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狼人第四章:Gift(后半) and Rifts
« 于: 2004-06-17, 周四 13:45:40 »
Gift后半


Red Talons

血爪

The fearsome Talons hate humans, and Griffin grants
them Gifts geared toward the destructive, violent side of
nature. All the better to repay the humans in kind for their
treatment of Gaia.

这一可怕的魔爪厌憎着人类,格里芬(狮鹫)准许其与自然那毁灭的,狂暴性的一面相连系。以有过之而无不及的方式来回报人类对待盖亚的行为。

? Beast Speech (Level One) — As. the Galliard Gift.
? Scent of Running Water (Level One) — As the
Ragabash Gift.
? Wolf at the Door (Level One) — Some humans can't
just be splattered all over the nearest tree. Some of them have
to be taught a lesson and left alive, for whatever reason.
However, the Red Talons know how to make the message stick.
This Gift induces a terrible dread of and respect for the forest,
and it makes a human target afraid to tamper with it in any way.
Any predator spirit can teach this Gift.
..??'" System: The Garou must make eye contact with the
target, but he can be in any form when she does so. The player
then rolls Charisma + Primal-Urge (difficulty of the target's
Willpower). The effects last for one day per success. During this
time, the human must roll Willpower to leave his home, and he
may rjcp go near anything resembling a forest without spending
a Willpower point. If the human does leave home, he is shaky
and fearful until he returns, and his player loses-tfWfiflil from
all Mental and Social dice pools. This Gift functions on
Kinfolk, mages, ghouls and other "supernatural" humans, but
the difficulty increases by two to a maximum of 10. f-g,

LV1
兽语—同快活天赋(Galliard Gift)
活水追迹—同渣滓(或废柴)天赋(Ragabash Gift)
豺狼上门—不能把冒犯了森林的所有人类都撕扯成碎片。对某些家伙来说,应该先给他们好好上一堂关于护绿的常识课后再留其一条小命。无论如何,血爪有办法在不识抬举的凡人身上留个难以磨灭的记号。这一天赋可对目标产生骇人的恐惧并促使其对森林必恭必敬,并使得一个人类目标不敢对森林做出任何不利的事情来。掠夺性精灵都可教授这一天赋。
系统:狼人必须与对象眼神接触,但却可在任何形态里做逼视。PC投魅力加初欲(Primal-Urge,难度同目标的WP)。每一个成功骰将效果多持续一天。有效期内,受害者得投WP来决定是否离开他的栖身之地,并且他若不支付1点WP的话,就得强制去到最近的类似森林的场景(rjcp是什么?)。对象若真的离开安全之地,他在回来前会一直颤抖着饱受惊吓,并且PC丧失所有的精神和社会骰(loses-tfWfiflil又是什么……)。这一天赋可作用于宗族(Kinfolk),法师,血仆与其他“超自然”人类,当难度加2,上限为10(f-g是?)。

? Beastmind (Level Two) — The Garou can reduce the
mental faculties of his victim to that of an animal for a short
time. An avatar of Griffin teaches this Gift. r,
System: The player rolls Manipulation + Empathy (difficulty
of the target's Willpower). The effects last for one turn per
success, during which the target listens to only his most base
instincts and behaves like a wild animal. :
? Sense of the Prey (Level Two) — As the Ragabash Gift.
? Elemental Favor (Level Three) — As the Glass Walker
Gift, except that this version affects the four classic elements—
fire, earth, water and air — and a natural elemental teaches it.

LV2
心兽—狼人能在短时间内将受害人的精神能力削弱到动物的水平上。从格里芬(狮鹫)化身处可学得。
系统:PC投操控加情感(难度视乎对象的WP)。每个成功多持续一轮,作用时对象仅听从他最基本的本能且举止像只野兽。
掠食感应—同渣滓天赋
元素特权—同阶级行者天赋,除了这一版本仅影响四种类元素—火,土,水和气—由自然元素教授。

? Trackless Waste (Level Three) —Humans have no sense
of direction, the Talons assert. With this Gift, the Garou can make
certain that they don't. The Talon employing Trackless Waste
must have some familiarity with the terrain in question. Upon
using the Gift, humans become hopelessly lost. Compasses malfunction,
maps are misleading, and landmarks seem to be out of
place. A spirit of the wilderness teaches this Gift.
System: The player spends one Gnosis point and rolls
Intelligence + Primal-Urge. Each success "scrambles" a two mile
radius. This Gift functions on other werewolves, but they
can resist with a Perception + Primal-Urge roll, and they must
score more successes than the Talon to remain unaffected. This
Gift lasts for four hours.

LV3
无迹荒芜—人类是无方向感的,魔爪如此宣称。有这个天赋后,狼人可以确定其牺牲者的迷失命运。使用此天赋的狼人多少要对当地地形了解一些。作用后,对方毫无悬念的铁定迷路。圆规的失灵,地图的费解,路标遥遥无期。荒野精灵可以教授这一天赋。系统:PC花费1点真知并投智利加初欲,每个成功多加2里半径的“混乱”。这一天赋能作用于其他狼人,但对方可投感知加初欲抵御,并且成功骰定要多于血爪的才可未受影响。此天赋持续时间为4小时。

? Gorge (Level Four) — Natural wolves will eat as much
as possible when food is available, for they never know when
their next meal will arrive. With this Gift, a Red Talon can do
much the same thing with Rage, Gnosis or Willpower, storing
such energy against the day when she will need it. A wolf-spirit
teaches this Gift.
System: Upon learning this Gift, the player chooses which
Trait (Rage, Gnosis or Willpower) her character can store. Thereafter,
the character can hold three more points in the appropriate
Trait than her permanent rating. These extra points must be
regained as usual, and they do not add extra dice to rolls involving
these Traits. To amplify more than one Trait the character must
learn the Gift (i.e., pay the experience cost) a second time.
? Quicksand (Level Four) — The Garou turns the ground
into a sticky morass that catches foes and prevents them from
escaping or even walking. An earth elemental teaches this Gift.
System: The player spends a Gnosis point and rolls
Manipulation + Primal-Urge (difficulty 7). Each success changes
the ground into a quicksand-like bog for a 10-foot radius.
Anyone trying to move through it (except the Garou) moves
at half walking speed, and he may not execute combat maneuvers
that require overland movement. Additionally, all other
combat maneuvers take a +1 difficulty penalty. ;

LV4
狼吞虎咽—普通的狼都会在需要食物时尽可能的吃饱,因为它们不知何时才吃的到下一餐饭。有此天赋在手,狼人可对怒值,真知或意志作同样的事,贮存这些能力以待不时之需。狼灵处可学得。系统:PC要选择一个特性(怒值,真知或意志)来储存。之后呢,PC就可以在相对的特性里藏下多于永久属性3点的额外点数。要扩展其他特性槽,PC必须再学一次或数次(当然要花费XP了)。
流沙陷阱—狼人将地面转化为粘稠的沼泽,以此来捕获并防止敌手脱逃甚至移动。土元素教授这一天赋。
系统:PC花费1点真知并且投操纵加初欲(难度为7)。每一成功将地表流沙样半径增加10英尺。任何尝试穿越(除狼人外,不知是只限于破坏者本人还是所有狼人都没影响)的人,其速度减办,并且不太可能打运动战了。还有,所有其他机动战取1点难度加成。

? Curse of Lycaon (Level Five) — In the ultimate twist,
this Gift allows a Red Talon to transform a human being into
a wolf. This Gift also works on Garou, forcing them into Lupus
form. A wolf-spirit teaches this Gift.
System: The player spends one point of Gnosis and rolls
Gnosis (difficulty of the target's Willpower). Only one success
is necessary. Werewolves are forced into Lupus form for the
duration of the scene. When used on humans, the effect of
Gift is permanent. The person remains a normal wolf in body
and mind for the rest of his life.
? Gaia's Vengeance (Level Five) — The Garou calls to
the spirits of the surrounding forest to attack intruders. The
terrain responds as best it can: Rocks roll and smash, vines trip,
and water sucks victims under. An avatar of Gaia herself
teaches this Gift.
System: The player spends one Gnosis point and one Rage
point then rolls Charisma + Primal-Urge (difficulty of the local
Gauntlet). The exact effects depend on the terrain and are left
to the Storyteller.

LV5
Lycaon的诅咒—作为最终的扭曲破坏,这一天赋允许狼人将一人类化为狼形。同样适用于狼人,强迫他们打回原型。找狼灵学到。
系统:PC花费1点真知并投灵觉(难度为对象的WP)。一个成功就可以了。狼人被迫变回狼形,在那一场景中都无法成人形。在人类身上使用后,此天赋的作用效果是永久性的。对象在他余生中都以狼的肉体和灵魂存在。
盖亚的复仇—狼人召唤出森林周围的灵来攻击闯入者。地形做出其最佳表现:石块滚动碎裂,蔓藤纠结,湖水将牺牲品淹没。盖亚的化身亲自教授此天赋。
系统:PC花费1点真知与1点怒值,然后投魅力加初欲(难度视当时周围环境,local Gauntlet)。具体的效果要看地形还有ST的处理。
« 上次编辑: 2004-06-17, 周四 13:50:35 由 cas »
   曾经看过一篇短篇小说,主角是个喜欢挖洞的高中生。挖洞是他的兴趣——不,是习惯。后山、海边、校园、中庭、体育馆后面、公园、草地、沙滩、工地、危楼,只要是能挖洞的地方,都会看到高中生的杰作。他总是在挖洞,不停地挖洞,随时带把铲子在身边。高中生的挖洞行为并非毫无意义,他深怕——不,确信自己迟早会杀人,所以才不停挖洞,因为他需要一个掩埋尸体的洞穴。有一天他到远方旅行,在河边的土堆下铲的时候,突然感到一丝异样。即使如此,高中生并未停止手边的工作。挖洞对他来说不是目的,而是一种手段,不可能中途放弃。最后,高中生挖出了一具尸体。……原来我并不孤独,高中生喜上眉梢。

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狼人第四章:Gift(后半) and Rifts
« 回帖 #1 于: 2004-06-17, 周四 13:47:22 »


Shadow Lords

暗影议员

The Shadow Lords' repertoire of Gifts consists a number of
ways to intimidate, control and assert dominance over others.

此天赋由数种手法来胁迫,控制和权势以凌驾他人。

• Aura of Confidence (Level One) — The Garou
projects a demeanor of control and superiority, preventing
attempts to find flaws or read auras. This Gift does not prevent
supernatural attempts to read the Garou's thoughts, although it
may make doing so difficult (Storyteller's discretion). An
ancestor-spirit teaches this Gift.
System: The player rolls Charisma + Subterfuge (difficulty
7) to activate the Gift; the effects lasts for one scene.
• Fatal Flaw (Level One) — The Shadow Lord can
discern a target's weakness, granting an advantage in combat.
A Stormcrow teaches this Gift.
System: The Shadow Lord must concentrate for one full turn.
The player rolls Perception + Empathy (difficulty of the target's
Wits + Subterfuge). Success grants the Garou an extra die of
damage during combat with that target. Additional successes grant
knowledge of further weaknesses (although no further damage
bonus is gained). Five successes reveal all of the target's flaws.
• Seizing the Edge (Level One) — To the Shadow Lords,
there is no possible way for a contest to be even. If neither
competitor wins, they both lose. This Gift allows the Garou to
swing the balance, ever so slightly, in her favor. A spirit servant
of Grandfather Thunder teaches this Gift.
System: The player spends one Gnosis point. For the
remainder of the scene, whenever the Shadow Lord is involved
in a direct confrontation with another being (specifically, if the
player must make an opposed roll), any ties go to the Shadow
Lord. For example, a Shadow Lord and her Get of Fenris rival
are wrestling. Both players must roll to see if the Get of Fenris
can break the hold that the Shadow Lord has caught him in. If
the players roll the same number of successes, the Shadow Lord
wins, and the Get remains pinned. This Gift lasts for one scene.

LV1
欺诈光环—狼人摆出一种操纵和优势的风度,以防御寻错与读取光环(find flaws or read auras)。此天赋不能制止超自然力量来探询狼人的心思,尽管那可能很困难(由ST决定,也就是说这光环还是有点用的)。灵祖可以教授。
系统:PC投魅力加掩饰(难度7)来激活;效果持续一个场景。
致命瑕疵—能洞悉目标的弱点,能在战斗中得到优势。由暴风鸦教授(Stormcrow)。
系统:PC必须集中一个回合的精力来施展。投感知加共感(难度为目标的智慧加掩饰)。成功则在战斗中给目标造成一个额外的伤害骰。更多的成功则能得到关于那弱点更进一步的相关知识(虽然不会再有伤害奖励了)。5成功可揭露出对象的全部弱点。
夺取优势—就暗影议员来说,从没有什么争夺是可能平手收场的。(他们认为)如果竞争者们都没有得胜,那么他们就算都失败了。此天赋允许狼人按她的喜好来改变平衡,哪怕只是些微少许。由雷父的侍灵教授。

• Clap of Thunder (Level Two)— The Garou slams her
hands together and creates a mighty thunderclap that stuns
those who hear it. A Stormcrow teaches this Gift.
• System: The player spends one Gnosis point. All characters
within 10 feet, friend or foe, must succeed in a Willpower
roll (difficulty 8) or be stunned and unable to act for one tuia*
On a botch, the effect lasts for one scene. The Garou must be
in Homid, Glabro or Crinos form to use this Gift.
• Luna's Armor (Level Two) — As the Child of Gaia Gift.

LV2
大霹雳掌—狼人击掌造出一道强力的雷声来眩晕不幸听到的家伙。风暴鸦处学得。
系统:PC花费1点真知。所有在10尺范围内的角色无论敌我,必须通过WP来豁免(难度8)或在一个tuia*(?)内不能动作。如果防御方投出大失败,那么整个场景里都……残念……操作的狼人必须是Homid,Glabro或Crinos的才能操作。
月神护甲—同盖亚之子天赋。

• Direct the Storm (Level Three) — Having a packmate
who is prone to frenzy isn't safe for anyone. With this Gift, the
Shadow Lord can direct the primal instincts of a frenzied Garou
— friend or foe — causing him to attack targets of the Lord's
choice. A Stormcrow teaches this Gift.
System: The player spends a point of Gnosis and rolls
Willpower (difficulty of the target's Rage) . Success indicates that
the Shadow Lord controls the target's frenzy and can set him on
anyone she chooses. Using this Gift on a Garou in the Thrall of
the Wyrm is possible, but doing so requires the player to roll Rage
(difficulty 7) to check for frenzy for her own character.
• Paralyzing Stare (Level Three) — The Shadow Lord
directs a terrifying glare at a target, causing her to freeze in
terror. A Stormcrow teaches this Gift.
System: The Garou concentrates for one turn. The player
spends one Gnosis point, and rolls Charisma + Intimidation
(difficulty of the target's Willpower). Each success freezes the target
in place for one turn. The target must be able to see the Garou.

LV3
狂暴指引—操控那些个易怒而对任何人都不能算是安全的家伙。有了这个天赋,暗影议员便可诱导暴力肌肉男—错,是狼—往本能的打砸抢欲望前行—无论敌友—让其攻击议员选择的对象。
系统:PC花费1点真知并投WP(难度视对方的怒槽)。成功也就表示了PC控制住了对象的愤怒且可将其释放去任何她选择的目标上去。可将这天赋用在妖蛆的奴仆(也是狼人,当然了)身上,但需要投怒槽(难度7)来确定那愤怒是由PC来操控。
麻痹凝视—PC对目标投以可怕的怒视(有GF的请想象她购物欲受阻的眼神),那恐怖的眼神能冻结住对象。风暴鸦教授。
系统:狼人必须持续一回合来施展。PC花费1点真知,投魅力加胁迫(难度为对象WP)。每成功让对方在原地多冻结一个回合。目标必须要能看见PC。

• Open Wounds (Level Four) — The Garou may cause
the next wound he inflicts to bleed profusely, weakening the
target further. A pain-spirit teaches this Gift.
System: The player spends one Gnosis point and rolls
Strength + Medicine (difficulty 7). If the Shadow Lord's next
attack does any damage, the target will bleed continuously,
losing one health level per turn for a number of turns equal to
the number of successes rolled. This hemorrhaging is considered
lethal damage.
• Strength of the Dominator (Level Four) — The
Garou draws on a target's anger to feed his own. A Stormcrow
teaches this Gift. ;._.,. j
System: The player rolls Wits + Intimidation (difficulty of
the target's Willpower). For a number of turns equal to the
successes scored, the target will lose a point of Rage per turn,
while the Shadow Lord gains that Rage. The character can use
this Gift only once per target per scene.

LV4
开放伤口—狼人可在她的下一击下造成流血伤口,更进一步伤害对方。痛苦精灵教授。
系统:PC花费1点真知投强壮加医学(难度7)。若下一次攻击成功造成任何伤害,目标便会持续流血,每回合损失一个健康等级,每成功骰便多持续一个回合。这种出血伤害算做lethal damage(恶性伤害?)
统治力量—狼人用目标的怒火来壮大自身,风暴鸦教授。
系统:PC投智慧加胁迫(难度为目标WP)。持续回合同成功骰,对方每回合损失一点怒槽,而暗影议员得到一点。每个PC只能在一个场景内对一个目标使用一次。

• Obedience (Level Five) — With the power of this Gift,
the Shadow Lord becomes the ultimate alpha, compelling all
others to follow her orders. A Stormcrow teaches this Gift.
System: The player spends one Gnosis point and rolls
Charisma + Leadership (difficulty 8). All in the vicinity must
roll Willpower (difficulty 8) and match or exceed the Garou's
successes to avoid the effects of the Gift. If the werewolf wins
by one success, the targets follow any orders they don't mind
following. Getting three successes means that the targets will
treat the Garou as their alpha and fight for him. Getting five
successes means that the targets will follow him into the Abyss
or perform other virtually suicidal actions.
• Shadow Pack (Level Five) — The Garou summons up
shadowy duplicates of himself to stand by him in battle. These
shadow-wolves resemble the Shadow Lord and have some of
the same capabilities. A night-spirit teaches this Gift.
System: The player rolls Gnosis (difficulty 8) and spends
a variable number of Gnosis points. For each point spent, the
Garou summons a shadow-duplicate. These duplicates have
the same Attributes and Abilities as the Garou, but they may
not use Gnosis or Willpower. Each has only one health level
(i.e., any attack that is not soaked destroys it). The duplicates
fade at the end of the scene.

LV5
服从—有了这个天赋,PC就是那终结一切的力量,迫使他人来遵循她的意志。风暴鸦教授。
系统:PC花费1点真知投魅力加领导(难度8)。所有紧邻必须投意志(难度8)并且等同或者超过议员的成功骰才可免于操控。议员多出1个成功骰时,目标便会遵循他们不怎么介意的指令。多3个成功骰子时,目标会将狼人视为他的星座并为之卖命。多5个成功骰目标便会随其入无尽深渊或去做其他等同于自杀性的工作。
暗影帮—狼人召唤出他的副本来帮助他战斗。这些影狼外形像议员且有她的部分能力。夜灵教授。
系统:PC投真知(难度8)并花费不定的真知点数。每多化1点真知,可多召唤出一个暗影分身。这些赝品有着与原装货相同的属性和能力,但不能用真知和意志。每个都只有一个健康等级(只要不造成伤害便无事,也就是说一造成伤害就完蛋)。副本在场景末期神隐。

 
   曾经看过一篇短篇小说,主角是个喜欢挖洞的高中生。挖洞是他的兴趣——不,是习惯。后山、海边、校园、中庭、体育馆后面、公园、草地、沙滩、工地、危楼,只要是能挖洞的地方,都会看到高中生的杰作。他总是在挖洞,不停地挖洞,随时带把铲子在身边。高中生的挖洞行为并非毫无意义,他深怕——不,确信自己迟早会杀人,所以才不停挖洞,因为他需要一个掩埋尸体的洞穴。有一天他到远方旅行,在河边的土堆下铲的时候,突然感到一丝异样。即使如此,高中生并未停止手边的工作。挖洞对他来说不是目的,而是一种手段,不可能中途放弃。最后,高中生挖出了一具尸体。……原来我并不孤独,高中生喜上眉梢。

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狼人第四章:Gift(后半) and Rifts
« 回帖 #2 于: 2004-06-17, 周四 13:47:52 »
Slient Striders

缄默行者

The enigmatic Striders possess Gifts of travel and speed.
• Sense Wyrm (Level One) — As the metis Gift.
• Silence (Level One) — The Garou can muffle any
sound she makes, the better to creep up on an enemy or escape
unnoticed. An owl-spirit teaches this Gift.
System: The player rolls Dexterity + Stealth. Each success
adds one to others' difficulty to hear the Garou for one scene.
• Speed of Thought (Level One) — The Garou doubles her
running speed. A roadrunner- or cheetah-spirit teaches this Gift.
System: The player spends one Gnosis point. The Gift
lasts until the end of the scene.

这些神秘的行者具有传送和急行的天赋。

LV1
妖蛆感知—同混血天赋
无声静寂—狼人可将她制造出来的音乐消音,适宜于摸近敌人或悄悄脱离。枭灵教授。
系统:PC投敏捷加潜行。每一个成功骰增加1点他人在这一场景耳听狼人的难度。
念动加速—狼人可使她的速度加倍。走鹃—或印度豹灵什么的教授。
系统:PC花费1点真知。效果持续一个场景。

• Blissful Ignorance (Level Two) — As the Ragabash Gift.
• Messenger's Fortitude (Level Two) —The Garou can
run at full speed for three days without rest, food or water.
When the Garou reaches her destination, she has 10 minutes
to complete whatever business brought her, then she must sleep
for three days. A camel- or wolf-spirit teaches this Gift.
System: The player spends one Gnosis point. The Garou may
do nothing but run; stopping ends the Gift. For an additional
Gnosis point, he may imbue another being with this G ift's benefits.

LV2
幸福的愚者—同渣滓天赋
信使般坚韧—狼人可以全速狂奔三日而不用休息,食水。当狼人到达目的地时,她有10分钟时间来完成任务,接下来她必须睡上三天。驼灵或狼灵教授。
系统:PC花费1点真知,若加上额外的真知点数,她可能能将这一天赋作用到其他的生物身上。

• Adaptation (Level Three) — The Garou takes no
damage from poison or disease, and he may exist in any
environment, regardless of pressure, temperature or atmospheric
condition. This Gift does not protect the Garou from
hazardous situations (like falling), only hazardous environments.
A bear-spirit teaches this Gift.
System: The player spends one Gnosis point and rolls
Stamina + Survival (difficulty 7). Each success extends the
Gift's effects by one hour.
Great Leap (Level Three) — The Strider with this
Gift can jump truly astounding distances. A jackrabbit-spirit
teaches this Gift.
System: The player spends one Willpower point and
rolls Strength + Athletics. Each success allows the character
to jump 100 feet.

LV3
适应环境—狼人无视毒药或疾病,他可在任何环境中安好,无论是何种压力,温度或大气条件。此天赋不能保护狼人免于危险状况的伤害(比如坠落),只对外界环境起效。熊灵教授。
系统:PC花费1点真知并投精力加野外生存(难度7)。每成功天赋的效果多持续一个小时。
飞跃天堑—有这天赋的行者可以跃出惊人的距离。兔灵(jackrabbit,北美野兔,长耳、长腿)教授。
系统:PC花费1点WP并投强壮加运动。每成功允许玩加多跳出100尺的距离。

• Attunement (Level Four) — As the Bone Gnawer Gift,
with one exception: When the Garou learns the Gift, she must
choose if it functions in the city or the wilderness. The "city"
version is identical to the Bone Gnawer Gift. The "wilderness"
version is similar, but the roll required is Perception + Survival.
• Speed Beyond Thought (Level Four) — The Garou
can run at 10 times his normal land speed. The effects last for
up to eight hours, during which the Garou can nothing but
concentrate on running. When the Gift's effects end, the
Garou must eat immediately or face frenzy from hunger. A
cheetah- or air-spirit teaches this Gift.
System: The player spends one Gnosis point and rolls
Stamina + Athletics (difficulty 7) to activate the Gift.

LV4
调和一致—同噬骨者天赋,只是分为两个版本:城市的和野外的。城市版同噬骨者。野外版也类似,但要投感知加野外生存。
超·念动加速—狼人的跑动速度可达到他平时的10倍。效果能持续8小时,假如狼人持续将意念贯注于奔跑上。当效果消逝后,狼人必须马上进食,或者承受饥饿之苦怒。印度豹或空气精灵教授。
系统:PC花费1点真知并投精力加运动(难度7)来激活这一天赋。

• Gate of the Moon (Level Five) — This Gift creates a
specialized moon bridge that takes the Strider to her destination
instantly. At least a sliver of the moon must be visible at
her area of departure. A Lune teaches this Gift.
System: The player spends one Gnosis point for every 100
miles the Garou needs to travel. She then rolls Intelligence +
Alertness (difficulty varies on how far the journey is and how
well the Garou knows the way). Success transports the character
to her destination, but she will be disoriented for one turn
unless the player scored three successes. A botch takes the
character miles in the wrong direction — possibly straight up.
• Reach the Umbra (Level Five) — The Garou may step
into and out of the Umbra at will, without need of a reflective
surface or even any effort at all. An owl-spirit teaches this Gift.
System: The Garou may step sideways instantly, at any
time, with no fear of being "caught." No roll is necessary. In
addition, all rolls made to enter or leave Umbral Realms receive
a -2 difficulty bonus. She may not, however, spend Rage in the
same turn that she steps sideways.

LV5
月光之门—制造一个独有的月桥来给予行者立即到达目的地的能力。但她起程处需要至少一道月光。月神之一(?)教授。
系统:PC每多传送100英里就要多花费1点真知。投智力加运动(难度视传送距离和狼人对目的地的了解程度而定)。成功就到达,但PC在一回合内会难辩方向,除非她投出三个以上的成功。大失败使PC传去错误的方向数英里—可能可以畅通无阻的走回来(也可能,HIAHIAHIAHIA……)。
遁入影界—狼人可随心意进出影界,不需沉思等其他努力便可。枭灵教授。
系统:狼人可随时去到[里边],而不用怕给[抓住]。不需掷骰。不过,所有进出影域的投骰难度-2(此处不明,为何明明说不需要任何动作就可进出,还有个难度减低)。然而,在进入[里边]的那个回合内不能花费怒值。
 
   曾经看过一篇短篇小说,主角是个喜欢挖洞的高中生。挖洞是他的兴趣——不,是习惯。后山、海边、校园、中庭、体育馆后面、公园、草地、沙滩、工地、危楼,只要是能挖洞的地方,都会看到高中生的杰作。他总是在挖洞,不停地挖洞,随时带把铲子在身边。高中生的挖洞行为并非毫无意义,他深怕——不,确信自己迟早会杀人,所以才不停挖洞,因为他需要一个掩埋尸体的洞穴。有一天他到远方旅行,在河边的土堆下铲的时候,突然感到一丝异样。即使如此,高中生并未停止手边的工作。挖洞对他来说不是目的,而是一种手段,不可能中途放弃。最后,高中生挖出了一具尸体。……原来我并不孤独,高中生喜上眉梢。

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狼人第四章:Gift(后半) and Rifts
« 回帖 #3 于: 2004-06-17, 周四 13:48:34 »



Silver Fangs

银牙

The regal Silver Fangs are the longtime leaders of the Garou,
and their Gifts are part of — and they reflect — their birthright.

帝王般的银牙长久以来一直统治着狼人,他们天赋的部分—还有他们的表现—是与生俱来的。

• Falcon's Grasp (Level One) — A leader must keep a
tight grip on his power, and this Gift allows the Garou to do so
literally. The Garou's hands or jaws tighten in a mighty deathgrip,
making it nearly impossible to escape. A falcon-spiri|i.:
teaches this Gift.
System: The player spends one point of Rage. Fol'
remainder of the scene, the Garou's grip with either hands or jaws
(or both at a cost of two Rage) is much stronger. In game terms;lhe
Garou's Strength is considered three points higher for purposes of
grappling or maneuvers such as the jaw lock (see Special Maneuvers
) . The Garou may not use this extra Strength to inflict damage.
• Lambent Flame (Level One) — The Garou causes her
body to ignite with silver light. A Lune teaches this Gift.
System: The player spends one Willpower point to ignite
the light. The glare illuminates a 100'foot area. Any hand-tohand
attacks against the Garou take a + 1 difficulty penalty,
while missile attacks receive a -1 difficulty bonus.
• Sense Wyrm (Level One) — As the metis Gift.

LV1
隼爪之攫—领袖必须拥有相应的实力来掌控住他所拥有的权利(拿来做签名了),这一天赋允许狼人如其字面意思般处世。狼人那手爪如此有力的紧攫,对手几乎难以逃脱。猎鹰之灵教授。
系统:PC花费1点怒值。效果在同个场景一直有效,狼人的手或爪(或花费2点怒值来使两者都)变的更加强大。在游戏中,狼人在用爪扣(jaw lock)这一攻击策略(Maneuvers)时强壮加3(见特攻)。不能用这额外的强壮奖励来制造伤害。
闪烁银焰—狼人在自己身上造出银光闪闪的特效。露娜教授。
系统:PC花费1点WP来点亮自己。这一狼体照明弹能照耀100英尺的区域(应该是直径吧,没说是平方)。任何近身攻击难度+1,任何远程攻击难度-1。
妖蛆感知—同混血天赋。

• Empathy (Level Two) — To be a leader among wolves is
largely a matter of physical dominance, but a human leader must
understand his charges and follow their will to a degree. With this
Gift, a Silver Fang can understand those around him and live up
to their expectations. A falcon-spirit teaches this Gift.
System: The player spends one Gnosis point and rolls
Intelligence + Empathy (difficulty 7). Success indicates that
the Garou knows what the majority would like to see, be it
attack, mediation, harsh punishment or clemency. The more
successes the player rolls, the better the Garou understands the
people's desires, even if the people would rather keep their
desires secret. Note that this Gift by no means reveals the wisest
or most rational decision, just the most popular one.
• Luna's Armor (Level Two) — As the Child of Gaia Gift.

LV2
移情入理—作为狼的统治者,有体格优势一般就够了,但在人的那部分就必须要能理解自己的职权并使手下遵循他的点子。有此天赋,银牙就能了解他周身的情形,也能让手下得到想要的事物。猎鹰之灵教授。
系统:PC花费1点真知加投智力和共感(难度7)。成功就表明狼人清楚周遍的多数喜见的,比如攻击、调停、残酷或仁慈的惩罚行为。成功骰越多,狼人便能更加的了解他人的祈望,即使只是那些将想望深深埋于心底的自闭众也难逃一瞥。注意,此天赋揭示的并不是最贤明或最理智的结论,而是最大众的一个。
露娜之甲—同盖亚之子天赋

• Silver Claws (Level Three) — As the Ahroun Gift.
• Wrath of Gaia (Level Three) — The Garou shows
himself in full, terrible, glory as Gala's chosen warrior. His
splendor overwhelms minions of the Wyrm, driving them
before him in terror unless they can master their instinctive fear
of this predator. An avatar of Gaia herself teaches this Gift.
System: The player spends a Gnosis point and rolls
Charisma + Intimidation. Any minions of the Wyrm who look
upon the Garou for the next scene must roll Willpower (difficulty
7) and equal or exceed the player's successes- Otherwise,
they flee in terror.

LV3
银爪—同Ahroun天赋(这个不知该如何翻译,不过似乎不是我的那份)
盖亚之怒—盖亚表现出他(他?她?)最完美的,骇人的,有如盖亚挑选出来的武士般荣光的那一面。他那荣光席卷妖蛆的走狗,以恐怖来将他们驱赶(drive before是同向而行吧……),除非他们能在这掠食者跟前克制住他们的原惧。
系统:PC花费1点真知投魅力加胁迫。任何在下一场景看轻狼人的妖蛆的手下都要投意志(难度7)并要平手或超过PC的成功骰数—否则便要在恐怖中败走呀!

• Mastery (Level Four) — With the power of this Gift,
the Fang can command other Garou, including Black Spiral
Dancers, to do her bidding. A falcon-spirit teaches this Gift.
System: The player rolls Charisma + Leadership (difficulty
of the target's Wits +3 ). If the roll succeeds, the Garou can
give the target one non-suicidal command, which he must obey
for one turn per success. This Gift works only against Garou.
• Mindblock (Level Four) — Upon learning this Gift,
the Garou's mental defenses are strengthened to the utmost. A
falcon-spirit teaches this Gift.
System: The difficulties of any direct mental attacks or
attempts to control the Garou's mind, as well as more insidious
psychic assaults (mind-reading, mentally implanting illusions
or possession) are raised to 10. The effects of this Gift are
permanent, but they do not apply to powers that sway emotion.
is

LV3
主宰掌控—有这一天赋能力,芳族便能控制其他的狼人,包括黑回旋舞者,来执行他的命令。猎鹰之灵教授。
系统:PC投魅力加领导(难度为对象的智慧+3)。若骰面成功,狼人便可给目标一个非自杀性的命令,每多一个成功对方就得多执行此指令一回合。这天赋只能作用在狼人身上(见情形不妙时用队友换时间……)
心灵闭锁—学到这个天赋后,狼人的精神防壁便能强到极限。猎鹰之灵教授。
系统:任何直接的精神攻击或控制狼人的尝试,还有许多阴险的精神袭击(读心术,精神幻象或占据)难度都上升至10。此天赋的效果是持久的,但并不能用来防御情感类控制。

• Luna's Avenger (Level Five) — The Garou's entire body,
regardless of her current form, is changed to living silver. She
becomes a nearly unstoppable warrior. A Lune teaches this Gift.
System: The Garou must concentrate for one full turn to
activate this Gift. The player spends one Gnosis point. This Gift
lasts for one scene, during which the Garou is immune to the
effects of silver. Any attack she makes does aggravated, unsoakable
damage to Garou. Furthermore, she gains two extra points of
Stamina and one additional health level while the Gift lasts.
• Paws of the Newborn Cub (Level Five) — With aglare
and snarl, the Silver Fang strips her foe of any supernatural
power. Many servants of the Wyrm have tried to employ their
putrescent magic against the Fangs, only to realize that they
face a mighty foe with only mundane methods of defense. A
falcon-spirit teaches this Gift.
System: The player spends a Gnosis point and rolls Gnosis
(difficulty of the target's Willpower). Each success removes all
special abilities (shapeshifting, Gifts, any sort of supernatural or
magical powers) for one turn.

LV5
露娜复仇—狼人的全身,无论当前在狼或人或别种形态,都变为液态银样。她成为一位几乎无法制止的战士。露娜教授。
系统:狼人必须花一整回合的时间来集中注意施展出这一天赋。PC花费1点真知。此效用持续1场景,狼人对所有银质攻击免疫。她的所有对狼人的攻击都造成恶性且不可吸收的伤害。除此之外,她能在生效期间还得到两点额外的精力和1个健康等级。
初生牛犊—携愤怒与咆哮,银牙剥除她所有反对者的超自然能力。许多妖蛆的奴仆尝试用他们那些个腐败法术来对抗芳族,却发觉在紧要关头只能用凡俗的方法来防御这强势。猎鹰之灵教授。
系统:PC花费1点真知投灵觉(难度为目标的WP)。每成功将对手的特殊能力(变形,天赋,任何超自然或魔法能力)多移除1回合。  
   曾经看过一篇短篇小说,主角是个喜欢挖洞的高中生。挖洞是他的兴趣——不,是习惯。后山、海边、校园、中庭、体育馆后面、公园、草地、沙滩、工地、危楼,只要是能挖洞的地方,都会看到高中生的杰作。他总是在挖洞,不停地挖洞,随时带把铲子在身边。高中生的挖洞行为并非毫无意义,他深怕——不,确信自己迟早会杀人,所以才不停挖洞,因为他需要一个掩埋尸体的洞穴。有一天他到远方旅行,在河边的土堆下铲的时候,突然感到一丝异样。即使如此,高中生并未停止手边的工作。挖洞对他来说不是目的,而是一种手段,不可能中途放弃。最后,高中生挖出了一具尸体。……原来我并不孤独,高中生喜上眉梢。

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狼人第四章:Gift(后半) and Rifts
« 回帖 #4 于: 2004-06-17, 周四 13:49:18 »



Uktena

The Uktena's Gifts reflect their predilection toward magical
study and animal powers. Many of their Gifts were long forgotten
secrets before the tribe unearthed them.

Uktena的天赋多表现出他们对魔法研究和动物力量的偏好。其中的多数在部落发现他们前便早已被人遗忘了。

• Sense Magic (Level One) — The Uktena can discern
magical energies, whether they emanate from Garou Gifts,
vampiric wizardry or even human magic. A spirit servant of
Uktena teaches this Gift.
System: The player rolls Perception + Enigmas. The
difficulty is based on the strength and subtlety of the magic. The
Uktena cannot tell the exact nature of the magic, although
vague clues such as "Gaian" or "blood magic" might be granted
with sufficient successes. The radius is 10 feet per success.
• Shroud (Level One) — The Garou can create a field of
inky blackness through which only she can see. A night-spirit
teaches this Gift. ',;. t ; ::
System: The player spends one Gnosis point and rolls Gnosis
(difficulty; varies: 3 for twilight, 6 indoors, 9 for bright sunlight).
Each ; success blacks out a 10' by 10' by 10* area. The Garou can
choose any area within his line of sight. The metis Gift: Eyes of the
Cat can see through the conjured darkness.
• Spirit Speech (Level One) — As the Theurge Gift.

LV1
魔力感知—Uktena能够察觉到魔法的能量,无论源自狼人天赋,吸血鬼魔法甚至是人类的法术。Uktena的仆灵教授。
系统:PC投感知加解谜。难度视法术的强度和精细度而言。Uktena不能确切的查出法力的本类,虽然足够的成功骰数允许含混的提到如“盖亚类”或“血魔法”等提示。每成功多10尺半径范围影响。
暗影遮蔽—狼人可造出一片只有她才能看透的墨黑区域。夜灵教授。
系统:PC花费1点真知投灵觉(难度视天色而变:黎明/黄昏3,户内6,大太阳下9)。每成功骰多造出10*10的黑影。可选在狼人视野中的任一区域。混血天赋:猫眼能看破这作法而致的暗影。

Spirit of the Bird (Level Two) — Few enemies would
expect a werewolf to attack from above, which is precisely why
the Uktena developed the means to do so. The Garou may ,
hover, fly or float. Any bird spirit can teach this Gift.
System: The: player spends one Gnosis point. The Garou
can fly at 20 mph and hover as she desires. The difficulties of all
combat maneuvers increase by one. This Gift lasts for one hour.
• Spirit of the Fish (Level Two) — The werewolf blessed
with this Gift can breathe underwater and swim as fast as he can
run in Hispo form, Unsurprisingly, a fish-spirit teaches this Gift.
System: The player spends one Gnosis and rolls Stamina +
Animal Ken (difficulty 7. The effects last for one hour per success.

LV2
鸟精—鲜有敌人能想到狼人由上而下攻击的可能,而这正是Uktena的惯用手法。狼人可以盘旋、飞翔或漂浮。任意一种鸟灵都可教授。
系统:PC花费1点真知。这样就可以按狼人所想的以20MPH(miles per hour)的时速飞行或盘旋。但是所有战斗机动(combat maneuvers)难度+1。持续时间为1小时。
鱼灵—有此天赋的狼人可在水下进行呼吸,并可以类狼形态的最高速游动。毫无悬念,自然是鱼灵教授了。
系统:PC花费1点真知加投精力与动物知识(难度7),每成功多持续1小时的效果。

• Banish Totem (Level Three) — By speaking words of
forbiddance, the Uktena can bar pack or personal totems from
giving their children aid. Doing so also disrupts the spiritual
rapport between packmates, making it difficult for them to execute
pack tactics or act in concert. An ancestor-spirit teaches this Gift.
System: The Uktena must concentrate for a full turn, and
he must know which totem his victims follow. The player
spends one Gnosis point and one Willpower point, and he rolls
Gnosis at a difficulty of the pack's combined Totem scores
(maximum of 10). If successful, the pack members lose all Traits
associated with their totem, and they cannot use pack tactics or
act in concert for the remainder of the scene. If the Uktena is
rendered unconscious or killed, the Gift is canceled.
• Invisibility (Level Three) —The Garou can vanish
from sight. When this Gift is in use, the Garou must concentrate
on staying invisible. He cannot move faster than half
normal walking speed, and he cannot draw attention to himself.
A spirit servant of Uktena teaches this Gift.
System: The player spends one Gnosis point and rolls
Intelligence + Occult (difficulty varies: 4 if already concealed,
6 if in open, 9 if in plain sight). Anyone looking for the Garou
must score more successes on a Perception + Alertness roll
(difficulty 8) than the player did on the initial roll.

LV3
放逐图腾—凭着禁断之咒,Uktena可隔断狼人小组或阻止个人图腾予他们的小孩以援助(bar pack or personal totems from giving their children aid)。此外还能够中断小组成员间的精神联系,使他们在实行小组策略或要一致行动时变的愈发困难。祖灵教授。
系统:Uktena需花一整轮的时间来集中精力施法,而且他必须知道他加害对象所追随的图腾。PC花费1点真知和1点WP,投灵觉,难度为小组合作平分(上限当然是10,D10的系统哪里会爆出10以上……)。若成功,小组成员失去所有与图腾相联系的特性,且在此场景中不能使用小组战术或协调一致。如果Uktena昏迷或被杀,那么此天赋的效果就消失了。
隐型—狼人可自你视线中消失。生效后,狼人必须集中注意力来保持隐形的效果。移动速度不能超过他寻常走路的一半,而且无法自觉。

Uktena的灵仆教授。
系统:PC花费1点真知投智力+玄学(难度:已隐蔽4,户外6,清晰可见9)。任何搜求隐者的感知+警觉成功骰(难度8)都起码要多于狼人最初的成功数才能取得成功。

• Call Elemental (Level Four) —The Garou is able to call
one of the four classic elementals to his aid (earth, air, fire or
water). An elemental teaches this Gift.
System: The player spends one Gnosis point and rolls
Gnosis (difficulty of the area's Gauntlet). She must then roll
Manipulation + Occult (difficulty 7) to make the elemental
look favorably upon the Garou. The elemental vanishes at the
end of the scene.
• Hand of the Earth Lords (Level Four) — By drawing
on the land's energies, the Uktena can move any one object
weighing up to 1000 pounds telekinetically. An air elemental
and an earth elemental must teach this Gift in concert.
System: The player spends one Gnosis point and rolls
Dexterity + Occult (difficulty 7). The Uktena must maintain
concentration in order to move the object, which travels at
roughly 20 mph. The effect lasts for one turn per success.

LV4
元素召唤—狼人可召来四种著名元素里(土、气、火或水)之一来协助他做事。元素教授。
系统:PC花费1点真知投灵觉(难度视环境而定)。她必须接着投操纵加玄学(难度7)以便能和元素友好相处。在此场景结束时会消失不见。
土地爷之手—依靠汲取大地的能量,Uktena能以心灵操控一件重达1000磅的物件。必须由气元素和土元素协同教授。
系统:PC花费1点真知投敏捷+玄学(难度7)。Uktena必须维持注意力才能持续移动物体,移动速度约为20MPH。每成功效果多持续一个回合。


• Fabric of the Mind (Level Five) — As the Galliard Gift.
• Fetish Doll (Level Five) — Sympathetic magic is the
oldest form of sorcery, and it is still effective. Although many
cultures find this sort of magic repellent, the Uktena believe
that the ends well justify the means. The Garou can harm his
victim from afar using a specially created doll. He must have a
piece of his victim or an object belonging to him, and he must
then construct the doll. An ancestor-spirit teaches this Gift.
System: The doll takes one week to construct and enchant.
The player rolls Perception + Crafts (difficulty 8) to
construct the doll. When the doll is complete, the player may
roll Intelligence + Medicine (difficulty of the victim's Willpower).
Each success inflicts one level of aggravated damage on
the victim, which he may soak if he capable of doing so. The
doll is only capable of transferring 10 levels of damage. After 10
successes, the doll is too mutilated to be of further use. A
botched roll destroys the doll without inflicting any damage.

LV5
无中生有—同Galliard天赋(翻译上半的家伙人呢……)
魔偶(我真想把欠我翻译的家伙身上都敲满钉子……)—感应巫术是巫术中最老的一系,但在如今仍旧有效。尽管许多文化都嫌恶这一法术,Uktena却坚信目的证明手段的正确性。狼人可通过一个特制人偶在远方加害他的受害人。必须要有对象的一片身体组织或是属于他的一件物品,而且必须得在东西到手后才开始制作人偶。祖灵教授。
系统:制造和在这个人偶上施法需要一个礼拜的时间。PC投感知+手艺(难度8)来制作人偶。做完后要投智力+医学(难度为目标的WP)。每成功对目标造成1级的恶性伤害,不过若对方有能力吸收也可免去伤害。人偶最多只能造成10级的伤害。10成功以上,人偶会因为受损太重损坏而无法使用。大失败会在没有任何伤害造成的情形下破坏人偶。

 
   曾经看过一篇短篇小说,主角是个喜欢挖洞的高中生。挖洞是他的兴趣——不,是习惯。后山、海边、校园、中庭、体育馆后面、公园、草地、沙滩、工地、危楼,只要是能挖洞的地方,都会看到高中生的杰作。他总是在挖洞,不停地挖洞,随时带把铲子在身边。高中生的挖洞行为并非毫无意义,他深怕——不,确信自己迟早会杀人,所以才不停挖洞,因为他需要一个掩埋尸体的洞穴。有一天他到远方旅行,在河边的土堆下铲的时候,突然感到一丝异样。即使如此,高中生并未停止手边的工作。挖洞对他来说不是目的,而是一种手段,不可能中途放弃。最后,高中生挖出了一具尸体。……原来我并不孤独,高中生喜上眉梢。

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狼人第四章:Gift(后半) and Rifts
« 回帖 #5 于: 2004-06-17, 周四 13:50:07 »


Wendigo

The Wendigo specialize in Gifts gleaned from their cold,
harsh homeland. They use their powers to thrive in their wintry
environment and to call its hazards on their enemies.
Wendigo的天赋擅于自他们那冰寒,荒芜的故乡搜集资源。他们使用自身的力量在寒冻的大地上逐渐兴旺,并将其危险带给他们的敌人。

• Call the Breeze (Level One) — The Garou calls up a
strong ( 20 mph) , cold breeze and directs it at whim. This breeze
chills anyone not prepared for it, and it disperses (or redirects)
clouds of vapor (including tear gas or airborne toxins) or
swarms of insects. A wind-spirit teaches this Gift.
System: The Garou simply whistles to call the breeze.
Anyone caught in it loses one die from Perception rolls as long
as the breeze lasts.
• Camouflage (Level One) — The Wendigo blends in
with the surrounding wilderness, which makes him very difficult
to see. A deer-spirit teaches this Gift. „. I S:"
System: The difficulties to spot the Garou increase by
three, provided that he is in the woods. The werewolf invokes
the effects at whim.
• Resist Pain (Level One) — As the Philodox Gift.

LV1
召风—狼人召唤出一道强劲(20MPH),寒冷的风并直向他所转念的方向前进。此风能使任何无准备的对象变冷,且能分散(或变向)水气所凝聚而成的云(包括催泪瓦斯或生化毒气)或虫群。野精灵教授。
系统:只需要简单一个口哨就可唤来小风。任何卷入风中的在其作用时间内都要丧失一个感知骰(居然没有任何耗费……不过这个看起来也没什么用,最多就是出场时帮忙吹吹风衣下摆和头发鬓角什么的吧……)。
拟态—Wendigo能与周围的野外环境相融合,那样就很难找到他了。鹿灵教授。
系统:侦测狼人的难度+3,假设他是躲在树林中。此天赋动念即可使用。
忍痛—同Philodox天赋(……)。

• Cutting Wind (Level Two)— The Garou conjures up
a bitterly cold blast of wind and directs it at will. The wind can
knock opponents off their feet, as well as chill them to the bone.
A spirit servant of Great Wendigo itself teaches this Gift.
System: The player spends one Willpower point. Directing
the gust requires a Dexterity + Occult roll. Anyone hit by the
wind loses two dice from all dice pools that turn, and one the next
turn. The wind can also knock foes off ledges, into traffic or into
pits. The wind's medium range is 20 yards, and it is modified as
per the rules on firearms (seep. 208). The wind lasts for a number
of turns equal to the number of successes rolled.
• Speak with Wind Spirits (Level Two) — The Wendigo
may call upon wind-spirits for knowledge and guidance. He can
ask them one question, which must concern the immediate
area (wind-spirits have notoriously short attention spans). A
wind-spirit teaches this Gift.
System: Upon learning this Gift, the Garou can speak with
wind-spirits automatically while he is in the Umbra. To ask a
question in the physical world, the player must spend one Gnosis
point and roll Manipulation + Expression (difficulty 7). The
number of successes reflects the accuracy of the information.

LV2
风裂—狼人做法召来一阵厉害的暴风且能随其心意而动。此股风流能刮倒对手,并将寒气刺入骨髓。Great Wendigo本体的灵仆教授。
系统:PC花费1点WP。要操纵阵风则要投敏捷+玄学。任何被击中的对象本回合内所有骰数都要-2,下回合-1。附加功能还有将对手打出窗外,将其卷至车行道上或深坑中(The wind can also knock foes off ledges, into traffic or into pits.风把敌人吹得像断线的风筝,落到交通大道上或是深坑里,这是PUSHER的翻译1;风把敌人吹得像断线的风筝,最后不知落在哪个地方生死不明,这是他的翻译2。总之应该就是把敌人卷去很糟糕的地方就是了……)。此风的射程一般为20码,但视枪械技能而略有改善(见208)。持续时间同成功骰数。
风语者—Wendigo可唤来一只野精灵来得到知识和指引。他可以问一个问题,但必须和这个区域有密切相关(野精灵是出了名的[近视]的)。野精灵教授。
系统:有了这个天赋后,狼人便在暗影中便可自然的与野精灵做交流了。在物质世界中每问一个问题,PC都要支付1点真知并投操纵+表达(难度7)。成功数关系到答案的精确度。

• Bloody Feast (Level Three) — Great Wendigo, as a
hungry cannibalistic spirit, can teach his favored children the
ability to gain added strength from an enemy's flesh and blood.
An avatar of Great Wendigo teaches this Gift.
System: To activate this Gift, the Garou must first bite his
opponent and be able to taste blood — meaning he must inflict
at least one health level of damage, and his victim must be
something that bleeds. If his opponent has toxic blood or none
at all, this Gift will not work. The player then rolls Gnosis at a
difficulty of the opponent's Stamina + 3 (maximum of 10). The
Wendigo gains one extra dot in Strength for every two health
levels of damage inflicted by the bite (maximum of +5 to
Strength). The extra Strength bonus lasts for one turn per
success on the Gnosis roll. However, flesh and blood can be
addictive. The Wendigo's player must make an immediate
frenzy roll the turn after activating the Gift.
• Wisdom of the Ancient Ways (Level Three) —As the
Philodox Gift.

LV3
血宴—Great Wendigo,那饥饿的肉食精灵,能够教授他那喜爱的孩子以自敌人血肉中获取强壮的能力。Great Wendigo的化身教授。
系统:激活天赋首先需要狼人咬中对方并能尝到血的味道—也就是说他必须造成至少1个等级的伤害,而受害方必须是能流血的生物。如若对方的血有毒或根本无血,此天赋便不会运作。PC投灵觉,难度基于对象精力+3(最高10,当然了)。Wendigo每以咬的形式所造成2个伤害等级就+1强壮(最多+5)。灵觉骰每多一个,额外的强壮值就多持续一个回合。然而,血肉的滋味可是会上瘾的。PC在激活此天赋后的那个回合必须马上做一个狂暴检定。
古路般明智—同Philodox里的天赋。


• Call the Cannibal Spirit (Level Four) — By dancing
under the night sky, the werewolf can summon an avatar of
Great Wendigo to hunt down a target of the Garou's choice.
The Garou must possess a piece of his target whose heart the
Wendigo devours.
System: The Garou must dance for three full turns. The
player spends one Rage point and one Gnosis point, then rolls
Charisma + Occult (difficulty 8). If the roll botches, or if the
Wendigo is somehow prevented from killing its target, it will
return to kill the summoner.
• Chill of Early Frost (Level Four) — The werewolf calls
down a mystical chill from Great Wendigo himself, freezing the
surrounding lands and anyone in it. A spirit servant of Great
Wendigo teaches this Gift.
* System: The player spends one Gnosis point and rolls
Intelligence + Occult (difficulty varies: 4 if it is already winter,
6 for spring, 9 for summer). Success drops the temperature to a
bit below freezing in a five-mile radius, or even further below
zero if it was already winter. All creatures without a natural coat
of fur lose two dice from all pools. This Gift wreaks pure havoc
in urban environments, as pipes burst and roads freeze. This
Gift lasts for one hour per success.

LV4
召唤食人精—在夜空下舞蹈,狼人可唤来Great Wendigo的化身对他所选择的目标穷追至捕获。狼人必须要有想要吞噬的目标的部分碎片。
系统:狼人要起舞整三回合。PC花费一点怒值和一点真知,投魅力+玄学(难度8)。若大失败,或Wendigo不知何故停止猎杀,那么召唤者将被被召唤者杀死。
早霜之冻—狼人从Great Wendigo处召来一道神秘的寒冻,冻结周围地表与在其内的任何人、物。Great Wendigo的灵仆教授。
系统:PC花费1点真知投智力+玄学(难度:入冬4,春天6,夏天9)。成功的话会将方圆5英里的温度都降到0度下一点,若在寒冬时甚至要远低于冰点。这一天赋在城市环境中造成的是纯粹的破坏,水管破裂路面结冰。每成功多持续一小时。


• Invoke the Spirits of the Storm (Level Five) — The
Garou can summon nearly any weather effect she desires, be it
a tornado, fog, blizzard or thunderstorms. An avatar of Wendigo
teaches this Gift.
System: The player spends one Gnosis point and rolls
Willpower (difficulty varies based on how close the desired effect
is to the actual weather patterns of the area). The storm covers
10 miles per success. If the Garou summons a thunderstorm, she
may spend Gnosis to call lightning down on her enemies (Dexterity
+ Occult to hit, 10 dice of aggravated damage).
• Heart of Ice (Level Five) — The Garou can call down
the curse of the Wendigo on an enemy. The Garou must
whisper the name of the target to the winds; thereafter, the
victim's innards begin turning to ice. An avatar of Wendigo
teaches this Gift.
System: The player spends one Gnosis point and rolls
Wits + Occult (difficulty of the target's Willpower). Each
success inflicts one level of aggravated, unsoakable damage.
This damage accrues slowly, inflicting one health level per turn
until all possible damage has been done.

LV5
召唤灵暴—狼人可引来任何她想要的天气效果,比如龙卷风,浓雾,暴风雪或雷暴。Wendigo的化身教授。
系统:PC花费1点真知投意志(难度为当时天气状况与狼人所想造出的天气之差成正比)。每成功一个骰范围就扩大10英里。若狼人召来雷暴,狼人就可支付真知来落雷到她的敌人身上(敏捷+玄学来判定命中,10个恶性伤害骰)。
冰之心—狼人可将Wendigo的诅咒降到一个敌人身上。狼人必须在风中轻语对象之名;其后,受害人的内脏开始冻结。Wendigo的化身教授。
系统:PC花费1点真知投智慧+玄学(难度为对方的WP)。每成功多造成一级恶性,不可吸收的伤害。伤害是慢慢扩散的,每回合造成一个健康等级的下降,直至判定伤害全部作用完毕。
 
   曾经看过一篇短篇小说,主角是个喜欢挖洞的高中生。挖洞是他的兴趣——不,是习惯。后山、海边、校园、中庭、体育馆后面、公园、草地、沙滩、工地、危楼,只要是能挖洞的地方,都会看到高中生的杰作。他总是在挖洞,不停地挖洞,随时带把铲子在身边。高中生的挖洞行为并非毫无意义,他深怕——不,确信自己迟早会杀人,所以才不停挖洞,因为他需要一个掩埋尸体的洞穴。有一天他到远方旅行,在河边的土堆下铲的时候,突然感到一丝异样。即使如此,高中生并未停止手边的工作。挖洞对他来说不是目的,而是一种手段,不可能中途放弃。最后,高中生挖出了一具尸体。……原来我并不孤独,高中生喜上眉梢。

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狼人第四章:Gift(后半) and Rifts
« 回帖 #6 于: 2004-06-17, 周四 13:51:29 »



Rites

Rites are the outward forms of the Garou's rituals and
celebrations. Rites form and reinforce the spiritual and social ties
jthat bind the Garou to each other and to Gaia herself. The
common bond formed by rites resonates in the souls of all Garou.
Many werewolves maintain that without the continuous practice
of such rites, the Garou would lose their ties to the Earth
Mother. In so doing, Theurges warn, the Garou may become
something less than their true selves, possibly reverting to simple
wolves and humans instead of Gaia's chosen.
The special ties werewolves have with the spirit world allow
rites to function. The Garou invoke these bonds with Gaia's spirits
when performing rites. In the dawn of time, shapeshifters struck a
great pact — the Pact — with the spirits of Gaia. In return for the
shapeshifters' fealty and service, the spirits would empower the
werebeasts' rites, flooding them with supernatural power. For this
reason, nobody but a shapeshifter can perform rites and expect
them to work. The spirits will not answer the call if they are not
legally bound to do so. This relationship is unique to the Garou and
certain other Fera, and it makes the performance of these rites their
sacred right and privilege, and theirs alone.
Through rites, Garou weave the social, emotional and religious
fabric connecting werewolf to werewolf, pack to pack and
tribe to tribe. When Silver Fang meets Black Fury or Silent Stricter
meets Glass Walker, the rites of their ancestors give them common
ground on which to tread. Even the simple Rite of Contrition has
prevented many meetings between werewolves of different tribes
and packs from erupting in argument and violence.
Rites also allow tribes and packs the freedom to define
themselves and to develop their unique roles in Gaia's defense.
Often tribes, and many individual septs, have their own rites and
their own versions of common rites. The raucous, howling tumult
of the Fianna's Rite of Spirit Awakening has little external
similarity to the Shadow Lords' dark and brooding rite of the same
name, yet the essence and purpose of the two rites are the same.

仪式

仪式是狼人典礼与庆祝的外在形式。仪式构成并加强了狼人相互间和其自身的精神与社会联系。仪式的通常结合形态回响在所有狼人的灵魂中。许多狼人主张不持续举行这些仪式的话,狼人就会失去与大地母亲的联系。不举行仪式的话,巫师这样警告道,狼人可能会丧失真我,可能会变回狼或人而不是盖亚的选民。
这一特殊的维系狼人彼此的仪式是通过灵界的允许来行使的。当执行仪式时,狼人唤来与之结合的盖亚之灵。在拂晓,变形者签下一重要契约—这契约—同盖亚的灵一起。回报变形者的效忠与服务,灵能授权狼人的仪式,灌以超自然的能量。因了这个,只有变形者才能执行仪式并期待它们运做。若不是正当的结合,灵不会回应呼唤。这关联对于狼人和一些特定的狼形是特有的,只有相关狼人才能执行这些仪式。它们是神圣正当和特殊的,它们独一无二。
通过仪式,狼人组成社会,情感和宗教构成了狼人间,小组间还有部落间的联系。当银牙遇到黑仇或缄默行者遇到玻璃穿行者时,他们祖先的仪式让他们在走路时步调一致。即使是最简单的悔恨仪式也避免了许多不同狼人部落间的会面和把小组间将要爆发出来的争论和暴行压下。仪式也允许部落和小组在盖亚女神庇佑下自由定义和发展他们自己独特的规则。
通常部落,还有个别氏族,有他们自己的仪式和对通常仪式的看法。raucous(我猜是仪式名,下面还没看呢),Fianna那吵闹嚎叫的唤灵仪式看起来和Shadow Lords暗与沉思那顾名思义(很安静)的仪式不同,然而这两个仪式的本质和目的是相同的。





Types of Rites

Rites have both religious and magical connotations, and
they serve both social and mystical purposes. Most rites can be
performed in either the Umbra or the physical world. When
teaching rites to young pups, Garou may group them by the
purpose each type of rite serves for the Garou and for Gaia. Rites
of accord, caern rites, rites of death, mystic rites, rites of
punishment, rites of renown, seasonal rites and minor rites are
the most common types of rites that Garou practice. The basic
requirements for each of these types of rites must be fulfilled to
perform any of these rites successfully.
Descriptions and requirements for each type are listed
here, along with common rites from each category.
A werewolf has the potential to learn any rite. All she must
do is find a teacher. A Garou's auspice usually determines the
rites she is expected to learn (see Auspice Roles). Most elder
Garou are more than willing to teach rites. In fact, the number
of young werewolves who seem to discount rites as antiquated
or cumbersome disturbs the elders. Many new packs fail to see
the importance of rites, preferring to spend their time doing
things that have a more "immediate" impact. However, these
same gray furs criticize young wolves that insist on modernizing
or individualizing rites to meet the needs of their packs.

仪式的种类
仪式同时涵盖了信仰与魔法,且同时为社会和神秘方的意图而服务。多数仪式在影界和实界都可运作。当要将仪式教授给幼崽时,老狼会把他们按欲学仪式与对应狼人与盖亚的仆人相分开成组。仪式有调和,圣地,葬仪,玄妙,刑罚,声誉,周期还有辅助等,这些是狼人最频繁举行的仪式了。每种仪式的基本要求是成功举行相关种类的仪式。每个仪式的种类和要求列于下,还有每种仪式的寻常举例。
狼人可以学到任何一种仪式。他所要做的就是找到教授者。狼人的月兆通常决定了她所想要学的仪式(见月兆规则)。多数的长老级狼人都很乐意教授仪式。事实上,许多年轻的狼人认为仪式和长者一般陈旧且讨厌。许多新兴小组没有注意到仪式的重要性,宁可将他们的时间花在做更[直接]事情中去。然而,老灰皮狼们却批评幼狼那坚持他们的小组需要现代化和个性化的仪式的说法。






Enacting a Rite

Ritemasters generally lead groups of Garou in the performance
of rites. These rites are grand ceremonies usually held at
caems with much tradition and socializing going along with them.
It is the nature of rites to be social affairs. Most rites require the
presence of at least three Garou, although a lone werewolf may
conduct certain minor rites and mystic rites. Many older septs
frown on the practice of performing rites away from the group.
Rites require great concentration and skill on the part of
the celebrant. A rite takes a minimum of 10 minutes per level
to cast, while minor rites take from two to five minutes to enact.
Rites almost always require some form of trinket or special
material. The general requirements for particular categories of
rites are detailed in the following lists.
It is the responsibility of the ritemaster to ensure that all the
requirements are met and that all Garou present participate fully
in the rite. The player or Storyteller should roll to determine the
success of the rite. The exact nature and difficulty of the roll will
vary with each rite. Storytellers may decrease the difficulty of a
roll if the ritemaster and participating characters enact the rite
particularly well (i.e., if the players roleplay it well).
For every five Garou beyond the base number required
(again, usually three) who are present and helping perform
the rite to the best of their ability (in addition to the
ritemaster), the difficulty level of the rite decreases by one
(to a minimum difficulty of 3).
Rites are considered to be a natural way of affecting the
natural order. They are part of how things work. Werewolves
believe that if a rite is performed properly, the effect will occur
naturally, just as a scientist would follow cause and effect. If you
drop a rock, it will fall; if you perform a rite as it was handed
down to you by your ancestor's ancestors, then the desired effect
will occur. However, some rites do require Gnosis. These rites
are particularly powerful breaches of the natural order.

仪式
仪式主持通常在仪式的履行中指引狼人团体。这些仪式都是盛大华丽一般在更传统和社会化的圣地(caems?caerns?)中举行。仪式很自然的成为社交事务。多数仪式需要起码3位狼人到场,尽管独狼便可能操作某些辅助仪式。许多老氏族不赞成脱离团体来执行仪式。对于部分参与仪式的狼人来说需要极大的集中和技能。每个仪式至少要花费10分钟/级的时间来施展,不过辅助类仪式则是要2-5分钟来执行(应该是每级这么多时间)。仪式几乎总是需要一些媒介饰物(form of trinket)或特殊材料。对特殊类别的仪式的一般要求已逐条列于其下。
仪式主持的职责便是确保所有需求满足和所有相关狼人出席并在整个仪式中参与。PC或ST要投骰来决定仪式是否成功。确切的类型和难度视具体仪式而不同。ST可以在仪式主持和参与的角色优秀的完成仪式时将难度减低(就是说,如果PC投出好骰来的话)。每多5位在基数以上的狼人(基数通常是3)出席并以他们最大的可能帮助举行仪式(仪式主持也算),仪式的难度-1(下限为3,译者:不过这么多狼人并不好找呀,8只在一起还举行什么仪式,都可以把一个小国掀翻了……)
仪式是被认做自然的感召之路。它们是万物运做的部分。狼人相信仪式应当被合适的施展,其效果应当自然的作用出来,正如科学家遵循因果。汝若落石,石将坠落;汝若执汝先祖之祖先传下仪式,汝之所念将成。不过呢,一些仪式一定要求有灵觉(或者是要消耗真知?翻译到后面在看了……)。这些仪式显然过于强大而破坏了自然的平衡。



 
   曾经看过一篇短篇小说,主角是个喜欢挖洞的高中生。挖洞是他的兴趣——不,是习惯。后山、海边、校园、中庭、体育馆后面、公园、草地、沙滩、工地、危楼,只要是能挖洞的地方,都会看到高中生的杰作。他总是在挖洞,不停地挖洞,随时带把铲子在身边。高中生的挖洞行为并非毫无意义,他深怕——不,确信自己迟早会杀人,所以才不停挖洞,因为他需要一个掩埋尸体的洞穴。有一天他到远方旅行,在河边的土堆下铲的时候,突然感到一丝异样。即使如此,高中生并未停止手边的工作。挖洞对他来说不是目的,而是一种手段,不可能中途放弃。最后,高中生挖出了一具尸体。……原来我并不孤独,高中生喜上眉梢。

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狼人第四章:Gift(后半) and Rifts
« 回帖 #7 于: 2004-06-17, 周四 13:52:30 »
Rites Chart

Type Roll Difficulty
Accord Cha + Rituals 7
Caem varies (max. Gnosis) 7
Death Cha + Rituals 8 - Rank
Mystic Wits + Rituals 7
Punishment Cha + Rituals 7
Renown Cha + Rituals 6
Seasonal Sta + Rituals 8 - Caern Level
Minor None none

仪式一览表

种类 投骰 难度
调和 魅力+仪式 7
圣地 不定(最多为真知值) 7
葬仪 魅力+仪式 8-(这个究竟是连接号还是减号)等级
玄妙 智慧+仪式 7
刑罚 魅力+仪式 7
声誉 魅力+仪式 6
周期 精力+仪式 8-圣地等级
辅助 无 无

These rolls are the standard ones required by type to
enact any given rite. If no roll is mentioned in a system's
description, assume that the roll is standard.

这些是执行每种仪式所需要的默认值。如果系统描述中未有提到要投骰,那么就按这默认值来投。

Learning a Rite

The tribal elders who teach rites were themselves taught
by their elders, who were taught by their elders, and so on back
through the ages. In order to gain the knowledge (and tacit
permission) to perform a rite, a young werewolf must approach
an elder who possesses such knowledge. In the vast majority of
cases, the elder will request payment (in the form of talens)
from the young whelp in question. The number of talens
required varies with the amount of teaching needed (level of
the rite) and the elder's opinion of the cub (comparative rank
and roleplaying) . Elders will often allow the young Garou to do
a favor instead of (or in addition to) donating talens. Such
favors may range from providing the elder with fresh rabbit
meat and caviar for three full moons to tracking down a minor
enemy of the elder's and tearing out his throat. In any event, the
favor asked is normally proportionate to the power and importance
of the rite the young wolf wishes to master.

学习仪式

教授仪式的部落长者由他们的长老教授,而这些长老的仪式知识则是从再之前的长者习得,就这样追朔回以前的时代。为了得到知识(还有默认的许可)来完成仪式,年轻的狼人一定得和知道相关知识的长老套近乎。在大多数情况下,长老会从提问的幼崽那里要求回报(以talens的形式,疑为talents)。需要的talens值随具体教授的需求(仪式级别)和长老对幼兽的看法(相对于等级和扮演而言)而变。长老也经常让后生来为他做些事来代替(或者是附加)talents。长老要求的事可能有从搞到新鲜的野兔肉和鱼子酱到花三个月追寻他的一个弱敌并将其喉咙撕开。(Such favors may range from providing the elder with fresh rabbit meat and caviar for three full moons to tracking down a minor enemy of the elder's and tearing out his throat. 虽然看起来不应该这样翻译,我的感性告诉我哪里不对……)。在任何情况下,这些苦力工作都是同幼狼想要掌控仪式的能量和重要性成正比的。





Learning a rite is an extended action. A Garou must have
a Rituals Knowledge at least equal to the level of the rite she
wishes to learn; a character with Rituals 3 cannot master a
Level Four rite. She must also spend time — at least one week
per level of the rite she wishes to learn (three days for minor
rites) — with the elder who knows the rite. The player must roll
Intelligence + Rituals (difficulty of 10 minus Intelligence). The
number of successes required equals the level of the rite. The
student may make one roll per period of teaching ( one week for
a Level One rite, three weeks for a Level Three rite, etc.). If the
student fails a roll, she must spend a Willpower point to
continue her studies. If she botches a roll, she is not yet ready
to learn the knowledge she seeks. The character must wait at
least three turnings of the moon, or until she has more life
experience, to try again.
A character can begin the game with knowledge of rites by
purchasing the Rites Background. Subsequently, however,
rites can be learned only through roleplaying; they may not be
purchased with experience points.
A character can attempt to enact a rite in which he has
previously taken part, but which he does not know. Needless to
say, he has little chance of success. The difficulty is three higher
than normal, and the player must spend double the amount of
Gnosis points if any are required. In addition, elder Garou often
see such an attempt as impertinent or even sacrilegious. Attempting
an unlearned rite in the presence of an elder may
decrease the Garou's Honor or Wisdom in the eyes of his sept.
Finally, it's possible — but obscenely difficult — to
create new rites. Such a task is no small matter, as it
involves convincing a great portion of the spirit world
that a new rite is necessary, and that they must empower
it whenever called to do so.

习得仪式是个长期的行动。狼人至少要有与欲学仪式同等级的典礼知识;仅有3级典礼的角色不能学LV4的仪式。她也要花费时间—至少每仪式级一周(辅助仪式则是3天/级)—向了解相关仪式的长老求教。PC要投智力+典礼(DC为10-智力)。成功数必须大于等于仪式等级。学生在每个学习阶段都要投一次骰(仪式每高一级就要多持续一周,比如花三周时间来学一个三级的仪式)。如果学徒失败,那她就必须花费一点WP来继续学习。如果大失败,她就不能继续学她想要的知道了。(失败后)角色必须等待三个月,或直到她领悟到更多的生活体验,才能重试。
角色能通过购买仪式背景在游戏开始就拥有仪式知识。之后,很可惜的,仪式就只能通过扮演学到了(注:也就是说,想要学的最好一开始就买了,不然就等[机缘巧合]吧……);之后是无法用XP点数学到的。
角色也可尝试来执行一个他先前略有所知,却不甚详尽的仪式。无庸质疑,他的成功率很小。难度比寻常DC要高3,而PC所要花费的任何需要的真知点总量加倍。此外,老狼一般都将这些努力视为莽撞的甚至是该遭天谴的。试图在到场的长者前举行不会的仪式可能会令氏族对他的荣誉和决断评价有所下降。
最后,有可能—却是棘手的难(obscenely difficult)—来创造仪式。这个工作并非小事,因为它包含了一个新仪式所需要的令人信服的灵界中的伟大部分,而且他们在受召时还必须授权于这仪式。





Auspice Roles

Not all Garou have a natural affinity for leading the Great
Rites. Many are content to know some minor rites and a
smattering of rites most significant in their own eyes. In fact,
Garou traditionally view werewolves born under certain auspices
as the rightful ritemasters of the tribes. In particular, Theurges
and Philodox are groomed for such positions from the time that
they first enter the sept as adolescent cubs. It is almost unheard
of for a Garou of either auspice not to have at least some skill in
the enactment of rites. In general, Theurges tend to learn mystic
rites, seasonal rites and caern rites, while Philodox traditionally
leam rites of accord and rites of punishment.
This is not to say that Garou of all auspices do not learn
rites, or even lead rites occasionally. Galliards are likely to lead
rites of death and rites of renown. Ragabash and Ahroun may
also learn and enact rites, although the sept is unlikely to
encourage such behavior unless a particular reason comes up for
such a Garou to lead a rite. For example, an
Ahroun might lead his war party in a Rite of
Wounding after a cub's first battle. It is wise to
remember that individual packs
are of ten ( but not always ) more
flexible when interpreting such
traditions, being more concerned
with which packmate will best carry out a rite than with
following every musty old tradition. Any Garou is allowed to
learn a mystic rite, regardless of auspice.

月兆规则

不是所有的狼人都生就有能力来主持伟大的仪式的能力的。多数都只是满足于熟悉一些辅助类仪式还有略知些在他们眼里看来有意义的仪式。事实上,按狼人的传统观念看,他们(指伟大的仪式主持)都是作为合理的部落仪式主持,在某些月兆下诞生的。详细些说,Theurges和Philodox在他们作为青年幼兽初次进入家族时就被培训安插到相关的岗位上去。鲜有听到没有任何月兆的狼人能掌握至少一些定制的仪式。
就一般而言,Theurges倾向于学习玄妙、周期还有圣地仪式,而Philodox的传统必修仪式则为调和和刑罚。这并不是说有所有月兆的狼人就不学仪式了,或只是很偶然的举行仪式。Galliards喜欢举行葬仪和声誉仪式。Ragabash和Ahroun或许也学和用仪式,虽然此族未必鼓励这样的习惯,除非有特殊原因出现,他们才会举行仪式。比如说,一个Ahroun族人可能会在一场幼兽的第一次作战后带领他的战争小队举行一个创伤仪式(a Rite of Wounding,暂时先这样翻译了)。记住,10人小队(不一定是这个数)的小组来执行这些传统时更灵活些,更有利的情况就是小组在完全配合的情况下举行一个仪式,这比依从每一个发霉的老传统要明智(这个长句似乎有问题)。任何狼人都可以学习玄妙仪式,无论他有没有月兆。  
   曾经看过一篇短篇小说,主角是个喜欢挖洞的高中生。挖洞是他的兴趣——不,是习惯。后山、海边、校园、中庭、体育馆后面、公园、草地、沙滩、工地、危楼,只要是能挖洞的地方,都会看到高中生的杰作。他总是在挖洞,不停地挖洞,随时带把铲子在身边。高中生的挖洞行为并非毫无意义,他深怕——不,确信自己迟早会杀人,所以才不停挖洞,因为他需要一个掩埋尸体的洞穴。有一天他到远方旅行,在河边的土堆下铲的时候,突然感到一丝异样。即使如此,高中生并未停止手边的工作。挖洞对他来说不是目的,而是一种手段,不可能中途放弃。最后,高中生挖出了一具尸体。……原来我并不孤独,高中生喜上眉梢。

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狼人第四章:Gift(后半) and Rifts
« 回帖 #8 于: 2004-06-17, 周四 13:54:25 »
Rites of Cleansing

Level One
This rite purifies a person, place or object, allowing it to be
used without fear of Wyrm-taint. The most common form of
this rite involves the ritemaster inscribing a circle on the earth,
walking widdershins (counterclockwise) around the afflicted
person(s) or object(s) while holding a smoldering branch or
torch. She must use a branch (preferably willow or birch)
dipped in pure water or snow to sprinkle the object or person
cleansed. As the ritemaster does so, all Garou present release an
eerie, otherworldly howl in an attempt to "frighten away" and
thus banish the corrupting influence. Ideally, this rite is performed
at dawn, but it can be performed at any time.
System: This rite can be cast upon more than one person
or object, but the leader must spend one Gnosis point on each
extra thing or person in need of cleansing. The difficulty level
depends on the level of taint. For instance, taint caused by a
spirit might set a difficulty equal to the spirit's Gnosis. Only one
success is required. If the character performs the rite at dawn,
the difficulty of the rite decreases by one. Note that this rite
cannot heal wounds or damage caused by Wyrm-taint; it
removes only any existing contamination. This rite cannot
cleanse taint of the most innate sort, either. The rite inflicts
agonizing pain when performed on a fomor, vampire, unrepentant
Black Spiral Dancer or other similarly accursed creature,
but it cannot wash the recipient clean.

仪式之净化

LV1
这一仪式纯净一个人,一处地或一件物,就不用害怕妖蛆的污染了(Wyrm-taint)。此仪式最通常的形式包括仪式主持在地上画出圆圈,手持一根燃烧着的枝条或火把逆时针绕着受着痛苦的人(们)或物(们)左转。她必须手拿一根沾以纯水或白雪的枝条(以柳木或白桦为佳)撒在欲净化的人或物上。在仪式主持这样做时,所有参与仪式的狼人要发出一声奇特的,精神方面的怒嚎来“吓走”并因此而驱逐那腐败的影响。最理想的举行时间,是在拂晓,不过并没有限制举行的时间。
系统:此仪式可对一个人或物以上的目标施放效果,但每多一个要净化的对象,领头的必须多花费1点真知。难度级别与受污染的程度成正比。举例来说,由灵体(spirit)污染所要净化的难度等同于其真知。只需要一个成功骰就足够了。若PC在拂晓举行仪式,难度减1。注意,仪式不能治疗由妖驱感染所造成的伤口或伤害;只能净化现有的污染。这仪式也不能净化先天污染中的多数。当此仪式施展在fomor、吸血鬼、unrepentant Black Spiral Dancer(无悔的黑色螺旋舞者?)或类似的可憎生物身上时,便能造成难耐的伤痛,但却不能将容器(recipient,可能是指给魔物附身了的什么)清洗干净。







Rites of Contrition

仪式之悔恨

Level One
This rite is a form of apology used to prevent the enemy of
spirits or Garou whom an individual has annoyed, or to prevent
war between septs or tribes. The rite most often involves the
enactor dropping to her belly and sliding forward. The ritemaster
may also whine and lick his paws or hands. If performed well,
however, a simple inclination of the head may suffice. To enact
this rite successfully, the Garou must either give a small gift to
the offended individual or, in the case of a spirit, possess some
aspect of the spirit in question (for example, a clay falcon if the
Garou is appealing to the totem spirit Falcon).
System: The difficulty level of the rite equals the Rage of
the target spirit or werewolf. A single success suffices for a
gracious apology, but it may not be enough to mend friendships
or forgive grievous errors. The more successes, the greater the
wrong that can be forgiven. Werewolves who refuse to recognize
a Rite of Contrition are looked upon badly by elders. Most
spirits will always accept a well-performed rite. This effect lasts
until the Garou performs another action that could harm or
insult the other.

LV1
这个仪式是以道歉的形式来防止受骚扰敌灵或狼人,或用来阻止氏族或部落间的争战。The rite most often involves the
enactor dropping to her belly and sliding forward.(这句不知道该怎么说才好……在我看来是指仪式之主要跪下来谢罪)
仪式主持也要55的哭并且舔自己的爪或手(这个翻译比较可爱)。如果举行的很成功—无论怎么做—主持一个单独的想望就能被满足。要成功的执行这个仪式,狼人必须在给被冒犯的个体一个小礼物和—对方若是灵体的话—持有与对方相像的模型之间选一个作为必要前提(比如说,如果要对一个猎鹰图灵做诉求,就要有一个黏土猎鹰雕塑)。
系统:DC与目标灵或狼的怒值相平,但并不能好转与目标的关系和另对方原谅你这令人悲痛的过失。成功数越多,越大的错误就可能被体谅。拒绝接受道歉仪式的狼人会给长者留下相当糟糕的印象。多数的灵会接受一个执行良好的悔恨仪式。仪式的效果持续至狼人做出什么新的伤害或侮辱对象的事情为止。








Rite of Renunciation

仪式之拒绝

Level Two
In this rare rite, a werewolf rejects the auspice under which
he was born and chooses a new auspice. The Garou must perform
this rite during the phase of the moon he wishes to embrace. Most
commonly, water from a silver basin exposed to Luna's radiance
is poured over the naked supplicant, washing him clean of all he
once was, including all rank. He is now free to start anew as a
member of his adopted auspice. Almost free, that is, for many
werewolves view such a "Shifting Moon" with suspicion. The
Shadow Lords and Silver Fangs in particular see this rite as a grave
insult to Luna, and they are loath to trust those Garou who
cannot bear the weight of their assigned burdens.
System: A character who changes auspices must start anew
at Rank 1. Although he may keep any Gifts he has already learned,
he may never learn new Gifts from his old auspice. However, Gifts
of his adopted auspice are now available to him. Sometimes this
rite is performed for purposes other than shifting auspice, such as
when a Garou wishes to give up his name and start over in Garou
society. (See Renunciation, p. 185.) A variation on this rite also
allows a werewolf to renounce his tribe and join a second tribe.
Doing so, however, is a severe insult to his formal tribal totem, who
will likely view him poorly for the rest of his days. In no case can
a werewolf return to an auspice or tribe that he formerly renounced.
He's made his bed, so he must lie in it.

LV2

这一罕见的仪式,是在一个狼人想要放弃自身出生的月兆,而选择一个新的月兆时用的。狼人必须在想要转变的月相出现时举行仪式。最通常的(道具)是,用在露那照耀下的银盆地中取来的水倾灌到裸身的恳请者身上,将他曾经的身份洗去,包括所有的rank(这个词有统一的翻译吗?)。之后他就可以按自己重新选的月兆来游戏了。几乎是自由的,确切的说,在被其他狼人怀疑的看作是“黠月”(或者说是变月)。
Shadow Lords和Silver Fangs两个族特别将这仪式视做是对月神露娜的侮辱,而且他们不愿相信这些不肯承担自身责任的狼人。
系统:要改变月兆的角色必须从rank1重新开始。尽管他可以保有自己原来所学的所有天赋,但却再不能从老月兆中学到新的天赋了。然而,角色新选的月兆中的天赋则可被允许启用。有时这个仪式是用在除改变月兆外的其他用途上,比如说狼人想放弃自己的名字并结束自己在狼人社群中的生活。(见断绝关系,P185)这个仪式的变种也允许狼人断绝与旧有部落的关系而加入其他的。
但是这样做的话,对他原来的部落图腾则是一个极大的侮辱,而且他们会很高兴的看到叛徒在今后的日子受苦受难。从没有狼人可以回到放弃的原月兆和部落的先例。既然挖了坑,也就只能跳进去自埋了。  
   曾经看过一篇短篇小说,主角是个喜欢挖洞的高中生。挖洞是他的兴趣——不,是习惯。后山、海边、校园、中庭、体育馆后面、公园、草地、沙滩、工地、危楼,只要是能挖洞的地方,都会看到高中生的杰作。他总是在挖洞,不停地挖洞,随时带把铲子在身边。高中生的挖洞行为并非毫无意义,他深怕——不,确信自己迟早会杀人,所以才不停挖洞,因为他需要一个掩埋尸体的洞穴。有一天他到远方旅行,在河边的土堆下铲的时候,突然感到一丝异样。即使如此,高中生并未停止手边的工作。挖洞对他来说不是目的,而是一种手段,不可能中途放弃。最后,高中生挖出了一具尸体。……原来我并不孤独,高中生喜上眉梢。

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狼人第四章:Gift(后半) and Rifts
« 回帖 #9 于: 2004-06-17, 周四 13:56:03 »




Caern Rites

These rites are of vital importance to Gaia, for they aid in
the opening, protection, and renewal of the sacred spaces
dedicated to her. Without such rites, the mystical flow of Gaia's
spiritual nourishment might cease, and her children, the Garou,
might no longer rest themselves within her protecting bosom.
Without such renewal, even the most ferocious of werewolves
would grow weary of battle.
System: These rites can be performed only within a caern.
The dice pool required varies with each particular rite, but the
maximum number of dice used cannot exceed the ritemaster's
Gnosis. Unless otherwise stated, the difficulty of such a roll is 7.

圣地仪式

这一仪式与盖亚的性命相攸关,因为狼人们凭此连通、保护和续新专为母神而设的神圣之地。没有了这一仪式,盖亚那神秘的精神给养就可能断流,而她的子女们,也就是狼人,也就再难在她的怀抱中休憩了。
缺失了这个续接后,即便是最残忍的狼人也会变得逐渐厌倦战斗。
系统:这个仪式只能在一个圣地里举行。骰数依几种特殊的仪式而有所变更,但最多骰数不能超过仪式之主的真知。若无其他情况修正,DC为7。


Moot Rite

Level One
.«•„,:= , „ A moot cannot open until this rite is completed. 1 he rite
recharges the caern with Gnosis. The rite always includes a
prolonged howl led by a Garou known as the Master of the Howl.
The howl varies by tribe and sept, but it always expresses the
unique nature of the sept. All werewolves present must form a
circle within the caern itself before they commence howling.
Numerous variations on the basic requirements exist. The Red
Talons often bite their own paws and scratch their blood into the
earth, while the Uktena pass their most powerful fetish from one
to another as each in turn adds her voice to the howl. However,
the howl must always echo forth and the eternal circle must form.
System: The rite must be performed at least once per
month to keep the caern consecrated. During the course of a
moot, the participants must empower the caern with a combined
total of five Gnosis points per caern level in order to
replenish it fully.

部落仪式

LV1

(此处为乱码),任何一个部落在此仪式达成前都不得自行建立。XXXOOO用真知为圣地充能(1 he rite recharges the caern with Gnosis,看不明白),仪式通常由公认的吼叫达狼带头发声长嚎。嗷叫声会因部落和氏族而有不同变化,但通常会以氏族那独特的本性来表达出来。所有出席的狼人在开喊前必须在圣地里围成一圈。在基调之上还有多种变奏生出(……)。血爪(RED TALONS)一族经常边咬自己的爪子边把自己的血涂在大地上,而Uktena一族则是逐一经过他们最强力的偶像,在转圈轮到自己时把自己的原声加入到众狼的吼声里去。无论如何,嚎叫声定要节奏反复,而狼圈一定要保持在圆满状态。
系统:这仪式必须每月至少举行一次以保持圣地的洁净。在部落仪式的进行中,参与者必须提供圣地以总共5点/级圣地的真知点来供给(replenish)圣地。







Rite of Opened Caern

Level One
Caerns are highly spiritual places that are sacred to those
who create them. Each caern has a specific power associated
with it, generally of a beneficial nature. Thus, there are caerns
of Rage, caerns of Gnosis, Strength, Enigmas and so on. If a
character is knowledgeable enough, she may tap into the caern's
power and use it herself. Doing so is commonly called "opening"
a caern. Opening a caern should not be attempted lightly.
Caerns do not give up their energies easily, and failure to harness
such power properly can result in serious damage to the Garou.
Each caem has its own requirements of the ritemaster. The
ritemaster must prove herself worthy of the caern's energies. In
order to open a caern of Enigmas, a Garou might walk a spiral path
while calling out the Greek myth of Persephone. To open a caem
of Rage, the Garou might transform into Crinos and chant the
litany of his ancestors who have fallen to the Wyrm. The key is
forging a connection to the particular spirit of the caem.
System: To open a caern, a character engages in a resisted,
extended success test of Wits + Rituals (difficulty 7). The
number of successes needed equals the caern's level.
The character must overcome the caern spirit to prove
herself worthy. The caern spirit uses its caern level as a dice
pool. Its difficulty equals the character's Gnosis, while the
number of successes needed equals the character's Willpower.
The first one to gamer the necessary number of successes wins.
If the character wins the test, she can add the caern's rating
to her dice pool when performing actions appropriate to that
caern's focus. If she loses, however, she takes wounds equal to
the number of success by which the caern beat her. A botch
indicates that the wounds are aggravated. These physical and
spiritual wounds are the results of a backlash of spiritual energy.
See Caerns Mechanics (p. 226) for a list of caern types, their
powers and the spirits that can be encountered near them.

仪式之连接圣地

对于连接圣地的人来说,这是十分神圣的行为(Caerns are highly spiritual places that are sacred to those who create them. 懒+不求甚解的结果……)。每个圣地都有一个特殊的能力系统与之相关,一般是个有利的自然属性(nature)。所以说,圣地就可以分为狂暴、真知,力量、Enigmas等。如果玩家的相关知识足够丰富,那她就可以自行接入圣地并使用其能量。此种行为通常被称为“开通”一个圣地。轻柔地试图连通圣地是不可行的。圣地不会轻易的就放出自己的能量,而驾驭不了这力量的狼人可能会受到一些伤害。每个圣地对仪式之主都有自己的独特要求。仪式之主必须证明自己有资格来获得圣地的能量。为了连接一个谜(Enigmas)之圣地,狼人需要以螺旋轨迹来行走,同时呼唤希腊神话中珀尔塞福涅之名。要开通一个狂暴圣地,狼人必须化身为狼形并喃喃连祷他堕入妖蛆的先祖。总之连接圣地的关键就是与其中的特殊灵体建立起一个稳固的关系。
系统:为与一个圣地接合,角色必须做一个判定,以智慧+礼仪来算总骰数(难度7)。成功数必须大于等于圣地的等级。角色必须战胜圣地之灵来证明他自己。圣地之灵的骰数即是圣地的等级,DC视力PC的真知而定,成功数则看角色的WP。两方里先达到最小数值的就算是赢了。如果角色通过了试炼,她就能在施展对应圣地属性的行动时把圣地的等级数加去自己的骰数里面。若是输了,无论如何,她受到的伤害等级为圣地的成功数。大失败的话,伤害为恶性。这些肉体和精神上的伤害会导致精神力的反噬。详见圣地构造(P。226)里的圣地类型,相对的力量和灵体就在附近。






The Badger’s Burrow

Level Four
The guardians of the caerns become so connected to their
bawn that they can sense all that goes on within its boundaries.
The ritemaster enacting this rite gazes intently into a bowl of
water, pool of ink, mirror, or some such. At the same time, the
Garou pours a small amount of witch hazel or other strongly
scented astringent (such as urine) on the ground in front of her.
Any other Garou watching or participating encircle the
ritemaster and growl softly in the backs of their throats. Some
of the younger Garou (Glass Walkers and Wendigo in particular)
enhance the ritual through the use of mild psychotropic
drugs, although many Garou frown upon this practice.
System: The celebrant must make a successful Perception
+ Rituals roll against the given difficulty level. Each success
enables the ritemaster (or the caern Warder) to ask one
question regarding a defined area. The difficulty varies with the
size of the area. Failure indicates that the Garou sees nothing,
while a botch means that the Garou sees what she desires to see,
regardless of the truth.
Area Difficulty
Small Room 5
Ballroom 6
House 7
Acre of Land 8
Small Forest 9

獾穴

LV4

圣地守护者与所在地的联系紧密到了可以感应到整个圣地里的情况。仪式之主通过凝视一碗水,一砚墨,一面镜之类的物件来执行此仪式。与此同时,参与的狼人将一小把金缕梅(Witch Hazel,好象是美容产品-_-)或其他气味强烈的(比如说尿液)撒在她身前的地上。其余狼人看管着仪式之主,或在其周围环成一圈,同时做些轻柔的咆哮(让我联想到小猫噜噜的叫……)。有些更年轻的狼人(特别是Glass Walkers和Wendigo族)靠用些轻度精神性药物来增强自己执行仪式的能力,不过多数狼人都不赞同这一行为。
系统:主持者必须做个感知+礼节骰来对抗给出的DC。每多一个成功骰,仪式主持(或圣地看守)就能多问一个当地相关的问题。难度依地区的大小而定。失败则表示狼人什么也没能看见,若是大失败,狼人就会见到他自己想见的事物,无论那是否是真的。

地区 难度
小房间 5
舞厅 6
住宅 7
一英亩地 8
小型森林 9
 
   曾经看过一篇短篇小说,主角是个喜欢挖洞的高中生。挖洞是他的兴趣——不,是习惯。后山、海边、校园、中庭、体育馆后面、公园、草地、沙滩、工地、危楼,只要是能挖洞的地方,都会看到高中生的杰作。他总是在挖洞,不停地挖洞,随时带把铲子在身边。高中生的挖洞行为并非毫无意义,他深怕——不,确信自己迟早会杀人,所以才不停挖洞,因为他需要一个掩埋尸体的洞穴。有一天他到远方旅行,在河边的土堆下铲的时候,突然感到一丝异样。即使如此,高中生并未停止手边的工作。挖洞对他来说不是目的,而是一种手段,不可能中途放弃。最后,高中生挖出了一具尸体。……原来我并不孤独,高中生喜上眉梢。