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离线 前尘如梦新月酱

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术士血脉
« 回帖 #150 于: 2016-12-13, 周二 14:48:43 »
源数血脉(impossible)出自均衡勇士(champions of balance)
你的视野超脱凡世,能将那些不太可能的,甚至不可能的事物呈现在你的眼前。这一能力从几乎不可能的源头而来,比如奇匠族的神之意志,或是御衡者的细胞。如果这一扩展视界没有使你疯狂,你也许可以将不可能变为现实。

本职技能:知识(工程学)

奖励法术:次级困惑术(3rd),完全修复术(5th),缩物术(7th),困惑术(9th),鬼斧神工(11th),活化物体(13th),精神错乱(15th),变形万物(17th),祈愿术(19th)

奖励专长:制造构装体,制造魔法护甲武器,妙手,擅长异种武器,远距射击,钢铁意志,近距射击,技能专攻(知识[工程学])

血统奥秘:构装体会如同此类法术并非影响心灵一般受到你的惑控系(胁迫)法术影响。构装体在决定何种法术可以影响它时视为活物(living creature)。

血统力量:你看世界的眼光与他人不同,而且你可以将它塑造成你需要的样子。

迷失之触(sp):1级时,通过一次近战接触攻击,你可以是一个生物怀疑他对空间和方向的感觉。目标会恶心等同于1/2你术士等级(最少1级)的轮数。多次触摸并不叠加,但是可以延长持续时间。你每天可以使用此能力的次数为3+你的魅力调整值。

自发创造:3级时,你获得制造奇物作为奖励专长。另外,当你制作魔法物品(除了药水、法术触发性物品,法术完成性物品以外),你可以忽略一个制造条件中的法术让它不增加造物DC。你可以在9级,15级,20级忽略一个额外的法术条件。(PFS中替换为法术专攻)

混乱模式(Su):9级时,你可以在等同于你术士等级的轮数内扭曲你身边的景象。这会为对你的远程攻击提供20%失手率,并为你的潜行鉴定提供等同于1/2术士等级的加值。你9级时每天可以使用这一能力一次,17级每天两次,20级每天三次。

相对论(Su):
15级时,你可以像在地面行走一般穿过垂直表面。在你攀爬时,你可以用你正常的陆地速度移动,不承受任何攀爬相关的惩罚。这一表面必须可以支撑你的重量,并且困难地形会照常影响你的速度。同时你对翻转重力或者类似的效果免疫。

活体悖论(Ex):20级时,你外在的外表不会发生变化,但在你的皮肤下已经不是血与肉,而是发条和齿轮、微小的星系、或是其他同样神秘的存在。你对疾病和毒素免疫。你不会由于流血效果、重击命中和偷袭攻击受到额外伤害。

剧透 -   :
Impossible Bloodline
Source Champions of Balance pg. 21 (Amazon)
You can see beyond the mundane, and are capable of visualizing the improbable, and even the impossible. This ability derives from an equally unlikely source, such as the godmind of the axiomites or the monad of aeons. If this expanded perception doesn’t drive you mad, you may learn to make the impossible into reality.

Class Skill: Knowledge (engineering).

Bonus Spells: lesser confusion (3rd), make whole (5th), shrink item (7th), confusion (9th), fabricate (11th), animate objects (13th), insanity (15th), polymorph any object (17th), wish (19th).

Bonus Feats: Craft Construct, Craft Magic Arms and Armor, Deft Hands, Exotic Weapon Proficiency, Far Shot, Iron Will, Point-Blank Shot, Skill Focus (Knowledge [engineering]).

Bloodline Arcana: Constructs are susceptible to your enchantment (compulsion) spells as if they were not mindaffecting. Constructs are treated as living creatures for the purposes of determining which spells affect them.

Bloodline Powers: You see the world differently from others, and can mold it to suit your needs.

Disorienting Touch (Sp): At 1st level, as a melee touch attack, you can cause a creature to doubt its sense of depth and direction. The target is sickened for a number of rounds equal to 1/2 your sorcerer level (minimum 1). Multiple touches do not stack, but they do add to the duration. You can use this ability a number of times per day equal to 3 + your Charisma modifier.

Spontaneous Generation: At 3rd level, you gain Craft Wondrous Item as a bonus feat. In addition, when you craft a magic item (except a potion, a spell-trigger item, or a spellcompletion item), you may ignore one spell prerequisite without increasing the creation DC. You can ignore an additional spell prerequisite at 9th, 15th, and 20th levels.

Distracting Pattern (Su): At 9th level, you can distort the scenery around you for a number of rounds equal to your sorcerer level. This ability provides a 20% miss chance on ranged attacks made against you and grants you a bonus on Stealth checks equal to 1/2 your sorcerer level. You can use this ability once per day at 9th level, twice per day at 17th level, and three times per day at 20th level.

Relativity (Su): At 15th level, you can traverse vertical surfaces as easily as you walk on the ground. When climbing, you move at your normal land speed and take none of the penalties associated with climbing. The surface must be able to support your weight, and difficult terrain affects your speed as normal. You are also immune to reverse gravity and similar effects.

Living Paradox (Ex): At 20th level, your outward appearance remains the same, but beneath your skin lies not flesh and blood but clockwork gears, miniature galaxies, or something equally uncanny. You gain immunity to disease and poison. You take no additional damage from bleed effects, critical hits, and sneak attacks.
« 上次编辑: 2017-01-16, 周一 19:21:02 由 前尘如梦新月酱 »

离线 前尘如梦新月酱

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进阶职业
« 回帖 #151 于: 2016-12-13, 周二 16:02:36 »
亘古奥秘寻者(Pathfinder savant)出自秘密追寻者(seekers of secrets)

亘古奥秘寻者漫游格拉里昂大陆寻找失落的知识和古代魔法装置。他们是魔法理论和实践的专家,解开那些尚存上古造物的奥秘。奥秘寻者之路让他们成为徽记和符号、异种魔法、以及解锁魔法装置全部力量的大师。


需求:

要成为一名亘古奥秘寻者,一名角色必须满足以下要求
专长:魔法天赋,任一造物专长(PFS替换为法术专攻)
技能:知识(奥秘)5级,法术辨识5级,使用魔法装置5级
特殊:可以释放2环法术

本职技能:
亘古奥秘寻者的本职技能为:估价,工艺,知识,语言学,察觉,专业,法术辨识,生存,使用魔法装置

每级技能点:2+智力调整值
生命骰:d6

职业特性

引用
等级基本攻击加值强韧豁免反射豁免意志豁免特殊每日法术量
1st+0+0+0+1启动专擅 大师学者-
2nd+1+1+1+1秘传魔法 寻找刻纹+1现有职业
3rd+1+1+1+2卷轴大师+1现有职业
4th+2+1+1+2快速鉴定+1现有职业
5th+2+2+2+3法印大师+1现有职业
6th+3+2+2+3解析咒文 无声大师+1现有职业
7th+3+2+2+4解除大师+1现有职业

以下为亘古奥秘寻者的职业特性:

法术:在2级及以上,一名亘古奥秘寻者如同在进阶之前已有的施法职业上升级一般获得新的每日法术。他不会获得这一职业角色可以获得的其他好处,除了每日额外法术、已知法术(如果是自发施法者),以及有效施法等级的增长。如果一名角色在成为亘古奥秘寻者之前有超过一个施法职业,他必须选择要在哪个职业上获得新等级来决定每日法术。

启动专擅(Ex):
一名亘古奥秘寻者在除盲目启动物品以外的使用魔法装置鉴定上总是可以取10。

大师学者(Ex):一名亘古奥秘寻者在知识(奥秘),法术辨识,使用魔法装置上获得等于1/2职业等级(最小为1)的加值。他在知识(奥秘)以及法术辨识鉴定上总是可以取10,即使分心或受到威胁也一样。

秘传魔法(Ex):
在1级后每获得一个职业等级,亘古奥秘寻者可以从任意施法者职业的法术列表中选择一个法术,视为这一法术在他的基础施法职业的法术表上;如果它的基础施法职业通常无法施放这一法术,那么法术将视为高1环。法术的类型(神术或奥术)以及豁免DC如同他的基础施法职业一样作用。也受到他基础施法职业所具有的一切限制。这一能力不允许其他施法者准备、施放秘传魔法、或使用秘传魔法的法术完成型或触发型物品。(比如术士使用治疗轻伤卷轴)

寻找刻纹(Ex):
在2级时,一名亘古奥秘寻者可以使用法术辨识寻找基于书写的魔法陷阱(包括刻纹、符文、法印、徽记),作用方式如同盗贼使用察觉搜索陷阱。

卷轴大师(Su):3级亘古奥秘寻者可使用他本身的施法者等级代替物品的施法者等级来使用卷轴或其他法术完成型物品。

快速鉴定(Sp):4级起,奥秘寻者可以用迅捷动作施放鉴定术。他可以使用这一能力的次数为每天每2职业等级一次。

法印大师(Su):5级起,一名亘古奥秘寻者在对抗基于书写的魔法陷阱时豁免骰获得等同于职业等级的加值,如果豁免成功他不会触发这一陷阱。如果他离开陷阱区域之后再次进入,他必须再次进行豁免。已经被触发的陷阱对亘古奥秘寻者照常运作,虽然他依旧可以获得豁免加值。

解析咒文(Sp):
6级起,奥秘寻者可以使用解析咒文,每等级每天一轮。他必须以1轮为增量使用这一能力。

无声大师(Su):6级奥秘寻者可以无声激活法术触发性,法术完成性,命令词物品,用一个魔法手势来代替必要的语言。他无法在不能使用含有姿势的法术的情况下使用这一能力。他必须知道如何正常启动物品来使用这一能力。
每天三次他可以在施放六环或以下法术时如同使用法术默发超魔权杖。

解除大师(Su):7级起,如果奥秘寻者如同法师一般准备和施放法术,他可以自发将任何准备好的法术转化为解除魔法高等解除魔法,如同善良牧师将准备的法术转化为治疗法术一般。如果如同术士一般自发施法,他将解除魔法高等解除魔法加入她的已知法术。每次他成功使用这两个法术之一进行目标性解除或法术反制,他可以回复等同于被解除或被反制法术施法者等级的生命值。

剧透 -   :
Pathfinder Savant
Source Seekers of Secrets pg. 60 (Amazon)
Pathfinder savants roam Golarion in search of forgotten lore and ancient magical devices. They are specialists in the theory and practice of magic, illuminating mysteries of the eldritch fabric that permeates existence. The path of the savant brings mastery of the lore of glyphs and sigils, knowledge of exotic spells, and the power to unlock the full potential of magical devices.
Requirements
To qualify to become a Pathfinder savant, a character must fulfill all the following criteria.

Feats: Magical Aptitude, any one item crafting feat.
Skills: Knowledge (arcana) 5 ranks, Spellcraft 5 ranks, Use Magic Device 5 ranks.
Special: Ability to cast 2nd-level spells.
Class Skills
The Pathfinder Savant's class skills are Appraise, Craft, Knowledge, Linguistics, Perception, Profession, Spellcraft, Survival, Use Magic Device.

Skill Points at each Level: 2 + Int modifier.
Hit Die: d6.
Class Features
Level   Base Attack Bonus   Fort Save   Ref Save   Will Save   Special                                  Spells Per Day
1st   +0                               +0      +0               +1   Adept activation, master scholar   —
2nd   +1                               +1      +1               +1   Esoteric magic, glyph-finding   +1 level of existing class
3rd   +1                               +1      +1               +2   Scroll master                           +1 level of existing class
4th   +2                               +1      +1               +2   Quick identification                   +1 level of existing class
5th   +2                               +2      +2               +3   Sigil master                           +1 level of existing class
6th   +3                               +2      +2               +3   Analyze dweomer, silence master   +1 level of existing class
7th   +3                               +2      +2               +4   Dispelling master                   +1 level of existing class

The following are class features of the Pathfinder savant prestige class.

Spells: At 2nd level and beyond, a Pathfinder savant gains new spells per day as if he had also gained a level in a spellcasting class he belonged to before adding the prestige class. He does not gain other benefits a character of that class would have gained, except for additional spells per day, spells known (if he is a spontaneous spellcaster), and an increased effective level of spellcasting. If a character had more than one spellcasting class before becoming a Pathfinder savant, he must decide to which class he adds the new level for purposes of determining spells per day.

Adept Activation (Ex): A Pathfinder savant can always take 10 on Use Magic Device checks, except when activating an item blindly.

Master Scholar (Ex): A Pathfinder savant adds 1/2 his class level (minimum 1) as a bonus on all Knowledge (arcana), Spellcraft, and Use Magic Device checks. He can always take 10 on Knowledge (arcana) and Spellcraft checks, even if distracted or endangered.

Esoteric Magic (Ex): At each class level beyond 1st, the Pathfinder savant chooses a spell from any class’s spell list and thereafter treats it as if it were on the spell list of his base spellcasting classes; if his base class could not normally cast that spell, it is treated as 1 level higher. The spell’s type (arcane or divine) and save DCs function as normal for his base spellcasting class. All other restrictions of his normal spellcasting class apply. This ability does not allow other spellcasters to prepare, cast, or use spell trigger or spell completion items of esoteric spells (such as a sorcerer using a cure light wounds scroll).

Glyph-Finding (Ex): At 2nd level, a Pathfinder savant can use Spellcraft to find writing-based magical traps (including glyphs, runes, sigils, and symbols) in the same way a rogue can use Perception to search for traps.

Scroll Master (Su): A 3rd-level Pathfinder savant uses his own caster level instead of the item’s caster level when using a scroll or other spell completion item.

Quick Identification (Sp): Starting at 4th level, a savant may use identify as a swift action. He may do this once per day per two class levels.

Sigil Master (Su): A 5th level, a Pathfinder savant receives a bonus equal to his class level on saving throws against writingbased magical traps, and if the save is successful he does not trigger the trap. If he leaves the trap’s area and then re-enters, he must save again. A trap that has already been triggered functions normally against a Pathfinder savant, though he still receives this saving throw bonus.

Analyze Dweomer (Sp): Starting at 6th level, a savant may use analyze dweomer for up to 1 round per level per day. He may use this ability in 1-round increments.

Silence Master (Su): A 6th-level savant is able to activate spell trigger, spell completion, and command word items silently, substituting a magical gesture for the necessary words. He cannot use this ability in circumstances where he could not cast a spell with somatic components. He must know how to activate the item normally for this ability to work.

Three times per day he may cast a spell of 6th level or lower as if he were using a silent metamagic rod.

Dispelling Master (Su): Starting at 7th level, if the savant prepares and casts spells like a wizard, he can spontaneously convert any prepared spell into dispel magic or greater dispel magic as a good cleric converts prepared spells into cure spells. If he casts spells as a sorcerer, he adds dispel magic and greater dispel magic to his spells known. Every time he successfully uses either of these spells to make a targeted dispel or counterspell, he heals hit points equal to the caster level of the effect dispelled or counterspelled.
« 上次编辑: 2017-01-16, 周一 19:22:11 由 前尘如梦新月酱 »

离线 灯泡powerbult

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法术
« 回帖 #152 于: 2016-12-16, 周五 04:31:30 »

黑暗护盾 shield of darkness 出处 blood of shadows
学派 塑能系【黑暗,阴影UM】
环级 反圣武士3,牧师3,审判者3,萨满3,唤魂师3
施放时间 标准动作
成分 V
范围 个人
目标 自己
持续时间 1轮/等级(可消解)
豁免 无;法术抗力
你将自己用黑暗保护起来,将你所在方格的光照等级降低到魔法黑暗,并给予你全隐蔽。你的对手会自动知道你所在的方格,这阻止了你使用该隐蔽来尝试潜行检定,除非你邻近的所有方格的光照等级都为黑暗或更低。黑暗护盾不会妨碍你的视野,而能看穿魔法黑暗的生物忽略该法术的效果。


剧透 -   :
SHIELD OF DARKNESS School evocation [darkness, shadowUM]; Level antipaladin 3, cleric 3, inquisitor 3, shaman 3, spiritualist 3 Casting Time 1 standard action Components V Range personal Target you Duration 1 round/level (D) Saving Throw none; Spell Resistance no You shield yourself with darkness, reducing the illumination level in your space to magical darkness and granting you total concealment. Your opponents are automatically aware of which squares you occupy, preventing you from attempting Stealth checks using this concealment unless every square adjacent to you has an illumination level of darkness or lower. Shield of darkness does not hinder your vision, and creatures that can see in magical darkness ignore this effect
[/size]

离线 dancefly

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背景特性
« 回帖 #153 于: 2016-12-21, 周三 17:34:51 »
壮臂柔腕(Strong Arm, Supple Wrist) 出自《卡蒂亚,通往东方之门Qadira, Gateway to the East》
分类 战斗
效果 你接受过使用标枪和矛的训练,并知道如何充分发挥你的劲力。当你至少移动10英尺后,即使用投掷武器进行攻击,此投掷武器的射程增加10英尺。每轮你只能获得此收益一次。


剧透 -  原文:
Strong Arm, Supple Wrist [Link]

Source Qadira, Gateway to the East pg. 9 (Amazon)
You have been trained in the javelin and the spear, and know how to make the best use of your momentum. Whenever you move at least 10 feet before making an attack with a thrown weapon, you add 10 feet to the range increment of the weapon thrown. You can only gain this benefit once per round.
« 上次编辑: 2016-12-22, 周四 10:58:07 由 dancefly »

离线 雾音

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背景
« 回帖 #154 于: 2016-12-22, 周四 21:27:20 »
宗教背景(翻自《内海诸神》)
其中摘录了愚者翻译的[神射手],空山翻译的[防御战略家],阿道翻译的[耀目客][查尔迪拉的教诲],Shiradan翻译的[律法爱好者],孤生翻译的[盾卫训练](顺序按背景目录,排名不分先后)
_(:зゝ∠)_因为在pf区发过一次我就直接贴网址好了
http://45.79.87.129/bbs/index.php?topic=88557.0

全背景除开pfs禁止信仰的神明所独有的宗教背景外均可使用。
Even the smallest person can change the course of the future

离线 ooppiiuu

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奇物
« 回帖 #155 于: 2016-12-25, 周日 09:19:59 »
咒文精华 出自:Pathfinder Campaign Setting: Pathfinder Society Field Guide.

类型 奇物 
灵光 中等防护系;CL9
位置 无;价格 500gp

描述
这种细腻的白色粉末来自对稀有魔法材料的反复蒸馏。在施展任何法术的时候都可以将它作为额外的施法材料,从而让施法者在法术穿透检定上获得+5的加值。

制造
需求 制造奇物,法术穿透 消耗 250gp
« 上次编辑: 2016-12-25, 周日 09:44:00 由 ooppiiuu »
开完一个ap 1/1

离线 mikun

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  • 你安心地睡吧,就算你将遗忘一切,我也会永远记得。我将为你而生、为你而死。
背景
« 回帖 #156 于: 2016-12-25, 周日 22:47:26 »
耐心沉着(Patient Calm) 出自任务与战役(Quests and Campaigns)
类型:信念背景
当你还是个孩子的时候,你苦于如何压制自己的暴脾气,但是一位值得信赖的社区领袖的关心和耐心的尊重将它从你身上抹去了。随着年龄的增长,你获得了在执行熟悉的任务时,保持冷静和克制的卓越能力。选择一个手艺或专业技能。每当你对这个技能取10的时候,结果将视为你骰出了12,而不是10。


剧透 -   :
Patient Calm
Quests and Campaigns pg. 19
As a child, you struggled to suppress a sharp temper, but the care and patient respect of a trusted community leader rubbed off on you. As you grew older, you developed a remarkable ability to keep calm and collected when performing a task you are familiar with. Choose one Craft or Profession skill. Whenever you take 10 with that skill, determine the result as if you had rolled a 12 instead of a 10.
『莫扎特曾经说过大胆地踏上旅途吧,我不知道路途的前方究竟有什么,但是,我们还是迈出了步伐,我们仍在旅途之中。』

剧透 -  成就列表 21/21:
《魔鬼筋肉人》 1/1: 力量超过35
《汽车人,变形出发!》 1/1: 力量超过50
《老娘是最强的》 1/1:在DND团中到达⑨级
《I Am Legend》 15/20 :在DND团中到达20级
《力量与荣耀!!》 1/1:在仅剩5HP的情况下杀死战场上的所有敌人。
《女权主义者》 1/1 在PF团里成功诱拐小LOLI,并且在结局里带着她四处旅行。
《职业?我们是主唱,贝斯,副吉他,鼓手和伴舞》 1/1:在PF模组团中组成乐队。
《没有什么是一个全家桶解决不了的,如果有。。。》 1/1:在PF团中选择召唤师,并且通过两桶全家桶强行将幻灵画皮为女仆。
《主线?不存在的》 1/1: 硬生生的用交涉将悬疑PF团跑成galgame团
《我要圆润一点的那种直角》 1/1:使用各种颜色和音乐来装点自己的论坛团团贴
《感动中国2017:论坛回帖王》 1/1:顶着老板的监视在工作时间回复论坛帖
《初入PFS》 1/1:申请PFS账号并且成功完成一个模组。
《世界这么大,我要出去看看》 20/??:在PFS中参与不同的GM举办的游戏。(灰灰,星云,左手,莉莉,梦子,考喵,面包,海鸥,白魔,受,静姐,笨哈,空山,道是无常,阳光,马丁,TT,凯文,牧语,小尘)
《懒癌也要开团团》 1/??:在PFS中作为GM成功完成一次团团并且没有人退票
《最初的愿望》 1/1:在第一次参加的圣杯团中夺取圣杯,并让御主怀上自己的孩子
《粉红团小学生毕业证书》 1/1:参加粉红团,提高自己姿势水平
《新手运》 1/1:在首次COC团中完成TE并且全员存活
《iroll20s》 1/1:在失去关键线索的COC团中依靠骰运强行GE
《全回合快速多重集束射击》 1/1:双枪射杀TOC团的BOSS
《仔细想想,不充钱你能变强吗?》 1/1:入坑炉石一周后到达天梯5级
《真是一段又长,又奇妙的旅行》 3/∞:生命不息,跑团不止(2014.11.21)

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两个西安人背景
« 回帖 #157 于: 2016-12-28, 周三 13:57:49 »
桥下居民 出自《瓦瑞西亚,传说诞生之地》p21
类型:地区
需求:瓦瑞西亚-玛格尼玛城
你在玛格尼玛城中伊雷斯班桥下的阴影区,一个长期被阴影复盖,每天太阳只照射三个小时的地方长大。你充分的怀疑心让你在昏暗光照下的察觉检定获得+2背景加值,并且察觉成为你的本职技能。
剧透 -   :
Underbridge Dweller
Source Varisia, Birthplace of Legends pg. 21 (Amazon)
Category Region
Requirement(s) Varisia - Magnimar
You were raised in the Shadow district of Magnimar beneath the Irespan, a veiled place the light of the sun touches for only 3 hours per day. Your well-founded suspicions grant you a +2 trait bonus on Perception checks in dim light, and Perception is always a class skill for you.

哈罗命定 出自《瓦瑞西亚,传说诞生之地》p8
类型:种族
需求:人类-瓦瑞西亚人
你的一生都与你家族的哈罗卡组有着神秘的联系。你带着你家祖传的哈罗卡组开始游戏。如果你使用这一副特殊的哈罗卡组作为施放预言法术的额外法器成分,你的施法者等级被视为高2级。另外,每周两次,你可以花费十分钟用特殊的动作向哈罗卡组问卜,以获得如与你角色等级相同的施法者的法术占卜术(augury)的效果。除你之外,其他人都无法从这副哈罗卡组中获得这些收益。如果你的哈罗卡组损坏,你无法替换它。但是,你可以通过回到你的家族,花费300gp购买材料,并且花费一周沉浸于你族人的歌声和故事中,以此创造一幅新的哈罗卡组,获得遗失的家传卡组一半的收益。(注:大约是+1CL,每周一次augury)


剧透 -   :
Harrow Chosen
Source Varisia, Birthplace of Legends pg. 8 (Amazon)
Category Race
Requirement(s) Human - Varisian
All your life you’ve been drawn to the mysteries surrounding your family’s harrow deck. You begin play with your family’s heirloom harrow deck. If you use this specific harrow deck as an additional focus component when you cast a divination spell, your caster level is treated as being 2 levels higher. Additionally, twice per week, you can spend 10 minutes consulting this harrow deck on a particular action to gain the effects of the spell augury as a spellcaster of your character level. No one other than you gains these benefits from this harrow deck. If your harrow deck is destroyed, it cannot be replaced. However, by returning to your family, paying 300 gp on materials, and spending 1 week immersed in the songs and stories of your people, you can create a new harrow deck that grants half the benefits of the lost heirloom.

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Re: 背景
« 回帖 #158 于: 2016-12-31, 周六 14:56:48 »
长獠牙(Tusked) 出自格拉利昂的兽人( Orcs of Golarion )
类型:种族背景
需求:半兽人,兽人
你的嘴巴露出了巨大而尖锐的獠牙,并且你获得了一个啃咬攻击(中体型1d4伤害)。当你使用全回合攻击时,这次攻击可以通过最高BAB-5来追加。

没团,气炸

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先知诅咒,没什么缺陷也没什么卵用
« 回帖 #159 于: 2016-12-31, 周六 22:02:08 »
贪婪(Covetous) 出自《龙之遗产Legacy of Dragons》
    你发现自己沉迷于闪耀的奢华生活,你必须佩戴至少50gp+100gp*(人物等级-1)的非魔法物品及珠宝。如果你没有足够的资金来购买这些额外装备,你会感到强烈的渴望(但是并非强制性)的去卖掉现有装备或者偷窃他人财物。如果你无法满足这一要求,你会陷入恶心状态。当你非自愿的支付超过50gp*角色等级或者更多的财富时,你也会陷入24小时的恶心状态。
    使用魔法装置成为你的本职技能,5级时,你在辨别魔法物品的估价及法术辨识上获得+4的洞察加值。10级时 ,你将鬼斧神工加入法术列表。15级时,将你的先知等级的一半加在对抗盗取战技(Steal, APG)的CMD;以及加在其他人偷取你的物品的巧手DC上。
剧透 -  原文:
Covetous (Legacy of Dragons pg. 8): You find yourself drawn to the luster of wealthy living. You must wear fine nonmagical clothing and jewelry worth at least 50 gp + 100 gp per character level you have beyond 1st. If you do not have sufficient wealth to purchase this additional equipment, you feel a strong desire (but are not compelled) to sell existing items or steal from others to obtain it. You are sickened whenever you do not meet this requirement; you are also sickened for 24 hours after anything worth 25 gp x your character level or more is taken from you against your will. Use Magic Device becomes a class skill for you. At 5th level, you gain a +4 insight bonus on Appraise checks, Spellcraft checks to identify magic items, and Use Magic Device checks. At 10th level, you add fabricate to your list of spells known. At 15th level, you add half your oracle level to your CMD against stealAPG combat maneuvers and to the DC of Sleight of Hand checks to take items from you.
女王的杂技团
见识短浅的调查员手册作者
优化一塌糊涂的三流玩家
开团必炸团的垃圾GM
看不懂英文的翻译
——丞相