作者 主题: 【自用】每日一条FAQ(每日不了一点)  (阅读 205 次)

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Re: 【自用】每日一条FAQ(每日不了一点)
« 回帖 #20 于: 2024-12-10, 周二 15:54:19 »
19.CRB
魔法物品,佩戴者和持续时间:如果一件魔法物品能够给佩戴者(Wearer)带来持续若干时长的效果,我可以穿上它激活效果,随后把它脱下,并继续享受激活中的效果吗?
(注:例如一个能给佩戴者3分钟牛之力量效果的腰带,你先穿上激活牛之力量,然后把它脱掉,你的牛之力量还在不在)

不能。当你取下了给予佩戴者某种效果的魔法物品后,你就不再是佩戴者了,所以任何剩余的持续时间都会失效。如果物品会影响持有者(wielder)/拥有者(owner),效果也是一样。如果物品的效果没有特殊声明说是将效果给予佩戴者/拥有者/持有者,那么当物品被移除后效果可以继续保留,除非另有说明。

劇透 -   :
Magic Items, Wearers, and Durations: If a magic item grants an effect with a duration to the wearer, can I put it on, activate the effect, take it off, and keep the effect active?

No, as soon as you remove an item that grants an effect to the wearer, you are no longer the wearer, so any remaining duration immediately expires. The same is true if the item affects the owner, wielder, and so on. If the item's effect does not specify the recipient as the wearer (or owner, wielder, etc), then unless it says otherwise, it remains when the item is removed.


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Re: 【自用】每日一条FAQ(每日不了一点)
« 回帖 #21 于: 2024-12-10, 周二 15:59:50 »
20.CRB
魔法远程武器和弹药:当远程武器将自己的增强加值分享给弹药时,这算不算“真正的”增强加值,或者说这只是和高等魔化武器一样的临时增强加值?换句话说,由远程武器共享给弹药的增强加值能否允许箭矢绕过寒铁/精金/阵营DR?

不行。除了核心规则书中指明的情况之外(远程武器有至少+1的话,弹药也视为魔法武器;远程武器是阵营武器的话,弹药也算作阵营武器),远程武器给予弹药的增强加值并不能帮助它们克服其他类型的DR。弓箭手或类似远程人可以通过购买各种弹药或者具有更高增强加值的弹药来克服各种伤害减免。

劇透 -   :
Magic Ranged Weapons and Ammunition: When a ranged weapon shares its enhancement bonus with its ammunition, does this count as “true” enhancement bonus or more like a temporary bonus like greater magic weapon? In other words, does the shared enhancement bonus allow the arrow to bypass damage reduction as if it was cold iron, silver, adamantine, and aligned?

No, other than the ways indicated in the Core Rulebook (if the ranged weapon is at least +1, they count as magic, and if the ranged weapon is aligned they count as that alignment as well) the enhancement bonus granted to ammunition from the ranged weapon doesn't help them overcome the other types of damage reduction. Archers and other such characters can buy various sorts of ammunition or ammunition with a high enhancement bonus to overcome the various types of damage reduction.
严于律己,宽以待人。

GMing:
钢铁巨神1st(5/6)
钢铁巨神2nd(2/6)
PCing:
颅骨与镣铐(6/6)clear!
木乃伊的面具(0/6)
拥王者PF2(85%)
沙尖七灾PF2(40%)

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Re: 【自用】每日一条FAQ(每日不了一点)
« 回帖 #22 于: 2024-12-10, 周二 16:15:09 »
21.CRB
秘银护甲:秘银护甲里写的“在考虑'其他限制'时视作轻一级的护甲”究竟是什么意思?

这意味着,当穿戴者自身的职业特性或特殊能力要求他穿戴较轻的护甲时,秘银护甲允许穿戴者使用此类能力。换句话说,穿戴者受到的限制更少。举个例子,一个吟游诗人可以穿戴秘银胸甲施法而不吃奥术失败率;野蛮人可以穿着秘银全身甲并使用快速移动能力;游侠可以穿着秘银全身甲使用战斗流派专长;拳师、游荡剑客和枪手可以在穿着秘银胸甲的同时保留他们的机敏AC加值;盗贼在秘银胸甲下保留反射闪避;拳师可以穿着秘银胸甲连打;没有坚忍专长的角色可以在穿着秘银胸甲时睡觉而不疲乏;等等。这并不会改变盔甲的实际种类,也就是说你依旧可以将一个大一级体型的生物隐藏在拥有存贮附魔(hosteling)的秘银全身甲中,并且仅供轻甲使用的附魔并不能用来强化秘银胸甲,比如喧哗附魔(尽管你可以用适用于中甲的其他附魔强化秘银胸甲),等等。

(注:拳师没有机敏职业能力,这里说的应该是AC加值职业能力)

劇透 -   :
Mithral armor: What exactly does it mean when it says mithral armor is counted as one category lighter for “other limitations?”

This means that mithral armor allows its wearer to use it when her own class features or special abilities demand her to wear lighter armor; in other words, the character wearing the armor is less limited. For example, a bard can cast spells in mithral breastplate without arcane spell failure, a barbarian can use her fast movement in mithral fullplate, a ranger can use his combat style in mithral fullplate, brawlers, swashbucklers, and gunslingers can keep their nimble bonus in mithral breastplate, rogues keep evasion in mithral breastplate, a brawler can flurry in mithral breastplate, characters without Endurance can sleep in mithral breastplate without becoming fatigued, and so on. It does not change the armor's actual category, which means that you can still store a creature one size category larger in a hosteling mithral fullplate, and you can't enhance a mithral breastplate with special abilities that require it to be light armor, like brawling (though you could enhance it with special abilities that require it to be medium armor), and so on.
« 上次编辑: 2024-12-10, 周二 16:17:23 由 unspeakable »
严于律己,宽以待人。

GMing:
钢铁巨神1st(5/6)
钢铁巨神2nd(2/6)
PCing:
颅骨与镣铐(6/6)clear!
木乃伊的面具(0/6)
拥王者PF2(85%)
沙尖七灾PF2(40%)

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Re: 【自用】每日一条FAQ(每日不了一点)
« 回帖 #23 于: 2024-12-10, 周二 16:20:21 »
22.CRB
当我使用隐形戒指或者易容帽一类的魔法物品时,我可以激活它们以获得某个法术的效果。这个“如同某个法术”的措辞是否包含法术的持续时间?

是的,这类物品的效果的确有持续时间,这取决于法术本身的持续时间和物品的CL。不过,如果该物品没有每日使用次数限制,你可以随时再次激活该物品以重置持续时间。

劇透 -   :
When I use a magic item like ring of invisibility or hat of disguise that can be activated to gain the effects of a spell, does the wording "as the spell" also include the spell's duration?
Yes, such items' effects have a duration, as indicated by the spell's duration and the item's caster level. If the item has no daily use limit, however, you can simply use the item again to reset the duration.
严于律己,宽以待人。

GMing:
钢铁巨神1st(5/6)
钢铁巨神2nd(2/6)
PCing:
颅骨与镣铐(6/6)clear!
木乃伊的面具(0/6)
拥王者PF2(85%)
沙尖七灾PF2(40%)

离线 unspeakable

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Re: 【自用】每日一条FAQ(每日不了一点)
« 回帖 #24 于: 2024-12-10, 周二 16:23:56 »
23.CRB
精金:精金条目说精金可以忽略低于20的硬度,但硬度条目又说精金可以忽略20及以下的硬度。哪个是对的?

使用精金条目中的“忽略低于20的硬度”。硬度为20的精金本身就足以抵御精金(这也是为什么精金护甲提供DR/-而非DR/精金)。

劇透 -   :
Adamantine: Adamantine says it bypasses hardness less than 20, but hardness says adamantine bypasses hardness of 20 or less. Which one should I use?
Use “less than 20” from the adamantine entry. Adamantine, which has 20 hardness, is strong enough to stand against adamantine (this is also why adamantine armor provides DR/— rather than DR/adamantine).
严于律己,宽以待人。

GMing:
钢铁巨神1st(5/6)
钢铁巨神2nd(2/6)
PCing:
颅骨与镣铐(6/6)clear!
木乃伊的面具(0/6)
拥王者PF2(85%)
沙尖七灾PF2(40%)