护伟大彼岸(the Great Beyond)的完整与稳定的守护者,裂隙守卫们能够在多元宇宙的任何地方找出并打击他们最仇恨的敌人——黑炎使者。他们如同向导与看守者一般在伟大彼岸中旅行。誓言保护位面间的界限,并惩罚那些为了自身的邪恶目的而企图利用位面之门(planar gateways)的恶徒。

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Riftwarden
Source Paths of Prestige pg. 46
Guardians of the Great Beyond’s integrity and stability, the Riftwardens can be found virtually anywhere throughout the multiverse combating their hated foes, the Blackfire Adepts. They travel throughout the Great Beyond as guides and wardens, sworn to protecting the boundaries between planes and punishing evildoers who would seek to use planar gateways for their own nefarious purposes.
前置条件(Requirements)
要成为裂隙守卫,角色必须满足后述所有条件。
阵营:任意非邪恶
专长:法术专攻:防护(Spell Focus,Abjuration),法术穿透(Spell Penetration)
技能:知识(位面)5级
特殊:能够说深渊语(Abyssal)与炼狱语(Infernal)
法术:能够以法术或类法术能力施放反邪恶法阵(Magic Circle Against Evil)

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Requirements
To qualify to become a Riftwarden, a character must fulfill all of the following criteria.
Alignment: Any nonevil.
Feats: Spell Focus (abjuration), Spell Penetration.
Skills: Knowledge (planes) 5 ranks.
Special: Able to speak Abyssal and Infernal.
Spells: Able to cast magic circle against evil as a spell or spell-like ability.
本职技能(Class Skills)
裂隙守卫的本职技能(以及每个技能的关键属性)为:威吓(魅力),知识(神秘)(智力),知识(位面)(智力),知识(宗教)(智力),察言观色(感知)以及法术辨识(智力)
每级技能点数(Skill Ranks at Each Level):4 + 智力调整值
生命骰(Hit Die):D8

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Class Skills
The Riftwarden's class skills are Intimidate (Cha), Knowledge (arcana) (Int), Knowledge (planes) (Int), Knowledge (religion) (Int), Sense Motive (Wis), and Spellcraft (Int).
Skill Points at each Level: 4 + Int modifier.
Hit Die: d8.
职业特性(Class Features)
等级
 
BAB
 
强韧
 
反射
 
意志
 
职业能力
 
每日法术
1级
 
+0
 
+1
 
+0
 
+1
  反制召唤,位面向导  -
2级
 
+1
 
+1
 
+1
 
+1
  位面导能  +1现有施法者等级
3级
 
+2
 
+2
 
+1
 
+2
  根绝 +1  +1现有施法者等级
4级
 
+3
 
+2
 
+1
 
+2
  反制传送,位面向导  +1现有施法者等级
5级
 
+3
 
+3
 
+2
 
+3
  位面责罚  -
6级
 
+4
 
+3
 
+2
 
+3
  根绝 +2  +1现有施法者等级
7级
 
+5
 
+4
 
+2
 
+4
  精通反制传送,位面向导  +1现有施法者等级
8级
 
+6
 
+4
 
+3
 
+4
  位面净化  +1现有施法者等级
9级
 
+6
 
+5
 
+3
 
+5
  根绝 +3  -
10级
 
+7
 
+5
 
+3
 
+5
  高等反制传送,位面向导  +1现有施法者等级
后述内容为裂隙守卫进阶职业的职业能力。
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Class Features
Level   Base Attack Bonus   Fort Save   Ref Save   Will Save   Special   Spells Per Day
1st   +0   +1   +0   +1   Counter-summons, planar guide   —
2nd   +1   +1   +1   +1   Planar channel   +1 level of spellcasting class
3rd   +2   +2   +1   +2   Eradication +1   +1 level of spellcasting class
4th   +3   +2   +1   +2   Counterport, planar guide   +1 level of spellcasting class
5th   +3   +3   +2   +3   Planar scourge   —
6th   +4   +3   +2   +3   Eradication +2   +1 level of spellcasting class
7th   +5   +4   +2   +4   Improved counterport, planar guide   +1 level of spellcasting class
8th   +6   +4   +3   +4   Planar purge   +1 level of spellcasting class
9th   +6   +5   +3   +5   Eradication +3   —
10th   +7   +5   +3   +5   Greater counterport, planar guide   +1 level of spellcasting class
The following are class features of the Riftwarden prestige class.
武器与护甲擅长(Weapon and Armor Proficiency):裂隙守卫不获得任何额外的武器或护甲擅长。
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Weapon and Armor Proficiency: A Riftwarden gains no additional weapon or armor proficiencies.
反制召唤(Counter-Summons, Su):裂隙守卫可以以准备动作使用召唤怪物法术或类法术能力进行法术反制,即使施放召唤怪物法术需要整轮动作。当以此方式使用召唤怪物时,它被视为通过使用法术瞬发超魔专长将施法速度加快至迅捷动作,而法术等级并不会增加,并且这也只能被用于反制法术。当召唤怪物被用于反制法术时,它能够反制任何相同或更低等级的咒法系(召唤)法术或类法术能力,包括异界生物的召唤能力。
5级起,该能力能用直觉动作来使用,而无需进行准备动作。

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Counter-Summons (Su): A Riftwarden can ready an action to use a summon monster spell or spelllike ability as a counterspell, even though the casting time for a summon monster spell is 1 full round. When used this way, the summon monster spell is treated as though quickened to a swift action via the Quicken Spell metamagic feat, though its spell level is not increased, and it can be used only to counterspell. When used to counterspell, a summon monster spell can counter any conjuration (summoning) spell or spell-like ability of its level or lower, including an outsider’s summon ability.
At 5th level, this ability can be used as an immediate action, without the need to ready an action beforehand.
位面向导(Planar Guide, Ex):在1级以及之后每3个等级时,裂隙守卫可以从后述好处中选择一种。每个好处她都能选择1次以上,每次必须应用于不同的位面或异界生物亚种。这些加值与任何其他职业带来的类似加值叠加,但是与游侠的能力不同,这些加值无法在选择新的敌人或地形时获得提升。
    宿敌(Favored Enemy):选择一种异界生物亚种作为宿敌(如同游侠职业能力)。
    偏好地形(Favored Terrain):选择一种主物质位面之外的位面作为你的偏好地形(如同游侠职业能力)。
    地形熟稔(Terrain Mastery):选择一种位面获得地形熟稔(如同大地旅者职业能力;进阶玩家手册 265页,果园链接在此)。裂隙守卫在获得某种位面的地形熟稔之前,必须将相应的位面选为偏好地形。

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Planar Guide (Ex): At 1st level and every three levels thereafter, a Riftwarden chooses one of the following benefits. She may choose each benefit more than once, each time applying to a different plane or outsider subtype. These bonuses stack with similar bonuses from other classes, but unlike with a ranger’s abilities, these bonuses do not escalate when new enemies or terrains are selected.
Favored Enemy: Choose one outsider subtype as a favored enemy (as the ranger class feature).
Favored Terrain: Choose one plane other than the Material Plane as favored terrain (as the ranger class feature).
Terrain Mastery: Choose one plane to gain terrain mastery (as the horizon walker class feature; Advanced Player’s Guide 265). A Riftwarden must have the appropriate plane as a favored terrain before gaining terrain mastery with it.
位面导能(Planar Channel, Su):2级起,裂隙守卫能够引导有害能量对抗属于跨位面亚种的生物,无视阵营或者所属位面,就如同牧师的引导能量职业能力。在裂隙守卫的造成的伤害就如同等级与她最高施法者等级相同的牧师。该能量只能造成伤害,无法进行治疗。该能力无法使用专长,奇物或者其他会影响引导能量的效果。裂隙守卫每日可以使用该能力的次数等同于3 + 她所选择的施法职业的关键属性加值。
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Planar Channel (Su): At 2nd level, a Riftwarden can channel baneful energies against creatures with the extraplanar subtype, regardless of alignment or plane of origin, as the cleric’s channel energy ability. The Riftwarden deals damage as a cleric of a level equal to her highest caster level. This energy can only harm, not heal. This ability cannot be used with feats, magic items, or other effects that modify channel energy. A Riftwarden can use this ability a number of times per day equal to 3 + her bonus for the relevant ability of the spellcasting class she selected.
根绝(Eradication, Su):3级起,裂隙守卫在对抗异界生物的法术、类法术能力、超自然能力与特异能力时,豁免检定获得+1神圣加值。此外,她在使用法术、类法术能力或者超自然能力对抗异界生物,或者在反制、驱散或防止位面旅行以及传送时,豁免DC与施法者等级提高1。这些加值会在3级后的每3个等级再加1。
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Eradication (Su): At 3rd level, a Riftwarden gains a +1 sacred bonus on saving throws against the spells and spell-like, supernatural, and extraordinary abilities of outsiders. In addition, she increases by 1 the save DC and caster level of any spell or spell-like or supernatural ability that she uses against outsiders, or that counters, dispels, or prevents planar travel or teleportation. These bonuses increase by +1 for every three levels after 3rd.
反制传送(Counterport, Su):4级起,裂隙守卫能够以准备动作反制那些使生物进入或离开距她30尺范围内的传送效果。当有生物到达这一区域时,她能够立即使用法术辨识以鉴别传送效果,并且能够使用与传送效果相同的法术,或者任何至少比该法术高1级的咒法系法术将其反制,并将传送的生物返回至他们的起点。
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Counterport (Su): At 4th level, a Riftwarden can ready an action to counterspell a teleportation effect that allows a creature to enter or exit an area within 30 feet of her. She can use Spellcraft to identify a teleportation effect immediately as creatures arrive and can counter the teleportation effect with an identical spell or with any conjuration spell of at least 1 spell level higher, returning teleporting creatures to their point of origin.
位面责罚(Planar Scourge, Su):5级起,若跨位面生物在对抗裂隙守卫的位面导能时豁免失败,则会恐慌、恶心或恍惚1d4轮,受到何种状态由裂隙守卫选择。
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Planar Scourge (Su): At 5th level, an extraplanar creature that fails its save against the Riftwarden’s planar channel gains the panicked, sickened, or staggered condition, chosen by the Riftwarden, for 1d4 rounds.
精通反制传送(Improved Counterport, Su):7级起,裂隙守卫能够使用她的反制传送能力,将距她30尺内的一个使用传送效果的生物的目的地,强制更改为她30尺内的一个新的有效目的地。这种强制性的重定向会对被重定向的生物造成每职业等级1d6点伤害。成功的强韧豁免(DC为10 + 裂隙守卫的角色等级 + 裂隙守卫的魅力调整值)会将伤害减半并使重定向失效。此外,当一个咒法效果导致一个生物出现在被裂隙守卫威胁的方格时,该名生物会引起裂隙守卫的借机攻击。
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Improved Counterport (Su): At 7th level, a Riftwarden can use her counterport ability to forcibly redirect a creature using a teleportation effect within 30 feet to a new valid destination within 30 feet of her. The wrenching redirection deals 1d6 points of damage per class level to the redirected creature. A successful Fortitude save (DC 10 + the Riftwarden’s character level + the Riftwarden’s Cha modifier) halves the damage and negates the redirection. In addition, when a conjuration effect causes a creature to appear in a square threatened by the Riftwarden, that creature provokes an attack of opportunity from the Riftwarden.
位面净化(Planar Purge, Su):8级起,若跨位面生物在对抗裂隙守卫的位面导能时豁免失败,会被放逐回它原本的位面(如同放逐术;无豁免)。若跨位面生物的生命骰比裂隙守卫的职业等级高2级以上则不受该能力影响,但是仍旧如常受到位面导能的伤害。
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Planar Purge (Su): At 8th level, an extraplanar creature that fails its save against a Riftwarden’s planar channel is banished to its home plane (as the banishment spell; no save). Extraplanar creatures with Hit Dice greater than twice the Riftwarden’s class level are unaffected by this ability, but still take damage from planar channel as normal.
高等反制传送(Greater Counterport, Su):10级起,裂隙守卫能够以直觉动作反制一个传送效果,而不需事先进行准备动作。此外,以整轮动作,裂隙守卫能够花费2次位面导能的使用次数,以强制召回一名在裂隙守卫的上一回合结束后,使用传送离开距裂隙守卫30尺范围内的区域的生物。位面导能造成的伤害量等同于正常使用一次位面导能所造成的伤害。该伤害只影响该目标,并且无视它的当前距离与裂隙守卫相距多远,如果目标在豁免中失败,则传送效果会被反转,该生物返回它使用传送的位置(如果该位置目前被其他生物所占据,则为最近的可用空间)。
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Greater Counterport (Su): At 10th level, a Riftwarden can counter a teleportation effect as an immediate action, without the need to ready an action beforehand. In addition, as a full-round action, the Riftwarden can expend two uses of her planar channel ability to forcibly recall a creature that used teleportation to exit an area within 30 feet of the Riftwarden since the end of the Riftwarden’s last turn. Planar channel deals damage equal to the amount normally dealt by one use of planar channel. This damage affects only that target, and affects it regardless of its current distance from the Riftwarden. If the target fails its save, the teleportation effect is reversed and the creature returns to the point from which it teleported (or the nearest available space, if that space is now occupied by another creature).

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Re: 【整合】引导能量相关资源
« 回帖 #13 于: 2022-07-01, 周五 19:23:05 »
[飞羽]
      在你的下轮结束前,生物在飞行检定上获得引导加值,并且如果他们具有任何飞行速度,此速度增加10尺。

這裡的飞羽用錯標點符號了,而且建議用回英文原文的飛行生物(Flying Creatures),畢竟有飞羽子域這麽一說。

吮吸引导(Siphon Channel)
出自 Inner Sea Gods pg. 216
你引导的负能量可以从其他人的伤口吸取生命
前置条件:引导负能量3d6,信仰古朗德(Ghlaunder)
专长效果:每天一次,当你引导负能量伤害活物时,你可以获得相当于引导伤害数值一半加上每个被引导能量影响的生物+1的临时生命值。如果生物在对抗你的移动能量时豁免失败,那么它会额外为你提供+1临时生命值。这些临时生命值将在一小时后消失。

引导能量
« 上次编辑: 2022-07-01, 周五 19:26:05 由 犬良人 »
While you live, shine
have no grief at all
life exists only for a short while
and Time demands his due

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Re: 【整合】引导能量相关资源
« 回帖 #14 于: 2023-07-18, 周二 12:13:06 »
补充一个进阶职业艾奥梅黛的远征骑士2级职业能力:
后继者的远征骑士
荣誉,公正和勇气,虽然很多正义之士都相信这些东西,一小群艾奥梅黛的忠实信徒却能完全贯彻这些已经溶入了他们的血液中,在他们的思想中总是占首要地位的理念。这些原本数量稀少而孤立的骑士们的教导激励了许多人,现在格拉利昂各地都有英雄在为这些理想挥剑奋战。多数远征骑士把时间用来为贫弱者出头,从暴政和不公中解救被压迫者,或是帮助和组织怯懦者面对邪恶的威胁,虽然他们的能力同样让他们很适合追缉犯罪者,打破因洗脑或巫术而造成的精神枷锁,以及消灭可以让最勇敢者感到恐惧的怪物。

远征骑士或是独行其是,或是与其他远征骑士结伴共事,或是同艾奥梅黛的其他牧师和圣武士一同行动。他们通常对自己的戒律非常严格,也很少宽容那些不相信他们的四个理念中的任何一个的其他『英雄』。

后继者的远征骑士
等级 基础攻击加值 强韧 反射 意志 特殊      每日法术
 1    +1    +1  +0  +1  荣誉战士    +1牧师或圣武士
                   强化勇气灵气
 2    +2    +1  +1  +1  颠复暴政    +1牧师或圣武士
 3    +3    +2  +1  +2  审判之剑    +1牧师或圣武士

进阶要求
要成为一名后继者的远征骑士,角色必须满足以下要求:
阵营:守序善良
信仰:艾奥梅黛
专长:钢铁意志
技能:知识(宗教)5级,观颜察色5级
特殊:擅长使用长剑,引导正能量

职业特性
后继者的远征骑士拥有如下的职业特性
擅长武器和防具:后继者的远征骑士不增加任何擅长的武器或防具。
每日法术:角色在提升后继者的远征骑士等级时,每提升1级都可以获得新的每日法术栏位,如同提升牧师或圣武士等级(取决于角色拥有牧师等级还是圣武士等级)。除增加每日法术栏位及提高有效施法者等级外,角色无法获得和强化原有职业的其他特性。如果角色同时拥有圣武士等级和牧师等级,必须决定把新提升的等级与哪个职业累计来决定每日法术栏位。
荣誉战士:后继者的远征骑士遵守与圣武士雷同的行事准则,并需要承受相同的惩罚。在决定圣武士破邪斩的效果时,远征骑士的职业等级可以与圣武士的职业等级叠加。
强化勇气灵气(超自然):当远征骑士达到1级时,可以获得勇气灵气,如同3级圣武士。如果远征骑士已经拥有此能力,灵气的范围扩大为20尺。
颠复暴政(超自然):当远征骑士达到2级时,可以破坏强加于他人的影响力。任何被远征骑士引导正能量能力或圣疗能力影响的目标都可以尝试新的豁免鉴定,摆脱已生效的魅惑或胁迫效果。根据城主的判断,本能力也可以允许目标对因信仰,威逼,欺诈而造成的效果尝试新的豁免检定,即使效果并非是真正的魅惑或胁迫效果。

远征骑士如果受到此类效果的影响,可以消耗1次引导正能量的次数或圣疗次数尝试新的豁免检定结束此类效果;角色可以每回合1次使用本能力,视为迅捷动作,角色可以在违背魅惑或胁迫效果的状态下使用本能力;例如,被魅惑的远征骑士正在为敌方与己方战斗,但仍可以使用本能力结束该效果并攻击魅惑他的敌方。远征骑士可以间接受到本能力的影响;例如如果前面所说的敌方要求远征骑士用引导正能量治疗他,所有在范围内的生物(包括远征骑士)都可以对控制效果尝试新的豁免检定。


审判之剑(超自然):当后继者的远征骑士达到3级时,角色可以用他的力量审判有罪者,赦免无罪者。通过标准动作,角色可以宣布他要为被控有罪,说谎或是其他指控的目标带来艾奥梅黛的审判;作为审判的一部分,远征骑士用他的剑对目标发动近程攻击。如果对目标指控是不实的,攻击会在将要命中时停止,如同击中无形的墙壁了;如果对目标的指控是成立的,攻击自动命中并迸发出白色的闪光。本次攻击无需进行攻击命中检定,但无法造成重击。如果目标受到可以避免侦测的效果的影响(例如心灵屏障),攻击会被弹开,并发出令人不悦的金属咝咝声,如同把红热的刀剑放进水中。远征战士可以每日1次使用本能力;在每日初次使用本能力后再次使用本能力会消耗角色的体力,使他疲乏。他无法在力竭时使用本能力。角色可以在使用本能力时消耗1次引导正能量或圣疗的次数来避免疲乏。有时候被错误地指控犯下大罪的人们会乞求后继者的远征骑士的介入,因为他们知道骑士的能力可以证明他们的清白。

离线 longman123

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Re: 【整合】引导能量相关资源
« 回帖 #15 于: 2023-10-18, 周三 02:25:55 »
道具


武器附魔
至圣(Sacrosanct)(MA)
价格:+5000gp;灵光:中等塑能系
施法者等级:8级;重量:—
至圣武器以对应神祇的偏好武器为形,它不但可以作为武具使用,也可以作为对应神祇的圣徽(或邪徽)。每日1次,当持用者使用至圣武器引导能量时,她能够将引导能量的半径增加至40尺。持用者必须能够引导正能量或者负能量才能使用该能力。
此外,持用者能够花费1次神话之力来使用上述能力,用于替代该能力的每日使用次数。你可以不限次数地花费神话之力来替代该能力的每日使用次数,以启动本效果。
制造成本:+5000gp
制造要求:制造魔法武器和防具(Craft Magic Arms and Armor),神话工匠MA(Mythic Crafter),制造者必须能够引导能量(channel energy)

排斥(Exclusionary)
价格:+3750gp;灵光:微弱死灵系
施法者等级:1级;重量:—
当持用者使用排斥武器的对一个生物造成伤害时,她能够选择在接下来的1分钟里,自己的任何引导能量(channel energy)能力是否影响该名生物。持用者在同一时间能排除的最高目标数量等同于她的感知加值外加排斥武器的增强加值。若排斥武器的持用者在命中一个生物后会超出上述限制,那么对于被排斥时间最长的目标来说,持用者将失去把它排斥在引导能量的目标之外的能力。
制造成本:+1875gp
制造要求:制造魔法武器和防具(Craft Magic Arms and Armor),选择导能(Selective Channeling),圣域术(Sanctuary)

祀神(Sacred)
价格:+1加值;灵光:强烈变化系
施法者等级:16级;重量:—
祀神武器充盈着神圣能量,它被视为一枚圣徽(holy symbol)。当它在能够施放神术的生物手中时,武器会自动显现出该名生物的圣徽的样子,通常表现为武器刀刃或握柄上的发光符文。
此外,若持用者具有祝福(Blessing)职业能力的话,每当他引导能量(channels energy)时,能够在引导能量的区域内选择一个盟友或盟友的武器,并花费一次祝福的使用次数来将一个次级祝福(minor blessings)的好处赋予到那个生物或武器上。
制造成本:+1加值
制造要求:制造魔法武器和防具(Craft Magic Arms and Armor),法术灌输(Imbue with Spell Ability)

防具附魔
引导(CHANNELING )
价格 +18,000 GP
位置 无
CL 8级
重量 -
灵光 中等咒法系
具有此特殊能力的盾牌被制作成像一个天使或是其他异界生物持有的样式,并雕刻有圣徽。此盾牌在制作时关联了正能量或是负能量。若持用者能引导关联类型的能量,每天三次,他可以将引导能量的骰数增加1。持用者受到相反类型能量的伤害也降低10点。
制造需求
成本 +9,000 GP
制造魔法武器或盔甲,治疗/造成中等伤,制作者必须能够引导能量


导能圣器
http://45.79.87.129/bbs/index.php?topic=55873.0

奇物
正能量引导经匣PHYLACTERY OF POSITIVE CHANNELING
灵光:中等死灵系 施法者等级:10
价格:11000gp
引导正能量对不死生物造成的伤害增加2d6。对活物的治疗也增加2d6。
制造条件:制造奇物、制造者必须至少有10个牧师职业级别
制造成本:5500gp

牧羊人经匣PHYLACTERY OF THE SHEPHERD
灵光:微弱预言系 施法者等级:3
价格:7000gp 重量:1磅
每天三次,以一个命令,穿戴者可以确定30尺内的所有盟友的健康状态和整体状况。这个效果如通过法术关照术status。如果穿戴者有引导能量能力或者圣疗能力,他可以用一个迅捷动作,选择30尺内一名他关照的盟友,对其使用引导能量或者圣疗,不过这样做将结束该经匣的关照术效果。
制造条件;制造奇物、关照术status
制造成本:3500gp

辟亡挎带(Death Warden's Bandolier)
位置:胸部;价格:15000gp
施法者等级:11级;重量:3磅
灵光:中等死灵系[善良]
这条黑皮弹药带上饰有3个形状与大小各异的黄铜铃铛。每个铃铛都可以被摇响并提供特有的效果,同时摇响3个铃铛则会创造防死结界(Death Ward)。辟亡挎带每日可以被使用3次。神话生物可以在使用弹药带时花费1次神话之力,以取代花费物品本身的每日使用次数。
御骸铜铃(Undead Ward Bell):这个长而薄的铃铛在被鸣响后会产生尖锐而有穿透性的铃声。在使用标准动作鸣响铃铛时,它会创造出防止不死生物进入的区域,大小为半径30尺爆发范围。除非不死生物能通过DC 16的意志豁免,否则它无法进入此区域。区域内的不死生物在所有攻击检定、战技检定、技能检定和属性检定上会受到-2减值。这个灵光持续5轮,不过可以通过花费1次神话之力延长至1分钟。
导能铜铃(Channeling Bell):这个较大的球根状铃铛会发出不断回荡的高亢音色。若以引导正能量来伤害不死生物的一部分来鸣响铃铛,它就会取代引导能量所需要的圣徽。当以这种方式使用它时,区域内的不死生物所受到的引导能量伤害每骰增加2点。不死生物就算成功通过引导能量的意志豁免检定,也会受到这些额外伤害。
挽歌铜铃(Dirge Bell):最后一个最大的铃铛是锥形的。它会发出深沉的低音。在铃铛鸣响时,它会在半径30尺爆发范围内创造出一个灵光,区域内的所有虚体不死生物(incorporeal undead)会在短时间内呈现出半实体的形态。在此灵光内,它们会从非魔法攻击中受到半额伤害,并且会受到魔法攻击的全额伤害。这个灵光持续5轮,不过可以通过花费1次神话之力延长至1分钟。
同时鸣响所有铃铛(All Bells At Once):当所有铃铛被同时鸣响时,穿戴者和所有距她30尺范围内的盟友都会如同成为防死结界(Death Ward;CL 11级)的受术者一般受到保护。通过花费1次神话之力,穿戴者能够将该效果的持续时间增加至24小时。
制造要求:制造奇物(Craft Wondrous Item),神话工匠MA(Mythic Crafter),防死结界(Death Ward),镇魂曲APG(Ghostbane Dirge),圣光击(Holy Smite)
制造成本:7500gp

勇猛凭证INSIGNIA OF VALOR
灵光:中等咒法系 施法者等级:7
价格:8000gp 重量:-
这个金属徽章上画有一只跃起的狮鹫、狮子、战马或类似的纹章动物,必须将徽章贴在盾牌或护甲上才有效果。粘贴和移除都需要一次DC15的手艺(护甲)检定,10分钟时间,和合适的工具。只有护甲盾牌的使用者同时拥有引导能量能力和制裁能力时,该物品才有作用。当使用者用一次制裁攻击处决一个敌人时(杀死、摧毁、将敌人hp降低至0以下都算处决),他在那一轮内可以用迅捷动作花费1次数来引导能量。
制造条件:制造奇物、治疗致命伤cure critical wounds
制造成本:4000gp

百变神徽MALLEABLE SYMBOL
灵光:中等咒法系 施法者等级:9
价格:10000gp 重量:1磅
这个毫不起眼的铁块在普通状态下毫无作用。将注意力集中在上1分钟后,有信仰的使用者可以将其变成他所信仰的神的精制品圣徽。当使用该圣徽当做法器来引导能量时,可以用自由动作改变当次引导能力的范围,有以下可选范围:
·以30尺内某点为中心10尺爆发范围
·60尺直线
·30尺锥形
当该物远离其使用者24小时后,它将变回无用的铁块。
制造条件:制造奇物、群体治疗轻伤mass cure light wounds、制造者必须能够引导能量
制造成本:5000gp

构装引导砖CONSTRUCT CHANNEL BRICK
灵光:中等变化系 施法者等级:7
价格:10000gp 重量:1磅
这个红砖可以改变自己的形状以适合持有者的圣徽。如果持有者有引导能量职业能力,他可以将力量集中在砖上,使得它修复受伤的构装体和物体,如同它们为活物一般。不管引导正负能量都可以使用它。如果持有者拥有手艺领域Artifice domain,他的技工之触artificer’s touch领域能力造成的伤害增加2d6点。
制造条件:制造奇物、完全修复术make whole
制造成本:5000gp

神力纪念章 Blessed Keepsake(任意神祇)
装备位置:颈部 施法者等级:1  价格:8000GP
重量:-  灵光:微弱防护和预言系
--------------------------------------------------------------------------------
  这一个罩着玻璃的小相匣里保存着一小片特定阵营异界存在的身体部分——恶魔的牙齿,天使的羽毛,诸如此类。如果装进合适的样本24小时,神力纪念章的魔力就会被启动。如果持有者拥有多件异界生物的样本,他必须选择只将其中一片放进纪念章里保存。
  首先,纪念章的持有者可以随意侦测阵营,如同使用了侦测邪恶/善良/混乱/守序法术的效果(需要与纪念章对应的阵营相同)。除此之外,每天3次,纪念章的持有者可以对自己施放法术防护邪恶/善良/混乱/守序(可以防护的目标必须与纪念章中的生物类型相同)。最后,纪念章的持有者可以通过自己的引导能力能力影响与纪念章对应类型的异界生物,如同拥有阵营引导专长的效果。
  如果纪念章中的生物样本被取走,纪念章会失去效果,直到重新装进合适的内容物为止。
制造需求:制造奇物,阵营引导,侦测邪恶/善良/混乱/守序,防护邪恶/善良/混乱/守序
花费:4000GP


戒指
护佑生命之戒( Ring of Protected Life) 出自《亡灵杀手手册Undead Slayer's Handbook》
灵光:中等咒法系 CL:7
位置:戒指价格:9000gp 重量:1磅
效果:这枚银戒指上镂刻着树木主题的图案,并镶嵌有一枚小而善良的蓝宝石。若佩戴者具有引导能量职业特性,他的引导能量半径增加5尺。此外,当佩戴者引导能量时,他可以选择将一个生物排除在此次引导的效果之外。若穿戴者具有选择导能专长,护佑生命之戒将使她能够排除的生物数量加一。最后,每日一次,佩戴者可以用一个不引发借机攻击的迅捷动作引导能量;这么做会使护佑生命之戒失效24小时,在此期间它不会提供任何好处
制造:打造戒指,选择导能,4500G


荣耀之火指环 Glorious Flame Ring (莎莱伦)
装备位置:戒指  施法者等级:5  价格:5400GP
重量: -  灵光:微弱塑能系
--------------------------------------------------------------------------------
  这枚色彩鲜艳,闪闪发光的黄铜指环会随着佩戴的手指呈现出赤红,橙黄,夕阳金或纯金色,莎莱伦的牧师喜爱这种戒指,因为它们可以帮助女神的信徒引导祂的火焰。每天一次,戒指的使用者可以通过一个命令句,在自己的身周燃起5尺x5尺的火焰。这火焰不会伤害戒指的使用者,但是所有邻接她的生物都会受到1d6点火焰伤害(通过DC14的反射检定减半)。

  如果戒指的使用者可以引导正能量,那么她还可以以一个标准动作,消耗一发本日的引导能量次数来使用戒指的火焰能力——即使你本日已经使用过这个能力也一样。如果戒指的使用者拥有选择性引导专长,那么她还可以选择相当于她魅力调整值个邻接她的方格中的盟友不受火焰爆发的影响,除此之外,这个能力和正常的以戒指召唤火焰的能力相同。

制造需求:锻造戒指,选择性引导,元素光环(火焰),制造者必须能够引导正能量
花费:2700GP

炼金物品

转气茶(Tea of Transference)
价格:40gp 重量:-
这种尝起来很恶心的绿茶可以使武僧们运用他们的气来强化他们通过其他训练获得的能力。通过喝一杯转气茶,从你的气池中消耗1点,你可以恢复:奥能力池中的1点,2轮野蛮人狂暴,2轮吟游表演,1次引导能量,1个勇毅点,1次制裁邪恶,1个已消耗并且比你所能制造的最高环位化合练成低一环的化合炼成,或者一个已消耗并且比你所能施展最高环位低两环的已消耗法术位。你必须拥有气池职业能力和你想要恢复使用次数的职业能力,才能从转气茶中受益。
炼金配方
配方(5黄金 + 5雄黄 + 15酒精)/ 升华; 工艺DC:18;时间:1天; 工具:蒸馏器;类型:炼金药
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