作者 主题: [周常地下城]规格介绍及卡区  (阅读 14029 次)

副标题: 除pc贴卡外请不要回帖,谢谢合作。另,目前pc已满

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[周常地下城]规格介绍及卡区
« 于: 2011-07-14, 周四 23:35:47 »
好吧,这就算正式开始了
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什麽是周常地下城?

简单的来说周常地下城是这样一个活动:每周由我设计一个遭遇,然后由pc们来完成。

为什么要搞这么个玩意而不是直接开一个团?

原因很多,pc的时间不固定(pc越多越难以协调),(某些)pc(包括我)对玩家可用的资源还不够了解,常常会有“如果当时选了这个feat/power/race就好了”之感。我自己对设计遭遇的难度/可玩性也没有信心,所以才搞出这么一个测试遭遇设置(对我而言)和角色build(对pc而言)的场所

周常地下城和团有什麽区别?

周常地下城非常松散。遭遇与遭遇之间基本上没有联系,也没有剧情可言。从组织角度说也是如此:周常地下城不要求每个pc每次都到场。只要卡数能凑够遭遇的要求,即使是一pc出5张卡也是允许的。除此之外,pc的卡不会升级也没有loot(暂定)。遭遇的等级由pc与dm一同决定,并不一定是线性的升高。也就是说,虽然这次是6级的遭遇,但是如果大家一致要求,那么下次可能直接跑30级的,然后再下次又降回15级的等等

周常地下城和团有什麽相同之处?

除了以上的说明之外周常地下城和普通的团是很类似的,pc会遇到移动、照明、地形等各个方面的问题,甚至可能遇到技能遭遇和谜题

周常地下城的pc需要做些什麽?

pc们可以在时间允许的情况下参加周常地下城的活动。pc们可以自由制作/选择进入遭遇时使用的人物卡。pc们自行协商每个人所负责的人物卡的张数/职业。pc在进入地下城时应准备好面对所有跑团时可能遇到的状况。另外建议pc准备一张以上的卡以备其他pc缺席时使用

周常地下城的活动需知:

原则上以每周完成一次遭遇为目标,尽量在一次团内跑完,但视遭遇设置而定可能会遇到需要跑第二次的情况。这种情况下pc需要记录各卡的资源消耗状况(encounter/daily power, ap, item power, surge等等)

周常地下城采用的规则与房规:
目前向PC开放的资源只有PHB123。
不允许使用background
PC做高于1级卡时依据DMG 143页的构建方法构建人物。对于免费选择的三件魔法物品,可以主动选择低于其等级的魔法物品,但不允许变卖之后以总金额重新购买魔法物品。(比如说不允许把5/6/7级的魔法物品换成3个6级魔法物品。)
所有一次性物品的价格*4
遭遇开始时,pc会依遭遇设置被放置,换言之可能一开始就处于很糟糕的地位(毕竟,在跑团中只要dm愿意他总能把你置于他想要的境地之中,你懂的),请做好思想准备……
*重要,为了模拟跑团的状况,凡不能通过短休息恢复的能力(daily power, ap, item daily power),在一次遭遇中都只允许使用一半,除非有特殊说明。具体规则如下:每个daily power(无论是attack power还是util power)记为1个daily,每点ap记为1个daily,每个item daily power记为0.5个daily(注意,item daily power 同时受具有daily power的item数和每张卡每日可用的item daily power数量的影响,当两者不等时取较低的)。将所有卡上所有的daily值加起来除以2即为整个冒险小队可用的daily数。如遇到0.25个daily数的则舍掉。举例如下:一张3级卡,具有一个daily attack power,一个daily utility power,1点ap,合计为3个daily。同时这张卡装备了三件魔法物品,每件魔法物品上都有一个daily power,但由于hero级别的卡每天只能使用一次装备上的daily power,所以只记0.5个daily,与之前的power合计为3.5个daily,于是这张卡在遭遇中只能使用1.75≈1.5个daily,也即是说这张卡在一次遭遇中只可以使用一个daily power或一点ap(1个daily),再加上一次item daily power。假如冒险小队由三张这样的卡组成的话,则小队总共可用的daily数为1.75*3 = 5.25 ≈ 5个daily,也即是说对所有小队成员而言总共可以用5个daily power或ap,或者4个daily power/ap 再加上两次item daily power(0.5*2个daily)。
同样的,healing surge的数量也要减半(向下取整)
staff作为implement的时候也必须双手持用才能起效
启动sunrod是minor动作
投攻击时或之前如果没有声明要使用的power,则该次掷骰结果作废。投攻击之后声明使用必须在攻击之前声明的power/能力(比如augment)一律无效
有时会遇到一场遭遇一晚上没跑完,或者连续遭遇的情况。遇到这种情况我会提前告诉pc需要记录资源使用状况(power用量,surge余量等)。在我通知之后没有自行记录并导致之后的团里重用已经用过的power的,没收整场遭遇的全部daily power和ap。若pc的daily power和ap已经动用过则该惩罚顺延到下次周常


周常地下城的时间安排如何?

原则上定于每周二晚7点半

还有其他要补充的吗?

我自己对4e其实经验就不是很丰富。最初的最初我只是想找人打打竞技场,pc对pc单挑/群殴之类的,熟悉一下规则。可惜应者寥寥。再加上手里没有phb勘误的问题。所以在组织遭遇的过程中可能会有各种误判。希望pc能予以容忍和纠正
同样由于经验不足,我设计的遭遇可能会过强或过弱,同样希望pc予以容忍……非常感谢……
最后,同样欢迎所有pc设计、主持自己的遭遇。因为我其实更喜欢做pc……

以上的规则说明书将会不定期更新
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以下是卡区
« 上次编辑: 2011-10-12, 周三 18:30:00 由 jimraynor »
以下引自全能的羊姐姐:
挑出最優解不是容易的事。很多四版戰鬥時間就是花在等待或討論最優解之上的... 戰:"我應該把他打倒地還是推開他?" 賊:"別推別推我要夾擊" 牧:"可是不推的話他一快步我們就全體吃光環" 賊:"那麼你別動,我用換位打?" 法:"我也可以拉人." 戰:"不可以那是牆角你不能鈄拉" 法:"如果我這樣走的話好像可以拉了但牧師要讓路" 牧:"我走開就罩不住賊?" 然後,過了十多分鐘,大家談好了,戰士投骰,打失... "是時候重新想了."

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Re: [周常地下城]规格介绍
« 回帖 #1 于: 2011-07-14, 周四 23:59:18 »
avenger, level 6
Elf, Avenger
Build: Pursuing Avenger
Avenger's Censure: Censure of Pursuit

FINAL ABILITY SCORES
Str 8, Con 12, Dex 18, Int 10, Wis 20, Cha 10.

STARTING ABILITY SCORES
Str 8, Con 11, Dex 16, Int 10, Wis 17, Cha 10.


AC: 25 Fort: 17 Reflex: 21 Will: 21
HP: 56 Surges: 8 Surge Value: 14

TRAINED SKILLS
Religion +8, Perception +15, Heal +13, Acrobatics +12

UNTRAINED SKILLS
Arcana +3, Bluff +3, Diplomacy +3, Dungeoneering +8, Endurance +4, History +3, Insight +8, Intimidate +3, Nature +10, Stealth +7, Streetwise +3, Thievery +7, Athletics +2

FEATS
Level 1: Unarmored Agility
Level 2: Hafted Defense
Level 4: Improved Armor of Faith
Level 6: Weapon Expertise (Axe)

POWERS
Avenger at-will 1: Radiant Vengeance
Avenger at-will 1: Bond of Pursuit
Avenger encounter 1: Shared Madness
Avenger daily 1: Aspect of Might
Avenger utility 2: Blessing of Vengeance
Avenger encounter 3: Sequestering Strike
Avenger daily 5: Oath of Consuming Light
Avenger utility 6: Oath of Enduring Wrath

ITEMS
Adventurer's Kit, Bloodthread Cloth Armor (Basic Clothing) +1, Magic Halberd +2, Cloak of Resistance +2, Dagger, Battleaxe, Warhammer
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Re: [周常地下城]规格介绍
« 回帖 #2 于: 2011-07-15, 周五 00:01:30 »
Rhogar, level 6
Dragonborn, Warlord
Build: Inspiring Warlord
Warlord: Combat Leader
Commanding Presence: Inspiring Presence
Versatile Expertise: Versatile Expertise (Axe)
Versatile Expertise: Versatile Expertise (Polearm)
Dragon Breath Key Ability: Dragon Breath Strength
Dragon Breath Damage Type: Dragon Breath Cold

FINAL ABILITY SCORES
Str 20, Con 14, Dex 10, Int 10, Wis 10, Cha 16.

STARTING ABILITY SCORES
Str 17, Con 14, Dex 10, Int 10, Wis 10, Cha 13.


AC: 22 Fort: 20 Reflex: 15 Will: 18
HP: 56 Surges: 9 Surge Value: 16

TRAINED SKILLS
Diplomacy +11, Heal +8, Athletics +12, Endurance +11, Intimidate +13

UNTRAINED SKILLS
Acrobatics +2, Arcana +3, Bluff +6, Dungeoneering +3, History +5, Insight +3, Nature +3, Perception +3, Religion +3, Stealth +2, Streetwise +6, Thievery +2

FEATS
Level 1: Hafted Defense
Level 2: Toughness
Level 4: Versatile Expertise
Level 6: Berserker's Fury

POWERS
Warlord at-will 1: Furious Smash
Warlord at-will 1: Wolf Pack Tactics
Warlord encounter 1: Hammer and Anvil
Warlord daily 1: Bastion of Defense
Warlord utility 2: Shake It Off
Warlord encounter 3: Inspiring War Cry
Warlord daily 5: Stand the Fallen
Warlord utility 6: Stand Tough

ITEMS
Adventurer's Kit, Light Shield, Cloak of Resistance +1, Dwarven Chainmail +2, Magic Halberd +2, Javelin (20), Dagger, Battleaxe
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Re: [周常地下城]规格介绍
« 回帖 #3 于: 2011-07-15, 周五 01:22:25 »
beta, level 6
Human, Wizard
Build: War Wizard
Arcane Implement Mastery: Staff of Defense
Versatile Expertise: Versatile Expertise (Staff)
Versatile Expertise: Versatile Expertise (Orb)

FINAL ABILITY SCORES
Str 10, Con 14, Dex 10, Int 20, Wis 14, Cha 10.

STARTING ABILITY SCORES
Str 10, Con 14, Dex 10, Int 17, Wis 13, Cha 10.


AC: 23 Fort: 18 Reflex: 22 Will: 20
HP: 49 Surges: 8 Surge Value: 12

TRAINED SKILLS
Insight +10, Arcana +13, Religion +13, Dungeoneering +10, History +13

UNTRAINED SKILLS
Acrobatics +3, Bluff +3, Diplomacy +3, Endurance +5, Heal +5, Intimidate +3, Nature +5, Perception +5, Stealth +3, Streetwise +3, Thievery +3, Athletics +3

FEATS
Wizard: Ritual Caster
Human: Superior Implement Training (Accurate staff)
Level 1: Unarmored Agility
Level 2: Versatile Expertise
Level 4: Toughness
Level 6: Hafted Defense

POWERS
Bonus At-Will Power: Magic Missile
Wizard at-will 1: Scorching Burst
Wizard at-will 1: Thunderwave
Wizard encounter 1: Force Orb
Wizard daily 1: Sleep
Wizard daily 1 Spellbook: Flaming Sphere
Wizard utility 2: Shield
Wizard utility 2 Spellbook: Faith Healing
Wizard encounter 3: Fire Shroud
Wizard daily 5: Stinking Cloud
Wizard daily 5 Spellbook: Bigby's Icy Grasp
Wizard utility 6: Wall of Fog
Wizard utility 6 Spellbook: Dimension Door

ITEMS
Spellbook, Adventurer's Kit, Cloak of Resistance +2, Magic Accurate staff +2, Bloodthread Cloth Armor (Basic Clothing) +1, Boots of Spider Climbing (heroic tier)
« 上次编辑: 2011-07-15, 周五 20:07:11 由 s.fish »
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Re: [周常地下城]规格介绍及卡区
« 回帖 #4 于: 2011-07-15, 周五 17:18:16 »
====== Created Using Wizards of the Coast D&D Character Builder ======
FTR1, level 6
Dwarf, Fighter
Fighter: Combat Superiority
Fighter Talents: Two-handed Weapon Talent

FINAL ABILITY SCORES
Str 20, Con 18, Dex 10, Int 8, Wis 13, Cha 10.

STARTING ABILITY SCORES
Str 17, Con 15, Dex 10, Int 8, Wis 13, Cha 10.


AC: 24 Fort: 22 Reflex: 15 Will: 16
HP: 63 Surges: 13 Surge Value: 15

TRAINED SKILLS
Heal +9, Endurance +12, Athletics +11

UNTRAINED SKILLS
Acrobatics +1, Arcana +2, Bluff +3, Diplomacy +3, Dungeoneering +6, History +2, Insight +4, Intimidate +3, Nature +4, Perception +4, Religion +2, Stealth +1, Streetwise +3, Thievery +1

FEATS
Level 1: Dwarven Weapon Training
Level 2: Weapon Expertise (axe)
Level 4: Armor Proficiency: Plate
Level 6: Headsman's Chop

POWERS
Fighter at-will 1: Cleave
Fighter at-will 1: Sure Strike
Fighter encounter 1: Steel Serpent Strike
Fighter daily 1: Villain's Menace
Fighter utility 2: Endure Pain
Fighter encounter 3: Rain of Blows
Fighter daily 5: Rain of Steel
Fighter utility 6: Defensive Training

ITEMS
Magic Greataxe +2, Magic Plate Armor +2, Amulet of Protection +2, Acrobat Boots (heroic tier), Potion of Healing (heroic tier) (2)
====== Copy to Clipboard and Press the Import Button on the Summary Tab ======
« 上次编辑: 2011-07-15, 周五 18:06:31 由 微睡 »

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Re: [周常地下城]规格介绍及卡区
« 回帖 #5 于: 2011-07-15, 周五 17:18:42 »
====== Created Using Wizards of the Coast D&D Character Builder ======
rogue, level 6
Half-Orc, Rogue
Rogue Tactics: Brutal Scoundrel
Rogue: Rogue Weapon Talent
Background: Geography - Forest (+2 to Perception)

FINAL ABILITY SCORES
Str 18, Con 10, Dex 20, Int 8, Wis 13, Cha 10.

STARTING ABILITY SCORES
Str 15, Con 10, Dex 17, Int 8, Wis 13, Cha 10.


AC: 18 Fort: 17 Reflex: 20 Will: 14
HP: 47 Surges: 6 Surge Value: 11

TRAINED SKILLS
Stealth +13, Thievery +13, Perception +11, Bluff +8, Acrobatics +13, Athletics +12

UNTRAINED SKILLS
Arcana +2, Diplomacy +3, Dungeoneering +4, Endurance +5, Heal +4, History +2, Insight +4, Intimidate +5, Nature +4, Religion +2, Streetwise +3

FEATS
Level 1: Backstabber
Level 2: Nimble Blade
Level 4: Weapon Expertise (Light Blade)
Level 6: Weapon Focus (Light Blade)

POWERS
Rogue at-will 1: Deft Strike
Rogue at-will 1: Riposte Strike
Rogue encounter 1: Dazing Strike
Rogue daily 1: Blinding Barrage
Rogue utility 2: Fleeting Ghost
Rogue encounter 3: Topple Over
Rogue daily 5: Deep Cut
Rogue utility 6: Tumble

ITEMS
Defensive Leather Armor +1, Magic Dagger +2, Horned Helm (heroic tier), Cloak of Resistance +1, Acrobat Boots (heroic tier)
====== Copy to Clipboard and Press the Import Button on the Summary Tab ======

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Re: [周常地下城]规格介绍及卡区
« 回帖 #6 于: 2011-07-15, 周五 17:33:49 »
好吧,我插个楼
这么开的话10级以下的团是可以的,10级以后基本就是灵能职业无敌
DND3R战力最强  1/1
DND4E战力最强  1/1
-----PF战力最强  1/1
DND5E战力最强  1/1


Unclean!Undead!Unholy!

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Re: [周常地下城]规格介绍及卡区
« 回帖 #7 于: 2011-07-15, 周五 19:20:00 »
Sol, level 6
Dwarf, Invoker
Divine Covenant: Covenant of Wrath

FINAL ABILITY SCORES
Str 10, Con 16, Dex 10, Int 12, Wis 21, Cha 8.

STARTING ABILITY SCORES
Str 10, Con 14, Dex 10, Int 11, Wis 18, Cha 8.


AC: 20 Fort: 18 Reflex: 16 Will: 20
HP: 46 Surges: 9 Surge Value: 12

TRAINED SKILLS
Religion +9, History +9, Endurance +12, Arcana +9

UNTRAINED SKILLS
Acrobatics +2, Bluff +2, Diplomacy +2, Dungeoneering +10, Heal +8, Insight +8, Intimidate +2, Nature +8, Perception +8, Stealth +2, Streetwise +2, Thievery +2, Athletics +2

FEATS
Invoker: Ritual Caster
Level 1: Heaven's Arrow
Level 2: Armor of Burning Wrath
Level 4: Scouring Wrath
Level 6: Improved Initiative

POWERS
Invoker at-will 1: Divine Bolts
Invoker at-will 1: Sun Strike
Invoker encounter 1: Thunder of Judgment
Invoker daily 1: Summon Angel of Fire
Invoker utility 2: Faith Healing
Invoker encounter 3: Chains of Carceri
Invoker daily 5: Grasping Chains of the Justiciar
Invoker utility 6: Demand Justice

ITEMS
Ritual Book, Adventurer's Kit, Summoner's Staff +2, Cape of the Mountebank +1, Boots of Free Movement (heroic tier), Magic Chainmail +1, Belt of Vigor (heroic tier)
RITUALS
Comprehend Language, Silence
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Re: [周常地下城]规格介绍及卡区
« 回帖 #8 于: 2011-07-16, 周六 23:30:06 »
Balasar, level 6
Dragonborn, Barbarian|Fighter
Hybrid Talent: Fighter Armor Proficiency
Dragon Breath Key Ability: Dragon Breath Strength
Dragon Breath Damage Type: Dragon Breath Cold

FINAL ABILITY SCORES
Str 20, Con 16, Dex 10, Int 8, Wis 10, Cha 14.

STARTING ABILITY SCORES
Str 17, Con 16, Dex 10, Int 8, Wis 10, Cha 11.


AC: 23 Fort: 21 Reflex: 14 Will: 16
HP: 61 Surges: 11 Surge Value: 18

TRAINED SKILLS
Streetwise +10, Endurance +11, Athletics +12

UNTRAINED SKILLS
Acrobatics +1, Arcana +2, Bluff +5, Diplomacy +5, Dungeoneering +3, Heal +3, History +4, Insight +3, Intimidate +7, Nature +3, Perception +3, Religion +2, Stealth +1, Thievery +1

FEATS
Level 1: Hybrid Talent
Level 2: Armor Proficiency (Plate)
Level 4: Weapon Expertise (Heavy Blade)
Level 6: Rising Fury

POWERS
Hybrid at-will 1: Cleave
Hybrid at-will 1: Pressing Strike
Hybrid encounter 1: Great Cleave
Hybrid daily 1: Villain's Menace
Hybrid utility 2: Unstoppable
Hybrid encounter 3: Sweeping Blow
Hybrid daily 5: Vengeful Storm Rage
Hybrid utility 6: Indomitable Shift

ITEMS
Adventurer's Kit, Battleaxe, Heavy Shield, Dwarven Plate Armor +2, Magic Greatsword +2, Safewing Amulet +1, Gauntlets of Ogre Power (heroic tier), Javelin (10), Potion of Healing (heroic tier) (4)

这个混职是做来玩的,比较喜欢龙裔,或许龙裔混ftr/pal会好点。矮子混ftr/bbn好点。这只混职调整power和种族之后可以和肉搏队友或需要保护的队友配合。目前的power选多次打和多个打触发专长+2伤害和标记,选了凑人堆放电清杂兵,有点4不像的感觉。看队友配置调整会有很大不同,可以倾向单体爆发,可以拿盾倾向防御者,也可以给定身倒地等debuff。
龙裔混了之后这个魅力怎么看都不协调...
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Re: [周常地下城]规格介绍及卡区
« 回帖 #9 于: 2011-07-16, 周六 23:44:46 »
楼主的联系方式?
M: I don't know how to put this to you, but trainspotters do have a certain reputation.
T: Which reputation are you thinking of?
M: Well... maybe for being a little bit dull?
T: I think you become involved to an extent that you ignore the real world outside. You come into your own little world and you have many people who join you in that, whether they're interested in mechanics, interested in the actual observations, interested in the operations. They all have their own little interest. But it means that we're committed to what we enjoy.
M: A little obsessive, then? You will admit to a little obsessive, would you?
T: I think obsessive, possibly, yes. Certainly not dull.