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Re: 我是一个一个一个排版苦力哼嗯啊啊啊啊啊啊啊
« 回帖 #40 于: 2024-12-28, 周六 10:40:01 »
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Mounts, Pets, and Related Gear

If you’re looking for an animal companion or familiar, you may decide to purchase the creature rather than seeking one in the wild.


  Animal harness
Source Ultimate Equipment pg. 81, Advanced Player's Guide pg. 185, Adventurer's Armory pg. 19
Price 2 gp; Weight 2 lbs.
Category Animal Gear
Description
This leather or hemp harness allows a holder to restrain and control a domesticated animal. A harness is standard equipment for anyone trying to teach an animal tricks with the Handle Animal skill. Ready-made harnesses are available in most markets for common domesticated animals such as cats, dogs, horses, and oxen, but harnesses can be made for nearly any creature.

Bat
Source Ultimate Equipment pg. 80, Adventurer's Armory pg. 19
Price   5 gp ,   50 gp (Uskwood); Weight 1 lb. , 2 lbs. (Uskwood)
Description
These Diminutive rodents are nocturnal fliers that eat insects and fruit. They rely primarily on sound to navigate rather than sight. They can be found all over Golarion and are absent only in desert and arctic regions. Some cultures keep bat houses near towns and villages to control insect problems. Bats from the Uskwood in Nidal are noted for their matte black fur and large size.


蝙蝠PFS:A PC can only purchase an animal, mount, or similar creature if its Challenge Rating is lower than that character’s level; creatures with a Challenge Rating of 1 or lower are exempt from this restriction, as are horses.
乌斯克森林蝙蝠PFS:A PC can only purchase an animal, mount, or similar creature if its Challenge Rating is lower than that character's level; creatures with a Challenge Rating of 1 or lower are exempt from this restriction, as are horses.



Cage
Source Ultimate Equipment pg. 81, Adventurer's Armory pg. 19, Advanced Player's Guide pg. 185
Price   10 gp (Diminutive or Fine),   60 gp (Huge),   30 gp (Large),   15 gp (Small or Medium),   2 gp (Tiny); Weight 2 lbs. (Diminutive or Fine), 960 lbs. (Huge), 240 lbs. (Large), 60 lbs. (Small or Medium), 5 lbs. (Tiny)
Description
This secure, portable enclosure is used to hold creatures— generally animals, but a large enough cage can hold anything. Cages are made from iron, wood, or bamboo, depending on local customs and available materials. One cage holds one animal of that size, or five animals of a smaller size. The weight of the creature adds to the weight of the cage. Cages come in the following sizes: Diminutive or Fine, Tiny, Small, Medium, Large, and Huge. Cages for aquatic creatures cost twice as much, and weigh four times the normal weight when filled with water.

Cage: This secure, portable enclosure is used to
hold creatures—generally animals, but a large enough
cage can hold anything. Cages are made from iron,
wood, or bamboo, depending on local customs and
available materials.

金丝雀(Canary)
出自:Adventurer's Armory pg. 19
价格:4 CP;重量:9盎司;
类型:坐骑/宠物
这些微型的鸟类通常羽毛鲜艳,歌声悦耳。更加实用的是,它们也被用于探测矿井内的有害气体,这是由于它们的那小小的身体对这些东西更加敏感;它们提供的警告给予了类人生物们在抵挡不住该险境之前一次逃跑的机会。

  Canary
Source Adventurer's Armory pg. 19
Price 4 cp; Weight 9 oz.
Category Mounts/Pets
Description
These Diminutive birds usually have bright feathers and sing pleasantly. More pragmatically, they are also used in mines to detect bad air, as their small bodies are more sensitive to such things; the warning they provide gives humanoids a chance to escape before succumbing to the danger.

Cat
Source Ultimate Equipment pg. 80, Adventurer's Armory pg. 19
Price   3 cp (common),   6 gp (Osirian wise-eye); Weight 8 lbs. (common), 8 lbs. (Osirian wise-eye)
Description
These Tiny animals are often kept as pets or familiars. Though small, they are excellent hunters. Grain farmers usually keep cats for pest control in crop storage areas, but cats can be found in most regions and strays occupy many cities. More information on cats can be found in the Bestiary.

Cat: These Tiny animals are often kept as pets or familiars. Though small, they are excellent
hunters; grain farmers usually keep cats as pest control in crop storage areas. Cats are found in most parts of Golarion, and strays occupy most cities—finding a free cat should pose little challenge. Osirion wise-eyes are prized for their stature and deep blue eyes.

Dog
Source Ultimate Equipment pg. 81, Adventurer's Armory pg. 19, PRPG Core Rulebook pg. 159
Price   25 gp (guard),   15 gp (lap),   150 gp (riding); Weight 25 lbs. (guard), 5 lbs. (lap), 50 lbs. (riding)
Description
Most dogs fall into one of the following categories.

Guard Dog: This Small, combat-trained dog is bred for battle; breeders favor strength, a thick body, and a low center of gravity. Guard dogs are sold in most large cities and some cultures use them for sport fighting or in some armies’ special infantry. More information on dogs can be found in the Bestiary.

Lap Dog: These tiny dogs are commonly kept as pets. They cannot be combat trained, but can serve as noisy-but-skittish watch creatures. Lap dogs have the same statistics as foxes (see Bestiary 3).

Riding Dog: This Medium dog is bred for carrying Small riders, and is combat trained. Breeders select dogs with strong backs, endurance, and loyal dispositions and train them for riding and combat before sale. Reputable breeders can be found in major cities. More information on riding dogs can be found in the Bestiary.

Dog, Riding: This Medium dog is bred for carrying Small riders. Breeders select dogs with strong backs, endurance, and a loyal disposition and train them for riding and combat before sale. Reputable breeders can be found in Absalom, Almas, and Katapesh.

侧边栏:

Dog, Combat-Trained: This Medium dog is bred strictly for combat; breeders favor strength, a thick body, and a low center of gravity. Combat-trained dogs are sold in most large cities in the Inner Sea region. They are popular as sport fighters in Cheliax, though the best specimens are bred in Molthune, where they are used as special infantry.

 

Dog Sled: This sled is several feet long and is designed to be pulled over snow and ice by a team of trained riding dogs. Most sleds have runners at the back for a musher to stand on. A dog sled can carry up to the carrying capacity of all the dogs that pull it.

Dog sled
Source Ultimate Equipment pg. 87, Adventurer's Armory pg. 19, Advanced Player's Guide pg. 185, Pathfinder #51: The Hungry Storm pg. 67
Price 20 gp; Price of Passage (per mile) 3 cp
Category Transport, Land
Description
This sled is designed to be pulled over snow and ice by a team of trained riding dogs. Most sleds have runners at the back for a musher to stand on. A dog sled can carry up to the capacity of all the dogs that pull it.


  Donkey rat
Source Ultimate Equipment pg. 80, Adventurer's Armory pg. 19
Price 1 gp; Weight 50 lbs
Category Mounts/Pets
Description
These Tiny capybara-like white rodents are native to temperate swamps and coasts. They are common pets and livestock in some lands.
More information on donkey rats can be found in Ultimate Magic.


Elephant
Source Ultimate Equipment pg. 81, Adventurer's Armory pg. 19
Price 1,000 gp; Weight 5 tons
Category Mounts/Pets
Description
These Huge animals are exceptionally strong and are quick learners. Some cultures train them for battle or labor. Most known elephants come from savannas or vast rainforest regions. They eat so much that housing them outside of their native environment is expensive. More information on elephants can be found in the Bestiary.

Elephant: These Huge animals are exceptionally strong and are quick learners. They are trained for battle and labor by the Zenj people of the Mwangi Expanse. Most known elephants come from the Mwangi Expanse and represent one of the few steady income sources for Sargava. Their upkeep is exorbitant, so only the richest Inner Sea citizens can afford to house one.

  Falcon
Source Ultimate Equipment pg. 81, Adventurer's Armory pg. 19
Price 40 gp; Weight 2 lbs.
Category Mounts/Pets
Description
This Tiny, long-winged hawk is a popular hunting bird among many aristocracies. Falcons are technically a subset of hawks but are considered more “noble” in many cultures. Ownership of these birds is denied to commoners in many nations with hierarchical monarchies.


侧边栏:
 
  Falconry gauntlet
Source Ultimate Equipment pg. 81, Adventurer's Armory pg. 19
Price 10 gp; Weight 1 lb.
Category Animal Gear
Description
This gauntlet, made from layers of thick leather, is worn on a falconer’s off hand to give a falcon a place to stand before and after the hunt. The gauntlet also has a tassel and a ring to attach to a falcon’s tether.

  Hawk
Source Ultimate Equipment pg. 81, Adventurer's Armory pg. 19
Price 18 gp; Weight 2 lbs.
Category Mounts/Pets
Description
This Tiny, short-winged raptor is a popular hunting bird, but is utilized more often by lower nobility than by commoners without titles. Hawks are known for their sharp eyesight and powerful aerial dives. More information on hawks can be found in the Bestiary.

Hawk: This Tiny, short-winged raptor is also a popular hunting bird, but is associated with
lower nobility and those without titles. Hawks are known for their sharp eyesight and powerful dives from the air. Suppliers in Taldor and Cheliax sell the finest specimens.

Horse
Source Ultimate Equipment pg. 81, PRPG Core Rulebook pg. 159, Adventurer's Armory pg. 19
Price   200 gp (heavy),   300 gp (heavy, combat trained),   75 gp (light),   110 gp (light, combat trained),   30 gp (pony),   45 gp (pony, combat trained); Weight 2,000 lbs. (heavy), 3,000 lbs. (heavy, combat trained), 900 lbs. (light), 1,200 lbs. (light, combat trained), 800 lbs. (pony), 900 lbs. (pony, combat trained)
Description
This Large quadruped is used as a mount and pack animal. Horses can be trained for war but otherwise are skittish around battle. Many cultures support breeding programs and often consider their horse the best at whatever task they breed it to perform. More information on horses and ponies can be found in the Bestiary.

Heavy Horse: These horses are often used as portage animals, pulling significant loads across great distances.

Heavy Horse (Combat Trained): Heavy warhorses are bred and trained for war. They are often are outfitted with heavy barding, but fight just as fiercely even without the armor.

Light Horse: These horses can be ridden, but often serve as porters or carriage horses.

Light Horse (Combat Trained): These light warhorses are bred for war and are favored by fast and light cavalry, scouts, and daredevil knights.

Pony: These creatures are typically used for carting goods along narrow mountain trails or as steeds for young or Small riders.

Pony (Combat Trained): Ponies can be trained for war just as effectively as their larger, more mature brethren. Such steeds often serve Small riders that expect to face battle.

Horse: This Large quadruped is used as a mount and pack animal. Horses can be trained for war but otherwise are skittish around battle. Cheliax and Qadira both produce top quality horses, though they can be purchased in any decentsized city in the Inner Sea.

Lizard
Source Ultimate Equipment pg. 80, Adventurer's Armory pg. 19
Price   5 cp (common),   12 gp (Nex gecko); Weight 2 oz. (common), 4 oz. (Nex gecko)
Description
These Tiny cold-blooded animals can be found in all warm regions and are often quite colorful. They eat insects and have the ability to walk up walls and hang upside down. Varieties of more intelligent lizards are often selected by wizards as familiars. More information on lizards can be found in the Bestiary.

Lizard: These Tiny animals can be found in all warm regions of Avistan and Garund and are often quite colorful. They eat insects and have the ability to walk up walls and hang upside down. Geckos from Nex are said to be especially intelligent for their kind, even before they become familiars.

侧边栏:
 

  Monkey
Source Ultimate Equipment pg. 80, Adventurer's Armory pg. 19
Price 3 gp; Weight 5 lbs.
Category Mounts/Pets
Description
These Tiny herbivorous primates can be found in a variety of habitats, but typically favor warm forests and jungles. They can grasp and carry objects that weigh under a pound. They are sometimes used as familiars. More information on monkeys can be found in the Bestiary.

Monkey: These Tiny animals are herbivorous and can be found in warm forests and jungles throughout Garund. They can grasp and carry objects that weigh under a pound. Trained “familiar capuchins” can be purchased in Azir.


Owl
Source Ultimate Equipment pg. 80, Adventurer's Armory pg. 19
Price   20 gp (common),   20 gp (Verduran); Weight 1–3 lbs. (common), 3 lbs. (Verduran)
Description
These Tiny birds of prey are mainly nocturnal and are known for their keen eyes and near-silent flight. Owls eat small animals and insects, and can be found in nearly any environment. Some farmers create owl homes near fields and barns to control rodent populations. The smartest owls make excellent familiars. More information on owls can be found in the Bestiary.


Owl: These Tiny birds of prey are mainly nocturnal and are known for near-silent flight. Owls eat small animals and insects, and can be found anywhere but the coldest places on Golarion. Owls from the Verduran Forest have a distinct “ruffled feather” look on their heads, making them look like sleepy professors in the daytime.

Pack Animal
Source Adventurer's Armory pg. 19, PRPG Core Rulebook pg. 159
Price   8 gp Pack animal (donkey/mule),   15 gp Pack animal (ox),   24 gp Pack animal (yak); Weight 600 lbs. Pack animal (donkey/mule), 1 ton Pack animal (ox), 2 tons Pack animal (yak)
Description
Working animals are universal, but the animal type varies according to local availability. Elephants carry goods in much of the Mwangi Expanse. Yaks pull loads in mountainous regions. In many other parts of the Inner Sea, donkeys, mules, and oxen pull carts or plows. The donkey market in Katapesh is particularly brisk.

Pack Animal: Working animals are universal, but the animal type varies according to local availability. Elephants carry goods in much of the Mwangi Expanse. Yaks pull loads in mountainous regions. In many other parts of the Inner Sea, donkeys, mules, and oxen pull carts or plows. The donkey market in Katapesh is particularly brisk.

  Pseudodragon
Source Ultimate Equipment pg. 80, Adventurer's Armory pg. 19
Price 200 gp; Weight 7 lbs.
Category Mounts/Pets
Description
Found primarily in temperate forests, pseudodragons are intelligent enough that some consider their sale slavery. A handful of pseudodragons offer themselves for hire to adventurers, typically for half their listed price per week of work. For more information, see the Bestiary.

Pseudodragon: Found in temperate forests across the Inner Sea region, pseudodragons are intelligent enough that Andorens consider their sale slavery. A handful of pseudodragons offer themselves for hire to adventurers; Absalom is the only place to find pseudodragons that are legitimately for hire.

Rat
Source Ultimate Equipment pg. 80, Adventurer's Armory pg. 19
Price   1 gp (blue),   1 cp (common); Weight 1 lb. (blue), 1 lb. (common)
Description
These Tiny rodents live everywhere and eat nearly anything. Despite having a reputation as disease-ridden scavengers, domesticated rats are clean, loyal creatures that make excellent familiars. More information on rats can be found in the Bestiary.

Rat: These Tiny rodents live everywhere and eat nearly anything. Despite having a reputation as disease-ridden scavengers, domesticated rats are clean, loyal creatures that make excellent familiars. The famous blue rats of Alkenstar are sold primarily in Katapesh and Nex.

  Rat (dire)
Source Ultimate Equipment pg. 80, Adventurer's Armory pg. 19
Price 5 gp; Weight 50 lbs.
Category Mounts/Pets
Description
These Small animals are vicious scavengers in the wild. However, dire rats raised in captivity can be trained as loyal pets and protectors. Pet dire rats do not have filth fever. More information on dire rats can be found in the Bestiary.

Rat, Dire: These Small animals are vicious scavengers in the wild. However, dire rats raised in captivity can be trained as loyal pets and protectors. Oppara is home to the primary breeders of domesticated dire rats. Diverse omnivores, they are found anywhere the surrounding habitat allows them to live, including dungeons and underground. Pet dire rats do not have filth fever.

  Raven
Source Ultimate Equipment pg. 80, Adventurer's Armory pg. 19
Price 2 gp; Weight 3 lbs.
Category Mounts/Pets
Description
These Tiny birds are known for their intelligence, and even play games with each other in the wild. They eat insects and can be found in surprisingly varied habitats. More information on ravens can be found in the Bestiary.

Raven: These Tiny birds are known for their intelligence, and even play games with each other in the wild. They eat insects and can be found in surprisingly varied habitats around the Inner Sea. The ravens of Pezzack are said to be particularly clever; the Chelish governor is happy to export them, hoping they may somehow contribute to sedition abroad.


侧边栏:
 
Snake, Constrictor: These Medium reptiles are found chiefly in warm climates. Somewhat aggressive, constrictors squeeze their prey to death before consuming it. Due to their size, these snakes are less popular for traveling spellcasters, but they can be quite helpful in a laboratory.

  Snake (constrictor)
Source Ultimate Equipment pg. 80, Adventurer's Armory pg. 19
Price 5 gp; Weight 60 lbs.
Category Mounts/Pets
Description
These Medium reptiles are found chiefly in warm climates. Somewhat aggressive, constrictors squeeze their prey to death before consuming it. Due to their size, these snakes are less popular for traveling spellcasters, but they can be quite helpful in a laboratory. More information on constrictor snakes can be found in the Bestiary.

  Snake (viper)
Source Ultimate Equipment pg. 80, Adventurer's Armory pg. 19
Price 5 gp; Weight 10 oz.
Category Mounts/Pets
Description
This tiny reptile eats small animals and can be found in most temperate and warm environments. The bite is painful but not especially dangerous to the average adventurer. More information on vipers can be found in the Bestiary.

Snake, Viper: This tiny reptile eats small animals and can be found in most temperate and warm environments around Golarion. The bite is painful but not especially dangerous to the average adventurer.

  Stirge
Source Ultimate Equipment pg. 80, Adventurer's Armory pg. 19
Price 20 gp; Weight 1 lb.
Category Mounts/Pets
Description
These Tiny beasts are allegedly sold for indoor defense to rich clients, but often wind up in exotic blood sports. Despite the popular misconception that stirges are untameable vermin, such creatures are trainable, but they must be fed fresh blood daily to dissuade them from turning on their handlers. More information about stirges can be found in the Bestiary.

Stirge: These Tiny beasts are allegedly sold for indoor defense to rich clients but more often wind up in exotic bloodsports. Despite popular conception, stirges are trainable, but they must be fed fresh blood daily or they turn on their handlers.

  Toad
Source Ultimate Equipment pg. 80, Adventurer's Armory pg. 19
Price 2 cp; Weight 7 oz.
Category Mounts/Pets
Description
This Diminutive amphibian is primarily kept as a familiar by spellcasters. Toads live in most temperate and warm environments, and eat insects. More information on toads can be found in Bestiary.

Toad: This Diminutive amphibian is primarily kept as a familiar. Toads live in most temperate and warm environments, and eat insects.
Toad, Vision: These animals are found in areas of the Mwangi Expanse. They have a psychoactive skin venom which acts as a mild hallucinogen if the toad’s skin is licked,—though breeding programs for these creatures outside of Mwangi produce venomless offspring.

  Toad (vision)
Source Adventurer's Armory pg. 19
Price 10 gp; Weight 5 oz.
Category Mounts/Pets
Description
These animals are found in areas of the Mwangi Expanse. They have a psychoactive skin venom which acts as a mild hallucinogen if the toad’s skin is licked,—though breeding programs for these creatures outside of Mwangi produce venomless offspring.


  Weasel
Source Ultimate Equipment pg. 80, Adventurer's Armory pg. 19
Price 2 gp; Weight 8 oz.
Category Mounts/Pets
Description
These Tiny animals eat smaller animals and can be found in nearly any environment. They are clever and curious, traits that are magnified when they are kept as familiars. Many varieties of weasel exude a strong musky odor. This description also applies to similar animals, such as ferrets, minks, polecats, and stoats. More information on weasels can be found in the Bestiary.

Weasel: These Tiny animals eat smaller animals and can be found in nearly any environment. They are clever and curious, traits that are magnified when they are kept as familiars. Many varieties of weasel exude a strong musky odor. This description also applies to similar animals, such as ferrets, minks, polecats, and stoats.

离线 萌新也有滥强的心

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Re: 我是一个一个一个排版苦力哼嗯啊啊啊啊啊啊啊
« 回帖 #41 于: 2024-12-28, 周六 10:41:21 »

译者的话:

由于本书中绝大多数物品都和CRB、APG、UE重复,因此凡是本书出现的独特资源,均以蓝色标出。

由于本书中的独特物品,很多大佬均有零散翻译,萌新尽可能把找得到出处的翻译列出,并鸣谢译者。、

本节中的物品均为描述,而价格和重量在表格中。为了方便阅读,本节译文的格式将与原书不同,而是仿照CHM中的冒险物品,在描述前面注明该道具的价格和重量。


AA中独有的物品:

1、蝙蝠(Bat):AA中新增了一种乌斯克森林蝙蝠(Bat, Uskwood),只要50 GP就能购买一只大型蝙蝠。而同为大型蝙蝠的凶暴蝙蝠(Bat, Dire)需要300 GP。

2、金丝雀(Canary):现实中,可怜的金丝雀也用于探矿(用它的生命),现在要是还那么用,会被动保喷死。

3、猫(Cat):AA中新增了一种奥斯利昂慧眼猫(Osirion wise-eyes),但是和普通的猫没什么不同。

4、狗,战斗训练(Dog, Combat-Trained):UE的三种狗(Dog)分别是:价格:25 GP(警卫犬),15 GP(宠物犬),150 GP(骑乘用犬);重量:25磅(普通猫),5磅(宠物犬),50磅(骑乘用犬)。其中UE经过战斗训练的狗有小型的警卫犬(Guard Dog),中型的骑乘用犬(Riding Dog)。狗,战斗训练(Dog, Combat-Trained)只需要25 GP和警卫犬相当,但是重量却达到90磅,体型也到达了中型,是所有犬中最重的。

5、蜥蜴(Lizard):AA中新增了一种奈克斯壁虎(Nex Geckos),是不是暗示魔宠壁虎要比普通蜥蜴贵?

6、枭(Owl,又译猫头鹰):AA中新增了一种维杜兰枭(Owl,Verduran)。

7、驮兽(Pack Animal):虽说CRB应该也有可购买动物选项,但是CRB没找到,因此本次AA算是第一次翻译了。至于UE,没有驮兽(Pack Animal)这个条目,但是驴、骡子、牛、牦牛等都有单独条目。注意,UE的这些动物的重量,和AA版本略有不同。

8、鼠(Rat):AA中新增了一种蓝鼠(blue rat)。


翻译描述时和其他书中的同名冒险有微妙不同,但对于物品的使用有影响的描述,在此列出:

1、笼子(Cage):相对于UE,少了大量描述:【一个笼子能够关住一只体型相应的动物、或者五只体型小一级的动物。动物的重量会加在笼子之上。笼子通常会有下面几种规格:微型(Diminutive)或超微型(Fine)、超小型(Tiny)、小型(Small)、中型(Medium)、大型(Large)和超大型 (Huge)。对于为水生动物准备的笼子来说,价格是普通笼子的两倍,并且在灌满水之后重量变为正常的四倍。】

2、骑乘用犬(Dog, Riding):和UE的骑乘用犬(Riding Dog)比,AA版的骑乘用犬(Dog, Riding)虽然价格一样,但UE的骑乘用犬仅重50磅,而AA的骑乘用犬则重达120磅。

3、狗拉雪橇(Dog Sled):UE将之,放于载具中,因此只有每英里的租金,和载具+狗的购买价格。AA这里看来仅仅是为了给出了空雪橇的重量。

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Re: 我是一个一个一个排版苦力哼嗯啊啊啊啊啊啊啊
« 回帖 #42 于: 2024-12-29, 周日 10:07:45 »
休闲道具(Entertainment Items)

许多冒险家都喜欢偶尔坐下来玩一局游戏。


棋盘游戏(Board game)
价格:1 SP~10 GP;重量:2磅。
棋盘游戏的种类和变化可谓数不胜数。其中名为塞尼特棋(Siege)的策略游戏,规则是玩家尝试围攻其他人的地盘,在老年人中广受欢迎,不过酒馆里的人们则比较喜欢局势更为扑朔迷离的游戏,比如飞龙之赛(Wyvern's Race)和双面(Doppel)。陷阱和危险(Pits and Perils)在切利亚斯和塔尔多的精英阶层中越来越受欢迎——那些处于领先地位的人可以对那些站在后面的人进行(通常是象征性的)惩罚。


保龄球用具(Bowling set)
价格:5 SP~10 GP;重量:15磅。
这种单纯到仅仅是用球撞倒10个瓶的游戏,往往会由于球具、球瓶以及游戏场地不够规整而变得复杂起来。


风筝(Kite)
价格:1 SP~2000 GP;重量:1磅~5磅。
虽然风筝在艾巴萨罗姆很受欢迎,但在内海地区的其他地方却很少见。简单的风筝只需要几枚铜币,而华贵的丝绸风筝则需要数千枚金币。


作弊骰子(Loaded dice)
价格:10 GP(普通作弊骰子),50 GP(精品作弊骰子);重量:-磅。
大多数作弊骰子都做过加重处理,这需要将较重的物质放置在期望数字对面的位置。你可以通过DC为15的估价或察觉检定来发现这种改动。而对于精品作弊骰子(比如通过四周雕刻的花纹造成木质骰子的重心自然偏离)来说,DC则在20至30不等。


作弊纸牌(Marked cards)
价格:1 GP;重量:1磅。
无论是通过弯曲纸牌、不同色彩的花纹、还是做出难以察觉的刮痕,作弊纸牌都会让知晓此类讯息的使用者能够仅凭着观看牌背便了解到卡牌正面的内容。发现纸牌做过标记需要DC为25的察觉检定。


智慧箱(Puzzle box)
价格:1 GP~1000 GP;重量:1磅~5磅。
智慧箱的特点可能是可动的部件、隐藏的嵌板、或者不同寻常的符号和锁定机构。根据智慧箱本身的性质,解除装置、知识(工程)、语言学、或者单纯的智力检定都有可能打开它。检定的DC按照箱子的复杂程度而有所增减,不过通常是15或20(每天仅能尝试1次)。开启不同阶段的谜题可能需要进行复数技能检定。若智慧箱的设计者仅仅希望特定的个人能够打开它,那么对于这个人来说,会在开启检定中获得+5环境加值。

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Re: 我是一个一个一个排版苦力哼嗯啊啊啊啊啊啊啊
« 回帖 #43 于: 2024-12-29, 周日 10:08:27 »
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Entertainment Items

Many adventurers like to sit down and play a game now and then.

  Board game
Source Ultimate Equipment pg. 92, Adventurer's Armory pg. 19
Price 1 sp–10 gp; Weight 2 lbs.
Category Entertainment
Description
Board games have innumerable types and variations. Siege, a strategy game where players try to surround the other’s pieces, is popular with older adults, while more chaotic games like Wyvern’s Race and Doppel are tavern favorites.

Board Games: Several kinds of board games are common across the Inner Sea region. Siege, a deeply strategic game wherein each player tries to surround the other’s pieces, is popular primarily with older adults, while more chaotic games like Wyvern’s Race and Doppel are tavern favorites. Pits and Perils has become increasingly popular in Cheliax and Taldor among the elite—those in the lead get to dictate (usually symbolic) penalties for those bringing up the rear.

  Bowling set
Source Ultimate Equipment pg. 92, Adventurer's Armory pg. 19
Price 5 sp–10 gp; Weight 15 lbs.
Category Entertainment
Description
This simple 10-pins game is often complicated by irregularities in the ball, the pins, and the playing field.
Bowling Set: This simple 10-pins game is often complicated by irregularities in the ball, the pins, and the playing field.

  Kite
Source Ultimate Equipment pg. 92, Adventurer's Armory pg. 19
Price 1 sp–2,000 gp; Weight 1 lb.–5 lbs.
Category Entertainment
Description
Kites range from canvas toys to ornate, silken works of art.
Kites: Though popular in Absalom, kites are rare in the rest of the Inner Sea region. Simple kites cost only a few coppers, while ornate silken kites cost thousands of gold pieces.

Loaded dice
Source Ultimate Equipment pg. 92, Adventurer's Armory pg. 19, Advanced Player's Guide pg. 185
Price   10 gp (average),   50 gp (superior); Weight — (average), — (superior)
Description
Most loaded dice are weighted, with a heavier substance included opposite the desired number. You can spot this tampering with a DC 15 Appraise or Perception check. Superior dice (such as wooden dice carved around a naturally heavy point) have DCs ranging from 20 to 30.
Loaded Dice: Most loaded dice are weighted—a heavier substance is included opposite the desired number. You can spot marks from tampering with a die in this fashion with a DC 15 Appraise or Perception check. Higher-quality dice (such as wooden dice carved around a naturally heavy inclusion) have DCs ranging from 20 to 30.

  Marked cards
Source Ultimate Equipment pg. 92, Advanced Player's Guide pg. 185, Adventurer's Armory pg. 19
Price 1 gp; Weight 1 lb.
Category Entertainment
Description
Whether bent, colored, or scratched, marked cards allow an informed user to know what’s on the front of the card by viewing the mark on the back. Realizing that the cards are marked requires a DC 25 Perception check or DC 20 Profession (gambler) check. The listed price is for a common paper deck.
Marked Cards: Whether bent, colored, or scratched, marked cards allow an informed user to know what’s on the front of the card by viewing the mark on the back. Realizing that the cards are marked requires a DC 25 Perception check.

  Puzzle box
Source Ultimate Equipment pg. 92, Adventurer's Armory pg. 19
Price 1 gp–1,000 gp; Weight 1 lb.–5 lbs.
Category Entertainment
Description
This box features moving parts, secret panels, or unusual codes and locking mechanisms. Depending on the box, a Disable Device, Knowledge (engineering), Linguistics, or simple Intelligence check might open it. The DC of the check varies with the complexity of the box, but is typically 15 or 20 (retry once per day). Multiple skill checks might be necessary for different stages of the puzzle. If the puzzle box was constructed with the intention that one specific person should be able to open it, that person gets a +5 circumstance bonus on the check.
Puzzle Boxes: These boxes feature moving parts, secret panels, or unusual codes and locking
mechanisms. Depending on the box, a Disable Device, Knowledge (engineering), Linguistics, or simple Intelligence check might open it. The DC of the check varies with the complexity of the box but is typically 15 or 20 (retry once per day). Multiple skill checks might be necessary for different stages of the puzzle. If the puzzle box was constructed with the intention that one specific person should be able to open it, that person gets a +5 circumstance bonus on the check.

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Re: 我是一个一个一个排版苦力哼嗯啊啊啊啊啊啊啊
« 回帖 #44 于: 2024-12-29, 周日 10:08:50 »
译者的话:

休闲道具(Entertainment Items)中没有AA独有物品。但还是将对描述有所修改的道具进行一下说明:

1、棋盘游戏(Board game):之前的UE的译者将描述中的(Siege)译为围棋,实际上中文有常用译名塞尼特棋(Siege)。详细玩法详见油管Triple S Games How to play Senet,链接:https://www.youtube.com/watch?v=oeLAfm1bx3U
已有大佬将这个视频搬运到B站,并翻译成中文配上字幕。详见b站【中字】塞尼特:世上最古老的桌游,链接:https://www.bilibili.com/video/BV1cH4y1f7Fs/?spm_id_from=333.337.search-card.all.click&vd_source=e56f8ce18d9a52b755165d68d0404e1f

2、作弊纸牌(Marked cards):AA版本不如UE版本描述那么多。

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Re: 我是一个一个一个排版苦力哼嗯啊啊啊啊啊啊啊
« 回帖 #45 于: 2024-12-30, 周一 08:19:40 »
黑市道具(Black Market Items)

不是每个冒险家都认同这些东西,但有些人认为它们是无价的。


兴奋剂(Allnight)
价格:75 GP;重量:-磅。
这种特制的药片放在舌头下后会很快溶化成粉糊,并给予其使用者一股用不完的能量。它在接下来的8小时中移除疲乏(fatigue)的影响;当药效结束时,其使用者会力竭(exhausted)。兴奋剂会使得其使用者紧张不安,无法集中精力;直到药效解除前,他们在所有技能检定上承受-2减值。


单身鼻烟(Bachelor snuff)
价格:1 GP;重量:-磅。
只要通过鼻子摄入,这种煤烟味的金色粉末会短暂地让雄性类人生物不育,然而丝毫不影响其床上雄风。一剂单身鼻烟的效果能持续1到3天。长期使用单身鼻烟的对象其指甲和牙齿容易染上一层轻微,但依然可以被注意到的淡金色。


颠茄草粉(Belladonna)
价格:2 GP;重量:-磅。
这种有着独特的绿紫色叶子和暗黑色浆果的植物,也被称为颠茄(deadly nightshade),尽管具有毒性,但在人们的记忆中,该植物作为化妆品和药物的历史要更长久。它也会引起生动但通常并不愉快的幻觉,尤为突出的是与逃避有关的幻觉。草药师和其他接受过安全使用培训的人认为,它有包括镇疼(pain relief)在内的很多用处。


空耳(Clear ear)
价格:15 GP;重量:-磅。
把这种绿色凝胶在塞入其使用者耳朵的2小时后生效,在增强使用者的感官和记忆力的同时也让其焦躁易怒。6小时内,使用者在其知识检定和察觉检定上得到+2炼金加值,并在所有基于魅力的检定上得到-2减值。


剥皮叶(Flayleaf)
价格:20 GP;重量:-磅。
这些狭长的铁锈色叶子会产生一种轻微的致幻烟雾,也可以作为强效镇静剂。其使用在吸食剥皮叶烟雾后,在4小时内都免疫疼痛(immune to pain),但是在此期间,他们在对抗改变思想(mind-altering)效果的豁免上,受到-5减值。


大蒜(Garlic)
价格:1 SP;重量:-磅。
这些刺鼻的白色蒜瓣可以作为食物和药物,并在许多传统的清洁仪式中发挥作用。众所周知,吸血鬼们无法忍受大蒜的存在。


冬青(Holly)
价格:- GP;重量:-磅。
冬青树的鲜红色浆果有很多用途,可以作为装饰品和仪式用品。德鲁伊们会在每年的圣时用特制的工具收割冬青浆果。


槲寄生(Mistletoe)
价格:- GP;重量:-磅。
这种金色的寄生植物生长在许多不同种类的树上。德鲁伊们会在每年的圣时用特制的工具收割槲寄生。



一夜茶(Night tea)
价格:1 SP;重量:-磅。
由植物"一夜茶"那骨白色的三角叶子所冲泡而成,雌性类人生物只要每天饮用这种起泡的茶饮就可以避免怀孕。如果剂量过大,则可能导致饮用者被打胎(end a pregnancy)。


佩什(Pesh,又译仙人掌萃)
价格:20 GP;重量:-磅。
当这种绿色仙人掌的新鲜乳液,混合松香等其他原料时,会凝固成带有强烈酸味的坚实黑色小块。尽管佩什有许多种类,但提纯后的佩什是最强劲也是最昂贵的那种。服用提纯后的佩什会给予其使用者在1小时内获得15点临时生命值,并且在1天内在对抗恐惧效果的豁免上获得+2士气加值,同时在1天内在敏捷和感知上承受-4属性减值。佩什会导致成瘾(抵抗成瘾的强韧DC 10),长期服用还会使其敏捷和感知受到属性伤害。




休盎提蛮斗士嚼烟(Shoanti Barbarian Chew)
类型:炼金工具(Alchemical Tools);工艺(炼金):DC 20;
价格:25 GP;重量:1磅。
这种苦涩的红色咀嚼物来自煤渣地中一种发育不良的灌木噶尔特(galtroot)的干叶。它会将牙齿染成深红色,但也会将接下来一小时内使野蛮人狂暴的持续时间增加1轮。



奴隶(Slave)
价格:75 GP(普通奴隶),100 GP(苦役奴隶),50 GP(家用奴隶),100 GP(被束缚的半身人奴隶),500 GP(有专业技能的奴隶);重量:175磅(普通奴隶),200磅(苦役奴隶),130磅(家用奴隶),39磅(被束缚的半身人奴隶),160磅(有专业技能的奴隶)。
被贩卖并被用于执行多种任务的智能生物(Sentient creatures)都属于奴隶的范畴。大多数奴隶都被迫做些卑贱的工作,但有时奴隶也会执行特殊的任务,如施法(spellcasting)或教学(teaching)。奴隶的质量各不相同;对于年迈或体弱的奴隶,价格可能仅为一半,而对于健壮、英俊的逸品,价格则可能高出数倍。


烟叶(Tobacco)
价格:1 GP;重量:2磅。
这些被挤压切碎的叶子,颜色可从椒红到黑色不一;其使用者可以将之用于抽烟或咀嚼。烟叶使用者可体验到一定程度的平静,且更容易摆脱饥饿感。烟草会会导致成瘾(抵抗成瘾的强韧DC 10),长期使用还会使其体质受到属性伤害。


乌头(Wolfsbane)
价格:5 SP;重量:-磅。
这种绽放着蓝色花朵的高大植物的根有毒(详见Pathfinder RPG Core Rulebook第560页),但草药师门用极低的剂量来减轻疼痛(reduce pain)和调节心脏。据民间传说,它可以帮助一名兽化症(lycanthropy)的受害者摆脱诅咒。


创伤浮肿(Woundweal)
价格:100 GP;重量:-磅。
这种沙砾质感的黑色糊状物是一种毒药,会干扰受其影响的生物从伤害中恢复的能力。应用于该生物的所有医疗检定都会受到-10减值。此外,任何对目标使用魔法治疗的人都必须通过一次DC 25施法者等级检定才能成功。
类型:伤口型毒素(poison, injury);豁免:强韧DC 18
潜伏期:1轮;频率:1次/每天
效果:治疗受阻(详见描述部分)
痊愈:2次连续豁免

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Re: 我是一个一个一个排版苦力哼嗯啊啊啊啊啊啊啊
« 回帖 #46 于: 2024-12-30, 周一 08:20:39 »
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Black Market Items

Not every adventurer approves of these things, but some consider them invaluable.


  Allnight
Source Adventurer's Armory pg. 19
Price 75 gp; Weight —
Category Black Market
Description
This treated wafer dissolves into a chalky paste when placed under the tongue and then gives the imbiber a jolt of restless energy. It eliminates the effects of fatigue for the next 8 hours; when the drug’s effect ends, the user is exhausted. Allnight makes its users jittery and unable to focus; they suffer a –2 penalty on all skill checks until its effects wear off.


  Bachelor snuff
Source Adventurer's Armory pg. 19
Price 1 gp; Weight —
Category Black Market
Description
If inhaled through the nose, this sootysmelling golden powder renders humanoid males temporarily sterile without otherwise affecting their performance. A dose typically lasts 1–3 days. Long-term users of bachelor snuff tend to develop a slight, but still noticeable, gilded tinge to their teeth and nails.


  Belladonna
Source Adventurer's Armory pg. 19
Price 2 gp; Weight —
Category Black Market
Description
Also known as deadly nightshade, this plant, with its distinctive greenish-purple leaves and dull black berries, has served as a cosmetic and medicine for longer than memory despite its toxicity. It can also induce vivid but usually unpleasant hallucinations, particularly ones dealing with flight. Herbalists and others trained to use it safely believe it has numerous applications, including pain relief.


  Clear ear
Source Adventurer's Armory pg. 19
Price 15 gp; Weight —
Category Black Market
Description
This green gel is poured into the user’s ear and takes effect 2 hours later, enhancing senses and memory but increasing irritability. For 6 hours, the user gains a +2 alchemical bonus on Perception and Knowledge checks and a –2 penalty on all Charisma-based checks.


  Flayleaf
Source Adventurer's Armory pg. 19
Price 20 gp; Weight —
Category Black Market
Description
These narrow, rust-colored leaves produce a mildly hallucinogenic smoke that also serves as powerful sedative. Users are immune to pain for 4 hours after smoking flayleaf, but during this time they take a –5 penalty on saves against mind-altering effects.


  Garlic
Source Adventurer's Armory pg. 19
Price 1 sp; Weight —
Category Black Market
Description
These pungent white cloves serve as food and medicine and play a role in many traditional cleansing rituals. It is well established that vampires cannot abide the presence of garlic.


  Holly
Source Adventurer's Armory pg. 19
Price 0 gp; Weight —
Category Black Market
Description
The bright red berries of the holly tree have many uses as decorations and ritual objects. Druids harvest holly berries with specially prepared tools and during sacred times of the year.


侧边栏:
  Mistletoe
Source Adventurer's Armory pg. 19
Price —; Weight —
Category Black Market
Description
This golden-colored parasitic plant grows on many different sorts of trees. Druids harvest mistletoe with specially prepared tools and during sacred times of the year.

 


  Night tea
Source Adventurer's Armory pg. 19
Price 1 sp; Weight —
Category Black Market
Description
This frothy tea made from the bone-white, triangular leaves of the night tea plant renders a humanoid female sterile if drunk every day. In high doses, it may be able to end a pregnancy.


侧边栏:
  Pesh
Source Adventurer's Armory pg. 19
Price 20 gp; Weight —
Category Black Market
Description
The milk of this vibrantly green cactus, when mixed with resins and other ingredients, congeals into sticky, black chunks with an exceedingly sour taste. Though pesh comes in several different varieties, refined pesh is both the most potent and expensive type. Taking refined pesh gives a person 15 temporary hit points for 1 hour, a +2 morale bonus on saves versus fear effects for 1 day, and a –4 penalty to Dexterity and Wisdom for 1 day. Pesh is addictive (Fortitude DC 10 to resist), and long-term users suffer Dexterity and Wisdom damage.
False Pesh
Dark Markets - A Guide to Katapesh pg. 14
False pesh looks much the same as real pesh, but the genuine plant is a spined cactus that grows in desert areas, while the imposter is a sticky, more bulbous plant that requires extra moisture to flourish. A character can make a DC 15 Knowledge (nature) check to tell the real plant from the fake.

Imitation raw pesh formed from the false pesh plant is much harder to differentiate from the real drug. Both appear as milky white, cheese-like blocks; the false pesh has a milder odor and a stickier gloss to its surface, but the differences are minor. A DC 25 Alchemy check discerns true raw pesh from false.

Anyone ingesting false raw pesh must make a DC 25 Fortitude save or become nauseated for 10 minutes. After 1 minute they must make another DC 25 Fortitude save or suffer the secondary effect of 1d4 points of Constitution damage. For refined false pesh, the save DC is 30 and the secondary effect is 1d6 points of Constitution damage. The Alchemy check to distinguish it from true refined pesh is DC 30.

 


侧边栏:
  Barbarian chew
Source Varisia, Birthplace of Legends pg. 15, Curse of the Crimson Throne Player's Guide pg. 12, Rise of the Runelords Player's Guide pg. 11, Adventurer's Armory pg. 19
Price 25 gp; Weight 1 lb.
Category Alchemical Tools
Description
The Shoanti of the Cinderlands combine lime, crimson galtroot leaves, and some say horse blood to create this invigorating chew. Aside from staining the teeth a bloody shade, barbarian chew causes the user to feel stronger, but also angrier. One use of barbarian chew grants a barbarian +1 additional round of rage. This additional round is used first when a barbarian begins raging. If a barbarian does not rage within 1 hour of using the chew, this additional round of rage is lost. This benefit can be gained only once per day; consuming multiple doses in a 24-hour period has no additional effects. Barbarian chew can be created with a successful DC 20 Craft (alchemy) check.
Construction
Craft (Alchemy) DC 20

Shoanti Barbarian Chew: This bitter red chew comes from the dried leaves of galtroot, a stunted bush found in the Cinderlands. It stains the teeth dark crimson but also increases the duration of barbarian rage entered into during the next hour by 1 round.

 


Slave
Source Adventurer's Armory pg. 19
Price 75 gp , 100 gp (hard labor), 50 gp (household), 100 gp (slip, halfling), 500 gp (specialized); Weight 175 lbs. , 200 lbs. (hard labor), 130 lbs. (household), 39 lbs. (slip, halfling), 160 lbs. (specialized)
Description
Sentient creatures sold to perform a multitude of tasks all fall under the category of slaves. Most slaves are kept to do menial jobs, but sometimes slaves perform specialized tasks such as spellcasting or teaching. Slaves vary in quality; the price may be half as much for old or infirm slaves, or several times more for healthy, attractive specimens.

Slave: Sentient creatures sold to perform a multitude of tasks all fall under the category of slaves. Most slaves are kept to do menial jobs, but sometimes slaves perform specialized tasks such as spellcasting or teaching. Slaves vary in quality; the price may be half as much for old or infirm slaves, or several times more for healthy, attractive specimens.


  Tobacco
Source Adventurer's Armory pg. 19
Price 1 gp; Weight 2 lbs.
Category Black Market
Description
These crushed and shredded leaves range in color from peppery red to black; users can either smoke or chew them. Tobacco users experience a certain level of calm and are more easily able to shrug off hunger pangs. Tobacco is addictive (Fort DC 10 to resist), and long-term users suffer Constitution damage.


  Wolfsbane
Source Adventurer's Armory pg. 19
Price 5 sp; Weight —
Category Black Market
Description
The root of this tall plant with blue flowers is toxic (see the page 560 of the Pathfinder RPG Core Rulebook), but herbalists use it in low doses to reduce pain and regulate the heart. Folklore says it can help a victim of lycanthropy throw off the curse.


  Woundweal
Source Adventurer's Armory pg. 19
Price 100 gp; Weight —
Type injury; Save Fortitude DC 18
Onset 1 round; Frequency 1/day
Effect impaired healing (see description)
Cure 2 saves
Description
This gritty black paste is a poison that interferes with an afflicted creature’s ability to recover from injuries. All Heal checks applied to the creature suffer a –10 penalty. In addition, anyone using magical healing on the target must make a DC 25 caster level check to succeed.

Woundweal: This gritty black paste is a poison that interferes with an afflicted creature’s ability to recover from injuries. All Heal checks applied to the creature suffer a –10 penalty. In addition, anyone using magical healing on the target must make a DC 25 caster level check to succeed.

Woundweal
Type poison, injury; Save Fortitude DC 18
Onset 1 round; frequency 1/day
Effect impaired healing (see above); Cure 2 consecutive saves


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Re: 我是一个一个一个排版苦力哼嗯啊啊啊啊啊啊啊
« 回帖 #47 于: 2024-12-30, 周一 08:22:05 »
译者的话:

由于本书中绝大多数物品都和CRB、APG、UE重复,因此凡是本书出现的独特资源,均以蓝色标出。

由于本书中的独特物品,很多大佬均有零散翻译,萌新尽可能把找得到出处的翻译列出,并鸣谢译者。

本节中的物品均为描述,而价格和重量在表格中。为了方便阅读,本节译文的格式将与原书不同,而是仿照CHM中的冒险物品,在描述前面注明该道具的价格和重量。


AA中独有的物品:
本小节几乎所有的物品均为AA独有。

1、兴奋剂(Allnight):已被大佬翻译到自用自翻翻译贴中,感谢大佬的工作让萌新白嫖。

2、单身鼻烟(Bachelor snuff):已被白药君大佬翻译到自用自翻翻译贴中,感谢大佬的工作让萌新白嫖。

3、颠茄草粉(Belladonna):在AA是黑市道具,在CRB是100 GP的范例毒药。

4、空耳(Clear ear):已被白药君大佬翻译到自用自翻翻译贴中,感谢大佬的工作让萌新白嫖。

5、剥皮叶(Flayleaf):在AA是黑市道具,在GMG是10 GP的范例成瘾药物。另外,制造毒品(Create Drug)法术可以白嫖这种物品。改变思想(mind-altering)效果,并不是影响心灵效果,注意:作为成瘾药物使用时,可在对抗影响心灵效果的豁免上,获得+2炼金加值。免疫疼痛(immune to pain),或许可翻译为免疫痛苦,因为某些法术具备痛苦(pain)描述符。

6、大蒜(Garlic):在AA是黑市道具,在UE中被分类为贸易货物(Trade Goods)。也搞不明白,为什么大蒜是黑市道具……希望有懂历史的大佬讲讲。

7、冬青(Holly)、槲寄生(Mistletoe):可以作为德鲁伊、游侠、猎人等职业的法器,法术材料包就有这些物品。

8、一夜茶(Night tea):已被白药君大佬翻译到自用自翻翻译贴中,感谢大佬的工作让萌新白嫖。

9、佩什(Pesh,又译仙人掌萃):已被希儿大佬翻译到自用自翻翻译贴中,感谢大佬的工作让萌新白嫖。在AA是黑市道具,在GMG是15 GP的范例成瘾药物。在AM可作为炼金功能材料。另外,制造毒品(Create Drug)法术可以白嫖这种物品。有很多背景、专长、法术、炼金物品的原料,都基于这种物品。黑市指南有个可以扩表的专长(已被某大佬翻译到其专区),也需要吸食该道具,并可将该道具作为某些法术的替换材料成分。

10、休盎提蛮斗士嚼烟(Shoanti Barbarian Chew):即蛮斗士嚼烟(Barbarian Chew),已被大佬翻译,感谢大佬的工作让萌新白嫖。感觉和(Varisia, Birthplace of Legends)、(Curse of the Crimson Throne Player's Guide)、(Rise of the Runelords Player's Guide)的蛮斗士嚼烟(Barbarian Chew)相比,最大的优势就是没有24小时限制。

11、乌头(Wolfsbane):在AA是黑市道具,在CRB是500 GP的范例毒药。

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Re: 我是一个一个一个排版苦力哼嗯啊啊啊啊啊啊啊
« 回帖 #48 于: 2024-12-31, 周二 16:56:20 »
《探索者编年史战役设定》道具的改版(Converting Pathfinder Chronicles Campaign Setting Items)

本书为这些来自于《探索者编年史战役设定》(Pathfinder Chronicles Campaign Setting)的道具提供了符合开拓者RPG规则(Pathfinder RPG rules)更新。未列出的道具可以在不进行改版的情况下使用。

内衬裙甲(Armored Kilt):当你增加内衬裙甲到任一轻型盔甲内部之时,其将此套装(the set)视为中型盔甲。同样的,将之添加到中型盔甲内部时也将视为重型盔甲。但添加至重型盔甲内的内衬裙甲将不会有任何影响。

双发弩(Double crossbow):这件重型武器一次扣下扳机可以击发两只铁簇弩矢。由于其型号和重量惊人,你在擅长它的情况下攻击检定也要受到-4减值,若不擅长则为-8。若攻击命中,目标将会受到两只弩矢的伤害。重击、偷袭和其他基于精准的伤害仅会应用于第一只弩矢。装填一支弩矢是一个标准动作;“快速装填”专长能将其减至一个移动动作。

奥多里决斗剑(Dueling sword, Aldori):这把略微弯曲的剑长度刚刚超过三英尺。如果你拥有异种武器擅长(奥多里决斗剑)的专长,你可以使用奥多里决斗剑应用武器娴熟专长在攻击时用敏捷替换力量作为攻击加值,即使它不是轻型武器。你还可以双手挥舞一把奥多里决斗剑,将1.5倍力量调整值应用于伤害骰中。如果你不擅长奥多里决斗剑的话,你可将之视为长剑(longsword)。

野战甲(Field Plate,又译实战铠甲):这个沉重的盔甲类似于全身甲(full plate,又译板甲),但有着更多的连结构造,牺牲些许的保护换得更大的灵活与机动性。野战甲在实战上与精致品混织铁甲(masterwork banded mail)相当。然而,你同样能购买一套精致品野战甲(masterwork field plate)。

飞爪(Flying Talon,即链枪):在某些诸如卡蒂亚(Qadira)和扎摩诔(Jalmeray)等地区中,会将链枪(Chain Spear,详见本书第3页)称为“飞爪(Flying Talon)”。

斩马刀(Horsechopper):可视这种地精武器为戟(halberd)。

喀拉尔(Klar):这把样式传统的部落武器将休盎提短刃固定在有角巨蜥(一种休盎提高原的巨壁虎)的头骨之前。最近,瓦瑞西亚南部的盔甲匠师们也已开始用钢铁打造这种带刃盾牌。喀拉尔就像马杜(Madu,详见本书第4页)一样,即是武器也是盾牌。倘若你擅长喀拉尔,则可将之视为加装了盾刺轻木盾(金属喀拉尔则被视为带刺轻钢盾);否则仅能将之视为轻盾。

叶甲(Leaf armor,又译叶织甲):这件盔甲以经由炼金术强化过的叶片制成。叶甲的品质总是精制品,且除了不含有任何金属外,其游戏数据与精制品镶嵌皮甲(masterwork studded leather)相同。

拳剑(Pata):拳剑是固定在不分指铁手套前面的短剑。你可将之视为联着短剑(short sword)的带锁钢手套(locked gauntlet)。

玫瑰藤甲(Rosewood armor):这套皮革盔甲被包复在特殊的玫瑰藤内。这套盔甲被视为带有甲刺(armor spikes)的皮甲(leather armor)。其玫瑰藤每日必须浇至少1加仑的水,否则玫瑰藤将会枯死,这套盔甲也将转变为普通的皮甲。

锯齿剑(Sawtooth sabre):这种武器是红螳螂刺客的招牌武器。擅长锯齿剑的使用者可将之视为轻型武器;否则,则将之视为长剑。

蓟花箭(Thistle Arrow):这支由一种有毒植物的花制成的箭,命中后会将该次伤害作为流血效果持续1D6轮。

荆棘弓(Thorn Bow):这把抛光的红木弓上饰嵌着荆棘和小花;可将之视为短弓(shortbow)。

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Re: 我是一个一个一个排版苦力哼嗯啊啊啊啊啊啊啊
« 回帖 #49 于: 2024-12-31, 周二 16:57:02 »
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原文:
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Converting Pathfinder Chronicles Campaign Setting Items

This book updates several items from the Pathfinder Chronicles Campaign Setting to the Pathfinder RPG rules. Items not listed may be used without conversion.


Armored Kilt: When you add an armored kilt to a suit of light armor, the set counts as medium armor. Likewise, a kilt and medium armor counts as heavy armor. Adding an armored kilt to heavy armor has no effect.
Armored kilt
Source Adventurer's Armory pg. 18, Pathfinder Campaign Setting pg. 211
Statistics
Cost 20 gp Weight 10 lbs.
Armor Bonus +1; Max Dex Bonus +6; Armor Check Penalty 0
Arcane Spell Failure Chance 0%; Speed 30 ft./20 ft.
Description
When you add an armored kilt to a suit of light armor, the set counts as medium armor. Likewise, a kilt and medium armor counts as heavy armor. Adding an armored kilt to heavy armor has no effect.


Double Crossbow: This heavy weapon fires a pair of iron tipped bolts with a single squeeze of the trigger. Due to its size and weight, you take a –4 penalty on your attack roll if you’re proficient with it, or –8 if you’re not. If the attack hits, the target takes damage from both bolts. Critical hits, sneak attack damage, and other precision-based damage only apply to the first bolt. Reloading one bolt is a standard action; the Rapid Reload feat reduces this to a move action.
  Double crossbow
Source Ranged Tactics Toolbox pg. 33, Classic Monsters Revisited pg. 42, Pathfinder Campaign Setting pg. 209, Adventurer's Armory pg. 18, Advanced Player's Guide pg. 178, Ultimate Equipment pg. 21
Statistics
Cost 300 gp Weight 18 lbs.
Damage 1d6 (small), 1d8 (medium); Critical 19-20/x2; Range 80 ft.; Type P; Special see text
Category Ranged; Proficiency Exotic
Weapon Groups Crossbows
Description
This heavy weapon fires a pair of iron-tipped bolts with a single squeeze of the trigger. Because of its size and weight, you take a –4 penalty on your attack roll if you’re proficient with it, or –8 if you’re not. If the attack hits, the target takes damage from both bolts. Critical hits, sneak attack damage, and other precision-based damage apply to only the first bolt. Reloading one bolt is a standard action; the Rapid Reload feat reduces this to a move action. Crossbow Mastery (Advanced Player’s Guide) allows you to reload both bolts as a move action. A double crossbow fires crossbow bolts.


Dueling Sword, Aldori: Used primarily by the Aldori swordlords who rule Brevoy, these swords are a bit over 3 feet long, very slightly curved, and sharp only along the outer edge. You can use the Weapon Finesse feat to apply your Dexterity Modifier instead of your Strength modifier on attack rolls with an Aldori dueling sword sized for you, even though it isn’t a light weapon. You can wield an Aldori dueling sword in two hands in order to apply 1-1/2 times your Strength bonus to damage. If you aren’t proficient with the Aldori dueling sword, you may treat it as a longsword.
  Aldori dueling sword
Source Adventurer's Guide pg. 24, Pathfinder Campaign Setting pg. 209, Inner Sea World Guide pg. 290, Adventurer's Armory pg. 18
Statistics
Cost 20 gp Weight 3 lbs.
Damage 1d6 (small), 1d8 (medium); Critical 19-20/x2; Range —; Type S; Special —
Category One-Handed; Proficiency Exotic
Weapon Groups Blades, Heavy
Description
These slightly curved swords measure just over 3 feet in length. An Aldori dueling sword can be used as a martial weapon (in which case it functions as a longsword), but if you have the feat Exotic Weapon Proficiency (Aldori dueling sword), you can use the Weapon Finesse feat to apply your Dexterity modifier instead of your Strength modifier to attack rolls with an Aldori dueling sword sized for you, even though it isn’t a light weapon. You can also wield an Aldori dueling sword in two hands to apply 1-1/2 times your Strength bonus to damage rolls.


Field Plate: This heavy armor is similar to full plate but lighter in construction, sacrificing a bit in protection for greater flexibility and mobility. It is effectively the same as masterwork banded mail. You can purchase masterwork field plate.
  Field plate
Source Inner Sea World Guide pg. 291, Pathfinder Campaign Setting pg. 211, Adventurer's Armory pg. 18
Statistics
Cost 1,200 gp Weight 50 lbs.
Armor Bonus +7; Max Dex Bonus +1; Armor Check Penalty -5
Arcane Spell Failure Chance 35%; Speed 20 ft./15 ft.
Description
This heavy armor is similar to full plate but lighter in construction, sacrificing a bit of protection for greater flexibility and mobility.


Flying Talon: Some lands, such as Qadira and Jalmeray, call a chain spear (see page 3) a “flying talon.”
  Flying talon
Source Adventurer's Armory 2 pg. 8
Statistics
Cost 15 gp Weight 5 lbs.
Damage 1d3 (small), 1d4 (medium); Critical x2; Range —; Type P or S; Special disarm, reach, trip, see text
Category Light; Proficiency Exotic
Weapon Groups Flails
Description
This weapon consists of a three-pronged, barbed hook attached to a length of chain. Due to the weapon’s unwieldiness, you cannot make attacks of opportunity with a flying talon and do not threaten any squares with it.


Horsechopper: Treat this goblin weapon as a halberd.
  Horsechopper
Source Ultimate Equipment pg. 19, Pathfinder Campaign Setting pg. 209, Inner Sea World Guide pg. 290, Adventurer's Armory pg. 18, Advanced Race Guide pg. 118
Statistics
Cost 10 gp Weight 12 lbs.
Damage 1d8 (small), 1d10 (medium); Critical x3; Range —; Type P or S; Special reach, trip
Category Two-Handed; Proficiency Martial
Weapon Groups Polearms
Description
Crafted by goblins for battling horses, this weapon is essentially a long-handled halberd with an enlarged hook on the blade. Most horsechoppers are sized for Small creatures.


Klar: This is traditionally a Shoanti blade bound to the skull of a horned spirestalker (a breed of Storval Plateau giant gecko). Recently the armorers of southern Varisia have started crafting these bladed shields from steel. The klar, like the madu (see page 4) is both a weapon and a shield. If you are proficient with the klar, you may treat it as a spiked light wooden shield (or light steel shield, if made entirely of metal); otherwise it is just a light shield.
  Klar
Source Ultimate Equipment pg. 9, Varisia, Birthplace of Legends pg. 14, Pathfinder Campaign Setting pg. 211, Curse of the Crimson Throne Player's Guide pg. 13, Rise of the Runelords Player's Guide pg. 11, Inner Sea World Guide pg. 291, Adventurer's Armory pg. 18
Statistics
Cost 12 gp Weight 6 lbs.
Armor Bonus +1; Max Dex Bonus —; Armor Check Penalty -1
Arcane Spell Failure Chance 5%; Speed —/—
Description
The traditional form of this tribal weapon is a short blade bound to the skull of a large horned lizard, but a skilled smith can craft one entirely out of metal. A traditional klar counts as a light wooden shield with armor spikes; a metal klar counts as a light steel shield with armor spikes.


Leaf Armor: This armor is made of alchemically hardened leaves. It is always masterwork quality and has the same game statistics as masterwork studded leather, except it contains no metal.
  Leaf armor
Source Inner Sea World Guide pg. 291, Adventurer's Armory pg. 18, Gallery of Evil pg. 31, Pathfinder Campaign Setting pg. 211
Statistics
Cost 500 gp Weight 20 lbs.
Armor Bonus +3; Max Dex Bonus +5; Armor Check Penalty 0
Arcane Spell Failure Chance 15%; Speed 30 ft./20 ft.
Description
Druidic elves use alchemical compounds to treat special leaves used in crafting armor for their warriors. Leaf armor is always of masterwork quality.


Pata: This weapon is a blade with a stiff armored piece that covers your hand, wrist, and forearm; treat it as a combined short sword and locked gauntlet.
  Pata
Source Ultimate Equipment pg. 20, Pathfinder #9: Escape from Old Korvosa pg. 83, Pathfinder Campaign Setting pg. 209, Adventurer's Armory pg. 18, Ultimate Combat pg. 144
Statistics
Cost 14 gp Weight 3 lbs.
Damage 1d4 (small), 1d6 (medium); Critical x3; Range —; Type P; Special performance
Category Light; Proficiency Exotic
Weapon Groups Axes; Blades, Light
Description
An evolution of the punching dagger, the pata is a short sword that ends in a full, fingerless gauntlet hilt. You punch rather than stab with the weapon, allowing you to put more force behind each strike. While wearing a pata, you cannot use that hand for anything else. A pata provides a +10 bonus to your CMD against disarm attempts.


Rosewood Armor: This suit of leather armor is wrapped in special rose vines. Treat this as leather armor with armor spikes. The vines must be watered with at least 1 gallon of water each day or they wither and die, turning the armor into normal leather armor.
  Rosewood armor
Source Adventurer's Armory pg. 18, Pathfinder Campaign Setting pg. 211, Conquest of Bloodsworn Vale pg. 32
Statistics
Cost 50 gp Weight 15 lbs.
Armor Bonus +2; Max Dex Bonus +6; Armor Check Penalty 0
Arcane Spell Failure Chance 10%; Speed 30 ft./20 ft.
Description
This suit of leather armor is wrapped in special rose vines. Treat this as leather armor with armor spikes. The vines must be watered with at least 1 gallon of water each day or they wither and die, turning the armor into normal leather armor.


Sawtooth Sabre: This is the signature weapon of the notorious Red Mantis. A proficient user can treat a sawtooth sabre as a light weapon; otherwise, treat it as a longsword.
  Sawtooth sabre
Source Adventurer's Guide pg. 158, Curse of the Crimson Throne Player's Guide pg. 13, Pathfinder Campaign Setting pg. 209, Inner Sea World Guide pg. 290, Adventurer's Armory pg. 33, Ultimate Equipment pg. 20
Statistics
Cost 35 gp Weight 2 lb.
Damage 1d6 (small), 1d8 (medium); Critical 19-20/x2; Range —; Type S; Special see text
Category One-Handed; Proficiency Exotic
Weapon Groups Blades, Heavy; Blades, Light
Description
Crafted to evoke the barbed talons of the Mantis God himself, a sawtooth sabre may be used as a Martial Weapon (in which case it functions identically to a longsword). If you have the Exotic Weapon Proficiency (sawtooth sabre) feat, for the purpose of two-weapon fighting you can treat it as a light melee weapon; for all other purposes, it is a one-handed melee weapon.


Thistle Arrow: Crafted from the thistles of a poisonous plant, these barbed arrows deal damage as a bleed effect for 1d6 rounds after a hit.
  Thistle arrow
Source Adventurer's Armory pg. 18, Pathfinder Campaign Setting pg. 211
Statistics
Cost 1 gp Weight —
Category Ammunition; Proficiency Ammunition
Description
Crafted from the thistles of a poisonous plant, these barbed arrows deal damage as a bleed effect for 1d6 rounds after a hit.


Thorn Bow: This polished rosewood bow is studded with thorns and tiny flowers; treat it as a shortbow.
  Thorn bow
Source Adventurer's Armory pg. 18, Pathfinder Campaign Setting pg. 209, Conquest of Bloodsworn Vale pg. 31
Statistics
Cost 50 gp Weight 2 lbs.
Damage 1d4 (small), 1d6 (medium); Critical x3; Range 40 ft.; Type P; Special —
Category Ranged; Proficiency Exotic
Description
This polished rosewood bow is studded with thorns and tiny flowers; treat it as a shortbow.